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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 15; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio true;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. // MaxHeliCrashes= 2; // Default = 5
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 5; // Default = 100
  28. dayz_MapArea = 8000; // Default = 10000
  29.  
  30. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  31. dayz_fullMoonNights = true;
  32.  
  33. // new stuff
  34. dayz_paraSpawn = false;
  35.  
  36. dayz_sellDistance_vehicle = 10;
  37. dayz_sellDistance_boat = 30;
  38. dayz_sellDistance_air = 40;
  39.  
  40. dayz_maxAnimals = 13; // Default: 8
  41. dayz_tameDogs = true;
  42. DynamicVehicleDamageLow = 0; // Default: 0
  43. DynamicVehicleDamageHigh = 100; // Default: 100
  44.  
  45. // DZEdebug = true;
  46.  
  47. //Load in compiled functions
  48. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  49. progressLoadingScreen 0.1;
  50. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  51. progressLoadingScreen 0.2;
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  53. progressLoadingScreen 0.4;
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  55. progressLoadingScreen 0.5;
  56. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  57. progressLoadingScreen 0.6;
  58. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  59. progressLoadingScreen 0.7;
  60. call compile preprocessFileLineNumbers "Fixes\compiles.sqf";
  61. progressLoadingScreen 0.8;
  62. call compile preprocessFileLineNumbers "compiles.sqf";
  63. progressLoadingScreen 0.9;
  64. fnc_usec_selfActions = compile preprocessFileLineNumbers "fixes\fn_selfActions.sqf";
  65. progressLoadingScreen 1.0;
  66. call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
  67. progressLoadingScreen 1.1;
  68.  
  69. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  70.  
  71. if (isServer) then {
  72. //Compile vehicle configs
  73. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf";
  74. // Add trader citys
  75. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\mission.sqf";
  76.  
  77.  
  78. //run server monitor
  79. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  80. };
  81.  
  82. if (isServer) then {
  83. //Towing
  84. [true] execVM "R3F_ARTY_AND_LOG\init.sqf"
  85. };
  86. if (!isDedicated) then {
  87. //Towing
  88. [] execVM "R3F_ARTY_AND_LOG\init.sqf"
  89. };
  90.  
  91. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
  92. //Conduct map operations
  93. 0 fadeSound 0;
  94. waitUntil {!isNil "dayz_loadScreenMsg"};
  95. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  96.  
  97. [] execVM "Scripts\loadout.sqf";
  98. //Run the player monitor
  99. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  100. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  101.  
  102.  
  103. //Lights
  104. //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  105. };
  106. //Start Dynamic Weather
  107. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  108.  
  109. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  110.  
  111. ////EXEC STUFF
  112. [] execVM "custom_monitor.sqf";
  113. [] execVM "safezone.sqf";
  114. [] execVM "nosidechat.sqf";
  115. [] execVM "fixes\local_lockunlock.sqf";
  116. //[] execVM "fixes\newspawn.sqf";
  117. ////EXEC STUFF
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