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IClimbClouds

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Apr 25th, 2012
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  1. Faster
  2. Static
  3. Target: Your Pokemon
  4. Effect: Your Pokemon’s Movement Capabilities are increased by 2. This does not grant it a Speed of 2 in Movement Capabilities it did not already possess.
  5.  
  6. Work It
  7. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  8. Target: Your Pokemon
  9. Effect: Until the beginning of your next turn, increase your Pokemon's Movement Capabilities by X, and increase its Speed Stat by X, where X is your Charisma Modifier. This Bonus is added after Combat Stages have been calculated.
  10.  
  11. ---------------
  12.  
  13. Better
  14. Prerequisites: Coach, Smarter
  15. Static
  16. Effect: When using Work It, you may instead use the following effect; until the beginning of your next turn, increase your Pokemon's Intelligence Capability by 1, and increase its Special Attack Stat or Special Defense Stat by X, where X is its Intelligence Capability. This Bonus is added after Combat Stages have been calculated.
  17.  
  18. Harder
  19. Prerequisites: Coach, Stronger
  20. Static
  21. Effect: When using Work It, you may instead use the following effect; until the beginning of your next turn, increase your Pokemon's Power Capability by 1, and increase its Attack Stat or Defense Stat by X, where X is its Power Capability. This Bonus is added after Combat Stages have been calculated.
  22.  
  23. Higher
  24. Prerequisites: Coach, a Pokemon with Jump 4-10 Capabilities
  25. Static
  26. Target: One of your active Pokemon.
  27. Effect: Your targeted Pokemon’s Jump Capability is increased by 1.
  28.  
  29. Smarter
  30. Prerequisites: Coach, a Pokemon with Intelligence 4-7 Capabilities
  31. Static
  32. Target: Your Pokemon
  33. Effect: Your Pokemon’s Intelligence Capability is increased by 1.
  34.  
  35. Stronger
  36. Prerequisites: Coach, a Pokemon with Power 4-10 Capabilities
  37. Static
  38. Target: Your Pokemon
  39. Effect: Your Pokemon’s Power Capability is increased by 1.
  40.  
  41. ???
  42. Prerequisites: Coach
  43. Static
  44. Target: Your Pokemon
  45. Effect: Whenever your Pokemon makes a roll to use a Capability, they may add +2 to the roll.
  46.  
  47. Never Over
  48. Prerequisites: Coach, More Then Ever
  49. Static
  50. Target: One of your active Pokemon.
  51. Effect: If the Pokemon’s HP is lowered to 0 or less, it may still act and shift but may not use Moves. If they are lowered to -100% HP, they may not make a Death Saving Throw.
  52.  
  53. -------------
  54.  
  55. something for like harder/better for Jump? :S
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