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- - script Healer -1,{
- getinventorylist;
- for(set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1) {
- if ( @inventorylist_identify[.@i] == 1 ) continue;
- delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
- getitem @inventorylist_id[.@i],1;
- }
- while (getbrokenid(1)) {
- repair(1);
- set .@r, .@r +1;
- }
- if (.@r) dispbottom .@r + " items repaired.";
- if((#VIPTIME >= gettimetick(2)) || (BaseLevel < 100)) {
- if (BaseLevel < 100) {
- sc_start SC_SAVAGE_STEAK, 300000, 20;
- sc_start SC_COCKTAIL_WARG_BLOOD, 300000, 20;
- sc_start SC_MINOR_BBQ, 300000, 20;
- sc_start SC_SIROMA_ICE_TEA, 300000, 20;
- sc_start SC_DROCERA_HERB_STEAMED, 300000, 20;
- sc_start SC_PUTTI_TAILS_NOODLES, 300000, 20;
- }
- setarray .@dishlv[1], 10, 13, 15, 18, 20;
- setarray .@dishtime[1], 1200, 1800, 2400, 3000, 3600;
- if (#VIPTIME >= gettimetick(2)) {
- sc_start SC_FOOD_STR_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_FOOD_AGI_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_FOOD_INT_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_FOOD_DEX_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_FOOD_LUK_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_FOOD_VIT_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
- sc_start SC_CP_WEAPON, 600 *1000, 5;
- sc_start SC_CP_SHIELD, 600 *1000, 5;
- sc_start SC_CP_ARMOR, 600 *1000, 5;
- sc_start SC_CP_HELM, 600 *1000, 5;
- }
- switch ( basejob ) {
- case Job_Alchemist: set .@spirit, 445; break;
- case Job_Monk: set .@spirit, 447; break;
- case Job_Star_Gladiator: set .@spirit, 448; break;
- case Job_Sage: set .@spirit, 449; break;
- case Job_Crusader: set .@spirit, 450; break;
- case Job_SuperNovice: set .@spirit, 451; break;
- case Job_Knight: set .@spirit, 452; break;
- case Job_Wizard: set .@spirit, 453; break;
- case Job_Priest: set .@spirit, 454; break;
- case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
- case Job_Rogue: set .@spirit, 456; break;
- case Job_Assassin: set .@spirit, 457; break;
- case Job_Blacksmith: set .@spirit, 458; break;
- case Job_Hunter: set .@spirit, 460; break;
- case Job_Soul_Linker: set .@spirit, 461; break;
- default: if ( baselevel < 70 ) set .@spirit, 494;
- }
- set .@time, 350*1000;
- if ( .@spirit ) {
- sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
- skilleffect .@spirit, 5;
- }
- setarray .@sklv[1],1,2,2,3,3;
- skilleffect 465,0; sc_start SC_KAITE, 360000, 7;
- skilleffect 464,0; sc_start SC_KAUPE, 360000, .@sklv[#VIPLevel];
- skilleffect 463,0; sc_start SC_KAAHI, 360000, 7;
- skilleffect 361,0; sc_start SC_ASSUMPTIO, 600000, 5;
- skilleffect 113,0; sc_start SC_OVERTHRUST, 360000, 5;
- skilleffect 112,0; sc_start SC_WEAPONPERFECTION, 360000, 5;
- }
- skilleffect 383,0; sc_start SC_WINDWALK,600000,5;
- skilleffect 74,0; sc_start SC_MAGNIFICAT,600000,5;
- skilleffect 75,0; sc_start SC_GLORIA,600000,5;
- skilleffect 66,0; sc_start SC_IMPOSITIO,600000,5;
- skilleffect 67,0; sc_start SC_SUFFRAGIUM,600000,3;
- skilleffect 34,0; sc_start SC_BLESSING,600000,10;
- skilleffect 29,0; sc_start SC_INCREASEAGI,600000,10;
- percentheal 100,100;
- end;
- }
- gonryun,156,121,5 duplicate(Healer) Healer#01 936
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