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Dec 19th, 2014
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  1. - script Healer -1,{
  2.  
  3. getinventorylist;
  4. for(set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1) {
  5. if ( @inventorylist_identify[.@i] == 1 ) continue;
  6. delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
  7. getitem @inventorylist_id[.@i],1;
  8. }
  9.  
  10. while (getbrokenid(1)) {
  11. repair(1);
  12. set .@r, .@r +1;
  13. }
  14. if (.@r) dispbottom .@r + " items repaired.";
  15.  
  16. if((#VIPTIME >= gettimetick(2)) || (BaseLevel < 100)) {
  17. if (BaseLevel < 100) {
  18. sc_start SC_SAVAGE_STEAK, 300000, 20;
  19. sc_start SC_COCKTAIL_WARG_BLOOD, 300000, 20;
  20. sc_start SC_MINOR_BBQ, 300000, 20;
  21. sc_start SC_SIROMA_ICE_TEA, 300000, 20;
  22. sc_start SC_DROCERA_HERB_STEAMED, 300000, 20;
  23. sc_start SC_PUTTI_TAILS_NOODLES, 300000, 20;
  24. }
  25. setarray .@dishlv[1], 10, 13, 15, 18, 20;
  26. setarray .@dishtime[1], 1200, 1800, 2400, 3000, 3600;
  27. if (#VIPTIME >= gettimetick(2)) {
  28. sc_start SC_FOOD_STR_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  29. sc_start SC_FOOD_AGI_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  30. sc_start SC_FOOD_INT_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  31. sc_start SC_FOOD_DEX_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  32. sc_start SC_FOOD_LUK_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  33. sc_start SC_FOOD_VIT_CASH, .@dishtime[#VIPLevel] *1000, .@dishlv[#VIPLevel];
  34. sc_start SC_CP_WEAPON, 600 *1000, 5;
  35. sc_start SC_CP_SHIELD, 600 *1000, 5;
  36. sc_start SC_CP_ARMOR, 600 *1000, 5;
  37. sc_start SC_CP_HELM, 600 *1000, 5;
  38. }
  39. switch ( basejob ) {
  40. case Job_Alchemist: set .@spirit, 445; break;
  41. case Job_Monk: set .@spirit, 447; break;
  42. case Job_Star_Gladiator: set .@spirit, 448; break;
  43. case Job_Sage: set .@spirit, 449; break;
  44. case Job_Crusader: set .@spirit, 450; break;
  45. case Job_SuperNovice: set .@spirit, 451; break;
  46. case Job_Knight: set .@spirit, 452; break;
  47. case Job_Wizard: set .@spirit, 453; break;
  48. case Job_Priest: set .@spirit, 454; break;
  49. case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
  50. case Job_Rogue: set .@spirit, 456; break;
  51. case Job_Assassin: set .@spirit, 457; break;
  52. case Job_Blacksmith: set .@spirit, 458; break;
  53. case Job_Hunter: set .@spirit, 460; break;
  54. case Job_Soul_Linker: set .@spirit, 461; break;
  55. default: if ( baselevel < 70 ) set .@spirit, 494;
  56. }
  57. set .@time, 350*1000;
  58. if ( .@spirit ) {
  59. sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
  60. skilleffect .@spirit, 5;
  61. }
  62. setarray .@sklv[1],1,2,2,3,3;
  63. skilleffect 465,0; sc_start SC_KAITE, 360000, 7;
  64. skilleffect 464,0; sc_start SC_KAUPE, 360000, .@sklv[#VIPLevel];
  65. skilleffect 463,0; sc_start SC_KAAHI, 360000, 7;
  66. skilleffect 361,0; sc_start SC_ASSUMPTIO, 600000, 5;
  67. skilleffect 113,0; sc_start SC_OVERTHRUST, 360000, 5;
  68. skilleffect 112,0; sc_start SC_WEAPONPERFECTION, 360000, 5;
  69. }
  70. skilleffect 383,0; sc_start SC_WINDWALK,600000,5;
  71. skilleffect 74,0; sc_start SC_MAGNIFICAT,600000,5;
  72. skilleffect 75,0; sc_start SC_GLORIA,600000,5;
  73. skilleffect 66,0; sc_start SC_IMPOSITIO,600000,5;
  74. skilleffect 67,0; sc_start SC_SUFFRAGIUM,600000,3;
  75. skilleffect 34,0; sc_start SC_BLESSING,600000,10;
  76. skilleffect 29,0; sc_start SC_INCREASEAGI,600000,10;
  77. percentheal 100,100;
  78. end;
  79.  
  80. }
  81.  
  82. gonryun,156,121,5 duplicate(Healer) Healer#01 936
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