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Aug 15th, 2014
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  1. script 7 (void) // final resist
  2. {
  3. SetActivator(-1);
  4. int time;
  5. for(time=40;time>0;time--)
  6. {
  7. SetFont("BIGFONT");
  8. Hudmessage(s:"\cqResist for \cj",d:time,s:" \cqseconds"; HUDMSG_FADEOUT, 999, CR_RED, 0.5, 0.2, 0.5, 0.5);
  9. SetFont("SmallFont");
  10. HudmessageBold(s:"Calling in the airstrike"; HUDMSG_FADEOUT, 998, CR_White, 0.5, 0.17, 1.5, 0.5);
  11. delay(35);
  12. }
  13.  
  14. SetFont("BIGFONT");
  15. printbold(s:"\cjincoming airstrike!");
  16.  
  17. delay(35*2);
  18.  
  19. ambientsound("AIRSTRKE",255);
  20.  
  21. delay(18);
  22.  
  23. for(int tag=79;tag<=93;tag++)
  24. {
  25. spawnspot("JETSTRIKE",tag,0,0);
  26. delay(2);
  27. }
  28.  
  29. delay(18);
  30.  
  31. Airstrike_inbound = true;
  32.  
  33. ambientsound("NUKE",9001);
  34. floor_lowerbyvalue(34, 35, 400);
  35. ceiling_lowerbyvalue(34, 35, 400);
  36. Radius_Quake(9, 35*5, 0, 50, 38);
  37. floorandceiling_lowerbyvalue(114,10,180);
  38. EndZeGame();
  39.  
  40. for(int area=0;area<=999;area++) //random tag because i'm too damn lazy to check how many tags are used...
  41. {
  42. Light_fade(area,192,18);
  43. }
  44.  
  45.  
  46. //problem starts here vvv
  47.  
  48.  
  49.  
  50. spawnspot("StiffExplosionSLOW",94,0,0);
  51. delay(18);
  52. spawnspot("StiffExplosionSLOW",95,0,0); //<<<<<<<<<<<<----------- tag 94 and 95 spawn at the same time and 96 takes a // whole second after 95 to spawn
  53. delay(18);
  54. spawnspot("StiffExplosionSLOW",96,0,0);
  55.  
  56. delay(35*2);
  57.  
  58. for(int area3=0;area3<=999;area3++)
  59. {
  60. Light_fade(area3,128,35);
  61. }
  62. }
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