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- script 7 (void) // final resist
- {
- SetActivator(-1);
- int time;
- for(time=40;time>0;time--)
- {
- SetFont("BIGFONT");
- Hudmessage(s:"\cqResist for \cj",d:time,s:" \cqseconds"; HUDMSG_FADEOUT, 999, CR_RED, 0.5, 0.2, 0.5, 0.5);
- SetFont("SmallFont");
- HudmessageBold(s:"Calling in the airstrike"; HUDMSG_FADEOUT, 998, CR_White, 0.5, 0.17, 1.5, 0.5);
- delay(35);
- }
- SetFont("BIGFONT");
- printbold(s:"\cjincoming airstrike!");
- delay(35*2);
- ambientsound("AIRSTRKE",255);
- delay(18);
- for(int tag=79;tag<=93;tag++)
- {
- spawnspot("JETSTRIKE",tag,0,0);
- delay(2);
- }
- delay(18);
- Airstrike_inbound = true;
- ambientsound("NUKE",9001);
- floor_lowerbyvalue(34, 35, 400);
- ceiling_lowerbyvalue(34, 35, 400);
- Radius_Quake(9, 35*5, 0, 50, 38);
- floorandceiling_lowerbyvalue(114,10,180);
- EndZeGame();
- for(int area=0;area<=999;area++) //random tag because i'm too damn lazy to check how many tags are used...
- {
- Light_fade(area,192,18);
- }
- //problem starts here vvv
- spawnspot("StiffExplosionSLOW",94,0,0);
- delay(18);
- spawnspot("StiffExplosionSLOW",95,0,0); //<<<<<<<<<<<<----------- tag 94 and 95 spawn at the same time and 96 takes a // whole second after 95 to spawn
- delay(18);
- spawnspot("StiffExplosionSLOW",96,0,0);
- delay(35*2);
- for(int area3=0;area3<=999;area3++)
- {
- Light_fade(area3,128,35);
- }
- }
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