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- #include maps\mp\_utility;
- getTweakableDVarValue( category, name )
- {
- switch( category )
- {
- case "rule":
- dVar = level.rules[name].dVar;
- break;
- case "game":
- dVar = level.gameTweaks[name].dVar;
- break;
- case "team":
- dVar = level.teamTweaks[name].dVar;
- break;
- case "player":
- dVar = level.playerTweaks[name].dVar;
- break;
- case "class":
- dVar = level.classTweaks[name].dVar;
- break;
- case "weapon":
- dVar = level.weaponTweaks[name].dVar;
- break;
- case "hardpoint":
- dVar = level.hardpointTweaks[name].dVar;
- break;
- case "hud":
- dVar = level.hudTweaks[name].dVar;
- break;
- default:
- dVar = undefined;
- break;
- }
- assert( isDefined( dVar ) );
- value = getDvarInt( dVar );
- return value;
- }
- getTweakableDVar( category, name )
- {
- switch( category )
- {
- case "rule":
- value = level.rules[name].dVar;
- break;
- case "game":
- value = level.gameTweaks[name].dVar;
- break;
- case "team":
- value = level.teamTweaks[name].dVar;
- break;
- case "player":
- value = level.playerTweaks[name].dVar;
- break;
- case "class":
- value = level.classTweaks[name].dVar;
- break;
- case "weapon":
- value = level.weaponTweaks[name].dVar;
- break;
- case "hardpoint":
- value = level.hardpointTweaks[name].dVar;
- break;
- case "hud":
- value = level.hudTweaks[name].dVar;
- break;
- default:
- value = undefined;
- break;
- }
- assert( isDefined( value ) );
- return value;
- }
- getTweakableValue( category, name )
- {
- switch( category )
- {
- case "rule":
- value = level.rules[name].value;
- break;
- case "game":
- value = level.gameTweaks[name].value;
- break;
- case "team":
- value = level.teamTweaks[name].value;
- break;
- case "player":
- value = level.playerTweaks[name].value;
- break;
- case "class":
- value = level.classTweaks[name].value;
- break;
- case "weapon":
- value = level.weaponTweaks[name].value;
- break;
- case "hardpoint":
- value = level.hardpointTweaks[name].value;
- break;
- case "hud":
- value = level.hudTweaks[name].value;
- break;
- default:
- value = undefined;
- break;
- }
- /#
- overrideDvar = "scr_" + level.gameType + "_" + category + "_" + name;
- return getDvarInt( overrideDvar, value );
- #/
- assert( isDefined( value ) );
- return value;
- }
- getTweakableLastValue( category, name )
- {
- switch( category )
- {
- case "rule":
- value = level.rules[name].lastValue;
- break;
- case "game":
- value = level.gameTweaks[name].lastValue;
- break;
- case "team":
- value = level.teamTweaks[name].lastValue;
- break;
- case "player":
- value = level.playerTweaks[name].lastValue;
- break;
- case "class":
- value = level.classTweaks[name].lastValue;
- break;
- case "weapon":
- value = level.weaponTweaks[name].lastValue;
- break;
- case "hardpoint":
- value = level.hardpointTweaks[name].lastValue;
- break;
- case "hud":
- value = level.hudTweaks[name].lastValue;
- break;
- default:
- value = undefined;
- break;
- }
- assert( isDefined( value ) );
- return value;
- }
- setTweakableValue( category, name, value )
- {
- switch( category )
- {
- case "rule":
- dVar = level.rules[name].dVar;
- break;
- case "game":
- dVar = level.gameTweaks[name].dVar;
- break;
- case "team":
- dVar = level.teamTweaks[name].dVar;
- break;
- case "player":
- dVar = level.playerTweaks[name].dVar;
- break;
- case "class":
- dVar = level.classTweaks[name].dVar;
- break;
- case "weapon":
- dVar = level.weaponTweaks[name].dVar;
- break;
- case "hardpoint":
- dVar = level.hardpointTweaks[name].dVar;
- break;
- case "hud":
- dVar = level.hudTweaks[name].dVar;
- break;
- default:
- dVar = undefined;
- break;
- }
- setDvar( dVar, value );
- }
- setTweakableLastValue( category, name, value )
- {
- switch( category )
- {
- case "rule":
- level.rules[name].lastValue = value;
- break;
- case "game":
- level.gameTweaks[name].lastValue = value;
- break;
- case "team":
- level.teamTweaks[name].lastValue = value;
- break;
- case "player":
- level.playerTweaks[name].lastValue = value;
- break;
- case "class":
- level.classTweaks[name].lastValue = value;
- break;
- case "weapon":
- level.weaponTweaks[name].lastValue = value;
- break;
- case "hardpoint":
- level.hardpointTweaks[name].lastValue = value;
- break;
- case "hud":
- level.hudTweaks[name].lastValue = value;
- break;
- default:
- break;
- }
- }
- registerTweakable( category, name, dvar, value )
- {
- if ( isString( value ) )
- {
- value = getDvar( dvar, value );
- }
- else
- {
- value = getDvarInt( dvar, value );
- }
- switch( category )
- {
- case "rule":
- if ( !isDefined( level.rules[name] ) )
- level.rules[name] = spawnStruct();
- level.rules[name].value = value;
- level.rules[name].lastValue = value;
- level.rules[name].dVar = dvar;
- break;
- case "game":
- if ( !isDefined( level.gameTweaks[name] ) )
- level.gameTweaks[name] = spawnStruct();
- level.gameTweaks[name].value = value;
- level.gameTweaks[name].lastValue = value;
- level.gameTweaks[name].dVar = dvar;
- break;
- case "team":
- if ( !isDefined( level.teamTweaks[name] ) )
- level.teamTweaks[name] = spawnStruct();
- level.teamTweaks[name].value = value;
- level.teamTweaks[name].lastValue = value;
- level.teamTweaks[name].dVar = dvar;
- break;
- case "player":
- if ( !isDefined( level.playerTweaks[name] ) )
- level.playerTweaks[name] = spawnStruct();
- level.playerTweaks[name].value = value;
- level.playerTweaks[name].lastValue = value;
- level.playerTweaks[name].dVar = dvar;
- break;
- case "class":
- if ( !isDefined( level.classTweaks[name] ) )
- level.classTweaks[name] = spawnStruct();
- level.classTweaks[name].value = value;
- level.classTweaks[name].lastValue = value;
- level.classTweaks[name].dVar = dvar;
- break;
- case "weapon":
- if ( !isDefined( level.weaponTweaks[name] ) )
- level.weaponTweaks[name] = spawnStruct();
- level.weaponTweaks[name].value = value;
- level.weaponTweaks[name].lastValue = value;
- level.weaponTweaks[name].dVar = dvar;
- break;
- case "hardpoint":
- if ( !isDefined( level.hardpointTweaks[name] ) )
- level.hardpointTweaks[name] = spawnStruct();
- level.hardpointTweaks[name].value = value;
- level.hardpointTweaks[name].lastValue = value;
- level.hardpointTweaks[name].dVar = dvar;
- break;
- case "hud":
- if ( !isDefined( level.hudTweaks[name] ) )
- level.hudTweaks[name] = spawnStruct();
- level.hudTweaks[name].value = value;
- level.hudTweaks[name].lastValue = value;
- level.hudTweaks[name].dVar = dvar;
- break;
- }
- }
- init()
- {
- level.clientTweakables = [];
- level.tweakablesInitialized = true;
- level.rules = [];
- level.gameTweaks = [];
- level.teamTweaks = [];
- level.playerTweaks = [];
- level.classTweaks = [];
- level.weaponTweaks = [];
- level.hardpointTweaks = [];
- level.hudTweaks = [];
- // commented out tweaks have not yet been implemented
- if ( level.console )
- {
- registerTweakable( "game", "graceperiod", "scr_game_graceperiod", 15 ); //*
- }
- else
- {
- registerTweakable( "game", "playerwaittime", "scr_game_playerwaittime", 15 ); //*
- registerTweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 ); //*
- }
- registerTweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 ); //*
- registerTweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 ); //*
- registerTweakable( "game", "spectatetype", "scr_game_spectatetype", 2 ); //*
- registerTweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 ); //*
- registerTweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 ); //*
- registerTweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 ); //*
- // registerTweakable( "team", "respawntime", "scr_team_respawntime", 0 );
- registerTweakable( "team", "fftype", "scr_team_fftype", 0 );
- registerTweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
- // registerTweakable( "player", "respawndelay", "scr_player_respawndelay", 0 ); //*
- registerTweakable( "player", "maxhealth", "scr_player_maxhealth", 100 ); //*
- registerTweakable( "player", "healthregentime", "scr_player_healthregentime", 5 ); //*
- registerTweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 ); //*
- registerTweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
- registerTweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
- registerTweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
- registerTweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
- registerTweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
- registerTweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
- registerTweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
- registerTweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
- registerTweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
- registerTweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
- registerTweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
- registerTweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 ); //*
- makeDVarServerInfo( "ui_hud_showobjicons", 1 );
- }
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