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Sep 1st, 2015
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  1. //my mapper huntley:
  2.  
  3. //At the top:
  4. new vehicle[10];
  5. new vehObject[50];
  6.  
  7.  
  8.  
  9. //OnGameModeInit:
  10. vehObject[1] = CreateObject(964, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  11. vehObject[2] = CreateObject(1005, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  12. vehObject[3] = CreateObject(1024, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  13. vehObject[4] = CreateObject(1116, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  14. vehObject[5] = CreateObject(1117, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  15. vehObject[6] = CreateObject(1016, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  16. vehObject[7] = CreateObject(1461, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  17. vehObject[8] = CreateObject(914, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  18. vehObject[9] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  19. vehObject[10] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  20. vehObject[11] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  21. vehObject[12] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  22. vehObject[13] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  23. vehObject[14] = CreateObject(19314, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  24.  
  25. vehicle[1] = CreateVehicle(579, 1010.3401, -1758.2628, 14.8898, 270.4539, 0, 0, 100);
  26. //SET IT NOW OWNED BY ME OR THAT SOMETHING LIKE THIS <------------
  27.  
  28. AttachObjectToVehicle(vehObject[1], vehicle[1], 0.13210, -1.92740, 0.39790, 90.00000, 0.00000, 0.00000);
  29. AttachObjectToVehicle(vehObject[2], vehicle[1], 0.00690, 1.29090, 0.46660, 0.00000, 0.00000, 0.00000);
  30. AttachObjectToVehicle(vehObject[3], vehicle[1], 0.00500, 2.36020, -0.31650, 0.00000, 0.00000, 0.00000);
  31. AttachObjectToVehicle(vehObject[4], vehicle[1], -0.00820, 2.44190, -0.17990, 12.50000, 0.00000, 0.00000);
  32. AttachObjectToVehicle(vehObject[5], vehicle[1], 0.00800, -0.09230, 0.01060, 0.00000, 0.00000, 0.00000);
  33. AttachObjectToVehicle(vehObject[6], vehicle[1], 0.00950, -2.24300, 1.17350, 0.00000, 0.00000, 0.00000);
  34. AttachObjectToVehicle(vehObject[7], vehicle[1], -0.17380, 2.06120, 0.45930, 266.50000, 90.00000, 0.00000);
  35. AttachObjectToVehicle(vehObject[8], vehicle[1], -0.00080, 0.78160, 0.52120, -39.50000, 0.00000, 180.00000);
  36. AttachObjectToVehicle(vehObject[9], vehicle[1], 0.00500, 0.16170, 1.22770, 0.00000, 0.00000, 0.00000);
  37. AttachObjectToVehicle(vehObject[10], vehicle[1], 0.22100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
  38. AttachObjectToVehicle(vehObject[11], vehicle[1], 0.43700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
  39. AttachObjectToVehicle(vehObject[12], vehicle[1], -0.21100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
  40. AttachObjectToVehicle(vehObject[13], vehicle[1], -0.42700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
  41. AttachObjectToVehicle(vehObject[14], vehicle[1], -0.00150, 2.38340, 0.34790, 33.00000, 90.00000, 0.00000);
  42.  
  43.  
  44.  
  45. //OnGameModeExit: (Just to go save that it removes the object because it can bug if the car gets removed but not the objects)
  46. if(vehicleid == vehicle[1]){
  47. DestroyObject(vehObject[1]);
  48. DestroyObject(vehObject[2]);
  49. DestroyObject(vehObject[3]);
  50. DestroyObject(vehObject[4]);
  51. DestroyObject(vehObject[5]);
  52. DestroyObject(vehObject[6]);
  53. DestroyObject(vehObject[7]);
  54. DestroyObject(vehObject[8]);
  55. DestroyObject(vehObject[9]);
  56. DestroyObject(vehObject[10]);
  57. DestroyObject(vehObject[11]);
  58. DestroyObject(vehObject[12]);
  59. DestroyObject(vehObject[13]);
  60. DestroyObject(vehObject[14]);
  61. DestroyVehicle(vehicle[1]);
  62. }
  63.  
  64. //add this to OnVehicleSpawn:
  65.  
  66. if(vehicleid == vehicle[1])
  67. {
  68. AttachObjectToVehicle(vehObject[1], vehicle[1], 0.13210, -1.92740, 0.39790, 90.00000, 0.00000, 0.00000);
  69. AttachObjectToVehicle(vehObject[2], vehicle[1], 0.00690, 1.29090, 0.46660, 0.00000, 0.00000, 0.00000);
  70. AttachObjectToVehicle(vehObject[3], vehicle[1], 0.00500, 2.36020, -0.31650, 0.00000, 0.00000, 0.00000);
  71. AttachObjectToVehicle(vehObject[4], vehicle[1], -0.00820, 2.44190, -0.17990, 12.50000, 0.00000, 0.00000);
  72. AttachObjectToVehicle(vehObject[5], vehicle[1], 0.00800, -0.09230, 0.01060, 0.00000, 0.00000, 0.00000);
  73. AttachObjectToVehicle(vehObject[6], vehicle[1], 0.00950, -2.24300, 1.17350, 0.00000, 0.00000, 0.00000);
  74. AttachObjectToVehicle(vehObject[7], vehicle[1], -0.17380, 2.06120, 0.45930, 266.50000, 90.00000, 0.00000);
  75. AttachObjectToVehicle(vehObject[8], vehicle[1], -0.00080, 0.78160, 0.52120, -39.50000, 0.00000, 180.00000);
  76. AttachObjectToVehicle(vehObject[9], vehicle[1], 0.00500, 0.16170, 1.22770, 0.00000, 0.00000, 0.00000);
  77. AttachObjectToVehicle(vehObject[10], vehicle[1], 0.22100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
  78. AttachObjectToVehicle(vehObject[11], vehicle[1], 0.43700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
  79. AttachObjectToVehicle(vehObject[12], vehicle[1], -0.21100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
  80. AttachObjectToVehicle(vehObject[13], vehicle[1], -0.42700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
  81. AttachObjectToVehicle(vehObject[14], vehicle[1], -0.00150, 2.38340, 0.34790, 33.00000, 90.00000, 0.00000);
  82. }
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