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- //my mapper huntley:
- //At the top:
- new vehicle[10];
- new vehObject[50];
- //OnGameModeInit:
- vehObject[1] = CreateObject(964, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[2] = CreateObject(1005, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[3] = CreateObject(1024, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[4] = CreateObject(1116, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[5] = CreateObject(1117, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[6] = CreateObject(1016, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[7] = CreateObject(1461, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[8] = CreateObject(914, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[9] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[10] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[11] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[12] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[13] = CreateObject(19280, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehObject[14] = CreateObject(19314, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- vehicle[1] = CreateVehicle(579, 1010.3401, -1758.2628, 14.8898, 270.4539, 0, 0, 100);
- //SET IT NOW OWNED BY ME OR THAT SOMETHING LIKE THIS <------------
- AttachObjectToVehicle(vehObject[1], vehicle[1], 0.13210, -1.92740, 0.39790, 90.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[2], vehicle[1], 0.00690, 1.29090, 0.46660, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[3], vehicle[1], 0.00500, 2.36020, -0.31650, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[4], vehicle[1], -0.00820, 2.44190, -0.17990, 12.50000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[5], vehicle[1], 0.00800, -0.09230, 0.01060, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[6], vehicle[1], 0.00950, -2.24300, 1.17350, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[7], vehicle[1], -0.17380, 2.06120, 0.45930, 266.50000, 90.00000, 0.00000);
- AttachObjectToVehicle(vehObject[8], vehicle[1], -0.00080, 0.78160, 0.52120, -39.50000, 0.00000, 180.00000);
- AttachObjectToVehicle(vehObject[9], vehicle[1], 0.00500, 0.16170, 1.22770, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[10], vehicle[1], 0.22100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[11], vehicle[1], 0.43700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[12], vehicle[1], -0.21100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[13], vehicle[1], -0.42700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[14], vehicle[1], -0.00150, 2.38340, 0.34790, 33.00000, 90.00000, 0.00000);
- //OnGameModeExit: (Just to go save that it removes the object because it can bug if the car gets removed but not the objects)
- if(vehicleid == vehicle[1]){
- DestroyObject(vehObject[1]);
- DestroyObject(vehObject[2]);
- DestroyObject(vehObject[3]);
- DestroyObject(vehObject[4]);
- DestroyObject(vehObject[5]);
- DestroyObject(vehObject[6]);
- DestroyObject(vehObject[7]);
- DestroyObject(vehObject[8]);
- DestroyObject(vehObject[9]);
- DestroyObject(vehObject[10]);
- DestroyObject(vehObject[11]);
- DestroyObject(vehObject[12]);
- DestroyObject(vehObject[13]);
- DestroyObject(vehObject[14]);
- DestroyVehicle(vehicle[1]);
- }
- //add this to OnVehicleSpawn:
- if(vehicleid == vehicle[1])
- {
- AttachObjectToVehicle(vehObject[1], vehicle[1], 0.13210, -1.92740, 0.39790, 90.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[2], vehicle[1], 0.00690, 1.29090, 0.46660, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[3], vehicle[1], 0.00500, 2.36020, -0.31650, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[4], vehicle[1], -0.00820, 2.44190, -0.17990, 12.50000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[5], vehicle[1], 0.00800, -0.09230, 0.01060, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[6], vehicle[1], 0.00950, -2.24300, 1.17350, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[7], vehicle[1], -0.17380, 2.06120, 0.45930, 266.50000, 90.00000, 0.00000);
- AttachObjectToVehicle(vehObject[8], vehicle[1], -0.00080, 0.78160, 0.52120, -39.50000, 0.00000, 180.00000);
- AttachObjectToVehicle(vehObject[9], vehicle[1], 0.00500, 0.16170, 1.22770, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[10], vehicle[1], 0.22100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[11], vehicle[1], 0.43700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[12], vehicle[1], -0.21100, 0.16170, 1.22570, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[13], vehicle[1], -0.42700, 0.16170, 1.22370, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(vehObject[14], vehicle[1], -0.00150, 2.38340, 0.34790, 33.00000, 90.00000, 0.00000);
- }
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