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Dec 22nd, 2013
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  1. Support Technicians
  2. Prerequisites: Novice Technology Education
  3. 1 AP - Free Action
  4. Trigger: You make a Technology Education Roll to operate a piece of machinery.
  5. Effect: You gain a +2 bonus to the roll for each of your appropriate Pokémon on the field, up to a maximum of +6. The appropriate Pokémon are as follows:
  6.  
  7. For computers and anything with complex wiring and circuitry: Electric Types, Porygon line
  8. For heavy industrial machinery: Steel Types
  9. For chemistry equipment: Poison Types
  10.  
  11. TM Modder
  12. Prerequisites: Support Technicians, Expert Technology Education
  13. At-Will - Extended Action
  14. Cost: 1000 for a TM, 5000 for an HM
  15. Target: A TM or HM
  16. Effect: You may make one of the following modifications to the Move taught by the TM or HM. No more than one modification may be made per TM or HM.
  17.  
  18. Reduce a Damaging Move's Damage Base by 1 to increase its Effect Range by +2.
  19. Increase a single target non-Pass Melee Move's AC by +3 to make it a Burst 1 or Pass.
  20. Increase a Ranged single target Move's AC by +2 to make it a Ranged Blast 2 at the same range.
  21. Turn a Burst, Close Blast, or Cone Move into a single target Melee Move to increase its Damage Base by +2.
  22. Turn a Ranged Blast or Line Move into a single target Ranged Move with range of 6 meters to increase its damage base by +2.
  23. Move one Combat Stage the Move increases or decreases from one Stat to another.
  24.  
  25. The Marvels of Technology
  26. Prerequisites: Support Technicians, Master Technology Education
  27. At-Will - Extended Action
  28. Target: Your Pokémon with at least 2 Tutor Points remaining
  29. Effect: When you take The Marvels of Technology, choose one of the following:
  30.  
  31. Electrician: The Marvels of Technology may only target Electric-Type Pokémon. The target loses 2 Tutor Points and learns the Move Charge Beam and may have it deal either Physical or Special Damage, adding the appropriate attack stat and raising the corresponding stat's Combat Stages. These choices are made once the Move is taught.
  32.  
  33. Machinist: The Marvels of Technology may only target Steel-Type Pokémon. The target loses 2 Tutor Points and learns the Move Shift Gear. They may have Shift Gear raise either Attack or Special Attack. This choice is made once the Move is taught.
  34.  
  35. Chemist: The Marvels of Technology may only target Poison-Type Pokémon. The target loses 2 Tutor Points and learns the Move Acid Spray and may have it deal either Physical or Special Damage, adding the appropriate attack stat and lower the corresponding defense's Combat Stages. These choices are made once the Move is taught.
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