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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8375
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -fov 0.40
  9. -ogl_spec 50
  10. -spec_static 1.7
  11. -spec_point 1.2
  12. -spec_tube 1.5
  13. -ambient_factor 25
  14. -env
  15. -mipmap
  16. -missile_lighting
  17. -glow
  18. -spec
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -fxaa
  24. -fxaa_preset 9
  25. -fb_explosions
  26. -ballistic_gauge
  27. -dualscanlines
  28. -orbradar
  29. -rearm_timer
  30. -targetinfo
  31. -3dwarp
  32. -ship_choice_3d
  33. -weapon_choice_3d
  34. -warp_flash
  35. -snd_preload
  36. -mod updated_ships,updated_effects,updated_assets,[MOD]_Blue_Planet_2,[MOD]_Blue_Planet,mediavps_3612
  37. Building file index...
  38. Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
  39. Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
  40. Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  41. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
  42. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-audio1.vp' with a checksum of 0x51171798
  43. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-core.vp' with a checksum of 0xe386a796
  44. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals1.vp' with a checksum of 0x3307d4a5
  45. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals2.vp' with a checksum of 0xd3552477
  46. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-adv-visuals.vp' with a checksum of 0x1541da12
  47. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio1.vp' with a checksum of 0xcc452f9d
  48. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio2.vp' with a checksum of 0x060bee91
  49. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-core.vp' with a checksum of 0x6b804787
  50. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals1.vp' with a checksum of 0x316467fa
  51. Found root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
  52. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  53. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  54. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  55. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  56. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  57. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  58. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  59. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  60. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  61. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  62. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  63. Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
  64. Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  65. Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  66. Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  67. Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  68. Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  69. Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  70. Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  71. Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  72. Searching root 'H:\FreeSpace 2\updated_ships\' ... 136 files
  73. Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
  74. Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
  75. Searching root 'H:\FreeSpace 2\updated_effects\' ... 0 files
  76. Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
  77. Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
  78. Searching root 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\' ... 102 files
  79. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-adv-visuals.vp' ... 31 files
  80. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-audio1.vp' ... 156 files
  81. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-core.vp' ... 72 files
  82. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals1.vp' ... 641 files
  83. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet_2\bp2-visuals2.vp' ... 2012 files
  84. Searching root 'H:\FreeSpace 2\[MOD]_Blue_Planet\' ... 118 files
  85. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-adv-visuals.vp' ... 403 files
  86. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio1.vp' ... 41 files
  87. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-audio2.vp' ... 685 files
  88. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-core.vp' ... 52 files
  89. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals1.vp' ... 374 files
  90. Searching root pack 'H:\FreeSpace 2\[MOD]_Blue_Planet\bp-visuals2.vp' ... 1488 files
  91. Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 11 files
  92. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  93. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  94. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  95. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  96. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  97. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  98. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  99. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  100. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  101. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  102. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  103. Searching root 'H:\FreeSpace 2\' ... 6 files
  104. Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
  105. Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
  106. Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  107. Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  108. Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
  109. Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
  110. Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
  111. Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
  112. Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
  113. Searching root 'j:\' ... 0 files
  114. Found 42 roots and 20280 files.
  115. ERROR: Unknown Language Checksum: -1162327434
  116. Using default language settings...
  117. Setting language to English
  118. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  119. Initializing OpenAL...
  120. OpenAL Vendor : Creative Labs Inc.
  121. OpenAL Renderer : Software
  122. OpenAL Version : 1.1
  123.  
  124. Found extension "ALC_EXT_EFX".
  125.  
  126. Sample rate: 44100 (44100)
  127. EFX version: 1.0
  128. Max auxiliary sends: 1
  129. Playback device: Generic Software on Speakers (SB 5.1 VX)
  130. Capture device: Microphone (HD Webcam C310)
  131. ... OpenAL successfully initialized!
  132. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  133. Initializing WGL...
  134. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  135. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  136. OpenGL Vendor : ATI Technologies Inc.
  137. OpenGL Renderer : ATI Radeon HD 5700 Series
  138. OpenGL Version : 4.1.11259 Compatibility Profile Context
  139.  
  140. Using extension "GL_EXT_fog_coord".
  141. Using extension "GL_ARB_multitexture".
  142. Using extension "GL_ARB_texture_env_add".
  143. Using extension "GL_ARB_texture_compression".
  144. Using extension "GL_EXT_texture_compression_s3tc".
  145. Using extension "GL_EXT_texture_filter_anisotropic".
  146. Using extension "GL_ARB_texture_env_combine".
  147. Using extension "GL_EXT_compiled_vertex_array".
  148. Using extension "GL_EXT_draw_range_elements".
  149. Using extension "GL_ARB_texture_mirrored_repeat".
  150. Using extension "GL_ARB_texture_non_power_of_two".
  151. Using extension "GL_ARB_vertex_buffer_object".
  152. Using extension "GL_ARB_pixel_buffer_object".
  153. Using extension "GL_SGIS_generate_mipmap".
  154. Using extension "GL_EXT_framebuffer_object".
  155. Using extension "GL_ARB_texture_rectangle".
  156. Using extension "GL_EXT_bgra".
  157. Using extension "GL_ARB_texture_cube_map".
  158. Using extension "GL_EXT_texture_lod_bias".
  159. Using extension "GL_ARB_point_sprite".
  160. Using extension "GL_ARB_shading_language_100".
  161. Using extension "GL_ARB_shader_objects".
  162. Using extension "GL_ARB_vertex_shader".
  163. Using extension "GL_ARB_fragment_shader".
  164. Using extension "GL_ARB_shader_texture_lod".
  165. Found special extension function "wglSwapIntervalEXT".
  166.  
  167. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  168. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  169. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  170. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  171. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  173. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  174. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  177. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  178. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  179. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  183. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  184. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  185. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  186. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  187. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  188. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  189. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  190. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  191. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  192. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  193. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  194. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  195. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  196. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  197. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  198. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  199. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  200. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  201. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  202. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  203. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  204. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  205. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  206. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  207. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  208. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  209. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  210. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  211. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  212. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  213. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  214. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  215. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  216. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  217. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  218. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  219. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  220. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  221. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  222. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  223. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  224. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  225. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  226. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  227. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  228. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  229. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  230. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  231. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  232. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  233. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  234. Loading built-in default shader for: soft-v.sdr
  235. Loading built-in default shader for: soft-f.sdr
  236. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  237. Loading built-in default shader for: soft-v.sdr
  238. Loading built-in default shader for: soft-f.sdr
  239.  
  240. Compiling post-processing shader 1 ...
  241. Compiling post-processing shader 2 ...
  242. Compiling post-processing shader 3 ...
  243. Compiling post-processing shader 4 ...
  244. Compiling post-processing shader 5 ...
  245. Loading built-in default shader for: fxaa-v.sdr
  246. Loading built-in default shader for: fxaa-f.sdr
  247. Compiling post-processing shader 6 ...
  248. Loading built-in default shader for: fxaapre-f.sdr
  249.  
  250. Max texture units: 8 (16)
  251. Max elements vertices: 2147483647
  252. Max elements indices: 16777215
  253. Max texture size: 16384x16384
  254. Max render buffer size: 16384x16384
  255. Can use compressed textures: YES
  256. Texture compression available: YES
  257. Post-processing enabled: YES
  258. Using trilinear texture filter.
  259. Using GLSL for model rendering.
  260. OpenGL Shader Version: 4.10
  261. ... OpenGL init is complete!
  262. Size of bitmap info = 742 KB
  263. Size of bitmap extra info = 48 bytes
  264. ANI cursorweb with size 24x24 (25.0% wasted)
  265. GRAPHICS: Initializing default colors...
  266. SCRIPTING: Beginning initialization sequence...
  267. SCRIPTING: Beginning Lua initialization...
  268. LUA: Opening LUA state...
  269. LUA: Initializing base Lua libraries...
  270. LUA: Beginning ADE initialization
  271. ADE: Initializing enumeration constants...
  272. ADE: Assigning Lua session...
  273. SCRIPTING: Beginning main hook parse sequence....
  274. Wokka! Error opening file (scripting.tbl)!
  275. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  276. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  277. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  278. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  279. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  280. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  281. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  282. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  283. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  284. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  285. SCRIPTING: Inititialization complete.
  286. SCRIPTING: Splash screen overrides checked
  287. SCRIPTING: Splash hook has been run
  288. SCRIPTING: Splash screen conditional hook has been run
  289. Using high memory settings...
  290. Wokka! Error opening file (interface.tbl)!
  291. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  292. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  293. TBM => Starting parse of 'bp-sdf.tbm' ...
  294. Windows reported 16 joysticks, we found 0
  295. Current soundtrack set to -1 in event_music_reset_choices
  296. TBM => Starting parse of 'mv_music-mus.tbm' ...
  297. TBM => Starting parse of 'bp-mus.tbm' ...
  298. TBM => Starting parse of 'bp2-mus.tbm' ...
  299. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  300. TBM => Starting parse of 'bp-mfl.tbm' ...
  301. TBM => Starting parse of 'bp2-mfl.tbm' ...
  302. Wokka! Error opening file (armor.tbl)!
  303. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  304. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  305. TBM => Starting parse of 'bp2-amr.tbm' ...
  306. TBM => Starting parse of 'bp-aip.tbm' ...
  307. TBM => Starting parse of 'bp2-aip.tbm' ...
  308. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  309. TBM => Starting parse of 'bp-wxp.tbm' ...
  310. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  311. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  312. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  313. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  314. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  315. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  316. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  317. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  318. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  319. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  320. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  321. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  322. TBM => Starting parse of 'mv_core-wep.tbm' ...
  323. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  324. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  325. TBM => Starting parse of 'bp-wep.tbm' ...
  326. TBM => Starting parse of 'bp2-wep.tbm' ...
  327. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  328. TBM => Starting parse of 'tornado-wep.tbm' ...
  329. TBM => Starting parse of 'rockeye-wep.tbm' ...
  330. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  331. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  332. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  333. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  334. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  335. TBM => Starting parse of 'bp2-obt.tbm' ...
  336. TBM => Starting parse of 'mv_core-shp.tbm' ...
  337. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  338. TBM => Starting parse of 'bp-shp.tbm' ...
  339. TBM => Starting parse of 'bp2-shp.tbm' ...
  340. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  341. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  342. TBM => Starting parse of 'Sobek-shp.tbm' ...
  343. TBM => Starting parse of 'Sath-shp.tbm' ...
  344. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  345. TBM => Starting parse of 'boa-shp.tbm' ...
  346. TBM => Starting parse of 'artemistest-shp.tbm' ...
  347. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  348. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  349. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  350. ANI objective1 with size 149x21 (34.4% wasted)
  351. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  352. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  353. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  354. ANI support1 with size 108x24 (25.0% wasted)
  355. ANI damage1 with size 148x25 (21.9% wasted)
  356. ANI wingman1 with size 71x53 (17.2% wasted)
  357. ANI wingman2 with size 35x53 (17.2% wasted)
  358. ANI wingman3 with size 14x53 (17.2% wasted)
  359. ANI toggle1 with size 57x20 (37.5% wasted)
  360. ANI head1 with size 164x132 (48.4% wasted)
  361. ANI weapons1 with size 126x20 (37.5% wasted)
  362. ANI weapons1_b with size 150x20 (37.5% wasted)
  363. ANI energy1 with size 12x41 (35.9% wasted)
  364. ANI targetview1 with size 137x156 (39.1% wasted)
  365. ANI targetview2 with size 4x96 (25.0% wasted)
  366. ANI targetview3 with size 7x20 (37.5% wasted)
  367. ANI 2_radar1 with size 209x170 (33.6% wasted)
  368. ANI 2_energy2 with size 86x96 (25.0% wasted)
  369. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  370. ANI targhit1 with size 31x21 (34.4% wasted)
  371. ANI 2_leftarc with size 103x252 (1.6% wasted)
  372. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  373. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  374. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  375. ANI netlag1 with size 29x30 (6.3% wasted)
  376. ANI 2_lead1 with size 26x26 (18.8% wasted)
  377. ANI 2_lock1 with size 56x53 (17.2% wasted)
  378. ANI 2_lockspin with size 100x100 (21.9% wasted)
  379. ANI time1 with size 47x23 (28.1% wasted)
  380. TBM => Starting parse of 'mv_effects-str.tbm' ...
  381. TBM => Starting parse of 'bp-str.tbm' ...
  382. TBM => Starting parse of 'bp2-str.tbm' ...
  383. loading animated cursor "cursor"
  384. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  385. MediaVPs: Flaming debris script loaded!
  386. MediaVPs: Explosions script loaded!
  387. Ships.tbl is : INVALID!!!!
  388. Weapons.tbl is : INVALID!!!!
  389. cfile_init() took 516
  390. Movie Error: Unable to open 'intro' movie in any supported format.
  391. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  392. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  393. WARNING!, Could not load door anim 2_Exit in main hall
  394. WARNING!, Could not load door anim 2_Pilot in main hall
  395. WARNING!, Could not load door anim 2_Continue in main hall
  396. WARNING!, Could not load door anim 2_Tech in main hall
  397. WARNING!, Could not load door anim 2_Option in main hall
  398. WARNING!, Could not load door anim 2_Campaign in main hall
  399. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
  400. Frame 0 too long!!: frametime = 0.561 (0.561)
  401. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  402. WARNING!, Could not load door anim 2_Exit in main hall
  403. WARNING!, Could not load door anim 2_Pilot in main hall
  404. WARNING!, Could not load door anim 2_Continue in main hall
  405. WARNING!, Could not load door anim 2_Tech in main hall
  406. WARNING!, Could not load door anim 2_Option in main hall
  407. WARNING!, Could not load door anim 2_Campaign in main hall
  408. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  409. Techroom successfully initialized, now changing tab...
  410. Loading model 'fighter01.pof'
  411. IBX: Found a good IBX to read for 'fighter01.pof'.
  412. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  413. Frame 0 too long!!: frametime = 0.489 (0.489)
  414. Frame 0 too long!!: frametime = 0.272 (0.272)
  415. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
  416. Freeing all existing models...
  417. WARNING!, Could not load door anim 2_Exit in main hall
  418. WARNING!, Could not load door anim 2_Pilot in main hall
  419. WARNING!, Could not load door anim 2_Continue in main hall
  420. WARNING!, Could not load door anim 2_Tech in main hall
  421. WARNING!, Could not load door anim 2_Option in main hall
  422. WARNING!, Could not load door anim 2_Campaign in main hall
  423. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  424. Techroom successfully initialized, now changing tab...
  425. Loading model 'fighter01.pof'
  426. IBX: Found a good IBX to read for 'fighter01.pof'.
  427. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  428. Frame 0 too long!!: frametime = 0.252 (0.252)
  429. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  430. Freeing all existing models...
  431. Frame 0 too long!!: frametime = 0.360 (0.360)
  432. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  433. =================== STARTING LEVEL LOAD ==================
  434. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  435. Starting model page in...
  436. Beginning level bitmap paging...
  437. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  438. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  439. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  440. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  441. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  442. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  443. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  444. Loading warp model
  445. Loading model 'warp.pof'
  446. IBX: Found a good IBX to read for 'warp.pof'.
  447. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  448. 900
  449. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  450. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  451. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  452. SHOCKWAVE => Loading default shockwave model...
  453. Loading model 'shockwave.pof'
  454. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  455. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  456. IBX: Found a good IBX to read for 'shockwave.pof'.
  457. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  458. SHOCKWAVE => Default model load: SUCCEEDED!!
  459. SHOCKWAVE => Loading default shockwave animation...
  460. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  461. SHOCKWAVE => Default animation load: SUCCEEDED!!
  462. MISSION LOAD: 'bp2-15.fs2'
  463. Hmmm... Extension passed to mission_load...
  464. Using callsign: Simms
  465. Using callsign: Laporte
  466. Using callsign: Levi
  467. Using callsign: Ng Mei
  468. Using callsign: Olefumi
  469. Using callsign: Cobalt
  470. Using callsign: Baritone
  471. Using callsign: 63rd Sword-and-Spear
  472. Using callsign: 63rd Sword-and-Spear
  473. Using callsign: 63rd Sword-and-Spear
  474. Using callsign: 63rd Sword-and-Spear
  475. Using callsign: 181st Bloodhounds
  476. Using callsign: 181st Bloodhounds
  477. Using callsign: 181st Bloodhounds
  478. Using callsign: 61st Kampilan
  479. Using callsign: 61st Kampilan
  480. Using callsign: 61st Kampilan
  481. Using callsign: 61st Kampilan
  482. Using callsign: 61st Kampilan
  483. Using callsign: 181st Bloodhounds
  484. Using callsign: 181st Bloodhounds
  485. Using callsign: 181st Bloodhounds
  486. Using callsign: 61st Kampilan
  487. Using callsign: 61st Kampilan
  488. Using callsign: 61st Kampilan
  489. Using callsign: 61st Kampilan
  490. Using callsign: 161st Yoshisada
  491. Using callsign: 161st Yoshisada
  492. Using callsign: 161st Yoshisada
  493. Using callsign: 161st Yoshisada
  494. Using callsign: 161st Yoshisada
  495. Using callsign: 161st Yoshisada
  496. Using callsign: 161st Yoshisada
  497. Using callsign: 161st Yoshisada
  498. Using callsign: 161st Yoshisada
  499. Using callsign: 161st Yoshisada
  500. Using callsign: 161st Yoshisada
  501. Using callsign: 202nd Lobos
  502. Using callsign: 202nd Lobos
  503. Using callsign: 202nd Lobos
  504. Using callsign: 202nd Lobos
  505. Using callsign: 202nd Lobos
  506. Using callsign: 202nd Lobos
  507. Using callsign: 202nd Lobos
  508. Using callsign: 202nd Lobos
  509. Using callsign: 202nd Lobos
  510. Using callsign: 202nd Lobos
  511. Using callsign: 202nd Lobos
  512. Using callsign: 202nd Lobos
  513. Using callsign: 2nd Stormriders
  514. Using callsign: 2nd Stormriders
  515. Using callsign: 2nd Stormriders
  516. Using callsign: 2nd Stormriders
  517. Using callsign: 2nd Stormriders
  518. Using callsign: Copperhead
  519. Using callsign: Nimbus
  520. Using callsign: Mongoose
  521. Using callsign: Nightlight
  522. Using callsign: 39th Szczerbiec
  523. Using callsign: 39th Szczerbiec
  524. Using callsign: 39th Szczerbiec
  525. Using callsign: 39th Szczerbiec
  526. Using callsign: 39th Szczerbiec
  527. Using callsign: 39th Szczerbiec
  528. Using callsign: Schooner
  529. Using callsign: Blood
  530. Using callsign: Cyanide
  531. Using callsign: Plaster
  532. Using callsign: 401st Ninetails
  533. Using callsign: 401st Ninetails
  534. Using callsign: 401st Ninetails
  535. Using callsign: 401st Ninetails
  536. Using callsign: 401st Ninetails
  537. Using callsign: 491st Balrog
  538. Using callsign: 491st Balrog
  539. Using callsign: 491st Balrog
  540. Using callsign: 491st Balrog
  541. Using callsign: 402nd Tulwar
  542. Using callsign: 402nd Tulwar
  543. Using callsign: 401st Ninetails
  544. Using callsign: 401st Ninetails
  545. Using callsign: 401st Ninetails
  546. Using callsign: 401st Ninetails
  547. Using callsign: 401st Ninetails
  548. Using callsign: 401st Ninetails
  549. Using callsign: 529th Kilji
  550. Using callsign: 529th Kilji
  551. Using callsign: 529th Kilji
  552. Using callsign: 529th Kilji
  553. Using callsign: 529th Kilji
  554. Using callsign: 529th Kilji
  555. Using callsign: 491st Balrog
  556. Using callsign: 491st Balrog
  557. Using callsign: 491st Balrog
  558. Using callsign: 491st Balrog
  559. Using callsign: 491st Balrog
  560. Using callsign: 491st Balrog
  561. Using callsign: 491st Balrog
  562. Using callsign: 491st Balrog
  563. Using callsign: 491st Balrog
  564. Using callsign: 491st Balrog
  565. Using callsign: 491st Balrog
  566. Using callsign: 491st Balrog
  567. Using callsign: 380th Executioners
  568. Using callsign: 380th Executioners
  569. Using callsign: 380th Executioners
  570. Using callsign: 380th Executioners
  571. Using callsign: 380th Executioners
  572. Using callsign: 380th Executioners
  573. Using callsign: 380th Executioners
  574. Using callsign: 380th Executioners
  575. Using callsign: 380th Executioners
  576. Using callsign: 380th Executioners
  577. Using callsign: 380th Executioners
  578. Using callsign: 380th Executioners
  579. Using callsign: 181st Bloodhounds
  580. Using callsign: 181st Bloodhounds
  581. Using callsign: 401st Ninetails
  582. Using callsign: 401st Ninetails
  583. Using callsign: 401st Ninetails
  584. Using callsign: 401st Ninetails
  585. Using callsign: 507th Goliaths
  586. Using callsign: 507th Goliaths
  587. Using callsign: 507th Goliaths
  588. Using callsign: 507th Goliaths
  589. Using callsign: 212th Silver Scythes
  590. Using callsign: 212th Silver Scythes
  591. Using callsign: 212th Silver Scythes
  592. Using callsign: 212th Silver Scythes
  593. Using callsign: 212th Silver Scythes
  594. Using callsign: 212th Silver Scythes
  595. Using callsign: 212th Silver Scythes
  596. Using callsign: 212th Silver Scythes
  597. Using callsign: 212th Silver Scythes
  598. Using callsign: 212th Silver Scythes
  599. Using callsign: 212th Silver Scythes
  600. Using callsign: 212th Silver Scythes
  601. Starting mission message count : 294
  602. Ending mission message count : 298
  603. Current soundtrack set to -1 in event_music_reset_choices
  604. Loading model 'Wraith.pof'
  605. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  606. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  607. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  608. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  609. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  610. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  611. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  612. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  613. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  614. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  615. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  616. IBX: Found a good IBX to read for 'Wraith.pof'.
  617. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  618. Loading model 'capital01c.pof'
  619. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
  620. IBX: Found a good IBX to read for 'capital01c.pof'.
  621. IBX-DEBUG => POF checksum: 0x70471a02, IBX checksum: 0x334d81d6 -- "capital01c.pof"
  622. Submodel 'turret01b' is detail level 1 of 'turret01a'
  623. Submodel 'turret01c' is detail level 2 of 'turret01a'
  624. Submodel 'turret02b' is detail level 1 of 'turret02a'
  625. Submodel 'turret02c' is detail level 2 of 'turret02a'
  626. Submodel 'turret03b' is detail level 1 of 'turret03a'
  627. Submodel 'turret03c' is detail level 2 of 'turret03a'
  628. Submodel 'turret04b' is detail level 1 of 'turret04a'
  629. Submodel 'turret04c' is detail level 2 of 'turret04a'
  630. Submodel 'turret05b' is detail level 1 of 'turret05a'
  631. Submodel 'turret05c' is detail level 2 of 'turret05a'
  632. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  633. Loading model 'KarunaMk1.pof'
  634. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  635. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  636. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  637. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  638. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  639. IBX-DEBUG => POF checksum: 0x0312e007, IBX checksum: 0x74bbffbf -- "KarunaMk1.pof"
  640. Submodel 'engine01b' is detail level 1 of 'engine01a'
  641. Submodel 'engine01c' is detail level 2 of 'engine01a'
  642. Submodel 'engine01d' is detail level 3 of 'engine01a'
  643. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  644. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  645. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  646. Submodel 'engine02b' is detail level 1 of 'engine02a'
  647. Submodel 'engine02c' is detail level 2 of 'engine02a'
  648. Submodel 'engine02d' is detail level 3 of 'engine02a'
  649. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  650. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  651. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  652. Submodel 'engine03b' is detail level 1 of 'engine03a'
  653. Submodel 'engine03c' is detail level 2 of 'engine03a'
  654. Submodel 'engine03d' is detail level 3 of 'engine03a'
  655. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  656. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  657. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  658. Submodel 'engine04b' is detail level 1 of 'engine04a'
  659. Submodel 'engine04c' is detail level 2 of 'engine04a'
  660. Submodel 'engine04d' is detail level 3 of 'engine04a'
  661. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  662. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  663. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  664. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  665. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  666. Submodel 'rotatord' is detail level 3 of 'rotatora'
  667. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  668. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  669. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  670. Loading model 'Torrent.pof'
  671. IBX: Found a good IBX to read for 'Torrent.pof'.
  672. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  673. Loading model 'corvette2t-01.pof'
  674. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  675. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  676. Loading model 'cruiser2t-01.pof'
  677. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  678. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  679. Loading model 'cruiser01x.pof'
  680. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  681. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  682. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  683. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  684. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  685. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  686. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  687. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  688. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  689. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  690. Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (221 in-use).
  691. Loading model 'fgstrikebmb.pof'
  692. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  693. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
  694. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  695. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  696. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  697. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  698. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  699. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  700. Loading model 'fighter2t-03.pof'
  701. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  702. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  703. Loading model 'artemisDH.pof'
  704. IBX: Found a good IBX to read for 'artemisDH.pof'.
  705. IBX-DEBUG => POF checksum: 0x5ff52933, IBX checksum: 0x144ccf9c -- "artemisDH.pof"
  706. Loading model 'pfighter01.pof'
  707. IBX: Found a good IBX to read for 'pfighter01.pof'.
  708. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  709. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  710. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  711. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  712. Loading model 'fighter2t-04.pof'
  713. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  714. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  715. Loading model 'fighter2t-05.pof'
  716. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  717. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  718. Loading model 'ezec8guns.pof'
  719. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  720. IBX-DEBUG => POF checksum: 0x1a29459f, IBX checksum: 0x042fe26d -- "ezec8guns.pof"
  721. Loading model 'UEFoculus.pof'
  722. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  723. IBX-DEBUG => POF checksum: 0x6eb73ec5, IBX checksum: 0x9fb3720f -- "UEFoculus.pof"
  724. Loading model 'fighter2t-02.pof'
  725. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  726. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  727. Loading model 'carrier3t-01.pof'
  728. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  729. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  730. IBX-DEBUG => POF checksum: 0xe52e4a6b, IBX checksum: 0xfdbd76fb -- "carrier3t-01.pof"
  731. Loading model 'corvette3t-01.pof'
  732. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  733. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  734. Loading model 'boanerges.pof'
  735. IBX: Found a good IBX to read for 'boanerges.pof'.
  736. IBX-DEBUG => POF checksum: 0x7ceb01f5, IBX checksum: 0xea6175f0 -- "boanerges.pof"
  737. Loading model 'artemis.pof'
  738. IBX: Found a good IBX to read for 'artemis.pof'.
  739. IBX-DEBUG => POF checksum: 0xed2b2e20, IBX checksum: 0x28b1f872 -- "artemis.pof"
  740. Loading model 'navbuoy.pof'
  741. IBX: Found a good IBX to read for 'navbuoy.pof'.
  742. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  743. Loading model 'Sathanas.pof'
  744. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
  745. Found live debris model for 'turret01'
  746. Found live debris model for 'turret02'
  747. Found live debris model for 'turret03'
  748. Found live debris model for 'turret04'
  749. Found live debris model for 'turret49'
  750. Found live debris model for 'turret50'
  751. IBX: Found a good IBX to read for 'Sathanas.pof'.
  752. IBX-DEBUG => POF checksum: 0x0f724334, IBX checksum: 0xdc74f1e9 -- "Sathanas.pof"
  753. Loading model 'TF-13_Kvasir.pof'
  754. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  755. IBX-DEBUG => POF checksum: 0x7abef3e7, IBX checksum: 0xdd574d15 -- "TF-13_Kvasir.pof"
  756. Loading model 'fighterCW-02t.pof'
  757. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  758. IBX-DEBUG => POF checksum: 0x8141707d, IBX checksum: 0xad84eb2c -- "fighterCW-02t.pof"
  759. OpenGL: Created 512x512 FBO!
  760. Loading model 'saturn-htsb.pof'
  761. Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  762. IBX: Found a good IBX to read for 'saturn-htsb.pof'.
  763. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
  764. ANI debris01 with size 51x38 (40.6% wasted)
  765. ANI debris02 with size 26x19 (40.6% wasted)
  766. ANI debris04 with size 36x27 (15.6% wasted)
  767. =================== STARTING LEVEL DATA LOAD ==================
  768. Loading model 'support2t-01.pof'
  769. IBX: Found a good IBX to read for 'support2t-01.pof'.
  770. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  771. Submodel 'bodyb' is detail level 1 of 'bodya'
  772. Submodel 'bodyc' is detail level 2 of 'bodya'
  773. Submodel 'bodyd' is detail level 3 of 'bodya'
  774. Loading model 'support2v-01.pof'
  775. IBX: Found a good IBX to read for 'support2v-01.pof'.
  776. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  777. Submodel 'hercb' is detail level 1 of 'herca'
  778. Submodel 'hercc' is detail level 2 of 'herca'
  779. Submodel 'hercd' is detail level 3 of 'herca'
  780. Loading model 'uefsupport.pof'
  781. IBX: Found a good IBX to read for 'uefsupport.pof'.
  782. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  783. Allocating space for at least 1247 new ship subsystems ... a total of 1600 is now available (347 in-use).
  784. About to page in ships!
  785. ANI shieldft-02 with size 112x93 (27.3% wasted)
  786. ANI shieldft-04 with size 112x93 (27.3% wasted)
  787. ANI shieldft-03 with size 112x93 (27.3% wasted)
  788. ANI shieldft-05 with size 112x93 (27.3% wasted)
  789. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  790. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  791. ANI shieldAurora with size 112x93 (27.3% wasted)
  792. ANI shieldkulas with size 112x93 (27.3% wasted)
  793. ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
  794. ANI shieldnyx with size 112x93 (27.3% wasted)
  795. ANI shieldRhea with size 112x93 (27.3% wasted)
  796. ANI shieldwraith with size 112x93 (27.3% wasted)
  797. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  798. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  799. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  800. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  801. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  802. Loading model 'avenger3.pof'
  803. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  804. IBX: Found a good IBX to read for 'avenger3.pof'.
  805. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  806. Loading model 'VulcanGUN.pof'
  807. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  808. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  809. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  810. Loading model 'FB11a.pof'
  811. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  812. IBX: Found a good IBX to read for 'FB11a.pof'.
  813. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  814. Loading model 'machinegun.pof'
  815. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  816. IBX: Found a good IBX to read for 'machinegun.pof'.
  817. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  818. Loading model 'Talon.pof'
  819. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  820. IBX: Found a good IBX to read for 'Talon.pof'.
  821. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  822. Loading model 'Redeemer.pof'
  823. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  824. IBX: Found a good IBX to read for 'Redeemer.pof'.
  825. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  826. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  827. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  828. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  829. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
  830. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  831. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  832. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  833. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  834. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  835. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  836. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
  837. Loading model 'Blip.pof'
  838. IBX: Found a good IBX to read for 'Blip.pof'.
  839. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  840. Submodel 'blipb' is detail level 1 of 'blipa'
  841. Submodel 'blipc' is detail level 2 of 'blipa'
  842. Submodel 'blipd' is detail level 3 of 'blipa'
  843. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  844. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  845. Loading model 'rockeye.pof'
  846. Model rockeye.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  847. IBX: Found a good IBX to read for 'rockeye.pof'.
  848. IBX-DEBUG => POF checksum: 0x032858b7, IBX checksum: 0xfeb20d2e -- "rockeye.pof"
  849. Loading model 'Tempest.pof'
  850. IBX: Found a good IBX to read for 'Tempest.pof'.
  851. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  852. Loading model 'NewHornet.pof'
  853. IBX: Found a good IBX to read for 'NewHornet.pof'.
  854. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  855. Loading model 'bombardier.pof'
  856. Model bombardier.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  857. IBX: Found a good IBX to read for 'bombardier.pof'.
  858. IBX-DEBUG => POF checksum: 0xa532d3e2, IBX checksum: 0xf41a50af -- "bombardier.pof"
  859. Loading model 'crossbow.pof'
  860. No subsystems found for model "crossbow.pof".
  861. IBX: Found a good IBX to read for 'crossbow.pof'.
  862. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  863. Loading model 'trebuchet.pof'
  864. IBX: Found a good IBX to read for 'trebuchet.pof'.
  865. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  866. Loading model 'tagc.pof'
  867. IBX: Found a good IBX to read for 'tagc.pof'.
  868. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof"
  869. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  870. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  871. Loading model 'piranha.pof'
  872. IBX: Found a good IBX to read for 'piranha.pof'.
  873. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  874. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  875. Loading model 'belial.pof'
  876. IBX: Found a good IBX to read for 'belial.pof'.
  877. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  878. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  879. Loading model 'helios.pof'
  880. IBX: Found a good IBX to read for 'helios.pof'.
  881. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  882. Loading model 'cmeasure01.pof'
  883. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  884. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  885. Loading model 'ShivanCluster.pof'
  886. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  887. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  888. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  889. Loading model 'Longbow.pof'
  890. IBX: Found a good IBX to read for 'Longbow.pof'.
  891. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  892. Loading model 'dirk1pod.pof'
  893. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  894. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  895. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  896. Loading model 'dart.pof'
  897. IBX: Found a good IBX to read for 'dart.pof'.
  898. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  899. Loading model 'swarmpod.pof'
  900. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  901. IBX: Found a good IBX to read for 'swarmpod.pof'.
  902. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  903. Loading model 'InterceptorT.pof'
  904. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  905. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  906. Loading model 'DirkPodHC.pof'
  907. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  908. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  909. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  910. Loading model 'Slammer.pof'
  911. IBX: Found a good IBX to read for 'Slammer.pof'.
  912. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  913. Loading model 'SlammerPOD.pof'
  914. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  915. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  916. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  917. Loading model 'paveway12.pof'
  918. IBX: Found a good IBX to read for 'paveway12.pof'.
  919. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  920. Loading model 'paveway12rack.pof'
  921. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  922. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  923. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  924. Loading model 'hellfire.pof'
  925. IBX: Found a good IBX to read for 'hellfire.pof'.
  926. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  927. Loading model 'hellfireEXT.pof'
  928. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  929. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  930. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  931. Loading model 'treb2.pof'
  932. IBX: Found a good IBX to read for 'treb2.pof'.
  933. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
  934. Loading model 'treb2EXT.pof'
  935. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  936. IBX: Found a good IBX to read for 'treb2EXT.pof'.
  937. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
  938. Loading model 'harbinger.pof'
  939. IBX: Found a good IBX to read for 'harbinger.pof'.
  940. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  941. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  942. Loading model 'MissileL.pof'
  943. IBX: Found a good IBX to read for 'MissileL.pof'.
  944. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  945. Loading model 'MissileM.pof'
  946. IBX: Found a good IBX to read for 'MissileM.pof'.
  947. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  948. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  949. Loading model 'GBU-240.pof'
  950. IBX: Found a good IBX to read for 'GBU-240.pof'.
  951. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  952. Loading model 'hornet.pof'
  953. IBX: Found a good IBX to read for 'hornet.pof'.
  954. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  955. Loading model 'S_Hornet.pof'
  956. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  957. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  958. Loading model 'SlammerCluster.pof'
  959. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  960. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  961. Loading model 'debris01.pof'
  962. IBX: Found a good IBX to read for 'debris01.pof'.
  963. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  964. Loading model 'debris02.pof'
  965. IBX: Found a good IBX to read for 'debris02.pof'.
  966. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  967. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  968. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  969. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  970. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  971. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  972. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  973. Paging in mission messages
  974. Stopping model page in...
  975. ANI objective1.ani with size 149x21 (34.4% wasted)
  976. ANI support1.ani with size 108x24 (25.0% wasted)
  977. ANI damage1.ani with size 148x25 (21.9% wasted)
  978. ANI wingman1.ani with size 71x53 (17.2% wasted)
  979. ANI wingman2.ani with size 35x53 (17.2% wasted)
  980. ANI wingman3.ani with size 14x53 (17.2% wasted)
  981. ANI toggle1.ani with size 57x20 (37.5% wasted)
  982. ANI head1.ani with size 164x132 (48.4% wasted)
  983. ANI weapons1.ani with size 126x20 (37.5% wasted)
  984. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  985. ANI energy1.ani with size 12x41 (35.9% wasted)
  986. ANI targetview1.ani with size 137x156 (39.1% wasted)
  987. ANI targetview2.ani with size 4x96 (25.0% wasted)
  988. ANI targetview3.ani with size 7x20 (37.5% wasted)
  989. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  990. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  991. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  992. ANI targhit1.ani with size 31x21 (34.4% wasted)
  993. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  994. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  995. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  996. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  997. ANI netlag1.ani with size 29x30 (6.3% wasted)
  998. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  999. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1000. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1001. ANI time1.ani with size 47x23 (28.1% wasted)
  1002. ANI debris01.ani with size 51x38 (40.6% wasted)
  1003. ANI debris02.ani with size 26x19 (40.6% wasted)
  1004. ANI debris04.ani with size 36x27 (15.6% wasted)
  1005. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  1006. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  1007. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  1008. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1009. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  1010. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  1011. ANI shieldAurora.ani with size 112x93 (27.3% wasted)
  1012. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  1013. ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted)
  1014. ANI shieldnyx.ani with size 112x93 (27.3% wasted)
  1015. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  1016. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  1017. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1018. User bitmap 'TMP128x128+8'
  1019. User bitmap 'TMP128x128+8'
  1020. User bitmap 'TMP256x256+8'
  1021. User bitmap 'TMP128x128+8'
  1022. Bmpman: 3032/4750 bitmap slots in use.
  1023. Ending level bitmap paging...
  1024. =================== ENDING LOAD ================
  1025. Real count = 938, Estimated count = 425
  1026. ================================================
  1027. MediaVPs: Flaming debris script ACTIVE!
  1028. SCRIPTING: Starting flashy deaths script loading
  1029.  
  1030. Class: gtf ulysses
  1031. DRM: 0.25
  1032. DE: 3
  1033. DM: 1
  1034.  
  1035. Class: gtf hercules
  1036. DRM: 0.25
  1037. DE: 3
  1038. DM: 1
  1039.  
  1040. Class: gtf hercules mark ii
  1041. DRM: 0.25
  1042. DE: 3
  1043. DM: 1
  1044.  
  1045. Class: gtf ares
  1046. DRM: 0.25
  1047. DE: 3
  1048. DM: 1
  1049.  
  1050. Class: gtf erinyes
  1051. DRM: 0.25
  1052. DE: 3
  1053. DM: 1
  1054.  
  1055. Class: gtf loki
  1056. DRM: 0.25
  1057. DE: 3
  1058. DM: 1
  1059.  
  1060. Class: gtf pegasus
  1061. DRM: 0.25
  1062. DE: 3
  1063. DM: 1
  1064.  
  1065. Class: gtf perseus
  1066. DRM: 0.25
  1067. DE: 3
  1068. DM: 1
  1069.  
  1070. Class: gtf myrmidon
  1071. DRM: 0.25
  1072. DE: 3
  1073. DM: 1
  1074.  
  1075. Class: sf mara (terrans)
  1076. DRM: 0.25
  1077. DE: 3
  1078. DM: 1
  1079.  
  1080. Class: gtb artemis
  1081. DRM: 0.25
  1082. DE: 3
  1083. DM: 1
  1084.  
  1085. Class: gtb artemis d.h.
  1086. DRM: 0.25
  1087. DE: 3
  1088. DM: 1
  1089.  
  1090. Class: gtb medusa
  1091. DRM: 0.25
  1092. DE: 3
  1093. DM: 1
  1094.  
  1095. Class: gtb ursa
  1096. DRM: 0.25
  1097. DE: 3
  1098. DM: 1
  1099.  
  1100. Class: gtb zeus
  1101. DRM: 0.25
  1102. DE: 3
  1103. DM: 1
  1104.  
  1105. Class: gtb boanerges
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: gtdr amazon
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114.  
  1115. Class: gtdr amazon advanced
  1116. DRM: 0.25
  1117. DE: 3
  1118. DM: 1
  1119. FRM: 1
  1120. FE: 6
  1121. BE: 0.45
  1122. BEDu: 5000
  1123. BEDM: 2.5
  1124.  
  1125. Class: gts hygeia
  1126. DRM: 0.25
  1127. DE: 3
  1128. DM: 1
  1129. FRM: 1
  1130. FE: 6
  1131.  
  1132. Class: gtfr triton
  1133. DRM: 0.25
  1134. DE: 3
  1135. DM: 1
  1136. FRM: 1
  1137. FE: 6
  1138. BE: 0.45
  1139. BEDu: 5000
  1140. BEDM: 2.5
  1141.  
  1142. Class: tc-tri
  1143. DRM: 0.25
  1144. DE: 3
  1145. DM: 1
  1146. FRM: 1
  1147. FE: 6
  1148. BE: 0.4
  1149. BEDu: 4000
  1150. BEDM: 2.5
  1151.  
  1152. Class: gtfr poseidon
  1153. DRM: 0.25
  1154. DE: 3
  1155. DM: 1
  1156. FRM: 1
  1157. FE: 6
  1158.  
  1159. Class: tc 2
  1160. DRM: 0.25
  1161. DE: 3
  1162. DM: 1
  1163.  
  1164. Class: tsc 2
  1165. DRM: 0.25
  1166. DE: 3
  1167. DM: 1
  1168.  
  1169. Class: tac 1
  1170. DRM: 0.25
  1171. DE: 3
  1172. DM: 1
  1173.  
  1174. Class: ttc 1
  1175. DRM: 0.25
  1176. DE: 3
  1177. DM: 1
  1178.  
  1179. Class: gtc fenris
  1180. DRM: 0.25
  1181. DE: 3
  1182. DM: 1
  1183. FRM: 2
  1184. FE: 6
  1185. BE: 0.6
  1186. BEDu: 8000
  1187. BEDM: 2.5
  1188.  
  1189. Class: gtm hippocrates
  1190. DRM: 0.25
  1191. DE: 3
  1192. DM: 1
  1193. FRM: 1
  1194. FE: 6
  1195. BE: 0.6
  1196. BEDu: 8000
  1197. BEDM: 2.5
  1198.  
  1199. Class: gtc leviathan
  1200. DRM: 0.25
  1201. DE: 3
  1202. DM: 1
  1203. FRM: 2
  1204. FE: 6
  1205. BE: 0.6
  1206. BEDu: 8000
  1207. BEDM: 2.5
  1208.  
  1209. Class: gtsc faustus
  1210. DRM: 0.25
  1211. DE: 3
  1212. DM: 1
  1213. FRM: 1
  1214. FE: 6
  1215. BE: 0.6
  1216. BEDu: 8000
  1217. BEDM: 2.5
  1218.  
  1219. Class: gtg zephyrus
  1220. DRM: 0.25
  1221. DE: 3
  1222. DM: 1
  1223. FRM: 1
  1224. FE: 6
  1225. BE: 0.55
  1226. BEDu: 7000
  1227. BEDM: 2.5
  1228.  
  1229. Class: gta charybdis
  1230. DRM: 0.25
  1231. DE: 3
  1232. DM: 1
  1233. FRM: 1
  1234. FE: 6
  1235. BE: 0.5
  1236. BEDu: 6000
  1237. BEDM: 2.5
  1238.  
  1239. Class: gtd orion
  1240. DRM: 0.25
  1241. DE: 3
  1242. DM: 1
  1243. FRM: 2
  1244. FE: 6
  1245. BE: 0.7
  1246. BEDu: 10000
  1247. BEDM: 2.5
  1248.  
  1249. Class: gtd hecate
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 1
  1253. FRM: 2
  1254. FE: 6
  1255. BE: 0.7
  1256. BEDu: 10000
  1257. BEDM: 2.5
  1258.  
  1259. Class: gtd orion#2 (bastion)
  1260. DRM: 0.25
  1261. DE: 3
  1262. DM: 1
  1263. FRM: 2
  1264. FE: 6
  1265. BE: 0.7
  1266. BEDu: 10000
  1267. BEDM: 2.5
  1268.  
  1269. Class: gtd hades
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 1
  1273. FRM: 2
  1274. FE: 6
  1275. BE: 0.7
  1276. BEDu: 10000
  1277. BEDM: 2.5
  1278.  
  1279. Class: gti arcadia
  1280. DRM: 0.25
  1281. DE: 3
  1282. DM: 1
  1283. FRM: 2
  1284. FE: 6
  1285. BE: 0.7
  1286. BEDu: 10000
  1287. BEDM: 2.5
  1288.  
  1289. Class: gtva colossus
  1290. DRM: 0.25
  1291. DE: 3
  1292. DM: 1
  1293. FRM: 5
  1294. FE: 6
  1295. BE: 0.75
  1296. BEDu: 11000
  1297. BEDM: 2.5
  1298.  
  1299. Class: gtcv deimos
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303. FRM: 2
  1304. FE: 6
  1305. BE: 0.65
  1306. BEDu: 9000
  1307. BEDM: 2.5
  1308.  
  1309. Class: gtc aeolus
  1310. DRM: 0.25
  1311. DE: 3
  1312. DM: 1
  1313. FRM: 2
  1314. FE: 6
  1315. BE: 0.6
  1316. BEDu: 8000
  1317. BEDM: 2.5
  1318.  
  1319. Class: ntf iceni
  1320. DRM: 0.25
  1321. DE: 3
  1322. DM: 1
  1323. FRM: 2
  1324. FE: 6
  1325. BE: 0.65
  1326. BEDu: 9000
  1327. BEDM: 2.5
  1328.  
  1329. Class: ntf boadicea
  1330. DRM: 0.25
  1331. DE: 3
  1332. DM: 1
  1333. FRM: 2
  1334. FE: 6
  1335. BE: 0.6
  1336. BEDu: 8000
  1337. BEDM: 2.5
  1338.  
  1339. Class: gtt elysium
  1340. DRM: 0.25
  1341. DE: 3
  1342. DM: 1
  1343.  
  1344. Class: gtt argo
  1345. DRM: 0.25
  1346. DE: 3
  1347. DM: 1
  1348. FRM: 1
  1349. FE: 6
  1350. BE: 0.4
  1351. BEDu: 4000
  1352. BEDM: 2.5
  1353.  
  1354. Class: gti ganymede
  1355. DRM: 0.25
  1356. DE: 3
  1357. DM: 1
  1358. FRM: 2
  1359. FE: 6
  1360. BE: 0.7
  1361. BEDu: 10000
  1362. BEDM: 2.5
  1363.  
  1364. Class: knossos
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 1
  1368. FRM: 5
  1369. FE: 6
  1370. BE: 0.8
  1371. BEDu: 12000
  1372. BEDM: 2.5
  1373.  
  1374. Class: gtsg watchdog
  1375. DRM: 0.25
  1376. DE: 3
  1377. DM: 1
  1378.  
  1379. Class: gtsg cerberus
  1380. DRM: 0.25
  1381. DE: 3
  1382. DM: 1
  1383.  
  1384. Class: gtsg alastor
  1385. DRM: 0.25
  1386. DE: 3
  1387. DM: 1
  1388.  
  1389. Class: gtep hermes
  1390. DRM: 0.25
  1391. DE: 3
  1392. DM: 1
  1393.  
  1394. Class: tc-meson bomb
  1395. FRM: 4
  1396. FE: 6
  1397. BE: 0.8
  1398. BEDu: 10000
  1399. BEDM: 10
  1400.  
  1401. Class: gtsg mjolnir
  1402. DRM: 0.25
  1403. DE: 3
  1404. DM: 1
  1405. FRM: 2
  1406. FE: 6
  1407. BE: 0.6
  1408. BEDu: 8000
  1409. BEDM: 2.5
  1410.  
  1411. Class: gtsg mjolnir#home
  1412. DRM: 0.25
  1413. DE: 3
  1414. DM: 1
  1415. FRM: 2
  1416. FE: 6
  1417. BE: 0.6
  1418. BEDu: 8000
  1419. BEDM: 2.5
  1420.  
  1421. Class: gvf seth
  1422. DRM: 0.25
  1423. DE: 3
  1424. DM: 1
  1425.  
  1426. Class: gvf horus
  1427. DRM: 0.25
  1428. DE: 3
  1429. DM: 1
  1430.  
  1431. Class: gvf thoth
  1432. DRM: 0.25
  1433. DE: 3
  1434. DM: 1
  1435.  
  1436. Class: gvf serapis
  1437. DRM: 0.25
  1438. DE: 3
  1439. DM: 1
  1440.  
  1441. Class: gvf tauret
  1442. DRM: 0.25
  1443. DE: 3
  1444. DM: 1
  1445.  
  1446. Class: gvb sekhmet
  1447. DRM: 0.25
  1448. DE: 3
  1449. DM: 1
  1450.  
  1451. Class: gvb osiris
  1452. DRM: 0.25
  1453. DE: 3
  1454. DM: 1
  1455.  
  1456. Class: gvb bakha
  1457. DRM: 0.25
  1458. DE: 3
  1459. DM: 1
  1460.  
  1461. Class: gvf ptah
  1462. DRM: 0.25
  1463. DE: 3
  1464. DM: 1
  1465.  
  1466. Class: gvs nephthys
  1467. DRM: 0.25
  1468. DE: 3
  1469. DM: 1
  1470. FRM: 1
  1471. FE: 6
  1472.  
  1473. Class: gvt isis
  1474. DRM: 0.25
  1475. DE: 3
  1476. DM: 1
  1477.  
  1478. Class: pvfr ma'at
  1479. DRM: 0.25
  1480. DE: 3
  1481. DM: 1
  1482. FRM: 1
  1483. FE: 6
  1484.  
  1485. Class: gvfr bes
  1486. DRM: 0.25
  1487. DE: 3
  1488. DM: 1
  1489. FRM: 1
  1490. FE: 6
  1491.  
  1492. Class: vac 5
  1493. DRM: 0.25
  1494. DE: 3
  1495. DM: 1
  1496.  
  1497. Class: vac 4
  1498. DRM: 0.25
  1499. DE: 3
  1500. DM: 1
  1501.  
  1502. Class: gvfr satis
  1503. DRM: 0.25
  1504. DE: 3
  1505. DM: 1
  1506. FRM: 1
  1507. FE: 6
  1508. BE: 0.45
  1509. BEDu: 5000
  1510. BEDM: 2.5
  1511.  
  1512. Class: gvg anuket
  1513. DRM: 0.25
  1514. DE: 3
  1515. DM: 1
  1516. FRM: 1
  1517. FE: 6
  1518. BE: 0.55
  1519. BEDu: 7000
  1520. BEDM: 2.5
  1521.  
  1522. Class: gvc aten
  1523. DRM: 0.25
  1524. DE: 3
  1525. DM: 1
  1526. FRM: 2
  1527. FE: 6
  1528. BE: 0.6
  1529. BEDu: 8000
  1530. BEDM: 2.5
  1531.  
  1532. Class: gvc mentu
  1533. DRM: 0.25
  1534. DE: 3
  1535. DM: 1
  1536. FRM: 2
  1537. FE: 6
  1538. BE: 0.6
  1539. BEDu: 8000
  1540. BEDM: 2.5
  1541.  
  1542. Class: gvcv sobek
  1543. DRM: 0.25
  1544. DE: 3
  1545. DM: 1
  1546. FRM: 2
  1547. FE: 6
  1548. BE: 0.65
  1549. BEDu: 9000
  1550. BEDM: 2.5
  1551.  
  1552. Class: gvd typhon
  1553. DRM: 0.25
  1554. DE: 3
  1555. DM: 1
  1556. FRM: 2
  1557. FE: 6
  1558. BE: 0.7
  1559. BEDu: 10000
  1560. BEDM: 2.5
  1561.  
  1562. Class: gvsg ankh
  1563. DRM: 0.25
  1564. DE: 3
  1565. DM: 1
  1566.  
  1567. Class: gvsg edjo
  1568. DRM: 0.25
  1569. DE: 3
  1570. DM: 1
  1571.  
  1572. Class: gvep ra
  1573. DRM: 0.25
  1574. DE: 3
  1575. DM: 1
  1576.  
  1577. Class: gva setekh
  1578. DRM: 0.25
  1579. DE: 3
  1580. DM: 1
  1581. FRM: 1
  1582. FE: 6
  1583. BE: 0.5
  1584. BEDu: 6000
  1585. BEDM: 2.5
  1586.  
  1587. Class: gvd hatshepsut
  1588. DRM: 0.25
  1589. DE: 3
  1590. DM: 1
  1591. FRM: 2
  1592. FE: 6
  1593. BE: 0.7
  1594. BEDu: 10000
  1595. BEDM: 2.5
  1596.  
  1597. Class: sf dragon
  1598. DRM: 0.25
  1599. DE: 3
  1600. DM: 1
  1601.  
  1602. Class: sf basilisk
  1603. DRM: 0.25
  1604. DE: 3
  1605. DM: 1
  1606.  
  1607. Class: sf manticore
  1608. DRM: 0.25
  1609. DE: 3
  1610. DM: 1
  1611.  
  1612. Class: sf aeshma
  1613. DRM: 0.25
  1614. DE: 3
  1615. DM: 1
  1616.  
  1617. Class: sf mara
  1618. DRM: 0.25
  1619. DE: 3
  1620. DM: 1
  1621.  
  1622. Class: sf astaroth
  1623. DRM: 0.25
  1624. DE: 3
  1625. DM: 1
  1626.  
  1627. Class: sb nephilim
  1628. DRM: 0.25
  1629. DE: 3
  1630. DM: 1
  1631.  
  1632. Class: sb taurvi
  1633. DRM: 0.25
  1634. DE: 3
  1635. DM: 1
  1636.  
  1637. Class: sb nahema
  1638. DRM: 0.25
  1639. DE: 3
  1640. DM: 1
  1641.  
  1642. Class: sb seraphim
  1643. DRM: 0.25
  1644. DE: 3
  1645. DM: 1
  1646.  
  1647. Class: st azrael
  1648. DRM: 0.25
  1649. DE: 3
  1650. DM: 1
  1651.  
  1652. Class: sfr dis
  1653. DRM: 0.25
  1654. DE: 3
  1655. DM: 1
  1656. FRM: 1
  1657. FE: 6
  1658. BE: 0.45
  1659. BEDu: 5000
  1660. BEDM: 2.5
  1661.  
  1662. Class: sac 3
  1663. DRM: 0.25
  1664. DE: 3
  1665. DM: 1
  1666. FRM: 1
  1667. FE: 6
  1668. BE: 0.4
  1669. BEDu: 4000
  1670. BEDM: 2.5
  1671.  
  1672. Class: sfr mephisto
  1673. DRM: 0.25
  1674. DE: 3
  1675. DM: 1
  1676. FRM: 1
  1677. FE: 6
  1678.  
  1679. Class: sc 5
  1680. DRM: 0.25
  1681. DE: 3
  1682. DM: 1
  1683.  
  1684. Class: sfr asmodeus
  1685. DRM: 0.25
  1686. DE: 3
  1687. DM: 1
  1688. FRM: 1
  1689. FE: 6
  1690. BE: 0.45
  1691. BEDu: 5000
  1692. BEDM: 2.5
  1693.  
  1694. Class: sac 2
  1695. DRM: 0.25
  1696. DE: 3
  1697. DM: 1
  1698.  
  1699. Class: sc lilith
  1700. DRM: 0.25
  1701. DE: 3
  1702. DM: 1
  1703. FRM: 2
  1704. FE: 6
  1705. BE: 0.6
  1706. BEDu: 8000
  1707. BEDM: 2.5
  1708.  
  1709. Class: sc rakshasa
  1710. DRM: 0.25
  1711. DE: 3
  1712. DM: 1
  1713. FRM: 2
  1714. FE: 6
  1715. BE: 0.6
  1716. BEDu: 8000
  1717. BEDM: 2.5
  1718.  
  1719. Class: sd demon
  1720. DRM: 0.25
  1721. DE: 3
  1722. DM: 1
  1723. FRM: 2
  1724. FE: 6
  1725. BE: 0.7
  1726. BEDu: 10000
  1727. BEDM: 2.5
  1728.  
  1729. Class: sd ravana
  1730. DRM: 0.25
  1731. DE: 3
  1732. DM: 1
  1733. FRM: 2
  1734. FE: 6
  1735. BE: 0.7
  1736. BEDu: 10000
  1737. BEDM: 2.5
  1738.  
  1739. Class: sd lucifer
  1740. DRM: 0.25
  1741. DE: 3
  1742. DM: 1
  1743. FRM: 2
  1744. FE: 6
  1745. BE: 0.7
  1746. BEDu: 10000
  1747. BEDM: 2.5
  1748.  
  1749. Class: ssg trident
  1750. DRM: 0.25
  1751. DE: 3
  1752. DM: 1
  1753.  
  1754. Class: ssg belial
  1755. DRM: 0.25
  1756. DE: 3
  1757. DM: 1
  1758.  
  1759. Class: ssg rahu
  1760. DRM: 0.25
  1761. DE: 3
  1762. DM: 1
  1763. FRM: 1
  1764. FE: 6
  1765. BE: 0.55
  1766. BEDu: 7000
  1767. BEDM: 2.5
  1768.  
  1769. Class: scv moloch
  1770. DRM: 0.25
  1771. DE: 3
  1772. DM: 1
  1773. FRM: 2
  1774. FE: 6
  1775. BE: 0.65
  1776. BEDu: 9000
  1777. BEDM: 2.5
  1778.  
  1779. Class: sj sathanas
  1780. DRM: 0.25
  1781. DE: 3
  1782. DM: 1
  1783. FRM: 5
  1784. FE: 6
  1785. BE: 0.75
  1786. BEDu: 11000
  1787. BEDM: 2.5
  1788.  
  1789. Class: shivan comm node
  1790. DRM: 0.25
  1791. DE: 3
  1792. DM: 1
  1793. FRM: 1
  1794. FE: 6
  1795. BE: 0.65
  1796. BEDu: 9000
  1797. BEDM: 2.5
  1798.  
  1799. Class: gtf aurora
  1800. DRM: 0.25
  1801. DE: 3
  1802. DM: 1
  1803.  
  1804. Class: gtf kulas
  1805. DRM: 0.25
  1806. DE: 3
  1807. DM: 1
  1808.  
  1809. Class: gtf comanche
  1810. DRM: 0.25
  1811. DE: 3
  1812. DM: 1
  1813.  
  1814. Class: gtf seminole
  1815. DRM: 0.25
  1816. DE: 3
  1817. DM: 1
  1818.  
  1819. Class: gtf cherokee
  1820. DRM: 0.25
  1821. DE: 3
  1822. DM: 1
  1823.  
  1824. Class: gtb yurok
  1825. DRM: 0.25
  1826. DE: 3
  1827. DM: 1
  1828.  
  1829. Class: gtb navajo
  1830. DRM: 0.25
  1831. DE: 3
  1832. DM: 1
  1833.  
  1834. Class: gtc hyperion
  1835. DRM: 0.25
  1836. DE: 3
  1837. DM: 1
  1838. FRM: 2
  1839. FE: 6
  1840. BE: 0.6
  1841. BEDu: 8000
  1842. BEDM: 2.5
  1843.  
  1844. Class: gtcv chimera
  1845. DRM: 0.25
  1846. DE: 3
  1847. DM: 1
  1848. FRM: 2
  1849. FE: 6
  1850. BE: 0.65
  1851. BEDu: 9000
  1852. BEDM: 2.5
  1853.  
  1854. Class: gtcv bellerophon
  1855. DRM: 0.25
  1856. DE: 3
  1857. DM: 1
  1858. FRM: 2
  1859. FE: 6
  1860. BE: 0.65
  1861. BEDu: 9000
  1862. BEDM: 2.5
  1863.  
  1864. Class: gtd titan
  1865. DRM: 0.25
  1866. DE: 3
  1867. DM: 1
  1868. FRM: 2
  1869. FE: 6
  1870. BE: 0.7
  1871. BEDu: 10000
  1872. BEDM: 2.5
  1873.  
  1874. Class: gtd raynor
  1875. DRM: 0.25
  1876. DE: 3
  1877. DM: 1
  1878. FRM: 2
  1879. FE: 6
  1880. BE: 0.7
  1881. BEDu: 10000
  1882. BEDM: 2.5
  1883.  
  1884. Class: gtl anemoi
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888. FRM: 2
  1889. FE: 6
  1890. BE: 0.7
  1891. BEDu: 10000
  1892. BEDM: 2.5
  1893.  
  1894. Class: orion refit
  1895. DRM: 0.25
  1896. DE: 3
  1897. DM: 1
  1898. FRM: 2
  1899. FE: 6
  1900. BE: 0.7
  1901. BEDu: 10000
  1902. BEDM: 2.5
  1903.  
  1904. Class: alliance jump gate
  1905. DRM: 0.25
  1906. DE: 3
  1907. DM: 1
  1908. FRM: 2
  1909. FE: 6
  1910. BE: 0.8
  1911. BEDu: 12000
  1912. BEDM: 2.5
  1913.  
  1914. Class: sj dante
  1915. DRM: 0.25
  1916. DE: 3
  1917. DM: 1
  1918. FRM: 5
  1919. FE: 6
  1920. BE: 0.75
  1921. BEDu: 11000
  1922. BEDM: 2.5
  1923.  
  1924. Class: vishnan preserver
  1925. DRM: 0.25
  1926. DE: 3
  1927. DM: 1
  1928. FRM: 5
  1929. FE: 6
  1930. BE: 0.75
  1931. BEDu: 11000
  1932. BEDM: 2.5
  1933.  
  1934. Class: vishnan arbiter
  1935. DRM: 0.25
  1936. DE: 3
  1937. DM: 1
  1938. FRM: 2
  1939. FE: 6
  1940. BE: 0.65
  1941. BEDu: 9000
  1942. BEDM: 2.5
  1943.  
  1944. Class: vishnan sacred keeper
  1945. DRM: 0.25
  1946. DE: 3
  1947. DM: 1
  1948. FRM: 2
  1949. FE: 6
  1950. BE: 0.7
  1951. BEDu: 10000
  1952. BEDM: 2.5
  1953.  
  1954. Class: vishnan missionary
  1955. DRM: 0.25
  1956. DE: 3
  1957. DM: 1
  1958.  
  1959. Class: vishnan preacher
  1960. DRM: 0.25
  1961. DE: 3
  1962. DM: 1
  1963.  
  1964. Class: vishnan seeker
  1965. DRM: 0.25
  1966. DE: 3
  1967. DM: 1
  1968.  
  1969. Class: vishnan inquisitor
  1970. DRM: 0.25
  1971. DE: 3
  1972. DM: 1
  1973.  
  1974. Class: vishnan protector
  1975. DRM: 0.25
  1976. DE: 3
  1977. DM: 1
  1978. FRM: 1
  1979. FE: 6
  1980. BE: 0.6
  1981. BEDu: 8000
  1982. BEDM: 2.5
  1983.  
  1984. Class: uefg karuna
  1985. DRM: 0.25
  1986. DE: 3
  1987. DM: 1
  1988. FRM: 2
  1989. FE: 6
  1990. BE: 0.65
  1991. BEDu: 9000
  1992. BEDM: 2.5
  1993.  
  1994. Class: gtf atalanta
  1995. DRM: 0.25
  1996. DE: 3
  1997. DM: 1
  1998.  
  1999. Class: gtf nyx
  2000. DRM: 0.25
  2001. DE: 3
  2002. DM: 1
  2003.  
  2004. Class: gtf draco
  2005. DRM: 0.25
  2006. DE: 3
  2007. DM: 1
  2008.  
  2009. Class: gtb rhea
  2010. DRM: 0.25
  2011. DE: 3
  2012. DM: 1
  2013.  
  2014. Class: gtcv diomedes
  2015. DRM: 0.25
  2016. DE: 3
  2017. DM: 1
  2018. FRM: 2
  2019. FE: 6
  2020. BE: 0.65
  2021. BEDu: 9000
  2022. BEDM: 2.5
  2023.  
  2024. Class: gvl tawaret
  2025. DRM: 0.25
  2026. DE: 3
  2027. DM: 1
  2028. FRM: 2
  2029. FE: 6
  2030. BE: 0.7
  2031. BEDu: 10000
  2032. BEDM: 2.5
  2033.  
  2034. Class: uef uhlan
  2035. DRM: 0.25
  2036. DE: 3
  2037. DM: 1
  2038.  
  2039. Class: uef kentauroi
  2040. DRM: 0.25
  2041. DE: 3
  2042. DM: 1
  2043.  
  2044. Class: uef uriel
  2045. DRM: 0.25
  2046. DE: 3
  2047. DM: 1
  2048.  
  2049. Class: uef izra'il
  2050. DRM: 0.25
  2051. DE: 3
  2052. DM: 1
  2053.  
  2054. Class: uef lao tze
  2055. DRM: 0.25
  2056. DE: 3
  2057. DM: 1
  2058.  
  2059. Class: uef ainsarii
  2060. DRM: 0.25
  2061. DE: 3
  2062. DM: 1
  2063.  
  2064. Class: ueb durga
  2065. DRM: 0.25
  2066. DE: 3
  2067. DM: 1
  2068.  
  2069. Class: ueb vajradhara
  2070. DRM: 0.25
  2071. DE: 3
  2072. DM: 1
  2073.  
  2074. Class: uem florence
  2075. DRM: 0.25
  2076. DE: 3
  2077. DM: 1
  2078. FRM: 1
  2079. FE: 6
  2080. BE: 0.6
  2081. BEDu: 8000
  2082. BEDM: 2.5
  2083.  
  2084. Class: uet kadmos
  2085. DRM: 0.25
  2086. DE: 3
  2087. DM: 1
  2088. FRM: 1
  2089. FE: 6
  2090. BE: 0.4
  2091. BEDu: 4000
  2092. BEDM: 2.5
  2093.  
  2094. Class: uet corsair
  2095. DRM: 0.25
  2096. DE: 3
  2097. DM: 1
  2098. FRM: 1
  2099. FE: 6
  2100.  
  2101. Class: uet upanishad
  2102. DRM: 0.25
  2103. DE: 3
  2104. DM: 1
  2105. FRM: 1
  2106. FE: 6
  2107. BE: 0.6
  2108. BEDu: 8000
  2109. BEDM: 2.5
  2110.  
  2111. Class: uea oculus
  2112. DRM: 0.25
  2113. DE: 3
  2114. DM: 1
  2115. FRM: 1
  2116. FE: 6
  2117. BE: 0.5
  2118. BEDu: 6000
  2119. BEDM: 2.5
  2120.  
  2121. Class: uec sanctus
  2122. DRM: 0.25
  2123. DE: 3
  2124. DM: 1
  2125. FRM: 2
  2126. FE: 6
  2127. BE: 0.6
  2128. BEDu: 8000
  2129. BEDM: 2.5
  2130.  
  2131. Class: uefg narayana
  2132. DRM: 0.25
  2133. DE: 3
  2134. DM: 1
  2135. FRM: 2
  2136. FE: 6
  2137. BE: 0.65
  2138. BEDu: 9000
  2139. BEDM: 2.5
  2140.  
  2141. Class: ued solaris
  2142. DRM: 0.25
  2143. DE: 3
  2144. DM: 1
  2145. FRM: 2
  2146. FE: 6
  2147. BE: 0.7
  2148. BEDu: 10000
  2149. BEDM: 2.5
  2150.  
  2151. Class: ues centaur
  2152. DRM: 0.25
  2153. DE: 3
  2154. DM: 1
  2155. FRM: 1
  2156. FE: 6
  2157.  
  2158. Class: uefr demeter
  2159. DRM: 0.25
  2160. DE: 3
  2161. DM: 1
  2162. FRM: 1
  2163. FE: 6
  2164. BE: 0.45
  2165. BEDu: 5000
  2166. BEDM: 2.5
  2167.  
  2168. Class: uec-dem
  2169. DRM: 0.25
  2170. DE: 3
  2171. DM: 1
  2172. FRM: 1
  2173. FE: 6
  2174. BE: 0.4
  2175. BEDu: 4000
  2176. BEDM: 2.5
  2177.  
  2178. Class: uei kumari
  2179. DRM: 0.25
  2180. DE: 3
  2181. DM: 1
  2182. FRM: 2
  2183. FE: 6
  2184. BE: 0.7
  2185. BEDu: 10000
  2186. BEDM: 2.5
  2187.  
  2188. Class: intrasystem gate
  2189. DRM: 0.25
  2190. DE: 3
  2191. DM: 1
  2192. FRM: 2
  2193. FE: 6
  2194. BE: 0.7
  2195. BEDu: 10000
  2196. BEDM: 2.5
  2197.  
  2198. Class: uei bretonia
  2199. DRM: 0.25
  2200. DE: 3
  2201. DM: 1
  2202. FRM: 2
  2203. FE: 6
  2204. BE: 0.7
  2205. BEDu: 10000
  2206. BEDM: 2.5
  2207.  
  2208. Class: scimitar
  2209. DRM: 0.25
  2210. DE: 3
  2211. DM: 1
  2212.  
  2213. Class: sred
  2214. BEI: 0.2
  2215. BEDu: 200
  2216. BEDi: 100
  2217.  
  2218. Class: lred
  2219. BEI: 0.2
  2220. BEDu: 600
  2221. BEDi: 300
  2222.  
  2223. Class: bfred
  2224. BEI: 0.2
  2225. BEDu: 2100
  2226. BEDi: 1050
  2227.  
  2228. Class: terslash
  2229. BEI: 0.2
  2230. BEDu: 350
  2231. BEDi: 175
  2232.  
  2233. Class: lterslash
  2234. BEI: 0.2
  2235. BEDu: 150
  2236. BEDi: 75
  2237.  
  2238. Class: bfgreen
  2239. BEI: 0.2
  2240. BEDu: 1900
  2241. BEDi: 950
  2242.  
  2243. Class: lrbgreen
  2244. BEI: 0.2
  2245. BEDu: 1900
  2246. BEDi: 950
  2247.  
  2248. Class: bgreen
  2249. BEI: 0.2
  2250. BEDu: 1200
  2251. BEDi: 650
  2252.  
  2253. Class: sgreen
  2254. BEI: 0.2
  2255. BEDu: 210
  2256. BEDi: 105
  2257.  
  2258. Class: svas
  2259. BEI: 0.2
  2260. BEDu: 350
  2261. BEDi: 175
  2262.  
  2263. Class: bvas
  2264. BEI: 0.2
  2265. BEDu: 1100
  2266. BEDi: 550
  2267.  
  2268. Class: vslash
  2269. BEI: 0.2
  2270. BEDu: 750
  2271. BEDi: 375
  2272.  
  2273. Class: green beam
  2274. BEI: 0.2
  2275. BEDu: 200
  2276. BEDi: 100
  2277.  
  2278. Class: mjolnirbeam
  2279. BEI: 0.2
  2280. BEDu: 750
  2281. BEDi: 375
  2282.  
  2283. Class: mjolnirbeam#home
  2284. BEI: 0.2
  2285. BEDu: 400
  2286. BEDi: 200
  2287.  
  2288. Class: cyclops
  2289. FR: 100
  2290. FE: 6
  2291. BEI: 0.6
  2292. BEDu: 2000
  2293. BEDi: 1000
  2294.  
  2295. Class: cyclops#short
  2296. FR: 100
  2297. FE: 6
  2298. BEI: 0.6
  2299. BEDu: 2000
  2300. BEDi: 1000
  2301.  
  2302. Class: rebel bomb
  2303. FR: 100
  2304. FE: 6
  2305. BEI: 0.6
  2306. BEDu: 400
  2307. BEDi: 200
  2308.  
  2309. Class: helios
  2310. FR: 100
  2311. FE: 6
  2312. BEI: 0.6
  2313. BEDu: 6800
  2314. BEDi: 3400
  2315.  
  2316. Class: unknown bomb
  2317. FR: 100
  2318. FE: 6
  2319. BEI: 0.6
  2320. BEDu: 1500
  2321. BEDi: 750
  2322.  
  2323. Class: unknown megabomb
  2324. FR: 100
  2325. FE: 6
  2326. BEI: 0.6
  2327. BEDu: 3200
  2328. BEDi: 1600
  2329.  
  2330. Class: shivan bomb
  2331. FR: 100
  2332. FE: 6
  2333. BEI: 0.6
  2334. BEDu: 2000
  2335. BEDi: 1000
  2336.  
  2337. Class: shivan bomb#short
  2338. FR: 100
  2339. FE: 6
  2340. BEI: 0.6
  2341. BEDu: 2000
  2342. BEDi: 1000
  2343.  
  2344. Class: shivan weak bomb
  2345. FR: 100
  2346. FE: 6
  2347. BEI: 0.6
  2348. BEDu: 400
  2349. BEDi: 200
  2350.  
  2351. Class: shivan megabomb
  2352. FR: 100
  2353. FE: 6
  2354. BEI: 0.6
  2355. BEDu: 6800
  2356. BEDi: 3400
  2357.  
  2358. Class: fusion mortar
  2359. FR: 20
  2360. FE: 6
  2361. BEI: 0.2
  2362. BEDu: 80
  2363. BEDi: 40
  2364.  
  2365. Class: vasudan flux cannon
  2366. FR: 20
  2367. FE: 6
  2368. BEI: 0.4
  2369. BEDu: 500
  2370. BEDi: 250
  2371.  
  2372. Class: vishnan huge turret
  2373. BEI: 0.2
  2374. BEDu: 90
  2375. BEDi: 45
  2376.  
  2377. Class: hred
  2378. BEI: 0.2
  2379. BEDu: 800
  2380. BEDi: 400
  2381.  
  2382. Class: lrsred
  2383. BEI: 0.2
  2384. BEDu: 100
  2385. BEDi: 50
  2386.  
  2387. Class: terslashblue
  2388. BEI: 0.2
  2389. BEDu: 425
  2390. BEDi: 212.5
  2391.  
  2392. Class: bfblue
  2393. BEI: 0.2
  2394. BEDu: 2200
  2395. BEDi: 1100
  2396.  
  2397. Class: hblue
  2398. BEI: 0.2
  2399. BEDu: 1850
  2400. BEDi: 925
  2401.  
  2402. Class: bblue
  2403. BEI: 0.2
  2404. BEDu: 1500
  2405. BEDi: 750
  2406.  
  2407. Class: mblue
  2408. BEI: 0.2
  2409. BEDu: 900
  2410. BEDi: 450
  2411.  
  2412. Class: sblue
  2413. BEI: 0.2
  2414. BEDu: 320
  2415. BEDi: 160
  2416.  
  2417. Class: abeamtiny
  2418. BEI: 0.2
  2419. BEDu: 200
  2420. BEDi: 100
  2421.  
  2422. Class: sabeam
  2423. BEI: 0.2
  2424. BEDu: 400
  2425. BEDi: 200
  2426.  
  2427. Class: babeam
  2428. BEI: 0.2
  2429. BEDu: 870
  2430. BEDi: 435
  2431.  
  2432. Class: lrabeam
  2433. BEI: 0.2
  2434. BEDu: 2500
  2435. BEDi: 1250
  2436.  
  2437. Class: mass driver#karuna
  2438. BEI: 0.2
  2439. BEDu: 1200
  2440. BEDi: 600
  2441.  
  2442. Class: gauss cannon#karuna
  2443. BEI: 0.2
  2444. BEDu: 1200
  2445. BEDi: 600
  2446.  
  2447. Class: vishnan megabomb
  2448. FR: 100
  2449. FE: 6
  2450. BEI: 0.6
  2451. BEDu: 4100
  2452. BEDi: 2050
  2453.  
  2454. Class: vishnan ultrabomb
  2455. FR: 100
  2456. FE: 6
  2457. BEI: 0.6
  2458. BEDu: 4100
  2459. BEDi: 2050
  2460.  
  2461. Class: eos
  2462. FR: 150
  2463. FE: 7
  2464. BEI: 0.6
  2465. BEDu: 1000
  2466. BEDi: 500
  2467.  
  2468. Class: supernova
  2469. FR: 200
  2470. FE: 7
  2471. BEI: 0.6
  2472. BEDu: 5000
  2473. BEDi: 2500
  2474.  
  2475. Class: apocalypse#karuna
  2476. FR: 100
  2477. FE: 7
  2478. BEI: 0.6
  2479. BEDu: 500
  2480. BEDi: 250
  2481.  
  2482. Class: archer
  2483. BEI: 0.2
  2484. BEDu: 350
  2485. BEDi: 175
  2486.  
  2487. Class: redeemer
  2488. BEI: 0.2
  2489. BEDu: 120
  2490. BEDi: 60
  2491.  
  2492. Class: vajra
  2493. BEI: 0.2
  2494. BEDu: 600
  2495. BEDi: 300
  2496.  
  2497. Class: mass driver#sanctus
  2498. BEI: 0.2
  2499. BEDu: 600
  2500. BEDi: 300
  2501.  
  2502. Class: mass driver#narayana
  2503. BEI: 0.2
  2504. BEDu: 2400
  2505. BEDi: 1200
  2506.  
  2507. Class: gauss cannon#sanctus
  2508. BEI: 0.2
  2509. BEDu: 600
  2510. BEDi: 300
  2511.  
  2512. Class: gauss cannon#narayana
  2513. BEI: 0.2
  2514. BEDu: 2400
  2515. BEDi: 1200
  2516.  
  2517. Class: gattler turret#solaris
  2518. BEI: 0.2
  2519. BEDu: 15
  2520. BEDi: 7.5
  2521.  
  2522. Class: warhammer
  2523. FR: 50
  2524. FE: 6
  2525. BEI: 0.4
  2526. BEDu: 500
  2527. BEDi: 250
  2528.  
  2529. Class: sledgehammer
  2530. FR: 100
  2531. FE: 6
  2532. BEI: 0.6
  2533. BEDu: 7500
  2534. BEDi: 3750
  2535.  
  2536. Class: jackhammer
  2537. FR: 100
  2538. FE: 6
  2539. BEI: 0.6
  2540. BEDu: 4000
  2541. BEDi: 2000
  2542.  
  2543. Class: warhammer#sanctus
  2544. FR: 50
  2545. FE: 6
  2546. BEI: 0.4
  2547. BEDu: 500
  2548. BEDi: 250
  2549.  
  2550. Class: apocalypse#narayana
  2551. FR: 150
  2552. FE: 7
  2553. BEI: 0.6
  2554. BEDu: 1000
  2555. BEDi: 500
  2556.  
  2557. Class: apocalypse#solaris
  2558. FR: 125
  2559. FE: 7
  2560. BEI: 0.6
  2561. BEDu: 1000
  2562. BEDi: 500
  2563.  
  2564. Class: hydra#spawn
  2565. FR: 25
  2566. FE: 6
  2567. BEI: 0.4
  2568. BEDu: 125
  2569. BEDi: 62.5
  2570. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  2571. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  2572. Frame 0 too long!!: frametime = 32.674 (32.674)
  2573. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (53)
  2574. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2575. ANI iconwing01 with size 32x28 (12.5% wasted)
  2576. Loading model 'FtUhlan.pof'
  2577. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  2578. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  2579. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  2580. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  2581. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  2582. Loading model 'jackal-e.pof'
  2583. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  2584. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  2585. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  2586. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  2587. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  2588. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  2589. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  2590. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  2591. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  2592. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  2593. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  2594. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  2595. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  2596. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  2597. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  2598. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  2599. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  2600. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  2601. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  2602. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  2603. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  2604. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  2605. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  2606. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  2607. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  2608. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  2609. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  2610. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  2611. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  2612. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  2613. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  2614. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  2615. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  2616. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  2617. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  2618. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  2619. IBX: Found a good IBX to read for 'jackal-e.pof'.
  2620. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  2621. Loading model 'ArcherTECH.pof'
  2622. Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2623. IBX: Found a good IBX to read for 'ArcherTECH.pof'.
  2624. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
  2625. Loading model 'Dirk1TECH.pof'
  2626. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2627. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2628. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2629. Loading model 'SlammerTECH.pof'
  2630. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2631. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2632. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2633. Loading model 'Paveway12tech.pof'
  2634. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2635. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2636. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2637. Loading model 'hellfireTECH.pof'
  2638. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2639. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2640. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2641. ANI iconplanet with size 183x182 (28.9% wasted)
  2642. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2643. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2644. ANI icont-cap with size 97x54 (15.6% wasted)
  2645. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  2646. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2647. ANI icont-cruiser with size 70x18 (43.8% wasted)
  2648. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2649. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2650. ANI iconT-vette with size 80x31 (3.1% wasted)
  2651. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  2652. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  2653. ANI iconu-cruiser with size 83x36 (43.8% wasted)
  2654. ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
  2655. ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
  2656. ANI iconU-Corv with size 138x41 (35.9% wasted)
  2657. ANI fadeiconU-Corv with size 138x41 (35.9% wasted)
  2658. ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted)
  2659. ANI icont-fightW with size 51x54 (15.6% wasted)
  2660. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  2661. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  2662. ANI iconU-AWAC with size 90x30 (6.3% wasted)
  2663. ANI fadeiconU-AWAC with size 90x30 (6.3% wasted)
  2664. ANI fadeiconU-AWAC.ani with size 90x30 (6.3% wasted)
  2665. ANI IconU-fighterw with size 75x72 (43.8% wasted)
  2666. ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
  2667. ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
  2668. ANI iconu-cap with size 188x35 (45.3% wasted)
  2669. ANI Fadeiconu-Cap with size 188x35 (45.3% wasted)
  2670. ANI Fadeiconu-Cap.ani with size 188x35 (45.3% wasted)
  2671. Frame 0 too long!!: frametime = 1.661 (1.661)
  2672. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  2673. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  2674. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  2675. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  2676. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2677. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  2678. Entering game at time = 249.845
  2679. Frame 1 too long!!: frametime = 0.430 (0.430)
  2680. message 'Simms: cornered rat' with invalid head. Fix by assigning persona to the message.
  2681. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2682. message 'Levi: big damn rat' with invalid head. Fix by assigning persona to the message.
  2683. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2684. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2685. Frame 309 too long!!: frametime = 8.517 (8.517)
  2686. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2687. Frame 310 too long!!: frametime = 2.220 (2.220)
  2688. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2689. Frame 311 too long!!: frametime = 2.030 (2.030)
  2690. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2691. Frame 312 too long!!: frametime = 1.651 (1.651)
  2692. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2693. Frame 313 too long!!: frametime = 2.067 (2.067)
  2694. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2695. Frame 314 too long!!: frametime = 1.536 (1.536)
  2696. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2697. 315 frames executed in 30.934 seconds, 10.183 frames per second.
  2698. Frame 315 too long!!: frametime = 2.857 (2.857)
  2699. WARNING: "Turret turret51 on ship Indus has no firing points assigned to it. This needs to be fixed in the model." at aicode.cpp:10872
  2700. Freeing all existing models...
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