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- /*
- DayZ Mission System Config by Vampire
- DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem
- */
- ///////////////////////////////////////////////////////////////////////
- // Do you want your players to gain humanity from killing mission AI?
- DZMSMissHumanity = true;
- // How Much Humanity?
- DZMSCntHumanity = 25;
- // Do you want AI kills to count as bandit kills?
- DZMSCntBanditKls = true;
- // Do you want AI that players run over to not have gear?
- DZMSRunGear = false;
- // How long before bodies disappear? (in seconds) (default = 2400)
- DZMSBodyTime = 2400;
- //////////////////////////////////////////////////////////////////////////////////////////
- // You can adjust the weapons that spawn in weapon crates inside DZMSWeaponCrateList.sqf
- // You can adjust the AI's gear inside DZMSAIConfig.sqf in the ExtConfig folder also.
- //////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Do you want vehicles from missions to save to the Database? (this means they will stay after a restart)
- // If False, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle.
- // This is experimental, and off by default in this version.
- DZMSSaveVehicles = false;
- /*
- There are two types of missions that run simultaneously on a the server.
- The two types are Major and Minor missions.
- Major missions have a higher AI count, but also have more crates to loot.
- Minor missions have less AI than Major missions, but have crates that reflect that.
- Below is the array of mission file names and the minimum and maximum times they run.
- Do not edit the Arrays unless you know what you are doing.
- */
- DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];
- DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];
- /////////////////////////////////////////////////////////////////////////////////////////////
- // The Minumum time in seconds before a major mission will run.
- // At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
- DZMSMajorMin = 650;
- // Maximum time in seconds before a major mission will run.
- // A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
- DZMSMajorMax = 2000;
- // Time in seconds before a minor mission will run.
- // At least this much time will pass between minor missions. Default = 600 (10 Minutes)
- DZMSMinorMin = 600;
- // Maximum time in seconds before a minor mission will run.
- // A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
- DZMSMinorMax = 990;
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