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Nov 19th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_5 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_A_Castle_Wall1_20", [13122.899, 10677.759, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_5 = _this;
  8. _this setDir -76.08255;
  9. _this setPos [13122.899, 10677.759, 2.3841858e-005];
  10. };
  11.  
  12. _vehicle_6 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Wall1_20", [13128.762, 10697.664, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
  16. _vehicle_6 = _this;
  17. _this setDir -71.963783;
  18. _this setPos [13128.762, 10697.664, 1.4305115e-006];
  19. };
  20.  
  21. _vehicle_7 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Wall1_20", [13135.289, 10717.172, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
  25. _vehicle_7 = _this;
  26. _this setDir -69.93486;
  27. _this setPos [13135.289, 10717.172, 9.5367432e-006];
  28. };
  29.  
  30. _vehicle_8 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [13141.229, 10736.6, 7.1525574e-006], [], 0, "CAN_COLLIDE"];
  34. _vehicle_8 = _this;
  35. _this setDir -76.339401;
  36. _this setPos [13141.229, 10736.6, 7.1525574e-006];
  37. };
  38.  
  39. _vehicle_9 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Wall1_20", [13145.855, 10756.754, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
  43. _vehicle_9 = _this;
  44. _this setDir -77.921898;
  45. _this setPos [13145.855, 10756.754, 6.6757202e-006];
  46. };
  47.  
  48. _vehicle_10 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_Wall1_20", [13154.903, 10773.568, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
  52. _vehicle_10 = _this;
  53. _this setDir -46.055069;
  54. _this setPos [13154.903, 10773.568, 2.8610229e-006];
  55. };
  56.  
  57. _vehicle_11 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_Wall1_20", [13169.444, 10787.777, -8.1062317e-006], [], 0, "CAN_COLLIDE"];
  61. _vehicle_11 = _this;
  62. _this setDir -41.689514;
  63. _this setPos [13169.444, 10787.777, -8.1062317e-006];
  64. };
  65.  
  66. _vehicle_12 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_Wall1_20", [13186.272, 10799.012, 1.2397766e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_12 = _this;
  71. _this setDir -26.610472;
  72. _this setPos [13186.272, 10799.012, 1.2397766e-005];
  73. };
  74.  
  75. _vehicle_13 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Gate", [13240.689, 10783.656, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
  79. _vehicle_13 = _this;
  80. _this setDir 16.790363;
  81. _this setPos [13240.689, 10783.656, 1.4305115e-006];
  82. };
  83.  
  84. _vehicle_18 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_BagFenceLong", [13240.915, 10784.919, 0.27719769], [], 0, "CAN_COLLIDE"];
  88. _vehicle_18 = _this;
  89. _this setDir 14.779897;
  90. _this setPos [13240.915, 10784.919, 0.27719769];
  91. };
  92.  
  93. _vehicle_19 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_BagFenceLong", [13243.139, 10784.357, 0.30555016], [], 0, "CAN_COLLIDE"];
  97. _vehicle_19 = _this;
  98. _this setDir 15.327554;
  99. _this setPos [13243.139, 10784.357, 0.30555016];
  100. };
  101.  
  102. _vehicle_20 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Sandbag1_DZ", [13241.804, 10784.772, 0.23029292], [], 0, "CAN_COLLIDE"];
  106. _vehicle_20 = _this;
  107. _this setDir 15.830046;
  108. _this setPos [13241.804, 10784.772, 0.23029292];
  109. };
  110.  
  111. _vehicle_22 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [13205.39, 10799.761, 5.2928925e-005], [], 0, "CAN_COLLIDE"];
  115. _vehicle_22 = _this;
  116. _this setDir 22.243511;
  117. _this setPos [13205.39, 10799.761, 5.2928925e-005];
  118. };
  119.  
  120. _vehicle_23 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Wall1_20", [13223.08, 10793.106, 7.9631805e-005], [], 0, "CAN_COLLIDE"];
  124. _vehicle_23 = _this;
  125. _this setDir 18.753521;
  126. _this setPos [13223.08, 10793.106, 7.9631805e-005];
  127. };
  128.  
  129. _vehicle_24 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_A_Castle_Wall1_20", [13260.873, 10782.418, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_24 = _this;
  134. _this setDir 20.962366;
  135. _this setPos [13260.873, 10782.418, 1.6212463e-005];
  136. };
  137.  
  138. _vehicle_25 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_A_Castle_Wall1_20", [13280.121, 10775.767, -1.6212463e-005], [], 0, "CAN_COLLIDE"];
  142. _vehicle_25 = _this;
  143. _this setDir 16.312864;
  144. _this setPos [13280.121, 10775.767, -1.6212463e-005];
  145. };
  146.  
  147. _vehicle_26 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_A_Castle_Wall1_20", [13299.081, 10770.003, 6.7710876e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_26 = _this;
  152. _this setDir 16.783468;
  153. _this setPos [13299.081, 10770.003, 6.7710876e-005];
  154. };
  155.  
  156. _vehicle_27 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_A_Castle_Wall1_20", [13318.215, 10765.093, -0.56005609], [], 0, "CAN_COLLIDE"];
  160. _vehicle_27 = _this;
  161. _this setDir 14.159257;
  162. _this setPos [13318.215, 10765.093, -0.56005609];
  163. };
  164.  
  165. _vehicle_28 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_A_Castle_Wall1_20", [13337.686, 10758.203, -1.3209949], [], 0, "CAN_COLLIDE"];
  169. _vehicle_28 = _this;
  170. _this setDir 25.720144;
  171. _this setPos [13337.686, 10758.203, -1.3209949];
  172. };
  173.  
  174. _vehicle_29 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_A_Castle_Wall1_20", [13355.786, 10750.351, -2.4714584], [], 0, "CAN_COLLIDE"];
  178. _vehicle_29 = _this;
  179. _this setDir 381.99634;
  180. _this setPos [13355.786, 10750.351, -2.4714584];
  181. };
  182.  
  183. _vehicle_30 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_A_Castle_Wall1_20", [13373.831, 10742.568, -3.948282], [], 0, "CAN_COLLIDE"];
  187. _vehicle_30 = _this;
  188. _this setDir 385.22858;
  189. _this setPos [13373.831, 10742.568, -3.948282];
  190. };
  191.  
  192. _vehicle_32 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Land_A_Castle_Wall1_20", [13272.009, 10789.813, 1.4305115e-005], [], 0, "CAN_COLLIDE"];
  196. _vehicle_32 = _this;
  197. _this setDir 107.3491;
  198. _this setPos [13272.009, 10789.813, 1.4305115e-005];
  199. };
  200.  
  201. _vehicle_33 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Land_A_Castle_Wall1_20", [13201.336, 10813.558, -8.9168549e-005], [], 0, "CAN_COLLIDE"];
  205. _vehicle_33 = _this;
  206. _this setDir -68.028091;
  207. _this setPos [13201.336, 10813.558, -8.9168549e-005];
  208. };
  209.  
  210. _vehicle_34 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Land_A_Castle_Wall1_20", [13208.896, 10833.282, 0.10174153], [], 0, "CAN_COLLIDE"];
  214. _vehicle_34 = _this;
  215. _this setDir -70.644798;
  216. _this setPos [13208.896, 10833.282, 0.10174153];
  217. };
  218.  
  219. _vehicle_35 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_A_Castle_Wall1_20", [13278.107, 10809.809, 3.3855438e-005], [], 0, "CAN_COLLIDE"];
  223. _vehicle_35 = _this;
  224. _this setDir 107.8463;
  225. _this setPos [13278.107, 10809.809, 3.3855438e-005];
  226. };
  227.  
  228. _vehicle_36 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_Mil_Barracks_i", [13258.243, 10789.286, -8.9645386e-005], [], 0, "CAN_COLLIDE"];
  232. _vehicle_36 = _this;
  233. _this setDir -159.10733;
  234. _this setPos [13258.243, 10789.286, -8.9645386e-005];
  235. };
  236.  
  237. _vehicle_37 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Land_Mil_Barracks_i", [13261.652, 10798.789], [], 0, "CAN_COLLIDE"];
  241. _vehicle_37 = _this;
  242. _this setDir 201.69867;
  243. _this setPos [13261.652, 10798.789];
  244. };
  245.  
  246. _vehicle_38 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_Mil_Barracks_i", [13264.731, 10807.274, -8.72612e-005], [], 0, "CAN_COLLIDE"];
  250. _vehicle_38 = _this;
  251. _this setDir 200.98441;
  252. _this setPos [13264.731, 10807.274, -8.72612e-005];
  253. };
  254.  
  255. _vehicle_39 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Land_Mil_Barracks_i", [13267.703, 10816.246, 1.6689301e-005], [], 0, "CAN_COLLIDE"];
  259. _vehicle_39 = _this;
  260. _this setDir 199.68658;
  261. _this setPos [13267.703, 10816.246, 1.6689301e-005];
  262. };
  263.  
  264. _vehicle_44 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_A_GeneralStore_01a", [13213.958, 10817.412, 0.2095972], [], 0, "CAN_COLLIDE"];
  268. _vehicle_44 = _this;
  269. _this setDir 113.86173;
  270. _this setPos [13213.958, 10817.412, 0.2095972];
  271. };
  272.  
  273. _vehicle_47 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Land_A_BuildingWIP", [13239.588, 10848.631, 4.7683716e-006], [], 0, "CAN_COLLIDE"];
  277. _vehicle_47 = _this;
  278. _this setDir -20.185633;
  279. _this setPos [13239.588, 10848.631, 4.7683716e-006];
  280. };
  281.  
  282. _vehicle_48 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_A_Castle_Bastion", [13208.793, 10857.37, -6.1988831e-006], [], 0, "CAN_COLLIDE"];
  286. _vehicle_48 = _this;
  287. _this setDir -67.749428;
  288. _this setPos [13208.793, 10857.37, -6.1988831e-006];
  289. };
  290.  
  291. _vehicle_49 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_A_Castle_Wall1_20", [13230.514, 10867.01, -3.862381e-005], [], 0, "CAN_COLLIDE"];
  295. _vehicle_49 = _this;
  296. _this setDir -18.759615;
  297. _this setPos [13230.514, 10867.01, -3.862381e-005];
  298. };
  299.  
  300. _vehicle_50 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_A_Castle_Wall1_20", [13250.348, 10871.801, -2.5749207e-005], [], 0, "CAN_COLLIDE"];
  304. _vehicle_50 = _this;
  305. _this setDir -8.4218044;
  306. _this setPos [13250.348, 10871.801, -2.5749207e-005];
  307. };
  308.  
  309. _vehicle_51 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_A_Castle_Wall1_20", [13271.788, 10873.374, 2.3365021e-005], [], 0, "CAN_COLLIDE"];
  313. _vehicle_51 = _this;
  314. _this setPos [13271.788, 10873.374, 2.3365021e-005];
  315. };
  316.  
  317. _vehicle_58 = objNull;
  318. if (true) then
  319. {
  320. _this = createVehicle ["Land_Fuel_tank_big", [13231.626, 10788.718, -5.4359436e-005], [], 0, "CAN_COLLIDE"];
  321. _vehicle_58 = _this;
  322. _this setDir 13.710794;
  323. _this setPos [13231.626, 10788.718, -5.4359436e-005];
  324. };
  325.  
  326. _vehicle_62 = objNull;
  327. if (true) then
  328. {
  329. _this = createVehicle ["Land_Misc_Cargo2D", [13216.671, 10837.584, -1.001358e-005], [], 0, "CAN_COLLIDE"];
  330. _vehicle_62 = _this;
  331. _this setDir 12.594679;
  332. _this setPos [13216.671, 10837.584, -1.001358e-005];
  333. };
  334.  
  335. _vehicle_63 = objNull;
  336. if (true) then
  337. {
  338. _this = createVehicle ["Land_Misc_Cargo1Bo", [13213.758, 10837.076, -6.1988831e-006], [], 0, "CAN_COLLIDE"];
  339. _vehicle_63 = _this;
  340. _this setDir 14.865825;
  341. _this setPos [13213.758, 10837.076, -6.1988831e-006];
  342. };
  343.  
  344. _vehicle_64 = objNull;
  345. if (true) then
  346. {
  347. _this = createVehicle ["Land_A_Hospital", [13293.591, 10846.835, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  348. _vehicle_64 = _this;
  349. _this setDir 79.993271;
  350. _this setPos [13293.591, 10846.835, 3.8146973e-005];
  351. };
  352.  
  353. _vehicle_83 = objNull;
  354. if (true) then
  355. {
  356. _this = createVehicle ["Land_majak", [13226.893, 10833.731, 12.727768], [], 0, "CAN_COLLIDE"];
  357. _vehicle_83 = _this;
  358. _this setDir 157.15881;
  359. _this setPos [13226.893, 10833.731, 12.727768];
  360. };
  361.  
  362. _vehicle_93 = objNull;
  363. if (true) then
  364. {
  365. _this = createVehicle ["SUV_Camo", [13278.682, 10828.604, 1.0490417e-005], [], 0, "CAN_COLLIDE"];
  366. _vehicle_93 = _this;
  367. _this setDir -35.347595;
  368. _this setPos [13278.682, 10828.604, 1.0490417e-005];
  369. };
  370.  
  371. _vehicle_95 = objNull;
  372. if (true) then
  373. {
  374. _this = createVehicle ["MAP_Ind_IlluminantTower", [13230.852, 10793.3, -1.3828278e-005], [], 0, "CAN_COLLIDE"];
  375. _vehicle_95 = _this;
  376. _this setDir 19.696402;
  377. _this setPos [13230.852, 10793.3, -1.3828278e-005];
  378. };
  379.  
  380. _vehicle_96 = objNull;
  381. if (true) then
  382. {
  383. _this = createVehicle ["MAP_budova5", [13225.686, 10799.536, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  384. _vehicle_96 = _this;
  385. _this setDir 108.49374;
  386. _this setPos [13225.686, 10799.536, -7.6293945e-006];
  387. };
  388.  
  389. _vehicle_107 = objNull;
  390. if (true) then
  391. {
  392. _this = createVehicle ["Land_A_Castle_Wall1_20", [13291.141, 10822.475, 6.2465668e-005], [], 0, "CAN_COLLIDE"];
  393. _vehicle_107 = _this;
  394. _this setDir 166.24144;
  395. _this setPos [13291.141, 10822.475, 6.2465668e-005];
  396. };
  397.  
  398. _vehicle_108 = objNull;
  399. if (true) then
  400. {
  401. _this = createVehicle ["Land_A_Castle_Wall1_20", [13303.58, 10833.982, 4.863739e-005], [], 0, "CAN_COLLIDE"];
  402. _vehicle_108 = _this;
  403. _this setDir 110.85817;
  404. _this setPos [13303.58, 10833.982, 4.863739e-005];
  405. };
  406.  
  407. _vehicle_109 = objNull;
  408. if (true) then
  409. {
  410. _this = createVehicle ["Land_A_Castle_Wall1_20", [13305.567, 10853.231, 4.2438507e-005], [], 0, "CAN_COLLIDE"];
  411. _vehicle_109 = _this;
  412. _this setDir 81.988441;
  413. _this setPos [13305.567, 10853.231, 4.2438507e-005];
  414. };
  415.  
  416. _vehicle_110 = objNull;
  417. if (true) then
  418. {
  419. _this = createVehicle ["Land_A_Castle_Wall1_20", [13302.202, 10872.321, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  420. _vehicle_110 = _this;
  421. _this setDir 78.85437;
  422. _this setPos [13302.202, 10872.321, 5.7220459e-006];
  423. };
  424.  
  425. _vehicle_111 = objNull;
  426. if (true) then
  427. {
  428. _this = createVehicle ["Land_A_Castle_Wall1_20", [13291.7, 10877.406, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  429. _vehicle_111 = _this;
  430. _this setDir -21.168959;
  431. _this setPos [13291.7, 10877.406, 1.9073486e-005];
  432. };
  433.  
  434. _vehicle_112 = objNull;
  435. if (true) then
  436. {
  437. _this = createVehicle ["MAP_Camo_Box", [13279.369, 10825.311, 7.0095062e-005], [], 0, "CAN_COLLIDE"];
  438. _vehicle_112 = _this;
  439. _this setDir 53.646564;
  440. _this setPos [13279.369, 10825.311, 7.0095062e-005];
  441. };
  442.  
  443. _vehicle_113 = objNull;
  444. if (true) then
  445. {
  446. _this = createVehicle ["MAP_CamoNetB_NATO", [13275.407, 10861.289, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  447. _vehicle_113 = _this;
  448. _this setDir -1.1171486;
  449. _this setPos [13275.407, 10861.289, 1.9073486e-005];
  450. };
  451.  
  452. _vehicle_116 = objNull;
  453. if (true) then
  454. {
  455. _this = createVehicle ["MAP_shooting_range", [13275.615, 10850.86, 0.14472252], [], 0, "CAN_COLLIDE"];
  456. _vehicle_116 = _this;
  457. _this setPos [13275.615, 10850.86, 0.14472252];
  458. };
  459.  
  460. _vehicle_118 = objNull;
  461. if (true) then
  462. {
  463. _this = createVehicle ["MAP_prebehlavka", [13275.348, 10859.812, -0.0001282692], [], 0, "CAN_COLLIDE"];
  464. _vehicle_118 = _this;
  465. _this setDir 85.19899;
  466. _this setPos [13275.348, 10859.812, -0.0001282692];
  467. };
  468.  
  469. _vehicle_125 = objNull;
  470. if (true) then
  471. {
  472. _this = createVehicle ["MAP_USBasicWeapons", [13276.73, 10857.187, -1.6689301e-005], [], 0, "CAN_COLLIDE"];
  473. _vehicle_125 = _this;
  474. _this setDir 81.07579;
  475. _this setPos [13276.73, 10857.187, -1.6689301e-005];
  476. };
  477.  
  478. _vehicle_126 = objNull;
  479. if (true) then
  480. {
  481. _this = createVehicle ["MAP_RUBasicWeapons", [13273.808, 10858.395, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  482. _vehicle_126 = _this;
  483. _this setDir 80.931709;
  484. _this setPos [13273.808, 10858.395, 3.8146973e-006];
  485. };
  486.  
  487. _vehicle_131 = objNull;
  488. if (true) then
  489. {
  490. _this = createVehicle ["MAP_SS_hangar", [13170.161, 10741.993, 0.4574998], [], 0, "CAN_COLLIDE"];
  491. _vehicle_131 = _this;
  492. _this setDir -73.428551;
  493. _this setPos [13170.161, 10741.993, 0.4574998];
  494. };
  495.  
  496. _vehicle_137 = objNull;
  497. if (true) then
  498. {
  499. _this = createVehicle ["MAP_Mil_ControlTower", [13202.143, 10764.411, 9.059906e-006], [], 0, "CAN_COLLIDE"];
  500. _vehicle_137 = _this;
  501. _this setDir -67.447655;
  502. _this setPos [13202.143, 10764.411, 9.059906e-006];
  503. };
  504.  
  505. _vehicle_138 = objNull;
  506. if (true) then
  507. {
  508. _this = createVehicle ["MAP_Mil_Barracks_L", [13162.69, 10767.924, 0.17942858], [], 0, "CAN_COLLIDE"];
  509. _vehicle_138 = _this;
  510. _this setDir -66.164848;
  511. _this setPos [13162.69, 10767.924, 0.17942858];
  512. };
  513.  
  514. _vehicle_139 = objNull;
  515. if (true) then
  516. {
  517. _this = createVehicle ["MAP_Ind_IlluminantTower", [13171.256, 10780.226, 1.4781952e-005], [], 0, "CAN_COLLIDE"];
  518. _vehicle_139 = _this;
  519. _this setDir 29.325312;
  520. _this setPos [13171.256, 10780.226, 1.4781952e-005];
  521. };
  522.  
  523. _vehicle_143 = objNull;
  524. if (true) then
  525. {
  526. _this = createVehicle ["US_WarfareBAntiAirRadar_Base_EP1", [13203.779, 10792.031, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  527. _vehicle_143 = _this;
  528. _this setDir 56.820724;
  529. _this setPos [13203.779, 10792.031, 1.9073486e-005];
  530. };
  531.  
  532. _vehicle_146 = objNull;
  533. if (true) then
  534. {
  535. _this = createVehicle ["US_WarfareBHeavyFactory_Base_EP1", [13139.431, 10683.324, 1.0967255e-005], [], 0, "CAN_COLLIDE"];
  536. _vehicle_146 = _this;
  537. _this setDir -74.726181;
  538. _this setPos [13139.431, 10683.324, 1.0967255e-005];
  539. };
  540.  
  541. _vehicle_147 = objNull;
  542. if (true) then
  543. {
  544. _this = createVehicle ["M1130_HQ_unfolded_Base_EP1", [13154.556, 10696.859, -3.3378601e-006], [], 0, "CAN_COLLIDE"];
  545. _vehicle_147 = _this;
  546. _this setDir 149.62831;
  547. _this setPos [13154.556, 10696.859, -3.3378601e-006];
  548. };
  549.  
  550. _vehicle_150 = objNull;
  551. if (true) then
  552. {
  553. _this = createVehicle ["US_WarfareBLightFactory_base_EP1", [13169.838, 10705.765, 1.0967255e-005], [], 0, "CAN_COLLIDE"];
  554. _vehicle_150 = _this;
  555. _this setDir -23.006023;
  556. _this setPos [13169.838, 10705.765, 1.0967255e-005];
  557. };
  558.  
  559. _vehicle_151 = objNull;
  560. if (true) then
  561. {
  562. _this = createVehicle ["US_WarfareBUAVterminal_Base_EP1", [13145.781, 10700.643, -6.4849854e-005], [], 0, "CAN_COLLIDE"];
  563. _vehicle_151 = _this;
  564. _this setDir 59.083744;
  565. _this setPos [13145.781, 10700.643, -6.4849854e-005];
  566. };
  567.  
  568. _vehicle_152 = objNull;
  569. if (true) then
  570. {
  571. _this = createVehicle ["US_WarfareBVehicleServicePoint_Base_EP1", [13176.707, 10708.168, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  572. _vehicle_152 = _this;
  573. _this setDir 173.03688;
  574. _this setPos [13176.707, 10708.168, -7.6293945e-006];
  575. };
  576.  
  577. _vehicle_158 = objNull;
  578. if (true) then
  579. {
  580. _this = createVehicle ["US_WarfareBBarracks_Base_EP1", [13166.039, 10672.976, 9.5367432e-007], [], 0, "CAN_COLLIDE"];
  581. _vehicle_158 = _this;
  582. _this setPos [13166.039, 10672.976, 9.5367432e-007];
  583. };
  584.  
  585. _vehicle_159 = objNull;
  586. if (true) then
  587. {
  588. _this = createVehicle ["US_WarfareBFieldhHospital_Base_EP1", [13148.688, 10669.078, 2.0503998e-005], [], 0, "CAN_COLLIDE"];
  589. _vehicle_159 = _this;
  590. _this setDir 274.15363;
  591. _this setPos [13148.688, 10669.078, 2.0503998e-005];
  592. };
  593.  
  594. _vehicle_161 = objNull;
  595. if (true) then
  596. {
  597. _this = createVehicle ["Land_A_Castle_Wall1_20", [13125.366, 10659.488, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
  598. _vehicle_161 = _this;
  599. _this setDir 237.39485;
  600. _this setPos [13125.366, 10659.488, 2.8610229e-006];
  601. };
  602.  
  603. _vehicle_162 = objNull;
  604. if (true) then
  605. {
  606. _this = createVehicle ["Land_A_Castle_Wall1_20", [13139.725, 10645.72, 1.8596649e-005], [], 0, "CAN_COLLIDE"];
  607. _vehicle_162 = _this;
  608. _this setDir 209.73174;
  609. _this setPos [13139.725, 10645.72, 1.8596649e-005];
  610. };
  611.  
  612. _vehicle_163 = objNull;
  613. if (true) then
  614. {
  615. _this = createVehicle ["Land_A_Castle_Wall1_20", [13154.852, 10632.825, 5.4359436e-005], [], 0, "CAN_COLLIDE"];
  616. _vehicle_163 = _this;
  617. _this setDir 231.52574;
  618. _this setPos [13154.852, 10632.825, 5.4359436e-005];
  619. };
  620.  
  621. _vehicle_164 = objNull;
  622. if (true) then
  623. {
  624. _this = createVehicle ["Land_A_Castle_Wall1_20", [13157.165, 10614.85, 7.5340271e-005], [], 0, "CAN_COLLIDE"];
  625. _vehicle_164 = _this;
  626. _this setDir 293.65128;
  627. _this setPos [13157.165, 10614.85, 7.5340271e-005];
  628. };
  629.  
  630. _vehicle_165 = objNull;
  631. if (true) then
  632. {
  633. _this = createVehicle ["Land_A_Castle_Wall1_20", [13148.487, 10595.905, 3.194809e-005], [], 0, "CAN_COLLIDE"];
  634. _vehicle_165 = _this;
  635. _this setDir -64.295105;
  636. _this setPos [13148.487, 10595.905, 3.194809e-005];
  637. };
  638.  
  639. _vehicle_166 = objNull;
  640. if (true) then
  641. {
  642. _this = createVehicle ["Land_A_Castle_Wall1_20", [13153.362, 10584.616, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
  643. _vehicle_166 = _this;
  644. _this setDir -159.53665;
  645. _this setPos [13153.362, 10584.616, -5.7220459e-006];
  646. };
  647.  
  648. _vehicle_167 = objNull;
  649. if (true) then
  650. {
  651. _this = createVehicle ["Land_A_Castle_Gate", [13169.188, 10574.945], [], 0, "CAN_COLLIDE"];
  652. _vehicle_167 = _this;
  653. _this setDir 20.157755;
  654. _this setPos [13169.188, 10574.945];
  655. };
  656.  
  657. _vehicle_169 = objNull;
  658. if (true) then
  659. {
  660. _this = createVehicle ["Land_A_Castle_Wall1_20", [13191.238, 10574.525, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
  661. _vehicle_169 = _this;
  662. _this setDir 199.49042;
  663. _this setPos [13191.238, 10574.525, 5.7220459e-006];
  664. };
  665.  
  666. _vehicle_170 = objNull;
  667. if (true) then
  668. {
  669. _this = createVehicle ["Land_A_Castle_Wall1_20", [13208.32, 10569.066, -3.9100647e-005], [], 0, "CAN_COLLIDE"];
  670. _vehicle_170 = _this;
  671. _this setDir -163.39243;
  672. _this setPos [13208.32, 10569.066, -3.9100647e-005];
  673. };
  674.  
  675. _vehicle_171 = objNull;
  676. if (true) then
  677. {
  678. _this = createVehicle ["Land_A_Castle_Wall1_20", [13227.498, 10564.376, -0.76758164], [], 0, "CAN_COLLIDE"];
  679. _vehicle_171 = _this;
  680. _this setDir 191.66753;
  681. _this setPos [13227.498, 10564.376, -0.76758164];
  682. };
  683.  
  684. _vehicle_172 = objNull;
  685. if (true) then
  686. {
  687. _this = createVehicle ["Land_A_Castle_Wall1_20", [13247.145, 10560.598, -2.9668899], [], 0, "CAN_COLLIDE"];
  688. _vehicle_172 = _this;
  689. _this setDir 190.43416;
  690. _this setPos [13247.145, 10560.598, -2.9668899];
  691. };
  692.  
  693. _vehicle_173 = objNull;
  694. if (true) then
  695. {
  696. _this = createVehicle ["Land_A_Castle_Wall1_20", [13265.601, 10558.032, -7.5383406], [], 0, "CAN_COLLIDE"];
  697. _vehicle_173 = _this;
  698. _this setDir 182.07089;
  699. _this setPos [13265.601, 10558.032, -7.5383406];
  700. };
  701.  
  702. _vehicle_174 = objNull;
  703. if (true) then
  704. {
  705. _this = createVehicle ["C130J_wreck_EP1", [13185.117, 10520.704, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  706. _vehicle_174 = _this;
  707. _this setDir -14.080551;
  708. _this setPos [13185.117, 10520.704, 3.8146973e-005];
  709. };
  710.  
  711. _vehicle_176 = objNull;
  712. if (true) then
  713. {
  714. _this = createVehicle ["hiluxWreck", [13161.185, 10567.554, -3.528595e-005], [], 0, "CAN_COLLIDE"];
  715. _vehicle_176 = _this;
  716. _this setDir 58.2029;
  717. _this setPos [13161.185, 10567.554, -3.528595e-005];
  718. };
  719.  
  720. _vehicle_181 = objNull;
  721. if (true) then
  722. {
  723. _this = createVehicle ["Land_fort_bagfence_long", [13170.032, 10583.405, 0.00012350082], [], 0, "CAN_COLLIDE"];
  724. _vehicle_181 = _this;
  725. _this setDir -69.47509;
  726. _this setPos [13170.032, 10583.405, 0.00012350082];
  727. };
  728.  
  729. _vehicle_182 = objNull;
  730. if (true) then
  731. {
  732. _this = createVehicle ["Land_fort_bagfence_long", [13171.04, 10586.018, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
  733. _vehicle_182 = _this;
  734. _this setDir -66.417;
  735. _this setPos [13171.04, 10586.018, -4.7683716e-006];
  736. };
  737.  
  738. _vehicle_183 = objNull;
  739. if (true) then
  740. {
  741. _this = createVehicle ["Land_fort_bagfence_long", [13175.681, 10581.154, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
  742. _vehicle_183 = _this;
  743. _this setDir -68.810059;
  744. _this setPos [13175.681, 10581.154, 2.8610229e-006];
  745. };
  746.  
  747. _vehicle_184 = objNull;
  748. if (true) then
  749. {
  750. _this = createVehicle ["Land_fort_bagfence_long", [13176.879, 10583.865, -0.00012588501], [], 0, "CAN_COLLIDE"];
  751. _vehicle_184 = _this;
  752. _this setDir -64.403008;
  753. _this setPos [13176.879, 10583.865, -0.00012588501];
  754. };
  755.  
  756. _vehicle_187 = objNull;
  757. if (true) then
  758. {
  759. _this = createVehicle ["CinderWallDoor_DZ", [13168.141, 10569.893, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  760. _vehicle_187 = _this;
  761. _this setDir 380.47641;
  762. _this setPos [13168.141, 10569.893, 2.2888184e-005];
  763. };
  764.  
  765. _vehicle_189 = objNull;
  766. if (true) then
  767. {
  768. _this = createVehicle ["CinderWall_DZ", [13168.118, 10569.946, 3.2543952], [], 0, "CAN_COLLIDE"];
  769. _vehicle_189 = _this;
  770. _this setDir 20.063551;
  771. _this setPos [13168.118, 10569.946, 3.2543952];
  772. };
  773.  
  774. _vehicle_196 = objNull;
  775. if (true) then
  776. {
  777. _this = createVehicle ["Land_HBarrier_large", [13172.843, 10596.955, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  778. _vehicle_196 = _this;
  779. _this setDir 30.461687;
  780. _this setPos [13172.843, 10596.955, -9.5367432e-007];
  781. };
  782.  
  783. _vehicle_197 = objNull;
  784. if (true) then
  785. {
  786. _this = createVehicle ["Land_HBarrier_large", [13183.961, 10592.367, -4.2915344e-005], [], 0, "CAN_COLLIDE"];
  787. _vehicle_197 = _this;
  788. _this setDir 21.141195;
  789. _this setPos [13183.961, 10592.367, -4.2915344e-005];
  790. };
  791.  
  792. _vehicle_198 = objNull;
  793. if (true) then
  794. {
  795. _this = createVehicle ["Land_HBarrier_large", [13184.943, 10586.727, 0.20459986], [], 0, "CAN_COLLIDE"];
  796. _vehicle_198 = _this;
  797. _this setDir -63.33511;
  798. _this setPos [13184.943, 10586.727, 0.20459986];
  799. };
  800.  
  801. _vehicle_199 = objNull;
  802. if (true) then
  803. {
  804. _this = createVehicle ["Land_HBarrier_large", [13167.482, 10593.85, -0.0085818954], [], 0, "CAN_COLLIDE"];
  805. _vehicle_199 = _this;
  806. _this setDir -58.667652;
  807. _this setPos [13167.482, 10593.85, -0.0085818954];
  808. };
  809.  
  810. _vehicle_200 = objNull;
  811. if (true) then
  812. {
  813. _this = createVehicle ["Hedgehog_DZ", [13179.387, 10592.325, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
  814. _vehicle_200 = _this;
  815. _this setPos [13179.387, 10592.325, 1.4305115e-006];
  816. };
  817.  
  818. _vehicle_201 = objNull;
  819. if (true) then
  820. {
  821. _this = createVehicle ["Hedgehog_DZ", [13177.013, 10591.327, -9.059906e-006], [], 0, "CAN_COLLIDE"];
  822. _vehicle_201 = _this;
  823. _this setPos [13177.013, 10591.327, -9.059906e-006];
  824. };
  825.  
  826. _vehicle_202 = objNull;
  827. if (true) then
  828. {
  829. _this = createVehicle ["Hedgehog_DZ", [13175.931, 10593.593, -4.1007996e-005], [], 0, "CAN_COLLIDE"];
  830. _vehicle_202 = _this;
  831. _this setPos [13175.931, 10593.593, -4.1007996e-005];
  832. };
  833.  
  834. _vehicle_203 = objNull;
  835. if (true) then
  836. {
  837. _this = createVehicle ["EntranceGate_EP1", [13178.123, 10594.668, 2.2411346e-005], [], 0, "CAN_COLLIDE"];
  838. _vehicle_203 = _this;
  839. _this setDir 22.740034;
  840. _this setPos [13178.123, 10594.668, 2.2411346e-005];
  841. };
  842.  
  843. _vehicle_205 = objNull;
  844. if (true) then
  845. {
  846. _this = createVehicle ["MAP_Ind_IlluminantTower", [12139.726, 12608.545, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  847. _vehicle_205 = _this;
  848. _this setDir 17.949316;
  849. _this setPos [12139.726, 12608.545, -3.0517578e-005];
  850. };
  851.  
  852. _vehicle_206 = objNull;
  853. if (true) then
  854. {
  855. _this = createVehicle ["MAP_Mil_Barracks_i", [12134.13, 12618.083, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  856. _vehicle_206 = _this;
  857. _this setDir -67.325157;
  858. _this setPos [12134.13, 12618.083, 1.5258789e-005];
  859. };
  860.  
  861. _vehicle_207 = objNull;
  862. if (true) then
  863. {
  864. _this = createVehicle ["MAP_Mil_Barracks_i", [12126.129, 12621.853, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  865. _vehicle_207 = _this;
  866. _this setDir -65.62896;
  867. _this setPos [12126.129, 12621.853, -4.5776367e-005];
  868. };
  869.  
  870. _vehicle_208 = objNull;
  871. if (true) then
  872. {
  873. _this = createVehicle ["MAP_Mil_Barracks_i", [12117.915, 12626.298, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  874. _vehicle_208 = _this;
  875. _this setDir -62.536396;
  876. _this setPos [12117.915, 12626.298, -1.5258789e-005];
  877. };
  878.  
  879. _vehicle_209 = objNull;
  880. if (true) then
  881. {
  882. _this = createVehicle ["MAP_Mil_Barracks_i", [12109.897, 12630.914], [], 0, "CAN_COLLIDE"];
  883. _vehicle_209 = _this;
  884. _this setDir -60.56451;
  885. _this setPos [12109.897, 12630.914];
  886. };
  887.  
  888. _vehicle_212 = objNull;
  889. if (true) then
  890. {
  891. _this = createVehicle ["MAP_Mil_ControlTower_dam", [11962.683, 12710.656, -0.021580895], [], 0, "CAN_COLLIDE"];
  892. _vehicle_212 = _this;
  893. _this setDir 63.632923;
  894. _this setPos [11962.683, 12710.656, -0.021580895];
  895. };
  896.  
  897. _vehicle_213 = objNull;
  898. if (true) then
  899. {
  900. _this = createVehicle ["MAP_Camo_Box", [11988.209, 12668.014, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  901. _vehicle_213 = _this;
  902. _this setDir -28.927134;
  903. _this setPos [11988.209, 12668.014, 1.5258789e-005];
  904. };
  905.  
  906. _vehicle_214 = objNull;
  907. if (true) then
  908. {
  909. _this = createVehicle ["MAP_Mil_Barracks_i", [12037.08, 12644.494, -0.0001373291], [], 0, "CAN_COLLIDE"];
  910. _vehicle_214 = _this;
  911. _this setDir -69.808868;
  912. _this setPos [12037.08, 12644.494, -0.0001373291];
  913. };
  914.  
  915. _vehicle_216 = objNull;
  916. if (true) then
  917. {
  918. _this = createVehicle ["MAP_Mil_Mil_Guardhouse", [12087.086, 12637.155, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  919. _vehicle_216 = _this;
  920. _this setDir 76.477432;
  921. _this setPos [12087.086, 12637.155, 1.5258789e-005];
  922. };
  923.  
  924. _vehicle_217 = objNull;
  925. if (true) then
  926. {
  927. _this = createVehicle ["MAP_Mil_House", [11935.47, 12701.439, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  928. _vehicle_217 = _this;
  929. _this setDir -27.519756;
  930. _this setPos [11935.47, 12701.439, 1.5258789e-005];
  931. };
  932.  
  933. _vehicle_218 = objNull;
  934. if (true) then
  935. {
  936. _this = createVehicle ["MAP_Mil_Barracks_i", [11969.577, 12690.383, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  937. _vehicle_218 = _this;
  938. _this setDir 60.612545;
  939. _this setPos [11969.577, 12690.383, 1.5258789e-005];
  940. };
  941.  
  942. _vehicle_219 = objNull;
  943. if (true) then
  944. {
  945. _this = createVehicle ["MAP_Mil_Barracks_i", [11961.106, 12685.924, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  946. _vehicle_219 = _this;
  947. _this setDir 60.21949;
  948. _this setPos [11961.106, 12685.924, 1.5258789e-005];
  949. };
  950.  
  951. _vehicle_221 = objNull;
  952. if (true) then
  953. {
  954. _this = createVehicle ["MAP_SS_hangar", [11872.36, 12659.16, 0.31745726], [], 0, "CAN_COLLIDE"];
  955. _vehicle_221 = _this;
  956. _this setDir 127.66856;
  957. _this setPos [11872.36, 12659.16, 0.31745726];
  958. };
  959.  
  960. _vehicle_222 = objNull;
  961. if (true) then
  962. {
  963. _this = createVehicle ["MAP_SS_hangar", [11891.356, 12689.558, 0.053437617], [], 0, "CAN_COLLIDE"];
  964. _vehicle_222 = _this;
  965. _this setDir 117.92786;
  966. _this setPos [11891.356, 12689.558, 0.053437617];
  967. };
  968.  
  969. _vehicle_223 = objNull;
  970. if (true) then
  971. {
  972. _this = createVehicle ["Land_A_BuildingWIP", [11853.628, 12617.438, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  973. _vehicle_223 = _this;
  974. _this setDir -51.22971;
  975. _this setPos [11853.628, 12617.438, -1.5258789e-005];
  976. };
  977.  
  978. _vehicle_224 = objNull;
  979. if (true) then
  980. {
  981. _this = createVehicle ["Land_A_BuildingWIP", [11805.155, 12585.98, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  982. _vehicle_224 = _this;
  983. _this setDir 35.709465;
  984. _this setPos [11805.155, 12585.98, -3.0517578e-005];
  985. };
  986.  
  987. _vehicle_226 = objNull;
  988. if (true) then
  989. {
  990. _this = createVehicle ["Land_A_FuelStation_Shed", [11826.487, 12633.68], [], 0, "CAN_COLLIDE"];
  991. _vehicle_226 = _this;
  992. _this setDir -50.478321;
  993. _this setPos [11826.487, 12633.68];
  994. };
  995.  
  996. _vehicle_227 = objNull;
  997. if (true) then
  998. {
  999. _this = createVehicle ["Land_A_Hospital", [11770.52, 12612.084, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  1000. _vehicle_227 = _this;
  1001. _this setDir -143.98288;
  1002. _this setPos [11770.52, 12612.084, -4.5776367e-005];
  1003. };
  1004.  
  1005. _vehicle_230 = objNull;
  1006. if (true) then
  1007. {
  1008. _this = createVehicle ["Land_a_stationhouse", [12062.621, 12763.987, 0.094497897], [], 0, "CAN_COLLIDE"];
  1009. _vehicle_230 = _this;
  1010. _this setDir 20.406681;
  1011. _this setPos [12062.621, 12763.987, 0.094497897];
  1012. };
  1013.  
  1014. _vehicle_231 = objNull;
  1015. if (true) then
  1016. {
  1017. _this = createVehicle ["MAP_Mil_Barracks_i", [12033.306, 12775.671, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1018. _vehicle_231 = _this;
  1019. _this setDir 110.63245;
  1020. _this setPos [12033.306, 12775.671, -1.5258789e-005];
  1021. };
  1022.  
  1023. _vehicle_232 = objNull;
  1024. if (true) then
  1025. {
  1026. _this = createVehicle ["MAP_Mil_Barracks_i", [12024.201, 12778.606, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1027. _vehicle_232 = _this;
  1028. _this setDir 108.64277;
  1029. _this setPos [12024.201, 12778.606, 3.0517578e-005];
  1030. };
  1031.  
  1032. _vehicle_233 = objNull;
  1033. if (true) then
  1034. {
  1035. _this = createVehicle ["MAP_Mil_Barracks_i", [12015.08, 12781.359, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1036. _vehicle_233 = _this;
  1037. _this setDir 108.34778;
  1038. _this setPos [12015.08, 12781.359, 6.1035156e-005];
  1039. };
  1040.  
  1041. _vehicle_234 = objNull;
  1042. if (true) then
  1043. {
  1044. _this = createVehicle ["MAP_Mil_Barracks_i", [12006.138, 12784.192], [], 0, "CAN_COLLIDE"];
  1045. _vehicle_234 = _this;
  1046. _this setDir 106.29672;
  1047. _this setPos [12006.138, 12784.192];
  1048. };
  1049.  
  1050. _vehicle_235 = objNull;
  1051. if (true) then
  1052. {
  1053. _this = createVehicle ["MAP_SS_hangar", [11776.03, 12720.706, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  1054. _vehicle_235 = _this;
  1055. _this setDir -50.701672;
  1056. _this setPos [11776.03, 12720.706, -4.5776367e-005];
  1057. };
  1058.  
  1059. _vehicle_236 = objNull;
  1060. if (true) then
  1061. {
  1062. _this = createVehicle ["MAP_SS_hangar", [11796.405, 12744.698, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1063. _vehicle_236 = _this;
  1064. _this setDir -48.837662;
  1065. _this setPos [11796.405, 12744.698, 1.5258789e-005];
  1066. };
  1067.  
  1068. _vehicle_237 = objNull;
  1069. if (true) then
  1070. {
  1071. _this = createVehicle ["MAP_Mil_ControlTower", [11774.173, 12686.391, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1072. _vehicle_237 = _this;
  1073. _this setDir -54.700592;
  1074. _this setPos [11774.173, 12686.391, 3.0517578e-005];
  1075. };
  1076.  
  1077. _vehicle_238 = objNull;
  1078. if (true) then
  1079. {
  1080. _this = createVehicle ["MAP_Mil_Barracks_i", [11748.519, 12642.083, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  1081. _vehicle_238 = _this;
  1082. _this setPos [11748.519, 12642.083, -4.5776367e-005];
  1083. };
  1084.  
  1085. _vehicle_239 = objNull;
  1086. if (true) then
  1087. {
  1088. _this = createVehicle ["MAP_Mil_Barracks_i", [11749.171, 12651.539, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1089. _vehicle_239 = _this;
  1090. _this setPos [11749.171, 12651.539, -3.0517578e-005];
  1091. };
  1092.  
  1093. _vehicle_240 = objNull;
  1094. if (true) then
  1095. {
  1096. _this = createVehicle ["MAP_Mil_Barracks_i", [11749.886, 12661.326, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1097. _vehicle_240 = _this;
  1098. _this setPos [11749.886, 12661.326, -1.5258789e-005];
  1099. };
  1100.  
  1101. _vehicle_241 = objNull;
  1102. if (true) then
  1103. {
  1104. _this = createVehicle ["MAP_Mil_Barracks_i", [11952.793, 12679.092, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1105. _vehicle_241 = _this;
  1106. _this setDir 57.98941;
  1107. _this setPos [11952.793, 12679.092, 6.1035156e-005];
  1108. };
  1109.  
  1110. _vehicle_243 = objNull;
  1111. if (true) then
  1112. {
  1113. _this = createVehicle ["MAP_Mil_Barracks_i", [11389.729, 11382.747, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1114. _vehicle_243 = _this;
  1115. _this setDir -56.634987;
  1116. _this setPos [11389.729, 11382.747, 0.00012207031];
  1117. };
  1118.  
  1119. _vehicle_244 = objNull;
  1120. if (true) then
  1121. {
  1122. _this = createVehicle ["MAP_Mil_Barracks_i", [11404.543, 11404.568], [], 0, "CAN_COLLIDE"];
  1123. _vehicle_244 = _this;
  1124. _this setDir 127.56052;
  1125. _this setPos [11404.543, 11404.568];
  1126. };
  1127.  
  1128. _vehicle_246 = objNull;
  1129. if (true) then
  1130. {
  1131. _this = createVehicle ["MAP_Camo_Box", [11391.378, 11395.822, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1132. _vehicle_246 = _this;
  1133. _this setDir 36.83202;
  1134. _this setPos [11391.378, 11395.822, -6.1035156e-005];
  1135. };
  1136.  
  1137. };
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