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  1. 21:47:25: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
  2. 21:47:25: -------------------------------
  3. 21:47:25: CPU Name: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
  4. 21:47:25: CPU Speed: 3402MHz
  5. 21:47:25: Physical Memory: 4095MB Total, 4095MB Free
  6. 21:47:25: stepping id: 4, model 62, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
  7. 21:47:25: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 21:47:25: monitor 2: pos={1920, -26}, size={1920, 1080}
  9. 21:47:25: Windows Version: 6.1 Build 7601 (revision 18933)
  10. 21:47:25: Aero is Disabled
  11. 21:47:25: -------------------------------
  12. 21:47:25: OBS Modules:
  13. 21:47:25: Base Address Module
  14. 21:47:25: 001F0000 OBS.exe
  15. 21:47:25: 50B00000 OBSApi.dll
  16. 21:47:25: 54E70000 DShowPlugin.dll
  17. 21:47:25: 55490000 GraphicsCapture.dll
  18. 21:47:25: 54410000 NoiseGate.dll
  19. 21:47:25: 5AF00000 PSVPlugin.dll
  20. 21:47:25: 54AF0000 scenesw.dll
  21. 21:47:25: ------------------------------------------
  22. 21:47:25: Adapter 1
  23. 21:47:25: Video Adapter: NVIDIA GeForce GTX 970
  24. 21:47:25: Video Adapter Dedicated Video Memory: 3221225472
  25. 21:47:25: Video Adapter Shared System Memory: 1073676288
  26. 21:47:25: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 21:47:25: Video Adapter Output 2: pos={1920, -26}, size={1920, 1080}, attached=true
  28. 21:47:25: ------------------------------------------
  29. 21:47:25: Adapter 2
  30. 21:47:25: Video Adapter: NVIDIA GeForce GTX 970
  31. 21:47:25: Video Adapter Dedicated Video Memory: 3221225472
  32. 21:47:25: Video Adapter Shared System Memory: 1073676288
  33. 21:47:25: =====Stream Start: 2015-08-20, 21:47:25===============================================
  34. 21:47:25: Multithreaded optimizations: On
  35. 21:47:25: Base resolution: 1920x1080
  36. 21:47:25: Output resolution: 1920x1080
  37. 21:47:25: ------------------------------------------
  38. 21:47:25: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  39. 21:47:25: ------------------------------------------
  40. 21:47:25: Audio Format: 48000 Hz
  41. 21:47:25: ------------------------------------------
  42. 21:47:25: Audio Channels: 2 Ch
  43. 21:47:25: Playback device {0.0.0.00000000}.{349d05d6-086d-4d0a-bb92-3f49d7fbaf60}
  44. 21:47:25: ------------------------------------------
  45. 21:47:25: Using desktop audio input: Speakers (Realtek High Definition Audio)
  46. 21:47:25: Global Audio time adjust: 0
  47. 21:47:25: ------------------------------------------
  48. 21:47:25: Using auxilary audio input: Desktop Microphone (10- HD-3000 - Microsoft LifeCam.)
  49. 21:47:25: Mic time offset: 0
  50. 21:47:25: ------------------------------------------
  51. 21:47:25: Audio Encoding: AAC
  52. 21:47:25: bitrate: 128
  53. 21:47:25: Using graphics capture
  54. 21:47:25: Trying to hook process: RocketLeague.exe
  55. 21:47:26: Scene buffering time set to 700
  56. 21:47:26: Using custom x264 settings: "crf=20"
  57. 21:47:26: x264: VBV maxrate specified, but no bufsize, ignored
  58. 21:47:26: ------------------------------------------
  59. 21:47:26: Video Encoding: x264
  60. 21:47:26: fps: 60
  61. 21:47:26: width: 1920, height: 1080
  62. 21:47:26: preset: veryfast
  63. 21:47:26: profile: high
  64. 21:47:26: keyint: 250
  65. 21:47:26: CBR: no
  66. 21:47:26: CFR: no
  67. 21:47:26: max bitrate: 1000
  68. 21:47:26: buffer size: 0
  69. 21:47:26: quality: 12
  70. 21:47:26: ------------------------------------------
  71. 21:47:26: SharedTexCapture hooked
  72. 21:47:32: GraphicsCaptureSource::NewCapture: eliminating old capture
  73. 21:47:32: SharedTexCapture hooked
  74. 21:47:48: FlushBufferedVideo: Flushing 18 packets over 284 ms
  75. 21:47:48: Total frames encoded: 1304, total frames duplicated: 8 (0.61%)
  76. 21:47:48: Total frames rendered: 1332, number of late frames: 1 (0.08%) (it's okay for some frames to be late)
  77. 21:47:48:
  78. 21:47:48: Profiler time results:
  79. 21:47:48:
  80. 21:47:48: ==============================================================
  81. 21:47:48: video thread frame - [100%] [avg time: 0.53 ms] [children: 15.1%] [unaccounted: 84.9%]
  82. 21:47:48: | scene->Preprocess - [0.189%] [avg time: 0.001 ms]
  83. 21:47:48: | GPU download and conversion - [14.9%] [avg time: 0.079 ms] [children: 13%] [unaccounted: 1.89%]
  84. 21:47:48: | | flush - [11.5%] [avg time: 0.061 ms]
  85. 21:47:48: | | CopyResource - [0.943%] [avg time: 0.005 ms]
  86. 21:47:48: | | conversion to 4:2:0 - [0.566%] [avg time: 0.003 ms]
  87. 21:47:48: Convert444Threads - [100%] [avg time: 0.421 ms] [children: 98.8%] [unaccounted: 1.19%]
  88. 21:47:48: | Convert444toNV12 - [98.8%] [avg time: 0.416 ms]
  89. 21:47:48: encoder thread frame - [100%] [avg time: 1.541 ms] [children: 0.13%] [unaccounted: 99.9%]
  90. 21:47:48: | sending stuff out - [0.13%] [avg time: 0.002 ms]
  91. 21:47:48: ==============================================================
  92. 21:47:48:
  93. 21:47:48:
  94. 21:47:48: Profiler CPU results:
  95. 21:47:48:
  96. 21:47:48: ==============================================================
  97. 21:47:48: video thread frame - [cpu time: avg 0.046 ms, total 62.4 ms] [avg calls per frame: 1]
  98. 21:47:48: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 21:47:48: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 21:47:48: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 21:47:48: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 21:47:48: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 21:47:48: Convert444Threads - [cpu time: avg 0.027 ms, total 140.4 ms] [avg calls per frame: 4]
  104. 21:47:48: | Convert444toNV12 - [cpu time: avg 0.027 ms, total 140.4 ms] [avg calls per frame: 4]
  105. 21:47:48: encoder thread frame - [cpu time: avg 1.043 ms, total 1341.61 ms] [avg calls per frame: 1]
  106. 21:47:48: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  107. 21:47:48: ==============================================================
  108. 21:47:48:
  109. 21:47:48: =====Stream End: 2015-08-20, 21:47:48=================================================
  110. 21:50:27: =====Stream Start: 2015-08-20, 21:50:27===============================================
  111. 21:50:27: Multithreaded optimizations: On
  112. 21:50:27: Base resolution: 1920x1080
  113. 21:50:27: Output resolution: 1920x1080
  114. 21:50:27: ------------------------------------------
  115. 21:50:27: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  116. 21:50:27: ------------------------------------------
  117. 21:50:27: Audio Format: 48000 Hz
  118. 21:50:27: ------------------------------------------
  119. 21:50:27: Audio Channels: 2 Ch
  120. 21:50:27: Playback device {0.0.0.00000000}.{349d05d6-086d-4d0a-bb92-3f49d7fbaf60}
  121. 21:50:27: ------------------------------------------
  122. 21:50:27: Using desktop audio input: Speakers (Realtek High Definition Audio)
  123. 21:50:27: Global Audio time adjust: 0
  124. 21:50:27: ------------------------------------------
  125. 21:50:27: Using auxilary audio input: Desktop Microphone (10- HD-3000 - Microsoft LifeCam.)
  126. 21:50:27: Mic time offset: 0
  127. 21:50:27: ------------------------------------------
  128. 21:50:27: Audio Encoding: AAC
  129. 21:50:27: bitrate: 128
  130. 21:50:27: Using graphics capture
  131. 21:50:27: Trying to hook process: RocketLeague.exe
  132. 21:50:27: Scene buffering time set to 700
  133. 21:50:27: Using custom x264 settings: "crf=20"
  134. 21:50:27: x264: VBV maxrate specified, but no bufsize, ignored
  135. 21:50:27: ------------------------------------------
  136. 21:50:27: Video Encoding: x264
  137. 21:50:27: fps: 60
  138. 21:50:27: width: 1920, height: 1080
  139. 21:50:27: preset: veryfast
  140. 21:50:27: profile: high
  141. 21:50:27: keyint: 250
  142. 21:50:27: CBR: no
  143. 21:50:27: CFR: no
  144. 21:50:27: max bitrate: 1000
  145. 21:50:27: buffer size: 0
  146. 21:50:27: quality: 12
  147. 21:50:27: ------------------------------------------
  148. 21:50:27: SharedTexCapture hooked
  149. 22:06:13: GraphicsCaptureSource::NewCapture: eliminating old capture
  150. 22:06:13: SharedTexCapture hooked
  151. 22:06:23: GraphicsCaptureSource::NewCapture: eliminating old capture
  152. 22:06:23: SharedTexCapture hooked
  153. 22:46:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  154. 22:46:26: SharedTexCapture hooked
  155. 22:46:32: GraphicsCaptureSource::NewCapture: eliminating old capture
  156. 22:46:32: SharedTexCapture hooked
  157. 22:46:38: GraphicsCaptureSource::NewCapture: eliminating old capture
  158. 22:46:38: SharedTexCapture hooked
  159. 23:26:26: FlushBufferedVideo: Flushing 18 packets over 283 ms
  160. 23:26:26: Total frames encoded: 345477, total frames duplicated: 108 (0.03%)
  161. 23:26:26: Total frames rendered: 345487, number of late frames: 6 (0.00%) (it's okay for some frames to be late)
  162. 23:26:26:
  163. 23:26:26: Profiler time results:
  164. 23:26:26:
  165. 23:26:26: ==============================================================
  166. 23:26:26: video thread frame - [100%] [avg time: 0.502 ms] [children: 28.7%] [unaccounted: 71.3%]
  167. 23:26:26: | scene->Preprocess - [0.199%] [avg time: 0.001 ms]
  168. 23:26:26: | GPU download and conversion - [28.5%] [avg time: 0.143 ms] [children: 26.3%] [unaccounted: 2.19%]
  169. 23:26:26: | | flush - [24.3%] [avg time: 0.122 ms]
  170. 23:26:26: | | CopyResource - [1.2%] [avg time: 0.006 ms]
  171. 23:26:26: | | conversion to 4:2:0 - [0.797%] [avg time: 0.004 ms]
  172. 23:26:26: Convert444Threads - [100%] [avg time: 0.411 ms] [children: 98.5%] [unaccounted: 1.46%]
  173. 23:26:26: | Convert444toNV12 - [98.5%] [avg time: 0.405 ms]
  174. 23:26:26: encoder thread frame - [100%] [avg time: 1.999 ms] [children: 8.15%] [unaccounted: 91.8%]
  175. 23:26:26: | sending stuff out - [8.15%] [avg time: 0.163 ms]
  176. 23:26:26: ==============================================================
  177. 23:26:26:
  178. 23:26:26:
  179. 23:26:26: Profiler CPU results:
  180. 23:26:26:
  181. 23:26:26: ==============================================================
  182. 23:26:26: video thread frame - [cpu time: avg 0.046 ms, total 15974.5 ms] [avg calls per frame: 1]
  183. 23:26:26: | scene->Preprocess - [cpu time: avg 0 ms, total 78.002 ms] [avg calls per frame: 1]
  184. 23:26:26: | GPU download and conversion - [cpu time: avg 0.013 ms, total 4633.23 ms] [avg calls per frame: 1]
  185. 23:26:26: | | flush - [cpu time: avg 0.011 ms, total 3931.22 ms] [avg calls per frame: 1]
  186. 23:26:26: | | CopyResource - [cpu time: avg 0 ms, total 249.601 ms] [avg calls per frame: 1]
  187. 23:26:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 202.801 ms] [avg calls per frame: 1]
  188. 23:26:26: Convert444Threads - [cpu time: avg 0.101 ms, total 139558 ms] [avg calls per frame: 4]
  189. 23:26:26: | Convert444toNV12 - [cpu time: avg 0.099 ms, total 138108 ms] [avg calls per frame: 4]
  190. 23:26:26: encoder thread frame - [cpu time: avg 1.334 ms, total 460874 ms] [avg calls per frame: 1]
  191. 23:26:26: | sending stuff out - [cpu time: avg 0.028 ms, total 9765.66 ms] [avg calls per frame: 1]
  192. 23:26:26: ==============================================================
  193. 23:26:26:
  194. 23:26:26: =====Stream End: 2015-08-20, 23:26:26=================================================
  195. 01:17:16: Terminating 0x39bc
  196.  
  197.  
  198. Last game capture log:
  199. 2015-08-20, 21:47:26: we're booting up:
  200. 21:47:26: CaptureThread: attached to process RocketLeague.exe
  201. 21:47:26: D3D9 Present
  202. 21:47:26: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  203. 21:47:26: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  204. 21:47:26: DXGI Present
  205. 21:47:26: D3D9EndScene called
  206. 21:47:26: D3DPRESENT_PARAMETERS {
  207. 21:47:26: BackBufferWidth: 1920
  208. 21:47:26: BackBufferHeight: 1080
  209. 21:47:26: BackBufferFormat: D3DFMT_A8R8G8B8
  210. 21:47:26: BackBufferCount: 1
  211. 21:47:26: MultiSampleType: D3DMULTISAMPLE_NONE
  212. 21:47:26: MultiSampleQuality: 0
  213. 21:47:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  214. 21:47:26: hDeviceWindow: 1055250
  215. 21:47:26: Windowed: false
  216. 21:47:26: EnableAutoDepthStencil: false
  217. 21:47:26: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  218. 21:47:26: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  219. 21:47:26: FullScreen_RefreshRateInHz: 144
  220. 21:47:26: PresentationInterval: 1
  221. 21:47:26: };
  222. 21:47:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  223. 21:47:26: (half life scientist) everything.. seems to be in order
  224. 21:47:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  225. 21:47:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  226. 21:47:26: successfully set up d3d9 hooks
  227. 21:47:26: D3D9Present called
  228. 21:47:26: DoD3D9GPUHook: success
  229. 21:47:26: D3DSURFACE_DESC {
  230. 21:47:26: Format: D3DFMT_A8R8G8B8
  231. 21:47:26: Type: D3DRTYPE_SURFACE
  232. 21:47:26: Usage: D3DUSAGE_RENDERTARGET
  233. 21:47:26: Pool: D3DPOOL_DEFAULT
  234. 21:47:26: MultiSampleType: D3DMULTISAMPLE_NONE
  235. 21:47:26: MultiSampleQuality: 0
  236. 21:47:26: Width: 1920
  237. 21:47:26: Height: 1080
  238. 21:47:26: };
  239. 21:47:26: successfully capturing d3d9 frames via GPU
  240. 21:47:31: D3D9Reset called
  241. 21:47:31: ---------------------- Cleared D3D9 Capture ----------------------
  242. 21:47:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  243. 21:47:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  244. 21:47:32: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  245. 21:47:32: successfully set up d3d9 hooks
  246. 21:47:32: D3D9EndScene called
  247. 21:47:32: D3D9Present called
  248. 21:47:32: DoD3D9GPUHook: success
  249. 21:47:32: D3DSURFACE_DESC {
  250. 21:47:32: Format: D3DFMT_A8R8G8B8
  251. 21:47:32: Type: D3DRTYPE_SURFACE
  252. 21:47:32: Usage: D3DUSAGE_RENDERTARGET
  253. 21:47:32: Pool: D3DPOOL_DEFAULT
  254. 21:47:32: MultiSampleType: D3DMULTISAMPLE_NONE
  255. 21:47:32: MultiSampleQuality: 0
  256. 21:47:32: Width: 1920
  257. 21:47:32: Height: 1080
  258. 21:47:32: };
  259. 21:47:32: successfully capturing d3d9 frames via GPU
  260. 21:47:48: ---------------------- Cleared D3D9 Capture ----------------------
  261. 21:47:48: D3D9EndScene called
  262. 21:47:48: D3D9Present called
  263. 21:47:50: D3D9Reset called
  264. 21:47:50: ---------------------- Cleared D3D9 Capture ----------------------
  265. 21:47:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  266. 21:47:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  267. 21:47:51: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  268. 21:47:51: successfully set up d3d9 hooks
  269. 21:47:51: D3D9EndScene called
  270. 21:47:51: D3D9Present called
  271. 21:50:27: received restart event, capturing
  272. 21:50:27: DoD3D9GPUHook: success
  273. 21:50:27: D3DSURFACE_DESC {
  274. 21:50:27: Format: D3DFMT_A8R8G8B8
  275. 21:50:27: Type: D3DRTYPE_SURFACE
  276. 21:50:27: Usage: D3DUSAGE_RENDERTARGET
  277. 21:50:27: Pool: D3DPOOL_DEFAULT
  278. 21:50:27: MultiSampleType: D3DMULTISAMPLE_NONE
  279. 21:50:27: MultiSampleQuality: 0
  280. 21:50:27: Width: 1920
  281. 21:50:27: Height: 1080
  282. 21:50:27: };
  283. 21:50:27: successfully capturing d3d9 frames via GPU
  284. 22:06:12: D3D9Reset called
  285. 22:06:12: ---------------------- Cleared D3D9 Capture ----------------------
  286. 22:06:13: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  287. 22:06:13: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  288. 22:06:13: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  289. 22:06:13: successfully set up d3d9 hooks
  290. 22:06:13: D3D9EndScene called
  291. 22:06:13: D3D9Present called
  292. 22:06:13: DoD3D9GPUHook: success
  293. 22:06:13: D3DSURFACE_DESC {
  294. 22:06:13: Format: D3DFMT_A8R8G8B8
  295. 22:06:13: Type: D3DRTYPE_SURFACE
  296. 22:06:13: Usage: D3DUSAGE_RENDERTARGET
  297. 22:06:13: Pool: D3DPOOL_DEFAULT
  298. 22:06:13: MultiSampleType: D3DMULTISAMPLE_NONE
  299. 22:06:13: MultiSampleQuality: 0
  300. 22:06:13: Width: 1920
  301. 22:06:13: Height: 1080
  302. 22:06:13: };
  303. 22:06:13: successfully capturing d3d9 frames via GPU
  304. 22:06:22: D3D9Reset called
  305. 22:06:22: ---------------------- Cleared D3D9 Capture ----------------------
  306. 22:06:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  307. 22:06:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  308. 22:06:23: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  309. 22:06:23: successfully set up d3d9 hooks
  310. 22:06:23: D3D9EndScene called
  311. 22:06:23: D3D9Present called
  312. 22:06:23: DoD3D9GPUHook: success
  313. 22:06:23: D3DSURFACE_DESC {
  314. 22:06:23: Format: D3DFMT_A8R8G8B8
  315. 22:06:23: Type: D3DRTYPE_SURFACE
  316. 22:06:23: Usage: D3DUSAGE_RENDERTARGET
  317. 22:06:23: Pool: D3DPOOL_DEFAULT
  318. 22:06:23: MultiSampleType: D3DMULTISAMPLE_NONE
  319. 22:06:23: MultiSampleQuality: 0
  320. 22:06:23: Width: 1920
  321. 22:06:23: Height: 1080
  322. 22:06:23: };
  323. 22:06:23: successfully capturing d3d9 frames via GPU
  324. 22:46:25: D3D9Reset called
  325. 22:46:25: ---------------------- Cleared D3D9 Capture ----------------------
  326. 22:46:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  327. 22:46:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  328. 22:46:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  329. 22:46:25: successfully set up d3d9 hooks
  330. 22:46:26: D3D9EndScene called
  331. 22:46:26: D3D9Present called
  332. 22:46:26: DoD3D9GPUHook: success
  333. 22:46:26: D3DSURFACE_DESC {
  334. 22:46:26: Format: D3DFMT_A8R8G8B8
  335. 22:46:26: Type: D3DRTYPE_SURFACE
  336. 22:46:26: Usage: D3DUSAGE_RENDERTARGET
  337. 22:46:26: Pool: D3DPOOL_DEFAULT
  338. 22:46:26: MultiSampleType: D3DMULTISAMPLE_NONE
  339. 22:46:26: MultiSampleQuality: 0
  340. 22:46:26: Width: 1920
  341. 22:46:26: Height: 1080
  342. 22:46:26: };
  343. 22:46:26: successfully capturing d3d9 frames via GPU
  344. 22:46:30: D3D9Reset called
  345. 22:46:31: ---------------------- Cleared D3D9 Capture ----------------------
  346. 22:46:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  347. 22:46:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  348. 22:46:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  349. 22:46:31: successfully set up d3d9 hooks
  350. 22:46:32: D3D9EndScene called
  351. 22:46:32: D3D9Present called
  352. 22:46:32: DoD3D9GPUHook: success
  353. 22:46:32: D3DSURFACE_DESC {
  354. 22:46:32: Format: D3DFMT_A8R8G8B8
  355. 22:46:32: Type: D3DRTYPE_SURFACE
  356. 22:46:32: Usage: D3DUSAGE_RENDERTARGET
  357. 22:46:32: Pool: D3DPOOL_DEFAULT
  358. 22:46:32: MultiSampleType: D3DMULTISAMPLE_NONE
  359. 22:46:32: MultiSampleQuality: 0
  360. 22:46:32: Width: 1920
  361. 22:46:32: Height: 1080
  362. 22:46:32: };
  363. 22:46:32: successfully capturing d3d9 frames via GPU
  364. 22:46:37: D3D9Reset called
  365. 22:46:37: ---------------------- Cleared D3D9 Capture ----------------------
  366. 22:46:37: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  367. 22:46:37: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  368. 22:46:37: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  369. 22:46:37: successfully set up d3d9 hooks
  370. 22:46:38: D3D9EndScene called
  371. 22:46:38: D3D9Present called
  372. 22:46:38: DoD3D9GPUHook: success
  373. 22:46:38: D3DSURFACE_DESC {
  374. 22:46:38: Format: D3DFMT_A8R8G8B8
  375. 22:46:38: Type: D3DRTYPE_SURFACE
  376. 22:46:38: Usage: D3DUSAGE_RENDERTARGET
  377. 22:46:38: Pool: D3DPOOL_DEFAULT
  378. 22:46:38: MultiSampleType: D3DMULTISAMPLE_NONE
  379. 22:46:38: MultiSampleQuality: 0
  380. 22:46:38: Width: 1920
  381. 22:46:38: Height: 1080
  382. 22:46:38: };
  383. 22:46:38: successfully capturing d3d9 frames via GPU
  384. 23:26:26: ---------------------- Cleared D3D9 Capture ----------------------
  385. 23:26:26: D3D9EndScene called
  386. 23:26:26: D3D9Present called
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