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- #include <a_samp>
- #define COLOR_DARKGOLD 0x808000AA
- #define COLOR_RED 0xFF0000AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define HotPoint1 2009.0814,-1728.1830,13.4533
- #define HotPoint2 2009.0692,-1640.7626,13.4465
- #define HotPoint3 2075.3311,-1643.5902,13.4073
- #define HotPoint4 2138.3816,-1616.8345,13.4692
- #define HotPoint5 2172.3430,-1675.6588,14.9697
- #define HotPoint6 2308.7888,-1665.8096,14.3982
- #define HotPoint7 2503.9426,-1658.8201,13.3568
- #define HotPoint8 2376.7712,-1907.2572,13.2880
- #define HotPoint9 2238.4990,-1902.2578,13.4472
- #define HotPoint10 1131.9427,-2037.3005,68.9129
- #define HotPoint11 1623.0204,-1858.5880,13.4557
- #define Refillpoint 1618.9200,-1892.1852,13.4540
- new hotdog = 0;
- new hotinfo;
- public OnFilterScriptInit()
- {
- AddStaticVehicle(588,1647.9491,-1890.8440,13.4599,1.1164,1,1); // dog1
- AddStaticVehicle(588,1653.8723,-1886.4052,13.4567,359.2593,1,1); // dog2
- AddStaticVehicle(588,1658.9525,-1886.4708,13.4531,359.2592,1,1); // dog3
- AddStaticVehicle(588,1664.5953,-1886.5439,13.4496,359.2583,1,1); // dog4
- hotinfo = CreatePickup(1239,1,1671.2996,-1881.1387,13.5448,-1);
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/hotdog", cmdtext, true, 10) == 0)
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
- {
- hotdog = 1;
- SetPlayerCheckpoint(playerid, HotPoint1, 3.0);
- GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
- new name[MAX_PLAYER_NAME], string[48];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "%s is now a HotDog seller.", name );
- SendClientMessageToAll(COLOR_RED, string);
- return 1;
- }
- SendClientMessage(playerid, COLOR_RED,"You have to be in a hotdog van to start the job");
- }
- if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the hotdogs to people's house.");
- SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
- SendClientMessage(playerid, COLOR_YELLOW, "If you enter a hotdog van, type /hotdog and red markers will appear.");
- SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and get you're reward!");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
- {
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
- {
- SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
- GameTextForPlayer(playerid, "~g~1 House done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
- {
- SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
- GameTextForPlayer(playerid, "~g~2 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
- {
- SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
- GameTextForPlayer(playerid, "~g~3 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
- {
- SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
- GameTextForPlayer(playerid, "~g~4 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
- {
- SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
- GameTextForPlayer(playerid, "~g~5 Houses done, refill your hotdogs at the marker!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
- {
- SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
- GameTextForPlayer(playerid, "~g~Hotdogs refilled!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
- {
- SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
- GameTextForPlayer(playerid, "~g~6 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
- {
- SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
- GameTextForPlayer(playerid, "~g~7 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8))
- {
- SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
- GameTextForPlayer(playerid, "~g~8 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
- {
- SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
- GameTextForPlayer(playerid, "~g~9 Houses done!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
- {
- SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
- GameTextForPlayer(playerid, "~g~10 Houses done, get back to the startpoint!", 3000, 3);
- }
- if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
- {
- GivePlayerMoney(playerid, 800);
- GameTextForPlayer(playerid, "~g~You collected a total of $800,-!", 3000, 3);
- new veh;
- veh = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(veh);
- DisablePlayerCheckpoint(playerid);
- hotdog = 0;
- }
- }
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
- {
- SendClientMessage(playerid, COLOR_RED, "You can start the hotdog-mission with /hotdog");
- }
- return 0;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- if((hotdog) == 1)
- {
- hotdog = 0;
- SendClientMessage(playerid, COLOR_RED, "You left your hotdog van behind, get in again if you want to continue your job.");
- }else if((hotdog) == 0){
- //Nothing
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- DisablePlayerCheckpoint(playerid);
- hotdog = 0;
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid == hotinfo)
- {
- GameTextForPlayer(playerid, "~g~Welcome at the Hot dog job, use /hotdoginfo to know more", 3000, 3);
- }
- }
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