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- items: # register every items it can be in the box
- item1: # item1 as example
- - "2%" # 40% of drop
- - "id:2,count:32" # item, sytax at the end
- item2:
- - "2%"
- - "id:376,count:1"
- item3:
- - "2%"
- - "id:377,count:1"
- item4:
- - "2%"
- - "id:378,count:1"
- item5:
- - "2%"
- - "id:126,count:1,damage:1,name:&rLa_Demi_dalle"
- item6:
- - "2%"
- - "id:355,count:1,damage:2,name:&4Tu_vas_dormir_avec_hamta"
- item7:
- - "2%"
- - "id:355,count:2,name:Lits séparés Japan"
- item8:
- - "2%"
- - "id:35,count:16"
- item9:
- - "2%"
- - "id:263,count:64"
- item10:
- - "2%"
- - "id:47,count:6"
- item11:
- - "2%"
- - "id:169,count:8"
- item12:
- - "2%"
- - "id:121,count:6"
- item13:
- - "2%"
- - "id:345,count:1"
- item14:
- - "2%"
- - "id:382,count:1"
- item15:
- - "2%"
- - "id:259,count:1"
- item16:
- - "2%"
- - "id:347,count:1"
- item17:
- - "2%"
- - "id:170,count:12"
- item18:
- - "2%"
- - "id:103,count:6"
- item19:
- - "2%"
- - "id:354,count:1,name:&2Sans ami"
- item20:
- - "2%"
- - "id:335,count:1"
- item21:
- - "2%"
- - "id:370,count:1"
- item22:
- - "2%"
- - "id:384,count:64"
- item23:
- - "2%"
- - "id:368,count:5"
- item24:
- - "2%"
- - "id:419,count:1"
- item25:
- - "2%"
- - "id:396,count:1"
- item26:
- - "2%"
- - "id:366,count:16"
- item27:
- - "2%"
- - "id:265,count:32"
- item28:
- - "2%"
- - "id:388,count:6"
- item29:
- - "2%"
- - "id:264,count:3"
- item30:
- - "2%"
- - "id:42,count:4"
- item31:
- - "2%"
- - "id:41,count:2"
- item32:
- - "2%"
- - "id:133,count:1"
- item33:
- - "2%"
- - "id:57,count:1"
- item34:
- - "2%"
- - "id:399,count:1"
- item35:
- - "2%"
- - "id:322,count:3"
- item36:
- - "2%"
- - "id:299,count:1,name:&ejiléjauné,color:yellow"
- item37:
- - "2%"
- - "id:298,count:1,name:&6Tunic_du_roux,color:orange"
- item38:
- - "2%"
- - "id:372,count:1,name:&6Pousse_toi_!,enchant:knockback:4"
- item39:
- - "2%"
- - "id:258,count:1,name:&6Mon_bucheron_d'amour,enchant:efficiency:3"
- item40:
- - "2%"
- - "id:398,count:1,name:&6Mange_ma_carotte,enchant:sharpness:1"
- item41:
- - "2%"
- - "id:302,count:1,name:&3Un_casque_pas_étenche,enchant:protection:4"
- item42:
- - "2%"
- - "id:303,count:1,name:&3J'ai_des_trous_dans_l'armure,enchant:protection:4"
- item43:
- - "2%"
- - "id:304,count:1,name:&3J'ai_froid_au_jambe,enchant:protection:4"
- item44:
- - "2%"
- - "id:305,count:1,name:&3J'ai_les_pieds_glacés,enchant:protection:4"
- item45:
- - "2%"
- - "id:267,count:1,name:&5Indestructible,enchant:unbreaking:10"
- item46:
- - "2%"
- - "id:138,count:1"
- item47:
- - "2%"
- - "id:276,count:1,name:&6WZ_Sword,enchant:sharpness:5;unbreaking:3;looting:4"
- locations: # register every location where box can spawn
- loc1: "world;10;4;0"
- loc2: "world;12;4;0"
- loc3: "world;14;4;0"
- loc4: "world;16;4;0"
- loc5: "world;18;4;0"
- loc6: "world;20;4;0"
- loc7: "world;22;4;0"
- loc8: "world;24;4;0"
- loc9: "world;26;4;0"
- loc10: "world;28;4;0"
- loc11: "world;30;4;0"
- loc12: "world;32;4;0"
- loc13: "world;34;4;0"
- loc14: "world;36;4;0"
- loc15: "world;38;4;0"
- minplayer: 1 # minplayer before the event start
- checkevery: 1 # time in min between every check to start the event (do cooldown before an other event too) (in minute)
- startevery: 40 # time in min between last event and now
- eventime: 1 # time of the event (time before the chest despawn) (in minute)
- minbox: 10 # min box you can have in a single event
- maxbox: 15 # max box you can have in a signe event
- itemmin: 2 # min item you can have in a box
- itemmax: 5 # max item you can have in a box
- message:
- start: "&eDes coffres sont cachées dans le spawn, à toi de les trouvers, il depop dans %min% minutes !"
- titlestart: "Cherche les coffres"
- subtitlestart: ":p"
- cancelled: "&eL'évenement à été annulé, la chasse est fini !"
- titlecancelled: "Event annulé !"
- subtitlecancelled: "bruh"
- goodending: "&eTout les coffres ont été trouvé, à bientôt pour la prochaines chasses !"
- titlegoodending: "Fin !"
- subtitlegoodending: "gg"
- badending: "Fin du temps imparti pour la chasse ! %chest% coffre(s) n'ont pas été trouvé !"
- titlebadending: "fin !"
- subtitlebadending: "dommage"
- # item syntax:
- # id:x, count:x, damage:x, name:title_of_the_item, lore: line1~line2, enchant: ench1:lvl1 ; ench2:lvl2 ; ench3:lvl3
- # 'id' is the digit number of the item
- # 'count' is the amount of the item
- # 'damage' the datavalue (put 0 by default)
- # 'name' the name of the item, put _ to do space
- # 'lore' lore of the item, split the line by ~ and do space by _
- # 'enchant' enchants of the item
- # Example:
- # id:276, count:1, damage:0, name:&cSuper_Epee, lore:&cTu_peux_pas_la_test, enchant: sharpness:10
- # to have a diamond sword named 'Super Epee' in red with in lore 'Tu peux pas la test' in red too, dans with a sharpness lvl 10
- # To put color:
- # &4 -> dark red | &9 -> blue
- # &c -> red | &1 -> dark blue
- # &6 -> orange | &d -> purple
- # &e -> yellow | &5 -> dark purple
- # &2 -> dark green | &f -> white
- # &a -> green | &7 -> gray
- # &b -> light blue | &8 -> dark gray
- # &3 -> cyan | &0 -> black
- # &l -> bold | &k -> magic
- # &n -> underline | &m -> strike
- # &o -> itallic | &r -> reset
- # Enchantment:
- # power -> power | depthstrider -> depthstrider | looting -> looting | featherfalling -> feather falling
- # fire -> flame | speed -> efficiency | luck -> luck | fireprotection -> fire protection
- # infinity -> infinity | unbreaking -> unbreaking | lure -> lure | projectileprotection -> projectile protection
- # punch -> punch | fireaspect -> fireaspect | mending -> mending | silktouch -> silktouch
- # sharpness -> sharpness | frostwalker -> frostwalker | oxygen -> respiration | thorns -> thorns
- # arthropods -> bane of arthropods | knockback -> knockback | protection -> protection | aquaaffinity -> aqua affinity
- # smite -> smite | fortune -> fortune | blastprotection -> blast protection | binding_curse -> curse of binding
- # sweeping-edge -> sweeping edge
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