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Dec 9th, 2016
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  1. DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
  2. DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
  3. DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
  4. DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
  5. DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
  6. DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
  7. DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
  8. DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
  9. DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
  10. DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
  11. DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
  12. DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
  13. DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
  14. DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
  15. DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
  16. DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
  17. DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
  18. DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
  19. DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
  20. DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
  21. DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
  22. DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
  23. DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8AB30
  24. DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
  25. DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
  26. DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
  27. DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
  28. DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
  29. DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
  30. DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
  31. DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
  32. DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
  33. DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
  34. DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
  35. DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
  36. DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
  37. DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
  38. DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
  39. DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
  40. DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
  41. DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
  42. DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
  43. DT_Local -> m_vecPunch: ________________________ 0x00003018
  44. DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
  45. BaseEntity -> m_dwModel: _______________________ 0x0000006C
  46. BaseEntity -> m_dwIndex: _______________________ 0x00000064
  47. BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
  48. BaseEntity -> m_bMoveType: _____________________ 0x00000258
  49. BaseEntity -> m_bDormant: ______________________ 0x000000E9
  50. ClientState -> m_dwClientState: ________________ 0x005B6304
  51. ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
  52. ClientState -> m_dwInGame: _____________________ 0x00000100
  53. ClientState -> m_dwMaxPlayer: __________________ 0x00000308
  54. ClientState -> m_dwMapDirectory: _______________ 0x00000180
  55. ClientState -> m_dwMapname: ____________________ 0x00000284
  56. ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
  57. ClientState -> m_dwViewAngles: _________________ 0x00004D0C
  58. EngineRender -> m_dwViewMatrix: ________________ 0x00000000
  59. EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC
  60. RadarBase -> m_dwRadarBase: ____________________ 0x04E8185C
  61. RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
  62. LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A31504
  63. EntityList -> m_dwEntityList: __________________ 0x04A4CB04
  64. WeaponTable -> m_dwWeaponTable: ________________ 0x04E93C5C
  65. WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
  66. Extra -> m_dwInput: ____________________________ 0x04E975F0
  67. Extra -> m_dwGlobalVars: _______________________ 0x004CFC04
  68. Extra -> m_dwGlowObject: _______________________ 0x04F629FC
  69. Extra -> m_dwForceJump: ________________________ 0x04EE1EF0
  70. Extra -> m_dwForceAttack: ______________________ 0x02E8CB08
  71. Extra -> m_dwSensitivity: ______________________ 0x00A36D0C
  72. Extra -> m_dwMouseEnable: ______________________ 0x00A36D68
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