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- # This file lists the values for various blocks that are used to calculate the
- # island level. Level = total of all blocks in island boundary / 100.
- # Underwater block multiplier
- # If blocks are below sea-level, they can have a higher value. e.g. 2x
- # Promotes under-water development if there is a sea. Value can be fractional.
- underwater: 1.0
- # Value of one island level. Default 100.
- levelcost: 100
- # Death penalty
- # How many block values a player will lose per death.
- # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
- # Set to zero to not use this feature
- deathpenalty: 1000
- # Sum team deaths - if true, all the teams deaths are summed
- # If false, only the leader's deaths counts
- sumteamdeaths: false
- # Max deaths
- # If player dies more than this, it doesn't count anymore
- # Stops players from getting into an impossible situation
- maxdeaths: 10
- # This section lists the limits for any particular block. Blocks over this amount
- # are not counted.
- # Format:
- # MATERIAL: limit or MATERIAL:DATA: limit.
- # If DATA is used, there MUST be a corresponding block:data value in the blocks list.
- # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
- # in the blocks section. If there is not, then LOG:3 would have no value.
- limits:
- COBBLESTONE: 10000
- NETHERRACK: 1000
- #LOG:3: 10
- # This section lists the value of a block. Value must be an integer.
- # Any blocks not listed will have a value of zero.
- # Format is MATERIAL: value or MATERIAL:DATA: value.
- blocks:
- ACACIA_DOOR: 1
- ACACIA_STAIRS: 1
- ACACIA_FENCE: 1
- ACACIA_FENCE_GATE: 1
- ACACIA_STAIRS: 2
- ACTIVATOR_RAIL: 10
- AIR: 0
- ANVIL: 10
- ARMOR_STAND: 2
- BANNER: 2
- BEACON: 500
- BED_BLOCK: 1
- BEDROCK: 0
- BEETROOT_BLOCK: 1
- BIRCH_DOOR: 1
- BIRCH_FENCE: 1
- BIRCH_FENCE_GATE: 1
- BIRCH_WOOD_STAIRS: 1
- BOAT: 2
- BOAT_ACACIA: 2
- BOAT_BIRCH: 2
- BOAT_DARK_OAK: 2
- BOAT_JUNGLE: 2
- BOAT_SPRUCE: 2
- BOOKSHELF: 5
- BREWING_STAND: 20
- BRICK: 5
- BRICK_STAIRS: 5
- BURNING_FURNACE: 10
- CACTUS: 1
- CAKE_BLOCK: 1
- CARPET: 1
- CAULDRON: 10
- CHEST: 2
- CHORUS_FLOWER: 1
- CHORUS_PLANT: 1
- CLAY: 2
- COAL_BLOCK: 9
- COAL_ORE: 0
- COBBLE_WALL: 1
- COBBLESTONE: 1
- COBBLESTONE_STAIRS: 1
- COCOA: 1
- DARK_OAK_DOOR: 1
- DARK_OAK_FENCE: 1
- DARK_OAK_FENCE_GATE: 1
- DARK_OAK_STAIRS: 1
- DAYLIGHT_DETECTOR: 10
- DAYLIGHT_DETECTOR_INVERTED: 10
- DEAD_BUSH: 1
- DETECTOR_RAIL: 10
- DIAMOND_BLOCK: 300
- DIODE: 5
- DIODE_BLOCK_OFF: 5
- DIODE_BLOCK_ON: 5
- DIRT: 2
- DISPENSER: 5
- DOUBLE_PLANT: 2
- DOUBLE_STEP: 1
- DRAGON_EGG: 150
- DROPPER: 5
- EMERALD_BLOCK: 150
- EMERALD_ORE: 0
- ENCHANTMENT_TABLE: 150
- END_BRICKS: 2
- ENDER_CHEST: 150
- ENDER_PORTAL_FRAME: 0
- ENDER_PORTAL: 0
- ENDER_STONE: 2
- EXPLOSIVE_MINECART: 10
- FENCE: 1
- FENCE_GATE: 1
- FIRE: 0
- FLOWER_POT: 5
- FROSTED_ICE: 1
- FURNACE: 10
- GLASS: 2
- GLOWSTONE: 1
- GOLD_BLOCK: 150
- GOLD_ORE: 0
- GRASS: 5
- GRAVEL: 1
- HARD_CLAY: 2
- HAY_BLOCK: 2
- HOPPER: 10
- HOPPER_MINECART: 20
- HUGE_MUSHROOM_1: 1
- HUGE_MUSHROOM_2: 1
- ICE: 5
- IRON_BLOCK: 30
- IRON_DOOR_BLOCK: 5
- IRON_FENCE: 5
- IRON_ORE: 0
- IRON_PLATE: 5
- ITEM_FRAME: 2
- JACK_O_LANTERN: 1
- JUKEBOX: 10
- JUNGLE_DOOR: 1
- JUNGLE_FENCE: 1
- JUNGLE_FENCE_GATE: 1
- JUNGLE_WOOD_STAIRS: 1
- LADDER: 1
- LAPIS_BLOCK: 65
- LAPIS_ORE: 0
- LAVA: 0
- LEAVES_2: 1
- LEAVES: 1
- LEVER: 1
- LOG: 1
- #Other log types - examples
- #LOG:3: 2
- LOG_2: 1
- LONG_GRASS: 1
- MELON_BLOCK: 1
- MELON_STEM: 1
- MINECART: 10
- MOB_SPAWNER: 0
- MOSSY_COBBLESTONE: 2
- MYCEL: 5
- NETHER_BRICK: 2
- NETHER_BRICK_STAIRS: 2
- NETHER_FENCE: 2
- NETHER_STALK: 1
- NETHERRACK: 1
- NOTE_BLOCK: 10
- OBSIDIAN: 10
- PACKED_ICE: 5
- PAINTING: 2
- PISTON_BASE: 2
- PISTON_STICKY_BASE: 2
- PORTAL: 0
- POWERED_MINECART: 10
- POWERED_RAIL: 10
- PRISMARINE: 10
- PUMPKIN_STEM: 1
- PUMPKIN: 1
- PURPUR_BLOCK: 1
- PURPUR_DOUBLE_SLAB: 1
- PURPUR_PILLAR: 1
- PURPUR_SLAB: 1
- PURPUR_STAIRS: 1
- QUARTZ_BLOCK: 1
- QUARTZ_ORE: 0
- QUARTZ_STAIRS: 1
- QUARTZ: 1
- RAILS: 1
- RED_MUSHROOM: 1
- RED_ROSE: 1
- RED_SANDSTONE: 1
- RED_SANDSTONE_STAIRS: 1
- REDSTONE_BLOCK: 8
- REDSTONE_COMPARATOR_OFF: 3
- REDSTONE_COMPARATOR_ON: 3
- REDSTONE_COMPARATOR: 3
- REDSTONE_LAMP_OFF: 2
- REDSTONE_LAMP_ON: 2
- REDSTONE_ORE: 0
- REDSTONE_TORCH_OFF: 1
- REDSTONE_TORCH_ON: 1
- REDSTONE_WIRE: 1
- SAND: 1
- SANDSTONE: 1
- SANDSTONE_STAIRS: 1
- SEA_LANTERN: 1
- SIGN_POST: 1
- SKULL: 10
- SLIME_BLOCK: 10
- SMOOTH_BRICK: 2
- SMOOTH_STAIRS: 2
- SNOW_BLOCK: 1
- SOIL: 2
- SOUL_SAND: 2
- SPONGE: 10
- SPRUCE_DOOR: 1
- SPRUCE_FENCE: 1
- SPRUCE_FENCE_GATE: 1
- SPRUCE_WOOD_STAIRS: 1
- STAINED_CLAY: 2
- STAINED_GLASS: 2
- STAINED_GLASS_PANE: 1
- STATIONARY_LAVA: 0
- STATIONARY_WATER: 0
- STEP: 1
- STONE: 1
- STONE_BUTTON: 1
- STONE_PLATE: 2
- STORAGE_MINECART: 10
- SUGAR_CANE_BLOCK: 1
- THIN_GLASS: 1
- TNT: 5
- TORCH: 2
- TRAP_DOOR: 5
- TRAPPED_CHEST: 10
- TRIPWIRE_HOOK: 2
- TRIPWIRE: 2
- VINE: 1
- WALL_SIGN: 1
- WATER_LILY: 5
- WEB: 0
- WHEAT: 1
- WOOD: 1
- WOOD_BUTTON: 1
- WOOD_DOOR: 1
- WOOD_DOUBLE_STEP: 1
- WOOD_PLATE: 1
- WOOD_STAIRS: 1
- WOOD_STEP: 1
- WOODEN_DOOR: 1
- WOOL: 1
- WORKBENCH: 1
- YELLOW_FLOWER: 1
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