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- Master Ball The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
- Ultra Ball An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
- Great Ball A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
- Poké Ball A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
- Safari Ball A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.
- Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
- Dive Ball A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.
- Nest Ball A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
- Repeat Ball A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.
- Timer Ball A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
- Luxury Ball A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.
- Premier Ball A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
- Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
- Heal Ball A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
- Quick Ball A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
- Cherish Ball A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.
- Potion A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
- Antidote A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
- Burn Heal A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
- Ice Heal A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
- Awakening A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
- Paralyze Heal A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
- Full Restore A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
- Max Potion A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
- Hyper Potion A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
- Super Potion A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
- Full Heal A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
- Revive A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.
- Max Revive A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.
- Fresh Water Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.
- Soda Pop A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.
- Lemonade A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.
- Moomoo Milk A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.
- Energy Powder A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.
- Energy Root An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.
- Heal Powder A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.
- Revival Herb A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.
- Ether This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.
- Max Ether This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.
- Elixir This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.
- Max Elixir This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.
- Lava Cookie Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.
- Berry Juice A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.
- Sacred Ash This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.
- HP Up A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.
- Protein A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.
- Iron A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.
- Carbos A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.
- Calcium A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.
- Rare Candy A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
- PP Up A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.
- Zinc A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.
- PP Max A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.
- Old Gateau The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.
- Guard Spec. An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.
- Dire Hit An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
- X Attack An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- X Defense An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- X Speed An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- X Accuracy An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- X Sp. Atk An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- X Sp. Def An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
- Poké Doll A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
- Fluffy Tail A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
- Blue Flute A flute made from blue glass. It awakens sleeping Pokémon.
- Yellow Flute A flute made from yellow glass. It snaps Pokémon out of confusion.
- Red Flute A flute made from red glass. It snaps Pokémon out of infatuation.
- Black Flute A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
- White Flute A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
- Shoal Salt Salt that you found inside Shoal Cave.
- Shoal Shell A seashell that you found inside Shoal Cave.
- Red Shard A small red shard. It appears to be a fragment of some sort of implement made long ago.
- Blue Shard A small blue shard. It appears to be a fragment of some sort of implement made long ago.
- Yellow Shard A small yellow shard. It appears to be a fragment of some sort of implement made long ago.
- Green Shard A small green shard. It appears to be a fragment of some sort of implement made long ago.
- Super Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.
- Max Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.
- Escape Rope A long and durable rope. Use it to escape instantly from locations like caves or dungeons. It can be used any number of times.
- Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while.
- Sun Stone A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
- Moon Stone A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
- Fire Stone A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
- Thunder Stone A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
- Water Stone A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
- Leaf Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
- Tiny Mushroom A very small and rare mushroom. It’s popular with a certain class of collectors.
- Big Mushroom A very large and rare mushroom. It’s popular with a certain class of collectors.
- Pearl A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.
- Big Pearl A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.
- Stardust Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
- Star Piece A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.
- Nugget A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
- Heart Scale A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one.
- Honey A sweet honey collected by Pokémon. It has a lush aroma and can be sold at a low price to shops.
- Growth Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Damp Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Stable Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Gooey Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Root Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant’s root.
- Claw Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw.
- Helix Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.
- Dome Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.
- Old Amber A piece of amber that still contains the genetic material of an ancient Pokémon. It’s clear with a tawny, reddish tint.
- Armor Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar.
- Skull Fossil A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it’s part of a head.
- Rare Bone A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.
- Shiny Stone A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
- Dusk Stone A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
- Dawn Stone A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
- Oval Stone A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.
- Odd Keystone A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
- Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
- Tea Aromatic tea that has a slightly bitter taste. It soothes a dry throat.
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- Autograph The autograph you got from the Vermilion City Gym Leader, Lt. Surge. He wrote, “Good luck!”
- Douse Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.
- Shock Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.
- Burn Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.
- Chill Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.
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- Pokémon Box Link - - -
- Medicine Pocket - - -
- TM Case - - -
- Candy Jar - - -
- Power-Up Pocket - - -
- Clothing Trunk A very light trunk that can carry clothing for you and your Pokémon.
- Catching Pocket - - -
- Battle Pocket - - -
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- Sweet Heart A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.
- Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
- Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
- Greet Mail Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery.
- Favored Mail Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery.
- RSVP Mail Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery.
- Thanks Mail Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery.
- Inquiry Mail Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery.
- Like Mail Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery.
- Reply Mail Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery.
- Bridge Mail S Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery.
- Bridge Mail D Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.
- Bridge Mail T Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery.
- Bridge Mail V Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery.
- Bridge Mail M Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery.
- Cheri Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.
- Chesto Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.
- Pecha Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.
- Rawst Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.
- Aspear Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.
- Leppa Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.
- Oran Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.
- Persim Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.
- Lum Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.
- Sitrus Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.
- Figy Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
- Wiki Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
- Mago Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
- Aguav Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
- Iapapa Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
- Razz Berry Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten.
- Bluk Berry Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is dry when eaten.
- Nanab Berry Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten.
- Wepear Berry Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten.
- Pinap Berry Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten.
- Pomeg Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.
- Kelpsy Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.
- Qualot Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.
- Hondew Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.
- Grepa Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.
- Tamato Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.
- Cornn Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
- Magost Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
- Rabuta Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
- Nomel Berry Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions.
- Spelon Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
- Pamtre Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
- Watmel Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
- Durin Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
- Belue Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
- Occa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
- Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.
- Wacan Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
- Rindo Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
- Yache Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
- Chople Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.
- Kebia Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.
- Shuca Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
- Coba Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.
- Payapa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
- Tanga Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.
- Charti Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.
- Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
- Haban Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.
- Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
- Babiri Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
- Chilan Berry If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
- Liechi Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.
- Ganlon Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.
- Salac Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.
- Petaya Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.
- Apicot Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.
- Lansat Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.
- Starf Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.
- Enigma Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.
- Micle Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.
- Custap Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.
- Jaboca Berry A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.
- Rowap Berry A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.
- Bright Powder An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.
- White Herb An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
- Macho Brace An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
- Exp. Share Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
- Quick Claw An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
- Soothe Bell An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
- Mental Herb An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
- Choice Band An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
- King’s Rock An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
- Silver Powder An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.
- Amulet Coin An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
- Cleanse Tag An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
- Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
- Deep Sea Tooth An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.
- Deep Sea Scale An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.
- Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
- Everstone An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
- Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
- Lucky Egg An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.
- Scope Lens An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.
- Metal Coat An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.
- Leftovers An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.
- Dragon Scale A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
- Light Ball An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.
- Soft Sand An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.
- Hard Stone An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.
- Miracle Seed An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.
- Black Glasses An item to be held by a Pokémon. It’s a pair of shady-looking glasses that boost the power of Dark-type moves.
- Black Belt An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
- Magnet An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
- Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
- Sharp Beak An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.
- Poison Barb An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
- Never-Melt Ice An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.
- Spell Tag An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.
- Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
- Charcoal An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.
- Dragon Fang An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
- Silk Scarf An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.
- Upgrade A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
- Shell Bell An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.
- Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
- Lax Incense An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
- Lucky Punch An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.
- Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
- Thick Club An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.
- Leek An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.
- Red Scarf An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
- Blue Scarf An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
- Pink Scarf An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
- Green Scarf An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
- Yellow Scarf An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.
- Wide Lens An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.
- Muscle Band An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
- Wise Glasses An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
- Expert Belt An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.
- Light Clay An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
- Life Orb An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.
- Power Herb A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
- Toxic Orb An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.
- Flame Orb An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.
- Quick Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
- Focus Sash An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.
- Zoom Lens An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
- Metronome An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
- Iron Ball An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.
- Lagging Tail An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
- Destiny Knot An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
- Black Sludge An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
- Icy Rock An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
- Smooth Rock An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
- Heat Rock An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
- Damp Rock An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
- Grip Claw An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.
- Choice Scarf An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
- Sticky Barb An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
- Power Bracer An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.
- Power Belt An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.
- Power Lens An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.
- Power Band An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.
- Power Anklet An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.
- Power Weight An item to be held by a Pokémon. It reduces Speed but allows the holder’s max HP to grow more after battling.
- Shed Shell An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
- Big Root An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.
- Choice Specs An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
- Flame Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves.
- Splash Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves.
- Zap Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves.
- Meadow Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves.
- Icicle Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves.
- Fist Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves.
- Toxic Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves.
- Earth Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves.
- Sky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves.
- Mind Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves.
- Insect Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves.
- Stone Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves.
- Spooky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves.
- Draco Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves.
- Dread Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves.
- Iron Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves.
- Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
- Rock Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
- Full Incense An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
- Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
- Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
- Luck Incense An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
- Pure Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
- Protector A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.
- Electirizer A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.
- Magmarizer A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.
- Dubious Disc A transparent device overflowing with dubious data. Its producer is unknown.
- Reaper Cloth A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.
- Razor Claw An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
- Razor Fang An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
- TM01 The target is attacked by a kick launched with muscle-packed power.
- TM02 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
- TM03 The target is punched with a fiery fist. This may also leave the target with a burn.
- TM04 The target is punched with an icy fist. This may also leave the target frozen.
- TM05 The target is punched with an electrified fist. This may also leave the target with paralysis.
- TM06 The user flies up into the sky and then strikes its target on the next turn.
- TM07 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- TM08 The target is attacked with a powerful beam. The user can’t move on the next turn.
- TM09 The user charges at the target using every bit of its power. The user can’t move on the next turn.
- TM10 The user scatters curious leaves that chase the target. This attack never misses.
- TM11 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- TM12 In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
- TM13 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
- TM14 The user launches a weak jolt of electricity that paralyzes the target.
- TM15 The user burrows into the ground, then attacks on the next turn.
- TM16 An earsplitting screech harshly lowers the target’s Defense stat.
- TM17 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- TM18 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- TM19 The user creates a protective field that prevents status conditions for five turns.
- TM20 The user attacks everything around it by causing an explosion. The user faints upon using this move.
- TM21 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
- TM22 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
- TM23 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
- TM24 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
- TM25 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- TM26 The user frightens the target with a scary face to harshly lower its Speed stat.
- TM27 The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
- TM28 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- TM29 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
- TM30 The target is hit with wings of steel. This may also raise the user’s Defense stat.
- TM31 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- TM32 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- TM33 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- TM34 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- TM35 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
- TM36 The user traps the target in a violent swirling whirlpool for four to five turns.
- TM37 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
- TM38 The user shoots a sinister flame at the target to inflict a burn.
- TM39 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- TM40 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
- TM41 The user assists an ally by boosting the power of that ally’s attack.
- TM42 This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
- TM43 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- TM44 If opposing Pokémon know any move also known by the user, they are prevented from using it.
- TM45 Diving on the first turn, the user floats up and attacks on the next turn.
- TM46 This attack move varies in power and type depending on the weather.
- TM47 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
- TM48 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
- TM49 The user traps the target inside a harshly raging sandstorm for four to five turns.
- TM50 The user forcefully shoots seeds at the target two to five times in a row.
- TM51 The user launches sharp icicles at the target two to five times in a row.
- TM52 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
- TM53 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
- TM54 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
- TM55 If the target’s HP is half or less, this attack will hit with double the power.
- TM56 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- TM57 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
- TM58 If the target has already taken some damage in the same turn, this attack’s power is doubled.
- TM59 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
- TM60 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
- TM61 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
- TM62 The user exchanges Speed stats with the target.
- TM63 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
- TM64 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
- TM65 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- TM66 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- TM67 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
- TM68 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- TM69 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
- TM70 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
- TM71 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
- TM72 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
- TM73 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
- TM74 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
- TM75 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
- TM76 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
- TM77 This relentless attack does massive damage to a target affected by status conditions.
- TM78 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- TM79 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
- TM80 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- TM81 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- TM82 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
- TM83 The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
- TM84 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
- TM85 The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
- TM86 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- TM87 The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
- TM88 The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
- TM89 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
- TM90 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
- TM91 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
- TM92 The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
- HM01 - - -
- HM02 - - -
- HM03 - - -
- HM04 - - -
- HM05 - - -
- HM06 - - -
- ??? - - -
- ??? - - -
- Explorer Kit A bag filled with convenient tools for exploring. It provides access to the Underground in the Sinnoh region.
- Loot Sack A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.
- Rule Book It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.
- Poké Radar A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.
- Point Card A card that lists how many Battle Points you have earned.
- Journal A notebook that keeps a day-to-day record of your adventure so far.
- Seal Case A case for storing Seals that can be applied to the exteriors of Poké Balls.
- Fashion Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
- Seal Bag A tiny bag that can hold 10 Seals for decorating Poké Balls.
- Pal Pad A convenient notepad that is used to register your friends and friend codes and keep a record of your gameplay.
- Works Key A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
- Old Charm An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
- Galactic Key A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
- Red Chain A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.
- Town Map A very convenient map that can be viewed anytime. It even shows you your present location in the region.
- Vs. Seeker A device that indicates Trainers who want to battle. Its battery charges while you walk.
- Coin Case A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
- Old Rod An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
- Good Rod A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
- Super Rod An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
- Sprayduck A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
- Poffin Case A case for storing Poffins cooked from Berries.
- Bike A folding bike that enables a rider to get around much faster than with Running Shoes.
- Suite Key A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
- Oak’s Letter A letter from Professor Oak. Written in it is a request for you to go to Route 224.
- Lunar Wing A feather that glows like the moon. It’s said to possess the power to dispel nightmares.
- Member Card A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
- Azure Flute A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.
- S.S. Ticket A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.
- Contest Pass A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.
- Magma Stone A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.
- Parcel A parcel entrusted into your care. You’re supposed to deliver it to your childhood friend who left Twinleaf Town.
- Coupon 1 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
- Coupon 2 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
- Coupon 3 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
- Storage Key The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City.
- Secret Potion A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
- Vs. Recorder An amazing device that can record a battle between friends or the battles at certain special battle facilities.
- Gracidea A flower sometimes bundled in bouquets to convey gratitude on special occasions, such as birthdays.
- Secret Key A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
- Apricorn Box A handy box where you can store up to 99 of each kind of Apricorn.
- Unown Report A report of all the discovered kinds of Unown.
- Berry Pots Handy containers for cultivating Berries wherever you go.
- Dowsing Machine A high-tech machine that shows the location of invisible items. It’s attached to the head when in use.
- Blue Card A card to save points for the Buena’s Password show.
- Slowpoke Tail A very tasty tail of something. It can be sold at a high price to shops.
- Clear Bell A very old-fashioned bell that makes a gentle ringing sound.
- Card Key A card key that opens a shutter in the Radio Tower.
- Basement Key A key that opens a door in the Goldenrod Tunnel.
- Squirt Bottle A bottle used for watering plants in the Berry Pots.
- Red Scale A scale from a red Gyarados. It glows red like a flame.
- Lost Item The Mime Jr. doll that was lost by the Copycat.
- Pass A pass required for riding the Magnet Train. It allows you to ride whenever and however much you’d like.
- Machine Part An important part of a machine that was stolen from the Power Plant.
- Silver Wing A strange, silvery feather that sparkles.
- Rainbow Wing A mystical rainbow feather that sparkles.
- Mystery Egg A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown.
- Red Apricorn A red Apricorn. It assails your nostrils.
- Blue Apricorn A blue Apricorn. It smells a bit like grass.
- Yellow Apricorn A yellow Apricorn. It has an invigorating scent.
- Green Apricorn A green Apricorn. It has a mysterious, aromatic scent.
- Pink Apricorn A pink Apricorn. It has a nice, sweet scent.
- White Apricorn A white Apricorn. It doesn’t smell like anything.
- Black Apricorn A black Apricorn. It has a scent beyond one’s experience.
- Fast Ball A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.
- Level Ball A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
- Lure Ball A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.
- Heavy Ball A Poké Ball that is better than usual at catching very heavy Pokémon.
- Love Ball A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
- Friend Ball A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
- Moon Ball A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
- Sport Ball A special Poké Ball that is used during the Bug-Catching Contest.
- Park Ball A special Poké Ball for the Pal Park.
- Photo Album A nice photo album for storing all the photos taken along your adventure.
- GB Sounds A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.
- Tidal Bell A very old-fashioned bell that makes a gentle ringing sound.
- Rage Candy Bar Mahogany Town’s famous candy. It can be used once to heal all the status conditions of a Pokémon.
- Data Card 01 It holds Pokéathlon records. It is a card that shows how many victories you have had in the Pokéathlon.
- Data Card 02 It holds Pokéathlon records. It is a card that shows how many losses you have had in the Pokéathlon.
- Data Card 03 It holds Pokéathlon records. It is a card that shows how many times your Pokémon dashed in the Pokéathlon.
- Data Card 04 It holds Pokéathlon records. It is a card that shows how many times your Pokémon jumped in the Pokéathlon.
- Data Card 05 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Hurdle Dash.
- Data Card 06 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Relay Run.
- Data Card 07 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Pennant Capture.
- Data Card 08 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Block Smash.
- Data Card 09 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Disc Catch.
- Data Card 10 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Snow Throw.
- Data Card 11 It holds Pokéathlon records. It is a card that shows how many points your Pokémon scored in the Pokéathlon.
- Data Card 12 It holds Pokéathlon records. It is a card that shows how many times your Pokémon failed in the Pokéathlon.
- Data Card 13 It holds Pokéathlon records. It is a card that shows how many times your Pokémon impeded themselves.
- Data Card 14 It holds Pokéathlon records. It is a card that shows how many times your Pokémon tackled in the Pokéathlon.
- Data Card 15 It holds Pokéathlon records. It is a card that shows how many times your Pokémon fell down in the Pokéathlon.
- Data Card 16 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Ring Drop.
- Data Card 17 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Lamp Jump.
- Data Card 18 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Circle Push.
- Data Card 19 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon wins you have had.
- Data Card 20 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon losses you have had.
- Data Card 21 It holds Pokéathlon records. It is a card that shows how many times you have won a Pokéathlon event.
- Data Card 22 It holds Pokéathlon records. It is a card that shows how many times you have lost a Pokéathlon event.
- Data Card 23 It holds Pokéathlon records. It is a card that shows how many times you switched Pokémon in the Pokéathlon.
- Data Card 24 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Goal Roll.
- Data Card 25 It holds Pokéathlon records. It is a card that shows how many times your Pokémon won individual prizes.
- Data Card 26 It holds Pokéathlon records. It is a card that shows how many times you instructed your Pokémon.
- Data Card 27 It holds Pokéathlon records. It is a card that shows how much time you spent participating in the Pokéathlon.
- Jade Orb A shiny green orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
- Lock Capsule A sturdy Capsule that can only be opened with a special key.
- Red Orb A shiny red orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
- Blue Orb A shiny blue orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
- Enigma Stone A crystal ball that was excavated from the ground. It’s a very beautiful stone that is covered with bits of rock and earth.
- Prism Scale A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
- Eviolite A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
- Float Stone An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.
- Rocky Helmet An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
- Air Balloon An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.
- Red Card An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.
- Ring Target An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.
- Binding Band An item to be held by a Pokémon. It’s a band that increases the power of binding moves used by the holder.
- Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
- Cell Battery An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.
- Eject Button An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.
- Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
- Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
- Electric Gem A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time.
- Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
- Ice Gem A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time.
- Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
- Poison Gem A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.
- Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
- Flying Gem A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.
- Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
- Bug Gem A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.
- Rock Gem A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.
- Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
- Dragon Gem A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time.
- Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
- Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
- Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
- Health Feather An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.
- Muscle Feather An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.
- Resist Feather An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.
- Genius Feather An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.
- Clever Feather An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.
- Swift Feather An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.
- Pretty Feather Though this feather is beautiful, it’s just a regular feather and has no effect.
- Cover Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back.
- Plume Fossil A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing.
- Liberty Pass A special pass to go to Liberty Garden. Board the ship in Castelia City.
- Pass Orb A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
- Dream Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they’re asleep.
- Poké Toy A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
- Prop Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
- Dragon Skull A skull of a Pokémon that was said to have braved the angry waters to fly around the world.
- Balm Mushroom A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
- Big Nugget A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
- Pearl String Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.
- Comet Shard A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
- Relic Copper A copper coin used by an ancient civilization about three thousand years ago.
- Relic Silver A silver coin used by an ancient civilization about three thousand years ago.
- Relic Gold A gold coin used by an ancient civilization about three thousand years ago.
- Relic Vase A fragile vase made by an ancient civilization about three thousand years ago.
- Relic Band A heavy bracelet made by an ancient civilization about three thousand years ago.
- Relic Statue A stone figurine made by an ancient civilization about three thousand years ago.
- Relic Crown A heavy crown made by an ancient civilization about three thousand years ago.
- Casteliacone Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.
- Dire Hit 2 It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
- X Speed 2 It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Sp. Atk 2 It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Sp. Def 2 It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Defense 2 It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Attack 2 It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Accuracy 2 It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Speed 3 It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Sp. Atk 3 It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Sp. Def 3 It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Defense 3 It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Attack 3 It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Accuracy 3 It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- X Speed 6 It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- X Sp. Atk 6 It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- X Sp. Def 6 It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- X Defense 6 It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- X Attack 6 It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- X Accuracy 6 It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
- Ability Urge When used, it activates the Ability of an ally Pokémon.
- Item Drop When used, it causes an ally Pokémon to drop a held item.
- Item Urge When used, it causes an ally Pokémon to use its held item.
- Reset Urge When used, it restores any stat changes of an ally Pokémon.
- Dire Hit 3 It can be used many times to greatly raise a Pokémon’s critical-hit ratio. It wears off if the Pokémon is withdrawn.
- Light Stone Reshiram’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
- Dark Stone Zekrom’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
- TM93 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
- TM94 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- TM95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
- Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
- ??? A rare stone.
- Gram 1 An important letter that Wingull delivers.
- Gram 2 An important letter that Wingull delivers.
- Gram 3 An important letter that Wingull delivers.
- Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
- Medal Box A box-shaped machine that stores Medals and Medal information.
- DNA Splicers A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
- DNA Splicers A splicer that separates Kyurem and a certain Pokémon when they have been fused.
- Permit A permit that is needed to enter the Nature Preserve. Not many know about it.
- Oval Charm An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.
- Shiny Charm A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.
- Plasma Card A card key needed to enter the password inside the Plasma Frigate.
- Grubby Hanky A handkerchief dropped by a regular at Café Warehouse. It smells faintly like a Pokémon.
- Colress Machine A special device that wrings out the potential of Pokémon. It’s an imperfect prototype.
- Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a boy.
- Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a girl.
- Reveal Glass A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.
- Weakness Policy An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.
- Assault Vest An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
- Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
- Prof’s Letter A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper.
- Roller Skates Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks.
- Pixie Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fairy-type moves.
- Ability Capsule A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
- Whipped Dream A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.
- Sachet A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.
- Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
- Snowball An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.
- Safety Goggles An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
- Poké Flute A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up.
- Rich Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Surprise Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Boost Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Amaze Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
- Gengarite One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.
- Gardevoirite One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.
- Ampharosite One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.
- Venusaurite One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.
- Charizardite X One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
- Blastoisinite One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.
- Mewtwonite X One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
- Mewtwonite Y One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
- Blazikenite One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.
- Medichamite One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.
- Houndoominite One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.
- Aggronite One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.
- Banettite One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.
- Tyranitarite One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.
- Scizorite One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
- Pinsirite One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.
- Aerodactylite One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.
- Lucarionite One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.
- Abomasite One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.
- Kangaskhanite One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.
- Gyaradosite One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.
- Absolite One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.
- Charizardite Y One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
- Alakazite One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.
- Heracronite One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.
- Mawilite One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.
- Manectite One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.
- Garchompite One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.
- Latiasite One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.
- Latiosite One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.
- Roseli Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.
- Kee Berry If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.
- Maranga Berry If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.
- Sprinklotad A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil.
- TM96 The user stabs the target with a sharp horn. This attack never misses.
- TM97 The user swings its body around violently to inflict damage on everything in its vicinity.
- TM98 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
- TM99 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
- TM100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
- Power Plant Pass This pass serves as an ID card for gaining access to the Power Plant that lies along Route 13.
- Mega Ring This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
- Intriguing Stone A rather curious stone that might appear valuable to some. It’s all in the eye of the beholder.
- Common Stone A perfectly normal stone that might appear to be valuable to some. It’s all in the eye of the beholder.
- Discount Coupon This special coupon allows you to buy items at a discount when you are shopping at a boutique.
- Elevator Key A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare’s logo.
- TMV Pass A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time.
- Honor of Kalos A precious symbol that is awarded only to an individual who has done great things for the Kalos region.
- Adventure Guide A compact device that automatically collects and records advice when a Trainer is out on an adventure.
- Strange Souvenir An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
- Lens Case A rather chic-looking case for carrying contact lenses.
- Makeup Bag A rather chic-looking case for carrying lipsticks.
- Travel Trunk A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought.
- Lumiose Galette A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.
- Shalour Sable Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.
- Jaw Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw.
- Sail Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail.
- Looker Ticket A ticket that was handmade by Looker. It’s decorated with a liberal amount of glittery paint.
- Bike A folding bike that enables a rider to get around much faster than with Running Shoes.
- Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
- Fairy Gem A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.
- Mega Charm This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
- Mega Glove This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
- Mach Bike This folding bike more than doubles your movement speed.
- Acro Bike This folding bike allows you to perform actions such as wheelies and bunny hops.
- Wailmer Pail This is a tool for watering Berries you planted to make them grow more quickly.
- Devon Parts A case that contains mechanical parts of some sort made by the Devon Corporation.
- Soot Sack A sack used to gather and hold volcanic ash.
- Basement Key The key to New Mauville, which was constructed beneath Mauville City.
- Pokéblock Kit A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks.
- Letter An extremely important letter to Steven from the president of Devon Corporation.
- Eon Ticket The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?!
- Scanner A device found inside Sea Mauville.
- Go-Goggles Nifty goggles to protect eyes from desert sandstorms.
- Meteorite A Meteorite originally found at Meteor Falls. You got it at Mt. Chimney.
- Key to Room 1 A key that opens a door inside Sea Mauville.
- Key to Room 2 A key that opens a door inside Sea Mauville.
- Key to Room 4 A key that opens a door inside Sea Mauville.
- Key to Room 6 A key that opens a door inside Sea Mauville.
- Storage Key A key that opens the storage hold inside Sea Mauville.
- Devon Scope A special device made by Devon Corporation that signals the presence of any unseen Pokémon.
- S.S. Ticket Ticket required for sailing on a ferry.
- HM07 Diving on the first turn, the user floats up and attacks on the next turn.
- Devon Scuba Gear A device made by Devon Corporation that provides oxygen to users during the use of Dive.
- Contest Costume A very cool suit to be worn during the Contest Spectacular.
- Contest Costume A very cute dress to be worn during the Contest Spectacular.
- Magma Suit A suit made with the collective technological know-how of Team Magma. It can withstand any impact.
- Aqua Suit A suit made with the collective technological know-how of Team Aqua. It can withstand any impact.
- Pair of Tickets Tickets for two to the astronomical show being held at the Mossdeep Space Center.
- Mega Bracelet This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Pendant This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Glasses These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Anchor This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Stickpin This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Tiara This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Mega Anklet This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Meteorite A Meteorite that you got at Mt. Chimney. It gives off a faint glow.
- Swampertite One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.
- Sceptilite One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.
- Sablenite One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.
- Altarianite One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.
- Galladite One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.
- Audinite One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.
- Metagrossite One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.
- Sharpedonite One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.
- Slowbronite One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.
- Steelixite One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.
- Pidgeotite One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.
- Glalitite One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.
- Diancite One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.
- Prison Bottle A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.
- Mega Cuff This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
- Cameruptite One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.
- Lopunnite One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.
- Salamencite One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.
- Beedrillite One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.
- Meteorite A Meteorite that you got at Mt. Chimney. It continues to give off a faint glow and is slightly warm to the touch.
- Meteorite A Meteorite that you got at Mt. Chimney. Some sort of pattern has risen to the surface, and it’s shining with seven colors of light.
- Key Stone A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.
- Meteorite Shard One of the fragments of a Meteorite from Granite Cave. It’s faintly warm to the touch.
- Eon Flute A flute that can be used to summon Latios or Latias no matter where you are.
- Normalium Z This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
- Firium Z This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
- Waterium Z This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
- Electrium Z This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
- Grassium Z This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
- Icium Z This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
- Fightinium Z This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
- Poisonium Z This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
- Groundium Z This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
- Flyinium Z This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
- Psychium Z This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
- Buginium Z This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
- Rockium Z This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
- Ghostium Z This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
- Dragonium Z This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
- Darkinium Z This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
- Steelium Z This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
- Fairium Z This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
- Pikanium Z This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move.
- Bottle Cap A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
- Gold Bottle Cap A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
- Z-Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
- Decidium Z This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move.
- Incinium Z This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move.
- Primarium Z This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move.
- Tapunium Z This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move.
- Marshadium Z This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move.
- Aloraichium Z This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move.
- Snorlium Z This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move.
- Eevium Z This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move.
- Mewnium Z This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move.
- Normalium Z It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves.
- Firium Z It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves.
- Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
- Electrium Z It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
- Grassium Z It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves.
- Icium Z It converts Z-Power into crystals that upgrade Ice-type moves to Ice-type Z-Moves.
- Fightinium Z It converts Z-Power into crystals that upgrade Fighting-type moves to Fighting-type Z-Moves.
- Poisonium Z It converts Z-Power into crystals that upgrade Poison-type moves to Poison-type Z-Moves.
- Groundium Z It converts Z-Power into crystals that upgrade Ground-type moves to Ground-type Z-Moves.
- Flyinium Z It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves.
- Psychium Z It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves.
- Buginium Z It converts Z-Power into crystals that upgrade Bug-type moves to Bug-type Z-Moves.
- Rockium Z It converts Z-Power into crystals that upgrade Rock-type moves to Rock-type Z-Moves.
- Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
- Dragonium Z It converts Z-Power into crystals that upgrade Dragon-type moves to Dragon-type Z-Moves.
- Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
- Steelium Z It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
- Fairium Z It converts Z-Power into crystals that upgrade Fairy-type moves to Fairy-type Z-Moves.
- Pikanium Z It converts Z-Power into crystals that upgrade Pikachu’s Volt Tackle to an exclusive Z-Move.
- Decidium Z It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move.
- Incinium Z It converts Z-Power into crystals that upgrade Incineroar’s Darkest Lariat to an exclusive Z-Move.
- Primarium Z It converts Z-Power into crystals that upgrade Primarina’s Sparkling Aria to an exclusive Z-Move.
- Tapunium Z It converts Z-Power into crystals that upgrade the tapu’s Nature’s Madness to an exclusive Z-Move.
- Marshadium Z It converts Z-Power into crystals that upgrade Marshadow’s Spectral Thief to an exclusive Z-Move.
- Aloraichium Z It converts Z-Power into crystals that upgrade Alolan Raichu’s Thunderbolt to an exclusive Z-Move.
- Snorlium Z It converts Z-Power into crystals that upgrade Snorlax’s Giga Impact to an exclusive Z-Move.
- Eevium Z It converts Z-Power into crystals that upgrade Eevee’s Last Resort to an exclusive Z-Move.
- Mewnium Z It converts Z-Power into crystals that upgrade Mew’s Psychic to an exclusive Z-Move.
- Pikashunium Z It converts Z-Power into crystals that upgrade a Thunderbolt by Pikachu in a cap to an exclusive Z-Move.
- Pikashunium Z This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
- ??? - - -
- ??? - - -
- ??? - - -
- ??? - - -
- Forage Bag A bag to carry ingredients gathered during Mallow’s trial in the jungle.
- Fishing Rod A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon.
- Professor’s Mask The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself.
- Festival Ticket A ticket that allows you to host a mission in Festival Plaza.
- Sparkling Stone A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles.
- Adrenaline Orb If held by a Pokémon, it boosts Speed when intimidated.
- Zygarde Cube An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.
- ??? - - -
- Ice Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
- Ride Pager By entering certain numbers on this pager, you can summon Ride Pokémon in an instant.
- Beast Ball A somewhat different Poké Ball that has a low success rate for catching a Pokémon.
- Big Malasada The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.
- Red Nectar A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon.
- Yellow Nectar A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.
- Pink Nectar A flower nectar obtained from the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.
- Purple Nectar A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.
- Sun Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun.
- Moon Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon.
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- Enigmatic Card A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8.
- Silver Razz Berry A Berry that makes it easier to catch Pokémon when given to them.
- Golden Razz Berry A Berry that makes it drastically easier to catch Pokémon when given to them.
- Silver Nanab Berry A Berry that calms wild Pokémon you’re trying to catch when given to them.
- Golden Nanab Berry A Berry that calms wild Pokémon you’re trying to catch drastically when given to them.
- Silver Pinap Berry A Berry that makes you more likely to get an item when given to Pokémon you’re trying to catch.
- Golden Pinap Berry A Berry that makes you drastically more likely to get an item when given to Pokémon you’re trying to catch.
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- Secret Key The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration.
- S.S. Ticket The ticket required to board the S.S. Anne. It has a drawing of a ship on it.
- Silph Scope A scope that lets you see what cannot usually be seen. It is made by Silph Co.
- Parcel A parcel to be delivered to Professor Oak from Viridian City’s Poké Mart.
- Card Key A card key that unlocks doors in Silph Co.’s head office in Saffron City.
- Gold Teeth A set of golden false teeth lost by the Safari Zone’s warden. They make his smile sparkle.
- Lift Key A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo.
- Terrain Extender An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.
- Protective Pads An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
- Electric Seed An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
- Psychic Seed An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
- Misty Seed An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
- Grassy Seed An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
- Stretchy Spring A thin small spring. It’s totally stretched out, and what it’s used for is unknown.
- Chalky Stone A small whitish stone picked up at the edge of the road.
- Marble A round glass marble. You can see colored glass inside the transparent marble.
- Lone Earring A single earring that somebody dropped.
- Beach Glass A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the touch.
- Gold Leaf A mysterious gold leaf. No trees with this leaf have been found yet.
- Silver Leaf A mysterious silver leaf. No trees with this leaf have been found yet.
- Polished Mud Ball A ball made of mud. It had been polished for such a long time that the surface is very shiny.
- Tropical Shell A beautiful white shell that may have drifted from a sea in a warm region.
- Leaf Letter A letter written on a leaf. Something is written using Pikachu’s footprints.
- Leaf Letter A letter written on a leaf. Something is written using Eevee’s footprints.
- Small Bouquet A small bouquet that was made with heart and soul for a single Trainer.
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- Lure A glass bottle of perfume that makes rare Pokémon more likely to appear.
- Super Lure A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Lure.
- Max Lure A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Super Lure.
- Pewter Crunchies Pewter City’s famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.
- Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Flying Memory A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Poison Memory A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Rock Memory A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Bug Memory A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Fire Memory A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Electric Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Ice Memory A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Dragon Memory A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Fairy Memory A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
- Solganium Z This is a crystallized form of Z-Power. It upgrades Solgaleo’s Sunsteel Strike to a Z-Move.
- Lunalium Z This is a crystallized form of Z-Power. It upgrades Lunala’s Moongeist Beam to a Z-Move.
- Ultranecrozium Z This is a crystallized form of Z-Power. It upgrades Necrozma’s Photon Geyser to a Z-Move.
- Mimikium Z This is a crystallized form of Z-Power. It upgrades Mimikyu’s Play Rough to a Z-Move.
- Lycanium Z This is a crystallized form of Z-Power. It upgrades Lycanroc’s Stone Edge to a Z-Move.
- Kommonium Z This is a crystallized form of Z-Power. It upgrades Kommo-o’s Clanging Scales to a Z-Move.
- Solganium Z It converts Z-Power into crystals that upgrade Solgaleo’s Sunsteel Strike to an exclusive Z-Move.
- Lunalium Z It converts Z-Power into crystals that upgrade Lunala’s Moongeist Beam to an exclusive Z-Move.
- Ultranecrozium Z It’s a crystal that turns Necrozma fused with Solgaleo or Lunala into a new form.
- Mimikium Z It converts Z-Power into crystals that upgrade Mimikyu’s Play Rough to an exclusive Z-Move.
- Lycanium Z It converts Z-Power into crystals that upgrade Lycanroc’s Stone Edge to an exclusive Z-Move.
- Kommonium Z It converts Z-Power into crystals that upgrade Kommo-o’s Clanging Scales to an exclusive Z-Move.
- Z-Power Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
- Pink Petal A pressed flower petal you receive from Mina during Mina’s trial. The goal is to collect seven different kinds of petals.
- Orange Petal A pressed flower petal you receive from Ilima during Mina’s trial. The goal is to collect seven different kinds of petals.
- Blue Petal A pressed flower petal you receive from Lana during Mina’s trial. The goal is to collect seven different kinds of petals.
- Red Petal A pressed flower petal you receive from Kiawe during Mina’s trial. The goal is to collect seven different kinds of petals.
- Green Petal A pressed flower petal you receive from Mallow during Mina’s trial. The goal is to collect seven different kinds of petals.
- Yellow Petal A pressed flower petal you receive from Sophocles during Mina’s trial. The goal is to collect seven different kinds of petals.
- Purple Petal A pressed flower petal you receive from Nanu during Mina’s trial. The goal is to collect seven different kinds of petals.
- Rainbow Flower A flower made of the petals you received from captains. It’s proof that your growth has been recognized by them.
- Surge Badge A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
- N-Solarizer A machine to fuse Necrozma, which needs light, and Solgaleo.
- N-Lunarizer A machine to fuse Necrozma, which needs light, and Lunala.
- N-Solarizer A machine to separate Necrozma, which needed light, from Solgaleo.
- N-Lunarizer A machine to separate Necrozma, which needed light, from Lunala.
- Ilima Normalium Z The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern.
- Left Poké Ball A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula’ula Island.
- Roto Hatch One of the Rotom Powers. It helps Eggs hatch faster.
- Roto Bargain One of the Rotom Powers. It reduces the prices of products at Poké Marts by half.
- Roto Prize Money One of the Rotom Powers. It triples the prize money you receive after battle.
- Roto Exp. Points One of the Rotom Powers. It increases the Exp. Points your Pokémon receive after battle a little.
- Roto Friendship One of the Rotom Powers. It helps Pokémon in your party grow friendly faster.
- Roto Encounter One of the Rotom Powers. It increases the chance of encountering high-level wild Pokémon a lot for a certain period of time.
- Roto Stealth One of the Rotom Powers. It prevents you from encountering wild Pokémon for a certain period of time.
- Roto HP Restore One of the Rotom Powers. It fully restores the HP of your battling Pokémon.
- Roto PP Restore One of the Rotom Powers. It fully restores the PP of your battling Pokémon.
- Roto Boost One of the Rotom Powers. It raises all stats of your battling Pokémon.
- Roto Catch One of the Rotom Powers. It increases the chance to catch Pokémon a lot.
- Health Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.
- Mighty Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.
- Tough Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.
- Smart Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.
- Courage Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.
- Quick Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.
- Health Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.
- Mighty Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.
- Tough Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.
- Smart Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.
- Courage Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.
- Quick Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.
- Health Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.
- Mighty Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.
- Tough Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.
- Smart Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.
- Courage Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.
- Quick Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.
- Bulbasaur Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Charmander Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Squirtle Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Caterpie Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Weedle Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Pidgey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Rattata Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Spearow Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Ekans Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Pikachu Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Sandshrew Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Nidoran♀ Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Nidoran♂ Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Clefairy Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Vulpix Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Jigglypuff Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Zubat Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Oddish Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Paras Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Venonat Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Diglett Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Meowth Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Psyduck Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Mankey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Growlithe Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Poliwag Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Abra Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Machop Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Bellsprout Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Tentacool Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Geodude Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Ponyta Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Slowpoke Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Magnemite Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Farfetch’d Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Doduo Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Seel Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Grimer Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Shellder Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Gastly Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Onix Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Drowzee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Krabby Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Voltorb Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Exeggcute Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Cubone Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Hitmonlee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Hitmonchan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Lickitung Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Koffing Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Rhyhorn Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Chansey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Tangela Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Kangaskhan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Horsea Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Goldeen Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Staryu Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Mr. Mime Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Scyther Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Jynx Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Electabuzz Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Pinsir Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Tauros Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Magikarp Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Lapras Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Ditto Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Eevee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Porygon Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Omanyte Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Kabuto Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Aerodactyl Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Snorlax Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Articuno Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Zapdos Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Moltres Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Dratini Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Mewtwo Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Mew Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Meltan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
- Magmar Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
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- Endorsement A letter of recommendation that you’ll need in order to participate in the Gym Challenge.
- Pokémon Box Link A device that allows you to access the Pokémon storage system. There are some places where it won’t work.
- Wishing Star A stone found in the Galar region with a mysterious power. It’s said that your dreams come true if you find one.
- Dynamax Band A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.
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- Fishing Rod Use it by the water to fish up various kinds of Pokémon.
- Rotom Bike This bike can be combined with the Pokémon Rotom to use a turbo boost.
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- Sausages One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.
- Bob’s Food Tin One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.
- Bach’s Food Tin One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.
- Tin of Beans One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.
- Bread One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.
- Pasta One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.
- Mixed Mushrooms One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they’re added to.
- Smoke-Poke Tail One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.
- Large Leek One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch’d like is unknown.
- Fancy Apple One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.
- Brittle Bones One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.
- Pack of Potatoes One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.
- Pungent Root One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.
- Salad Mix One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.
- Fried Food One of the many ingredients that can be used for cooking at your camp. It’s been a while since it was fried, so it’s gotten greasy.
- Boiled Egg One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.
- Camping Gear Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.
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- Rusted Sword It is said that a hero used this sword to halt a terrible disaster in ancient times. But it’s grown rusty and worn.
- Rusted Shield It is said that a hero used this shield to halt a terrible disaster in ancient times. But it’s grown rusty and worn.
- Fossilized Bird The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.
- Fossilized Fish The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
- Fossilized Drake The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.
- Fossilized Dino The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
- Strawberry Sweet A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.
- Love Sweet A heart-shaped sweet. When a Milcery holds this, it spins around happily.
- Berry Sweet A berry-shaped sweet. When a Milcery holds this, it spins around happily.
- Clover Sweet A clover-shaped sweet. When a Milcery holds this, it spins around happily.
- Flower Sweet A flower-shaped sweet. When a Milcery holds this, it spins around happily.
- Star Sweet A star-shaped sweet. When a Milcery holds this, it spins around happily.
- Ribbon Sweet A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.
- Sweet Apple A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally sweet.
- Tart Apple A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally tart.
- Throat Spray Raises Sp. Atk when a Pokémon uses a sound-based move.
- Eject Pack An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.
- Heavy-Duty Boots These boots prevent the effects of traps set on the battlefield.
- Blunder Policy Raises Speed sharply when a Pokémon misses with a move because of accuracy.
- Room Service An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.
- Utility Umbrella An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of weather.
- Exp. Candy XS A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
- Exp. Candy S A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
- Exp. Candy M A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
- Exp. Candy L A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
- Exp. Candy XL A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
- Dynamax Candy A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
- TR00 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
- TR01 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- TR02 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- TR03 The target is blasted by a huge volume of water launched under great pressure.
- TR04 The user attacks everything around it by swamping its surroundings with a giant wave.
- TR05 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- TR06 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
- TR07 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
- TR08 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- TR09 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- TR10 The user sets off an earthquake that strikes every Pokémon around it.
- TR11 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
- TR12 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- TR13 The user takes a deep breath and focuses so that critical hits land more easily.
- TR14 The user waggles a finger and stimulates its brain into randomly using nearly any move.
- TR15 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- TR16 The user charges at the target and may make it flinch.
- TR17 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
- TR18 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
- TR19 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
- TR20 The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
- TR21 An all-out attack that becomes more powerful the less HP the user has.
- TR22 Unsanitary sludge is hurled at the target. This may also poison the target.
- TR23 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
- TR24 The user rampages and attacks for two to three turns. The user then becomes confused.
- TR25 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- TR26 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- TR27 While it is asleep, the user randomly uses one of the moves it knows.
- TR28 Using its tough and impressive horn, the user rams into the target with no letup.
- TR29 The user switches places with a party Pokémon in waiting and passes along any stat changes.
- TR30 The user compels the target to keep using the move it encored for three turns.
- TR31 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
- TR32 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
- TR33 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
- TR34 Two turns after this move is used, a hunk of psychic energy attacks the target.
- TR35 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
- TR36 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
- TR37 The target is taunted into a rage that allows it to use only attack moves for three turns.
- TR38 The user catches the target off guard and swaps its held item with its own.
- TR39 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
- TR40 The user employs its psychic power to exchange Abilities with the target.
- TR41 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
- TR42 The user lets loose a horribly echoing shout with the power to inflict damage.
- TR43 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
- TR44 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
- TR45 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
- TR46 The user hardens its body’s surface like iron, sharply raising its Defense stat.
- TR47 The user slashes the target with huge sharp claws.
- TR48 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- TR49 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- TR50 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
- TR51 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
- TR52 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
- TR53 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
- TR54 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
- TR55 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
- TR56 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- TR57 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
- TR58 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- TR59 The user slams a barrage of hard-shelled seeds down on the target from above.
- TR60 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- TR61 The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
- TR62 The target is attacked with a shock wave generated by the user’s gaping mouth.
- TR63 The user attacks with a ray of light that sparkles as if it were made of gemstones.
- TR64 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
- TR65 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
- TR66 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
- TR67 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
- TR68 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
- TR69 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- TR70 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
- TR71 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
- TR72 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
- TR73 The user shoots filthy garbage at the target to attack. This may also poison the target.
- TR74 The user slams the target with its steel-hard head. This may also make the target flinch.
- TR75 The user stabs the target from below with sharpened stones. Critical hits land more easily.
- TR76 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
- TR77 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
- TR78 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
- TR79 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
- TR80 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
- TR81 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
- TR82 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
- TR83 The user teleports using a strange power and switches places with one of its allies.
- TR84 The user shoots boiling hot water at its target. This may also leave the target with a burn.
- TR85 The user is roused, and its Attack and Sp. Atk stats increase.
- TR86 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- TR87 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
- TR88 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
- TR89 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
- TR90 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
- TR91 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
- TR92 The user damages opposing Pokémon by emitting a powerful flash.
- TR93 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
- TR94 The user fiercely attacks the target using its entire body.
- TR95 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
- TR96 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
- TR97 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
- TR98 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
- TR99 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
- TM00 The target is slugged by a punch thrown with muscle-packed power.
- Lonely Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.
- Adamant Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.
- Naughty Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.
- Brave Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.
- Bold Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.
- Impish Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.
- Lax Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.
- Relaxed Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.
- Modest Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.
- Mild Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.
- Rash Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.
- Quiet Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.
- Calm Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.
- Gentle Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.
- Careful Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.
- Sassy Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.
- Timid Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.
- Hasty Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.
- Jolly Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.
- Naive Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.
- Serious Mint When a Pokémon smells this mint, all of its stats will grow at an equal rate.
- Wishing Piece Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.
- Cracked Pot A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.
- Chipped Pot A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.
- Hi-tech Earbuds Strange earbuds that allow you to freely control the volume of various sounds.
- Fruit Bunch One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.
- Moomoo Cheese One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.
- Spice Mix One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient’s hot flavor.
- Fresh Cream One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.
- Packaged Curry One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.
- Coconut Milk One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.
- Instant Noodles One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.
- Precooked Burger One of the many ingredients that can be used for cooking at your camp. If you’re unsure about what to cook, you can’t go wrong with some burger.
- Gigantamix One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.
- Wishing Chip Toss a number of them into a Pokémon Den for the chance to attract a wild Dynamax Pokémon.
- Rotom Bike This bike can be combined with the Pokémon Rotom to not only do a turbo boost but also run on the water.
- Catching Charm Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn’t shake much.
- ??? - - -
- Old Letter A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
- Band Autograph It’s signed by all members of the Galar region’s most charismatic band, the Maximizers.
- Sonia’s Book Professor Sonia’s published writings. Her new discoveries about the Galar region’s legends are recorded in this enjoyable read.
- ??? - - -
- ??? - - -
- ??? - - -
- ??? - - -
- ??? - - -
- ??? - - -
- Rotom Catalog A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
- ★And458 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★And15 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★And337 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★And603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★And390 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr6879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr6859 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr6913 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7348 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7121 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr6746 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7194 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7337 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7343 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr6812 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7116 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7264 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sgr7597 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Del7882 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Del7906 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Del7852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Psc596 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Psc361 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Psc510 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Psc437 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Psc8773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lep1865 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lep1829 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5340 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5506 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5435 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5602 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5733 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5235 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Boo5351 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Hya3748 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Hya3903 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Hya3418 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Hya3482 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Hya3845 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1084 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri472 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1666 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri897 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1231 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri874 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1298 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1325 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri984 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1464 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri1393 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Eri850 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1409 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1457 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1791 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1910 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1346 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1373 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tau1412 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2491 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2693 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2294 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2827 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2282 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2618 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2657 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMa2646 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4301 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa5191 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa5054 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4295 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4660 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4554 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4069 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa3569 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa3323 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4033 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4377 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4375 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa4518 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMa3594 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5056 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir4825 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir4932 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir4540 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir4689 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5338 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir4910 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5315 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5359 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5409 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vir5107 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ari617 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ari553 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ari546 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ari951 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1713 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori2061 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1790 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1903 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1948 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori2004 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1899 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ori1543 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas21 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas168 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas403 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas153 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas542 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas219 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cas265 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3572 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3208 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3461 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3449 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3429 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3627 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3268 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cnc3249 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Com4968 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Crv4757 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Crv4623 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Crv4662 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Crv4786 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur1708 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur2088 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur1605 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur2095 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur1577 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur1641 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aur1612 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Pav7790 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cet911 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cet681 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cet188 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cet539 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cet804 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cep8974 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cep8162 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cep8238 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cep8417 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cen5267 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cen5288 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cen551 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cen5459 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cen5460 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMi2943 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CMi2845 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Equ8131 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vul7405 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMi424 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMi5563 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMi5735 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★UMi6789 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Crt4287 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lyr7001 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lyr7178 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lyr7106 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lyr7298 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ara6585 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6134 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6527 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6553 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco5953 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco5984 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6508 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6084 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco5944 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6630 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6027 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6247 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6252 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco5928 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6241 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sco6165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Tri544 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo3982 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo4534 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo4357 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo4057 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo4359 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo4031 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo3852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo3905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Leo3773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gru8425 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gru8636 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gru8353 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lib5685 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lib5531 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lib5787 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Lib5603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Pup3165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Pup3185 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Pup3045 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg7924 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg7417 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg7796 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg8301 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg7949 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cyg7528 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oct7228 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Col1956 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Col2040 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Col2177 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2990 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2891 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2421 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2473 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2216 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2777 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2650 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2286 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2484 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Gem2930 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8775 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8781 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg39 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8308 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8650 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8634 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8684 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8450 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8880 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Peg8905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6556 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6378 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6149 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6056 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Oph6075 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ser5854 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ser7141 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Ser5879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6406 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6148 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6410 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6526 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6117 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Her6008 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per936 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per1017 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per1131 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per1228 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per834 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Per941 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Phe99 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Phe338 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vel3634 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vel3485 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Vel3734 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8232 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8414 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8709 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8518 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr7950 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8499 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8610 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aqr8264 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cru4853 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cru4730 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cru4763 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cru4700 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cru4656 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★PsA8728 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★TrA6217 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cap7776 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cap7754 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cap8278 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cap8322 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Cap7773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Sge7479 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Car2326 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Car3685 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Car3307 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Car3699 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra5744 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra5291 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6705 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6536 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra7310 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6688 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra4434 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6370 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra7462 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6396 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6132 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Dra6636 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CVn4915 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CVn4785 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★CVn4846 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aql7595 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aql7557 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aql7525 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aql7602 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
- ★Aql7235 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
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