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  1. 20:37:17: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 20:37:17: -------------------------------
  3. 20:37:17: CPU Name: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz
  4. 20:37:17: CPU Speed: 2195MHz
  5. 20:37:17: Physical Memory: 4095MB Total, 3462MB Free
  6. 20:37:17: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 20:37:17: monitor 1: pos={0, 0}, size={1366, 768}
  8. 20:37:17: monitor 2: pos={1366, 0}, size={1920, 1080}
  9. 20:37:17: Windows Version: 10.0 Build 10240 (revision 16384)
  10. 20:37:17: Aero is Enabled
  11. 20:37:17: -------------------------------
  12. 20:37:17: OBS Modules:
  13. 20:37:17: Base Address Module
  14. 20:37:17: 00E80000 OBS.exe
  15. 20:37:17: 563D0000 OBSApi.dll
  16. 20:37:17: 643F0000 DShowPlugin.dll
  17. 20:37:17: 56180000 GraphicsCapture.dll
  18. 20:37:17: 56150000 NoiseGate.dll
  19. 20:37:17: 56130000 PSVPlugin.dll
  20. 20:37:17: 56110000 scenesw.dll
  21. 20:37:17: ------------------------------------------
  22. 20:37:17: Adapter 1
  23. 20:37:17: Video Adapter: Intel(R) HD Graphics 4000
  24. 20:37:17: Video Adapter Dedicated Video Memory: 100663296
  25. 20:37:17: Video Adapter Shared System Memory: 1778384896
  26. 20:37:17: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
  27. 20:37:17: Video Adapter Output 2: pos={1366, 0}, size={1920, 1080}, attached=true
  28. 20:37:17: ------------------------------------------
  29. 20:37:17: Adapter 2
  30. 20:37:17: Video Adapter: NVIDIA GeForce 710M
  31. 20:37:17: Video Adapter Dedicated Video Memory: 2093608960
  32. 20:37:17: Video Adapter Shared System Memory: 2147168256
  33. 20:37:17: =====Stream Start: 2015-10-05, 20:37:17===============================================
  34. 20:37:17: Multithreaded optimizations: On
  35. 20:37:17: Base resolution: 1366x768
  36. 20:37:17: Output resolution: 1092x614
  37. 20:37:17: ------------------------------------------
  38. 20:37:17: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
  39. 20:37:17: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  40. 20:37:17: ------------------------------------------
  41. 20:37:17: Audio Format: 48000 Hz
  42. 20:37:17: ------------------------------------------
  43. 20:37:17: Audio Channels: 2 Ch
  44. 20:37:17: Playback device {0.0.0.00000000}.{ad53588e-05a0-47a9-a568-90b96fa2b36a}
  45. 20:37:17: ------------------------------------------
  46. 20:37:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
  47. 20:37:17: Global Audio time adjust: 0
  48. 20:37:17: ------------------------------------------
  49. 20:37:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  50. 20:37:17: Mic time offset: 0
  51. 20:37:17: ------------------------------------------
  52. 20:37:17: Audio Encoding: AAC
  53. 20:37:17: bitrate: 96
  54. 20:37:17: Using graphics capture
  55. 20:37:17: Using text output
  56. 20:37:17: Using text output
  57. 20:37:17: Using Window Capture
  58. 20:37:17: Using bitmap image
  59. 20:37:17: Scene buffering time set to 700
  60. 20:37:17: ------------------------------------------
  61. 20:37:17: Video Encoding: x264
  62. 20:37:17: fps: 30
  63. 20:37:17: width: 1092, height: 614
  64. 20:37:17: preset: veryfast
  65. 20:37:17: profile: main
  66. 20:37:17: keyint: 60
  67. 20:37:17: CBR: yes
  68. 20:37:17: CFR: yes
  69. 20:37:17: max bitrate: 1000
  70. 20:37:17: buffer size: 1000
  71. 20:37:17: ------------------------------------------
  72. 20:37:18: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 199140462
  73. 20:38:48: Using text output
  74. 20:40:02: Using text output
  75. 20:40:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  76. 20:40:11: New Scene
  77. 20:40:11: Using text output
  78. 20:40:11: Using text output
  79. 20:40:11: Using Window Capture
  80. 20:40:11: Using graphics capture
  81. 20:40:11: Using bitmap image
  82. 20:41:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  83. 20:41:07: New Scene
  84. 20:41:07: Using Window Capture
  85. 20:41:07: Using bitmap image
  86. 20:41:14: Trying to hook process: javaw.exe
  87. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  88. Warning -- SharedTexCapture::Init: Could not create shared texture
  89. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  90. Warning -- SharedTexCapture::Init: Could not create shared texture
  91. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  92. Warning -- SharedTexCapture::Init: Could not create shared texture
  93. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  94. Warning -- SharedTexCapture::Init: Could not create shared texture
  95. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  96. Warning -- SharedTexCapture::Init: Could not create shared texture
  97. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  98. Warning -- SharedTexCapture::Init: Could not create shared texture
  99. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  100. Warning -- SharedTexCapture::Init: Could not create shared texture
  101. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  102. Warning -- SharedTexCapture::Init: Could not create shared texture
  103. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  104. Warning -- SharedTexCapture::Init: Could not create shared texture
  105. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  106. Warning -- SharedTexCapture::Init: Could not create shared texture
  107. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  108. Warning -- SharedTexCapture::Init: Could not create shared texture
  109. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  110. Warning -- SharedTexCapture::Init: Could not create shared texture
  111. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  112. Warning -- SharedTexCapture::Init: Could not create shared texture
  113. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  114. Warning -- SharedTexCapture::Init: Could not create shared texture
  115. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  116. Warning -- SharedTexCapture::Init: Could not create shared texture
  117. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  118. Warning -- SharedTexCapture::Init: Could not create shared texture
  119. Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
  120. Warning -- SharedTexCapture::Init: Could not create shared texture
  121. 20:42:07: Exit signal received, terminating capture
  122. 20:42:09: Total frames encoded: 8724, total frames duplicated: 205 (2.35%)
  123. 20:42:09: Total frames rendered: 8748, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
  124. 20:42:09:
  125. 20:42:09: Profiler time results:
  126. 20:42:09:
  127. 20:42:09: ==============================================================
  128. 20:42:09: video thread frame - [100%] [avg time: 12.063 ms] [children: 16.5%] [unaccounted: 83.5%]
  129. 20:42:09: | scene->Preprocess - [13.4%] [avg time: 1.611 ms]
  130. 20:42:09: | GPU download and conversion - [3.11%] [avg time: 0.375 ms] [children: 2.93%] [unaccounted: 0.182%]
  131. 20:42:09: | | flush - [2.74%] [avg time: 0.331 ms]
  132. 20:42:09: | | CopyResource - [0.133%] [avg time: 0.016 ms]
  133. 20:42:09: | | conversion to 4:2:0 - [0.0497%] [avg time: 0.006 ms]
  134. 20:42:09: Convert444Threads - [100%] [avg time: 0.56 ms] [children: 98.2%] [unaccounted: 1.79%]
  135. 20:42:09: | Convert444toNV12 - [98.2%] [avg time: 0.55 ms]
  136. 20:42:09: encoder thread frame - [100%] [avg time: 1.268 ms] [children: 0.473%] [unaccounted: 99.5%]
  137. 20:42:09: | sending stuff out - [0.473%] [avg time: 0.006 ms]
  138. 20:42:09: ==============================================================
  139. 20:42:09:
  140. 20:42:09:
  141. 20:42:09: Profiler CPU results:
  142. 20:42:09:
  143. 20:42:09: ==============================================================
  144. 20:42:09: video thread frame - [cpu time: avg 1.366 ms, total 11953.1 ms] [avg calls per frame: 1]
  145. 20:42:09: | scene->Preprocess - [cpu time: avg 0.142 ms, total 1250 ms] [avg calls per frame: 1]
  146. 20:42:09: | GPU download and conversion - [cpu time: avg 0.319 ms, total 2796.88 ms] [avg calls per frame: 1]
  147. 20:42:09: | | flush - [cpu time: avg 0.291 ms, total 2546.88 ms] [avg calls per frame: 1]
  148. 20:42:09: | | CopyResource - [cpu time: avg 0.016 ms, total 140.625 ms] [avg calls per frame: 1]
  149. 20:42:09: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  150. 20:42:09: Convert444Threads - [cpu time: avg 0.583 ms, total 10187.5 ms] [avg calls per frame: 2]
  151. 20:42:09: | Convert444toNV12 - [cpu time: avg 0.581 ms, total 10140.6 ms] [avg calls per frame: 2]
  152. 20:42:09: encoder thread frame - [cpu time: avg 0.648 ms, total 5656.25 ms] [avg calls per frame: 1]
  153. 20:42:09: | sending stuff out - [cpu time: avg 0.01 ms, total 93.75 ms] [avg calls per frame: 1]
  154. 20:42:09: ==============================================================
  155. 20:42:09:
  156. 20:42:09: =====Stream End: 2015-10-05, 20:42:09=================================================
  157. 20:42:09: Terminating 0x69c
  158.  
  159.  
  160. Last game capture log:
  161. 2015-10-05, 20:41:14: we're booting up:
  162. 20:41:14: CaptureThread: attached to process javaw.exe
  163. 20:41:14: DXGI Present
  164. 20:41:14: GL Present
  165. 20:41:14: DirectDraw capture: Windows 8 not supported yet
  166. 20:41:14: (half life scientist) everything.. seems to be in order
  167. 20:41:14: SwapBuffers(1627460602) Called
  168. 20:41:14: DXGI: Found D3D 11
  169. 20:41:14: setting up d3d11 data
  170. 20:41:14: ---------------------- Cleared D3D11 Capture ----------------------
  171. 20:41:14: found dxgi format (dx11) of: 87, size: {1366, 705}, multisampled: false
  172. 20:41:14: DoD3D11Hook: success
  173. 20:41:14: NV Capture available
  174. 20:41:14: FBO available
  175. 20:41:14: setting up gl data
  176. 20:41:14: ---------------------- Cleared OpenGL Capture ----------------------
  177. 20:41:14: wglSwapBuffers(1627460602) Called
  178. 20:41:14: setting up gl data
  179. 20:41:14: DoD3D11Hook: success
  180. 20:41:14: SwapBuffers(1627460602) Called
  181. 20:41:14: successfully capturing d3d11 frames via GPU
  182. 20:41:18: DirectDraw capture: Windows 8 not supported yet
  183. 20:41:18: reacquiring gl due to resize...
  184. 20:41:18: ---------------------- Cleared OpenGL Capture ----------------------
  185. 20:41:18: wglSwapBuffers(1627460602) Called
  186. 20:41:18: setting up gl data
  187. 20:41:18: SwapBuffers(1627460602) Called
  188. 20:41:18: DoD3D11Hook: success
  189. 20:41:18: successfully capturing d3d11 frames via GPU
  190. 20:41:21: reacquiring gl due to resize...
  191. 20:41:21: ---------------------- Cleared OpenGL Capture ----------------------
  192. 20:41:21: wglSwapBuffers(1627460602) Called
  193. 20:41:21: setting up gl data
  194. 20:41:21: SwapBuffers(1627460602) Called
  195. 20:41:21: DoD3D11Hook: success
  196. 20:41:21: successfully capturing d3d11 frames via GPU
  197. 20:41:22: DirectDraw capture: Windows 8 not supported yet
  198. 20:41:25: reacquiring gl due to resize...
  199. 20:41:25: ---------------------- Cleared OpenGL Capture ----------------------
  200. 20:41:25: wglSwapBuffers(1627460602) Called
  201. 20:41:25: setting up gl data
  202. 20:41:25: SwapBuffers(1627460602) Called
  203. 20:41:25: DoD3D11Hook: success
  204. 20:41:26: D3D9 Present
  205. 20:41:26: DirectDraw capture: Windows 8 not supported yet
  206. 20:41:26: successfully capturing d3d11 frames via GPU
  207. 20:41:28: reacquiring gl due to resize...
  208. 20:41:28: ---------------------- Cleared OpenGL Capture ----------------------
  209. 20:41:28: wglSwapBuffers(1627460602) Called
  210. 20:41:28: setting up gl data
  211. 20:41:28: DoD3D11Hook: success
  212. 20:41:28: SwapBuffers(1627460602) Called
  213. 20:41:28: successfully capturing d3d11 frames via GPU
  214. 20:41:30: DirectDraw capture: Windows 8 not supported yet
  215. 20:41:31: reacquiring gl due to resize...
  216. 20:41:31: ---------------------- Cleared OpenGL Capture ----------------------
  217. 20:41:31: wglSwapBuffers(1627460602) Called
  218. 20:41:31: setting up gl data
  219. 20:41:31: DoD3D11Hook: success
  220. 20:41:31: SwapBuffers(1627460602) Called
  221. 20:41:31: successfully capturing d3d11 frames via GPU
  222. 20:41:34: reacquiring gl due to resize...
  223. 20:41:34: ---------------------- Cleared OpenGL Capture ----------------------
  224. 20:41:34: wglSwapBuffers(1627460602) Called
  225. 20:41:34: setting up gl data
  226. 20:41:34: DoD3D11Hook: success
  227. 20:41:34: SwapBuffers(1627460602) Called
  228. 20:41:34: successfully capturing d3d11 frames via GPU
  229. 20:41:34: DirectDraw capture: Windows 8 not supported yet
  230. 20:41:37: reacquiring gl due to resize...
  231. 20:41:37: ---------------------- Cleared OpenGL Capture ----------------------
  232. 20:41:37: wglSwapBuffers(1627460602) Called
  233. 20:41:37: setting up gl data
  234. 20:41:37: DoD3D11Hook: success
  235. 20:41:37: SwapBuffers(1627460602) Called
  236. 20:41:37: successfully capturing d3d11 frames via GPU
  237. 20:41:38: DirectDraw capture: Windows 8 not supported yet
  238. 20:41:40: reacquiring gl due to resize...
  239. 20:41:40: ---------------------- Cleared OpenGL Capture ----------------------
  240. 20:41:40: wglSwapBuffers(1627460602) Called
  241. 20:41:40: setting up gl data
  242. 20:41:40: DoD3D11Hook: success
  243. 20:41:40: SwapBuffers(1627460602) Called
  244. 20:41:40: successfully capturing d3d11 frames via GPU
  245. 20:41:42: DirectDraw capture: Windows 8 not supported yet
  246. 20:41:43: reacquiring gl due to resize...
  247. 20:41:43: ---------------------- Cleared OpenGL Capture ----------------------
  248. 20:41:43: DoD3D11Hook: success
  249. 20:41:43: SwapBuffers(1627460602) Called
  250. 20:41:43: setting up gl data
  251. 20:41:43: wglSwapBuffers(1627460602) Called
  252. 20:41:43: successfully capturing d3d11 frames via GPU
  253. 20:41:46: reacquiring gl due to resize...
  254. 20:41:46: ---------------------- Cleared OpenGL Capture ----------------------
  255. 20:41:46: wglSwapBuffers(1627460602) Called
  256. 20:41:46: setting up gl data
  257. 20:41:46: DoD3D11Hook: success
  258. 20:41:46: SwapBuffers(1627460602) Called
  259. 20:41:46: successfully capturing d3d11 frames via GPU
  260. 20:41:46: DirectDraw capture: Windows 8 not supported yet
  261. 20:41:49: reacquiring gl due to resize...
  262. 20:41:49: ---------------------- Cleared OpenGL Capture ----------------------
  263. 20:41:49: wglSwapBuffers(1627460602) Called
  264. 20:41:49: setting up gl data
  265. 20:41:49: DoD3D11Hook: success
  266. 20:41:49: SwapBuffers(1627460602) Called
  267. 20:41:49: successfully capturing d3d11 frames via GPU
  268. 20:41:50: DirectDraw capture: Windows 8 not supported yet
  269. 20:41:52: reacquiring gl due to resize...
  270. 20:41:52: ---------------------- Cleared OpenGL Capture ----------------------
  271. 20:41:52: wglSwapBuffers(1627460602) Called
  272. 20:41:52: setting up gl data
  273. 20:41:52: DoD3D11Hook: success
  274. 20:41:52: SwapBuffers(1627460602) Called
  275. 20:41:52: successfully capturing d3d11 frames via GPU
  276. 20:41:54: DirectDraw capture: Windows 8 not supported yet
  277. 20:41:55: reacquiring gl due to resize...
  278. 20:41:55: ---------------------- Cleared OpenGL Capture ----------------------
  279. 20:41:55: wglSwapBuffers(1627460602) Called
  280. 20:41:55: setting up gl data
  281. 20:41:55: DoD3D11Hook: success
  282. 20:41:55: SwapBuffers(1627460602) Called
  283. 20:41:55: successfully capturing d3d11 frames via GPU
  284. 20:41:58: reacquiring gl due to resize...
  285. 20:41:58: ---------------------- Cleared OpenGL Capture ----------------------
  286. 20:41:58: wglSwapBuffers(1627460602) Called
  287. 20:41:58: setting up gl data
  288. 20:41:58: DoD3D11Hook: success
  289. 20:41:58: SwapBuffers(1627460602) Called
  290. 20:41:58: successfully capturing d3d11 frames via GPU
  291. 20:41:58: DirectDraw capture: Windows 8 not supported yet
  292. 20:42:01: reacquiring gl due to resize...
  293. 20:42:01: ---------------------- Cleared OpenGL Capture ----------------------
  294. 20:42:01: wglSwapBuffers(1627460602) Called
  295. 20:42:01: setting up gl data
  296. 20:42:01: DoD3D11Hook: success
  297. 20:42:01: SwapBuffers(1627460602) Called
  298. 20:42:01: successfully capturing d3d11 frames via GPU
  299. 20:42:02: DirectDraw capture: Windows 8 not supported yet
  300. 20:42:04: reacquiring gl due to resize...
  301. 20:42:04: ---------------------- Cleared OpenGL Capture ----------------------
  302. 20:42:04: wglSwapBuffers(1627460602) Called
  303. 20:42:04: setting up gl data
  304. 20:42:04: DoD3D11Hook: success
  305. 20:42:04: SwapBuffers(1627460602) Called
  306. 20:42:04: successfully capturing d3d11 frames via GPU
  307. 20:42:06: wglDeleteContext Called
  308. 20:42:06: ---------------------- Cleared OpenGL Capture ----------------------
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