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- (2:02:54 AM) dis_astranagant: welp, it hangs on the opening splash screen, with the window half offscreen and a lua panic on stderr
- (2:03:00 AM) dis_astranagant: PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
- (2:05:23 AM) johnny0: system?
- (2:05:55 AM) dis_astranagant: windows 7
- (2:06:06 AM) dis_astranagant: worked fine last version
- (2:06:35 AM) dis_astranagant: well, other than that damnable particle error spamming the log and bogging everything down
- (2:08:32 AM) johnny0: another user had a similar problem -- did a video driver update and everything worked
- (2:08:42 AM) dis_astranagant: hmmm
- (2:08:52 AM) johnny0: what kind of video card do you have?
- (2:08:58 AM) dis_astranagant: just did that last week for the borderlands 2 patch
- (2:09:07 AM) dis_astranagant: an ancient nvidea one
- (2:09:11 AM) dis_astranagant: 7900GS
- (2:09:49 AM) johnny0: hmm, that should be new enough to be honest
- (2:09:51 AM) dis_astranagant: tried deleting my old %USER%/t-engine/ but that didn't work
- (2:10:24 AM) johnny0: do you still have the old version?
- (2:10:33 AM) dis_astranagant: probably
- (2:10:35 AM) johnny0: try running it and disabling shaders
- (2:10:45 AM) johnny0: should be in options -> video options
- (2:11:05 AM) johnny0: then try loading up the new beta
- (2:11:34 AM) dis_astranagant: k
- (2:11:41 AM) dis_astranagant: 42 loads right up
- (2:13:03 AM) dis_astranagant: and 43 still hangs even with shaders off
- (2:13:22 AM) johnny0: hmm
- (2:13:44 AM) johnny0: when does it hang? on load?
- (2:13:58 AM) dis_astranagant: yeah, that first loading screen
- (2:14:03 AM) dis_astranagant: before the main menu
- (2:14:30 AM) dis_astranagant: sits and chews 1 processor and stops responding
- (2:14:44 AM) johnny0: do you get the splash artwork? or a black screen?
- (2:15:04 AM) dis_astranagant: art pops up, bar doesn't move
- (2:16:25 AM) dis_astranagant: if I click away it does all the usual windowing issues of a hung game
- (2:16:58 AM) johnny0: hmm
- (2:17:38 AM) dis_astranagant: Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
- (2:17:47 AM) dis_astranagant: saw that in te4-log.txt
- (2:18:16 AM) johnny0: let me check my te4-log.txt real quick
- (2:18:56 AM) johnny0: alright, that looks like a non-fatal error
- (2:19:47 AM) johnny0: can you load up a command prompt, cd to your t-engine4-windows-1.0.0beta43 directory
- (2:19:57 AM) johnny0: and run "t-engine --flush-stdout"
- (2:20:23 AM) dis_astranagant: alright
- (2:20:40 AM) johnny0: with this if the program hangs and you have to force quit it, you have a chance at seeing what actually causes it
- (2:21:17 AM) dis_astranagant: Creating module example_realtime :: (as di
- (2:21:24 AM) dis_astranagant: is what it's currently sitting on before I kill it
- (2:21:25 AM) johnny0: after the program freezes, load up the te4_log.txt file and let me know if you see anything at the bottom of it like "LUA ERROR:..."
- (2:21:45 AM) johnny0: yeah that's why we have to do the --flush-stdout option
- (2:21:47 AM) dis_astranagant: it's been sitting on that for a couple minutes now
- (2:22:21 AM) johnny0: the game will run slower with that option, but you don't get stuck with half-messages in the log file
- (2:22:41 AM) johnny0: (when we get the game running fine for you that option can be disabled)
- (2:24:41 AM) dis_astranagant: grepped it for error and exception, no dice
- (2:24:55 AM) dis_astranagant: Make wait background texture 2 : 1440x810 (2048, 1024)
- (2:24:55 AM) dis_astranagant: Using cached font /data/font/DroidSans.ttf 12
- (2:24:55 AM) dis_astranagant: [ONLINE PROFILE] current character game did not tell us
- (2:24:55 AM) dis_astranagant: [ENGINE] Switching to realtime, interval 125 ms
- (2:24:55 AM) dis_astranagant: [PROFILE THREAD] batching CSETs
- (2:25:04 AM) dis_astranagant: is where it's chillin now
- (2:25:22 AM) dis_astranagant: hasn't put anything else there in a couple minutes
- (2:26:35 AM) johnny0: well, since you have a graphics card that should be up to the task and a recent driver, the game *should* be okay (especially since the last beta worked fine for you)
- (2:26:40 AM) johnny0: a couple more questions though
- (2:26:42 AM) dis_astranagant: actually it did put more in
- (2:26:49 AM) dis_astranagant: just pings to the server
- (2:27:09 AM) dis_astranagant: fire away
- (2:27:10 AM) johnny0: what is the size of the zip file you downloaded?
- (2:27:27 AM) johnny0: mine is 190,234 KB listed in explorer
- (2:27:38 AM) dis_astranagant: same
- (2:28:11 AM) johnny0: okay, if you didn't get errors when unzipping, the file is probably fine
- (2:28:15 AM) johnny0: http://forums.te4.org/viewtopic.php?f=36&t=31549&p=140430#p140430
- (2:29:29 AM) johnny0: in your beta43 directory, blast out your t-engine.exe and .dll files
- (2:29:38 AM) johnny0: and try that latest development build
- (2:30:07 AM) johnny0: (unzip it into the beta43 directory and run t-engine-####.exe)
- (2:30:17 AM) dis_astranagant: still hangs
- (2:31:09 AM) johnny0: damn
- (2:31:31 AM) dis_astranagant: nothing new or exciting in the log, either
- (2:32:49 AM) HousePet: :(
- (2:33:32 AM) johnny0: considering b42 worked fine for you it really seems like you may have gotten a bad download of b43
- (2:33:36 AM) dis_astranagant: well, a 2.6 second ping is pretty @_@
- (2:34:47 AM) johnny0: do you have a md5 checksum tool?
- (2:34:55 AM) johnny0: i'm not sure if win7 comes with one
- (2:35:19 AM) dis_astranagant: was just gonna check that
- (2:35:32 AM) dis_astranagant: already started downloading the game again just in case
- (2:36:29 AM) johnny0: be85e360a3f06613ac2aed26e76b99db
- (2:37:12 AM) johnny0: is my md5sum for t-engine4-windows-1.0.0beta43.zip
- (2:40:42 AM) dis_astranagant: be85e360a3f06613ac2aed26e76b99db
- (2:40:53 AM) dis_astranagant: file's fine
- (2:44:11 AM) johnny0: ack... i'm not sure what the problem is then
- (2:45:06 AM) johnny0: could you run the game with --flush-stdout one more time and throw up your te4_log.txt on pastebin?
- (2:46:32 AM) dis_astranagant: can I just toss up my last one :v
- (2:46:40 AM) johnny0: heheh, sure
- (2:47:15 AM) dis_astranagant: oh it's even still running so you get fresh batshit pings at the end
- (2:47:59 AM) dis_astranagant: http://pastebin.com/59129iBc
- (2:48:05 AM) johnny0: thanks
- (2:48:57 AM) johnny0: sdl_load_image error in IMG_Load_RW: Passed a NULL data source
- (2:49:19 AM) dis_astranagant: hmmm
- (2:49:22 AM) johnny0: that was my fear
- (2:51:15 AM) dis_astranagant: so why is it sending bullshit to SDL?
- (2:51:35 AM) dis_astranagant: or is that SDL sending it bullshit
- (2:52:38 AM) johnny0: it almost sounds like there's a .png file missing
- (2:53:25 AM) johnny0: let me try something real quick
- (3:00:23 AM) johnny0: i honestly don't know what you're getting that SDL error... my guess would be something to do with the way tome/windows7 interact with file paths
- (3:00:35 AM) johnny0: but i think a lot of people have no trouble running under windows 7
- (3:00:39 AM) HousePet: ya
- (3:00:50 AM) johnny0: what kind of drive is your I drive?
- (3:01:03 AM) johnny0: a regular hard drive? or a usb stick?
- (3:01:33 AM) dis_astranagant: just a regular old internal sata drive
- (3:01:52 AM) johnny0: ntfs?
- (3:01:55 AM) dis_astranagant: spinning platters, just checked their SMART status because I'm paranoid
- (3:01:56 AM) dis_astranagant: yep
- (3:02:03 AM) johnny0: encrypted?
- (3:02:07 AM) dis_astranagant: neg
- (3:02:13 AM) dis_astranagant: not that paranoid
- (3:02:17 AM) johnny0: hahaha
- (3:02:23 AM) johnny0: tbh it shouldn't matter anyway
- (3:02:35 AM) dis_astranagant: the epic latency might
- (3:02:55 AM) johnny0: just getting to the main screen the latency shouldn't matter
- (3:03:01 AM) dis_astranagant: true
- (3:03:27 AM) dis_astranagant: though it would probably take an hour just to handle the logging on the way
- (3:03:59 AM) johnny0: if you wiped out your Users/usersname/T-Engine folder it shouldn't even bother with validating
- (3:04:17 AM) johnny0: since your profile would be disabled
- (3:04:49 AM) dis_astranagant: well I did sign in when I fired out 42, but it shouldn't matter
- (3:05:04 AM) dis_astranagant: it was hanging with an empty folder before that
- (3:07:41 AM) johnny0: hmm, did you extract the new zip you downloaded?
- (3:07:56 AM) johnny0: or did you not bother since the old one's MD5 was okay
- (3:07:59 AM) dis_astranagant: stopped downloading it when I saw our md5s matched
- (3:08:16 AM) johnny0: just for giggles, try extracting the zip to a new folder
- (3:09:24 AM) johnny0: it just feels like there is content missing (since both exe's error out)
- (3:09:34 AM) onyhow: huh
- (3:09:36 AM) onyhow: b44...
- (3:09:51 AM) dis_astranagant: not sure what the odds of an md5 collision that doesn't break the crc are but it's gotta be somewhere in the range of one in graham's number
- (3:10:32 AM) johnny0: i was thinking more along the lines that the extraction operation was cancelled before it was complete
- (3:10:50 AM) johnny0: or everything but one folder was dragged, etc.
- (3:10:50 AM) dis_astranagant: nah, 7zip would have thrown a fit first
- (3:11:31 AM) dis_astranagant: no dragging, right click, 7zip, extract to
- (3:13:17 AM) dis_astranagant: what's really strange is that 43's window is in a different position and possibly a different size than 42's
- (3:13:54 AM) dis_astranagant: and neither of the are the faux fullscreen it used to spit at me
- (3:14:22 AM) johnny0: yeah, the window position is different between b42 and b43 for me
- (3:14:52 AM) dis_astranagant: still hanging, no SDL error this time
- (3:15:21 AM) johnny0: yeah, that .zip i linked earlier has that check compiled in
- (3:15:31 AM) dis_astranagant: oh
- (3:15:54 AM) johnny0: well, i don't know what else to say -- this sucks :[
- (3:16:51 AM) johnny0: Maybe Darkgod has seen this sort of error before, but it's completely bizarre that b42 would work while b43 did not (esp. since we tried the standard and newer SDL libraries)
- (3:17:12 AM) dis_astranagant: new exe, same hang, same sdl error
- (3:18:03 AM) HousePet: i'm probably completely clueless here, but didn't i hear something about pngs being handled differently now?
- (3:19:29 AM) johnny0: in a "recent" svn commit DG changed the code to be compatible with newer versions of SDL/SDL_image
- (3:20:33 AM) johnny0: the error that's being thrown sounds like the background png can't be loaded since a file handle is never being passed to it (instead, null is being passed)
- (3:20:44 AM) johnny0: which is another problem entirely :]
- (3:21:34 AM) johnny0: either the null should never be fed in or the SDL error should be handled more gracefully (like closing the window and dumping the error to the log)
- (3:22:21 AM) johnny0: in any case, sorry that we couldn't get b43 running for you dis_astranagant
- (3:22:26 AM) dis_astranagant: welp
- (3:23:07 AM) johnny0: if you really want to play you could try getting an SVN copy
- (3:23:10 AM) dis_astranagant: it does appear to be running the chat and other assorted bullshit though I can't actually see it outside of what hits the log
- (3:24:25 AM) johnny0: oh you know what
- (3:24:29 AM) johnny0: let me try one more thing...
- (3:27:12 AM) dis_astranagant: got a link to the repo? I'm getting tempted to build the damn thing myself
- (3:31:07 AM) johnny0: http://te4.org/wiki/howtosvn
- (3:31:51 AM) johnny0: getting a compiling environment for windows is somewhat silly, so i'd recommend checking out the project and extracting the development zip i linked earlier to the project's directory
- (3:33:43 AM) dis_astranagant: ah
- (3:33:59 AM) dis_astranagant: needs some cygwin fuckery to build under windows I'm guessing?
- (3:34:44 AM) johnny0: in order to get decent output i have to build under cygwin and cross-compile using the ming64 compiler
- (3:35:00 AM) dis_astranagant: that's not too crazy
- (3:35:36 AM) johnny0: crazier than most are willing to do :]
- (3:36:13 AM) johnny0: to be honest though, it's a hell of a lot cleaner than trying to compile directly with msys/mingw
- (3:36:20 AM) dis_astranagant: well, if they're that lazy they don't need to be looking at the code anyway
- (3:37:27 AM) dis_astranagant: I'm not sure I've ever seen mingw just work with something non-trivial :v
- (3:39:20 AM) dis_astranagant: svn checkout's truckin but something tells me I'm gonna lose interest before it finishes
- (3:39:48 AM) johnny0: ahh yeah the music and such is pretty big
- (3:40:03 AM) tiger_eye_ left the room (quit: *.net *.split).
- (3:40:03 AM) stephenjp left the room (quit: *.net *.split).
- (3:40:06 AM) dis_astranagant: and svn pulls are slow at best
- (3:40:11 AM) johnny0: yeah
- (3:40:36 AM) johnny0: i'd really suggest using those pre-built binaries to save some time tonight
- (3:40:47 AM) dis_astranagant: already tried them
- (3:40:52 AM) dis_astranagant: they didn't work
- (3:41:03 AM) johnny0: on the svn pull?
- (3:41:13 AM) dis_astranagant: no, that's nowhere near done
- (3:41:29 AM) dis_astranagant: though it is speeding up maybe
- (3:41:35 AM) johnny0: try them on the svn pull before you pull your hair out trying to get the project to compile
- (3:41:42 AM) dis_astranagant: hehe
- (3:41:57 AM) johnny0: i have a feeling that the physfs stuff isn't reading stuff from the zips properly
- (3:42:17 AM) dis_astranagant: ah
- (3:42:18 AM) johnny0: the svn stuff isn't zipped, so you might have better luck (and it will help confirm/deny the issue)
- (3:42:21 AM) tiger_eye_ [[email protected]] entered the room.
- (3:42:21 AM) stephenjp [[email protected]] entered the room.
- (3:42:42 AM) dis_astranagant: couldn't I just unzip the stuff I have?
- (3:42:55 AM) johnny0: i tried that
- (3:42:59 AM) johnny0: i couldn't get it to run
- (3:43:04 AM) dis_astranagant: ah
- (3:43:05 AM) johnny0: so i didn't recommend doing it :]
- (3:43:14 AM) dis_astranagant: welp
- (3:44:02 AM) dis_astranagant: 25 megs in, just hit the music
- (3:44:41 AM) johnny0: :(
- (3:47:02 AM) dis_astranagant: mabye killing that latest t-engine instance will help :v
- (3:48:24 AM) johnny0: http://icculus.org/pipermail/physfs/2012-August/001040.html
- (3:48:25 AM) johnny0: hmm
- (3:51:39 AM) johnny0: maybe as one more random shot on your existing b43 zip directory
- (3:52:03 AM) johnny0: rename the directory to something like tengineb43
- (3:53:40 AM) |DM| [~Wewt|[email protected]] entered the room.
- (3:54:11 AM) dis_astranagant: and now it doesn't even get as far as before
- (3:54:28 AM) dis_astranagant: a window frame opens and immediately closes
- (3:54:41 AM) dis_astranagant: oh
- (3:54:42 AM) Mangolian left the room (quit: Ping timeout: 240 seconds).
- (3:54:50 AM) dis_astranagant: might use the right executable
- (3:54:54 AM) johnny0: heheh yeah
- (3:54:59 AM) johnny0: the dll's got clobbered
- (3:55:19 AM) dis_astranagant: and nope, it's definitely not hitting the path length limit or anything similar
- (3:55:35 AM) johnny0: in game/engines/
- (3:55:45 AM) johnny0: te4-0.9.43.teae to te4.teae
- (3:55:58 AM) johnny0: in game/modules, similar thing
- (3:56:14 AM) johnny0: just checking to make sure it's not choking on the special characters
- (3:56:40 AM) johnny0: i think the names of the file don't really matter, they are auto-searched-for
- (3:57:29 AM) dis_astranagant: and now the correct exe doesn't know what the fuck
- (3:58:59 AM) dis_astranagant: [ENGINE LOADER] no engines with id te4
- (3:59:31 AM) johnny0: oops i forgot to change the name on mine... ugh
- (3:59:49 AM) johnny0: try changing the engine back
- (4:00:08 AM) johnny0: but leave the ones in game/modules without dashes
- (4:01:56 AM) dis_astranagant: Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
- (4:03:15 AM) johnny0: yeah that happens for me with the base install
- (4:03:18 AM) dis_astranagant: ah
- (4:03:33 AM) dis_astranagant: that's the only thing error looking besides the SDL one
- (4:04:10 AM) johnny0: well, i'm out of ideas -- i hope the svn install will work for you at least
- (4:04:25 AM) dis_astranagant: 72 megs into that
- (4:05:04 AM) dis_astranagant: maybe I should just sleep on it
- (4:05:16 AM) HousePet: percussive maintainance imo
- (4:05:31 AM) dis_astranagant: no, that's probably half the problem :v
- (4:05:58 AM) HousePet: decompress the team?
- (4:06:14 AM) dis_astranagant: johnny0 said he tried that and it didn't work
- (4:06:46 AM) HousePet: he said he couldn't get it to run, maybe he typoed?
- (4:07:03 AM) HousePet: oh I know, flush the plasma manifolds :)
- (4:07:11 AM) johnny0: i know decompressing the team files usually works for addons that have issues
- (4:07:40 AM) johnny0: but my game froze when i tried to do it with a module
- (4:09:47 AM) dis_astranagant: mine already freezes so you can't really tell
- (4:10:06 AM) HousePet: can't get worse then
- (4:10:44 AM) HousePet: would turning on the background stop it trying to load the image?
- (4:11:18 AM) dis_astranagant: wazzat?
- (4:12:22 AM) johnny0: housepet: i think it loads the background images before the little background game
- (4:13:13 AM) HousePet: bleh
- (4:13:29 AM) HousePet: it loads the game when it is disabled :/
- (4:21:37 AM) dis_astranagant: 114 mb of svn pull blargh
- (4:25:49 AM) dis_astranagant: it's 4:30 in the morning, I started this little adventure and 1:30 and I think it's about time I stopped being conscious for a little bit
- (4:27:42 AM) johnny0: gotcha, hopefully the SVN checkout works fine for you
- (4:28:14 AM) dis_astranagant: at the rate it's going I won't know til daylight anyway
- (4:28:27 AM) johnny0: yeah :/
- (4:28:34 AM) johnny0: well, i'll let darkgod know about this issue if i see him on
- (4:28:42 AM) dis_astranagant: alright
- (4:29:30 AM) dis_astranagant: gotta love hitting a whole new bit of madness when you just wanted to check and see if your previous pet bug was dead yet
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