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- #include <a_samp>
- #define SPRINT_NORMAL 0
- #define SPRINT_CIVIL 1
- #define SPRINT_FAT 2
- #define SPRINT_FATOLD 3
- #define SPRINT_GANGSTA 4
- #define SPRINT_WUZI 5
- #define SPRINT_PANIC 6
- #define SPRINT_OLD 7
- #define SPRINT_TIMER 100
- new sprinttime[MAX_PLAYERS];
- new sprintStyle[MAX_PLAYERS];
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (((newkeys & KEY_SPRINT && newkeys & KEY_UP) || (newkeys & KEY_SPRINT && newkeys & KEY_DOWN) || (newkeys & KEY_SPRINT && newkeys & KEY_LEFT) || (newkeys & KEY_SPRINT && newkeys & KEY_RIGHT))
- || ((oldkeys & KEY_SPRINT && newkeys & KEY_UP) || (oldkeys & KEY_SPRINT && newkeys & KEY_DOWN) || (oldkeys & KEY_SPRINT && newkeys & KEY_LEFT) || (oldkeys & KEY_SPRINT && newkeys & KEY_RIGHT))
- || ((newkeys & KEY_SPRINT && oldkeys & KEY_UP) || (newkeys & KEY_SPRINT && oldkeys & KEY_DOWN) || (newkeys & KEY_SPRINT && oldkeys & KEY_LEFT) || (newkeys & KEY_SPRINT && oldkeys & KEY_RIGHT))
- && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- return CallLocalFunction("HOOK_OnPlayerKeyStateChange", "iii", playerid, newkeys, oldkeys);
- }
- forward SprintAnim(playerid);
- public SprintAnim(playerid)
- {
- new keys, updown, leftright;
- GetPlayerKeys(playerid,keys,updown,leftright);
- if (GetPlayerSprintStyle(playerid) == SPRINT_NORMAL)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_playe",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_playe",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_CIVIL)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_civi",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("run_civi",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_fat",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_FAT)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_fat",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_fat",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_FATOLD)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_fatold",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_fatold",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_GANGSTA)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_gang1",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_gang1",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_WUZI)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","Sprint_Wuzi",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","Sprint_Wuzi",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_PANIC)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","sprint_panic",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","sprint_panic",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- else if (GetPlayerSprintStyle(playerid) == SPRINT_OLD)
- {
- if ((keys & KEY_SPRINT && updown & KEY_UP) || (keys & KEY_SPRINT && updown & KEY_DOWN) || (keys & KEY_SPRINT && leftright & KEY_LEFT) || (keys & KEY_SPRINT && leftright & KEY_RIGHT))
- {
- KillTimer(sprinttime[playerid]);
- ApplyAnimation(playerid,"PED","run_old",4.1,1,1,1,1,1);
- sprinttime[playerid] = SetTimerEx("SprintAnim",SPRINT_TIMER,false,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","run_old",4.0,0,0,0,0,1), KillTimer(sprinttime[playerid]);
- }
- return 1;
- }
- stock SetPlayerSprintStyle(playerid, style)
- {
- sprintStyle[playerid] = style;
- }
- stock GetPlayerSprintStyle(playerid)
- {
- return sprintStyle[playerid];
- }
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange HOOK_OnPlayerKeyStateChange
- forward HOOK_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
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