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TheInsidiousOne

Yu-Gi-Oh! The First Duelist - Soul of Darkness's deck pt3

Aug 9th, 2018
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  1. Destroyer of Flaramad
  2. ​★​★​★​★​★​★​★
  3. DARK
  4. Fiend/Effect
  5. ATK 2300
  6. DEF 1800
  7. If your opponent controls a monster, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: You can have this card make a second attack during this Battle Phase. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  8. ● Once per turn, if a "Flaramad" monster is Special Summoned: You can draw 1 card, also if it is Special Summoned in this card's column, draw 2 cards and discard 1 card instead.
  9.  
  10. Bramble of Flaramad
  11. ★★★★★★
  12. DARK
  13. Plant/Effect
  14. ATK 2000
  15. DEF 2000
  16. If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). Once per turn (Quick Effect): You can target 1 monster your opponent controls; this turn, its ATK becomes half its original ATK. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  17. ● Once per turn, if a "Flaramad" monster is Special Summoned: You can inflict 500 damage to your opponent, also if it is Special Summoned in this card's column, inflict 1000 damage to your opponent instead.
  18.  
  19. Eye of the Flaramad
  20. DARK
  21. Fiend/Effect
  22. ATK 0
  23. DEF 1000
  24. (Quick Effect): You can reveal this card in your hand, then target 1 "Flaramad" card in your Spell & Trap Zone, except "Eye of the Flaramad"; Special Summon this card, and if you do, return that card to the hand. You can only use this effect of "Eye of the Flaramad" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  25. ● At the start of the Damage Step, if a "Flaramad" monster you control attacks: You can Special Summon 1 "Flaramad" monster from your hand, also if that monster is Special Summoned in this card's column, Special Summon this card from your Spell & Trap Zone.
  26.  
  27. Necro Slime of the Flaramad
  28. ★★
  29. DARK
  30. Aqua/Effect
  31. ATK 0
  32. DEF 0
  33. You can Tribute this card, then target 1 "Flaramad" Monster Card in your Spell & Trap Zone, except "Necro Slime of the Flaramad"; Special Summon that target. You can only use this effect of "Necro Slime of the Flaramad" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  34. ● The first time each "Flaramad" monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field.
  35.  
  36. Neosphere of the Flaramad
  37. ★★★★★★★★★★
  38. DARK
  39. Fiend/Effect
  40. ATK 4000
  41. DEF 4000
  42. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "Flaramad" monsters you control and/or Monster Cards in your Spell & Trap Zone. Cannot be targeted or destroyed by your opponent's card effects. If this card destroys an opponent's monster by battle: You can gain LP equal to the destroyed monster's ATK. During your Main Phase: You can target 1 of your banished "Flaramad" monsters; Special Summon that target. You can only use this effect of "Neosphere of the Flaramad" once per turn.
  43.  
  44. Outsider of the Flaramad
  45. ★★★★
  46. DARK
  47. Fiend/Effect
  48. ATK 0
  49. DEF 0
  50. If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Flaramad" monster from your Deck, except "Outsider of the Flaramad", but destroy it during the End Phase. You take no damage from battles involving this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  51. ● Once per turn: You can banish 2 "Flaramad" monsters from your GY; Special Summon 1 Level 7 or lower "Flaramad" monster from your Deck, except "Outsider of the Flaramad".
  52.  
  53. Raincrow of the Flaramad
  54. ★★★★★★★★
  55. DARK
  56. Fiend/Effect
  57. ATK 0
  58. DEF 0
  59. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Flaramad" monsters you control and/or Monster Cards in your Spell & Trap Zone. Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Flaramad Counter on that monster (max. 1). Once per turn, during your End Phase: You can destroy all monsters on the field with a Flaramad Counter.
  60.  
  61. Seed of the Flaramad
  62. ★★
  63. DARK
  64. Plant/Effect
  65. ATK 1000
  66. DEF 1000
  67. If this card is banished: You can Special Summon this card. You can only use this effect of "Seed of the Flaramad" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  68. ● Once per turn: You can banish 1 "Flaramad" monster from your hand or GY, then target 1 monster your opponent controls; banish it.
  69.  
  70. Slime of the Flaramad
  71. DARK
  72. Aqua/Effect
  73. ATK 0
  74. DEF 0
  75. If this card is sent from your Spell & Trap Zone: You can Special Summon this card. You can only use this effect of "Slime of the Flaramad" once per turn. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY, with this effect.
  76. ● Once per turn: You can banish 1 "Flaramad" monster from your hand or GY, then target 1 Spell/Trap your opponent controls; banish it.
  77.  
  78. Darkness of the Flaramad
  79. Field Spell
  80. All "Flaramad" monsters you control gain 500 ATK/DEF. During your Main Phase: You can target 1 "Flaramad" Monster Card in your Spell & Trap Zone; Special Summon that target, then you can Set 1 "Flaramad" Continuous Trap directly from your Deck. It can be activated this turn. You can only use this effect of "Darkness of the Flaramad" once per turn.
  81.  
  82. Infinity of the Flaramad
  83. Continuous Trap
  84. If this card is activated: You can Set 1 "Zero of the Flaramad" directly from your Deck. It can be activated this turn. Once per turn: You can target 1 "Flaramad" monster in your GY; add it to your hand. You can only control 1 "Infinity of the Flaramad".
  85.  
  86. Zero of the Flaramad
  87. Continuous Trap
  88. If this card is activated: You can Set 1 "Infinity of the Flaramad" directly from your Deck. It can be activated this turn. Once per turn: You can Special Summon 1 "Flaramad" monster from your hand. You can only control 1 "Zero of the Flaramad".
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