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Star Command equipment list

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Dec 11th, 2010
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  1. EQUIPMENT
  2.  
  3.  
  4. ARMOR
  5.  
  6. ARMOR TYPE PROTECTION WEIGHT COST
  7.  
  8. Flight Suit 3 1.5 60
  9. Ballistic Cloth Jumpsuit 5 3 252
  10. Standard Combat Suit 6 5 312
  11. Reinforced Combat Suit 7 7 408
  12.  
  13.  
  14. Antithixotropic Plastic Armor 6 3.5 444
  15. Semi-rigid Plastic Armor 7 7.5 384
  16. Metallized Plastic Armor 8 8.5 576
  17. Microbonded Steel/Plastic Armor 9 15 528
  18.  
  19. Polymerized Titanium Armor 10 9.5 1260
  20. Biphase Carbide Armor 12 12 2076
  21. Scout Exo 11 4 4392
  22. Infantry Exo 12 8 3108
  23.  
  24. Heavy Assault Exo 13 10 3432
  25. Electroactive Armor 15 5.7 34488
  26. Surface Effect Stasis Armor 13 4 11424
  27. Stabilized Neutronium Plated Armor 16 20.3 5628
  28.  
  29.  
  30.  
  31.  
  32.  
  33. SHIELDS
  34.  
  35. NAME WEIGHT PROTECTION COST
  36.  
  37. Anti-Inertial Screen .2 30 3000
  38. Reaction Damping Field .5 45 5880
  39. Vector Translation Screen 1.5 90 14040
  40.  
  41. Surface Effect Stasis Field 1.2 100 21600
  42. Variable Stasis Shield 4 150 67620
  43.  
  44.  
  45.  
  46. DEFENSIVE SYSTEMS
  47.  
  48. DEFENSE MOVEMENT
  49. NAME WEIGHT BONUS BONUS COST
  50.  
  51. Stealth Pod .5 15 0 8100
  52. Enhanced ECM Pod .2 25 0 18756
  53. Manuvering Thrusters 3 30 1 11652
  54. High Performance Thrusters 2.5 40 2 26184
  55. Inertialess Drives 4.6 60 2 69432
  56.  
  57.  
  58.  
  59. WEAPONS
  60.  
  61. MAX WEIGHT DAMAGE RELOAD RELOAD HIT WEAPON INTIM. WEAPON
  62. NAME DAMAGE ROF AMMO (KG) RANGE TYPE WEIGHT COST BONUS COST FACTOR TYPE
  63.  
  64. 5.56mm Palm Gun 8 2 8 .4 20 1 .4 4 -10 20 0 2
  65. 11mm Wrist Gun 15 2 2 .3 10 1 .1 5 -20 20 0 2
  66. 9mm Revolver 12 2 6 1.0 50 1 .2 1 0 299 1 2
  67.  
  68. 9mm Automatic 12 2 8 1.0 50 1 .3 5 0 338 1 2
  69. 12mm Automatic 14 2 7 1.3 50 1 .3 6 -5 282 1 2
  70. 11mm 'Automag' 15 2 8 1.5 75 1 .3 7 0 516 2 2
  71.  
  72. 5.56mm MiniMAC SMG 10 7 50 2.5 100 1 2.6 10 0 1279 2 2
  73. 9mm MAC-10 SMG 11 5 30 3.5 90 1 .9 10 0 898 3 2
  74. 11 mm 'Lead Hose' SMG 12 6 30 4.0 90 1 1.3 11 5 1084 3 2
  75.  
  76. 5.56mm streetsweeper SMG 10 8 100 5.3 100 1 5.1 35 10 2433 4 2
  77. 5.56mm Assault Rifle 13 4 30 5.5 205 1 1.5 16 0 1218 6 2
  78. 7.62mm Assault Rifle 15 3 20 6.3 210 1 .4 15 0 1130 7 2
  79.  
  80. 7.62/20mm AR/Grnd Lnchr 20 3 20 7.3 210 1 10.9 55 0 1577 8 2
  81. 12ga 'Skugmaster' Riot Gun 22 2 5 4.5 100 2 1.1 8 -5 1125 5 2
  82. 12ga Automatic Shotgun 18 2 5 5.3 50 2 1.1 3 20 973 4 2
  83.  
  84. 10ga. Rotary Mag. Shotgun 21 2 5 6.0 75 2 1.4 13 20 1440 8 2
  85. 1mm Slivergun 10 12 250 1.3 30 3 .3 8 5 5370 0 2
  86. 2mm Needler 14 10 220 1.8 100 3 .9 9 5 5434 1 2
  87.  
  88. 2.5mm Gauss Rifle 16 10 200 3.3 200 3 1.2 14 10 5861 2 2
  89. 40KV Taser 18 1 20 2.5 10 4 .5 20 0 570 0 2
  90. 1.1 MV Taser 27 1 15 3.0 10 4 .5 40 0 1333 1 2
  91.  
  92. 40GHz EMP Gun 12 1 5 8.0 250 4 .2 75 5 677 5 2
  93. TWT Amplified EMP Gun 18 1 4 11.0 250 4 1.5 90 5 740 5 2
  94. 2-Coil Ion Gun 15 3 25 5.5 15 5 .3 50 10 959 2 2
  95.  
  96. 3-Coil Ion Gun 25 3 12 7.5 20 5 .3 50 10 2709 2 2
  97. 5-Coil Ion Gun 30 3 8 9.3 215 5 .3 50 10 5520 3 2
  98. Incendiary Grenade 30 1 1 .2 50 11 .2 83 -5 83 2 2
  99.  
  100. .458 Magnum Rifle 18 2 5 6.5 220 1 .8 10 10 1093 4 1
  101. .600 Nitro Express 20 2 2 6.0 210 1 .5 3 5 1149 4 1
  102. 7.62mm 'Puff Pack" Minigun 15 9 250 18.5 220 1 5.3 113 10 6276 10 1
  103.  
  104. 12.5mm Long Barrel MG 25 4 50 12.0 225 1 2.8 155 15 4760 9 1
  105. 20mm Flame Thrower 20 1 12 6.0 30 6 3.0 35 30 1160 6 1
  106. 25mm Flame Thrower 25 1 10 6.5 30 6 3.0 35 30 1571 6 1
  107.  
  108. 'Supernova' Flame Gun 30 1 8 8.3 40 6 4.5 75 45 2645 7 1
  109. 6mm Microjet Rocket Gun 16 2 12 5.5 150 7 1.2 18 0 788 6 1
  110. 10 mm Rocket Rifle 19 2 10 5.8 180 7 1.5 18 10 1276 7 1
  111.  
  112. Zero-G Assault RL 22 3 20 4.3 75 7 2.0 30 5 2071 7 1
  113. 20mm Auto Rocket Rifle 25 1 15 8.2 200 7 3.5 38 25 1907 8 1
  114. 40mm 'Panzerjaeger' RL 30 4 12 9.2 210 7 2.5 41 35 7786 9 1
  115.  
  116. LAWS Anti-armor Rocket 35 1 4 3.0 205 7 3.0 850 10 3771 10 1
  117. HAAWS Heavy Rocket 43 1 4 5.0 210 7 5.0 1200 15 7638 10 1
  118. 1MW Laser Carbine 15 4 100 3.5 210 12 2.0 40 10 3035 6 1
  119.  
  120. 1.5MW Laser Rifle 18 3 100 4.3 210 12 2.5 60 15 3335 6 1
  121. 2MW Laser Assult Rifle 20 3 56 4.8 215 12 2.5 60 20 2765 6 1
  122. Freq. Agile Sniping Laser 24 2 40 4.0 225 12 3.1 50 30 3115 4 1
  123.  
  124. Delta-1 Compression Laser 27 2 30 5.3 100 12 3.7 100 5 2986 7 1
  125. Delta-2 Compression Laser 32 2 30 5.8 150 12 4.0 225 0 5038 7 1
  126. Nerve Gas Canister 38 1 1 .3 75 8 .3 209 25 209 0 3
  127.  
  128. Caustic Mist Bomb 43 1 1 .2 70 8 .2 343 40 343 1 3
  129. Fragmentation Grenade 25 1 1 .4 60 9 .4 40 10 40 1 4
  130. Enhanced Splinter Grenade 40 1 1 .5 50 9 .5 258 15 258 2 4
  131.  
  132. Concussion Grenade 20 1 1 .3 75 9 .3 18 25 18 2 4
  133. 1500 Microton Nuclear Grenade 60 1 1 .5 40 10 .5 1299 50 1299 3 4
  134. Neutron Grenade 50 1 1 .1 80 10 .1 625 50 625 0 4
  135.  
  136.  
  137. STARSHIP DATA
  138.  
  139. DROP INITIAL MAX STARSHIP INITIAL DEFENSE MAX ARMOR ARMOR MAX
  140. NAME SHIPS TONS TONS PRICE ARMOR BONUS MOVE COST/PT. TONS/PT. FUEL
  141.  
  142. Wasp class Scoutship 1 40 52 70800 0 30 7 5 .005 100
  143. Hornet class Scoutship 1 42 52 57600 0 30 7 5 .005 100
  144. Dagger class Escort 1 85 112 146400 125 5 6 12 .008 200
  145.  
  146. Katana class Escort 1 80 102 124800 150 10 6 12 .008 200
  147. Salamander class Corvette 1 149 199 280800 250 -5 5 27.5 .011 300
  148. Fire Drake class Corvette 2 152 195 264000 275 -10 5 27.5 .011 300
  149.  
  150. Hunter class Frigate 2 200 270 456000 500 -20 4 50 .020 400
  151. Warrior class Frigate 2 210 300 516000 450 -15 4 50 .020 400
  152. Ranger class Frigate 3 200 266 420000 450 -25 4 50 .020 400
  153.  
  154.  
  155.  
  156. ESPER DATA
  157.  
  158. ESPER RATING:
  159. ESPER ABILITY 51-54 55-59 60-64 65-69 70-74 75-79 80-84 85-89 90-94 95-99 100
  160.  
  161. Number of Mindshocks/Combat 2 2 3 3 3 3 4 4 4 4 5
  162. Damage of Mindshock 12 13 15 16 17 18 20 21 22 23 25
  163. Number of Heals/Combat 1 1 1 1 2 2 2 2 2 2 3
  164. Number of Views/Trip from Starport 2 2 2 2 2 3 3 3 3 3 4
  165. Psychic Scream Percentage 12 13 15 16 17 18 20 21 22 23 25
  166.  
  167. SHIP'S WEAPONS
  168.  
  169. MAX WEIGHT RELOAD RELOAD HIT WEAPON
  170. NAME DAMAGE ROF AMMO (1000 KG) WEIGHT COST BONUS COST
  171.  
  172. Hypervelocity Rocket 75 6 24 0.5 .4 60 5 1200
  173. High Speed Emission Tracker 100 4 16 0.8 .4 78 15 12672
  174. Bofors Medium Torpedo 150 2 12 1.4 .4 114 20 18756
  175. Bofors Heavy Torpedo 250 2 10 2.2 .6 468 15 52284
  176. SS-28 "Rogue" Missile 200 2 8 2.4 .4 240 20 33312
  177.  
  178. SS-29 "Bulldog" Missile 250 2 6 2.4 .3 630 20 61044
  179. LTV "Ranger" Seeker Missile 200 2 8 4.6 .3 174 25 27960
  180. SS-31 "Bounty Hunter" Missile 275 2 4 3.8 .6 786 30 71472
  181. 500 KT Nuclear Missile 175 4 24 11.0 .9 108 10 20664
  182. 1.25 MT Nuclear Missile 300 2 16 10.0 3.1 336 5 48864
  183.  
  184. Pilgrim" Capital Ship Missile 380 1 2 2.4 .7 1650 20 122628
  185. Neutral Particle Torpedo 310 2 4 7.7 .3 1116 15 89796
  186. Antimatter Missile 340 2 4 5.8 .5 984 20 89304
  187. Singularity Warhead Missile 500 1 1 7.3 1.1 5010 25 244560
  188. Gauss Cannon 50 5 inf 0.8 n/a n/a 0 2940
  189.  
  190. .75 GW Laser Cannon 100 3 inf 1.5 n/a n/a -5 15000
  191. 1.4 GW Laser Cannon 150 2 inf 2.0 n/a n/a 0 37968
  192. Frequency Agile Laser Cannon 200 1 inf 2.4 n/a n/a 0 50004
  193. A20 Compression Laser 240 1 inf 4.5 n/a n/a -5 55296
  194. Multi-barrel Laser Cannon 100 4 inf 1.3 n/a n/a 10 23088
  195.  
  196. Ion Cannon 225 1 inf 3.5 n/a n/a 5 54924
  197. Resonant Cavity EMP Cannon 275 1 inf 6.4 n/a n/a 10 67020
  198. Light Plasma Cannon 250 1 inf 7.3 n/a n/a 0 40128
  199. Thunderbolt" Plasma Cannon 300 2 inf 8.2 n/a n/a 5 148176
  200. FMC Anti-Ion Cannon 400 1 inf 9.1 n/a n/a 0 210984
  201.  
  202. MISSILE KILLERS
  203.  
  204. %CHANCE
  205. NAME WEIGHT TO KILL COST
  206.  
  207. Point Defense Turret .5 10 7584
  208. Fun Spectrum Jammer 3.0 25 24996
  209. "Skynet" Antimissile System 5.0 50 84852
  210.  
  211. HAND-TO-HAND WEAPONS
  212.  
  213. NAME DAMAGE WEIGHT HIT BONUS
  214.  
  215. Stiletto 8 .1 0
  216. Shock Glove 10 .4 0
  217. "Ugly Stick" Crowd Control Baton 12 .8 5
  218. Stasis Blade 16 1.0 15
  219. Marine Assault Axe 20 1.5 0
  220. Light Sword 40 1.0 30
  221.  
  222. SIGHTING HARDWARE
  223.  
  224. NAME COST WEIGHT HIT BONUS
  225.  
  226. Laser Targeter 432 .5 10
  227. W Cafibrating 4x Optical Sight 936 .8 15
  228. Integral Helmet Sight 2928 .3 25
  229. Compusight Aiming Assistant 5484 1.0 35
  230.  
  231. MISCELLANEOUS EQUIPMENT
  232.  
  233. NAME COST WEIGHT
  234.  
  235. Medkit 420 2.0
  236. Repair IQ 1440 100.0
  237. Helmet Scanner 1800 1.0
  238. Motion Detector 2400 1.2
  239. Sonic Torch 900 2.0
  240. Chemical Troch 480 4.0
  241. Lockpick Set 120 .5
  242. Oxygen Mask 300 1.0
  243. Oxygen Cylinder 48 .8
  244. Environment Suit 3000 3.0
  245. Radiation Detector 1440 1.0
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