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- EQUIPMENT
- ARMOR
- ARMOR TYPE PROTECTION WEIGHT COST
- Flight Suit 3 1.5 60
- Ballistic Cloth Jumpsuit 5 3 252
- Standard Combat Suit 6 5 312
- Reinforced Combat Suit 7 7 408
- Antithixotropic Plastic Armor 6 3.5 444
- Semi-rigid Plastic Armor 7 7.5 384
- Metallized Plastic Armor 8 8.5 576
- Microbonded Steel/Plastic Armor 9 15 528
- Polymerized Titanium Armor 10 9.5 1260
- Biphase Carbide Armor 12 12 2076
- Scout Exo 11 4 4392
- Infantry Exo 12 8 3108
- Heavy Assault Exo 13 10 3432
- Electroactive Armor 15 5.7 34488
- Surface Effect Stasis Armor 13 4 11424
- Stabilized Neutronium Plated Armor 16 20.3 5628
- SHIELDS
- NAME WEIGHT PROTECTION COST
- Anti-Inertial Screen .2 30 3000
- Reaction Damping Field .5 45 5880
- Vector Translation Screen 1.5 90 14040
- Surface Effect Stasis Field 1.2 100 21600
- Variable Stasis Shield 4 150 67620
- DEFENSIVE SYSTEMS
- DEFENSE MOVEMENT
- NAME WEIGHT BONUS BONUS COST
- Stealth Pod .5 15 0 8100
- Enhanced ECM Pod .2 25 0 18756
- Manuvering Thrusters 3 30 1 11652
- High Performance Thrusters 2.5 40 2 26184
- Inertialess Drives 4.6 60 2 69432
- WEAPONS
- MAX WEIGHT DAMAGE RELOAD RELOAD HIT WEAPON INTIM. WEAPON
- NAME DAMAGE ROF AMMO (KG) RANGE TYPE WEIGHT COST BONUS COST FACTOR TYPE
- 5.56mm Palm Gun 8 2 8 .4 20 1 .4 4 -10 20 0 2
- 11mm Wrist Gun 15 2 2 .3 10 1 .1 5 -20 20 0 2
- 9mm Revolver 12 2 6 1.0 50 1 .2 1 0 299 1 2
- 9mm Automatic 12 2 8 1.0 50 1 .3 5 0 338 1 2
- 12mm Automatic 14 2 7 1.3 50 1 .3 6 -5 282 1 2
- 11mm 'Automag' 15 2 8 1.5 75 1 .3 7 0 516 2 2
- 5.56mm MiniMAC SMG 10 7 50 2.5 100 1 2.6 10 0 1279 2 2
- 9mm MAC-10 SMG 11 5 30 3.5 90 1 .9 10 0 898 3 2
- 11 mm 'Lead Hose' SMG 12 6 30 4.0 90 1 1.3 11 5 1084 3 2
- 5.56mm streetsweeper SMG 10 8 100 5.3 100 1 5.1 35 10 2433 4 2
- 5.56mm Assault Rifle 13 4 30 5.5 205 1 1.5 16 0 1218 6 2
- 7.62mm Assault Rifle 15 3 20 6.3 210 1 .4 15 0 1130 7 2
- 7.62/20mm AR/Grnd Lnchr 20 3 20 7.3 210 1 10.9 55 0 1577 8 2
- 12ga 'Skugmaster' Riot Gun 22 2 5 4.5 100 2 1.1 8 -5 1125 5 2
- 12ga Automatic Shotgun 18 2 5 5.3 50 2 1.1 3 20 973 4 2
- 10ga. Rotary Mag. Shotgun 21 2 5 6.0 75 2 1.4 13 20 1440 8 2
- 1mm Slivergun 10 12 250 1.3 30 3 .3 8 5 5370 0 2
- 2mm Needler 14 10 220 1.8 100 3 .9 9 5 5434 1 2
- 2.5mm Gauss Rifle 16 10 200 3.3 200 3 1.2 14 10 5861 2 2
- 40KV Taser 18 1 20 2.5 10 4 .5 20 0 570 0 2
- 1.1 MV Taser 27 1 15 3.0 10 4 .5 40 0 1333 1 2
- 40GHz EMP Gun 12 1 5 8.0 250 4 .2 75 5 677 5 2
- TWT Amplified EMP Gun 18 1 4 11.0 250 4 1.5 90 5 740 5 2
- 2-Coil Ion Gun 15 3 25 5.5 15 5 .3 50 10 959 2 2
- 3-Coil Ion Gun 25 3 12 7.5 20 5 .3 50 10 2709 2 2
- 5-Coil Ion Gun 30 3 8 9.3 215 5 .3 50 10 5520 3 2
- Incendiary Grenade 30 1 1 .2 50 11 .2 83 -5 83 2 2
- .458 Magnum Rifle 18 2 5 6.5 220 1 .8 10 10 1093 4 1
- .600 Nitro Express 20 2 2 6.0 210 1 .5 3 5 1149 4 1
- 7.62mm 'Puff Pack" Minigun 15 9 250 18.5 220 1 5.3 113 10 6276 10 1
- 12.5mm Long Barrel MG 25 4 50 12.0 225 1 2.8 155 15 4760 9 1
- 20mm Flame Thrower 20 1 12 6.0 30 6 3.0 35 30 1160 6 1
- 25mm Flame Thrower 25 1 10 6.5 30 6 3.0 35 30 1571 6 1
- 'Supernova' Flame Gun 30 1 8 8.3 40 6 4.5 75 45 2645 7 1
- 6mm Microjet Rocket Gun 16 2 12 5.5 150 7 1.2 18 0 788 6 1
- 10 mm Rocket Rifle 19 2 10 5.8 180 7 1.5 18 10 1276 7 1
- Zero-G Assault RL 22 3 20 4.3 75 7 2.0 30 5 2071 7 1
- 20mm Auto Rocket Rifle 25 1 15 8.2 200 7 3.5 38 25 1907 8 1
- 40mm 'Panzerjaeger' RL 30 4 12 9.2 210 7 2.5 41 35 7786 9 1
- LAWS Anti-armor Rocket 35 1 4 3.0 205 7 3.0 850 10 3771 10 1
- HAAWS Heavy Rocket 43 1 4 5.0 210 7 5.0 1200 15 7638 10 1
- 1MW Laser Carbine 15 4 100 3.5 210 12 2.0 40 10 3035 6 1
- 1.5MW Laser Rifle 18 3 100 4.3 210 12 2.5 60 15 3335 6 1
- 2MW Laser Assult Rifle 20 3 56 4.8 215 12 2.5 60 20 2765 6 1
- Freq. Agile Sniping Laser 24 2 40 4.0 225 12 3.1 50 30 3115 4 1
- Delta-1 Compression Laser 27 2 30 5.3 100 12 3.7 100 5 2986 7 1
- Delta-2 Compression Laser 32 2 30 5.8 150 12 4.0 225 0 5038 7 1
- Nerve Gas Canister 38 1 1 .3 75 8 .3 209 25 209 0 3
- Caustic Mist Bomb 43 1 1 .2 70 8 .2 343 40 343 1 3
- Fragmentation Grenade 25 1 1 .4 60 9 .4 40 10 40 1 4
- Enhanced Splinter Grenade 40 1 1 .5 50 9 .5 258 15 258 2 4
- Concussion Grenade 20 1 1 .3 75 9 .3 18 25 18 2 4
- 1500 Microton Nuclear Grenade 60 1 1 .5 40 10 .5 1299 50 1299 3 4
- Neutron Grenade 50 1 1 .1 80 10 .1 625 50 625 0 4
- STARSHIP DATA
- DROP INITIAL MAX STARSHIP INITIAL DEFENSE MAX ARMOR ARMOR MAX
- NAME SHIPS TONS TONS PRICE ARMOR BONUS MOVE COST/PT. TONS/PT. FUEL
- Wasp class Scoutship 1 40 52 70800 0 30 7 5 .005 100
- Hornet class Scoutship 1 42 52 57600 0 30 7 5 .005 100
- Dagger class Escort 1 85 112 146400 125 5 6 12 .008 200
- Katana class Escort 1 80 102 124800 150 10 6 12 .008 200
- Salamander class Corvette 1 149 199 280800 250 -5 5 27.5 .011 300
- Fire Drake class Corvette 2 152 195 264000 275 -10 5 27.5 .011 300
- Hunter class Frigate 2 200 270 456000 500 -20 4 50 .020 400
- Warrior class Frigate 2 210 300 516000 450 -15 4 50 .020 400
- Ranger class Frigate 3 200 266 420000 450 -25 4 50 .020 400
- ESPER DATA
- ESPER RATING:
- ESPER ABILITY 51-54 55-59 60-64 65-69 70-74 75-79 80-84 85-89 90-94 95-99 100
- Number of Mindshocks/Combat 2 2 3 3 3 3 4 4 4 4 5
- Damage of Mindshock 12 13 15 16 17 18 20 21 22 23 25
- Number of Heals/Combat 1 1 1 1 2 2 2 2 2 2 3
- Number of Views/Trip from Starport 2 2 2 2 2 3 3 3 3 3 4
- Psychic Scream Percentage 12 13 15 16 17 18 20 21 22 23 25
- SHIP'S WEAPONS
- MAX WEIGHT RELOAD RELOAD HIT WEAPON
- NAME DAMAGE ROF AMMO (1000 KG) WEIGHT COST BONUS COST
- Hypervelocity Rocket 75 6 24 0.5 .4 60 5 1200
- High Speed Emission Tracker 100 4 16 0.8 .4 78 15 12672
- Bofors Medium Torpedo 150 2 12 1.4 .4 114 20 18756
- Bofors Heavy Torpedo 250 2 10 2.2 .6 468 15 52284
- SS-28 "Rogue" Missile 200 2 8 2.4 .4 240 20 33312
- SS-29 "Bulldog" Missile 250 2 6 2.4 .3 630 20 61044
- LTV "Ranger" Seeker Missile 200 2 8 4.6 .3 174 25 27960
- SS-31 "Bounty Hunter" Missile 275 2 4 3.8 .6 786 30 71472
- 500 KT Nuclear Missile 175 4 24 11.0 .9 108 10 20664
- 1.25 MT Nuclear Missile 300 2 16 10.0 3.1 336 5 48864
- Pilgrim" Capital Ship Missile 380 1 2 2.4 .7 1650 20 122628
- Neutral Particle Torpedo 310 2 4 7.7 .3 1116 15 89796
- Antimatter Missile 340 2 4 5.8 .5 984 20 89304
- Singularity Warhead Missile 500 1 1 7.3 1.1 5010 25 244560
- Gauss Cannon 50 5 inf 0.8 n/a n/a 0 2940
- .75 GW Laser Cannon 100 3 inf 1.5 n/a n/a -5 15000
- 1.4 GW Laser Cannon 150 2 inf 2.0 n/a n/a 0 37968
- Frequency Agile Laser Cannon 200 1 inf 2.4 n/a n/a 0 50004
- A20 Compression Laser 240 1 inf 4.5 n/a n/a -5 55296
- Multi-barrel Laser Cannon 100 4 inf 1.3 n/a n/a 10 23088
- Ion Cannon 225 1 inf 3.5 n/a n/a 5 54924
- Resonant Cavity EMP Cannon 275 1 inf 6.4 n/a n/a 10 67020
- Light Plasma Cannon 250 1 inf 7.3 n/a n/a 0 40128
- Thunderbolt" Plasma Cannon 300 2 inf 8.2 n/a n/a 5 148176
- FMC Anti-Ion Cannon 400 1 inf 9.1 n/a n/a 0 210984
- MISSILE KILLERS
- %CHANCE
- NAME WEIGHT TO KILL COST
- Point Defense Turret .5 10 7584
- Fun Spectrum Jammer 3.0 25 24996
- "Skynet" Antimissile System 5.0 50 84852
- HAND-TO-HAND WEAPONS
- NAME DAMAGE WEIGHT HIT BONUS
- Stiletto 8 .1 0
- Shock Glove 10 .4 0
- "Ugly Stick" Crowd Control Baton 12 .8 5
- Stasis Blade 16 1.0 15
- Marine Assault Axe 20 1.5 0
- Light Sword 40 1.0 30
- SIGHTING HARDWARE
- NAME COST WEIGHT HIT BONUS
- Laser Targeter 432 .5 10
- W Cafibrating 4x Optical Sight 936 .8 15
- Integral Helmet Sight 2928 .3 25
- Compusight Aiming Assistant 5484 1.0 35
- MISCELLANEOUS EQUIPMENT
- NAME COST WEIGHT
- Medkit 420 2.0
- Repair IQ 1440 100.0
- Helmet Scanner 1800 1.0
- Motion Detector 2400 1.2
- Sonic Torch 900 2.0
- Chemical Troch 480 4.0
- Lockpick Set 120 .5
- Oxygen Mask 300 1.0
- Oxygen Cylinder 48 .8
- Environment Suit 3000 3.0
- Radiation Detector 1440 1.0
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