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#golemquest log Jan. 02

Jan 17th, 2012
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  1. [2012-01-02 00:00:08] <BigSister> NO.
  2. [2012-01-02 00:00:13] <TheCHIMCapableBob> the russians actually recognize them
  3. [2012-01-02 00:00:14] <BigSister> We need to get these assholes working for US
  4. [2012-01-02 00:00:16] <Grail> Hopefully they've just been holding back and they have a killer melee power
  5. [2012-01-02 00:00:26] <TheCHIMCapableBob> not personal encounter recognize-but reports on them recognize
  6. [2012-01-02 00:00:28] <burrowed_lurker> Hey, did the classification argument over whether or not Brontos existed end differently in GfH? Or are they Apatosaurus or something else?
  7. [2012-01-02 00:00:31] <TMIoverloadaway> We're doing this wrong!
  8. [2012-01-02 00:00:33] <Ironybot> Side note, we need to get ourselves some seriously heavy firepower for our mooks. Something that we could call on to actually deploy against these guys.
  9. [2012-01-02 00:00:34] <Grail> Or else these Flesh Golems turn into bombs or something
  10. [2012-01-02 00:00:58] <TMIoverloadaway> M trait activate! We're the Nazis here the other guys holding them were imposters! You now work for us!
  11. [2012-01-02 00:01:09] <Grail> If that worked...
  12. [2012-01-02 00:01:10] <Grail> Man
  13. [2012-01-02 00:01:15] <Conil> ...
  14. [2012-01-02 00:01:17] <Ironybot> The flesh golem bomb bit has occurred to me. I'm not sure exactly what a golem is in Guns for Hire, though. Is it the classical automaton, or more of a fully intelligent crafted lifeform?
  15. [2012-01-02 00:01:44] <Grail> Experience with this quest has taught me most things can probably self-detonate
  16. [2012-01-02 00:01:50] <burrowed_lurker> Aren't there different kinds? Some decended from the jewish myth?
  17. [2012-01-02 00:02:01] <TheCHIMCapableBob> The flesh golems can overpower any vampire under a score of years old unless of a well trained internal flesh manipulation clan-and those Flesh Golems are like clay dolls in the hands of these monsters. Hillevi is quite literally your only force on the field that can go toe to toe with them.
  18. [2012-01-02 00:02:03] <Grail> I'd think so Lurker
  19. [2012-01-02 00:02:26] <BigSister> Do the Nazinauts have a "Jew vision"? As in, they can see who's jew and who's not.
  20. [2012-01-02 00:02:38] <TMIoverloadaway> Flesh golems are probably more like Homonculi in myth
  21. [2012-01-02 00:02:49] <Grail> I think these are designed to kill everything
  22. [2012-01-02 00:02:53] <Grail> Regardless of what it is
  23. [2012-01-02 00:02:55] <BigSister> no shit sherlock
  24. [2012-01-02 00:03:06] <Grail> Then why would they need Jew Vision you dolt?
  25. [2012-01-02 00:03:15] <TheCHIMCapableBob> These flesh golems of Gianni's are rather simple, but effective for the amount of effort and energy it takes to make and then activate them. They are a reinforced, shock-absorbent skeletal structure-and muscle. No organs, none of that-just bone and muscle, then a layer of skin. They have no eyes-hence the sunglasses.
  26. [2012-01-02 00:03:16] <Grail> If you want them to kill jews drop them where jews are
  27. [2012-01-02 00:03:16] <BigSister> Because Jews are a priority?
  28. [2012-01-02 00:03:30] <TheCHIMCapableBob> They are as much durable power on a passably human frame as cheaply possible
  29. [2012-01-02 00:03:39] <Ironybot> What do they use to detect and target enemies if they've got no visual?
  30. [2012-01-02 00:03:42] |<-- Dart666 has left irc.rizon.net ()
  31. [2012-01-02 00:03:51] <MrTT> ok so... ignore their body, go for the head
  32. [2012-01-02 00:03:53] <BigSister> Ooooh, they're flesh golems!
  33. [2012-01-02 00:03:54] <burrowed_lurker> Nazis have odd standards for passably human.
  34. [2012-01-02 00:03:57] <MrTT> we have 18 left
  35. [2012-01-02 00:04:00] -->| Dart666 (~chatzilla@Rizon-332A1BBE.paemt702.dsl.brasiltelecom.net.br) has joined #golemquest
  36. [2012-01-02 00:04:07] <MrTT> sake can take maybe 7....
  37. [2012-01-02 00:04:26] <MrTT> hummingbro is capable of killing them, slowly, so is hilevi. This does not look too good
  38. [2012-01-02 00:04:27] <burrowed_lurker> derp nvm
  39. [2012-01-02 00:04:28] <TheCHIMCapableBob> They percieve everything Gianni does-but can act independently of his direct attention-they, in effect, become copies of his psyche-and fight as he would, were he using his internal flesh manipulation, rather than the external
  40. [2012-01-02 00:04:35] <TMIoverloadaway> Slice off maybe seven. Potentially he might be able to kill them all with the right plan
  41. [2012-01-02 00:04:39] <Grail> We can get Gianni a bucket of fake glass eyes as a gift
  42. [2012-01-02 00:04:43] <BigSister> Oooooh.
  43. [2012-01-02 00:04:45] <Ironybot> We want Sake handling the gas, not beheading them, I think. If that gas goes up the whole warehouse might blow in secondary explosions, and us (and our loot) with it.
  44. [2012-01-02 00:04:46] <BigSister> That's fucking awesome, Bob.
  45. [2012-01-02 00:05:01] <MrTT> mmm... you mean, have hilevi and SB and hummingbro herd them into a line so he can lop off heads in threes?
  46. [2012-01-02 00:05:05] <MrTT> or twos?
  47. [2012-01-02 00:05:05] <Ralith> hey Bob
  48. [2012-01-02 00:05:08] <TheCHIMCapableBob> Nazis did not give a flying FUCK about passably human with the Nazinauts
  49. [2012-01-02 00:05:10] <Ralith> does the Laundry exist in GfH?
  50. [2012-01-02 00:05:43] <MrTT> "No organs, none of that-just bone and muscle, then a layer of skin" - this is just fucking awesome
  51. [2012-01-02 00:05:52] <TheCHIMCapableBob> and really, they're more a 'wants to take over the world but is usually realistic about that not happening' Army for rent/crime syndicate.
  52. [2012-01-02 00:06:18] <MrTT> i really want to see SB steal their shadows
  53. [2012-01-02 00:06:22] <Ironybot> Armas winning another bet with Iron Trick might let us black hole gun again and kill a handful. Soul rip might let us kill a few, depending upon how much Winter power it takes. Hillevi getting off her ass and doing her job instead of tooling around should take out at least six or seven, maybe more.
  54. [2012-01-02 00:06:23] <Conil> The nazis are, you say?
  55. [2012-01-02 00:06:36] <MrTT> shadowpin followed by SB claiming the shadow as it is torn
  56. [2012-01-02 00:06:39] <MrTT> for his new coitre
  57. [2012-01-02 00:07:01] <MrTT> coterie
  58. [2012-01-02 00:07:08] <Ralith> Ironybot: ooh, here's an idea
  59. [2012-01-02 00:07:19] <Ralith> have Sake contain the gas around them, away from everything/everyone else
  60. [2012-01-02 00:07:20] <Ralith> blow it
  61. [2012-01-02 00:07:21] <Ralith> repeat
  62. [2012-01-02 00:07:35] <Ironybot> Could work, although I'd consider it sloppy design if they die easily to that.
  63. [2012-01-02 00:07:37] <Ralith> even if it doesn't hurt them directly, they'll overheat in short order
  64. [2012-01-02 00:07:50] <Ironybot> Worth trying, at least.
  65. [2012-01-02 00:07:57] <Ralith> most people don't have high end wind manip handy, I imagine
  66. [2012-01-02 00:08:03] <Grail> They can withstand their own explosions well enough, might do more damage to the building
  67. [2012-01-02 00:08:03] <Ironybot> Controlling the gas in the room should take only a tiny fraction of Sake's power, anyway.
  68. [2012-01-02 00:08:08] <Ralith> exactly
  69. [2012-01-02 00:08:11] <Ralith> if this fails, we haven't lost much
  70. [2012-01-02 00:08:13] <Grail> But keeping it away is the priority
  71. [2012-01-02 00:08:24] <Ironybot> I'd prefer to send it all out the hole in the roof, yeah.
  72. [2012-01-02 00:08:26] <Grail> This stuff does melt faces off
  73. [2012-01-02 00:08:43] <guile> I still need to read the update - do these things secrete the gas? Cuz otherwise, theres a perfectly serviceable hole in the roof
  74. [2012-01-02 00:08:46] <Ralith> if Sake can contain it tightly enough it shouldn't damage the building
  75. [2012-01-02 00:08:57] <guile> damn it, Irony
  76. [2012-01-02 00:09:10] <Ralith> and if they're vulnerable to overheating this would make it happen quick
  77. [2012-01-02 00:09:19] <Shifter20> It is plain old anhydrous acid by the sounds of it.
  78. [2012-01-02 00:09:26] |<-- burrowed_lurker has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  79. [2012-01-02 00:09:47] -->| Burrowed_Lurker (cgiirc@Rizon-1DE35A82.static.grp4.tnmmrl.infoave.net) has joined #golemquest
  80. [2012-01-02 00:10:00] <Ironybot> Oh god, who suggested breaching their gas tanks in-thread? That's a horrible idea!
  81. [2012-01-02 00:10:22] <MrTT> nice idea about sake containing the gas
  82. [2012-01-02 00:10:29] <MrTT> but rather then over their entire bodies... their heads only
  83. [2012-01-02 00:10:30] <MrTT> wait a minute
  84. [2012-01-02 00:10:30] <Ironybot> It will cause the gas all be released at once, pressurized- and quite possibly blow up the whole warehouse that all of us are in.
  85. [2012-01-02 00:10:45] <MrTT> where is the gas coming from? Do they actually carry canisters with them? with pipes?
  86. [2012-01-02 00:10:58] <MrTT> and the things are flammable? Actually I want the russians to LEAVE, now
  87. [2012-01-02 00:11:12] <Ralith> yeah, let's NOT breach pressure vessels full of acid
  88. [2012-01-02 00:11:16] <MrTT> mm... setting it on fire though, that would damage our prize... let them chase us out
  89. [2012-01-02 00:11:19] <Ralith> best-case scenario it flies everywhere
  90. [2012-01-02 00:11:21] <MrTT> not in here ralith
  91. [2012-01-02 00:11:25] <MrTT> outside
  92. [2012-01-02 00:11:37] <Ralith> hm
  93. [2012-01-02 00:11:39] <MrTT> run out, herd them into a quickly built magic ice prison
  94. [2012-01-02 00:11:40] <Ralith> that's an idea
  95. [2012-01-02 00:11:41] <MrTT> blow it up
  96. [2012-01-02 00:11:44] <Ralith> that is a GREAT idea
  97. [2012-01-02 00:11:47] <Ralith> then just repeat
  98. [2012-01-02 00:11:55] <Ralith> can we outmaneuver them?
  99. [2012-01-02 00:12:01] <Ralith> if so, we can kite 'em
  100. [2012-01-02 00:12:27] <Ralith> they'll run out of steam/overheat/succumb to accumulated damage well away from the warehouse
  101. [2012-01-02 00:12:30] <MrTT> and we know we have a 100 foot "killzone" area around the walls to prevent attackers from sneaking up on them
  102. [2012-01-02 00:12:32] <BigSister> Alright, Imma suggest we keep pinning the shadows, with SB taking ownership of them the moment the NAzi tears it free. Everyone agree?
  103. [2012-01-02 00:12:34] <MrTT> plenty of area to do it in
  104. [2012-01-02 00:12:42] <MrTT> Yes bibsister
  105. [2012-01-02 00:12:46] <MrTT> i was just about to post the same idea
  106. [2012-01-02 00:12:48] <Ralith> to help kite them:
  107. [2012-01-02 00:12:55] <Grail> I'd rather let SB decide for himself
  108. [2012-01-02 00:12:55] <MrTT> I want to suggest hummingbro avoids them
  109. [2012-01-02 00:12:56] <Ralith> get Hillevi to stop trying to kill directly
  110. [2012-01-02 00:12:59] <Ralith> but just punch them back
  111. [2012-01-02 00:13:00] <MrTT> and gets some healing from sake now
  112. [2012-01-02 00:13:03] <Grail> And someone already suggested that much
  113. [2012-01-02 00:13:07] <Ralith> run around punching the nearest of them
  114. [2012-01-02 00:13:11] <MrTT> we don't want him poisoned
  115. [2012-01-02 00:13:30] <Ralith> that combined with some grenades should let us kite them safely
  116. [2012-01-02 00:13:38] <Ralith> and keep subjecting them to their own gasplosions
  117. [2012-01-02 00:13:51] <Ralith> while keeping the warehouse loot safe
  118. [2012-01-02 00:14:25] <Ralith> that sound workable?
  119. [2012-01-02 00:14:39] <BigSister> ALRIGHT. ROLLING FOR SHOOTING IT
  120. [2012-01-02 00:14:42] <Ironybot> Guys I just realized: Hillevi going into melee with all that poison gas is the perfect excuse to use the "rub my weasel" line in the aftermath of the battle.
  121. [2012-01-02 00:14:59] <Ironybot> So perfect.
  122. [2012-01-02 00:15:11] <Ironybot> This plan is coming together.
  123. [2012-01-02 00:15:20] <BigSister> Let's see how my Gambling skill is today.
  124. [2012-01-02 00:15:21] <Grail> Everyone is getting a weasel rub down
  125. [2012-01-02 00:15:36] <guile> interesting tidbit- tearing shadows in the vicinity hurts SB - perhaps because it's within 30m, his 'territory'?
  126. [2012-01-02 00:15:40] <BigSister> OH GOD NO THOSE ROLLS
  127. [2012-01-02 00:15:44] <BigSister> TERRIBLE
  128. [2012-01-02 00:15:55] <BigSister> Today's NOT my lucky day D:
  129. [2012-01-02 00:16:15] <Ironybot> We need to announce that in front of Camella. "All right, everyone line up. I'll come by and you rub my weasel for a bit, then when you're done I'll move on to the next person."
  130. [2012-01-02 00:16:23] <Grail> To be honest I expected worse when you said that
  131. [2012-01-02 00:17:09] <Arkeus> morning
  132. [2012-01-02 00:17:21] <Ironybot> And of course Hillevi and the Russians all know that we have the magic healing weasel so none of them will object.
  133. [2012-01-02 00:17:24] <BigSister> Fuck this shit, I can't handle this shame. I'll go cry myself to sleep
  134. [2012-01-02 00:17:52] |<-- BigSister has left irc.rizon.net (Quit: My life is ruined)
  135. [2012-01-02 00:18:10] <MrTT> Everyone out of the warehouse now! They will follow us rather then mindlessly smashing stuff here and we do not have to worry about getting caught in an explosion.
  136. [2012-01-02 00:18:11] <MrTT> Ideally we should ask hilevi to some ice walls outside, we lure them in there and blow them up (this is flammable non magical acid, and they carry it in casnisters, with tubes... BOOM BABY!)
  137. [2012-01-02 00:18:11] <MrTT> Warn hummingbro about the gas, if need be he should withdraw.
  138. [2012-01-02 00:18:11] <MrTT> Sake should firstly ensure that wind keeps the acid gas away from our troops, if he gets a chance to take 2 out with one blow he should take it. hummingbro should try to help him by trying to herd them together for such double decapitations.
  139. [2012-01-02 00:18:13] <MrTT> The mafia flesh golems should run interference for the living so we don't lose anyone.
  140. [2012-01-02 00:18:15] <MrTT> Suggest to SB that if something tears off its shadow, the shadow has been discarded and lies unclaimed. Perhaps it might be useful to claim those shadows then. After all he is trying to build himself a "Shade", a group of shadows under his command. This means that armas should aim to pin all their shadows for this nice tearing effect while SB claims them.
  141. [2012-01-02 00:19:07] <Grail> You know automatically healing away all your aches and pains must do wonders for Armas' terrible mental health
  142. [2012-01-02 00:19:07] <Ralith> MrTT: ask hillevi to slow them down collectively as we withdraw, rather than killing them one at a time, too
  143. [2012-01-02 00:19:43] <MrTT> we can promise to leave her a few to kill one on one as she pleases :P
  144. [2012-01-02 00:19:44] <Ralith> hillevi can also help with the herding for 2-in-1 hits
  145. [2012-01-02 00:19:56] <guile> I honestly wonder if the shadow would retain any of the Zomnazi's power, or if it would be a closer to a human without that gas
  146. [2012-01-02 00:20:06] <Ralith> since she can take them head on she's great for maneuvering them
  147. [2012-01-02 00:20:14] <Grail> They at least retain some of the mass
  148. [2012-01-02 00:20:23] <Grail> And these things are huge
  149. [2012-01-02 00:20:25] <guile> yeah, and mass is important
  150. [2012-01-02 00:21:57] <MrTT> even if it is plain human shadow
  151. [2012-01-02 00:22:04] <MrTT> SB stands to gain 18 human shadow servants
  152. [2012-01-02 00:22:06] <MrTT> for free
  153. [2012-01-02 00:22:17] <MrTT> with no reprecautions for "stealing" it since it was freely discarded by the owner
  154. [2012-01-02 00:22:28] <guile> well, theres the fact that our actions may be more valuable doing things besides tearing them free of their shadows
  155. [2012-01-02 00:22:29] <MrTT> ok updated plan
  156. [2012-01-02 00:22:35] <MrTT> Everyone out of the warehouse now! They will follow us rather then mindlessly smashing stuff here and we do not have to worry about getting caught in an explosion.
  157. [2012-01-02 00:22:35] <MrTT> Ideally we should ask hilevi to make some ice walls outside, we lure them between those walls (to protect us) and blow them up (this is flammable non magical acid, and they carry it in casnisters, with tubes... BOOM BABY!)
  158. [2012-01-02 00:22:35] <MrTT> Warn hummingbro about the gas, if need be he should withdraw.
  159. [2012-01-02 00:22:35] <MrTT> Sake should firstly ensure that wind keeps the acid gas away from our troops, if he gets a chance to take 2 out with one blow he should take it. hummingbro, hilevi, and camella might be able to help him by trying to herd them together for such double decapitations.
  160. [2012-01-02 00:22:37] <MrTT> The mafia flesh golems should run interference for the living so we don't lose anyone.
  161. [2012-01-02 00:22:39] <MrTT> Suggest to SB that if something tears off its shadow, the shadow has been discarded and lies unclaimed. Perhaps it might be useful to claim those shadows then. After all he is trying to build himself a "Shade", a group of shadows under his command. This means that armas should aim to pin all their shadows for this nice tearing effect while SB claims them.
  162. [2012-01-02 00:23:11] <guile> the explosion didnt seem to get through its plate, the one Hillevi's fighting
  163. [2012-01-02 00:23:25] <TheCHIMCapableBob> it did not get through, no
  164. [2012-01-02 00:23:39] <Ralith> indeed
  165. [2012-01-02 00:23:45] <Ralith> that is why MrTT should make the note to do this *repeatedly*
  166. [2012-01-02 00:23:50] <guile> still wouldnt be bad to break the canisters, if they have them
  167. [2012-01-02 00:23:55] <Grail> You know
  168. [2012-01-02 00:24:00] <Ralith> there won't be backblast into the canisters because there's no oxidizer
  169. [2012-01-02 00:24:00] <Grail> Might be time for some Doom rounds
  170. [2012-01-02 00:24:05] <MrTT> Sake should firstly ensure that wind keeps the acid gas away from our troops, if he gets a chance to take 2 out with one blow he should take it. hummingbro, hilevi, and camella might be able to help him by trying to herd them together for such double decapitations. Or they might just all try to tear out the tubes from the acid canisters to get enough of it out for an explosion.
  171. [2012-01-02 00:24:05] <Grail> Did we bring doom rounds?
  172. [2012-01-02 00:24:08] <Ralith> so we have to breach the containers to blow 'em up
  173. [2012-01-02 00:24:11] <MrTT> do what repeatedly ralith?
  174. [2012-01-02 00:24:13] <Grail> We have a free hand
  175. [2012-01-02 00:24:14] <guile> the fact that they expel the gas and then have the sparks suggests to me these Zomnazis are PREPARED for frequent explosions
  176. [2012-01-02 00:24:16] <Ralith> MrTT: blow up the acid
  177. [2012-01-02 00:24:26] <Ralith> MrTT: contain, blow up, retreat, repeat
  178. [2012-01-02 00:24:38] <Ralith> go in circles around the warehouse
  179. [2012-01-02 00:24:47] <Ralith> we should be able to keep it up indefinitely tbh :P
  180. [2012-01-02 00:25:03] <guile> Sure. I bet the armored death machines will tire before the russians
  181. [2012-01-02 00:25:03] <Ralith> so hillevi will be able to whittle 'em down
  182. [2012-01-02 00:25:13] <MrTT> Everyone out of the warehouse now! They will follow us rather then mindlessly smashing stuff here and we do not have to worry about getting caught in an explosion.
  183. [2012-01-02 00:25:14] <MrTT> Ideally we should ask hilevi to make some ice walls outside, we lure them between those walls (to protect us) and blow them up (this is flammable non magical acid, and they carry it in casnisters, with tubes... BOOM BABY!)
  184. [2012-01-02 00:25:14] <MrTT> The idea is to, outside, follow a kiting pattern. Aggro, contain, rupture acid container, blow up, repeat.
  185. [2012-01-02 00:25:14] <MrTT> Warn hummingbro about the gas, if need be he should withdraw. Sake should firstly ensure that wind keeps the acid gas away from our troops, if he gets a chance to take 2 out with one blow he should take it. hummingbro, hilevi, and camella might be able to help him by trying to herd them together for such double decapitations. Or they might just all try to tear out the tubes from the acid canisters to get enough of it out for an expl
  186. [2012-01-02 00:25:18] <MrTT> osion.
  187. [2012-01-02 00:25:20] <MrTT> The mafia flesh golems should run interference for the living so we don't lose anyone.
  188. [2012-01-02 00:25:22] <MrTT> Suggest to SB that if something tears off its shadow, the shadow has been discarded and lies unclaimed. Perhaps it might be useful to claim those shadows then. After all he is trying to build himself a "Shade", a group of shadows under his command. This means that armas should aim to pin all their shadows for this nice tearing effect while SB claims them.
  189. [2012-01-02 00:25:33] <MrTT> Even if the explosion doesn't kill them, it takes the acid out of the fight which makes it much safer for us to interact with them
  190. [2012-01-02 00:25:36] <guile> would you please stop posting that, TT?
  191. [2012-01-02 00:26:01] <MrTT> its different stuff, including changes we made... but fine ok
  192. [2012-01-02 00:26:09] <MrTT> i think its completed anyways unless someone has anything to add?
  193. [2012-01-02 00:26:19] <MrTT> how many rolls would something like that even need? I am thinking a lot
  194. [2012-01-02 00:26:45] <Ralith> TheCHIMCapableBob: these guys *are* vulnerable to overheating, right?
  195. [2012-01-02 00:27:12] <TheCHIMCapableBob> they are designed for short-term functionality: failsafes to activate
  196. [2012-01-02 00:27:29] <Ralith> great
  197. [2012-01-02 00:27:30] <Ralith> so this should work well
  198. [2012-01-02 00:27:32] <TheCHIMCapableBob> in exchange for not giving a fuck about how long they can live in total, they can endure a HELL of a lot to keep functioning when activated.
  199. [2012-01-02 00:27:52] <BUTTZ> You guys remember your chemistry lessons right?
  200. [2012-01-02 00:28:00] <Ralith> hillevi will whittle them down as we kite, explosions will ramp up their internal temperature and weaken their armor
  201. [2012-01-02 00:28:06] <Shifter20> Which parts?
  202. [2012-01-02 00:28:08] <BUTTZ> You can freeze gasses, turn them into easier to handle liquids
  203. [2012-01-02 00:28:09] <MrTT> "they are designed for short-term functionality: failsafes to activate" - run really fast and wait for them to drop dead?
  204. [2012-01-02 00:28:10] <Ralith> sake will hit targets of opportunity
  205. [2012-01-02 00:28:27] <BUTTZ> Keep the liquid under pressure and it'll stay liquid
  206. [2012-01-02 00:28:32] <Ralith> we got this
  207. [2012-01-02 00:28:45] <Ralith> BUTTZ: hillevi could freeze the acid, yes, but there's no need with sake
  208. [2012-01-02 00:29:01] <MrTT> actually you know
  209. [2012-01-02 00:29:14] <Shifter20> It'll still burn in this case BUTTZ, it's practiacally a superacid.
  210. [2012-01-02 00:29:22] <MrTT> if we rupture the tanks the liquid immediately sublimates into gas
  211. [2012-01-02 00:29:26] <MrTT> which should FREEZE anything around it
  212. [2012-01-02 00:29:32] <Ralith> yep
  213. [2012-01-02 00:29:35] <Ralith> especially if they're high pressure
  214. [2012-01-02 00:29:41] <Ralith> oh man
  215. [2012-01-02 00:29:42] <BUTTZ> Power boost for Hillevi and SB sure
  216. [2012-01-02 00:29:46] <BUTTZ> But it's fucking acid
  217. [2012-01-02 00:29:47] <Ralith> the thermal cycling on these guys is going to be a BITCH
  218. [2012-01-02 00:29:48] <MrTT> then when we light it up it explodes and shatters them
  219. [2012-01-02 00:29:51] <Ralith> their armor will be cracking all over the place
  220. [2012-01-02 00:29:54] <Ralith> shattering, even
  221. [2012-01-02 00:29:59] <BUTTZ> You think ShadowBro could steal the triggers for the acid tanks from these guys?
  222. [2012-01-02 00:30:10] <BUTTZ> If the acid gets out it's going to be a mess, period
  223. [2012-01-02 00:30:11] <MrTT> nice thinking buttz
  224. [2012-01-02 00:30:13] <MrTT> trollololol
  225. [2012-01-02 00:30:23] <Ralith> what's the point
  226. [2012-01-02 00:30:28] <Ralith> we're going to be getting it out en masse anyway
  227. [2012-01-02 00:30:30] <MrTT> so they cannot blow acid at us
  228. [2012-01-02 00:30:45] <BUTTZ> Yeah we want their ability to direct it to be minimized
  229. [2012-01-02 00:30:59] <BUTTZ> And I'm not yet on board with the "blow the tanks" idea
  230. [2012-01-02 00:31:19] <BUTTZ> I think you'll end up destroying a lot of bodies we could be studying
  231. [2012-01-02 00:31:38] <BUTTZ> At the very least the goblins would probably like one or two
  232. [2012-01-02 00:31:51] <Grail> So would Cornelius
  233. [2012-01-02 00:31:54] <BUTTZ> Yeah
  234. [2012-01-02 00:31:56] <MrTT> we have 2 dead ones already
  235. [2012-01-02 00:31:56] <Grail> With his family flesh golem
  236. [2012-01-02 00:32:05] <Grail> Or just us
  237. [2012-01-02 00:32:08] <MrTT> and they are a big enough threat we want to kill them fast
  238. [2012-01-02 00:32:11] <MrTT> to avoid deaths on our side
  239. [2012-01-02 00:32:15] <BUTTZ> Right
  240. [2012-01-02 00:32:34] <MrTT> plus you can just ask that when we whittle them down to 3 or 4 we stop blowing them up and start killing them more carefully to preserve stuff for study
  241. [2012-01-02 00:32:39] <BUTTZ> Also all the training I've ever had about working with pressurized hazardous chemicals is screaming "contain that shit! Contain it!"
  242. [2012-01-02 00:32:59] <MrTT> reason to take it out of the warehouse is that an explosion inside can hurt us due to close quarters, plus there is the whole problem with the valuables in the warehouse and potentially setting the warehouse on fire
  243. [2012-01-02 00:33:02] <Ironybot> Yeah, exactly. There are two things you do with hazardous chemicals: Contain and vent.
  244. [2012-01-02 00:33:12] <guile> these guys probably weigh into the thousands of pounds with that armor... probably a little too much to ask of Sake
  245. [2012-01-02 00:33:18] <Grail> Exploding canisters may be fun in video games
  246. [2012-01-02 00:33:22] <guile> for a pick up or trip
  247. [2012-01-02 00:33:22] <Ralith> BUTTZ: we have two mostly intact bodies already; that's plenty
  248. [2012-01-02 00:33:23] <Grail> But I'm hesitant to do it here
  249. [2012-01-02 00:33:38] <MrTT> keep in mind that IRL hazardeous chemical spills occur in a lab
  250. [2012-01-02 00:33:41] <Ironybot> Venting usually involves burning them off in a properly environmentally friendly manner but in this case I'd settle for getting it the fuck away.
  251. [2012-01-02 00:33:41] <BUTTZ> Ralith dude, we don't know how much acid they have in those tanks
  252. [2012-01-02 00:33:44] <MrTT> not in a warehouse with a nice open yard
  253. [2012-01-02 00:33:49] <MrTT> where mafiosos are fighting
  254. [2012-01-02 00:33:54] <MrTT> and there is merchandise
  255. [2012-01-02 00:33:57] <TheCHIMCapableBob> Hell, Gianni wouldn't mind one of these bodies to investigate
  256. [2012-01-02 00:34:00] <BUTTZ> A lab with a nice emergency venting system
  257. [2012-01-02 00:34:02] <MrTT> containing a leak makes a lot of sense IRL
  258. [2012-01-02 00:34:06] <BUTTZ> And trained people
  259. [2012-01-02 00:34:11] <BUTTZ> And safety showers
  260. [2012-01-02 00:34:11] <TheCHIMCapableBob> maybe pick up some fun tricks to fleshcraft into golems of his
  261. [2012-01-02 00:34:15] <MrTT> its in a lab, by scientists, nobody is shooting each other, the chemical is known,
  262. [2012-01-02 00:34:18] <TheCHIMCapableBob> he figures, if I get the chance, why not
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  264. [2012-01-02 00:34:25] <Grail> Might as well
  265. [2012-01-02 00:34:29] <Ironybot> Well, how can we pass up the opportunity to get on his good side?
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  267. [2012-01-02 00:34:44] <Grail> I mean if we impress him here he'll already offer us some flesh crafting lessons
  268. [2012-01-02 00:34:47] <MrTT> There is the one hilevi killed and the one hummingbro killed
  269. [2012-01-02 00:34:52] <Grail> The body would be extra gravy
  270. [2012-01-02 00:35:05] <Grail> And probably improve the quality of our lessons
  271. [2012-01-02 00:35:13] <MrTT> and again, just post that if we whittle them down to 4 with no casualties, then go ahead and decapitate the last ones
  272. [2012-01-02 00:36:07] <BUTTZ> I think our best bet is to remind Hillevi that we're not going to be able to hold them back forever, and that we know that it's fun stuff but she needs to work fast enough to take them down before we're deaded
  273. [2012-01-02 00:36:19] <BUTTZ> After all she's familiar with how fragile everyone is
  274. [2012-01-02 00:36:36] <Grail> Hey
  275. [2012-01-02 00:36:43] <Grail> Bet Whaitiri would love a couple of these
  276. [2012-01-02 00:36:52] <Ironybot> How are we going to get them to her?
  277. [2012-01-02 00:36:57] <BUTTZ> Even if she doesn't love them, she'll probably think them interesting
  278. [2012-01-02 00:37:01] <BUTTZ> "Beats yams"
  279. [2012-01-02 00:37:18] <Grail> I figure we'll hold on to a couple
  280. [2012-01-02 00:37:24] <Grail> To study at our own leisure
  281. [2012-01-02 00:37:36] <TheCHIMCapableBob> More like it changes the end of this sentence: 'So, now that all our guys have this equipment we procured-' from 'and so I'll have enough free time you can bother me in the evenings-say, 'tween five and seven' to 'and since I picked up those handy tricks to boot-hell, tell me when, I'll make the time 'slong as there's not a job.'
  282. [2012-01-02 00:37:45] <Ironybot> If we want to hang on to them, we have to claim them as loot. Our loot is limited to the amount that we can carry.
  283. [2012-01-02 00:38:15] <TheCHIMCapableBob> yup
  284. [2012-01-02 00:38:19] <TheCHIMCapableBob> bodies are loot
  285. [2012-01-02 00:38:30] <TheCHIMCapableBob> loot ON bodies is seperate from the body itself, per the rules
  286. [2012-01-02 00:38:34] <BUTTZ> Armas can just eat them.
  287. [2012-01-02 00:38:45] <Grail> Might give us indigestion
  288. [2012-01-02 00:38:56] <Ironybot> We can hybrid heal indigestion.
  289. [2012-01-02 00:38:57] <BUTTZ> It's the fastest way to get them to Whaitiri on-hand
  290. [2012-01-02 00:39:07] <BUTTZ> And within the rules anyway
  291. [2012-01-02 00:39:25] <Grail> Suppose so
  292. [2012-01-02 00:39:47] <Ironybot> That said, I don't know that finishing this battle with "Man, those Nazi corpses look delicious!" would give the impression that we want to give to... well, anyone present.
  293. [2012-01-02 00:40:02] <BUTTZ> Yeah
  294. [2012-01-02 00:40:10] <BUTTZ> Hey I got a cute idea
  295. [2012-01-02 00:40:32] <guile> hey bob, if I toss a plan over to Sake and SB, should I roll for em, or will they handle that?
  296. [2012-01-02 00:40:48] <Shifter20> Hey these are cool! I want to study they're tissues using internal flesh manipulation.
  297. [2012-01-02 00:41:03] <Shifter20> \*NOM*
  298. [2012-01-02 00:41:12] <BUTTZ> Since he's limiting us to what we can carry out, do you think he'd object to Armas using reinforcement to mount hooks in himself to strap more shit to?
  299. [2012-01-02 00:41:44] <guile> carry is not drag, if Rocco wants to split hairs
  300. [2012-01-02 00:41:45] <MrTT> we don't want to advertise eating humans
  301. [2012-01-02 00:41:46] <MrTT> bad idea
  302. [2012-01-02 00:41:51] <MrTT> we just let him take all the bodies
  303. [2012-01-02 00:41:53] <TheCHIMCapableBob> It's.... in the rules. And plays up your comment of 'I'm hardy.'
  304. [2012-01-02 00:42:01] <MrTT> we get the loot that was on them
  305. [2012-01-02 00:42:06] <MrTT> we killed all these charm wearing nazies
  306. [2012-01-02 00:42:14] <MrTT> heck the acid killed some nazies without damaging the charms
  307. [2012-01-02 00:42:18] <BUTTZ> Hillevi can get in on this too, she can put hooks on her ice-armor
  308. [2012-01-02 00:42:21] <MrTT> we can take those who charms and give them to the russians
  309. [2012-01-02 00:42:27] <BUTTZ> Hm
  310. [2012-01-02 00:42:30] <Grail> Armas pun time
  311. [2012-01-02 00:42:37] <MrTT> yes but there are probably more valuable things then german super soldiers
  312. [2012-01-02 00:42:37] <Grail> "There's always a hook."
  313. [2012-01-02 00:42:38] <TheCHIMCapableBob> Oh, I assumed you mean 'hanging from hook, on you' not 'hanging from hook, dragging on ground'
  314. [2012-01-02 00:42:41] <Shifter20> Hillevi can also carry a crate full of stuff.
  315. [2012-01-02 00:42:42] <MrTT> i guess maybe we can take ONE of them
  316. [2012-01-02 00:42:48] <BUTTZ> Yeah that's what I mean Bob
  317. [2012-01-02 00:42:50] <BUTTZ> The former
  318. [2012-01-02 00:43:02] <Grail> Hillevi can carry a car
  319. [2012-01-02 00:43:10] <MrTT> there were cars here
  320. [2012-01-02 00:43:10] <Ironybot> We could potentially strip them out of their armor and take just the body, not its equipment.
  321. [2012-01-02 00:43:10] <BUTTZ> Yeah but she's only got two hands
  322. [2012-01-02 00:43:14] <MrTT> take a nice one, fill it with loot
  323. [2012-01-02 00:43:23] <Ironybot> I doubt that's anywhere near as heavy, though it would still be awkwardly huge.
  324. [2012-01-02 00:43:27] <MrTT> but... wouldn't hilevi carried loot belong to her not us?
  325. [2012-01-02 00:43:31] <Shifter20> Super nazi! Original packaging and all.
  326. [2012-01-02 00:43:31] <BUTTZ> Yeah
  327. [2012-01-02 00:43:36] <BUTTZ> but it's all good
  328. [2012-01-02 00:43:47] <BUTTZ> And she needs to learn about this kind of, erm, lateral thinking
  329. [2012-01-02 00:44:00] <MrTT> the armor and equipment on those we kill is ours by default
  330. [2012-01-02 00:44:03] <BUTTZ> Plus she needs a car to learn how to drive in anyway
  331. [2012-01-02 00:44:08] <MrTT> the body isn't unless we can carry it
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  333. [2012-01-02 00:44:09] <BUTTZ> Better it be a disposable
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  335. [2012-01-02 00:44:28] <TheCHIMCapableBob> She knows how to use cars!
  336. [2012-01-02 00:44:30] <MrTT> she did use a car to make a "door" into warehouse
  337. [2012-01-02 00:44:32] <TheCHIMCapableBob> You make entrances with them
  338. [2012-01-02 00:44:38] <TheCHIMCapableBob> where previously there was no entrance
  339. [2012-01-02 00:44:40] <BUTTZ> That's not driving!
  340. [2012-01-02 00:44:43] <TheCHIMCapableBob> see? That's how you use cars.
  341. [2012-01-02 00:44:45] <MrTT> sure it is
  342. [2012-01-02 00:44:49] <guile> Just have Hillevi carry one. "You know those Valkonen, always wanting trophies."
  343. [2012-01-02 00:44:49] <MrTT> she drove that car right through the wall
  344. [2012-01-02 00:44:56] <guile> Baby's first abomination kill, or something
  345. [2012-01-02 00:45:00] <MrTT> lol
  346. [2012-01-02 00:45:08] <MrTT> actually valkonens DO want trophies
  347. [2012-01-02 00:45:11] <BUTTZ> Oh shit we're going to need to take the bones from at least one of these dudes for her
  348. [2012-01-02 00:45:11] <TheCHIMCapableBob> carries a Smart Car she couldn't fit in on her back like a backpack
  349. [2012-01-02 00:45:22] <MrTT> she should technically take the body of the first one she killed and add his bones to the mauseleum
  350. [2012-01-02 00:45:29] <Grail> Can she even fit in a smart car?
  351. [2012-01-02 00:45:34] <TheCHIMCapableBob> I don't think so.
  352. [2012-01-02 00:45:38] <Grail> Would she use them as skates?
  353. [2012-01-02 00:45:45] <Grail> Just carry two
  354. [2012-01-02 00:45:46] <BUTTZ> Tear the roof off and hop in
  355. [2012-01-02 00:45:53] <TheCHIMCapableBob> steer with toes
  356. [2012-01-02 00:45:54] <MrTT> that devalues the car a lot
  357. [2012-01-02 00:45:58] <BUTTZ> So what?
  358. [2012-01-02 00:46:00] <TheCHIMCapableBob> apply gas with heal
  359. [2012-01-02 00:46:03] <BUTTZ> It's a toy
  360. [2012-01-02 00:46:08] <guile> mausoleum's kinda far away, TT. We can either stuff the Nazi for her (uh... somehow? get einrik to do it?) or we just use the fact Valks like trophies to keep one of those Zomnazis for ourselves
  361. [2012-01-02 00:46:30] <BUTTZ> Guile she could just pay to have it shipped
  362. [2012-01-02 00:46:43] <guile> the 'elephant graveyard' motif is cool, but I bet Markku would appreciate taxidermy, too
  363. [2012-01-02 00:46:53] <guile> I dunno if the post accepts dead Nazis
  364. [2012-01-02 00:47:01] <guile> that probably weight thousands of pounds
  365. [2012-01-02 00:47:01] <Grail> Valkonen connections
  366. [2012-01-02 00:47:02] <Arkeus> Mmmh
  367. [2012-01-02 00:47:12] <Arkeus> HAs anyone talked about using silja?
  368. [2012-01-02 00:47:13] <BUTTZ> Either disguised through normal shipping or via one of the contacts her family has, or Sometimes Merchant
  369. [2012-01-02 00:47:20] <Ironybot> Magical postal services. I'd bet that they're big business.
  370. [2012-01-02 00:47:21] <Arkeus> possibly lending her to Camella ?
  371. [2012-01-02 00:47:29] <BUTTZ> Silja might like Camella
  372. [2012-01-02 00:47:30] <Arkeus> might be helpful to her
  373. [2012-01-02 00:47:37] <BUTTZ> Camella would certainly like Silja
  374. [2012-01-02 00:47:38] <MrTT> Guile... i am saying that if she takes it as a trophy it is HER TROPHY
  375. [2012-01-02 00:47:39] <Ironybot> Hell no, we're not lending Silja to Camella. Think of all the horrible feminine plots they'd hatch.
  376. [2012-01-02 00:47:40] <MrTT> not OURS
  377. [2012-01-02 00:47:48] <MrTT> in fact i am pretty sure anything she carries is HERS not OURS
  378. [2012-01-02 00:47:51] <Arkeus> lol Ironybot
  379. [2012-01-02 00:47:57] <MrTT> remember that valkonen mercenary rules
  380. [2012-01-02 00:47:57] <Ralith> oh that reminds me
  381. [2012-01-02 00:47:59] <Ralith> re: carrying loot
  382. [2012-01-02 00:48:03] <MrTT> they get paid 100% of what they earn
  383. [2012-01-02 00:48:04] <Ralith> hillevi can totally make a bigass ice platter
  384. [2012-01-02 00:48:04] <Grail> Yes, but then it breaks the illusion
  385. [2012-01-02 00:48:06] <MrTT> no cut for us
  386. [2012-01-02 00:48:07] <Ralith> upon which we can stack tons of loot
  387. [2012-01-02 00:48:11] <Grail> Camella thinks Silja is a little boy
  388. [2012-01-02 00:48:13] <Ralith> which she can then carry
  389. [2012-01-02 00:48:21] <Ironybot> Camella thinks a lot of silly things.
  390. [2012-01-02 00:48:27] <BUTTZ> Camella's going to find out sooner or later
  391. [2012-01-02 00:48:28] <Grail> It's adorable really
  392. [2012-01-02 00:48:29] <Ralith> let's be sure to do that
  393. [2012-01-02 00:48:36] <TheCHIMCapableBob> Why do I like the Crash Twinsanity Twin Boss Fight OST so much?
  394. [2012-01-02 00:48:41] <BUTTZ> Better to let her learn in a controlled situation
  395. [2012-01-02 00:48:42] <TheCHIMCapableBob> I didn't even like the game.
  396. [2012-01-02 00:48:56] <Ironybot> I would prefer for Camella to find out what gender Silja really is on the day that her reforming body grows tits.
  397. [2012-01-02 00:48:59] <BUTTZ> Bob you ever play that game Scrapland?
  398. [2012-01-02 00:49:04] <Ironybot> Not before.
  399. [2012-01-02 00:49:05] <MrTT> you know that if we abuse the heck out of the WORD of our agreement we will not make our boss happy, at all
  400. [2012-01-02 00:49:18] <MrTT> it might cost us future employment, rep, and tutalage from his fleshcrafter
  401. [2012-01-02 00:49:20] <TheCHIMCapableBob> I have not played scrapland
  402. [2012-01-02 00:49:22] <BUTTZ> The singleplayer game was kinda crap, but the multiplayer was fun, and it had a hella awesome OST
  403. [2012-01-02 00:49:36] <MrTT> So I am rather against abusing the heck out of our deal... just abuse it within reason
  404. [2012-01-02 00:49:43] <BUTTZ> http://www.youtube.com/watch?v=_RJY1jcMlSI
  405. [2012-01-02 00:49:44] <Classhole> BUTTZ: Scrapland - Human.ogg - length 3m 15s - rated 5.00/5.0 (90) - 11962 views - ScarTrek on 2009.07.16
  406. [2012-01-02 00:49:47] <Arkeus> i agree with MrTT
  407. [2012-01-02 00:49:48] <MrTT> we already choose the choicest magical loot
  408. [2012-01-02 00:49:53] <Arkeus> we are expected to abuse it
  409. [2012-01-02 00:49:53] <BUTTZ> That's like the best track in the game
  410. [2012-01-02 00:50:06] <Arkeus> but abuse it too much, and rocco might think twice before giving us more jobs
  411. [2012-01-02 00:50:17] <MrTT> in fact, we could lamp shade it
  412. [2012-01-02 00:50:25] <BUTTZ> Rocco is probably glad he hired us for this job right now
  413. [2012-01-02 00:50:28] <MrTT> point out the loophole but say we are not gonna abuse it, we deal fairly
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  415. [2012-01-02 00:51:02] <MrTT> the crazy ones that is... abuse it a little but not too much
  416. [2012-01-02 00:51:06] <MrTT> anyways
  417. [2012-01-02 00:51:07] <TheCHIMCapableBob> I counter with this BUTTZ http://www.youtube.com/watch?v=ViYozaQw0uA&feature=related
  418. [2012-01-02 00:51:08] <Classhole> TheCHIMCapableBob: Crash Twinsanity - The Evil Twins Theme - length 2m 46s - rated 4.97/5.0 (115) - 37764 views - H2E4 on 2008.02.27
  419. [2012-01-02 00:51:08] <MrTT> bbl
  420. [2012-01-02 00:51:26] <guile> TT- there's nothing stopping us from inspecting her trophy. We can coo and make impressed noises, while studying it as much as we can
  421. [2012-01-02 00:51:45] <BUTTZ> We can ask permission too
  422. [2012-01-02 00:52:01] <BUTTZ> Nothing wrong with that, she probably wouldn't mind
  423. [2012-01-02 00:52:09] <guile> then maybe ship it to a lab for taxidermist purposes/curiosity's sake
  424. [2012-01-02 00:52:18] <BUTTZ> Just have Amen do it
  425. [2012-01-02 00:52:21] <TheCHIMCapableBob> Yes, Rocco was not expecting a cargo bin of Nazinauts in addition to the guards.
  426. [2012-01-02 00:52:21] <guile> those are both pretty sweet
  427. [2012-01-02 00:52:28] <TheCHIMCapableBob> That was not Part of the Plan (Tm)
  428. [2012-01-02 00:52:32] <BUTTZ> I'm sure Amen knows allllll about taxidermy
  429. [2012-01-02 00:52:33] <guile> I love that they travel by crate
  430. [2012-01-02 00:52:41] <guile> and pop out like clowns from a clown call
  431. [2012-01-02 00:52:43] <guile> car*
  432. [2012-01-02 00:53:07] <TheCHIMCapableBob> They have to be kept in stasis
  433. [2012-01-02 00:53:11] <BUTTZ> Love the use of accapella in this track Bob
  434. [2012-01-02 00:53:11] <TheCHIMCapableBob> ....BASICALLY
  435. [2012-01-02 00:53:23] <TheCHIMCapableBob> think of them like Vindicares mixed with Firebats.
  436. [2012-01-02 00:53:29] <TheCHIMCapableBob> Vindicare are the drug ones right?
  437. [2012-01-02 00:53:29] <guile> otherwise, too much Rip N' Tear for even the Paladin group?
  438. [2012-01-02 00:53:31] <TheCHIMCapableBob> From 40k?
  439. [2012-01-02 00:53:38] <BUTTZ> ONLY HE, VINDICARE GRIM
  440. [2012-01-02 00:53:51] <guile> sorry bob, in that setting I know Orks and Spess Mahreens, and thats about it
  441. [2012-01-02 00:53:55] <Shifter20> Yeah, the exploding drug ones.
  442. [2012-01-02 00:54:10] <BUTTZ> And lasers
  443. [2012-01-02 00:54:15] <Shifter20> These are very watered down versions of those.
  444. [2012-01-02 00:54:16] <BUTTZ> Apparently there are lots of lasers
  445. [2012-01-02 00:54:28] <TheCHIMCapableBob> Okay, Hulked out, drugged to their eyeballs on battle stims enough they'll die in... about a day or two of consciousness, built to rip and tear as fast as inhumanly possible.
  446. [2012-01-02 00:54:45] <Shifter20> Wait fuck.
  447. [2012-01-02 00:54:48] <Shifter20> Hangon
  448. [2012-01-02 00:55:00] <TheCHIMCapableBob> That's what a Nazinaut is.
  449. [2012-01-02 00:55:01] <MrTT> So, just to clarify... the red paint was holding them in... they started to bust loose when we scuffed it. They busted completely loose when we shadowpinned it which tore the shadow away destroying the enchanted red paint entirely
  450. [2012-01-02 00:55:17] <MrTT> were those nazies really running to open the crate or to ensure it does not open?
  451. [2012-01-02 00:55:30] <TheCHIMCapableBob> You can do damn near anything, but short of destroying their brain completely, they will not shut down for AT LEAST a minute. A perk of not at all caring about the long term, in the design
  452. [2012-01-02 00:55:34] <BUTTZ> We need to find out what that paint is made of
  453. [2012-01-02 00:55:39] <Shifter20> EVERSOR, eversor.
  454. [2012-01-02 00:55:48] <BUTTZ> And then get some grenades that splatter the paint all the fuck over
  455. [2012-01-02 00:55:49] <MrTT> that is a good plan buttz
  456. [2012-01-02 00:55:54] <MrTT> add it to the stuff to loot
  457. [2012-01-02 00:55:54] <TheCHIMCapableBob> They were trying to keep it shut because they were THERE, at ground zero
  458. [2012-01-02 00:56:03] <TheCHIMCapableBob> you should not be at ground zero deploying nazinauts
  459. [2012-01-02 00:56:03] <BUTTZ> They would have failed anyway
  460. [2012-01-02 00:56:04] <MrTT> That was my theory bob
  461. [2012-01-02 00:56:06] <TheCHIMCapableBob> it is not a wise idea
  462. [2012-01-02 00:56:10] <MrTT> i did not post it because i was told i am being paranoid
  463. [2012-01-02 00:56:17] <MrTT> and ididn't want to feed paranoia
  464. [2012-01-02 00:56:19] <BUTTZ> They should have surrendered
  465. [2012-01-02 00:56:21] <Arkeus> Huh, MrTT
  466. [2012-01-02 00:56:30] <BUTTZ> And then said "ZE CRATE! KEEP IT CONTAINED!"
  467. [2012-01-02 00:56:31] <Arkeus> most of the posts were about locking the crate
  468. [2012-01-02 00:56:42] <Arkeus> it didn't matter whether they wanted to close it or not
  469. [2012-01-02 00:56:43] <MrTT> yes but they all assumed the nazies are running to open it
  470. [2012-01-02 00:56:46] <Arkeus> we had no way to be sure
  471. [2012-01-02 00:56:48] <MrTT> i assumed they were running to CONTAIN it
  472. [2012-01-02 00:56:51] <MrTT> to STOP it from openeing
  473. [2012-01-02 00:56:52] <Arkeus> no, no
  474. [2012-01-02 00:57:01] <TheCHIMCapableBob> You opened with killing the guards, and bombarding them with explosives before they even knew what was happening. They assumed they were fucked anyway-one of the three wanted to open it and say fuck you in his death
  475. [2012-01-02 00:57:03] <Arkeus> no one assumed it was to open it but armas
  476. [2012-01-02 00:57:04] <MrTT> and bob just confirmed that they were, they were running to stop it from opening
  477. [2012-01-02 00:57:07] <BUTTZ> Well if they had a control charm or something for whatever was in there
  478. [2012-01-02 00:57:11] <BUTTZ> But yeah
  479. [2012-01-02 00:57:34] <MrTT> ok now bob is saying 2 wanted to seal 1 wanted to open
  480. [2012-01-02 00:57:35] <MrTT> makes sense
  481. [2012-01-02 00:57:42] <Arkeus> Anyway... Silja and IT are good weapons to use here
  482. [2012-01-02 00:57:43] <MrTT> desperate people between rock and a hard place
  483. [2012-01-02 00:57:48] <Arkeus> too bad the nazinauts are small
  484. [2012-01-02 00:57:54] <BUTTZ> We need to question their souls
  485. [2012-01-02 00:58:00] <MrTT> mmm... silja actually would be good here
  486. [2012-01-02 00:58:02] <BUTTZ> Oh shit! We can just take their souls
  487. [2012-01-02 00:58:07] <MrTT> i wonder if we can steal their souls
  488. [2012-01-02 00:58:08] <Arkeus> Everyone really doesn't want to lend Silja to Camella?
  489. [2012-01-02 00:58:11] <BUTTZ> "Everyone aboard the eye-ball express"
  490. [2012-01-02 00:58:15] <MrTT> no witnesss no warcrime
  491. [2012-01-02 00:58:15] <Arkeus> i am sure she could be quite effective there
  492. [2012-01-02 00:58:27] <MrTT> not eyeball... have SB make a soul prison in the dark
  493. [2012-01-02 00:58:28] <BUTTZ> Might be better to talk them into it
  494. [2012-01-02 00:58:45] <MrTT> lets not have a repeat of the reaper thing
  495. [2012-01-02 00:58:47] <TheCHIMCapableBob> MrTT that prison would get jacked in like two seconds if you put souls in there
  496. [2012-01-02 00:58:50] <MrTT> i did say we should be building eye prisons
  497. [2012-01-02 00:59:04] <TheCHIMCapableBob> The Dark is NOT a place to keep things
  498. [2012-01-02 00:59:05] <BUTTZ> I'd rather have them decide "Well, total destruction when the sun rises is probably worse than hitching a ride with the jerk that killed us"
  499. [2012-01-02 00:59:21] <TheCHIMCapableBob> in an Item Space WITHIN the dark-which you need to acquire, not learn-then that's one thing.
  500. [2012-01-02 00:59:23] <BUTTZ> Then we do what we always do, and make nice with them
  501. [2012-01-02 00:59:30] <MrTT> can we put them in the eye but somehow... chained
  502. [2012-01-02 00:59:35] <MrTT> so they cannot interact with other things
  503. [2012-01-02 00:59:50] <Arkeus> SB said he was looking into it
  504. [2012-01-02 00:59:54] <BUTTZ> "Anything you want done? I'm sure you had unfinished affairs. I can take care of some of them if you can pay."
  505. [2012-01-02 00:59:57] <Arkeus> Not sure he actually did it yet
  506. [2012-01-02 01:00:05] <MrTT> actually... you raise a good point
  507. [2012-01-02 01:00:06] <BUTTZ> "Pay with what? We're dead."
  508. [2012-01-02 01:00:09] <TheCHIMCapableBob> Only if SB chains them, which takes energy
  509. [2012-01-02 01:00:12] <BUTTZ> "We'll work something out."
  510. [2012-01-02 01:00:30] <Arkeus> TheCHIMCapableBob: so it's something to do after the fight is over?
  511. [2012-01-02 01:00:42] <MrTT> you know what, they are ensouled but probably not religious what with how they were "raised"
  512. [2012-01-02 01:00:56] <MrTT> so they aren't going anywhere, their souls are staying in this here warehouse until they dissipate
  513. [2012-01-02 01:01:02] <BUTTZ> Which is at sunup
  514. [2012-01-02 01:01:10] <BUTTZ> Unless they know a thing or two, and then it's inside a month
  515. [2012-01-02 01:01:20] <MrTT> after combat we can go around and see about getting their souls to sign up with us in exhcnage for protecting them from sunup
  516. [2012-01-02 01:01:24] <Arkeus> BUTTZ: needs direct sun contact for that
  517. [2012-01-02 01:01:29] <Arkeus> there is a hole in the ceiling
  518. [2012-01-02 01:01:32] <BUTTZ> The warehouse is all fucking holes
  519. [2012-01-02 01:01:35] <Ironybot> We don't really have much frame of reference for the mindset of the Nazi mook on the ground is, these days. How firmly set in their beliefs they are, what their morale is like. At the very least this is an opportunity to find out.
  520. [2012-01-02 01:01:37] <Arkeus> but we can move the souls around, i expect
  521. [2012-01-02 01:01:45] <MrTT> its not a nazi
  522. [2012-01-02 01:01:48] <MrTT> its a nazi supersoldier
  523. [2012-01-02 01:01:53] <MrTT> its all rage and drugs
  524. [2012-01-02 01:01:54] <BUTTZ> No no, the guards
  525. [2012-01-02 01:02:00] <BUTTZ> Forget about the fleshgolem thing
  526. [2012-01-02 01:02:01] <MrTT> oh, i was talking about the super soldiers
  527. [2012-01-02 01:02:04] <Ironybot> The souls of every Nazi that we've killed should be lingering here unless they've been exposed to the sun.
  528. [2012-01-02 01:02:05] <MrTT> why? they have souls
  529. [2012-01-02 01:02:10] <BUTTZ> They do?
  530. [2012-01-02 01:02:14] <MrTT> a soul is a soul and we need the fleshcrafting practice
  531. [2012-01-02 01:02:20] <BUTTZ> Soulcrafting
  532. [2012-01-02 01:02:22] <BUTTZ> too
  533. [2012-01-02 01:02:24] <MrTT> they are not flesh golems
  534. [2012-01-02 01:02:30] <MrTT> they are modified humans i think
  535. [2012-01-02 01:02:35] <BUTTZ> I guess we'll find out
  536. [2012-01-02 01:02:38] <MrTT> with a soul... unless i misread
  537. [2012-01-02 01:02:38] <Arkeus> 'you think'
  538. [2012-01-02 01:02:46] <MrTT> well i don't know the facts, bob does
  539. [2012-01-02 01:03:11] <guile> hopefully souls are invisible to those without soul sight. Rocco might not be quite as savvy as Lo Fang, but he's close
  540. [2012-01-02 01:03:25] <BUTTZ> Rocco's canny
  541. [2012-01-02 01:03:27] <guile> Im sure he'd recognize what a spirit with bigass chains on it following us around is for
  542. [2012-01-02 01:03:36] <MrTT> i am not so sure
  543. [2012-01-02 01:03:40] <Arkeus> lol
  544. [2012-01-02 01:03:48] <MrTT> besides, we can certainly carry it, it has no weight
  545. [2012-01-02 01:03:56] <MrTT> and we didn't break any laws if we get them to submit willingly
  546. [2012-01-02 01:03:56] <Ironybot> If there's no one here with spiritual senses we can probably just snatch up a whole pile of souls, shove 'em in our eye, have Shadowbro chain them up in there so they don't fuck with anything, and then move them to Amen's tender care when we reach the mansion for later playtime.
  547. [2012-01-02 01:03:59] <guile> Spirit. Bigass chains. Following us around. What else COULD it be? We're not Scrooge, here
  548. [2012-01-02 01:04:27] <guile> HELL of a thing to get wrong, though
  549. [2012-01-02 01:04:29] <MrTT> true ironybot
  550. [2012-01-02 01:04:37] <guile> we have one practitioner, one bloodline user, and some funky golem dudes
  551. [2012-01-02 01:04:51] <guile> that file might not know EVERYTHING about Rocco
  552. [2012-01-02 01:04:51] <Ironybot> The weak points of this are if someone DOES have spiritual senses, in which case we're in deep shit, and if Shadowbro can't successfully contain them.
  553. [2012-01-02 01:04:53] <MrTT> and hilevi
  554. [2012-01-02 01:04:55] <MrTT> and camella
  555. [2012-01-02 01:05:15] <guile> oh shit, Camella's 'See Everything' might just, well... see everything
  556. [2012-01-02 01:05:15] <MrTT> both of which have excellent soul sight
  557. [2012-01-02 01:05:20] <MrTT> yea
  558. [2012-01-02 01:05:40] <MrTT> we could make sure armas is the last to leave the warehouse
  559. [2012-01-02 01:06:00] <MrTT> after the fight, load everyone else up, start them going away
  560. [2012-01-02 01:06:18] <Ironybot> Hillevi likely wouldn't care, Camella can't sense souls as far as I know, just living/physical things. Gianni and Rocco are the risk.
  561. [2012-01-02 01:06:20] <guile> the mafia are prolly gonna want to stay back and load up THEIR loot
  562. [2012-01-02 01:06:30] <MrTT> true
  563. [2012-01-02 01:06:48] <MrTT> we could offer to, gratis, stay in there and protect them while they load
  564. [2012-01-02 01:07:07] <MrTT> so basically, we take our share, put it in a pile... help the mafia load everything else
  565. [2012-01-02 01:07:11] <MrTT> then leave
  566. [2012-01-02 01:07:15] <MrTT> all of us
  567. [2012-01-02 01:07:25] <MrTT> then armas doubles back after a minute, sneaks back alone, snatches souls
  568. [2012-01-02 01:07:50] <guile> just seems like things can still go wrong vis a vis Mafia, TT. I'd rather just find souls elsewhere. Where there are no witnesses
  569. [2012-01-02 01:08:29] <Arkeus> Not that easy to find something like 40 souls free like that, though
  570. [2012-01-02 01:10:05] -->| EvilP (~kvirc@Rizon-70A7CA10.dyn.plus.net) has joined #golemquest
  571. [2012-01-02 01:10:19] <guile> looks like nobody mentioned 'Hey SB, grab dat soul', guess I should
  572. [2012-01-02 01:10:23] <guile> er, shadow
  573. [2012-01-02 01:10:34] <MrTT> SB can't
  574. [2012-01-02 01:10:42] <MrTT> bob just said he can't hold souls in the dark as is
  575. [2012-01-02 01:10:46] <MrTT> he will need an item
  576. [2012-01-02 01:10:48] <guile> shadow, I meant
  577. [2012-01-02 01:10:56] <MrTT> i mentioned that actually
  578. [2012-01-02 01:11:02] <guile> okay, good enuff
  579. [2012-01-02 01:11:14] <MrTT> last sentence
  580. [2012-01-02 01:11:30] <MrTT> in fact i suggested armas shadow pin all of them and SB claim their shadows as they tear them of
  581. [2012-01-02 01:11:38] <MrTT> for his "Shade"
  582. [2012-01-02 01:16:07] <Arkeus> urgh, laters
  583. [2012-01-02 01:16:15] |<-- Arkeus has left irc.rizon.net ()
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  585. [2012-01-02 01:19:12] <MrTT> later s
  586. [2012-01-02 01:20:13] <Captain-Lightning> You know
  587. [2012-01-02 01:20:23] <Captain-Lightning> I'm somewhat interested in obtaining a phone like Armas'
  588. [2012-01-02 01:20:26] <Captain-Lightning> I wonder if they actually exist
  589. [2012-01-02 01:20:34] <guile> sure
  590. [2012-01-02 01:20:52] <guile> theyre kinda expensive, though
  591. [2012-01-02 01:21:10] <guile> like, 500-1000 dollars expensive
  592. [2012-01-02 01:23:38] <guile> you know, orange ties are cool, but I feel we are missing a whole market
  593. [2012-01-02 01:23:47] <guile> orange novelty hats http://media.lonelyplanet.com/lpi/13628/13628-80/681x454.jpg
  594. [2012-01-02 01:24:12] <MrTT> no that looks gay
  595. [2012-01-02 01:24:35] <MrTT> while this looks sexy: http://www.amazon.com/LANDISUN-661-FLORAL-ORANGE-TIE/dp/B002A9H412
  596. [2012-01-02 01:26:04] <Grail> Man, Tucker and Dale vs Evil is a pretty good movie
  597. [2012-01-02 01:26:24] <guile> that is nice. pity my suit doesnt have detachable cufflinks
  598. [2012-01-02 01:28:05] <guile> not as vibrant in some of the other images, tho
  599. [2012-01-02 01:29:15] |<-- Waryobserver has left irc.rizon.net (Ping timeout: 240 seconds)
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  602. [2012-01-02 01:37:13] -->| Guile (cgiirc@Rizon-7195BB4E.sd.sd.cox.net) has joined #golemquest
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  605. [2012-01-02 01:51:35] <Captain-Lightning> I wouldn't mind paying that much for the security, Guile
  606. [2012-01-02 01:51:51] <Captain-Lightning> Buy I also have to think being registered as a buyer of that kind of phone automatically puts you on a few lists
  607. [2012-01-02 01:52:19] <Guile> quite possibly
  608. [2012-01-02 01:54:04] <Captain-Lightning> https://www.globalcomsatphone.com/cgi-bin/commerce.cgi?search=action&category=IRID&keywords=all
  609. [2012-01-02 02:01:09] <Guile> new thing from the skyrim cover chick, nice http://www.youtube.com/user/malufenix#p/u/0/KNDT7EInclo
  610. [2012-01-02 02:13:54] |<-- Guile has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  611. [2012-01-02 02:15:38] <TheCHIMCapableBob> So... questions to ask?
  612. [2012-01-02 02:15:43] <TheCHIMCapableBob> I am bored
  613. [2012-01-02 02:18:00] <Ironybot> What abbreviation or term would you prefer that I start using to reference moments of accelerated thought? The phrase is cumbersome.
  614. [2012-01-02 02:19:13] <Captain-Lightning> ?gfh
  615. [2012-01-02 02:19:14] <Classhole> http://tgchan.org/kusaba/quest/res/360354+50.html
  616. [2012-01-02 02:19:22] <Captain-Lightning> Err
  617. [2012-01-02 02:19:25] <Captain-Lightning> Actually I have a question.
  618. [2012-01-02 02:19:35] <Captain-Lightning> TheCHIMCapableBob, will you marry me? :D
  619. [2012-01-02 02:27:46] <TheCHIMCapableBob> OTHER than my looks, what do you love about me, hm?
  620. [2012-01-02 02:31:20] <Captain-Lightning> Nothing :(
  621. [2012-01-02 02:34:57] <Grail> Does the Stork exist in GfH?
  622. [2012-01-02 02:36:00] <Grail> And not the animal I mean like a there's a bird out there that actually delivers babies.
  623. [2012-01-02 02:39:23] <TheCHIMCapableBob> Yes, but it only delivers when someone buys a child from the fae
  624. [2012-01-02 02:40:09] <BUTTZ> How much do kids cost on the market?
  625. [2012-01-02 02:40:13] <Ralith> TheCHIMCapableBob: does the Laundry exist?
  626. [2012-01-02 02:41:30] <TheCHIMCapableBob> what 'the Laundry'?
  627. [2012-01-02 02:41:37] <TheCHIMCapableBob> Depends on the kid
  628. [2012-01-02 02:42:36] <Grail> Who is the best fisherman in GfH?
  629. [2012-01-02 02:44:47] <TheCHIMCapableBob> Of all currently to exist, or of all time in this reality?
  630. [2012-01-02 02:45:01] <Grail> Currently
  631. [2012-01-02 02:45:26] <Grail> And what was his most prized catch?
  632. [2012-01-02 02:53:59] <Ironybot> I believe that "the Laundry", as used in this context, references a series of books by Charles Stross wherein Lovecraftian magics and creatures can be allowed into this reality and conduct magic by the performance of certain mathematical formulae guided by human will. The organization known as "the Laundry" run around concealing this, protecting existence, and drafting hapless mathematicians...
  633. [2012-01-02 02:53:59] <Ironybot> ...and computer programmers into the ranks of their technosorcerers who fight the darkness with potent spells coded onto their smartphones.
  634. [2012-01-02 02:55:32] <TheCHIMCapableBob> The best fisherman currently alive, is, and I shit you not, I've been waiting for someone to ask: 'Old Onesy'
  635. [2012-01-02 02:55:45] <TheCHIMCapableBob> One eye, one arm, peg leg is on same side as lost arm and eye
  636. [2012-01-02 02:56:20] <TheCHIMCapableBob> smokes a massive pipe with a bowl larger than his fist that is chained around his neck, spigot close to ha... mouth.
  637. [2012-01-02 02:57:08] <TheCHIMCapableBob> His best catch was the Akkorokamui, which he managed to snag by the pupil through an NN gate that had opened in the Bosphorus, and pulled the fucker through from it's previous inhabitance.
  638. [2012-01-02 02:57:16] <TheCHIMCapableBob> If it weren't for him
  639. [2012-01-02 02:57:22] <TheCHIMCapableBob> quest would have started WAAAAAY different
  640. [2012-01-02 02:58:36] <Ironybot> What, did he catch and release there? The Akkorokamui hardly seems "caught"- it's still at large, is it not?
  641. [2012-01-02 03:01:30] <Grail> The fact he can and is willing to open a massive NN gate for the sole purpose of fishing is both amusing and frightening.
  642. [2012-01-02 03:02:03] <TheCHIMCapableBob> Exactly how is a NORMAL FISHERMAN that was in the wrong place and time and had his hook go through a gate 'capture' the akkorokamui?
  643. [2012-01-02 03:02:30] <TheCHIMCapableBob> He didn't even know what he was fishing for until he'd pulled it through
  644. [2012-01-02 03:03:58] <TheCHIMCapableBob> And despite being a gimpy normal person
  645. [2012-01-02 03:04:14] <TheCHIMCapableBob> he still caught and hauled up, even if briefly, a fucking squid that tangos with wizards
  646. [2012-01-02 03:04:49] <Grail> I can kind of feel sympathy for that giant murderous octopus now
  647. [2012-01-02 03:06:02] <Grail> So what was life like for Big growing up and training to be a spirit shaman?
  648. [2012-01-02 03:10:16] <Ironybot> Hey, you said "best fisherman alive". Not "normal fisherman". This is Guns for Hire, I'd have expected the best fisherman alive to spear krakens in his off hours and sell them to fae lords as oversized calamari.
  649. [2012-01-02 03:18:23] <TheCHIMCapableBob> Which is more impressive
  650. [2012-01-02 03:18:40] <BUTTZ> How magically significant are the moon rocks brought back on the Apollo and Luna missions?
  651. [2012-01-02 03:18:42] <TheCHIMCapableBob> a god catching a world eating fish? Or a blind man catching a moth out of midair?
  652. [2012-01-02 03:19:13] <TheCHIMCapableBob> It's a question of relative degree of accomplishment
  653. [2012-01-02 03:19:50] <TheCHIMCapableBob> an old, gimpy mundane shit with no depth perception, shitty traction and just ONE hand to fish with-caught an octopus bigger than most kraken
  654. [2012-01-02 03:19:58] <TheCHIMCapableBob> That is fucking astounding
  655. [2012-01-02 03:20:18] <Ralith> TheCHIMCapableBob: sorry
  656. [2012-01-02 03:20:23] <Ralith> TheCHIMCapableBob: the laundry is a Charles Stross creatoin
  657. [2012-01-02 03:20:26] <Ralith> creation*
  658. [2012-01-02 03:20:44] <Ralith> secret UK government arm dedicated to dealing with the arcane
  659. [2012-01-02 03:20:54] <Shifter20> I can imagine this guy just chasing it from pier to pier.
  660. [2012-01-02 03:21:01] <Ralith> in the associated universe, P=NP and math is magic
  661. [2012-01-02 03:22:16] <TheCHIMCapableBob> So, I'm about to post what I told Jessica, Camella's player, about 'why Camella is so irritatingly good at so many things.'
  662. [2012-01-02 03:22:42] <TheCHIMCapableBob> Those that use the Wiki: you may wish to note this down
  663. [2012-01-02 03:22:44] <TheCHIMCapableBob> Camella: she is a 'physical genius', in that her mental image generation, inspection, maintenance and transformation abilities are all well above average, has spent long years as a Spec Ops-and has gained an immense knowledge and understanding of her own self, and intensive comprehension of the working and methods of movement of the human body.
  664. [2012-01-02 03:22:54] <TheCHIMCapableBob> Now to clarify, that means that, through surviving her career up to now, pre-military career traumas weathered, crises traversed-then in work, killing people without hesitation, losing comrades, sometimes being isolated behind enemy lines for prolonged periods... all of it gave her an understanding of herself clad in steel. A mind with an iron road map.
  665. [2012-01-02 03:23:01] <TheCHIMCapableBob> As such, her 'physical genius' manifests in things dealing with the working of the human body, (with her own obviously being the best understood) and her own self-which translates to martial ability, sports, weapon/tool handling, internal chakra manipulation, soul maintenance-
  666. [2012-01-02 03:23:10] <TheCHIMCapableBob> What's most interesting, though, is how this pertains to her core character concepts-specifically, that of the 'paladin', the valiant knight of humanity facing the unknown, magical darkness. Her prodigal focus MAKES her a paladin-it even gives her a bonus to EXTERNAL chakra use / soul use, if it's to heal another human with her own hands.
  667. [2012-01-02 03:24:18] <TheCHIMCapableBob> And yes, in theory she can ad new areas of intimate understanding, like 'human bodies in motion', but it would take years of obsessively devoting most of her time to the topic-just as she did to gain her understanding of self and of human bodies.
  668. [2012-01-02 03:32:40] <Grail> Did she have an interesting response to this information?
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  673. [2012-01-02 03:45:17] <TheCHIMCapableBob> She asked me if I had planned her ability to work that way from the start
  674. [2012-01-02 03:45:23] <TheCHIMCapableBob> I lied and said yes.
  675. [2012-01-02 03:45:26] <TheCHIMCapableBob> She called me on my bullshit
  676. [2012-01-02 03:45:32] <TheCHIMCapableBob> I maintained my lie
  677. [2012-01-02 03:45:35] <TheCHIMCapableBob> she is undecided.
  678. [2012-01-02 03:56:19] <Ironybot> Huh. Did we ever get descriptions of Rocco and Gianni's souls? I can't find one.
  679. [2012-01-02 03:57:02] <TheCHIMCapableBob> You did not.
  680. [2012-01-02 03:57:02] <TheCHIMCapableBob> I'll throw one up next update if someone reminds me.
  681. [2012-01-02 03:59:51] <Ironybot> Please do. I'll try to remind you if I'm around.
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  692. [2012-01-02 13:07:11] =-= Topic for #golemquest is ``Current thread: http://goo.gl/coZQj | Disc Thread: http://goo.gl/p0wsG | Wiki: http://goo.gl/LB2hZ | Guns: http://goo.gl/LEhh5 | Guns Disc: http://goo.gl/7Tq3r | Dreamer: http://goo.gl/PeLnk || http://goo.gl/U3JE3''
  693. [2012-01-02 13:07:11] =-= Topic for #golemquest was set by ChicagoTed on Sunday, August 14, 2011 3:05:00 AM
  694. [2012-01-02 13:07:11] <InsomniacBob> Horton hears a Who boils down to: Our Universe is a plaything in the paws of gigantic mindless beasts, most of which want to destroy it just for shits and giggles. And there's nothing we can do about it. And the only one who kinda cares about our Universe, does so out of curiosity. And he's a goddamn cyclopean elephant.
  695. [2012-01-02 13:07:12] <InsomniacBob> And we can get him to hear us, only if we make all the people on Earth SCREAM.
  696. [2012-01-02 13:07:20] <InsomniacBob> WHY HELLO IRONY
  697. [2012-01-02 13:07:28] |<-- ManOfTroy has left irc.rizon.net (Ping timeout: 240 seconds)
  698. [2012-01-02 13:07:29] <Ironybot> Cheerful conversation you're having in here.
  699. [2012-01-02 13:07:44] <InsomniacBob> We are talking about how Dr Seuss was terrifying
  700. [2012-01-02 13:07:46] <BigSister> We're talking about madness-inducing things
  701. [2012-01-02 13:07:48] <BigSister> Come join us!
  702. [2012-01-02 13:07:50] <Wutenheimer> bob, i'd buy 5
  703. [2012-01-02 13:07:53] <guile> is this GFH Seuss http://www.boxfont.com/wp-content/uploads/2011/03/picture_dr_seuss.jpg
  704. [2012-01-02 13:07:57] <Wutenheimer> because a monkey is fine too
  705. [2012-01-02 13:08:00] <guile> or is this creepy bastard http://www.youtube.com/watch?v=l3w2MTXBebg
  706. [2012-01-02 13:08:01] <Classhole> guile: Dr Seuss VS Shakespeare. Epic Rap Battles of History #12 - length 2m 51s - rated 4.87/5.0 (123328) - 21805735 views - nicepeter on 2011.08.17
  707. [2012-01-02 13:09:06] <Ironybot> I would join you, but I've returned to my apartment after a substantial holiday absence to discover that the weather appears to have placed things into aggressive disarray. Maintenance is required. I'll lurk for now and check in every few minutes.
  708. [2012-01-02 13:09:31] <guile> bummer
  709. [2012-01-02 13:10:41] <InsomniacBob> Guile, the latter
  710. [2012-01-02 13:11:20] <InsomniacBob> He actually has-well, had-a magic tome from which he would physically pull his books-already edited and bound as a finished product-from printing companies that never were.
  711. [2012-01-02 13:11:42] <guile> So you see!/There's no end/To the things you might know/Depending how far beyond Zebra you go!
  712. [2012-01-02 13:11:46] <guile> yyyyyep.
  713. [2012-01-02 13:11:58] <InsomniacBob> And the original of each Seussian book is the 'key' to all the copies made of it.
  714. [2012-01-02 13:12:09] <InsomniacBob> Like an on/off switch to their connection to Elder things.
  715. [2012-01-02 13:12:20] <InsomniacBob> Seuss, being a nice(ish) guy, turned them all off before he died.
  716. [2012-01-02 13:12:40] <BigSister> Aww, that's nice.
  717. [2012-01-02 13:13:08] <BigSister> But...where did the originals come from?
  718. [2012-01-02 13:13:13] <InsomniacBob> Nowhere
  719. [2012-01-02 13:13:16] <Ironybot> Already bound and edited... a pity. I was thinking that he'd written them as sort of a hidden guide to elder horrors for those with enough knowledge to realize the warnings and advice in his writings, rather than just passing on someone else's work.
  720. [2012-01-02 13:13:34] <InsomniacBob> Seuss didn't even dream them up-he remembers writing them-but not when, or where, or why
  721. [2012-01-02 13:13:50] <InsomniacBob> he simply reaches into the root book, and pulls forth a book he now remembers writing-and nothing more.
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  723. [2012-01-02 13:14:55] <guile> nice and Elder-y
  724. [2012-01-02 13:16:43] <guile> need more music to download. Suggestions? I got Nick Cave, Queen, Rolling Stones, David Bowie, Metallica, Rodrigo y Gabriela and Van Canto
  725. [2012-01-02 13:16:52] <guile> and Eminem
  726. [2012-01-02 13:18:07] <Ironybot> Oh god, I'm almost out of duct tape. How will I conduct maintenance now?
  727. [2012-01-02 13:19:04] <InsomniacBob> Hm
  728. [2012-01-02 13:19:26] <InsomniacBob> You could... buy more tape
  729. [2012-01-02 13:20:22] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14032179/images/1298617673446.jpg
  730. [2012-01-02 13:21:02] <WaryObserver> Devin Townsend if you like metal, Guile. Addicted is pretty good, i feel.
  731. [2012-01-02 13:21:14] <Ironybot> Buying more tape is possible but would require walking an undesirable distance in the snow and frigid breeze. Also, my first maintenance job just exploded. Shit.
  732. [2012-01-02 13:21:43] <InsomniacBob> You may wish to consider cutting losses now, and hit the problem after a full resupply
  733. [2012-01-02 13:21:50] <InsomniacBob> rather than trying to salvage what's there as is
  734. [2012-01-02 13:22:05] <InsomniacBob> Granted, I'm not there so I'm not sure about my estimate-but there it is.
  735. [2012-01-02 13:22:08] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14032179/images/1298617741981.gif
  736. [2012-01-02 13:22:33] <InsomniacBob> You might see them out back or out front on the lawn, Not here, but from there, the stars that they spawn. Beware them, beware them, wherever they ares. The King's yellow servants with stars upon thars.
  737. [2012-01-02 13:22:36] <guile> cat in the hat as Otherworldly entity
  738. [2012-01-02 13:22:47] <InsomniacBob> 3>King's yellow servents
  739. [2012-01-02 13:22:54] <InsomniacBob> 3>King in Yellow's servants
  740. [2012-01-02 13:22:56] <Ironybot> Yeah, I think this thing is going to require at least one new roll.
  741. [2012-01-02 13:23:24] <guile> that is awesome. did Seuss predate Lovecraft, or other way around?
  742. [2012-01-02 13:23:42] <InsomniacBob> 3>Vroo letter from 'On Beyond Zebra' is largely identical to a lovecraftian symbol.
  743. [2012-01-02 13:23:47] <InsomniacBob> 3Not sure
  744. [2012-01-02 13:23:49] <InsomniacBob> 3but he's...
  745. [2012-01-02 13:23:57] <guile> Irony: the construction industry is kinda shit right now. Sorry, bro
  746. [2012-01-02 13:23:58] <InsomniacBob> got a LOT of overlap, I'm finding.
  747. [2012-01-02 13:25:14] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14032179/images/1298618225655.gif
  748. [2012-01-02 13:25:21] <InsomniacBob> Yeah, that's not horrifying
  749. [2012-01-02 13:28:21] <InsomniacBob> Most people are blind, Most people can't see, That there's a whole number, Between two and three.
  750. [2012-01-02 13:28:27] <InsomniacBob> I dare you to say that to a dragon
  751. [2012-01-02 13:28:48] <InsomniacBob> the hyper egotistical and narcissistic math jocks of the magic world.
  752. [2012-01-02 13:29:14] <WaryObserver> ... Dragons have truth sensing usually, right?
  753. [2012-01-02 13:29:35] <InsomniacBob> yes
  754. [2012-01-02 13:29:39] <guile> 2+2=5, for extremely large values of 2. Dragons find this joke HILARIOUS
  755. [2012-01-02 13:29:59] <InsomniacBob> and with Darkening you could decieve them into thinking you genuinely believe you speak the truth
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  758. [2012-01-02 13:31:47] <guile> I bet Armas could fake being erudite pretty well. Just make up a branch of mathematics that doesnt exist - say, Quantum Geometry - and pretend to be an expert in it
  759. [2012-01-02 13:32:36] <Ironybot> He could justify almost anything that way. "Don't be silly; according to quantum geometric theory this is the only possible solution."
  760. [2012-01-02 13:32:54] <InsomniacBob> Grow out his front teeth
  761. [2012-01-02 13:33:02] <InsomniacBob> develop extreme nearsightedness
  762. [2012-01-02 13:33:06] <InsomniacBob> develop a cowlick
  763. [2012-01-02 13:33:16] <InsomniacBob> NO ONE WILL DOUBT YOUR MATHAMATICAL ACUMEN
  764. [2012-01-02 13:33:19] <Ironybot> And it's actually true when he says it, because quantum geometric theory is entirely written by Armas Laine on the spot.
  765. [2012-01-02 13:33:20] <guile> steal a pocket protector
  766. [2012-01-02 13:33:40] <guile> sometimes, its a wonderful thing, being Armas Laine
  767. [2012-01-02 13:34:00] <InsomniacBob> You know what Armas needs
  768. [2012-01-02 13:34:20] <WaryObserver> A very good therapist.
  769. [2012-01-02 13:34:25] <guile> dave matthews band has 26 albums. jesus christ.
  770. [2012-01-02 13:34:38] <BigSister> And therapist is Amen
  771. [2012-01-02 13:34:45] <guile> Psh- a therapist couldnt HANDLE all our competing neuroses
  772. [2012-01-02 13:34:52] <Ironybot> All right. I need to go walk for half an hour in the cold wind to go buy duct tape, and possibly plastic, so that I don't have snow falling on my face while I sleep. You all keep this up, I'll read up when I get back.
  773. [2012-01-02 13:34:58] <guile> somehow, theyve all reached equilibrium. trying to unravel this fortune cookie could spell doom
  774. [2012-01-02 13:34:59] <InsomniacBob> he needs credentials like the Doctor's: Those being credentials that are whatever type of credentials you think they are, and also whatever variant of that type of reference the viewer would find the optimal combination of believable and respectable.
  775. [2012-01-02 13:35:05] <InsomniacBob> Best of luck on that trek
  776. [2012-01-02 13:35:10] <guile> agreement
  777. [2012-01-02 13:35:37] <WaryObserver> To that I only say this.
  778. [2012-01-02 13:35:40] <WaryObserver> Amoebas.
  779. [2012-01-02 13:35:40] <InsomniacBob> That, coupled with soul and flesh sculpting, plus SB to assist in instant wardrobe changes as needed-he could be anyone, at any time
  780. [2012-01-02 13:36:28] <InsomniacBob> Ameobas automatically assume a critical role to the story, if you get Armas into New Game+
  781. [2012-01-02 13:36:38] <guile> We have entitlement issues, AND a napoleon complex, AND an inferiority complex, AND survivor's guilt- which we've buried and ignored, because the healthiest way to deal with trauma is to crush it into a ball and stuff it as deep down as you can
  782. [2012-01-02 13:36:39] <BUTTZ> Buy visquine
  783. [2012-01-02 13:36:44] <WaryObserver> New game+?
  784. [2012-01-02 13:36:51] <BUTTZ> And use screws+duct tape
  785. [2012-01-02 13:36:52] <WaryObserver> Is that like Hard mode?
  786. [2012-01-02 13:37:04] -->| Shot__ (~chatzilla@92E81D71.DC67668A.166E94FC.IP) has joined #golemquest
  787. [2012-01-02 13:37:05] <BUTTZ> Because fuck the cold!
  788. [2012-01-02 13:37:28] <InsomniacBob> Hard mode where you play a character that remembers the first play through-but yes, the difficulty jumps.
  789. [2012-01-02 13:37:33] <Shot__> >Giga Drillan hummingbird
  790. [2012-01-02 13:37:39] <InsomniacBob> But really it's more to prevent it being a cakewalk
  791. [2012-01-02 13:37:41] <Shot__> His is the beak that will peirce the heavens
  792. [2012-01-02 13:37:51] <InsomniacBob> He doesn't like the drill trick
  793. [2012-01-02 13:37:57] <InsomniacBob> He disapproves of dizziness
  794. [2012-01-02 13:38:05] <InsomniacBob> Rather sternly, I might add.
  795. [2012-01-02 13:38:21] <Shot__> Doesn't make it any less awesome.
  796. [2012-01-02 13:39:03] <guile> http://www.youtube.com/watch?v=vz9nHvmdAb4&list=PL23A927BB45399BC0&index=77&feature=plpp_video
  797. [2012-01-02 13:39:06] <Classhole> guile: Another Irish Drinking Song lyrics - length 3m 58s - rated 4.96/5.0 (2666) - 548694 views - DarthEon14 on 2009.05.12
  798. [2012-01-02 13:39:34] <guile> how I imagine Armas and Irishbro
  799. [2012-01-02 13:39:41] <InsomniacBob> Another Seuss thing: Also from the Sleep Book, the Offt. Creatures with negative mass.
  800. [2012-01-02 13:40:07] <InsomniacBob> A PHYSICAL object with negative mass. Something with a measurable volume-hell, a living being-that has less mass than none.
  801. [2012-01-02 13:40:15] <Captain-Lightning> Oh cool
  802. [2012-01-02 13:40:15] <InsomniacBob> That is all kinds of fucked up.
  803. [2012-01-02 13:40:19] <Captain-Lightning> I'm glad I'm not the only one that didn't sleep
  804. [2012-01-02 13:40:23] <Captain-Lightning> Gonna go do that, thuogh
  805. [2012-01-02 13:40:24] <Alratan> inertial or gravitational...
  806. [2012-01-02 13:40:25] <Captain-Lightning> *though
  807. [2012-01-02 13:40:30] <InsomniacBob> Good luck
  808. [2012-01-02 13:40:34] <InsomniacBob> I won't succeed until tonight
  809. [2012-01-02 13:41:22] <InsomniacBob> Perhaps it has a positive value of mass in one field-but the negative in the other, then, is clearly enough to render it's net mass negative again.
  810. [2012-01-02 13:41:31] <InsomniacBob> What a fascinating little impossibility.
  811. [2012-01-02 13:41:48] <Alratan> imagine hitting something with negative inertial mass
  812. [2012-01-02 13:42:11] <InsomniacBob> 'On Beyond Zebra', the whole 'Lovecraft-like letters in design that exist beyond the end of our normal alphabet that describe things that can't be real by our world's rules.....
  813. [2012-01-02 13:42:13] <Alratan> it is accelerated in the opposite to the direction you tried to make it go
  814. [2012-01-02 13:42:27] <Alratan> so it smacks right into your hand
  815. [2012-01-02 13:42:31] <InsomniacBob> That does bring up a good question though
  816. [2012-01-02 13:42:32] <Alratan> which exerts more force on it
  817. [2012-01-02 13:42:35] <guile> I dont even want to LOOK at something with negative mass. Armas would totally try to understand it
  818. [2012-01-02 13:42:43] <Alratan> so it pushes back even harder
  819. [2012-01-02 13:42:49] <Alratan> until you break
  820. [2012-01-02 13:43:04] <Alratan> and it goes out the other side of you
  821. [2012-01-02 13:43:29] <InsomniacBob> If any kinetic energy transfer with the thing causes an inverted newtonian reaction, how is it they exist in the first place? Something has to keep them from doing this against the earth the moment they exist.
  822. [2012-01-02 13:43:47] <InsomniacBob> How to explain these Offt
  823. [2012-01-02 13:44:22] <Alratan> If it still has positive gravitational mass
  824. [2012-01-02 13:44:48] <Alratan> you could perhaps make an odd balance
  825. [2012-01-02 13:45:05] <InsomniacBob> Interestingly, their negative mass gives them the Ultimate bite
  826. [2012-01-02 13:45:14] <guile> bob, Jim Henson: puppet master, or legitimate owner of a troop of acting-inclined Court creatures?
  827. [2012-01-02 13:45:52] <InsomniacBob> Muppets are Puppets-sucks but it's true. It's a thing one should know-so I say it to you.
  828. [2012-01-02 13:46:34] <InsomniacBob> ...What
  829. [2012-01-02 13:46:36] <InsomniacBob> I...
  830. [2012-01-02 13:46:39] <guile> this is what happens when you've been hitting the Seuss, bob
  831. [2012-01-02 13:46:43] <InsomniacBob> I didn't even realize I was Seussing that.
  832. [2012-01-02 13:46:52] <InsomniacBob> What just happened.
  833. [2012-01-02 13:47:04] <InsomniacBob> How? I don't think it's reasonable to accidentally Seuss.
  834. [2012-01-02 13:48:12] <guile> he gets into your HEAD, man
  835. [2012-01-02 13:48:31] <guile> which is rather scarier for Lovecraftian Seuss, but whatever'
  836. [2012-01-02 13:53:41] <InsomniacBob> When speaking of subjects I'm quite prone to change, but on the subject of Doctors there is quest a Range, But Who is the one you find the most strange?
  837. [2012-01-02 13:53:50] <InsomniacBob> There shouldn't be a question mark at the end
  838. [2012-01-02 13:53:55] <InsomniacBob> that wasn't a question.
  839. [2012-01-02 13:54:09] <InsomniacBob> and quite, not quest
  840. [2012-01-02 13:54:10] <CaptainButthead> When we get back we should verbally say to Amen "I'm tired of this uniform. Dress me in something more befitting a man like me." and mentally order Amen to dress us in a traditional wizard's robe and hat, in front of Camella.
  841. [2012-01-02 13:54:29] <InsomniacBob> I do shittier trying to seuss than accidentally seussing. That sucks.
  842. [2012-01-02 13:54:29] <CaptainButthead> And then we should pretend to be cross and mutter "I'm not on the clock, something less blue collar"
  843. [2012-01-02 13:54:53] <InsomniacBob> and a fake wizard beard
  844. [2012-01-02 13:55:02] <InsomniacBob> complete with bird nest sized to hummingbird
  845. [2012-01-02 13:55:14] <InsomniacBob> and inbuilt feeder with a thing for inserting red bulls
  846. [2012-01-02 13:55:32] <CaptainButthead> Hell yeah, even as a wizard Armas has to push the boundaries of bad taste
  847. [2012-01-02 13:55:44] <InsomniacBob> And the hat should itself be a little home for Sake
  848. [2012-01-02 13:55:49] <InsomniacBob> he wears his pets on his head
  849. [2012-01-02 13:56:00] <BigSister> Oh boy.
  850. [2012-01-02 13:56:05] <guile> his wizard hat would need to be SUPER tall and conical. Armas deserves the biggest wizard hat
  851. [2012-01-02 13:56:09] <CaptainButthead> Anyway we should do that in front of Camella.
  852. [2012-01-02 13:56:12] <BigSister> Sakescarf is best scarf
  853. [2012-01-02 13:56:15] <CaptainButthead> All on board with this?
  854. [2012-01-02 13:56:21] <BigSister> yep.
  855. [2012-01-02 13:56:23] <guile> it'd be amusing
  856. [2012-01-02 14:02:06] <CaptainButthead> Also tempting is the overly-broad "Amen, put all our gear away and clean and repair it" when we get home
  857. [2012-01-02 14:03:00] <guile> why that one?
  858. [2012-01-02 14:03:04] |<-- BigSister has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  859. [2012-01-02 14:03:55] <CaptainButthead> Well, try it and see
  860. [2012-01-02 14:04:24] <InsomniacBob> ...FUCK
  861. [2012-01-02 14:04:30] <CaptainButthead> hahaha
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  863. [2012-01-02 14:04:39] <InsomniacBob> I want to play Oregon Trail again
  864. [2012-01-02 14:04:45] <InsomniacBob> like, nicotine craving bad
  865. [2012-01-02 14:04:48] <InsomniacBob> out of nowhere
  866. [2012-01-02 14:05:01] <CaptainButthead> So load it up on an emulator
  867. [2012-01-02 14:09:31] <Shot__> >Also tempting is the overly-broad "Amen, put all our gear away and clean and repair it" when we get home
  868. [2012-01-02 14:09:37] <Shot__> >Suddenly, naked russians
  869. [2012-01-02 14:10:46] <LittleSister> >Suddenly, naked Camella and Hillevi
  870. [2012-01-02 14:10:47] <Ironybot> And Hillevi. And Camella.
  871. [2012-01-02 14:11:21] <Ironybot> Follow this immediately with announcing weasel rubs for all.
  872. [2012-01-02 14:11:43] <CaptainButthead> "Alrighty, decontamination time! We don't know what the fuck was in that gas."
  873. [2012-01-02 14:11:49] <LittleSister> "It'll make you feel better, I promise"
  874. [2012-01-02 14:12:22] <LittleSister> "Just let my weaselsis rub herself on you"
  875. [2012-01-02 14:12:53] <CaptainButthead> It's far funnier if Armas is rubbing a passive weasel on them
  876. [2012-01-02 14:13:22] <CaptainButthead> Like, Sake's just making funny faces while we do it, like it's some kind of weird game he's used to
  877. [2012-01-02 14:14:00] <guile> THAT would be funny
  878. [2012-01-02 14:15:29] <guile> http://www.youtube.com/watch?v=p5owjX2lAa0&skipcontrinter=1
  879. [2012-01-02 14:15:30] <Classhole> guile: Little Tiny Moustache by Stephen Lynch - length 3m 41s - rated 4.91/5.0 (225) - 69508 views - jackschreck on 2009.07.08
  880. [2012-01-02 14:16:33] <InsomniacBob> What about 'Sake cooperatively and (in intent at least) helpfully wiggling like a noodle?'
  881. [2012-01-02 14:16:47] <CaptainButthead> Also funny
  882. [2012-01-02 14:18:26] <Ironybot> He is wriggly. Though really, I don't see how that could even begin to match the expected look on Camella's face.
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  884. [2012-01-02 14:19:06] <CaptainButthead> The only way it could be better is if Einrik came back early
  885. [2012-01-02 14:19:18] <InsomniacBob> as you were rubbing Hillevi
  886. [2012-01-02 14:20:24] <CaptainButthead> "Armas, I can see we're going to need to have another talk about undressing my sister."
  887. [2012-01-02 14:20:39] <guile> The first time I was drunk, so it didnt count?
  888. [2012-01-02 14:21:36] <guile> Or, 'I invoke Vegas rules' - 'Vegas rules only apply in Las Vegas, Armas.' 'Damn!'
  889. [2012-01-02 14:21:42] <Arkeus> No one has a real plan for dealing with those supernazi?
  890. [2012-01-02 14:21:54] <Arkeus> one that doesn't depend on 30% average rolls?
  891. [2012-01-02 14:22:09] <CaptainButthead> "No, no, you go ahead and finish the... weasel rub-down. We'll talk once you're done with the important things."
  892. [2012-01-02 14:22:24] <CaptainButthead> Camella just stands there agog
  893. [2012-01-02 14:22:29] <Alratan> Arkesu: I had a plan
  894. [2012-01-02 14:22:39] <Alratan> one not dependent on shooting at all
  895. [2012-01-02 14:22:46] <Ironybot> My "tear their souls out" plan might work.
  896. [2012-01-02 14:22:53] <guile> If theres one thing we learned from the assault, its that a good plan helps overcome bad rolls
  897. [2012-01-02 14:23:09] <Arkeus> What about getting Sake to shove them all in a air bubble and throw as many grenade in it?
  898. [2012-01-02 14:23:16] <CaptainButthead> Hey concrete isn't any harder to move than soil for Shadowbro right?
  899. [2012-01-02 14:23:18] <Ironybot> I mean, they're constructed minions, right? Manufactured. There's not a lot of time to grow a decently strong soul there; failing some serious enchantment I would expect them to be rather vulnerable to spiritual attacks.
  900. [2012-01-02 14:23:22] <guile> maybe. Dont know that their souls are as equally big as their bodies, although it may be
  901. [2012-01-02 14:23:25] <CaptainButthead> Why not just bury these fuckers?
  902. [2012-01-02 14:23:32] <CaptainButthead> I mean, literally, bury them.
  903. [2012-01-02 14:23:51] <Arkeus> Ironybot: i think they are frankensouls
  904. [2012-01-02 14:24:03] <Arkeus> But... if they were, the dragons might not be happy
  905. [2012-01-02 14:24:36] <Ironybot> Their being frankensouls would imply that the Nazis have a soul manipulator somewhere in their production line, which might be the case but doesn't really seem their style.
  906. [2012-01-02 14:24:39] <Arkeus> CaptainButthead: we all know that after gazzing, you must bury the corpses
  907. [2012-01-02 14:24:42] <Arkeus> i like it
  908. [2012-01-02 14:24:53] <CaptainButthead> It's that or ze ovens!
  909. [2012-01-02 14:25:16] <CaptainButthead> It'd be better if we could make them dig their own graves, somehow, but this seems safer
  910. [2012-01-02 14:25:29] <guile> if they can move around as freely as us while wearing a few thousand pounds of steel armor
  911. [2012-01-02 14:25:35] <guile> theyre probably fairly strong
  912. [2012-01-02 14:26:08] <CaptainButthead> Sure, they're strong, but how well can they dig with their arms covered in frozen soil?
  913. [2012-01-02 14:26:37] <Ironybot> Magical superstrength seems to frequently ignore the rules of leverage and general physics.
  914. [2012-01-02 14:26:38] <guile> worth a try, I guess. now the question is, do we dig a big hole, or...?
  915. [2012-01-02 14:26:38] <CaptainButthead> Even if SB doesn't freeze the dirt it's a cheap and fast way to buy time
  916. [2012-01-02 14:27:21] <InsomniacBob> I try to keep the 'ignores leverage and physics' somewhat down when dealing with what's largely supposed to be an abomination of science.
  917. [2012-01-02 14:27:37] <CaptainButthead> Also we should totally have Armas try commanding them
  918. [2012-01-02 14:27:47] <guile> couldnt hurt
  919. [2012-01-02 14:27:58] <CaptainButthead> In German, while using the lordly imposition thing
  920. [2012-01-02 14:28:03] <guile> but it sounds like they would have rip n' tear'd their way through the nazi guards, too
  921. [2012-01-02 14:28:19] <Alratan> Yeah, as the Nazis knew they'd get pulped
  922. [2012-01-02 14:28:29] <Alratan> then they seem like terror weapons
  923. [2012-01-02 14:28:39] <Alratan> not designed to be targeted
  924. [2012-01-02 14:28:40] <CaptainButthead> Well the Nazis didn't have a way to issue commands that touch their very soul
  925. [2012-01-02 14:28:45] <CaptainButthead> We do
  926. [2012-01-02 14:28:53] <Alratan> Do we?
  927. [2012-01-02 14:28:57] <CaptainButthead> Well we can try
  928. [2012-01-02 14:29:12] <Alratan> It's a real, real shame that we didn't take any of the Nazis prisoner
  929. [2012-01-02 14:29:24] <Ironybot> By soul manipulating our way into compulsions/mind manipulation, we could do it- but we have no practice or anything. We'd end up with a crude result at best.
  930. [2012-01-02 14:29:42] <CaptainButthead> Crude is better than getting deaded
  931. [2012-01-02 14:29:50] <Alratan> If they're frankensouls, perhaps we can try to break their souls apart at the joins
  932. [2012-01-02 14:30:27] <Ironybot> Saying "I want to reshape this soul so that it obeys me" is likely to be both power-intensive and extremely haphazard, because we know nothing about what a soul that is bound to obey us actually looks like- and what features of that soul are essential in maintaining that obedience.
  933. [2012-01-02 14:31:19] <Ironybot> Also, pulling that shit right in front of Rocco seems questionable- it would basically require that we commit to maintaining a facade of being an external mind manipulator in the long term if we don't want it to be blatantly obvious that we reshaped a bunch of souls on a whim.
  934. [2012-01-02 14:31:42] <Alratan> we could have SB help us remember exactly what we saw when the Hummingbird tore apart the soul of the one it killed
  935. [2012-01-02 14:31:48] <Alratan> and see if we can monkey copy it
  936. [2012-01-02 14:31:54] <CaptainButthead> Dudes I'm just saying
  937. [2012-01-02 14:32:00] <CaptainButthead> Use the Lordly Imposition power
  938. [2012-01-02 14:32:01] <CaptainButthead> That's all
  939. [2012-01-02 14:32:05] <Arkeus> That's irony's soul crush plan
  940. [2012-01-02 14:32:21] <CaptainButthead> It's good for a straight-up willpower vs willpower test to make someone do something, isn't it?
  941. [2012-01-02 14:32:21] <Arkeus> CaptainButthead: what do you want to use it for, though?
  942. [2012-01-02 14:32:27] <Alratan> We can't just have them drop dead though
  943. [2012-01-02 14:32:29] <Arkeus> not that i can see
  944. [2012-01-02 14:32:32] <Ironybot> No, that's not what it does at all.
  945. [2012-01-02 14:32:41] <Arkeus> It's good for straight up power to change a soul
  946. [2012-01-02 14:32:45] <Arkeus> not make someone do something
  947. [2012-01-02 14:33:04] <Ironybot> It's our willpower/Winter energy vs. their soul strength to reshape their soul at our whim, by my understanding. Has nothing to do with commanding others.
  948. [2012-01-02 14:33:15] <CaptainButthead> "Stop all this insubordination! All of you fall in! Company march!"
  949. [2012-01-02 14:34:00] <Arkeus> Anyway, i was trying to understand Iron Trick's abilities better. I had a nice theory, but too many points on it are iffy :-(
  950. [2012-01-02 14:34:09] <LittleSister> Hehehehe...having those nazinauts working for us
  951. [2012-01-02 14:34:35] <Arkeus> LittleSister: it doesn't work that way
  952. [2012-01-02 14:34:44] <Arkeus> Also, it wouldb't ne a great away
  953. [2012-01-02 14:34:46] <Arkeus> idea
  954. [2012-01-02 14:34:51] <Arkeus> wouldn't
  955. [2012-01-02 14:35:12] <Alratan> Hmm
  956. [2012-01-02 14:35:14] <Alratan> a thought
  957. [2012-01-02 14:35:17] <Alratan> how do they see?
  958. [2012-01-02 14:35:39] <Alratan> can Hillevi shock freeze the water in their eyes and blind them?
  959. [2012-01-02 14:35:39] <LittleSister> Oh come on. Don't you want to ride on a humongous nazi supersoldier in two inch thick armor with electric gauntlets and flesh-liquifying gas?
  960. [2012-01-02 14:36:01] <Arkeus> No, no i don't
  961. [2012-01-02 14:36:09] <Ironybot> Not really, no.
  962. [2012-01-02 14:36:17] <LittleSister> :I
  963. [2012-01-02 14:37:40] <Arkeus> Anyway, we could bury them, then use their gaz to burn them up
  964. [2012-01-02 14:37:48] <Arkeus> Sor Burying + Gazzing + Oven
  965. [2012-01-02 14:37:49] <Arkeus> ?
  966. [2012-01-02 14:37:59] <LittleSister> But that comes after claiming their shadows.
  967. [2012-01-02 14:38:01] <Alratan> Blind them first, then burying them
  968. [2012-01-02 14:38:16] <Alratan> I really want to take one alive
  969. [2012-01-02 14:38:18] <LittleSister> I think that, blind or not, they'd just...punch their way out.
  970. [2012-01-02 14:38:23] <Alratan> get Hillevi to sit on the last one
  971. [2012-01-02 14:38:53] <Alratan> they can punch their way out, but they're a much less directed threat if Hillevi's blinded them and Sake's blown their eardrums
  972. [2012-01-02 14:39:37] <LittleSister> consider that these guys were willing to abandon their shadow without a second thought just to punch our face in.
  973. [2012-01-02 14:40:08] <Alratan> yes
  974. [2012-01-02 14:40:13] <Arkeus> Well, you must admit
  975. [2012-01-02 14:40:16] <LittleSister> Blind, Deaf and Buried underneath, they'd just...punch and claw their way out.
  976. [2012-01-02 14:40:19] <Alratan> but how do they know where our face is to punch in
  977. [2012-01-02 14:40:20] <Arkeus> Armas has a very punch-able face
  978. [2012-01-02 14:40:23] <Alratan> if they're blind and deaf
  979. [2012-01-02 14:40:55] =-= Arkeus is now known as ArkNap
  980. [2012-01-02 14:41:28] <LittleSister> Maybe they can...smell us? These are supersoldiers after all...
  981. [2012-01-02 14:41:38] <LittleSister> Or just sense us in some way.
  982. [2012-01-02 14:41:40] <Alratan> Sake can deal with that
  983. [2012-01-02 14:41:45] <Alratan> smell, that is
  984. [2012-01-02 14:43:36] <Dart666> we must get a anti-dizziness charm for our bird
  985. [2012-01-02 14:44:06] <guile> do hummingbirds even have inner earbones? thats what makes humans dizzy, right?
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  987. [2012-01-02 14:44:23] <Alratan> hummingbirds must have some internal gyroscope that can tumble
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  990. [2012-01-02 14:48:46] <Ironybot> I would be concerned that a charm the hummingbird could wear would have to be so tiny that it might prove almost impossible to enchant.
  991. [2012-01-02 14:49:00] <Alratan> a tatoo charm?
  992. [2012-01-02 14:49:02] <Ironybot> ...or at least way more expensive than one at normal size.
  993. [2012-01-02 14:49:06] <WaryObserver> Then we make the bird bigger.
  994. [2012-01-02 14:49:22] * LittleSister snickers
  995. [2012-01-02 14:49:41] <LittleSister> Hey now, Blackbeard even had a charm in the form of a RING
  996. [2012-01-02 14:49:51] <LittleSister> I think it was a stealth charm
  997. [2012-01-02 14:51:27] <Ironybot> Speaking of charms... any ideas on what we could sell to get really good charm training from Sometimes Merchant?
  998. [2012-01-02 14:51:46] <guile> something equivalent to the nevernever strikes
  999. [2012-01-02 14:52:03] <guile> or once we create the world eye, to give exclusive use of it to the goblins- to the point we can never use it ourselves
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  1001. [2012-01-02 14:52:11] <LittleSister> lolno
  1002. [2012-01-02 14:52:22] <Dart666> Amen's blood?
  1003. [2012-01-02 14:52:47] <LittleSister> even more no
  1004. [2012-01-02 14:53:03] <Alratan> The anti-seasonal guns
  1005. [2012-01-02 14:53:08] <Alratan> as they are neutral
  1006. [2012-01-02 14:53:16] <Dart666> could Amen create artifacts?
  1007. [2012-01-02 14:53:29] <LittleSister> Before we get any more training, I think we should upgrade our mind. Capable of resisting accelerated thought more, can store more "memories", etc, etc
  1008. [2012-01-02 14:53:48] <Alratan> I fear crafting a tiny piece of Amen to the hate gun would turn it into an ertiface
  1009. [2012-01-02 14:54:14] <Dart666> if he can, we could try something like a spear made of hate
  1010. [2012-01-02 14:54:15] <LittleSister> Well, Amen touched the gun, didn't he? That bullet's power is...massive.
  1011. [2012-01-02 14:54:44] <Alratan> Basically making the gun able to recharge itself
  1012. [2012-01-02 14:54:55] <Alratan> with a tiny Hate Fragment bound into it
  1013. [2012-01-02 14:55:25] <Samar> Amen? tiny Hate Fragment? I don't quite understand you here..
  1014. [2012-01-02 14:55:35] <guile> those guns are really freaking useful, Al. Any type of season-aspected magic gets dampened
  1015. [2012-01-02 14:55:40] <Ironybot> A prior suggestion of mine was that instead of paying for more training, we could pay to optimize the training hours that we already have, which would probably be less expensive for potentially a huge gain, depending upon just how much the goblins are planning to be tricksy about teaching us.
  1016. [2012-01-02 14:56:24] <LittleSister> Well, consider that they're currently #2 on the BBEG list.
  1017. [2012-01-02 14:56:44] <LittleSister> That means they've surpassed...the others on the list.
  1018. [2012-01-02 14:57:22] <Ironybot> The ambiguousness of the term "BBEG list" displeases me. What does one have to do to get on it? What are the criteria? Is a listed BBEG necessarily opposed to Armas, or just a present danger to the world in general?
  1019. [2012-01-02 14:57:39] <Samar> Is Amen #1?
  1020. [2012-01-02 14:57:59] <LittleSister> No, #1 is...something Bob prepared before Quest Start
  1021. [2012-01-02 14:58:10] <Samar> goblins.. passed Amen..
  1022. [2012-01-02 14:58:20] <Samar> oh shit.
  1023. [2012-01-02 14:58:47] <Ironybot> Amen was never much of a BBEG. His dangerousness is a function of our own recklessness.
  1024. [2012-01-02 14:59:58] <Ironybot> While being powered by Armas' stupidity does logically have a fairly impressive result, it's not really up there with any independently acting big nasty.
  1025. [2012-01-02 15:00:46] <LittleSister> Just look at the goblins now. Most of the magical community are out of date on human's abilities by a few hundred years, we gave the gobbos knowledge on how to craft modern firearms, and how to use them...not to mention we powered up their ancient byzantium golem. Oh, and shitload of info, like the Dragon's activities at Spain
  1026. [2012-01-02 15:01:39] <Alratan> alternate thing to sell the goblins: the Reapear charms+souk with the restriction that nothing they learn in connection with them can be told to anyone else or used against us or our interests in any way
  1027. [2012-01-02 15:01:50] <Ironybot> Did we give them knowledge on how to craft firearms? I didn't think Armas knew that to sell.
  1028. [2012-01-02 15:02:05] <LittleSister> Ah sorry, not craft, but how they work.
  1029. [2012-01-02 15:02:15] <Alratan> we should learn that anyway
  1030. [2012-01-02 15:02:23] <Ironybot> They'll probably buy that from someone else when they get the chance, though.
  1031. [2012-01-02 15:02:26] <Alratan> we're been planning to since the start of the quest
  1032. [2012-01-02 15:02:26] <LittleSister> Not like we know MUCH on that either, but it's still osmething
  1033. [2012-01-02 15:02:48] <LittleSister> No, I don't think anyone except you have been wanting Armas to learn how to craft weapons, Al.
  1034. [2012-01-02 15:02:57] <guile> does the idea of Reaper Goblin commandos bother anyone else?
  1035. [2012-01-02 15:02:58] <Alratan> Wut as well
  1036. [2012-01-02 15:03:30] <Alratan> Reaper goblin commandos would be utterly deadly
  1037. [2012-01-02 15:03:33] <guile> Its like a team of hundreds of Armases, except they're better than Armas at what they do
  1038. [2012-01-02 15:03:41] <Alratan> hence the latter part of the restriction
  1039. [2012-01-02 15:03:43] <guile> supplemented by charms as well as stealth and military training
  1040. [2012-01-02 15:03:44] <LittleSister> Well fine, you and Wut. Which I'm guessing is only because you want Armas to be a gamebreaker in Alt-Japan
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  1042. [2012-01-02 15:04:57] <Alratan> not really
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  1044. [2012-01-02 15:05:14] <Alratan> understanding the Reaper guns as well
  1045. [2012-01-02 15:05:20] <Alratan> and so we can make our own ammo
  1046. [2012-01-02 15:05:53] <Alratan> and mass produce magical weapons using our access to the goblins livestocks
  1047. [2012-01-02 15:06:19] <Alratan> the fact that it would be great for Japan is only a bonus
  1048. [2012-01-02 15:06:50] <Alratan> as using the shitty guns weapons they had in Japan in the 1450s would be annoying
  1049. [2012-01-02 15:07:49] <LittleSister> Though I admit it would be pretty interesting, putting Armas in a world where Guns are still primitive and shit-tier
  1050. [2012-01-02 15:08:48] <Alratan> even as he is now, as he knows to disassemble and reassemble guns (which he must), then the fact that he understands the concept of sights and triggers, means he could revolutionise Japanese gun making
  1051. [2012-01-02 15:09:38] <LittleSister> ...JAPAN STRONG
  1052. [2012-01-02 15:10:05] <Ironybot> If we really want a gun in ancient Japan, we can just bind Silja as an embodied spirit animal. The tie should drag her on our little interdimensional trip.
  1053. [2012-01-02 15:10:34] <Alratan> the point isn't to get us a gun
  1054. [2012-01-02 15:10:44] <LittleSister> Well, I'm happy with just SB having our new Artifact Mere's shadow with him
  1055. [2012-01-02 15:10:53] <Alratan> I'm not
  1056. [2012-01-02 15:11:37] <Ironybot> I don't know that he would, actually. I mean, why would shadow equipment get taken on a trip when physical equipment doesn't? It's still not part of him.
  1057. [2012-01-02 15:11:37] <Alratan> it's to introduce decent guns to Japan in Whaitiri's name, named after her, as the key weapons of the cult around her
  1058. [2012-01-02 15:12:17] <Alratan> as that period in Japanes ehistory was one of massive religious ferment
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  1061. [2012-01-02 15:20:56] <Alratan> On equipment, would a soul bound Silja come with us in rifle form? Will the Greatest Hummingbird? We know that when Sake arrives he won't be wearing the Ramidjeru body but that of his historical analogue
  1062. [2012-01-02 15:22:26] <Ironybot> Not sure. The tie is of a different type- brotherhood is different from the familiar thing that they've got going on.
  1063. [2012-01-02 15:23:51] <Alratan> Who know? I'm not actually bothered about having guns to personally use in historic Japan
  1064. [2012-01-02 15:24:22] <Alratan> given the episode is inspired by a strategy game, I'm more interested in trying to get into that part of it
  1065. [2012-01-02 15:24:37] <Alratan> start our own WHaitiri affiliated faction and cheat the tech tree
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  1067. [2012-01-02 15:25:04] <LittleSister> Sake will get his memories transported to the Alt-Japan's version of Sake
  1068. [2012-01-02 15:26:15] <EvilP> i think Amen should make a little kimono for Sake
  1069. [2012-01-02 15:26:25] <EvilP> orange one
  1070. [2012-01-02 15:26:41] <LittleSister> hehehe
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  1076. [2012-01-02 15:40:41] <MrTT> IIRC, current shadowmere will come with SB. if he resyncs it with the real mere then it will not get taken on trip
  1077. [2012-01-02 15:40:51] <MrTT> but it will be a much much powerful item, an artifact for him to use
  1078. [2012-01-02 15:41:03] <MrTT> so when the trip is done he is better off
  1079. [2012-01-02 15:41:29] <MrTT> and resyncing is a one time thing, only when it artifacts... if we don't do it he wont get it later... probably
  1080. [2012-01-02 15:51:35] |<-- Dart666 has left irc.rizon.net (Quit: ChatZilla 0.9.88 [Firefox 8.0.1/20111120135848])
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  1084. [2012-01-02 16:01:23] <MrTT> fucking bank of america... closed today to celebrate yesterday being new years
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  1087. [2012-01-02 16:05:03] <LittleSister> lmao MrTT
  1088. [2012-01-02 16:06:28] * Shot__ uses a local credit union like a boss
  1089. [2012-01-02 16:07:32] <Ironybot> All right, maintenance on apartment finally complete. Now I have only to wait and see if my hopefully-excessive quantities of duct tape will hold the windows together.
  1090. [2012-01-02 16:08:15] <ArkNap> :-)
  1091. [2012-01-02 16:08:18] =-= ArkNap is now known as Arkeus
  1092. [2012-01-02 16:08:23] <MrTT> :)
  1093. [2012-01-02 16:08:53] <Arkeus> The power od DuctTap compels it
  1094. [2012-01-02 16:09:08] <Arkeus> Duct Tape
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  1098. [2012-01-02 16:16:27] <Arkeus> BUTTZ: Not going to post your burying plan?
  1099. [2012-01-02 16:18:16] <Arkeus> http://www.batoto.net/read/_/69366/rrr_v6_ch57_by_endless-abyss/10 those teachers are the motivating type
  1100. [2012-01-02 16:28:45] -->| BigSister (cgiirc@F082D410.26661654.C318AC60.IP) has joined #golemquest
  1101. [2012-01-02 16:29:21] [INFO] Disconnecting from IRC. Click close again to exit now.
  1102. [2012-01-02 16:29:21] [QUIT] Disconnected from irc://irc.rizon.net/ (irc://irc.rizon.net/). [[Reconnect][Reconnect to irc.rizon.net][reconnect]]
  1103. [2012-01-02 16:40:42] -->| YOU (Ironybot) have joined #golemquest
  1104. [2012-01-02 16:40:42] =-= Topic for #golemquest is ``Current thread: http://goo.gl/coZQj | Disc Thread: http://goo.gl/p0wsG | Wiki: http://goo.gl/LB2hZ | Guns: http://goo.gl/LEhh5 | Guns Disc: http://goo.gl/7Tq3r | Dreamer: http://goo.gl/PeLnk || http://goo.gl/U3JE3''
  1105. [2012-01-02 16:40:42] =-= Topic for #golemquest was set by ChicagoTed on Sunday, August 14, 2011 3:05:00 AM
  1106. [2012-01-02 16:41:33] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1107. [2012-01-02 16:41:52] =-= Samar_ is now known as Samar
  1108. [2012-01-02 16:42:03] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304456151988.jpg
  1109. [2012-01-02 16:42:44] <InsomniacBob> JAM CAPABLE CHAOS MENACING
  1110. [2012-01-02 16:43:53] <BigSister> HI, IM HIGHISH ACNE
  1111. [2012-01-02 16:44:06] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304457566822.jpg
  1112. [2012-01-02 16:44:55] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458000095.jpg
  1113. [2012-01-02 16:44:58] <BigSister> Whoa...the kitty-burglar could get that
  1114. [2012-01-02 16:45:05] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458073019.jpg
  1115. [2012-01-02 16:45:12] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458141976.jpg
  1116. [2012-01-02 16:45:22] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458194521.jpg
  1117. [2012-01-02 16:45:28] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458254720.jpg
  1118. [2012-01-02 16:45:34] <InsomniacBob> http://suptg.thisisnotatrueending.com/archive/14800584/images/1304458356063.jpg
  1119. [2012-01-02 16:45:41] <BigSister> We could order one for a weasel
  1120. [2012-01-02 16:46:26] <guile> Hummingbird would look stellar in that
  1121. [2012-01-02 16:46:44] <guile> no helmet, of course
  1122. [2012-01-02 16:46:54] <WaryObserver> You seem to imply the Bird needs armor.
  1123. [2012-01-02 16:47:23] <guile> he needs armor the way Mr T needs his bling. It's shiny
  1124. [2012-01-02 16:47:26] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1125. [2012-01-02 16:47:52] <WaryObserver> And now you imply that he needs armor to be Pimpin'.
  1126. [2012-01-02 16:47:55] <WaryObserver> Shame on thee.
  1127. [2012-01-02 16:48:15] <guile> http://www.youtube.com/watch?v=3-fTpN1c3KI
  1128. [2012-01-02 16:48:16] <Classhole> guile: Stephen Lynch Dear Diary 1-4 - length 3m 17s - rated 4.93/5.0 (321) - 112920 views - sypher911us on 2009.03.15
  1129. [2012-01-02 16:48:35] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1130. [2012-01-02 16:48:36] =-= Samar_ is now known as Samar
  1131. [2012-01-02 16:51:02] <Arkeus> InsomniacBob: reminding you to describe gianni's and rocco's souls
  1132. [2012-01-02 16:53:26] <guile> Rocco being all sneaky, we might not be able to see
  1133. [2012-01-02 16:53:48] -->| reedlepee (cgiirc@Rizon-FEEBE4F2.socal.res.rr.com) has joined #golemquest
  1134. [2012-01-02 16:54:07] =-= reedlepee is now known as Guest62791
  1135. [2012-01-02 16:54:21] <BigSister> sup grail
  1136. [2012-01-02 16:54:32] <Guest62791> Sup
  1137. [2012-01-02 16:57:47] <Arkeus> guile: bob asked us to remind him last night
  1138. [2012-01-02 16:59:05] <BigSister> inb4 reminding him every minute
  1139. [2012-01-02 16:59:23] <Arkeus> Mmmh, posting crap plan as i don't have a better one.
  1140. [2012-01-02 16:59:26] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1141. [2012-01-02 17:00:15] <MrTT> why not upvote good plans ark?
  1142. [2012-01-02 17:00:18] <MrTT> like mine
  1143. [2012-01-02 17:00:29] <Arkeus> lol
  1144. [2012-01-02 17:00:32] <MrTT> i even ironed it out heer in IRC until nobody had anything negative to say about it
  1145. [2012-01-02 17:00:34] <Arkeus> i don't think i saw your plan
  1146. [2012-01-02 17:00:54] <BigSister> ^Me neither
  1147. [2012-01-02 17:00:57] <MrTT> http://tgchan.org/kusaba/quest/res/360354+50.html#376918
  1148. [2012-01-02 17:01:13] <Arkeus> I don't trust kiting to work
  1149. [2012-01-02 17:01:15] <MrTT> I didn't read your plan yet ark... its just that you are calling it a crap plan
  1150. [2012-01-02 17:01:28] <MrTT> its more then kiting
  1151. [2012-01-02 17:01:29] <Arkeus> Also, rolls keep being crap
  1152. [2012-01-02 17:01:31] <Arkeus> wtf :-(
  1153. [2012-01-02 17:01:34] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1154. [2012-01-02 17:01:36] =-= Samar_ is now known as Samar
  1155. [2012-01-02 17:01:41] <BigSister> 2012's bad luck curse.
  1156. [2012-01-02 17:01:43] <guile> Nazinauts probably have a really good pathing program
  1157. [2012-01-02 17:01:53] <Ironybot> No one having anything negative to say is no guarantee of approval. Unless you've gone through the whole thing point by point and garnered commentary and positive input, there's a greater probability of apathy than support on the part of the player base.
  1158. [2012-01-02 17:01:54] <MrTT> so?
  1159. [2012-01-02 17:02:08] <MrTT> i didn't suggest we exploit bad pathfinding
  1160. [2012-01-02 17:02:12] <MrTT> I suggested we blow them up
  1161. [2012-01-02 17:02:19] <MrTT> going outside is so that we don't get caught in the explosion
  1162. [2012-01-02 17:02:37] <MrTT> I also suggested herding them into multi kills for sake
  1163. [2012-01-02 17:02:43] <Guest62791> Looks like a variation on Ralith's plan
  1164. [2012-01-02 17:02:57] <MrTT> and SB stealing shadows
  1165. [2012-01-02 17:03:16] <Ralith> that's probably because "my plan" was mostly in the form of advice for changes to MrTT's post
  1166. [2012-01-02 17:03:27] <Guest62791> Which had little to no support and was generally apathetically responded to due to a greater desire to control and contain the gas
  1167. [2012-01-02 17:03:31] <MrTT> Also IIRC ralith helped refine the plan i posted
  1168. [2012-01-02 17:03:33] <MrTT> in IRC
  1169. [2012-01-02 17:03:50] <Ralith> you're projecting; nobody had any objections to it :P
  1170. [2012-01-02 17:03:55] <MrTT> We explicitly included a note to have sake prioritize using air manip to contain the gas over killing the nauts
  1171. [2012-01-02 17:03:55] <guile> I feel that theyll shrug off any explosion from the gas- the fact that they willingly explode the gas themselves with those sparks suggests it wont hurt em
  1172. [2012-01-02 17:04:08] <Ralith> guile: it's not about the explosions hurting them directly
  1173. [2012-01-02 17:04:12] <MrTT> its a matter of scale guile
  1174. [2012-01-02 17:04:13] <Ralith> it'll over heat them
  1175. [2012-01-02 17:04:16] <MrTT> SMALL explosions don't hurt
  1176. [2012-01-02 17:04:19] <Ralith> and probably weaken their armor progressively
  1177. [2012-01-02 17:04:20] <MrTT> LARGE one does
  1178. [2012-01-02 17:04:22] <Guest62791> Am I? Because I specifically recall Buttz making that exact statement
  1179. [2012-01-02 17:04:23] <Ralith> also that.
  1180. [2012-01-02 17:04:31] <MrTT> we want to bust their canisters and blow it all up at once
  1181. [2012-01-02 17:04:33] <MrTT> huge boom
  1182. [2012-01-02 17:04:42] <Guest62791> As well as I believe Irony agreeing that gas control was preferable to attempting to blow the containers
  1183. [2012-01-02 17:04:50] <Ralith> sake should have no trouble with that
  1184. [2012-01-02 17:04:51] <MrTT> Also the bursting of the canister should first shock freeze them
  1185. [2012-01-02 17:04:56] <MrTT> due to physics
  1186. [2012-01-02 17:04:59] <Ralith> thermal cycling is awesome <3
  1187. [2012-01-02 17:05:01] <Arkeus> http://www.smbc-comics.com/index.php?db=comics&id=2479#comic
  1188. [2012-01-02 17:05:09] <Ralith> and in the event that sake *does* have trouble, he can just vent excess to the sky
  1189. [2012-01-02 17:05:10] <MrTT> yes, thermal cylcing FTW
  1190. [2012-01-02 17:05:17] <MrTT> burst canister = shock freeze
  1191. [2012-01-02 17:05:22] <MrTT> set it on fire = massive explosion
  1192. [2012-01-02 17:05:40] <MrTT> small explosions don't outright kill them (that doesn't mean they don't hurt them btw, they have very limited lifespan)
  1193. [2012-01-02 17:05:48] <Ralith> yeah, that's another point
  1194. [2012-01-02 17:05:56] <MrTT> but a thermal cycle of shock freeze, massive acid exposure, followed by huge explosions will
  1195. [2012-01-02 17:06:02] <Ralith> these guys are MEANT to be short-term; accelerating their degredation is basically all we have to do
  1196. [2012-01-02 17:06:08] <MrTT> the hilevi walls suggests are blast walls to protect US from the explosion
  1197. [2012-01-02 17:06:12] <MrTT> not to exploit pathfinding
  1198. [2012-01-02 17:06:19] <Ralith> also to concentrate the explosion
  1199. [2012-01-02 17:06:21] <Ralith> reflect the force back at 'em
  1200. [2012-01-02 17:06:21] <MrTT> exactly ralith
  1201. [2012-01-02 17:06:24] <MrTT> that too
  1202. [2012-01-02 17:06:34] <guile> good point, SMBC. Horrible, terrible thoughts go through my mind on a daily basis. I dont want that shit getting outside my head.
  1203. [2012-01-02 17:06:52] <BigSister> >Exploiting pathfinding
  1204. [2012-01-02 17:06:53] <BigSister> >Implying the Nazinauts wouldn't punch a straight line through the walls
  1205. [2012-01-02 17:06:55] <Ralith> remember, thermal cycling means rapid warping, cracking, even shattering of any material that changes volume wrt. temperature
  1206. [2012-01-02 17:07:02] <Ralith> such as metal or flesh :P
  1207. [2012-01-02 17:07:03] <MrTT> Big sister
  1208. [2012-01-02 17:07:06] <MrTT> WHAT PATHFINDING EXPLOIT
  1209. [2012-01-02 17:07:15] <guile> that was just my joke, sister - because of the walls and commentary on 'kiting' them
  1210. [2012-01-02 17:07:18] <BigSister> I'm mocking the pathfinding exploit.
  1211. [2012-01-02 17:07:18] <Ralith> BigSister: what part of "not exploiting pathfinding" are you not getting
  1212. [2012-01-02 17:07:29] <MrTT> We are not suggesting a MAZE
  1213. [2012-01-02 17:07:41] <BigSister> Well, It'd be nice to see them run around as mice
  1214. [2012-01-02 17:07:49] -->| Shifter20 (~Scrambled@Rizon-B08D127.lns17.ken.bigpond.net.au) has joined #golemquest
  1215. [2012-01-02 17:07:52] <MrTT> they wouldn't, they will punch through walls
  1216. [2012-01-02 17:08:08] <BigSister> Nah, maybe Hillevi could make strong enough walls they can't punch through
  1217. [2012-01-02 17:08:17] <MrTT> she does make magical uber walls, yes
  1218. [2012-01-02 17:08:24] <MrTT> and they are meant to contain explosion
  1219. [2012-01-02 17:08:27] <BigSister> There we go! Mice Nazis.
  1220. [2012-01-02 17:08:36] <MrTT> no the jews are the mice
  1221. [2012-01-02 17:08:37] <MrTT> :P
  1222. [2012-01-02 17:08:48] <MrTT> sorry that was a terrible joke
  1223. [2012-01-02 17:08:56] <guile> honestly, I think these guys are going to tank just about anything, including huge explosions. They're moving - at a rough guess - 10,000 pounds of metal while still keeping pace with us.
  1224. [2012-01-02 17:09:14] <Ralith> guile: the real bitch is the accumulated wear and the thermal cycling.
  1225. [2012-01-02 17:09:41] <guile> bob said they had a short shelf life, but until they ran down they were practically invincible
  1226. [2012-01-02 17:09:44] =-= Guest62791 is now known as Grail
  1227. [2012-01-02 17:09:49] <BigSister> But I wonder, what would happen if the Nazis encountered something they can't punch through?
  1228. [2012-01-02 17:09:50] <MrTT> Step 1: Burst container... results: shock freeze them, and acid bath
  1229. [2012-01-02 17:10:22] <MrTT> Step 2: Explosion: Point blank shockwave, shatters their frozen asses, shatters armor via thermal cycling, big enough punch to damage them
  1230. [2012-01-02 17:10:37] <BigSister> Nothing's ever that easy, MrTT.
  1231. [2012-01-02 17:10:42] <MrTT> its not easy
  1232. [2012-01-02 17:10:49] <BigSister> Well, simple.
  1233. [2012-01-02 17:10:58] <MrTT> nuclear weapons are even simpler
  1234. [2012-01-02 17:11:04] <guile> the explosion is simple. ensuring we survive it, less so
  1235. [2012-01-02 17:11:05] <MrTT> simple =! easy
  1236. [2012-01-02 17:11:17] <MrTT> Hilevi walls and running the fuck away
  1237. [2012-01-02 17:11:18] <Ralith> bigass blast shield + sake seems like pretty good bet-hedging there
  1238. [2012-01-02 17:11:20] <MrTT> hence going OUTSIDE
  1239. [2012-01-02 17:11:23] <Ralith> yes
  1240. [2012-01-02 17:11:26] <Ralith> outside is kind of critical
  1241. [2012-01-02 17:11:27] <MrTT> the russians need to get far enough to survive it
  1242. [2012-01-02 17:11:31] <Ralith> otherwise we lose loot
  1243. [2012-01-02 17:11:40] <MrTT> also they die from being too close to explosion
  1244. [2012-01-02 17:11:45] |<-- Shot__ has left irc.rizon.net (Ping timeout: 240 seconds)
  1245. [2012-01-02 17:11:47] <BigSister> That's right, I want my fucking loot.
  1246. [2012-01-02 17:11:54] <MrTT> Only armas, hilevi, and the other survivalists should be close enough to the explosion point
  1247. [2012-01-02 17:12:13] <MrTT> And worse case, they do survive but their armor is somewhat damaged making them easier to kill, and their acid is gone making them safer to confront
  1248. [2012-01-02 17:12:24] <BigSister> Nah
  1249. [2012-01-02 17:12:30] <BigSister> Worse Case=It doesn't do shit.
  1250. [2012-01-02 17:12:39] <Ralith> which is fine
  1251. [2012-01-02 17:12:40] <MrTT> no
  1252. [2012-01-02 17:12:41] <MrTT> that is impossibl;e
  1253. [2012-01-02 17:12:45] <Ralith> because then they're outside
  1254. [2012-01-02 17:12:48] <Ralith> away from loot
  1255. [2012-01-02 17:12:49] <MrTT> because by definition we exploded their acid
  1256. [2012-01-02 17:12:53] <Ralith> and we're all out of melee range
  1257. [2012-01-02 17:12:54] <BigSister> This is GfH. where the impossible becomes possible
  1258. [2012-01-02 17:12:55] <MrTT> Yea... run them in circles
  1259. [2012-01-02 17:12:59] <MrTT> until they run out of life
  1260. [2012-01-02 17:13:09] <Ralith> so absolute implausible worst case, we haven't lost much
  1261. [2012-01-02 17:13:13] <MrTT> Big sister... its impossible in GFH
  1262. [2012-01-02 17:13:14] <Ralith> if anything
  1263. [2012-01-02 17:13:25] <MrTT> in that they aren't going to magically grow NEW acid canisters after we blew up the old ones
  1264. [2012-01-02 17:13:30] <MrTT> they COULD if they had magical artifacts
  1265. [2012-01-02 17:13:33] <MrTT> but they are non magical
  1266. [2012-01-02 17:13:36] <MrTT> we checked
  1267. [2012-01-02 17:13:45] <BigSister> I never said anything about the canisters.
  1268. [2012-01-02 17:13:49] <MrTT> yes you did
  1269. [2012-01-02 17:13:55] <BigSister> Nope.
  1270. [2012-01-02 17:14:03] <MrTT> you corrected me saying "worst case is nothing happens"
  1271. [2012-01-02 17:14:10] <guile> the problem would be if they somehow tank the explosion, not that they regrow the gas cannisters
  1272. [2012-01-02 17:14:13] <MrTT> that correction was you saying that the acid canisters will not be gone
  1273. [2012-01-02 17:14:17] <MrTT> since that was my worst case
  1274. [2012-01-02 17:14:18] <BigSister> Nothing happens, nothing happens to the NAZIS
  1275. [2012-01-02 17:14:28] <MrTT> Big sister
  1276. [2012-01-02 17:14:30] <Conil> Question
  1277. [2012-01-02 17:14:36] <Samar> acid canisters gone is improvement of situation
  1278. [2012-01-02 17:14:38] -->| Shot__ (~chatzilla@Rizon-E52DAFD1.dyn.centurytel.net) has joined #golemquest
  1279. [2012-01-02 17:14:38] <BigSister> It is.
  1280. [2012-01-02 17:14:42] <MrTT> Correct samar
  1281. [2012-01-02 17:14:48] <Conil> ...Actually, nevermind.
  1282. [2012-01-02 17:14:56] <MrTT> I said in WORST CASE we weakened their armor and the acid is gone
  1283. [2012-01-02 17:15:07] <Ralith> even if this plan fails completely, we're in a good position to try something else
  1284. [2012-01-02 17:15:10] <MrTT> You said CORRECTION, worst case NOTHING HAPPENS... meaning the acid is NOT gone and the armor is NOT weakened
  1285. [2012-01-02 17:15:18] <MrTT> so unless their armor regenerates and acid regrows...
  1286. [2012-01-02 17:15:33] <MrTT> and don't tell me their armor cannot be damaged we saw it dented by mere grenades
  1287. [2012-01-02 17:15:35] <guile> Gianni's golems are chucking grenades at these guys- how are you breeching the cannisters?
  1288. [2012-01-02 17:15:39] <Ralith> both of which would be wasteful in a golem meant to last short term
  1289. [2012-01-02 17:16:08] <MrTT> sake and hummiungbro and hilevi cut the tubes... also camella with her guns from range
  1290. [2012-01-02 17:16:13] <MrTT> once the tubes are cut it will all leak out of canisters
  1291. [2012-01-02 17:16:15] <MrTT> then we blow it up
  1292. [2012-01-02 17:16:24] <MrTT> when it all leaks out, sake contains it around them with wind manip
  1293. [2012-01-02 17:16:37] <guile> If a grenade launcher doesnt get through the tubes, I'm not sure bullets will
  1294. [2012-01-02 17:16:42] <MrTT> wrong side
  1295. [2012-01-02 17:16:47] <MrTT> grenades at their front
  1296. [2012-01-02 17:16:50] <MrTT> tubes at the back
  1297. [2012-01-02 17:16:54] <guile> the tubes are connected to their gauntlets
  1298. [2012-01-02 17:17:11] <MrTT> mmm.. ok guns probably will do shit
  1299. [2012-01-02 17:17:16] <MrTT> but magic will get it.
  1300. [2012-01-02 17:17:24] <Ironybot> My take on the worst case for this plan would be that we start shouting orders and confuse everyone, sending our troops into a rout that they can't even pull off because the nazinauts prove to have speed boosts as well as durability boosts and letting all the enemies get into melee with our people without getting killed because they were distracted by our incompetent attempt to micromanage...
  1301. [2012-01-02 17:17:24] <Ironybot> ...everything.
  1302. [2012-01-02 17:17:26] <MrTT> and it should be easier to cut with wind blades then decapitating them
  1303. [2012-01-02 17:17:35] <Ironybot> But that is unlikely.
  1304. [2012-01-02 17:18:05] <MrTT> walking retreat
  1305. [2012-01-02 17:18:25] <MrTT> but you raze a good point about how important it is to do it in an orderly manner
  1306. [2012-01-02 17:19:10] <MrTT> it seems everyone here is experience enough to not just outright rout
  1307. [2012-01-02 17:19:10] <Shot__> >There's a three-inch wide hole in the supernazi's armor
  1308. [2012-01-02 17:19:11] <guile> We have half a minute before the Nazinauts stop getting shelled with grenades and charge us
  1309. [2012-01-02 17:19:17] <Shot__> PLEASE TELL ME WE STILL HAVE NADES
  1310. [2012-01-02 17:19:32] <Shot__> nvm
  1311. [2012-01-02 17:19:38] <guile> we never bought any
  1312. [2012-01-02 17:19:41] <guile> as far as I know
  1313. [2012-01-02 17:19:42] <Shot__> Damn my inconsistent reading ability
  1314. [2012-01-02 17:19:43] <guile> vlad should
  1315. [2012-01-02 17:20:07] <guile> although we may have used his up
  1316. [2012-01-02 17:20:11] <Arkeus> http://www.smbc-comics.com/?db=comics&id=1776#comic Pfff, can't help but think of Camella
  1317. [2012-01-02 17:20:13] <Ironybot> We haven't had any kind of coordinated practice with our company on a large scale, though. That's a huge problem when it comes to effectively coordinating our guys. We need to remember that we need drill for more than just solo skills; if we expect to lead we need to train in leading.
  1318. [2012-01-02 17:20:20] <MrTT> We have the communication advantage in that we can instantly communicate with SB, sake, and hummingbird
  1319. [2012-01-02 17:20:30] <MrTT> ironybot
  1320. [2012-01-02 17:20:33] <MrTT> we don't need to coordinate
  1321. [2012-01-02 17:20:39] <MrTT> because the russians are doing jack shit here
  1322. [2012-01-02 17:20:47] <Arkeus> they aren't doing jack shit
  1323. [2012-01-02 17:20:53] <Arkeus> they aren't doing damage, that's the thing
  1324. [2012-01-02 17:21:01] <Arkeus> but they aren't doing jack shit either
  1325. [2012-01-02 17:21:05] <MrTT> they just need to run while the bigger hitters do a walking retreating
  1326. [2012-01-02 17:21:16] <MrTT> and the bigger hitters are all experienced enough to do it right independently
  1327. [2012-01-02 17:21:19] <Alratan> The blowing everything up plan is bad as they we get no loot
  1328. [2012-01-02 17:21:21] <Ironybot> We have a responsibility to give orders that will leave them alive and in good combat readiness.
  1329. [2012-01-02 17:21:24] <Alratan> *then we get
  1330. [2012-01-02 17:21:27] <MrTT> also the russians are experienced in working together
  1331. [2012-01-02 17:21:30] <Alratan> as it's all blown up
  1332. [2012-01-02 17:21:40] <MrTT> alratan
  1333. [2012-01-02 17:21:46] <MrTT> you... what?
  1334. [2012-01-02 17:21:51] <MrTT> BLOW THEM UP OUTSIDE
  1335. [2012-01-02 17:21:56] <MrTT> that is the whole point of going outside
  1336. [2012-01-02 17:22:09] <Ironybot> The Russians are experienced in team tactics, which is not the same as being experienced in working together. None of them were actually in the same unit before their mission to kill us, I believe.
  1337. [2012-01-02 17:22:20] <Alratan> ^
  1338. [2012-01-02 17:22:31] <Alratan> We need to organise a whole pile of small unit training sessions
  1339. [2012-01-02 17:22:34] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1340. [2012-01-02 17:22:39] <MrTT> We go outside because blowing up inside = damaged loot, warehouse on fire, and squishes dead from blast
  1341. [2012-01-02 17:22:49] <MrTT> Ironybot, those are volnerabilities that will impact ANY and EVERY plan
  1342. [2012-01-02 17:23:13] <Alratan> so, what are the vulnerabilities in the plan I propose?
  1343. [2012-01-02 17:23:14] <Ironybot> ...which is why I'm arguing that we need to take steps to eliminate them in our future training patterns.
  1344. [2012-01-02 17:23:17] <Alratan> either one
  1345. [2012-01-02 17:23:18] <MrTT> getting the squishies to retreat first while the bigger hitters corral and then explode the enemies outside mitigates them
  1346. [2012-01-02 17:23:26] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1347. [2012-01-02 17:23:28] <Alratan> Getting the Russians out is a good idea
  1348. [2012-01-02 17:23:47] <MrTT> I was ssure you were arguing that those are reasons against the get them outside plan
  1349. [2012-01-02 17:24:51] <MrTT> alratan, your plan
  1350. [2012-01-02 17:25:10] <MrTT> "1) Sake cracks open a hole in their armour and cuts them. " - pointless, it would be less work to decapitate them then it is to cut a hole in their armor
  1351. [2012-01-02 17:25:43] |<-- BigSister has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1352. [2012-01-02 17:25:48] <MrTT> Also I am pretty sure silja is far too magical for SB to teleport now
  1353. [2012-01-02 17:26:08] <MrTT> err... or is she? if not its an excellent plan on dealing with those that have had a hole blasted naturally in their armor
  1354. [2012-01-02 17:26:08] <Ironybot> Silja counts as a person, not an object, for teleportation difficulty purposes. I think.
  1355. [2012-01-02 17:26:17] <Arkeus> Nah, SB can teleport her all day long without straining
  1356. [2012-01-02 17:26:22] <MrTT> ah, ok that is good
  1357. [2012-01-02 17:26:25] <Arkeus> because of loopholes in how she works
  1358. [2012-01-02 17:26:29] <MrTT> ok fine
  1359. [2012-01-02 17:26:40] <MrTT> then this part of the plan is excellent, but the "make a hole in armor" plan isn't
  1360. [2012-01-02 17:26:48] <MrTT> because its more work then just killing them
  1361. [2012-01-02 17:26:55] <Arkeus> OTOH, *portals* are incredibly hard to do
  1362. [2012-01-02 17:26:57] <MrTT> a failed kill though we can do that
  1363. [2012-01-02 17:27:04] <Arkeus> So i don't hink it's a good idea anyway
  1364. [2012-01-02 17:27:07] <MrTT> fuck portals have SB teleport the whole of silja
  1365. [2012-01-02 17:27:14] <Arkeus> Also, i think Silja could cut them to bits without problems anyway
  1366. [2012-01-02 17:27:40] <Grail> I don't think so
  1367. [2012-01-02 17:27:41] <MrTT> i think shooting silja at them will kill them ,yes
  1368. [2012-01-02 17:27:53] <MrTT> she does cause a soccerball sized micro black hole on impact
  1369. [2012-01-02 17:27:56] <MrTT> and is... what +15?
  1370. [2012-01-02 17:27:58] <MrTT> that is ridiclous
  1371. [2012-01-02 17:28:04] <MrTT> 2 inches of steel are nothing to her
  1372. [2012-01-02 17:28:19] <MrTT> also alratan... "These look like a substantial investment on the Nazis part, and it is quite likely that they are worth substantially more alive than dead"
  1373. [2012-01-02 17:28:24] <MrTT> no they aren't worth more alive then dead
  1374. [2012-01-02 17:28:59] <Grail> The helicopter experience taught me we made a gross overestimation of her cutting power
  1375. [2012-01-02 17:28:59] <MrTT> fleshcrafters can study them equally well either way, and we can't capture them alive anyways since they are on a timer
  1376. [2012-01-02 17:29:03] <Arkeus> http://www.smbc-comics.com/?db=comics&id=1984#comic for MrTT lol
  1377. [2012-01-02 17:29:08] <MrTT> that was her sword we didn't shoot her
  1378. [2012-01-02 17:29:24] <Arkeus> Grail: mmmh, good point
  1379. [2012-01-02 17:29:29] <MrTT> @Ark: see, that is what i am saying
  1380. [2012-01-02 17:29:37] <MrTT> "really simple" and "easy to do" are two different things :P
  1381. [2012-01-02 17:30:47] -->| LittleSister (cgiirc@F082D410.26661654.C318AC60.IP) has joined #golemquest
  1382. [2012-01-02 17:31:01] <Grail> Gotta love Nazis though, first generation like Brandt wore armor that was described as a cross between Kevlar and full plate, these guys are full plate and tank armor.
  1383. [2012-01-02 17:31:05] <Alratan> On cutting
  1384. [2012-01-02 17:31:18] <Grail> What's the third generation like?
  1385. [2012-01-02 17:31:18] <Grail> Tank armor and a bunker?
  1386. [2012-01-02 17:31:26] <Alratan> the idea is that it's much easier for Sake to make a tiny hole than to decapitate them
  1387. [2012-01-02 17:31:27] * LittleSister snickers
  1388. [2012-01-02 17:31:37] <Alratan> as he can hit something like a kneww of elbow joint
  1389. [2012-01-02 17:31:42] <Alratan> *knee
  1390. [2012-01-02 17:31:48] <MrTT> i should really rephrase my plan
  1391. [2012-01-02 17:31:54] <Alratan> rather than having to cur through all their neck armour
  1392. [2012-01-02 17:31:55] <Arkeus> http://www.smbc-comics.com/?db=comics&id=2099#comic
  1393. [2012-01-02 17:32:00] <MrTT> bob WILL misinterpret it as "start yelling orders"
  1394. [2012-01-02 17:32:02] <guile> Silja blows holes in flesh like the Rage fragment. not sure how she fares on steel plate
  1395. [2012-01-02 17:32:02] <MrTT> and that will lead to fail
  1396. [2012-01-02 17:32:17] <MrTT> if he doens't just outright call me a retard because he interpreted it in the worst way possible
  1397. [2012-01-02 17:32:30] <Alratan> that's why I don't want to shoot her at the steel plate
  1398. [2012-01-02 17:32:53] <Alratan> I want Sake to make a small crack/hole in the steel plate, and touch Silja to the small wound
  1399. [2012-01-02 17:33:19] <guile> I wonder if Sake can alter his cutting wind to follow hummingbird's example
  1400. [2012-01-02 17:33:22] <Ironybot> Even if that works, it'll require that we go into melee with them and only takes out one at a time. Not really a solution to our problems here.
  1401. [2012-01-02 17:33:22] <Arkeus> It's hard to say whether shooting Silja will hurt them or not
  1402. [2012-01-02 17:33:26] <guile> wind piercer sort of attack
  1403. [2012-01-02 17:33:27] <Alratan> No
  1404. [2012-01-02 17:33:30] <Arkeus> So there is no point in not trying
  1405. [2012-01-02 17:33:32] <Alratan> hence the shadowportal idea
  1406. [2012-01-02 17:33:42] <Alratan> did you ready the plan?
  1407. [2012-01-02 17:33:44] <Alratan> *read
  1408. [2012-01-02 17:34:31] <Arkeus> Also, nobody thinks we could just use Sake's winder to pour them all together and make a big explosion?
  1409. [2012-01-02 17:34:42] <Alratan> too heavy, I think
  1410. [2012-01-02 17:34:43] <Arkeus> Or some other way to kill them? (like hillevi :-( )
  1411. [2012-01-02 17:34:57] <Alratan> if shadow portal doesn't work, SB can simply pick Silja up and teleport her so she's touching the hole
  1412. [2012-01-02 17:34:58] <Grail> I'm sure we CAN is it the best way to go about this though?
  1413. [2012-01-02 17:35:00] <Ironybot> If we're going to go with shadowportals, then we could probably just open one up inside their armor to start off with instead of mucking about with cracking it. Shadowbro's been working on operating inside others' Ownership, I believe.
  1414. [2012-01-02 17:35:29] <Alratan> Opening portals inside people's bodies costs much more energy
  1415. [2012-01-02 17:35:31] <Ironybot> Not sure if he's that good yet, but it would make things a hell of a lot easier if he is.
  1416. [2012-01-02 17:35:31] <Grail> Probably sound
  1417. [2012-01-02 17:35:42] <Grail> If the armor isn't melded to their flesh that is
  1418. [2012-01-02 17:35:44] <Alratan> and then he'd have to open shadow portals
  1419. [2012-01-02 17:36:00] <Alratan> rather than the cheap-o teleport Silja around option
  1420. [2012-01-02 17:36:22] <Ironybot> Blasting holes in armor uses up tons of Sake's energy, though. It's just a question of who exerts themselves more.
  1421. [2012-01-02 17:36:47] <Alratan> He can kill 7 of them when cutting right through all their neck arnour
  1422. [2012-01-02 17:37:19] <Alratan> so, as the holes needed for my proposal are (much) less than a third the size, he should have no problem making the reqired holes
  1423. [2012-01-02 17:38:14] <Arkeus> i like Ironybot's idea of opening a shadowportal within the armor
  1424. [2012-01-02 17:38:20] <Arkeus> so nothing protects them
  1425. [2012-01-02 17:38:21] <Alratan> as he just has to, say, cut into a small joint enough to make them bleed
  1426. [2012-01-02 17:38:39] <guile> Silja is... kinda magical, Al. it aint east to teleport
  1427. [2012-01-02 17:38:40] <Alratan> We can try that as well
  1428. [2012-01-02 17:38:47] <Alratan> That's the joy of this
  1429. [2012-01-02 17:39:02] <Alratan> guile: Silja counts as a person, not an object, she's very cheap to teleport
  1430. [2012-01-02 17:39:11] <Alratan> as she doesn't have a strong hole
  1431. [2012-01-02 17:39:15] <Alratan> thanks to a loophole
  1432. [2012-01-02 17:39:33] <MrTT> ok, rewrote my plan so it is less easy to misunderstand
  1433. [2012-01-02 17:40:36] <Alratan> The other advantage of having each strike with Silja preceded by a wind blade attack is that it helps cover what we're really doing
  1434. [2012-01-02 17:40:43] <Alratan> as we can pretend it's all wind manipulation
  1435. [2012-01-02 17:41:48] <MrTT> alratan
  1436. [2012-01-02 17:41:52] <Ironybot> I don't think the mafia will buy the "wind manipulation" explanation when they find those nazinaut's armor completely empty post-battle, as though someone had elegantly scraped out all their fleshy parts.
  1437. [2012-01-02 17:41:55] <MrTT> A wind blade attack capable of penetrating their armor
  1438. [2012-01-02 17:42:03] <MrTT> will make a hole too small for silja
  1439. [2012-01-02 17:42:09] |<-- EvilP has left irc.rizon.net (Ping timeout: 240 seconds)
  1440. [2012-01-02 17:42:13] <MrTT> and will proceed through their flesh like its butter
  1441. [2012-01-02 17:42:14] <Alratan> Sake can decapitate them
  1442. [2012-01-02 17:42:15] <MrTT> killing them
  1443. [2012-01-02 17:42:27] <Alratan> cutting all through all the neck armour
  1444. [2012-01-02 17:42:28] <MrTT> The whole "make it just strone enough to break armor for silja" thing doesn't work
  1445. [2012-01-02 17:42:34] <Alratan> why not
  1446. [2012-01-02 17:42:38] <MrTT> I just explained
  1447. [2012-01-02 17:42:39] |<-- Dart666 has left irc.rizon.net (Ping timeout: 240 seconds)
  1448. [2012-01-02 17:42:40] <Alratan> as we can attack smaller joint
  1449. [2012-01-02 17:42:46] <Alratan> say we attack the elbow
  1450. [2012-01-02 17:42:47] <MrTT> IT WILL KILL THEM
  1451. [2012-01-02 17:43:00] <MrTT> you assume the elbow is easier to cut through then the neck
  1452. [2012-01-02 17:43:06] <Alratan> which, thanks to the diamater, will have <1/3 the total armour as the neck
  1453. [2012-01-02 17:43:14] <Alratan> yes, as it has a smaller diamater
  1454. [2012-01-02 17:43:45] <MrTT> that is a possibility, present it as such... a plan of "ask sake if he is capable of cutting at the elbow joint more easily then the neck, if he can then doing so would take less energy and then SB can jam silja's stock in there to finish them off"
  1455. [2012-01-02 17:43:51] <MrTT> THAT is a workable plan
  1456. [2012-01-02 17:43:58] <Alratan> I leave the location up to them
  1457. [2012-01-02 17:44:06] <MrTT> your plan of "sake should break their armor without killing them and then SB does" isn't
  1458. [2012-01-02 17:44:08] <Alratan> as we have no idea where the thinner bits of armour are
  1459. [2012-01-02 17:44:15] <Alratan> SB does know
  1460. [2012-01-02 17:44:16] <MrTT> Then you need to explain that
  1461. [2012-01-02 17:44:41] <guile> if its like medieval armor, the armpit is the major weakpoint
  1462. [2012-01-02 17:45:00] <MrTT> the biggest problem i see is
  1463. [2012-01-02 17:45:01] <Alratan> back of the knee maybe as well
  1464. [2012-01-02 17:45:08] <MrTT> in order to get silja in there it needs a big hole
  1465. [2012-01-02 17:45:10] <MrTT> sake uses a BLADE
  1466. [2012-01-02 17:45:13] <Alratan> not really
  1467. [2012-01-02 17:45:22] <Alratan> she just needs to touch the blood
  1468. [2012-01-02 17:45:23] <MrTT> in order to get her you need him to cut off something
  1469. [2012-01-02 17:45:41] <Alratan> whilst its still connected to the rest of the body
  1470. [2012-01-02 17:45:42] <MrTT> also they might damage her
  1471. [2012-01-02 17:45:48] <MrTT> actually she is probably volnerable to their acid
  1472. [2012-01-02 17:45:59] <Alratan> as she will then suck out all the rest as it flows out
  1473. [2012-01-02 17:45:59] <MrTT> what with being made of wood and flesh
  1474. [2012-01-02 17:46:07] <MrTT> she will melt in their acid alratan
  1475. [2012-01-02 17:46:07] <Alratan> dead flesh and wood
  1476. [2012-01-02 17:46:17] <MrTT> their acid melts flesh and bone instantly
  1477. [2012-01-02 17:46:18] <Alratan> they have to spray thei acid actively, don't they
  1478. [2012-01-02 17:46:37] <MrTT> and you think killing 18 like that in melee she wouldn't get sprayed?
  1479. [2012-01-02 17:46:43] <Alratan> hence shadowportal
  1480. [2012-01-02 17:46:48] <Alratan> she only touches the blood
  1481. [2012-01-02 17:46:54] <Alratan> the rest of her is back with us
  1482. [2012-01-02 17:47:04] <Alratan> only the corner of her stock is touching the wound
  1483. [2012-01-02 17:47:17] <Alratan> milimeters away from the crack Sake made
  1484. [2012-01-02 17:48:01] <Alratan> she isn't there any more
  1485. [2012-01-02 17:48:22] <Ironybot> All right, guys. This debate has gone on long enough; posts are in and I don't think anyone is planning to significantly change them based on the outcome of this conversation. New topic.
  1486. [2012-01-02 17:48:32] <WaryObserver> Spirit animals
  1487. [2012-01-02 17:48:53] <Ironybot> We will have $500,000 in company funds following this mission, before loot. How are we going to spend it?
  1488. [2012-01-02 17:49:09] <Alratan> Heavy weapons
  1489. [2012-01-02 17:49:09] <Ironybot> That figure is approximate, obviously.
  1490. [2012-01-02 17:49:24] <guile> hopefully closer to 650,000, but we'll see
  1491. [2012-01-02 17:49:28] <Ironybot> What heavy weapons, specifically? Bob will want a list.
  1492. [2012-01-02 17:49:33] <Alratan> we need our own antitank and AoE anti personel weapons
  1493. [2012-01-02 17:49:45] <Alratan> Russians ones that our guys are used to
  1494. [2012-01-02 17:49:49] <MrTT> Portals are difficult and taxing on SB unlike outright teleports
  1495. [2012-01-02 17:49:51] <Alratan> an RPG-30
  1496. [2012-01-02 17:49:59] <Alratan> well, several RPG-30s
  1497. [2012-01-02 17:50:03] <MrTT> Also alratan sake CANNOT MAKE CRACKS
  1498. [2012-01-02 17:50:09] <MrTT> he attacks with wind BLADES
  1499. [2012-01-02 17:50:09] <Alratan> MrTT: but SIlja is very cheap to teleport
  1500. [2012-01-02 17:50:15] <MrTT> Blades don't make CRACKS
  1501. [2012-01-02 17:50:16] <Ironybot> MrTT, we are done with that conversation. Unless it's relevant to spending our money, shut it.
  1502. [2012-01-02 17:50:23] <Ironybot> Alratan, focus.
  1503. [2012-01-02 17:50:33] <MrTT> yes she is alratan but that does not make portals cheap
  1504. [2012-01-02 17:50:35] <MrTT> portals are different
  1505. [2012-01-02 17:50:50] <MrTT> Ironybot, counting chickens before they hatched
  1506. [2012-01-02 17:50:50] <Ironybot> How much do RPG-30's cost each?
  1507. [2012-01-02 17:51:05] <guile> 100 grand would get them all dragon scale mk3 armor
  1508. [2012-01-02 17:51:06] <MrTT> actually employees auto get 25%
  1509. [2012-01-02 17:51:28] <MrTT> and that is a really weird way to do it
  1510. [2012-01-02 17:51:36] <MrTT> we should really be paying more and should be paying manually
  1511. [2012-01-02 17:51:43] <Ironybot> Do we think that dragonscale-III is worth the investment? I don't know how it'll hold up against the sort of opponents that we face.
  1512. [2012-01-02 17:51:46] <MrTT> because different employees go to different missions
  1513. [2012-01-02 17:51:58] <MrTT> and we need to allocate some money to combat bonuses
  1514. [2012-01-02 17:52:02] <MrTT> dragonscale is shit
  1515. [2012-01-02 17:52:04] <Ironybot> I agree that we need a different pay system and that the one Armas set up by default is retarded.
  1516. [2012-01-02 17:52:10] <MrTT> we discussed it with sake and the like
  1517. [2012-01-02 17:52:15] <MrTT> mundane armor does not compare
  1518. [2012-01-02 17:52:50] <MrTT> ok ironybot, glad you agree, we should do something about it then
  1519. [2012-01-02 17:52:52] <Ironybot> Investing in either charms or enchanted armor en masse would be horrifyingly expensive, though. What relatively inexpensive options do we have for defense?
  1520. [2012-01-02 17:53:13] <MrTT> there isn't really
  1521. [2012-01-02 17:53:16] <Ironybot> Simple mundane body armor might be the best we can do with our current funds, much as I hate to say it.
  1522. [2012-01-02 17:53:30] <MrTT> charm crafting
  1523. [2012-01-02 17:53:34] <Alratan> An RPG-30 launcher costs about $600 and the rounds cost about $500
  1524. [2012-01-02 17:53:35] <MrTT> hours and MONEY
  1525. [2012-01-02 17:54:09] <guile> any armor supplemented by Lo Fang's durability wards would be fine
  1526. [2012-01-02 17:54:13] <Ironybot> Charm crafting takes both training and time- making 18 decent defensive charms would require probably a couple weeks.
  1527. [2012-01-02 17:54:38] |<-- Grail has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1528. [2012-01-02 17:54:47] <Arkeus> Ironybot: well, we could probably net 3-4 here
  1529. [2012-01-02 17:54:49] <Arkeus> at least
  1530. [2012-01-02 17:54:49] <guile> stood up to reapertech
  1531. [2012-01-02 17:54:57] <Ironybot> Unless we invested even more money in nevernever time bubbles, that would hugely slow down Armas' training regimen.
  1532. [2012-01-02 17:55:11] <Arkeus> And, yeah, i agre about learning lo fang taoism/buddhism charms
  1533. [2012-01-02 17:55:20] <Ironybot> Do we know how difficult Lo Fang's durability wards are to make, or how long they last?
  1534. [2012-01-02 17:55:37] <Arkeus> Ironybot: lo fang make on-the-spot stuff, mostly
  1535. [2012-01-02 17:56:03] <Ironybot> For all we know the Triads have been stockpiling thousands of the things for years in their warehouse, each storing its tiny little bundle of energy for the times they need to break them out en masse.
  1536. [2012-01-02 17:56:31] <Conil> ...yIKES.
  1537. [2012-01-02 17:56:32] <MrTT> Ironybot, if the charms are not keyed to the invidual
  1538. [2012-01-02 17:56:40] <Alratan> note, one of those $500 dollar RPG-30 rounds, the thermobaric one, has a lethal radius of about 10m, and the anti-armour version penetrates about 65 cm of conventional tank armour
  1539. [2012-01-02 17:56:41] <MrTT> then we can cycle them between actually active members
  1540. [2012-01-02 17:57:11] <Ironybot> How heavy/large are RPG-30's? Would they prevent our troops from carrying other primary weapons?
  1541. [2012-01-02 17:57:36] <guile> bob said most Taoist charms were made for use and applicability in battle, but we have no real way of knowing
  1542. [2012-01-02 17:57:44] <guile> if the durability charm is such a thing
  1543. [2012-01-02 17:57:46] <Ironybot> There will be times when we want to break out the whole squad and cycling won't cut it.
  1544. [2012-01-02 17:57:53] <MrTT> I am for battle charms
  1545. [2012-01-02 17:58:03] <MrTT> Ironybot
  1546. [2012-01-02 17:58:10] <Alratan> an RPG-30 is 10.3kg
  1547. [2012-01-02 17:58:19] <MrTT> by then we would have enough charms for everyone
  1548. [2012-01-02 17:58:27] <guile> we also need cheap and effective transport
  1549. [2012-01-02 17:58:33] <MrTT> unless you mean "it will take weeks to make disposable charms for everyone"
  1550. [2012-01-02 17:58:38] <guile> a few cars or minivans for getting around in
  1551. [2012-01-02 17:58:39] <MrTT> or "weeks per each charm"
  1552. [2012-01-02 17:58:53] <Ironybot> By then? We had five hours of notice for this job that needed everyone- the mafia or Triads could ask for another full-company job tomorrow, for all we know.
  1553. [2012-01-02 17:59:05] <Arkeus> guile: well, Armas can easily get places in Sake assisted shadowport
  1554. [2012-01-02 17:59:06] <MrTT> then we go without charms tomorrow
  1555. [2012-01-02 17:59:09] <Arkeus> Without IT, though
  1556. [2012-01-02 17:59:10] <Arkeus> :-(
  1557. [2012-01-02 17:59:19] <Arkeus> Or Sake would have to take IT
  1558. [2012-01-02 17:59:20] <MrTT> mundane armor just slows you down
  1559. [2012-01-02 17:59:30] <MrTT> and the threats we are facing that is worse thing to do
  1560. [2012-01-02 17:59:41] <Alratan> It depends
  1561. [2012-01-02 17:59:47] <MrTT> the russians are not behemothes
  1562. [2012-01-02 17:59:49] <Arkeus> actually Ironybot, we can find charms in the warehouse right now
  1563. [2012-01-02 17:59:54] <Arkeus> so we will at least have some
  1564. [2012-01-02 17:59:55] <MrTT> they can't wear 2 inch thick steel armor
  1565. [2012-01-02 18:00:01] <InsomniacBob> back later
  1566. [2012-01-02 18:00:09] <Arkeus> laters bobilific
  1567. [2012-01-02 18:00:12] <MrTT> we did kill a bunch of the nazies who had charm sets
  1568. [2012-01-02 18:00:14] <MrTT> we can steal those
  1569. [2012-01-02 18:00:14] <Alratan> if the Russians are firing large amounts of shots around, they need th ebody armour or one day someone will die from their own richochets
  1570. [2012-01-02 18:00:16] <Ironybot> Yeah, hopefully we'll get a fair number of defensive charms as loot, which would save us some cash.
  1571. [2012-01-02 18:00:41] <Alratan> I suspect nearly every Nazi we killed has had their defensive charms exhausted
  1572. [2012-01-02 18:00:43] <Arkeus> Ironybot: SB has been shadowporting stuff he likes
  1573. [2012-01-02 18:02:18] <Ironybot> Anyway. So we have RPG-30's on our to-buy list. Let's say we get... six of them, and five rounds for each? Comparatively inexpensive at $18,000, assuming your quoted prices pan out.
  1574. [2012-01-02 18:02:26] <Ironybot> What else do we need weapons-wise?
  1575. [2012-01-02 18:02:34] <Alratan> obviously, we'll have to pay a premium
  1576. [2012-01-02 18:02:37] |<-- torac has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1577. [2012-01-02 18:02:41] <Alratan> for black market
  1578. [2012-01-02 18:02:54] <Alratan> we might also want to consider RPG-32s
  1579. [2012-01-02 18:03:07] <Ironybot> Do they fill a different functional niche than RPG-30's?
  1580. [2012-01-02 18:03:19] <MrTT> the nazies seemed to have perma charms, reusable
  1581. [2012-01-02 18:03:30] <Alratan> they're slightly more modern, and are manufactured under license in Jordan
  1582. [2012-01-02 18:03:43] <Alratan> Arab arbies are notoriously corrupt
  1583. [2012-01-02 18:03:49] <Alratan> and prone to selling their weapons
  1584. [2012-01-02 18:03:58] <Arkeus> That's not answering the question
  1585. [2012-01-02 18:04:02] <Ironybot> Then my inclination is to say that we should pick one or the other. Standardization is good, even if it'll be a bitch in an outfit like ours.
  1586. [2012-01-02 18:04:05] <Alratan> MrTT: the Nazis have disposble charms.
  1587. [2012-01-02 18:04:14] <MrTT> how do you know?
  1588. [2012-01-02 18:04:18] <Alratan> we can tell as they have many more chains around their necks than charms
  1589. [2012-01-02 18:04:28] <guile> mundane armor isnt perfect - iot wont stop a .50 cal or anything. But its still better than NOT having it. Itll stop small arms fire, and it may be the difference between a russian getting knocked down or disembowelled
  1590. [2012-01-02 18:04:43] <MrTT> Also there are those killed by the acid
  1591. [2012-01-02 18:04:50] <MrTT> which left the charms intact while melting the rest of them
  1592. [2012-01-02 18:04:59] <Arkeus> good point MrTT
  1593. [2012-01-02 18:05:04] <MrTT> apprently these charms do not protect against acid
  1594. [2012-01-02 18:05:15] <Arkeus> or do not protect dead people
  1595. [2012-01-02 18:06:43] <Ironybot> I'm pretty sure that Matvey would be all in favor of kitting out the Russians with mundane armor. So call that $100,000 for everyone? More/less? By my understanding most modern body armors also have ceramic plates that will need replacement if they're used, so do we buy spares, or what?
  1596. [2012-01-02 18:06:55] <Alratan> We buy spares
  1597. [2012-01-02 18:07:00] <Ironybot> How much do the spares cost?
  1598. [2012-01-02 18:07:07] <Alratan> I would, however, hold off spending that much
  1599. [2012-01-02 18:07:14] <Arkeus> Huh, iam confused
  1600. [2012-01-02 18:07:23] <Alratan> until we work out if it's possible to make minor magical upgrades to them cheaply
  1601. [2012-01-02 18:07:30] <Arkeus> I thought Amen had just done armor equivalent to modern armors for our russians
  1602. [2012-01-02 18:07:40] <Arkeus> wem ight want to hold that thought off until we check this
  1603. [2012-01-02 18:08:05] <Ironybot> He somehow made them kevlar. I don't know how it compares to purchased body armor.
  1604. [2012-01-02 18:08:28] <Ironybot> I agree that we'll want details, though. If Amen can serve as company armorer it could potentially save us a lot of cash.
  1605. [2012-01-02 18:09:15] <Ironybot> For that matter, I would bet that Amen can also provide every single one of us with an enchanted melee weapon no problems. Blood-hungry knives or something.
  1606. [2012-01-02 18:10:08] <Arkeus> Given he can make charms-equivalent, yes, i would agree
  1607. [2012-01-02 18:10:23] <Alratan> We should avoid using Amen as much as possible
  1608. [2012-01-02 18:10:58] <Alratan> On the guns, we should make sure that everyone in the company understands as much as possible about the weapons we do have, how they work, and how to repair them
  1609. [2012-01-02 18:11:14] <Alratan> We don't want to be left stuck if a Russian dies
  1610. [2012-01-02 18:11:38] <Ironybot> I would guess that the Russians are assumed to be well-trained in the basics of most weapon operation. Are you saying that you want us to train every single trooper in all our specialist weapons?
  1611. [2012-01-02 18:12:16] <Ironybot> Speaking of specialists- Camella urged us to get some specialist support staff. Ideas for what exactly we need and where we might get them would be appreciated, beyond "train X Russian into a Y".
  1612. [2012-01-02 18:12:20] <MrTT> If we get everyone mundane armor, it has to be light armor
  1613. [2012-01-02 18:12:25] <MrTT> to minimize movement drain
  1614. [2012-01-02 18:12:38] <MrTT> and that is only a stopgap while getting real armor (read: Magic)
  1615. [2012-01-02 18:12:43] <guile> the outfits were termed 'ablative armor', I believe
  1616. [2012-01-02 18:12:50] -->| Guille (~T_T@I.hate.Mondays) has joined #golemquest
  1617. [2012-01-02 18:12:57] <guile> which is interesting in that you dont usually hear that term thrown around for personal armor
  1618. [2012-01-02 18:13:05] <guile> usually - *gasp*!
  1619. [2012-01-02 18:13:12] <Alratan> IronyBot: not to be experts, but we shoudl cross train, and know the basics of the weapon maintainance, so everyone can pitch in with the chores
  1620. [2012-01-02 18:13:14] <--| Guille has left #golemquest
  1621. [2012-01-02 18:13:25] <guile> I KNEW you survived falling off that train in Marakesh, Evil Guile!
  1622. [2012-01-02 18:13:45] <MrTT> I bet amen will make such charms slowly eat at your sanity
  1623. [2012-01-02 18:13:45] <Arkeus> lol
  1624. [2012-01-02 18:13:51] <guile> anyway. usually ablative armor is referring to vehicles, or even spacecraft
  1625. [2012-01-02 18:14:03] <MrTT> we should avoid using him as much as possible
  1626. [2012-01-02 18:14:04] <Ironybot> We can hedge about our orders to Amen with all the usual bullshit, you know that.
  1627. [2012-01-02 18:14:12] <MrTT> but we don't
  1628. [2012-01-02 18:14:17] <MrTT> we keep on giving him minor orders and forget
  1629. [2012-01-02 18:14:24] <MrTT> or we let armas auto order him
  1630. [2012-01-02 18:14:29] <Arkeus> Ordors to Amen SHOULD be minor
  1631. [2012-01-02 18:14:41] <Arkeus> they hsould be just basic stuff that don't last long
  1632. [2012-01-02 18:14:50] <Ironybot> Well, if people would actually write out what they want to say instead of just saying "have Amen X" it might help.
  1633. [2012-01-02 18:14:51] <Arkeus> Not things that are long term blanket orders
  1634. [2012-01-02 18:15:02] <MrTT> but they don't ironybot
  1635. [2012-01-02 18:15:07] <MrTT> we didn't get borders for this reason
  1636. [2012-01-02 18:15:09] <Ironybot> I am aware they don't.
  1637. [2012-01-02 18:15:20] <MrTT> you can't control all posters and bob just gleefully fucks us over that
  1638. [2012-01-02 18:15:23] <Ironybot> If Amen's wiki page would get fully updated that would probably help too.
  1639. [2012-01-02 18:15:54] <Ironybot> It's a big project that remains fairly critical to our successfully figuring out what the shit is up with him.
  1640. [2012-01-02 18:16:29] <Alratan> Another weapon for the Russians
  1641. [2012-01-02 18:16:34] <Alratan> a Kord heavy machine gun
  1642. [2012-01-02 18:16:52] <Alratan> It can be fired from the hip, but you'd have to be superstrong to hit anything
  1643. [2012-01-02 18:16:54] <Alratan> https://www.youtube.com/watch?v=jwu3ivAJ68U
  1644. [2012-01-02 18:16:55] <Classhole> Alratan: KORD 12,7 mm machine gun(Shooting a machine gun, standing) - length 9s - rated 4.76/5.0 (2531) - 1085179 views - Lokkens on 2007.11.25
  1645. [2012-01-02 18:17:33] <guile> the dragon scale sv3000 is good because its very tough for its weight and flexibility - does a good job stopping AK-47 fire, weighs 5 pounds and bends as you like. my worry is that an armor with the durability charms will need to be stiff, like the shields
  1646. [2012-01-02 18:17:51] <Ironybot> Price? Characteristics as compared to their current weapons that make it desirable?
  1647. [2012-01-02 18:18:05] <Alratan> Can't find a good price estimate
  1648. [2012-01-02 18:18:08] <Arkeus> guile: didn't they also have clay-like body armor?
  1649. [2012-01-02 18:18:13] <Alratan> seems to be arounf $15K
  1650. [2012-01-02 18:18:21] <MrTT> https://www.youtube.com/watch?v=BtWzmdk5Fo0&feature=related
  1651. [2012-01-02 18:18:22] <Classhole> MrTT: MYSTERIOUS SPHERE found in NORTH TEXAS! NASA INVESTIGATES IT. - length 1m 5s - rated 2.84/5.0 (1415) - 1526599 views - luckymauro on 2011.08.02
  1652. [2012-01-02 18:19:16] <guile> dunno on that one Ark
  1653. [2012-01-02 18:19:27] <Alratan> The advantages compared to the current weapons are much higher RoF, significantly heavier bullet, fired marginally faster than what they have now
  1654. [2012-01-02 18:19:34] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1655. [2012-01-02 18:19:57] <Alratan> Because of that, significantly longer effective range of 2km
  1656. [2012-01-02 18:20:04] <guile> anyway, if we dont wanna spend 5-7k per russian on armor, cheap bullet/stab resistant vests can be gotten on the cheap for 500-600 bucks
  1657. [2012-01-02 18:20:13] |<-- Shifter20 has left irc.rizon.net (Ping timeout: 240 seconds)
  1658. [2012-01-02 18:20:39] <Ironybot> I think we should be investing in quality arms and armor where possible, so 7k each seems reasonable to me.
  1659. [2012-01-02 18:20:41] <Alratan> My plan would be to have most of the Rusians act as fire support teams/light artillery at long range
  1660. [2012-01-02 18:20:54] <guile> or if you want ones with the crotch and shoulder protection, ranges from 500-2k
  1661. [2012-01-02 18:20:59] <Arkeus> I am pretty sure what they currently have is probably better than what you can get for 2-3K
  1662. [2012-01-02 18:21:05] <Alratan> using the Amen charms so they can get away with it
  1663. [2012-01-02 18:21:23] <Alratan> whilst those less squsihy amongst us get closer in
  1664. [2012-01-02 18:21:33] <Alratan> i.e., Hillevi, SB and Sake
  1665. [2012-01-02 18:21:59] <Arkeus> I also think we should try to get to enhance our learning ability as fast as possible, so we can get that charm training
  1666. [2012-01-02 18:22:06] <Arkeus> That would GREATLY help
  1667. [2012-01-02 18:22:21] <Arkeus> Also, for the charm training from goblin: what speciality do we want?
  1668. [2012-01-02 18:22:57] <guile> charms for increased mental acuity with no downsides: 12 in the entire world
  1669. [2012-01-02 18:23:00] -->| Dart666 (~chatzilla@Rizon-B624F6A8.paemt702.dsl.brasiltelecom.net.br) has joined #golemquest
  1670. [2012-01-02 18:23:03] <guile> 2 not in the hands of some wizard or dragon
  1671. [2012-01-02 18:23:21] <Arkeus> we aren't using charm for mental acuity
  1672. [2012-01-02 18:23:27] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1673. [2012-01-02 18:23:28] <Arkeus> we are using different chakra ways
  1674. [2012-01-02 18:23:36] <Arkeus> And soul manip ways, laters
  1675. [2012-01-02 18:23:46] <Arkeus> and trying to get help from hummingbird
  1676. [2012-01-02 18:24:19] <Alratan> On weapons for the longer term, I'd love to get our hands on something like a Kornet laser guided missile, but seeing as they cost $875K a go, that won't be for a while
  1677. [2012-01-02 18:24:59] <Alratan> They sound like the type of thing you'd use on dragons
  1678. [2012-01-02 18:25:20] <MrTT> 7k armor though is not gonna do shit against most dangers
  1679. [2012-01-02 18:25:39] <MrTT> No armor at all, and have armas take charm crafting and make them charms
  1680. [2012-01-02 18:25:43] <MrTT> combat charms
  1681. [2012-01-02 18:25:44] <Alratan> given how they penetrate up to 1.2 meters of RHA armour. We'd need to get one off enchantments on the missiles to suppress magical defences and regen at that price though
  1682. [2012-01-02 18:25:52] <Arkeus> Which is why i am hesitant to buy any armor as long as we are not aware how the armor Amen crafted compares
  1683. [2012-01-02 18:26:14] <MrTT> i imagine very favorable
  1684. [2012-01-02 18:26:18] <Alratan> MrTT: the Rusians are in reasonable danger of killing themselves with richochets and friendly fire
  1685. [2012-01-02 18:26:19] <MrTT> we even had this discussion
  1686. [2012-01-02 18:26:30] <MrTT> also notice all the big hitters, mafia, triads, etc all wear charms and 0 armor
  1687. [2012-01-02 18:26:41] <Arkeus> Alratan: the real problem, i think, is that Dragons and so on could dodge those
  1688. [2012-01-02 18:26:43] <MrTT> only time someone wears armor is if it is seriously enchanted
  1689. [2012-01-02 18:26:46] <Arkeus> OTOH, they might not WANT to
  1690. [2012-01-02 18:26:47] <MrTT> like GDG or gleb
  1691. [2012-01-02 18:26:47] <Ironybot> Charm training, assuming that we don't do anyI would suggest specializing in personal enhancement- buff charms- in the midrange of price. It would allow us more creativity and flexibility than simple defensive charms, which are so popular as to be available as loot or for purchase all over the place.
  1692. [2012-01-02 18:27:13] <Alratan> MrTT: remember that the Russians are also taking jobs against bottom tier supers and mundane humans
  1693. [2012-01-02 18:27:13] <Ironybot> Assuming that we don't do anything to improve it beyond what we have now, I intended to write there.
  1694. [2012-01-02 18:27:23] |<-- Dart666 has left irc.rizon.net ()
  1695. [2012-01-02 18:27:25] <MrTT> The russians are unlikely to kill themselves with friendly fire and ricochets
  1696. [2012-01-02 18:27:36] <Alratan> They're humans
  1697. [2012-01-02 18:27:38] <MrTT> also we got first rate magic healing
  1698. [2012-01-02 18:27:39] <Alratan> that shit happens
  1699. [2012-01-02 18:27:41] -->| Dart666 (~chatzilla@Rizon-B624F6A8.paemt702.dsl.brasiltelecom.net.br) has joined #golemquest
  1700. [2012-01-02 18:27:51] <Arkeus> So, defensive charms of middling range prices
  1701. [2012-01-02 18:27:56] <MrTT> with the weapons we plan on equipping them armor will not do jack shit against it
  1702. [2012-01-02 18:28:02] <Arkeus> how would you categorize middline price ?
  1703. [2012-01-02 18:28:04] <Ironybot> Not defensive charms. Buff charms.
  1704. [2012-01-02 18:28:06] <MrTT> Charms are too expensive to equip a large group
  1705. [2012-01-02 18:28:12] <Alratan> Only for when they attack serious supernatural foes
  1706. [2012-01-02 18:28:14] <MrTT> both buff AND defensive
  1707. [2012-01-02 18:28:20] <Arkeus> Ironybot: ooooh, better
  1708. [2012-01-02 18:28:21] <Alratan> what about when they go after mundanes when we're not there?
  1709. [2012-01-02 18:28:23] <Arkeus> good points
  1710. [2012-01-02 18:28:35] <Ironybot> Things like night vision, increased reflexes or strength, that sort of thing.
  1711. [2012-01-02 18:28:36] <Arkeus> OTOH, bob does call buff spirit animals defensive spirit animals
  1712. [2012-01-02 18:29:06] <Alratan> The question is, what foe will they most commonly be encountering
  1713. [2012-01-02 18:29:14] <Arkeus> And what do you consider middline price range?
  1714. [2012-01-02 18:29:19] <Ironybot> Humans with guns are likely to be their most common foe, in my opinion.
  1715. [2012-01-02 18:29:33] <Alratan> if they're usuably attacking gangstas with AK-47s, good conventional body armour is worth it
  1716. [2012-01-02 18:29:34] <Arkeus> Vampires and Werewolves, too
  1717. [2012-01-02 18:29:35] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1718. [2012-01-02 18:29:36] <MrTT> we saw charms being VERY effective against guns
  1719. [2012-01-02 18:29:45] <MrTT> much more ffective then armor
  1720. [2012-01-02 18:29:54] <Ironybot> Midrange prices were referencing the three categories that Bob proposed earlier- cost nil, cost MONEY, cost AMAZING WEALTH.
  1721. [2012-01-02 18:29:56] <Alratan> Modern Conventional body armour is so good that insurgents in Iraq moved to using RPGS
  1722. [2012-01-02 18:30:01] <MrTT> and also recall that armor typically only protects vital internal organs and not extremitites
  1723. [2012-01-02 18:30:08] <MrTT> Alratan
  1724. [2012-01-02 18:30:09] <MrTT> hahahaahhaaha
  1725. [2012-01-02 18:30:11] <MrTT> no
  1726. [2012-01-02 18:30:14] <Alratan> as assault rifles weren't cutting it
  1727. [2012-01-02 18:30:15] <Alratan> yes
  1728. [2012-01-02 18:30:17] <MrTT> no
  1729. [2012-01-02 18:30:18] <Alratan> and IEDs
  1730. [2012-01-02 18:30:31] <MrTT> they use IEDs NOT because modern armor is "so good"
  1731. [2012-01-02 18:30:43] <MrTT> they use IEDs because you don't even have to be shot back at
  1732. [2012-01-02 18:30:48] <Arkeus> Ironybot: i think there is a time factor, too
  1733. [2012-01-02 18:30:50] <MrTT> you jkust lead one and it kills an enemy when you are not there
  1734. [2012-01-02 18:30:59] <Arkeus> But, yes, i approve of this
  1735. [2012-01-02 18:31:08] <MrTT> just leave one
  1736. [2012-01-02 18:32:02] <guile> TT, an expendable arrow charm can run you as high as 70 grand. Body armor costs 7k. Its worth stacking.
  1737. [2012-01-02 18:32:16] <MrTT> 7k body armor is shit
  1738. [2012-01-02 18:32:26] <MrTT> and we are talking about crafting those arrow charms
  1739. [2012-01-02 18:32:30] <MrTT> ourselves
  1740. [2012-01-02 18:32:32] <Ironybot> Shit that can save their lives.
  1741. [2012-01-02 18:32:38] <MrTT> no it can't
  1742. [2012-01-02 18:32:43] <Ironybot> ...
  1743. [2012-01-02 18:32:49] <MrTT> name the body armor in question
  1744. [2012-01-02 18:32:54] <Alratan> http://www.strategypage.com/dls/articles/How-American-Troops-Cheat-Death-1-24-2011.asp
  1745. [2012-01-02 18:32:55] <MrTT> also it can get them killed by SLOWING THEM DOWN
  1746. [2012-01-02 18:32:57] <MrTT> they need to DODGE
  1747. [2012-01-02 18:33:01] <Alratan> Look at the section:
  1748. [2012-01-02 18:33:08] <MrTT> these ARE NOT AMERICAN TROOPS
  1749. [2012-01-02 18:33:10] <Alratan> "The superior body armor has made life much harder for enemy marksmen, as chest shots are now frequently useless and fatal head shots are very difficult."
  1750. [2012-01-02 18:33:11] <MrTT> they are fighting SUPERNATURALS
  1751. [2012-01-02 18:33:16] <Alratan> very rarely
  1752. [2012-01-02 18:33:25] <Alratan> most of their oppoents shoudl be other mundanes
  1753. [2012-01-02 18:33:25] <Arkeus> 'very rarely'
  1754. [2012-01-02 18:33:26] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1755. [2012-01-02 18:33:33] <guile> 5.5 pounds of flexible armor, TT. Their GUNS are going to weigh more than that
  1756. [2012-01-02 18:33:34] <Arkeus> Are you joking?
  1757. [2012-01-02 18:33:39] <MrTT> modern body armor ONLY protects the chest
  1758. [2012-01-02 18:33:40] <Alratan> no
  1759. [2012-01-02 18:33:43] <Arkeus> Most of our opponents are going to be supernaturals
  1760. [2012-01-02 18:33:47] <MrTT> Headshots are difficult cause its a smaller target
  1761. [2012-01-02 18:33:47] <Arkeus> supernaturals humans, maybe
  1762. [2012-01-02 18:33:49] <Arkeus> but still that
  1763. [2012-01-02 18:33:50] <Alratan> if we'rre sendin them to fight supernaturals in close quarters
  1764. [2012-01-02 18:33:54] <Alratan> we're doing it wrong
  1765. [2012-01-02 18:34:03] <Arkeus> Russians are going to be used against Vamps/weres a lot
  1766. [2012-01-02 18:34:09] <Alratan> then we're doing it wrong
  1767. [2012-01-02 18:34:12] <MrTT> You assume they will not fight such threats
  1768. [2012-01-02 18:34:15] <MrTT> look at the last 3 jobs
  1769. [2012-01-02 18:34:18] <guile> and no, a good set of body armor will protect the shoulders, hips and crotch, too
  1770. [2012-01-02 18:34:24] <MrTT> the triad guard job? ended up being the GDG
  1771. [2012-01-02 18:34:29] <MrTT> this job? The nazinauts
  1772. [2012-01-02 18:34:59] <MrTT> 2/3 jobs we sent them on they faced a threat that was far too deadly for mundane armor
  1773. [2012-01-02 18:35:06] <Alratan> if we send them to fight were's and vampires in close quarters, then we're organising their tactics wrong. They should stay behind cover, at range, and blow the shit out of their enemies with heavy weapons
  1774. [2012-01-02 18:35:15] <Arkeus> MrTT: BB is too deadly too
  1775. [2012-01-02 18:35:16] |<-- LittleSister has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  1776. [2012-01-02 18:35:17] <Arkeus> Because bombs
  1777. [2012-01-02 18:35:29] <MrTT> also the IRL armor you are discussingONLY protects the chest and ONLY protects it from shrapnel and SMALL arms fire
  1778. [2012-01-02 18:35:34] <MrTT> armor piercing rounds, large caliber, they go through it
  1779. [2012-01-02 18:35:36] <Alratan> BB was a perfect example of how to deploy the Russians cagainst supernaturals
  1780. [2012-01-02 18:35:38] <MrTT> bombs magic
  1781. [2012-01-02 18:35:40] <MrTT> bruisers
  1782. [2012-01-02 18:35:42] <MrTT> they go through
  1783. [2012-01-02 18:35:47] <Alratan> then they die anyway
  1784. [2012-01-02 18:35:58] <Alratan> we can't afford charm arrays required to defend against supernaturals
  1785. [2012-01-02 18:35:58] <Arkeus> Or they level up and we get them good stuff
  1786. [2012-01-02 18:36:06] <MrTT> That mordern armor is heavy
  1787. [2012-01-02 18:36:13] <Arkeus> The point is to make charm arrays ourselves
  1788. [2012-01-02 18:36:17] <MrTT> we asked in quest and we were outright TOLD to get rid of that mundane armor
  1789. [2012-01-02 18:36:17] <Arkeus> and for them to learn stuff
  1790. [2012-01-02 18:36:21] <MrTT> its just heavy and slows us down
  1791. [2012-01-02 18:36:22] <Alratan> enemy supernaturals have superhuman speed anyway
  1792. [2012-01-02 18:36:30] <Alratan> so the sped education is not relevant
  1793. [2012-01-02 18:37:22] |<-- Dart666 has left irc.rizon.net ()
  1794. [2012-01-02 18:37:33] <MrTT> from the link you posted alratan
  1795. [2012-01-02 18:37:33] <MrTT> An obvious cause is body armor. Improvements over the past decade, in terms of design and bullet resistance, account for about 20 percent of the decline in casualties. There's a down side to this, as the body armor is heavier and cumbersome. This reduces a soldier's mobility, and increases casualties a bit (and saves some enemy lives as well.)
  1796. [2012-01-02 18:37:39] -->| Dart666 (~chatzilla@Rizon-B624F6A8.paemt702.dsl.brasiltelecom.net.br) has joined #golemquest
  1797. [2012-01-02 18:37:41] <Arkeus> Anyway, Ironybot
  1798. [2012-01-02 18:37:49] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1799. [2012-01-02 18:37:51] <Arkeus> Any oither ideas on how to make the teaching more specific?
  1800. [2012-01-02 18:37:57] <MrTT> oh also "There are several reasons for more troops surviving battle wounds (and injuries from accidents)."
  1801. [2012-01-02 18:37:58] <Arkeus> So that we learn more?
  1802. [2012-01-02 18:38:04] <MrTT> 20 percent more SURVIVE THEIR WONDS
  1803. [2012-01-02 18:38:07] <MrTT> wounds
  1804. [2012-01-02 18:38:12] <MrTT> they are STILL wounded with the body armor
  1805. [2012-01-02 18:38:18] <MrTT> but they manage to survive with mundane treatment
  1806. [2012-01-02 18:38:21] <MrTT> we have MAGIC healing
  1807. [2012-01-02 18:38:25] <Alratan> being wounded is much better than dying
  1808. [2012-01-02 18:38:32] <MrTT> they are still wounded
  1809. [2012-01-02 18:38:33] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1810. [2012-01-02 18:38:39] <Alratan> when the body armour lets them just be wounded rather than being dead
  1811. [2012-01-02 18:38:41] <MrTT> being wounded vs supernatural is being dead
  1812. [2012-01-02 18:38:43] <guile> And they would, what, be wounded LESS without body armor?
  1813. [2012-01-02 18:39:04] <MrTT> REPLACE armor with MAGIC
  1814. [2012-01-02 18:39:05] <Alratan> no, they'd be killed, as rather than having broken a few ribs the bullet would have blown a hole in them
  1815. [2012-01-02 18:39:05] <MrTT> and yes
  1816. [2012-01-02 18:39:15] <MrTT> you fail to understand what was outright told to us by bob
  1817. [2012-01-02 18:39:35] <MrTT> the mundane armor is too ineffective against supernaturals, and slows them down... this reduces the rate at which they kill enemies and increases the chance of getting hit at all
  1818. [2012-01-02 18:39:39] <Arkeus> actually, he didn't quite say that
  1819. [2012-01-02 18:39:40] <Alratan> nop
  1820. [2012-01-02 18:39:43] <Alratan> no
  1821. [2012-01-02 18:39:43] <Arkeus> gimme a sec
  1822. [2012-01-02 18:39:44] <Alratan> he didn't
  1823. [2012-01-02 18:39:48] <MrTT> charms can outright prevent
  1824. [2012-01-02 18:39:48] <guile> I fail to believe a 5.5 pound vest flexible enough to be bent in half was slowing us down, yes
  1825. [2012-01-02 18:39:48] <Alratan> he was talking about Armas
  1826. [2012-01-02 18:40:08] <MrTT> it applies to others too
  1827. [2012-01-02 18:40:09] <Alratan> and how with Armas' stealth based dodgin tyle to avoid shots
  1828. [2012-01-02 18:40:16] <Alratan> that it was a net loss
  1829. [2012-01-02 18:40:21] <guile> and we need SOMETHING sturdy to layer those durability charms I want to get from Lo Fang on. Armor would do.
  1830. [2012-01-02 18:40:26] <Alratan> as he was super-dependent on mobility
  1831. [2012-01-02 18:40:27] <Ironybot> There are two ways to approach the charm training, I think. One is to aim for it being part of a greater whole, where we want to learn how to efficiently design and create charms fitting whatever specifications we please within our area of specialization. The other is to hard-code ourselves into getting knowledge of a certain number of charms that we think will be desirable or highly useful.
  1832. [2012-01-02 18:40:42] <MrTT> lo fang disciples had charms that made them imprevious to reaper bullets
  1833. [2012-01-02 18:40:46] <MrTT> with no armor
  1834. [2012-01-02 18:40:47] <Alratan> no
  1835. [2012-01-02 18:40:52] <guile> they had shields
  1836. [2012-01-02 18:40:53] <Alratan> they had enchanted shields
  1837. [2012-01-02 18:40:57] <MrTT> they also had charms
  1838. [2012-01-02 18:41:01] <Alratan> otherwise known as a type of armour
  1839. [2012-01-02 18:41:11] <MrTT> they had armor too
  1840. [2012-01-02 18:41:13] <MrTT> sorry
  1841. [2012-01-02 18:41:13] |<-- Samar has left irc.rizon.net (Read error: Operation timed out)
  1842. [2012-01-02 18:41:15] <Alratan> they had enchanted shields upgraded with charms
  1843. [2012-01-02 18:41:17] <MrTT> they had charms on the body
  1844. [2012-01-02 18:41:19] <MrTT> no body armor
  1845. [2012-01-02 18:41:35] <Ironybot> Obviously the latter is likely to bring us greater immediately applicable knowledge, but the former has vastly more flexibility and might give us the knowledge base needed to improve our overall skills later.
  1846. [2012-01-02 18:41:35] <Arkeus> 12[31-12-2011 | 00:01:54] <Arkeus> Weren't you the one who took off armas for Armas because flexibility?
  1847. [2012-01-02 18:41:35] <Arkeus> 12[31-12-2011 | 00:01:58] <Arkeus> mmmh
  1848. [2012-01-02 18:41:35] <Arkeus> [31-12-2011 | 00:02:04] <Bob> hell, maybe not even armor joints
  1849. [2012-01-02 18:41:35] <Arkeus> 12[31-12-2011 | 00:02:05] <Arkeus> armore for Armas
  1850. [2012-01-02 18:41:35] <Arkeus> 12[31-12-2011 | 00:02:07] <Arkeus> wtf typo
  1851. [2012-01-02 18:41:36] <Arkeus> 12[31-12-2011 | 00:02:11] <Arkeus> armor
  1852. [2012-01-02 18:41:36] <Arkeus> [31-12-2011 | 00:02:12] <Guile> http://www.youtube.com/watch?v=BG2Y_a4sjc0&feature=related
  1853. [2012-01-02 18:41:37] <Classhole> Arkeus: Jade Empire [PC] [HD] [74] - Sir Roderick Von... - length 9m 36s - rated 4.75/5.0 (16) - 3000 views - Pitchingace88 on 2010.05.21
  1854. [2012-01-02 18:41:38] <Arkeus> [31-12-2011 | 00:02:13] <Guile> 2:45
  1855. [2012-01-02 18:41:38] <Arkeus> [31-12-2011 | 00:02:13] <Classhole> Guile: Jade Empire [PC] [HD] [74] - Sir Roderick Von... - length 9m 36s - rated 4.75/5.0 (16) - 2936 views - Pitchingace88 on 2010.05.21
  1856. [2012-01-02 18:41:40] <Arkeus> [31-12-2011 | 00:02:41] <A_Mad_Oyster> Maybe
  1857. [2012-01-02 18:41:40] <Arkeus> [31-12-2011 | 00:02:48] <A_Mad_Oyster> With all the belief in us, once we become famous
  1858. [2012-01-02 18:41:41] -->| Wutenheimer (Wut@wut.wut.wut.wut) has joined #golemquest
  1859. [2012-01-02 18:41:42] <Arkeus> 12[31-12-2011 | 00:02:57] <Arkeus> 'Once'
  1860. [2012-01-02 18:41:42] <Arkeus> 12[31-12-2011 | 00:02:58] <Arkeus> lol
  1861. [2012-01-02 18:41:44] <Arkeus> [31-12-2011 | 00:02:59] <A_Mad_Oyster> That fake armor and sword
  1862. [2012-01-02 18:41:44] <Arkeus> [31-12-2011 | 00:03:17] <A_Mad_Oyster> May actually be able to "cut through steel" or "stop every blow"
  1863. [2012-01-02 18:41:46] <Arkeus> [31-12-2011 | 00:03:49] <TheInsufferableMystic> ...Wait are people making the "you aren't flexible while in full plate armour Armour" mistake?
  1864. [2012-01-02 18:41:46] <Arkeus> [31-12-2011 | 00:04:09] <Bob> TIM, that's GOOD armor
  1865. [2012-01-02 18:41:48] <Arkeus> [31-12-2011 | 00:04:29] <Bob> this is 'armas' shitty knock-off made in the sticks'
  1866. [2012-01-02 18:41:48] <Arkeus> [31-12-2011 | 00:04:36] <TheInsufferableMystic> Ah
  1867. [2012-01-02 18:41:50] <Arkeus> [31-12-2011 | 00:04:36] <Bob> He cannot tony stark this
  1868. [2012-01-02 18:41:50] <Arkeus> [31-12-2011 | 00:04:46] <Bob> now, if he learned the proper type of charm work
  1869. [2012-01-02 18:41:52] <Arkeus> [31-12-2011 | 00:04:55] <Bob> he could make each piece of that shitty armor a shitty charm
  1870. [2012-01-02 18:41:52] <Arkeus> [31-12-2011 | 00:05:02] <Bob> that, all together, add up pretty well
  1871. [2012-01-02 18:42:00] <Ironybot> Why are you posting massive log sections?
  1872. [2012-01-02 18:42:14] <Arkeus> for logs about Armor
  1873. [2012-01-02 18:42:24] <Arkeus> anyway, i want to do the former type of training
  1874. [2012-01-02 18:42:34] <Arkeus> Because i want to learn from other sources than goblinoic
  1875. [2012-01-02 18:42:41] <Arkeus> and if we do the later, it won't stack as much
  1876. [2012-01-02 18:43:04] <Alratan> If we want to synergise with chakra charms, boraod principle nased trainign is best
  1877. [2012-01-02 18:43:10] <Alratan> *broad
  1878. [2012-01-02 18:43:53] <Alratan> also, a consideration, but if we go through with the plan of selling modern warfare training to other fae power groups, like the elves, we might be able to learn their techniques
  1879. [2012-01-02 18:43:55] <Arkeus> [31-12-2011 | 00:15:21] <Bob> I hope you plan to talk to the Russians about working at Ito's soonish. In case you had not picked it up, Camella now takes it as part of her duty to kick your ass into doing boss-things that you drag your feet on. <= we need to do that too
  1880. [2012-01-02 18:44:09] <Arkeus> Alratan: it wouldn't be just modern warfare
  1881. [2012-01-02 18:44:12] <Ironybot> Wasn't Matvey present when that was discussed? Can't he handle that?
  1882. [2012-01-02 18:44:13] <Arkeus> it would be information we got
  1883. [2012-01-02 18:44:28] <Arkeus> Ironybot: i think we have to do it, as the boss
  1884. [2012-01-02 18:44:33] <MrTT> http://tgchan.org/kusaba/quest/res/360354.html#365330
  1885. [2012-01-02 18:45:10] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1886. [2012-01-02 18:45:26] <MrTT> hey... we are getting the russians trained in chakra by ito, right?
  1887. [2012-01-02 18:45:39] <MrTT> and we should get ito help with that from einrik's teacher
  1888. [2012-01-02 18:45:47] =-= Samar_ is now known as Samar
  1889. [2012-01-02 18:45:50] <MrTT> we need to get them charms that boost chakra effectiveness
  1890. [2012-01-02 18:45:59] <Ironybot> Back to charms. When Bob was talking about this the other day, he said- or I interpreted him as saying- that Sometimes Merchant would only be willing to sell us complete charm training, that is, learning to efficiently design and craft any type of charm to fit desired specifications, if we offered him something of comparable value in exchange- and since "master charm-crafter" is a serious,...
  1891. [2012-01-02 18:45:59] <Ironybot> ...fundamental enhancement of our capabilities, something equally fundamental would be needed.
  1892. [2012-01-02 18:46:03] <guile> pretty sure we promised the gobs not to do that, Al
  1893. [2012-01-02 18:46:07] <guile> exclusivity contract
  1894. [2012-01-02 18:46:29] <guile> yes Irony. Such as exclusive use of the world eye
  1895. [2012-01-02 18:46:36] <Alratan> only until we had finished teaching them
  1896. [2012-01-02 18:46:36] <guile> or the nevernever strikes
  1897. [2012-01-02 18:46:42] <guile> or 5000 hours of training time
  1898. [2012-01-02 18:46:43] <Alratan> we've finsihed teaching them
  1899. [2012-01-02 18:46:58] -->| LittleSister (cgiirc@F082D410.26661654.C318AC60.IP) has joined #golemquest
  1900. [2012-01-02 18:46:59] <MrTT> and we got some 2800 hours IIRC
  1901. [2012-01-02 18:47:04] <Alratan> exclusive use of the world eye is something we should never sell
  1902. [2012-01-02 18:47:29] <LittleSister> Did I miss anything Bob said?
  1903. [2012-01-02 18:47:30] <Ironybot> I thought he meant something fundamental as in a fundamental part of ourselves or someone else- the world eye or strikes are fantastically valuable but not really the same sort of thing. I'd have to check logs to be sure.
  1904. [2012-01-02 18:47:45] <Arkeus> Ironybot: he said both
  1905. [2012-01-02 18:48:01] <Ironybot> You missed the phrase "back later".
  1906. [2012-01-02 18:48:05] <Arkeus> Basically, we don't have enough traded in for what we want.
  1907. [2012-01-02 18:48:20] <Alratan> MrTT: on chakra teaching, why are we assuming that Einrik's contact will teach people we ask them to. We only have an introduction from Einrik, they have no obligation at all to teach us aor anyone else
  1908. [2012-01-02 18:48:49] <MrTT> 1. she only needs to teach ito who can reteach others
  1909. [2012-01-02 18:48:55] <MrTT> 2. Why are you assuming she will NOT teach?
  1910. [2012-01-02 18:48:55] <Alratan> Why would she?
  1911. [2012-01-02 18:49:01] <MrTT> because we will convince her too
  1912. [2012-01-02 18:49:02] <Arkeus> Also, interestingly, the more we learn about our bloodline/chakra, the more we could learn about charms (talking about ceiling on maximum learning here, NOT speed)
  1913. [2012-01-02 18:49:04] <MrTT> unless we fail to
  1914. [2012-01-02 18:49:15] <MrTT> it is POSSIBLE that we will ont get her to teach us or ito under any circumstances
  1915. [2012-01-02 18:49:18] <MrTT> possible but unlikely
  1916. [2012-01-02 18:49:22] <Arkeus> So it doesn't really help to be a chakra master if we aren't a whakra master in learning charms
  1917. [2012-01-02 18:49:27] <Arkeus> in learning quickly
  1918. [2012-01-02 18:49:40] <guile> thats right, now I remember. bob said his goblin nature would require him to take something fundamental of ours
  1919. [2012-01-02 18:49:42] <Alratan> Because the knowledge is valuable, and we're askign to give it away for free, and traditionally it's the kind of them you have to prove yourself worthy if
  1920. [2012-01-02 18:49:47] <Arkeus> MrTT: Einrik's gal is elite
  1921. [2012-01-02 18:49:54] <Arkeus> she won't teach much to someone like Ito
  1922. [2012-01-02 18:50:02] <MrTT> why not?
  1923. [2012-01-02 18:50:05] <Alratan> why would she just teach us at all?
  1924. [2012-01-02 18:50:08] <Arkeus> If we try to get her to teach us now, she wouldn't be interested that much
  1925. [2012-01-02 18:50:13] <MrTT> why WOULDN'T she?
  1926. [2012-01-02 18:50:17] <Arkeus> she will treach, but not giving it her all at all
  1927. [2012-01-02 18:50:25] <Alratan> it's an expenditure of her time when she must have better things to do
  1928. [2012-01-02 18:50:26] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  1929. [2012-01-02 18:50:29] <MrTT> we will work to convince her
  1930. [2012-01-02 18:50:30] <Arkeus> This
  1931. [2012-01-02 18:50:39] <Alratan> What will be pay her?
  1932. [2012-01-02 18:50:41] <Alratan> *we
  1933. [2012-01-02 18:50:48] <MrTT> look... there is always a possibility that relationships will sour and we will fail to get anything
  1934. [2012-01-02 18:50:49] <Arkeus> IT's much better to simply get good enough at chakra to have her interested in teaching US
  1935. [2012-01-02 18:50:54] <Alratan> it's not "will sour"
  1936. [2012-01-02 18:50:57] <Arkeus> And to help ito pass his problem in chakra
  1937. [2012-01-02 18:50:57] <MrTT> but it is also quite likely that we will manage to get something
  1938. [2012-01-02 18:50:59] <Alratan> we don't have a relationship
  1939. [2012-01-02 18:51:06] <Alratan> she doesn't owe us anything
  1940. [2012-01-02 18:51:13] <Arkeus> Bob did say with experience in soul binding, we could improve Ito's ability with chakra
  1941. [2012-01-02 18:51:23] <Alratan> we will need t find something to recompense her for her effort and the secrets she's sharing
  1942. [2012-01-02 18:51:25] <MrTT> "<Alratan> she doesn't owe us anything" - and that means it is impossible for us to get teaching from her?
  1943. [2012-01-02 18:51:28] <MrTT> you are being silly
  1944. [2012-01-02 18:51:31] <Alratan> did I say that>
  1945. [2012-01-02 18:51:32] <Alratan> no
  1946. [2012-01-02 18:51:34] <MrTT> we will work at buttering her up
  1947. [2012-01-02 18:51:34] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  1948. [2012-01-02 18:51:36] <MrTT> yes you did
  1949. [2012-01-02 18:51:36] <Arkeus> It's not "impopssible"
  1950. [2012-01-02 18:51:36] =-= Samar_ is now known as Samar
  1951. [2012-01-02 18:51:39] <Alratan> no
  1952. [2012-01-02 18:51:40] <Arkeus> she will teach us if we ask
  1953. [2012-01-02 18:51:46] <MrTT> look fuck it
  1954. [2012-01-02 18:51:50] <MrTT> i am not in the mood for your bull
  1955. [2012-01-02 18:51:51] <Arkeus> she just won'tteach us with her whole focus
  1956. [2012-01-02 18:51:55] <MrTT> either she teaches us or she doesn't
  1957. [2012-01-02 18:51:56] <Arkeus> we need to be better first
  1958. [2012-01-02 18:51:57] <MrTT> we try to get teaching
  1959. [2012-01-02 18:52:10] <Alratan> I said that she has no obligation
  1960. [2012-01-02 18:52:11] <MrTT> why do we need her whole focus?
  1961. [2012-01-02 18:52:14] <Alratan> I expect we'll have to pay her
  1962. [2012-01-02 18:52:20] <MrTT> Who the fuck cares if she has no obligations?
  1963. [2012-01-02 18:52:23] <MrTT> of course she has no obligations
  1964. [2012-01-02 18:52:24] <Alratan> as is only equitable
  1965. [2012-01-02 18:52:27] <MrTT> yes we pay her
  1966. [2012-01-02 18:52:28] <Arkeus> MrTT: because we would learn much faster
  1967. [2012-01-02 18:52:30] <MrTT> what is your POINT
  1968. [2012-01-02 18:52:35] <Arkeus> And better stuff
  1969. [2012-01-02 18:52:40] <MrTT> you are not making a point you are just spouting obvious stuff
  1970. [2012-01-02 18:52:44] <Arkeus> Her way of teaching chakra is REALLY high level
  1971. [2012-01-02 18:52:48] <MrTT> and telling me i am asssuming things which i don't assume
  1972. [2012-01-02 18:52:56] <Alratan> you just assumed we could get her to teach Ito
  1973. [2012-01-02 18:53:03] <MrTT> no, i said we TRY
  1974. [2012-01-02 18:53:07] <MrTT> we might FAIL:
  1975. [2012-01-02 18:53:07] <Arkeus> Lo Fang might be better, but it's because he is like a chakra masters in 50 different topics
  1976. [2012-01-02 18:53:14] <MrTT> i am not assuming anything
  1977. [2012-01-02 18:53:14] <Arkeus> She is still up there world class
  1978. [2012-01-02 18:53:24] <MrTT> you are just saying i am assuming things when all i am doing is trying to come up with plans
  1979. [2012-01-02 18:53:32] <MrTT> and you are also spouting obvious stuff unrelated to the discussion
  1980. [2012-01-02 18:53:36] <MrTT> that everyone knows
  1981. [2012-01-02 18:53:40] <MrTT> and nobody disputes
  1982. [2012-01-02 18:53:46] <Alratan> [00:45] <MrTT> and we should get ito help with that from einrik's teacher <= there is no try
  1983. [2012-01-02 18:53:47] <MrTT> yes she doesn't owe us aything
  1984. [2012-01-02 18:53:49] <MrTT> yes we have to pay us
  1985. [2012-01-02 18:54:01] <MrTT> alratan
  1986. [2012-01-02 18:54:06] <MrTT> you are being obtuse
  1987. [2012-01-02 18:54:12] <MrTT> stop it
  1988. [2012-01-02 18:54:24] <MrTT> *we have to pay her, not pay us
  1989. [2012-01-02 18:54:25] <Arkeus> Anywayyyyyyyyyyyyyy
  1990. [2012-01-02 18:54:34] <MrTT> I clearly stated a GOAL
  1991. [2012-01-02 18:54:38] <MrTT> we obviously WILL TRY
  1992. [2012-01-02 18:54:43] <Arkeus> So, Ironybot: do you know if we get taught in a NN bubble directly, or we will have to pay for it?
  1993. [2012-01-02 18:54:45] <MrTT> I am not ASSUMING we will succeed
  1994. [2012-01-02 18:54:48] <MrTT> i am stated it as a GOAL
  1995. [2012-01-02 18:54:56] <MrTT> our GOAL is that we should get ito help with that
  1996. [2012-01-02 18:54:58] <MrTT> from her
  1997. [2012-01-02 18:55:11] <MrTT> if we fail then we fail, we find something else
  1998. [2012-01-02 18:55:12] <Arkeus> Why do you want her to teach ito?
  1999. [2012-01-02 18:55:21] <MrTT> because ito agreed to teach the 18 russians
  2000. [2012-01-02 18:55:26] <MrTT> and he is not a shitty teacher like armas
  2001. [2012-01-02 18:55:30] <MrTT> and he also teaches armas
  2002. [2012-01-02 18:55:35] <Ironybot> My guess is that we'd get taught in a NN bubble; the alternative to that is that Sometimes Merchant (or one of his people) wastes an immense quantity of real-world time teaching us things.
  2003. [2012-01-02 18:55:40] <Arkeus> No, i mean, why do you think this is something that will benefit ito's teaching of the russians?
  2004. [2012-01-02 18:55:52] <Arkeus> Ironybot: very good point
  2005. [2012-01-02 18:55:54] <MrTT> because ito is self taught and had extremely little self teaching
  2006. [2012-01-02 18:55:57] <Arkeus> And a sound argument to make, too
  2007. [2012-01-02 18:55:58] <MrTT> and has limited knowledge
  2008. [2012-01-02 18:56:12] <MrTT> *extremely little formal teaching
  2009. [2012-01-02 18:56:20] <Arkeus> Anyway MrTT, i will SUST you trying to get her to teach ito before she has taught us
  2010. [2012-01-02 18:56:42] <Alratan> I'm not sure Ito knows enough about chakra to be able to understand a chakra master's lessons
  2011. [2012-01-02 18:56:43] <MrTT> I wasn't going to suggest she teach ito before us
  2012. [2012-01-02 18:56:50] <MrTT> what the fuck is wrong with you people
  2013. [2012-01-02 18:56:53] <guile> thats how they were doing it before, Irony
  2014. [2012-01-02 18:57:00] <guile> I dont see any reason for the goblins to change now
  2015. [2012-01-02 18:57:07] <MrTT> you keep on telling me i assume things yet you are the ones doing all the assuming, stop it it makes an ass out of you
  2016. [2012-01-02 18:57:11] <Alratan> Ito's understanding of chakra is currently smaller than ours
  2017. [2012-01-02 18:57:19] <Arkeus> guile: because 2861 hours are different than...1 hour we learned
  2018. [2012-01-02 18:57:26] <Alratan> he knows one fewer chakra technique
  2019. [2012-01-02 18:57:44] <Alratan> in one day's time, he may well know two fewer technqiues
  2020. [2012-01-02 18:57:57] <MrTT> yet armas is a shitty teacher, ito isn't
  2021. [2012-01-02 18:57:59] <guile> SM has hundreds, maybe thousands of goblins. He can spare 1 to teach us rather than giving us for free a resource that he has ALWAYS jealously guarded the use of
  2022. [2012-01-02 18:58:00] <Arkeus> It's not about the numbers of technique Alratan
  2023. [2012-01-02 18:58:01] <MrTT> armas is also very busy
  2024. [2012-01-02 18:58:09] <MrTT> so teaching the russians is not practical for armas to do
  2025. [2012-01-02 18:58:27] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2026. [2012-01-02 18:58:28] <Arkeus> guile: i think the goblins knowing charm making are rare
  2027. [2012-01-02 18:58:34] <Arkeus> but that's just my theory
  2028. [2012-01-02 18:58:44] <guile> the russians are going to be learning chakra from Ito for weeks or months before they even get their chakras open
  2029. [2012-01-02 18:58:45] <Alratan> Remember what SM told us at the start
  2030. [2012-01-02 18:58:50] <MrTT> my idea is that we get in really good with einrik's teacher... get her to teach us everything she knows... and then also have her teach ito afterwards with formal training which he would pass along to the others
  2031. [2012-01-02 18:58:54] <Alratan> or years
  2032. [2012-01-02 18:59:00] <guile> Ark- all Svartelves seem to know it to a greater or lesser degree
  2033. [2012-01-02 18:59:01] <MrTT> long term planning
  2034. [2012-01-02 18:59:13] <Alratan> Remember what SM told us at the start, they use svvartalf charm makers
  2035. [2012-01-02 18:59:22] <Alratan> the goblins may not make the charms themselves
  2036. [2012-01-02 18:59:27] <MrTT> plausible
  2037. [2012-01-02 18:59:32] <Arkeus> Interesting
  2038. [2012-01-02 18:59:35] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2039. [2012-01-02 18:59:35] <Arkeus> and that would be great
  2040. [2012-01-02 18:59:37] =-= Samar_ is now known as Samar
  2041. [2012-01-02 18:59:38] <MrTT> or quite possible that the goblins have charm making knowledge
  2042. [2012-01-02 18:59:44] <Alratan> probably both
  2043. [2012-01-02 18:59:46] <Arkeus> They have it
  2044. [2012-01-02 18:59:48] <MrTT> and ALSO resell some
  2045. [2012-01-02 18:59:53] <MrTT> i bet the goblins make some resell most
  2046. [2012-01-02 18:59:53] <Arkeus> But they probably contract the work
  2047. [2012-01-02 19:00:05] <CaptainButthead> Probably why charm making is so expensive to learn
  2048. [2012-01-02 19:00:09] <MrTT> if they do contract it, that is good beacuse that means they are charging a cut for themselves
  2049. [2012-01-02 19:00:21] <MrTT> which means it will be cheaper if we can make contact with source
  2050. [2012-01-02 19:00:22] <Alratan> a second cut
  2051. [2012-01-02 19:00:34] <Alratan> Einrik may have svartalf contacts
  2052. [2012-01-02 19:00:39] <Alratan> given where they come from
  2053. [2012-01-02 19:00:43] <Arkeus> MrTT: unless the contractit from slaves
  2054. [2012-01-02 19:01:01] <MrTT> We need to use the contacts from that bond villain guy, whatshisname, ASAP
  2055. [2012-01-02 19:01:07] <MrTT> sorry, gain the contacts
  2056. [2012-01-02 19:02:00] <guile> I dunno what use we were expecting to get out of Abdul's contacts
  2057. [2012-01-02 19:02:09] <guile> Abdul hates our guts and will actively try to fuck us over
  2058. [2012-01-02 19:02:14] <Arkeus> So, what do we need BEFORe getting taught charm making? to maximize the hours?
  2059. [2012-01-02 19:02:31] <guile> learn chakra, learn some Taoist charms in case theres overlap
  2060. [2012-01-02 19:02:33] <Arkeus> guile: he will do so later, from what einrik says
  2061. [2012-01-02 19:02:35] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2062. [2012-01-02 19:03:10] <Arkeus> Learn Mind enhancement chakra, find a way for our hummingbird to be with us while being taught and have him boost our determination/focus
  2063. [2012-01-02 19:03:13] <Arkeus> What else?
  2064. [2012-01-02 19:03:38] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
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  2068. [2012-01-02 19:06:12] <Alratan> guile: he will try to fuck us over, but as he's such an asshole, this is an opportunity to turn his own contacts on him - also, the deal we made means he has to make sure they don't get a bad impression of us
  2069. [2012-01-02 19:06:41] <Ironybot> I would prefer to get at least a basic handle on our soul manipulation. Since our ability to make charms is at least loosely tied to our magical potential, being able to use that magical potential without killing ourselves could help a lot in improving our final product here.
  2070. [2012-01-02 19:07:02] <Alratan> Arkeus: like I'm trying to do for melee combat, make Armas believe that it's a hobby, or, as we're planning for the the soul sculpting of junkies, say that it's a long term troll
  2071. [2012-01-02 19:07:30] <Alratan> For example, troll BB by being able to make better charms than he can buy
  2072. [2012-01-02 19:07:33] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
  2073. [2012-01-02 19:08:20] <Arkeus> More like mass-producing Those charms so that he is nothing special
  2074. [2012-01-02 19:08:23] <Arkeus> good idea
  2075. [2012-01-02 19:08:33] <Arkeus> Ironybot: right, must be added too.
  2076. [2012-01-02 19:08:47] <MrTT> IF he fucks on contacts he violated the terms and we out his secret
  2077. [2012-01-02 19:08:57] <MrTT> also as soon as we get his contacts we can start working on getting him killed
  2078. [2012-01-02 19:09:02] <Arkeus> It's more that his dad won't be happy
  2079. [2012-01-02 19:09:17] <Arkeus> And he doesn't want his dad to know he broke his word
  2080. [2012-01-02 19:09:33] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2081. [2012-01-02 19:09:37] <Ironybot> His dad? Do we know anything about this character?
  2082. [2012-01-02 19:09:46] <MrTT> no
  2083. [2012-01-02 19:09:49] <MrTT> needs investigating
  2084. [2012-01-02 19:10:40] <Arkeus> Ironybot: yep we do
  2085. [2012-01-02 19:10:42] <Arkeus> gimme a sec
  2086. [2012-01-02 19:11:06] <Alratan> Arkeus: mass producing his signature charms so all of the company has them is a better troll, yes
  2087. [2012-01-02 19:11:54] <Arkeus> "Another thing... the way you talked about him, it doesn’t seem i can trust him to hold his word when it comes to his contact- there will probably be some kind of trouble if i use it right now. Or is he the kind that feel extremely honor-bound?”
  2088. [2012-01-02 19:11:54] <Arkeus> >[Einrik][In Finnish]I suppose the easiest way to describe him.. would be as follows. He is particularly reticent to break his word-largely because the Clan head has a standing rule that he will excommunicate any family member that lies while representing the clan. So you have that working for you. Similarly, he is fond of attacking unsuspecting foes-so realistically, when he does try to
  2089. [2012-01-02 19:11:55] <Arkeus> get even will be quite a ways off, once he feels confident you aren't expecting it. The good news is you are safe, at least for the moment."
  2090. [2012-01-02 19:11:59] <Alratan> Also, on Ghanem breaking his deal, I expect being a known dealbreaker is a bad bad thing in the mafical comminity
  2091. [2012-01-02 19:12:55] <Alratan> That last bit seems to suggest that it's best to get access to his contacts now, as he'd actually play straight with us up fornt to try to lull us into a false sense of security
  2092. [2012-01-02 19:12:58] <Ironybot> So... we basically know nothing about this clan head except that rule. How do we even know that Abdul is the head's son? Where is that data from?
  2093. [2012-01-02 19:13:18] <Alratan> Presumably, IC, we can find out from Einrik
  2094. [2012-01-02 19:13:25] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2095. [2012-01-02 19:13:26] <Arkeus> Ironybot: bob
  2096. [2012-01-02 19:13:27] <MrTT> " I expect being a known dealbreaker is a bad bad thing in the mafical comminity" - it is... this is why armas cannot afford to lose word like gold, and this is why his own father will excommunicate him from the family if he breaks a deal
  2097. [2012-01-02 19:13:56] <MrTT> "How do we even know that Abdul is the head's son" - IIRC we were outright told that
  2098. [2012-01-02 19:14:02] <Arkeus> Here, yes
  2099. [2012-01-02 19:14:03] <Alratan> So we should ask in either in the disc thread or the main quest for a run down on the guy's character before taking up on the contacts
  2100. [2012-01-02 19:15:47] |<-- Dart666 has left irc.rizon.net (Quit: ChatZilla 0.9.88 [Firefox 8.0.1/20111120135848])
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  2102. [2012-01-02 19:17:13] <MrTT> i am prety sure we were given one in quest already
  2103. [2012-01-02 19:17:48] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2104. [2012-01-02 19:17:54] <guile> we know he killed some good people just to tweak Einrik's nose
  2105. [2012-01-02 19:20:36] <Alratan> anyway guys, past time I'm in bed
  2106. [2012-01-02 19:20:39] <Alratan> good night
  2107. [2012-01-02 19:20:44] =-= Alratan is now known as AlratanAsleep
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  2110. [2012-01-02 19:31:50] <Ironybot> Okay, so, list of purchases that we expect to be viable after being paid for this job. I'd like to have a fairly comprehensive list so that when the matter comes up we can move on it quickly.
  2111. [2012-01-02 19:32:00] <Ironybot> Weapons: RPG's (RPG-30/32 suggested) and heavy machine guns (Kord suggested). Armor: Light body armor of some kind, pending investigation of types and what we have already. Vehicles: No suggestions yet. Other/Support Equipment: No suggestions yet.
  2112. [2012-01-02 19:33:00] <AlratanAsleep> Other: full sets of Gen III+ nightvision goggles and scopes
  2113. [2012-01-02 19:33:04] <Ironybot> For the other equipment bit, I do think that we need to get better communications and computer support, but honestly don't have much of an idea how to go about it.
  2114. [2012-01-02 19:33:11] <Ironybot> Cost on those? Size?
  2115. [2012-01-02 19:33:23] <AlratanAsleep> About $4.5k each
  2116. [2012-01-02 19:33:24] <guile> their comm setup was a bit inferior
  2117. [2012-01-02 19:33:29] <AlratanAsleep> and goggles
  2118. [2012-01-02 19:33:53] <AlratanAsleep> we want to get a decently powerful jammer for phones and other radio signals
  2119. [2012-01-02 19:34:05] <Ironybot> Goggles can range in size quite a bit. Do they impede head motion and range of vision much?
  2120. [2012-01-02 19:34:29] <AlratanAsleep> yes, all of them imede field of vision a lot
  2121. [2012-01-02 19:34:32] <guile> I believe there are some helmets we can look into with integrated things like nightvision
  2122. [2012-01-02 19:34:45] <AlratanAsleep> but the good ones like flip them out of the way
  2123. [2012-01-02 19:35:22] <guile> do a special order so they can be integrated into a gas mask setup like this one http://farm3.static.flickr.com/2282/2134411580_f106e28cf8.jpg
  2124. [2012-01-02 19:35:31] |<-- Deadbeard has left irc.rizon.net (Read error: Connection reset by peer)
  2125. [2012-01-02 19:35:36] <AlratanAsleep> sprry, 8k
  2126. [2012-01-02 19:35:42] <AlratanAsleep> the good ones look like this
  2127. [2012-01-02 19:35:44] <AlratanAsleep> http://www.google.com/products/catalog?hl=en&safe=off&q=night+vision+goggles+generation+4&gs_upl=4949l8714l0l10674l16l8l2l5l5l0l399l1920l0.3.3.2l12l0&bav=on.2,or.r_gc.r_pw.r_cp.,cf.osb&biw=1192&bih=1020&um=1&ie=UTF-8&tbm=shop&cid=11111542068615629205&sa=X&ei=TVsCT5m0E9HU8QOc6PWxAQ&sqi=2&ved=0CC8Q8wIwAQ
  2128. [2012-01-02 19:35:45] <guile> obviously, gas attacks happen - and we like using gas ourselves
  2129. [2012-01-02 19:36:29] <AlratanAsleep> http://ecx.images-amazon.com/images/I/41GN9eRffXL._SS500_.jpg
  2130. [2012-01-02 19:36:33] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2131. [2012-01-02 19:36:38] <Arkeus> I feel kinda bad about how we have no idea whatsoever about looking cool in front of rocco
  2132. [2012-01-02 19:36:46] <Arkeus> He is going to think we are massively overpaid
  2133. [2012-01-02 19:36:47] <Arkeus> :-(
  2134. [2012-01-02 19:36:58] <Ironybot> I am kind of hoping we'll be able to get night vision charms at some point, but failing that night vision goggles are good.
  2135. [2012-01-02 19:37:18] <AlratanAsleep> You think that having the Nazis implode for no apparent reason is not impressive?
  2136. [2012-01-02 19:37:32] <Arkeus> I think it won't happe,
  2137. [2012-01-02 19:37:46] <Arkeus> I also think we really need to make sure Hillevi Woman's up
  2138. [2012-01-02 19:37:56] <Arkeus> As she is getting paid a lot
  2139. [2012-01-02 19:38:05] <Ironybot> He's going to think that... we, Armas, charged too much for our personal services? After our personal actions threw the entire warehouse into utter chaos and covered for the entire advance of all our troops, getting them across the killzone safely?
  2140. [2012-01-02 19:38:22] <AlratanAsleep> The Russians haven't actually been very useful
  2141. [2012-01-02 19:38:27] <Arkeus> Ironybot: Well, he didn't really see that though.
  2142. [2012-01-02 19:38:29] <Ironybot> That alone was worth a couple hundred thousand bucks since it put the fight on near-even footing.
  2143. [2012-01-02 19:38:31] <Arkeus> But fair enough
  2144. [2012-01-02 19:38:40] <AlratanAsleep> we didn't know we had to bring heavy weapons
  2145. [2012-01-02 19:38:44] <guile> neither have Gianni's golems
  2146. [2012-01-02 19:38:45] <AlratanAsleep> we'll know for next time
  2147. [2012-01-02 19:38:51] <Arkeus> The russians were useful
  2148. [2012-01-02 19:39:00] <Arkeus> they killed a fair few of charms people
  2149. [2012-01-02 19:39:11] -->| Deadbeard (~Deadbeard@peperony.and.chease) has joined #golemquest
  2150. [2012-01-02 19:39:25] <AlratanAsleep> not really
  2151. [2012-01-02 19:39:30] <Arkeus> Yeah, night visions charms will be needed sooner or later
  2152. [2012-01-02 19:39:34] <CaptainButthead> You want to look COOL?
  2153. [2012-01-02 19:39:35] <AlratanAsleep> and not in a way that the flesh golems couldn't have
  2154. [2012-01-02 19:39:41] <CaptainButthead> I think we can do COOL
  2155. [2012-01-02 19:39:48] <Arkeus> CaptainButthead: we need you to post
  2156. [2012-01-02 19:39:52] <Arkeus> but youa ren't posting
  2157. [2012-01-02 19:39:53] <Arkeus> :-(
  2158. [2012-01-02 19:40:09] <CaptainButthead> Fine I'll post
  2159. [2012-01-02 19:40:29] <CaptainButthead> But we HAVE to do the weasel rub-down when we get back
  2160. [2012-01-02 19:40:32] <Ironybot> Do we know how much a decent signal jammer costs, how big it would be, or any of that sort of thing?
  2161. [2012-01-02 19:41:14] <CaptainButthead> Ironybot, the answer is It Depends
  2162. [2012-01-02 19:41:23] <CaptainButthead> What're you jamming?
  2163. [2012-01-02 19:41:36] <CaptainButthead> What range?
  2164. [2012-01-02 19:41:36] <Arkeus> Lo Fang has incredible jamming skills
  2165. [2012-01-02 19:41:43] <Arkeus> much better than anything we can buy
  2166. [2012-01-02 19:42:17] <Wutenheimer> personally i think queen probably has the best jamming
  2167. [2012-01-02 19:42:28] <Ironybot> Well... taking the most recent example as standard, we'd want to be able to prevent cell phone calls from in a building that we're assaulting, at minimum.
  2168. [2012-01-02 19:42:36] <Wutenheimer> or maybe
  2169. [2012-01-02 19:42:39] <Wutenheimer> i dont know
  2170. [2012-01-02 19:42:41] <Wutenheimer> the jam?
  2171. [2012-01-02 19:42:44] <Arkeus> Jimmy hendrix?
  2172. [2012-01-02 19:42:44] <Wutenheimer> http://www.youtube.com/watch?v=whSYTSXm8wo
  2173. [2012-01-02 19:42:45] <Classhole> Wutenheimer: The Jam - Going Underground - length 3m 4s - rated 4.92/5.0 (6726) - 2905052 views - electricringo on 2006.01.10
  2174. [2012-01-02 19:43:02] <InsomniacBob> Back, having food, toking up, settling in-update's still in the future
  2175. [2012-01-02 19:43:20] <Arkeus> Great, think i'll rest a bit
  2176. [2012-01-02 19:43:28] <Arkeus> All hail the bob and all that jazz
  2177. [2012-01-02 19:43:38] <Arkeus> Oh right, pretty sure iasked you, but i forgot the answer
  2178. [2012-01-02 19:43:59] <Arkeus> Bob: The goblins will teach us in real space and we need to buy the use of a NN bubble?
  2179. [2012-01-02 19:44:09] <InsomniacBob> correct
  2180. [2012-01-02 19:44:42] <Arkeus> Damn
  2181. [2012-01-02 19:44:55] <Arkeus> I guess we need to learn to make one
  2182. [2012-01-02 19:45:00] <Arkeus> Hey SB!
  2183. [2012-01-02 19:45:00] -->| Shifter20 (~Scrambled@Rizon-B08D127.lns17.ken.bigpond.net.au) has joined #golemquest
  2184. [2012-01-02 19:45:04] <InsomniacBob> how do you get Classhole to tell people stuff?
  2185. [2012-01-02 19:45:09] <Ironybot> Weapons: RPG's (RPG-30/32 suggested, ~$600/ea+$500/shot) and heavy machine guns (Kord suggested, ~15k/ea). Armor: Light body armor of some kind, pending investigation of types and what we have already (up to ~7k/ea suggested). Vehicles: No suggestions yet. Other Equipment: Night vision goggles and scopes (GenIII+ noted, 8k/ea), improved communications (no suggestions), improved computers (no...
  2186. [2012-01-02 19:45:09] <Ironybot> ...suggestions).
  2187. [2012-01-02 19:45:33] <Arkeus> .choose InsomniacBob should write 4 updates tonight, InsomniacBob should write four updates forever, fuck you Arkeus
  2188. [2012-01-02 19:45:34] <Classhole> Arkeus: InsomniacBob should write four updates forever
  2189. [2012-01-02 19:45:38] <Ironybot> If we've got specific ideas for communication improvements that would be appreciated.
  2190. [2012-01-02 19:46:13] <guile> theres a weird website where you can buy phone jammers, among other things
  2191. [2012-01-02 19:46:14] <Ironybot> I would hope that we could get maybe encrypted wireless headsets or something like it.
  2192. [2012-01-02 19:46:15] <InsomniacBob> I have actual things of import tomorrow-so no, not doing a multiupdate
  2193. [2012-01-02 19:46:22] <guile> but I cant find it now
  2194. [2012-01-02 19:46:39] <guile> integrate those into the helmets too
  2195. [2012-01-02 19:46:45] <Arkeus> I don't know why you don't just want to us SB for that
  2196. [2012-01-02 19:46:53] <guile> might need to talk to Riker about a supplier
  2197. [2012-01-02 19:47:08] <Arkeus> At least until we learn that Einrik's gal stuff
  2198. [2012-01-02 19:47:20] <Arkeus> Her chakra mindmeld/whatever stuff looked nice
  2199. [2012-01-02 19:47:38] <InsomniacBob> .tell Gunpowder_Symphony 'Two things: this thread: http://suptg.thisisnotatrueending.com/archive/14838352/ and this file: http://www.mediafire.com/?idihdcwz2td should be helpful when trying to figure out what an amateur smith with preexisting knowledge of metallurgy might do.'
  2200. [2012-01-02 19:47:39] <Classhole> InsomniacBob: I'll pass that along.
  2201. [2012-01-02 19:48:02] <InsomniacBob> You all can check too
  2202. [2012-01-02 19:48:07] <InsomniacBob> but it's rather time consuming material
  2203. [2012-01-02 19:49:19] <Ironybot> Yeah, I'll stick to what I'm doing now.
  2204. [2012-01-02 19:49:37] |<-- LittleSister has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  2205. [2012-01-02 19:49:58] <Arkeus> .tell Hillevi "Person who kills the most of those Nazinautes gets unlimites vodka for a week"
  2206. [2012-01-02 19:49:59] <Classhole> Arkeus: I'll pass that along.
  2207. [2012-01-02 19:50:02] <Ironybot> As far as integrating our communicators into our helmets, seems reasonable but at the same time I suspect we'll be doing a surprising number of missions where we can't wear our standard helmets for whatever reason.
  2208. [2012-01-02 19:50:40] <Arkeus> Obviously because we are a performance troop
  2209. [2012-01-02 19:50:45] <CaptainButthead> Quick question, how many total uberfreaks are we fighting here?
  2210. [2012-01-02 19:50:48] <Arkeus> so we can't just keep the same stuff
  2211. [2012-01-02 19:50:54] <Ironybot> We'll need entirely separate communicators for if we're having our people go plainclothes or in some bizarre costumes.
  2212. [2012-01-02 19:51:02] <Ironybot> I believe twenty, with eighteen still alive.
  2213. [2012-01-02 19:51:16] <CaptainButthead> seven is a big chunk then, well worth the expenditure
  2214. [2012-01-02 19:51:17] <Arkeus> 18 left including one occupied by hillevi
  2215. [2012-01-02 19:51:20] <Arkeus> might be wrong
  2216. [2012-01-02 19:52:09] <Arkeus> Pretty sure Hillevi could tango with all of them. If she, you know, stopped playing around
  2217. [2012-01-02 19:52:17] <guile> 20 total, before 2 were pulped
  2218. [2012-01-02 19:52:21] <Arkeus> Oh wait, maybe 17 left, i think one got killed by a grenade
  2219. [2012-01-02 19:52:29] <Ironybot> Cell phone jammers appear to be illegal in Turkey except for police and military use. Who'd have guessed?
  2220. [2012-01-02 19:52:31] <Arkeus> One killed by hillevi
  2221. [2012-01-02 19:52:32] <guile> he got knocked down
  2222. [2012-01-02 19:52:35] <Arkeus> one by VIKINGBIRD
  2223. [2012-01-02 19:52:59] <InsomniacBob> 18 still operational, one of which is being Hillevi'd.
  2224. [2012-01-02 19:53:17] <guile> which is like being Camella'd, except faster
  2225. [2012-01-02 19:53:24] <Arkeus> bob: so, what i .told Hillevi. Would it work?
  2226. [2012-01-02 19:53:30] <Arkeus> [03-01 | 02:49:59] <Arkeus> .tell Hillevi "Person who kills the most of those Nazinautes gets unlimites vodka for a week"
  2227. [2012-01-02 19:53:35] <Arkeus> unlimited
  2228. [2012-01-02 19:54:00] |<-- Classhole has left irc.rizon.net (*.net *.split)
  2229. [2012-01-02 19:54:17] <Ironybot> She... already basically has unlimited vodka. We're giving all our people free food of all sorts.
  2230. [2012-01-02 19:54:27] <InsomniacBob> One thing I'd like to check: these Russian loadouts you are building, do you plan for gas masks to be involved?
  2231. [2012-01-02 19:54:40] <guile> I sure want to
  2232. [2012-01-02 19:54:55] <Ironybot> Gas masks have been brought up, but they're not really solid yet.
  2233. [2012-01-02 19:55:00] <Arkeus> we talked abou gaz masks, yes
  2234. [2012-01-02 19:55:06] <guile> http://farm3.static.flickr.com/2282/2134411580_f106e28cf8.jpg
  2235. [2012-01-02 19:55:21] <Ironybot> I have comfort and range of vision concerns for any mission where they aren't a necessity.
  2236. [2012-01-02 19:55:31] <Shifter20> Yes, gasmasks aren't really something to leave out.
  2237. [2012-01-02 19:55:43] <InsomniacBob> Just reminding one and all the Gas Masks conferring the vaunted 'elite' status to any mooks that wear it.
  2238. [2012-01-02 19:55:49] <InsomniacBob> You know how the trope works.
  2239. [2012-01-02 19:55:57] <guile> bonus points if we get them miniguns
  2240. [2012-01-02 19:55:59] <Arkeus> Ironybot: i think we need a quick way for those uniforms to be taken out from mansion
  2241. [2012-01-02 19:56:06] <Arkeus> Ourr men shouldn't have those on all the time
  2242. [2012-01-02 19:56:20] <Arkeus> they should, in fact, have their performance troup for the day uniform
  2243. [2012-01-02 19:56:34] <Arkeus> nazi/aztec/Shaolin/dracula etc
  2244. [2012-01-02 19:56:46] <Ironybot> I wonder if we could get charms that rapidly swap everything the user wears with a prearranged other outfit.
  2245. [2012-01-02 19:56:54] <Ironybot> Could be very useful for several applications.
  2246. [2012-01-02 19:57:02] <Arkeus> we probably could
  2247. [2012-01-02 19:57:09] <Arkeus> and dman, i am supposed to rest
  2248. [2012-01-02 19:57:22] <Arkeus> why are you people talking only when it's 3am?
  2249. [2012-01-02 19:57:36] <Ironybot> Because we live in the Americas, land of it not being 3AM.
  2250. [2012-01-02 19:57:36] <InsomniacBob> Okay, IDYLLICALLY, if you wanted to use tropes to the fullest (because the belief movies generate DOES influence things a bit), you'd want gas masks, they'd have to have cloaks as well as body armor (trenchcoats=elite, everyone knows that), give them minigun/microgun based weapons, and put at least two minions under each one (as rank also confers awesomeness)
  2251. [2012-01-02 19:57:43] <CaptainButthead> It's 6pm my time
  2252. [2012-01-02 19:57:48] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2253. [2012-01-02 19:57:54] <InsomniacBob> get said shitting minions from Halfway house for infection victims, were or vamp.
  2254. [2012-01-02 19:57:56] <CaptainButthead> You know, the start of my evening
  2255. [2012-01-02 19:58:13] <InsomniacBob> And there, you have the movie perfect 'elite mook' motiff going on for all your Russians
  2256. [2012-01-02 19:58:50] <Ironybot> They'd also need some kind of recognizable badge of affiliation to fully fit the elite mook trope, I think.
  2257. [2012-01-02 19:58:55] <CaptainButthead> Hey Bob did SB ever resolve his volatility question about moving hazardous but mundane materials through the dark?
  2258. [2012-01-02 19:59:04] <Wutenheimer> >glowing red eyes
  2259. [2012-01-02 19:59:07] <CaptainButthead> I mean he DID get the goblin training now
  2260. [2012-01-02 19:59:14] <Shifter20> But if we make them identical they'll just be elite mooks.
  2261. [2012-01-02 19:59:23] -->| Samar__ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2262. [2012-01-02 19:59:33] <Arkeus> InsomniacBob: we are totally playing out the "Evil company captain that is corrupting the honorable lieutnant" trope, aren't we?
  2263. [2012-01-02 19:59:34] <Wutenheimer> instead of an army of bossfights
  2264. [2012-01-02 19:59:51] <InsomniacBob> ButtfacedAdmiral: yes, but magically volatile things are a complete no-go. And volatile materials require a shadow bubble to teleport-so they do drain energy faster.
  2265. [2012-01-02 19:59:57] <Wutenheimer> camella will be the one to kill us.
  2266. [2012-01-02 19:59:59] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2267. [2012-01-02 20:00:02] =-= Samar__ is now known as Samar
  2268. [2012-01-02 20:00:24] <Arkeus> That's probably one of the top #5 end in bob's head, yes
  2269. [2012-01-02 20:00:31] <Wutenheimer> and we shall have her panties before we die
  2270. [2012-01-02 20:00:34] -->| The_MAD_Gambler (cgiirc@F082D410.26661654.C318AC60.IP) has joined #golemquest
  2271. [2012-01-02 20:00:39] <Arkeus> I still want Armas to be more or less anti-heroic
  2272. [2012-01-02 20:00:45] <Arkeus> so that we can stay in our good side
  2273. [2012-01-02 20:01:00] <Arkeus> Also, because if we do go new game +, we won't have to kill her from the start
  2274. [2012-01-02 20:01:01] <The_MAD_Gambler> What did I miss...?
  2275. [2012-01-02 20:01:01] <Arkeus> :-(
  2276. [2012-01-02 20:01:06] <Arkeus> or she won't kill us
  2277. [2012-01-02 20:01:10] <The_MAD_Gambler> Huh? Kill who now?
  2278. [2012-01-02 20:01:16] <Arkeus> Camella's panties
  2279. [2012-01-02 20:01:24] <The_MAD_Gambler> >.>
  2280. [2012-01-02 20:01:25] <Arkeus> we were talking about making them gain sentience
  2281. [2012-01-02 20:02:29] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
  2282. [2012-01-02 20:02:45] <Ironybot> Weapons: RPG's (RPG-30/32 suggested, ~$600/ea+$500/shot) and heavy machine guns (Kord suggested, ~15k/ea). Armor: Light body armor of some kind, pending investigation of types and what we have already (up to ~7k/ea suggested), gas masks (no suggestions or cost estimates). Vehicles: No suggestions yet. Other Equipment: Night vision goggles and scopes (GenIII+ noted, 8k/ea), improved communications
  2283. [2012-01-02 20:02:45] <Ironybot> (encrypted wireless headsets suggested, no cost estimate), improved computers (no suggestions), signal jammers (no suggestions).
  2284. [2012-01-02 20:02:46] <The_MAD_Gambler> PM the logs, Arkeus
  2285. [2012-01-02 20:02:54] <Ironybot> Keep the ideas coming, guys.
  2286. [2012-01-02 20:02:56] <InsomniacBob> Also, I would like to tentatively offer an armor solution to those disliking the idea of Armas losing mobility when in japan and possibly following the 'fake being a knight' line of reasoning: Use Lamellar armor over boiled leather.
  2287. [2012-01-02 20:03:04] <CaptainButthead> Also do we have our DOOM rounds for the Mateba?
  2288. [2012-01-02 20:03:11] <The_MAD_Gambler> Vehicles: THE WRONG LAINE
  2289. [2012-01-02 20:03:11] <InsomniacBob> Very flexible, fairly sturdy
  2290. [2012-01-02 20:03:17] <CaptainButthead> Because this seems like a decent chance to try them out
  2291. [2012-01-02 20:03:19] <The_MAD_Gambler> With a Grenade Launcher mounted on top
  2292. [2012-01-02 20:03:23] <CaptainButthead> They're Destruction-based magic
  2293. [2012-01-02 20:03:28] <The_MAD_Gambler> I forgot which model Gun suggested...
  2294. [2012-01-02 20:04:04] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2295. [2012-01-02 20:04:09] <InsomniacBob> or better, wear Lamellar OVER a boiled leather brigandine-then, you have underwear, metal plates interlocking, boiled leather, than a double layer of interlocked metal plates
  2296. [2012-01-02 20:04:22] <Ironybot> MAD, while I appreciate that idea, this is a list of potential immediate purchases for the company following this mission. The focus is on things that the company as a whole will be able to use.
  2297. [2012-01-02 20:04:49] <Ironybot> Would the Wrong Laine be viably represented as a corporate asset?
  2298. [2012-01-02 20:04:51] <InsomniacBob> For mass production, scale armor-of which lamellar and brigandine are variants-is highly non-cost effective. If you're making it for just one person though....
  2299. [2012-01-02 20:05:50] <The_MAD_Gambler> Fine, it'll remain as something we'll get in the future then :(
  2300. [2012-01-02 20:05:59] <CaptainButthead> Isn't there some star-shaped scale variant from China?
  2301. [2012-01-02 20:06:04] <CaptainButthead> We could use that, it looks cool
  2302. [2012-01-02 20:06:10] <CaptainButthead> Anyways, doom rounds?
  2303. [2012-01-02 20:06:34] <CaptainButthead> I'm guessing we didn't bring them, we weren't expecting this much trouble.
  2304. [2012-01-02 20:06:50] <Ironybot> Hey, don't get me wrong, I'm willing to put it on the list, I just don't know that getting a single vehicle like that instead of something usable for transporting the entire company would be appropriate.
  2305. [2012-01-02 20:07:01] <InsomniacBob> Butthead, do you know the name of the scale you speak of?
  2306. [2012-01-02 20:07:07] <InsomniacBob> I have not heard of it before
  2307. [2012-01-02 20:07:09] <Arkeus> I am thinking more and more we will need that train
  2308. [2012-01-02 20:07:15] <Arkeus> or, you know, a blimp
  2309. [2012-01-02 20:07:16] <CaptainButthead> Mountain scale or something like it
  2310. [2012-01-02 20:07:22] <CaptainButthead> It's supposed to look like the character for mountain
  2311. [2012-01-02 20:07:23] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2312. [2012-01-02 20:07:53] <CaptainButthead> http://en.wikipedia.org/wiki/File:Chinese_Mountain_Scale_Scheme.jpg
  2313. [2012-01-02 20:07:56] <CaptainButthead> There
  2314. [2012-01-02 20:08:03] <Arkeus> InsomniacBob: we were talking about those charms of lo fang on the shields/warehouse. Can they only be used on non-flexible surfcaes?
  2315. [2012-01-02 20:08:06] <Arkeus> surfaces
  2316. [2012-01-02 20:08:20] <Arkeus> Also, what about the clay-like armor of the disciples
  2317. [2012-01-02 20:08:35] <Ironybot> As far as doom rounds go, my guess would be that we're stickyfingered enough to grab them whenever we have a Mateba with us. That said... my preference would be to avoid using a single Mateba. If we start using them individually it will weaken the paired nature of their magic.
  2318. [2012-01-02 20:09:00] <Arkeus> we don't have both of them anymore, d owe?
  2319. [2012-01-02 20:09:07] <InsomniacBob> ...Butthead. A thing. While you couldn't make Lamellar armor with that since it'd be hell, so far as I can fathom, to attach them properly-you COULD make the brigandine with that. Then, you have two varients of scale pattern spread between four layers of armor: Scale's one big weakness, properly lined up thrusts getting between links, is completely bested
  2320. [2012-01-02 20:09:13] <Ironybot> One of them is in for repairs, but we'll have it back soon enough.
  2321. [2012-01-02 20:09:36] <Arkeus> mmmh ok
  2322. [2012-01-02 20:09:50] <Arkeus> We have to find a way to upgrade Old Lonesome
  2323. [2012-01-02 20:10:39] <Ironybot> If we repeatedly use it as a distraction weapon while we are actually shredding the souls of whomever we're shooting at with our soul manipulator powers, it might naturally get magicked with an inclination towards exactly that. Which would be awesome.
  2324. [2012-01-02 20:10:55] <Arkeus> ...interesting
  2325. [2012-01-02 20:10:58] <InsomniacBob> I just now realized you could use pencils as D6's for rolling.
  2326. [2012-01-02 20:11:05] <Ironybot> Just now?
  2327. [2012-01-02 20:11:05] <Arkeus> lol
  2328. [2012-01-02 20:11:07] <Arkeus> late
  2329. [2012-01-02 20:11:10] <The_MAD_Gambler> I just realized that too
  2330. [2012-01-02 20:11:17] <InsomniacBob> Just now
  2331. [2012-01-02 20:11:22] <InsomniacBob> It had never occurred to me
  2332. [2012-01-02 20:11:28] <Arkeus> Rolling pencils for QCMs is a tradition
  2333. [2012-01-02 20:11:34] <Ironybot> You have lived a life with dice constantly on hand, I guess.
  2334. [2012-01-02 20:12:48] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2335. [2012-01-02 20:12:53] <Arkeus> Anyway Ironybot, i am liking your idea for old lonesome
  2336. [2012-01-02 20:13:20] <The_MAD_Gambler> ? What idea?
  2337. [2012-01-02 20:13:41] <InsomniacBob> Ironybot: actually yeah. I got a pair of iron dice grandpa brought back from WW2. They have some tarnishing from blood and grit. I refuse to use any other D6
  2338. [2012-01-02 20:13:50] <Ironybot> Shoot at people with it while we use our soul manipulation abilities to tear their souls apart, making it appear to be a gun that blasts apart souls.
  2339. [2012-01-02 20:14:06] <Arkeus> Bob: wow, nice
  2340. [2012-01-02 20:14:11] <Arkeus> Hat + Awesome dices
  2341. [2012-01-02 20:14:12] <Ironybot> Eventually if we use it consistently and exclusively in that fashion it should magic up to support it.
  2342. [2012-01-02 20:14:15] <Arkeus> your grandpa :D
  2343. [2012-01-02 20:14:18] <CaptainButthead> Camella brought her elephant gun right?
  2344. [2012-01-02 20:14:54] <Ironybot> That's a pretty pair of dice, Bob, although you must not have played any Shadowrun if you can get away with just a pair of them.
  2345. [2012-01-02 20:14:59] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2346. [2012-01-02 20:15:12] =-= Samar_ is now known as Samar
  2347. [2012-01-02 20:15:42] <InsomniacBob> Shadowrun games are my bane-along with a few others-because of how... slow I am. Because I still just use those two d6
  2348. [2012-01-02 20:16:04] <Ironybot> That... would make everything take a while, and get kind of annoying.
  2349. [2012-01-02 20:16:11] <InsomniacBob> yup
  2350. [2012-01-02 20:16:19] <InsomniacBob> it's why I don't play them except online nowadays
  2351. [2012-01-02 20:16:31] <InsomniacBob> since I can't digitize the dice, I need not try to use them
  2352. [2012-01-02 20:19:45] <Ironybot> So. Vehicles. Anyone have solid ideas on how to go about this? This paycheck is pretty much "get some fucking transport" time.
  2353. [2012-01-02 20:19:58] <Shot__> Unmarked vans.
  2354. [2012-01-02 20:20:00] <Ironybot> Blank white vans all around? Something more specialized?
  2355. [2012-01-02 20:20:08] <Shot__> Hopefully with some armoring
  2356. [2012-01-02 20:20:32] <CaptainButthead> How about we go with the exterminator service idea that Rocco gave us?
  2357. [2012-01-02 20:20:39] <Shot__> hahha~
  2358. [2012-01-02 20:20:45] <CaptainButthead> "Pest Control"
  2359. [2012-01-02 20:20:55] <Shot__> (Note: Actually study extermination so we can play it better)
  2360. [2012-01-02 20:21:01] <CaptainButthead> It's not that hard
  2361. [2012-01-02 20:21:02] <Ironybot> If we want armoring, we'll have to pay a specialist for it or buy from one of the crime syndicates, I think. Or do it ourselves, I suppose.
  2362. [2012-01-02 20:21:16] <CaptainButthead> We did the Right Laine's armoring ourself
  2363. [2012-01-02 20:21:23] <Shot__> >Weld in some steel plates
  2364. [2012-01-02 20:21:44] <The_MAD_Gambler> Better than nothing >.>
  2365. [2012-01-02 20:21:54] <Ironybot> Welding in steel plates seems like a half-assed way to armor, but I suppose the Russians can collectively match or exceed that quality.
  2366. [2012-01-02 20:22:23] <Shot__> >Implying improvised armor can't be incredibly awesome
  2367. [2012-01-02 20:22:24] <Ironybot> Hell, maybe Camella got special forces training in how to make unmarked vans virtually unstoppable rolling fortresses of destruction at some point.
  2368. [2012-01-02 20:22:28] <guile> We buy something no one in their right mind would be seen tooling around in
  2369. [2012-01-02 20:22:36] <guile> ice cream truck. hot dog truck.
  2370. [2012-01-02 20:22:39] <Shot__> A scooter?
  2371. [2012-01-02 20:22:49] <Shot__> One of the tiny ones?
  2372. [2012-01-02 20:22:57] <guile> "I have 32 flavors of DEATH!"
  2373. [2012-01-02 20:23:00] <Ironybot> Segway.
  2374. [2012-01-02 20:23:09] <guile> A whole line of segways.
  2375. [2012-01-02 20:23:20] <CaptainButthead> Oh yeah that'd be good
  2376. [2012-01-02 20:23:28] <Shot__> >Armored battle segways
  2377. [2012-01-02 20:23:42] <Shot__> Weld some steel on there, mount some guns...
  2378. [2012-01-02 20:23:44] <Arkeus> If we make ice cream vans, you kno what we HAVE to do
  2379. [2012-01-02 20:23:57] <Ironybot> When we are hired to kill someone and our whole mercenary company rolls up to do the job in segways, our target KNOWS that someone paid the extra "make it embarrassing" fee.
  2380. [2012-01-02 20:24:05] <InsomniacBob> ...Uh
  2381. [2012-01-02 20:24:09] <InsomniacBob> why not mix it up?
  2382. [2012-01-02 20:24:23] <InsomniacBob> UPS van, Ice Cream Truck, Fed Ex, etc-multiple vans
  2383. [2012-01-02 20:24:32] <Arkeus> ;-)
  2384. [2012-01-02 20:24:34] <InsomniacBob> If you have just the one model of van, it's pretty easy to draw a correlation
  2385. [2012-01-02 20:24:43] <Shot__> I wonder how much an armored van costs.
  2386. [2012-01-02 20:24:45] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2387. [2012-01-02 20:24:56] <InsomniacBob> but if you bounce between a half dozen completely different types-well, that'd seem harder to connect to you.
  2388. [2012-01-02 20:25:01] <The_MAD_Gambler> Mobilise! http://mrbadak.com/wp-content/uploads/2008/12/segway_army.jpg
  2389. [2012-01-02 20:25:02] <Shot__> Military Humvee?
  2390. [2012-01-02 20:25:19] <guile> TEK van - the local equivalent of Gas & Electric
  2391. [2012-01-02 20:25:21] <Ironybot> Harder to connect to us, except that you know we're going to park them all in our garage right next to each other.
  2392. [2012-01-02 20:25:25] <Shot__> Maybe a few motorcycles?
  2393. [2012-01-02 20:25:37] <Arkeus> Ironybot: is our garage outside?
  2394. [2012-01-02 20:25:57] <Arkeus> But, yeah, we would need to go back to smets...mmmh
  2395. [2012-01-02 20:25:59] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2396. [2012-01-02 20:26:00] <Arkeus> Maybe illusion charms
  2397. [2012-01-02 20:26:01] <Ironybot> I am assuming that all our enemies have put surveillance cameras in place around our mansion.
  2398. [2012-01-02 20:26:08] <Arkeus> Good point
  2399. [2012-01-02 20:26:09] <guile> or rent a garage in the city
  2400. [2012-01-02 20:26:10] =-= Samar_ is now known as Samar
  2401. [2012-01-02 20:26:19] <guile> nearby but not actually in our driveway
  2402. [2012-01-02 20:26:38] <guile> I cant recall if SM has to warn us about anyone spying on us, or merely attacking us
  2403. [2012-01-02 20:26:51] <Ironybot> I think it was "anyone hostile", but I'd have to check.
  2404. [2012-01-02 20:26:54] <guile> illusion charm for a vehicle = awesome
  2405. [2012-01-02 20:26:55] <Arkeus> Dammit, this is why we need some way for teleportation
  2406. [2012-01-02 20:27:17] <guile> terrible idea on the roads, but for parking an obtrusive van...
  2407. [2012-01-02 20:27:35] <Ironybot> Ah. "Warned of any threat to my person or belongings".
  2408. [2012-01-02 20:27:56] <Shot__> We need a noncombatant driver.
  2409. [2012-01-02 20:27:58] <guile> jesus fuck, shaved ice truck: 65 g's
  2410. [2012-01-02 20:28:01] <Shot__> So we don't NEED to park.
  2411. [2012-01-02 20:28:14] <guile> We need B.A. Barracus
  2412. [2012-01-02 20:28:16] <Ironybot> Convenient note about this, it is fairly obvious that anyone spying on us is a threat to our person or belongings- so if someone is lurking around watching our house Sometimes Merchant SHOULD be compelled to inform us.
  2413. [2012-01-02 20:28:27] <The_MAD_Gambler> Or rather, we train a dog to drive.
  2414. [2012-01-02 20:28:41] <Ironybot> They're not an immediate threat, but Sometimes Merchant of all people should know that gathering information is amongst the nastiest sort of threat.
  2415. [2012-01-02 20:29:05] <The_MAD_Gambler> Well, gobbos can be dicks too
  2416. [2012-01-02 20:29:14] <The_MAD_Gambler> "He's just watching, not attacking it directly or anything"
  2417. [2012-01-02 20:29:21] <InsomniacBob> Ironybot is correct-in the case of the Goblins being aware, of course
  2418. [2012-01-02 20:29:37] <InsomniacBob> though that means any surveillance done on you they DON'T tell you about-eluded their notice.
  2419. [2012-01-02 20:29:37] <Arkeus> Wasn't it for our old house, though?
  2420. [2012-01-02 20:29:44] <Arkeus> not for our mansion?
  2421. [2012-01-02 20:29:59] <Ironybot> We moved our "home" for purposes of the deal.
  2422. [2012-01-02 20:30:01] <guile> okay, an ice cream truck without any of the inside frippery, cold storage, etc.: 15 grand
  2423. [2012-01-02 20:30:02] <Arkeus> InsomniacBob: what if it is surveillance from themselves?
  2424. [2012-01-02 20:30:08] <Arkeus> and then they sell the info
  2425. [2012-01-02 20:30:14] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
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  2427. [2012-01-02 20:30:37] <The_MAD_Gambler> Of course there needs to be a fridge in the van, where else would we store the Vodka for the Russians/
  2428. [2012-01-02 20:30:37] <The_MAD_Gambler> ?
  2429. [2012-01-02 20:30:45] <Arkeus> guile: and how will we troll people by vending ice cream?
  2430. [2012-01-02 20:30:46] <Arkeus> you idiot
  2431. [2012-01-02 20:30:49] <Arkeus> <_<
  2432. [2012-01-02 20:30:55] <guile> truly, I am a fool
  2433. [2012-01-02 20:31:09] <guile> vodka flavored ice cream
  2434. [2012-01-02 20:31:32] <The_MAD_Gambler> Or ice cream flavored vodka if you're too drunk
  2435. [2012-01-02 20:31:50] |<-- Dart666 has left irc.rizon.net (Ping timeout: 240 seconds)
  2436. [2012-01-02 20:31:52] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2437. [2012-01-02 20:31:57] <guile> Screwdriver, Desert Sunrise, Seabreeze, Long Island Ice Tea... there's also a recipe for vodka redbull
  2438. [2012-01-02 20:31:58] =-= Dart666_ is now known as Dart666
  2439. [2012-01-02 20:32:06] <Arkeus> oooh
  2440. [2012-01-02 20:32:10] <Arkeus> that's for vikingbird
  2441. [2012-01-02 20:32:32] -->| Gunpowder_Symphony (~somewhere@Rizon-52056297.dhcp.embarqhsd.net) has joined #golemquest
  2442. [2012-01-02 20:32:34] <The_MAD_Gambler> ...Drunken Master!
  2443. [2012-01-02 20:32:35] <Gunpowder_Symphony> Gentlemen.
  2444. [2012-01-02 20:32:42] <Gunpowder_Symphony> Yes?
  2445. [2012-01-02 20:32:46] <Arkeus> Anyway, Men yung tomorrow morning
  2446. [2012-01-02 20:32:53] <The_MAD_Gambler> Uh...not you. >.>
  2447. [2012-01-02 20:32:53] <Arkeus> should we cook him a brunch before coming?
  2448. [2012-01-02 20:32:59] * Gunpowder_Symphony snickers.
  2449. [2012-01-02 20:33:00] <Arkeus> as a thanks-for-free-lesson?
  2450. [2012-01-02 20:33:20] <Shot__> ask ahead about allergies and lifestyle
  2451. [2012-01-02 20:33:26] <Shot__> Just... in case.
  2452. [2012-01-02 20:33:45] <Shot__> >Accidentally kill a high ranking member of the triads with a peanut allergy
  2453. [2012-01-02 20:33:46] <guile> hot dog truck, used: 11 thousand
  2454. [2012-01-02 20:33:48] <Shot__> >Uh...
  2455. [2012-01-02 20:34:07] <guile> truly, we are the deadliest cook
  2456. [2012-01-02 20:34:28] <InsomniacBob> 4Hey, anyone that keeps chatlogs, can you repost my attempted .tell to Gun? It didn't go through, and I no longer have it in my chat history.
  2457. [2012-01-02 20:34:52] <guile> ups truck: 6-13 thousand
  2458. [2012-01-02 20:34:59] <The_MAD_Gambler> Well, don't you remember your message. Bob?
  2459. [2012-01-02 20:35:08] <guile> there were links
  2460. [2012-01-02 20:35:08] <InsomniacBob> 4it was the links I needed
  2461. [2012-01-02 20:35:25] <Ironybot> Before we go to meet Meng Yun we should stop by Sometimes Merchant and purchase a one-use item that grants the user a decade of beard growth in a very short amount of time. He'll love us forever.
  2462. [2012-01-02 20:35:41] <Arkeus> [03-01 | 02:47:39] <InsomniacBob> .tell Gunpowder_Symphony 'Two things: this thread: http://suptg.thisisnotatrueending.com/archive/14838352/ and this file: http://www.mediafire.com/?idihdcwz2td should be helpful when trying to figure out what an amateur smith with preexisting knowledge of metallurgy might do.'
  2463. [2012-01-02 20:36:07] <Arkeus> Ironybot: why?
  2464. [2012-01-02 20:36:08] <Ironybot> He's trying to grow that long, strokable beard to be the wise master type but looks silly right now because it's incomplete, and we can give it to him right away.
  2465. [2012-01-02 20:36:11] <Arkeus> oh, right
  2466. [2012-01-02 20:36:13] <Arkeus> beard growth
  2467. [2012-01-02 20:36:14] <Arkeus> :-)
  2468. [2012-01-02 20:36:19] <Arkeus> good idea
  2469. [2012-01-02 20:36:25] <guile> 18 wheeler: 28 grand
  2470. [2012-01-02 20:36:45] <Arkeus> Gunpowder_Symphony: look at links!
  2471. [2012-01-02 20:37:04] |<-- Samar has left irc.rizon.net (Read error: Operation timed out)
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  2473. [2012-01-02 20:37:24] <Ironybot> Although that's kind of a minor purchase from Sometimes Merchant. I kind of wonder whether Sometimes Merchant has an apprentice or something who he would prefer that we deal with for unimportant dealings so as to not waste his valuable personal time.
  2474. [2012-01-02 20:38:09] <Shot__> It is a good item for disguise.
  2475. [2012-01-02 20:38:22] <InsomniacBob> 4http://suptg.thisisnotatrueending.com/archive/14838352/images/1304861050769.jpg
  2476. [2012-01-02 20:38:25] <InsomniacBob> 4That armor....
  2477. [2012-01-02 20:38:35] <The_MAD_Gambler> ? I don't see anything there, bob
  2478. [2012-01-02 20:38:41] <guile> what the hell is that in the elbow?
  2479. [2012-01-02 20:38:49] <guile> that would give the elbow drop from hell
  2480. [2012-01-02 20:39:20] <CaptainButthead> Alright guys, I posted a plan that has Armas look much cooler
  2481. [2012-01-02 20:39:24] <Ironybot> Weapons: RPG's (RPG-30/32 suggested, ~$600/ea+$500/shot) and heavy machine guns (Kord suggested, ~15k/ea), grenades (variety and large quantity, no cost estimates). Armor: Light body armor of some kind, pending investigation of types and what we have already (up to ~7k/ea suggested), gas masks (no suggestions or cost estimates). Vehicles: Multiple vans/vehicles of varying appearances,...
  2482. [2012-01-02 20:39:24] <Ironybot> ...preferably armored (no cost estimates). Other Equipment: Night vision goggles and scopes (GenIII+ noted, 8k/ea), improved communications (encrypted wireless headsets suggested, no cost estimate), improved computers (no suggestions), signal jammers (no suggestions).
  2483. [2012-01-02 20:39:25] <Gunpowder_Symphony> ...Did someone build a suit for Mr. Sta-Puft?
  2484. [2012-01-02 20:39:25] <Arkeus> That's a big crotch, too
  2485. [2012-01-02 20:39:35] <CaptainButthead> Also it makes it look like Old Lonesome is a Windblade gun of some sort
  2486. [2012-01-02 20:39:39] <CaptainButthead> which is pretty cool
  2487. [2012-01-02 20:39:40] <Arkeus> reading CaptainButthead
  2488. [2012-01-02 20:39:48] <Arkeus> i hope your Armas is at least 20% cooler
  2489. [2012-01-02 20:40:22] <Ironybot> Other items or suggestions would still be appreciated. Also, Camella said that we need specialist personnel but honestly I don't have that many ideas on what kind of specialists to get or where to find them such that we can trust them to be reliable.
  2490. [2012-01-02 20:40:48] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2491. [2012-01-02 20:40:52] <Ironybot> Everyone in our company thus far is someone who personally owes us their life; randomly recruiting people just doesn't produce the same kind of confidence in our employees.
  2492. [2012-01-02 20:41:00] <InsomniacBob> 4http://suptg.thisisnotatrueending.com/archive/14838352/images/1304961395667.jpg
  2493. [2012-01-02 20:41:13] <WaryObserver> Then we go about saving peoples lives?
  2494. [2012-01-02 20:41:30] <Ironybot> ...specifically so that we can subsequently recruit them?
  2495. [2012-01-02 20:41:33] <InsomniacBob> 4You mean orchestrating a threat on their lives and then conveniently save them?
  2496. [2012-01-02 20:41:40] <Arkeus> CaptainButthead, any reason you are not rolling for the old judges firing?
  2497. [2012-01-02 20:41:41] <guile> Irony, Ive been listing different van prices. 2" armor plating like these Nazinauts have is around 500 bucks for a 2x2 square
  2498. [2012-01-02 20:41:43] -->| Falcon_roosting (~chatzilla@BDBE748A.F3913D60.DF1782C1.IP) has joined #golemquest
  2499. [2012-01-02 20:41:56] <CaptainButthead> Because our aim doesn't matter at all
  2500. [2012-01-02 20:41:58] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2501. [2012-01-02 20:41:59] <CaptainButthead> Sake's doing the work
  2502. [2012-01-02 20:42:04] -->| Samar__ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2503. [2012-01-02 20:42:05] <WaryObserver> Naw, save people to save 'em. But then give them the option to join
  2504. [2012-01-02 20:42:06] =-= Samar__ is now known as Samar
  2505. [2012-01-02 20:42:13] <Arkeus> Ironybot: get termianlly ill people
  2506. [2012-01-02 20:42:14] <Ironybot> So you have. My mistake.
  2507. [2012-01-02 20:42:18] <Arkeus> Sake is useful like that
  2508. [2012-01-02 20:42:18] <guile> why would we recruit people that need saving?
  2509. [2012-01-02 20:42:26] <CaptainButthead> We don't even need ammo in the gun, we can just fan the trigger and yell BANG BANG BANG
  2510. [2012-01-02 20:42:32] <CaptainButthead> Actually that'd be pretty funny
  2511. [2012-01-02 20:42:39] <Falcon_roosting> ...
  2512. [2012-01-02 20:42:44] =-= Falcon_roosting is now known as Falconis
  2513. [2012-01-02 20:42:52] <CaptainButthead> Yeah going to add that
  2514. [2012-01-02 20:43:02] <Arkeus> InsomniacBob: did we somehow NOT take the wind guy with us?
  2515. [2012-01-02 20:43:13] <guile> ... Sake?
  2516. [2012-01-02 20:43:14] <Arkeus> I do remember explicitely asking to take it before we went
  2517. [2012-01-02 20:43:23] <CaptainButthead> Wind cap-gun
  2518. [2012-01-02 20:43:25] <Arkeus> guile: for healing terminally ill people.
  2519. [2012-01-02 20:43:29] <Arkeus> That we recruit later
  2520. [2012-01-02 20:43:41] <CaptainButthead> Does Camella know enough chakra to use that thing?
  2521. [2012-01-02 20:43:43] <guile> InsomniacBob: did we somehow NOT take the wind guy with us?
  2522. [2012-01-02 20:43:48] <guile> That one
  2523. [2012-01-02 20:43:49] <CaptainButthead> wind GUN
  2524. [2012-01-02 20:43:49] <Arkeus> oops
  2525. [2012-01-02 20:43:51] <Arkeus> Wind gun
  2526. [2012-01-02 20:43:54] <Arkeus> sorry
  2527. [2012-01-02 20:43:56] <guile> ah
  2528. [2012-01-02 20:44:14] <Arkeus> Because i am pretty sure we could do some nice damage with it
  2529. [2012-01-02 20:44:22] <Arkeus> Or someone could
  2530. [2012-01-02 20:44:53] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
  2531. [2012-01-02 20:45:00] <Ironybot> CaptainButthead, your plan with the Judge+Sake is almost identical to my plan with the Judge+soul crush.
  2532. [2012-01-02 20:45:14] <guile> Im pretty sure one of the russians have all our magic guns
  2533. [2012-01-02 20:45:33] <CaptainButthead> Except that my plan doesn't rely on battlefield experimentation
  2534. [2012-01-02 20:45:36] <Arkeus> Ironybot: except you didn't mention the judge in your post, iirc?
  2535. [2012-01-02 20:45:39] <Arkeus> or did you?
  2536. [2012-01-02 20:45:44] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2537. [2012-01-02 20:45:55] <InsomniacBob> 4That, I assume, is why he said 'almost'. Or part of the reason.
  2538. [2012-01-02 20:46:02] <CaptainButthead> Can we keep battlefield experimentation with soul powers to a minimum please? It's really dangerous!
  2539. [2012-01-02 20:46:04] <Ironybot> I didn't specify weapon.
  2540. [2012-01-02 20:46:27] <guile> More so for the victim, presumably, but Armas is basically throwing his soul at people
  2541. [2012-01-02 20:46:28] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2542. [2012-01-02 20:46:36] <Ironybot> "switching weapons and shooting in the general direction of whoever we're soul crushing to make it look like we've got an instant killgun or something rather than risking revealing our true method of attack", was my line.
  2543. [2012-01-02 20:46:38] =-= Samar_ is now known as Samar
  2544. [2012-01-02 20:47:19] <Arkeus> <InsomniacBob> That, I assume, is why he said 'almost'. Or part of the reason. <= i asked mainly because he later talked about using old lonesome when we use soul manip on people
  2545. [2012-01-02 20:47:26] <Arkeus> to try to give a magical soul manip trait to it
  2546. [2012-01-02 20:47:30] <Arkeus> or something
  2547. [2012-01-02 20:47:41] <Arkeus> InsomniacBob: also, about the wind gun? did we somehow not take it with us?
  2548. [2012-01-02 20:48:19] <Ironybot> Anyway. I am willing to do a certain amount of external soul experimentation on the grounds that we can be reasonably confident that Armas won't kill himself doing it. Internal experimentation is a definite no, but the primary risk with external is being observed and we're reasonably confident that no one present who isn't firmly on our side would be able to tell what we're up to.
  2549. [2012-01-02 20:48:41] <CaptainButthead> Irony we don't know what sort of magic is in the warehouse itself
  2550. [2012-01-02 20:48:50] <CaptainButthead> Might be items that can record what's going on somehow
  2551. [2012-01-02 20:49:00] <guile> secondary risk is if we try and beat some soul down and it slaps us back
  2552. [2012-01-02 20:49:21] =-= Falconis is now known as Falgaming
  2553. [2012-01-02 20:49:23] <Ironybot> If there are recording items, since we get to help identify the items and then pick loot, we can just take them.
  2554. [2012-01-02 20:49:47] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2555. [2012-01-02 20:50:05] <CaptainButthead> I really don't want to fuck with something that's both illegal and very dangerous until we've got a better understanding of what we're doing. Caution and mild paranoia will carry the day.
  2556. [2012-01-02 20:50:11] <guile> Im also a bit nervous about Rocco and Gianni - bloodlines arent always just one trick
  2557. [2012-01-02 20:50:15] <CaptainButthead> Yeah
  2558. [2012-01-02 20:50:32] <CaptainButthead> AND Gianni and Rocco BOTH are doing magic item identification, remember?
  2559. [2012-01-02 20:50:39] <CaptainButthead> They have some sensing ability.
  2560. [2012-01-02 20:50:58] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2561. [2012-01-02 20:51:10] =-= Samar_ is now known as Samar
  2562. [2012-01-02 20:52:06] <Arkeus> It's... the difference between practionners and one-trick bloodlines seems more and more that practicionners have to learn and improve how they use their stuff, but they re potentially much stronger and have more ability
  2563. [2012-01-02 20:52:28] <Arkeus> while one-trick bloodline give ONE thing to an incredible amount of power from the start
  2564. [2012-01-02 20:52:33] <Arkeus> But... i might be wrong
  2565. [2012-01-02 20:52:57] <guile> Id say thats about right. bloodlines usually need generations to improve
  2566. [2012-01-02 20:53:31] <Shot__> http://images.4chan.org/tg/src/1325557399315.gif
  2567. [2012-01-02 20:53:31] <Ironybot> One-trick bloodlines are basically highly Restricted, so logically they'd have more power for the same bloodline strength.
  2568. [2012-01-02 20:53:43] <Arkeus> I am probably wrong about one-trick being weaker, but it seems that if they can't improve their tricks, they should be
  2569. [2012-01-02 20:54:34] <Arkeus> Ironybot: sure, but my problem is ist seems to me they can't work at the trick to make it better.
  2570. [2012-01-02 20:54:48] <Arkeus> While practicionners can always (with great danger) become better and better
  2571. [2012-01-02 20:54:49] <guile> ah, the state of being a man
  2572. [2012-01-02 20:54:50] <Ironybot> Can you give examples?
  2573. [2012-01-02 20:55:00] <Arkeus> Thoug hthere is some sort of limit on powers/etc
  2574. [2012-01-02 20:55:13] <CaptainButthead> Alright, posted a post-script
  2575. [2012-01-02 20:55:19] <CaptainButthead> Imagine how hilarious it will be if someone steals the Lone Judge and tries to use the "wind blade" shot.
  2576. [2012-01-02 20:55:28] <Arkeus> Ironybot: as i said, i was mostly assuming things from examples given. for example, Savoy's bloodline
  2577. [2012-01-02 20:55:40] <Arkeus> CaptainButthead: OLD LONESOME :-(
  2578. [2012-01-02 20:55:52] <CaptainButthead> The thief would be all yelling and making an ass of himself and doing jack shit
  2579. [2012-01-02 20:56:27] <Arkeus> :-(
  2580. [2012-01-02 20:56:37] <The_MAD_Gambler> You didn't roll for Old Lonesome's shots
  2581. [2012-01-02 20:56:41] <CaptainButthead> Don't need to
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  2583. [2012-01-02 20:56:47] <Ironybot> Savoy's bloodline- how do we know that it doesn't improve with mastery? What if a newbie to the bloodline can only reliably teleport to specific places, and it takes a lot of practice to start putting in conceptual or arbitrary parameters which limit or refine destination? We simply don't know.
  2584. [2012-01-02 20:56:48] <CaptainButthead> The shots aren't doing the work
  2585. [2012-01-02 20:56:50] <CaptainButthead> Sake is
  2586. [2012-01-02 20:57:01] <Arkeus> Ironybot: mmmh, true enough
  2587. [2012-01-02 20:57:08] <guile> its all a little gray. Vamps, for example - Cornelius has been called a shadow practitioner, but really its a bloodline that grants practitioner-like abilities. Wide-spread, versatile within its scope, increasing in power with age and experience
  2588. [2012-01-02 20:57:40] |<-- Conil has left irc.rizon.net (Ping timeout: 240 seconds)
  2589. [2012-01-02 20:57:41] <Arkeus> Also, we know bobh is always taking about things that we could do with compounding
  2590. [2012-01-02 20:57:54] <The_MAD_Gambler> And Cornelius is old as fuck.
  2591. [2012-01-02 20:57:56] <Ironybot> You say "practitioner-like"- my understanding is that the term "practitioner" is descriptive, not prescriptive. That is, anyone who evinces "practitioner-like" abilities is in fact a practitioner.
  2592. [2012-01-02 20:58:07] <Arkeus> Or how Einrik said that a bloodline would nbeed compounding to be able to read our mind-link in secret, etc
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  2594. [2012-01-02 20:58:24] <Arkeus> When to me it feels like a sufficiently talented non-compounded wouldn't need to
  2595. [2012-01-02 20:58:25] <InsomniacBob> 4Okay, gonna clear up 'bloodline' versus 'practitioner'
  2596. [2012-01-02 20:58:31] <guile> quite possibly. Ive been under the impression that to become a practitioner you needed a certain amount of talent, but NOT have a bloodline
  2597. [2012-01-02 20:58:32] <InsomniacBob> 4So, bloodlines-you know what those are
  2598. [2012-01-02 20:58:45] <Arkeus> But maybe there is something like non-compounded can't get 'master-level', etc.
  2599. [2012-01-02 20:58:58] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2600. [2012-01-02 20:59:01] =-= Samar__ is now known as Samar
  2601. [2012-01-02 20:59:03] <InsomniacBob> 4what you are missing-or maybe I never made clear-is that a 'Practitioner' is a bloodline user-just one that reached a requisite level of breadth of knowledge on their given field of manipulation.
  2602. [2012-01-02 20:59:14] <InsomniacBob> 4Doesn't mean STRONGER
  2603. [2012-01-02 20:59:20] <InsomniacBob> 4Some practitioners just suck at a bunch of things
  2604. [2012-01-02 20:59:37] <Arkeus> We thought a practicionner was weaker at a bunch of things, actually
  2605. [2012-01-02 20:59:44] <InsomniacBob> 4Practitioner means a bloodline user who's put effort, quite a bit, into having a wide range of tricks derived from their innate ability
  2606. [2012-01-02 21:00:16] <guile> Huh. So Redcaps are ... well, kinda-bloodline, but not practitioner, because their power is strong but very focused and narrow
  2607. [2012-01-02 21:00:21] <Arkeus> So- it's about focus on how the ability is learned?
  2608. [2012-01-02 21:00:24] <Arkeus> not the ability itself?
  2609. [2012-01-02 21:00:53] <InsomniacBob> 4There is no counter term for Bloodlines so specialized they are the inverse of Practitioners-because the only things that have them aren't humans, and don't care if there's a term or not.
  2610. [2012-01-02 21:00:58] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
  2611. [2012-01-02 21:01:40] <Arkeus> Huh, so Savoy's bloodline isn't THAT specialized?
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  2613. [2012-01-02 21:02:14] <Arkeus> I thought he wasn't a practicionner. Maybe it's because he is specialized, but not in such a ridiculous way like the red caps are
  2614. [2012-01-02 21:02:16] <guile> are some of what we call bloodlines descended from magical creatures, like saurian girl?
  2615. [2012-01-02 21:02:58] <Arkeus> Ok, other question: Compounding. Einrik told us that only a compounded mind magick person could read our link. Why would it NEED to be compounded?
  2616. [2012-01-02 21:02:58] <InsomniacBob> 4No. They can be based on them, but the start of any bloodline has to be a contract, or self-building the bastard, one way or another.
  2617. [2012-01-02 21:03:03] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2618. [2012-01-02 21:03:04] <Arkeus> Or is he just assuming that?
  2619. [2012-01-02 21:03:13] =-= Samar_ is now known as Samar
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  2621. [2012-01-02 21:03:50] <InsomniacBob> 4It was a question of power and skill needed-he estimated the chance of a sufficiently skilled individual to do it with low power was rare enough it was impractical to ponder as a realistic possibility.
  2622. [2012-01-02 21:04:34] <Arkeus> Mmmh ok. What does Einrik considers "compounded"
  2623. [2012-01-02 21:04:40] <guile> which means, of course, that the devil, dragons, including SM- everyone thats clued in to our telepathy, is at that power level
  2624. [2012-01-02 21:04:52] [INFO] Font size is 14pt
  2625. [2012-01-02 21:04:54] <Arkeus> Is it a x2Average human max bloodline? x4? x8?
  2626. [2012-01-02 21:05:24] <Arkeus> guile: SM is probably much higher when it comes to shadow
  2627. [2012-01-02 21:05:34] <Arkeus> and the Red Caps would have felt us communicating with Amen
  2628. [2012-01-02 21:05:52] <CaptainButthead> Yeah SM's done the re-synch with soul shadow thing.
  2629. [2012-01-02 21:06:43] <Arkeus> Well, might not NECESSARILY be with his shadow, but the odds are that way
  2630. [2012-01-02 21:06:47] <guile> and Einrik, too. I wonder where he picked up mind magics
  2631. [2012-01-02 21:07:21] <guile> or it could be another Valkonen workaround, I guess, but I kinda doubt it
  2632. [2012-01-02 21:09:08] <CaptainButthead> Aren't they babby-thulu powered?
  2633. [2012-01-02 21:18:39] <InsomniacBob> 4Valkonen mind magics are SUPPOSEd to be inheritance based internal shit-Einrik uses Babythulu to eschew such limitations and move memories in current, living, thinking beings, family or no.
  2634. [2012-01-02 21:18:54] <InsomniacBob> 4Of course, as it is Babythulu derived it is not... the safest thing in the world.
  2635. [2012-01-02 21:19:07] <Gunpowder_Symphony> That's part of the fun!
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  2639. [2012-01-02 21:27:07] <CaptainButthead> So how many times has Armas had his mind fucked with directly?
  2640. [2012-01-02 21:27:48] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2641. [2012-01-02 21:28:15] -->| PriceisMagic (cgiirc@Rizon-11011970.lns1.pie.bigpond.net.au) has joined #golemquest
  2642. [2012-01-02 21:29:00] <The_MAD_Gambler> As many times as he remembers.
  2643. [2012-01-02 21:29:04] * The_MAD_Gambler snickers
  2644. [2012-01-02 21:29:04] <InsomniacBob> 4I don't keep track, and that'd involve quite some effort to count up.
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  2648. [2012-01-02 21:33:38] <CaptainButthead> Once when he was a teenager, each training session where he taught goblins, once by Amen when Grigori tried to implant Russian and we instructed Amen to intercept, identify it, and then integrate it... once by Einrik for Kas Pin, another by Amen for languages, and again for German...
  2649. [2012-01-02 21:34:07] <CaptainButthead> Of all of those the goblins were likely the safest
  2650. [2012-01-02 21:37:11] <CaptainButthead> I wonder if we sound stupid when we use the Amen-languages?
  2651. [2012-01-02 21:37:56] <WaryObserver> Define "Stupid"
  2652. [2012-01-02 21:38:33] <CaptainButthead> Alternate words with the same meaning being given preference to make him sound weird
  2653. [2012-01-02 21:39:05] <WaryObserver> An odd use of synonyms?
  2654. [2012-01-02 21:39:13] <WaryObserver> If he does, It suits him.
  2655. [2012-01-02 21:42:43] <guile> when we talk in those languages, somehow we acquire his verbal tic- yes, yes, yes.
  2656. [2012-01-02 21:43:11] <CaptainButthead> You know, whatever trick was used to pack those uberfreaks into that crate could be useful for our purposes too
  2657. [2012-01-02 21:43:20] <The_MAD_Gambler> Too bad it's gone
  2658. [2012-01-02 21:43:33] <CaptainButthead> We'll find more
  2659. [2012-01-02 21:45:41] <The_MAD_Gambler> I find it pretty interesting that the box...abandoned it's shadow.
  2660. [2012-01-02 21:46:55] <WaryObserver> How does it even do that?
  2661. [2012-01-02 21:47:23] <The_MAD_Gambler> Exactly.
  2662. [2012-01-02 21:47:56] <WaryObserver> I do hope thats not an ability of the Nazinauts.
  2663. [2012-01-02 21:48:22] <CaptainButthead> Considering we've never seen anything else do it
  2664. [2012-01-02 21:48:26] <CaptainButthead> It probably is
  2665. [2012-01-02 21:48:53] <The_MAD_Gambler> Anyone could just...decide to abandon it's shadow
  2666. [2012-01-02 21:49:03] <CaptainButthead> Really?
  2667. [2012-01-02 21:49:25] <The_MAD_Gambler> Well, if we can trick druggies into giving their shadows to us...
  2668. [2012-01-02 21:50:10] <WaryObserver> Legal as that may be, I don't think it would go unnoticed by the powers that be.
  2669. [2012-01-02 21:50:25] <The_MAD_Gambler> But...a box. How the hell would a box do it?
  2670. [2012-01-02 21:50:34] <CaptainButthead> Probably has to do with the paint
  2671. [2012-01-02 21:50:46] <Gunpowder_Symphony> Or the contents being just that pissed off.
  2672. [2012-01-02 21:50:48] <CaptainButthead> The box is just a temporary containment vessel, the paint was what was important
  2673. [2012-01-02 21:50:58] <WaryObserver> Magic paint?
  2674. [2012-01-02 21:51:02] <WaryObserver> Super science paint?
  2675. [2012-01-02 21:51:41] <CaptainButthead> Occult blood ritual living paint probably
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  2679. [2012-01-02 21:52:40] <guile> that would kinda make sense
  2680. [2012-01-02 21:53:58] <WaryObserver> What sort of Tech could dissociate shadows from things?
  2681. [2012-01-02 21:54:44] <Gunpowder_Symphony> Photoreactive quantum capacitor, maybe.
  2682. [2012-01-02 21:55:03] <WaryObserver> For those ignorant... What?
  2683. [2012-01-02 21:55:14] <WaryObserver> Who are ignorant*
  2684. [2012-01-02 21:55:24] <The_MAD_Gambler> What happens if you put something floating in the middle of a giant sphere full of light casting inside?
  2685. [2012-01-02 21:55:50] <WaryObserver> Shadows go inside the body.
  2686. [2012-01-02 21:55:56] <WaryObserver> Lungs and stuff
  2687. [2012-01-02 21:56:04] <Gunpowder_Symphony> Energy generation and storage unit based on the principle of capturing photons from multiple quantum instances of existance simultaneously.
  2688. [2012-01-02 21:56:34] <Gunpowder_Symphony> Y'know, a thingy.
  2689. [2012-01-02 21:56:52] <The_MAD_Gambler> Something tells me, that with more alcohol, Gun could come up with an even better idea
  2690. [2012-01-02 21:57:09] <WaryObserver> What about mini nukes?
  2691. [2012-01-02 21:57:18] =-= Conil`` is now known as Conil
  2692. [2012-01-02 21:57:20] <guile> add more vodka to the gun? are you mad? gun exists in a very delicate state of inebriated equilibrium
  2693. [2012-01-02 21:57:27] <Gunpowder_Symphony> Been there, done that, blew it up.
  2694. [2012-01-02 21:57:54] <guile> anyhow, off I go. 5am comes early
  2695. [2012-01-02 21:57:58] <InsomniacBob> 4Everyone's plans finaLIZED?
  2696. [2012-01-02 21:58:00] |<-- guile has left irc.rizon.net (Quit: http://www.mibbit.com ajax IRC Client)
  2697. [2012-01-02 21:58:10] <InsomniacBob> 4Not sure how those letters got capitalized.
  2698. [2012-01-02 21:58:18] <The_MAD_Gambler> Magicks.
  2699. [2012-01-02 21:58:22] <InsomniacBob> 4I did not press shift or capslock. Odd.
  2700. [2012-01-02 21:58:31] <CaptainButthead> Only if we're going with my utterly awesome totally not illegal plan for cool and attractive people
  2701. [2012-01-02 21:58:38] <The_MAD_Gambler> It's the amoebas' will
  2702. [2012-01-02 21:58:49] <Gunpowder_Symphony> Beryllium-13/Uranium-235 based atomic submunitions for cluster bombs, add a core of liquid hydrogen and some parallel compression charges to propagate the blast with proper timing and they become fusion submunitions.
  2703. [2012-01-02 21:59:18] <Gunpowder_Symphony> But that's old news.
  2704. [2012-01-02 21:59:36] <WaryObserver> Not what i meant gun.
  2705. [2012-01-02 21:59:46] <WaryObserver> The shadow dissociation
  2706. [2012-01-02 21:59:58] <WaryObserver> Like in Hiroshima/nagasaki.
  2707. [2012-01-02 22:00:07] <Gunpowder_Symphony> Oh, that.
  2708. [2012-01-02 22:04:37] <Shot__> We need the opposite of flashbangs. Darkness grenades.
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  2721. [2012-01-02 22:28:55] <CaptainButthead> http://images.4chan.org/tg/src/1325562974642.png
  2722. [2012-01-02 22:28:58] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2723. [2012-01-02 22:29:09] <The_MAD_Gambler> Oh god I lol'd
  2724. [2012-01-02 22:29:11] =-= Samar_ is now known as Samar
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  2727. [2012-01-02 22:39:10] =-= Samar_ is now known as Samar
  2728. [2012-01-02 22:50:45] <MrTT> so, anyone else here reads http://www.meetmyminion.com/?p=1031
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  2731. [2012-01-02 22:59:15] <Falgaming> wall of colour
  2732. [2012-01-02 23:00:32] <The_MAD_Gambler> ...what?
  2733. [2012-01-02 23:00:41] <The_MAD_Gambler> Oh.
  2734. [2012-01-02 23:01:11] -->| TMIoverloadaway (~chatzilla@A12FD61F.50C091BF.BEBEC030.IP) has joined #golemquest
  2735. [2012-01-02 23:03:00] <Falgaming> and now some asshat has susted blowing the tanks on the grounds of it going everywhere, conveniently missing the parts where I asked Sake to make a wind shield to contain it
  2736. [2012-01-02 23:03:10] <Falgaming> this kind of stuff is why I hardly post
  2737. [2012-01-02 23:03:20] <Falgaming> not that GFH is missing anything for it
  2738. [2012-01-02 23:03:28] * Falgaming waves
  2739. [2012-01-02 23:06:14] <TMIoverloadaway> Yeah, same with my post. Specifically mentioned asking Sake if he thought he could keep the thing contained. Blowing it up otherwise would be stupid
  2740. [2012-01-02 23:07:27] =-= TMIoverloadaway is now known as TMIoverload
  2741. [2012-01-02 23:10:19] <InsomniacBob> 4Update
  2742. [2012-01-02 23:10:26] <The_MAD_Gambler> Whoo!
  2743. [2012-01-02 23:10:41] <InsomniacBob> 4All I will say
  2744. [2012-01-02 23:10:44] <InsomniacBob> 4is Ka-Blammo
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  2746. [2012-01-02 23:11:19] |<-- Samar has left irc.rizon.net (Read error: Operation timed out)
  2747. [2012-01-02 23:11:22] <The_MAD_Gambler> KA-BLAMMO!
  2748. [2012-01-02 23:11:28] =-= Samar_ is now known as Samar
  2749. [2012-01-02 23:12:27] <Falgaming> are we all dead?
  2750. [2012-01-02 23:12:33] <Falgaming> i'll get to it in a bit
  2751. [2012-01-02 23:14:48] <PriceisMagic> The fuck are those things?
  2752. [2012-01-02 23:15:00] <CaptainButthead> Uberfreaks!
  2753. [2012-01-02 23:15:18] <PriceisMagic> They remind me of Brandt
  2754. [2012-01-02 23:15:25] <WaryObserver> That melting thing with hillevi, i think it has something to do with radiation.
  2755. [2012-01-02 23:15:54] <WaryObserver> Some sort of anti-shadow energy, maybe.
  2756. [2012-01-02 23:15:58] <PriceisMagic> Except mixed with something to do with fire,eyeless AND are not slowed down by pain
  2757. [2012-01-02 23:16:14] <The_MAD_Gambler> I wonder how everyone reacted to us shouting Ka-Blammo
  2758. [2012-01-02 23:16:15] <CaptainButthead> They're fleshgolems of some sort
  2759. [2012-01-02 23:16:37] <CaptainButthead> Getting them out of the warehouse and keeping the explosion contained worked wonders
  2760. [2012-01-02 23:16:56] <PriceisMagic> The_MAD_Gambler: Probably got lost in the real explosion
  2761. [2012-01-02 23:17:28] <PriceisMagic> We COULD try and focus all our might on tearing ones soul apart
  2762. [2012-01-02 23:17:29] <PriceisMagic> BUT
  2763. [2012-01-02 23:17:34] <PriceisMagic> Thats unlikly to work
  2764. [2012-01-02 23:17:39] <PriceisMagic> unlikely*
  2765. [2012-01-02 23:17:58] <The_MAD_Gambler> Their "will" is just stronger than ours...?
  2766. [2012-01-02 23:18:55] <PriceisMagic> We kind of half-assed it before
  2767. [2012-01-02 23:19:34] <TMIoverload> Also I'm guessing being piles of Rage makes for a very strong will, even if said will is rather narrow in focus
  2768. [2012-01-02 23:24:11] <The_MAD_Gambler> So....wat do?
  2769. [2012-01-02 23:25:05] <WaryObserver> Hillevi slows them down, we apologise to Silja, go to town on them... IN MELEE RANGE.
  2770. [2012-01-02 23:25:20] <WaryObserver> Whilst the rest of the forces retreat.
  2771. [2012-01-02 23:25:22] <The_MAD_Gambler> Woo! It's like the Reaper fight all over again!
  2772. [2012-01-02 23:26:03] <TMIoverload> I'm sort of thinking four shots with Iron Trick against one of them. One shadow pinning, two to the body, and then the third triggers a special. They're too close for Blackhole though, Soul Scale would only get one, and we don't know what Darkening does
  2773. [2012-01-02 23:26:03] <Falgaming> fffffffff
  2774. [2012-01-02 23:26:21] <Falgaming> well I did want to just shift their attention and soul balance
  2775. [2012-01-02 23:26:23] <The_MAD_Gambler> Then it's time for a Gamble.
  2776. [2012-01-02 23:26:32] <Falgaming> not directly contest the bastards
  2777. [2012-01-02 23:26:34] <Falgaming> ah well
  2778. [2012-01-02 23:27:33] <Falgaming> *grin*
  2779. [2012-01-02 23:27:34] <TMIoverload> Wonder how many Camella can take with their amror like that and no more gas
  2780. [2012-01-02 23:27:47] <Falgaming> man, I'm tempted to call in a favour as it were
  2781. [2012-01-02 23:27:49] <CaptainButthead> Hummingbird is good for one more of them isn't he?
  2782. [2012-01-02 23:28:18] <Falgaming> but no
  2783. [2012-01-02 23:28:21] <Falgaming> sigh
  2784. [2012-01-02 23:28:35] <The_MAD_Gambler> Well, I guess with what we've done already, the Mafia are impressed as fuck
  2785. [2012-01-02 23:28:45] <Falgaming> I can imagine
  2786. [2012-01-02 23:28:57] <CaptainButthead> I wish we had the doom rounds
  2787. [2012-01-02 23:29:07] <Falgaming> can't we get them from home?
  2788. [2012-01-02 23:29:14] <The_MAD_Gambler> No time.
  2789. [2012-01-02 23:29:19] <Falgaming> oh wait, he's out of juice
  2790. [2012-01-02 23:29:21] <Falgaming> never mind
  2791. [2012-01-02 23:29:32] <The_MAD_Gambler> And surprise, there's another bastard here stealing the shadows
  2792. [2012-01-02 23:29:34] <TMIoverload> Doom round sto our knowledge just make immortal things not. They don't destroy things. That would've been if we converted the AA-12
  2793. [2012-01-02 23:29:54] <TMIoverload> Another bastard? That was Shadowbro
  2794. [2012-01-02 23:29:56] <CaptainButthead> The doom rounds have destruction magic in them
  2795. [2012-01-02 23:30:03] <Falgaming> hmmmmmmm
  2796. [2012-01-02 23:30:23] <TMIoverload> No they don't. When we chose to make them for the Matebas, we ditched destruction for death. AA-12 would've ditched death for destruction
  2797. [2012-01-02 23:30:25] <Falgaming> dammit this is why I wanted Armas to get more personal power
  2798. [2012-01-02 23:30:45] <Falgaming> but everybody was like noo man, Armas's power is friendship
  2799. [2012-01-02 23:30:47] <TMIoverload> We could only get one of the two
  2800. [2012-01-02 23:30:52] <Falgaming> friendship is magic weee
  2801. [2012-01-02 23:31:00] <CaptainButthead> I gotcha TMI
  2802. [2012-01-02 23:31:18] <Falgaming> ok so we cut off their weaponry
  2803. [2012-01-02 23:31:27] <Falgaming> now they can only punch yea?
  2804. [2012-01-02 23:31:35] <The_MAD_Gambler> Yep.
  2805. [2012-01-02 23:32:05] <The_MAD_Gambler> I'm tempted to run and keep pinning their shadows, for SB
  2806. [2012-01-02 23:32:14] <Falgaming> I am so so tempted to have Armas do somn stupid, but I think I'll just gamble with IT
  2807. [2012-01-02 23:32:17] <TMIoverload> You know, just because we can't crush or rip out their souls, doesn't mean we can't use Lordly Imposition on them. Might be able to do some lesser things
  2808. [2012-01-02 23:32:32] <Falgaming> make them angry at each other instead
  2809. [2012-01-02 23:32:43] <TMIoverload> Exactly what i was thinking
  2810. [2012-01-02 23:32:47] <Falgaming> high five
  2811. [2012-01-02 23:32:52] <TMIoverload> No
  2812. [2012-01-02 23:32:55] <Falgaming> D:
  2813. [2012-01-02 23:32:58] <The_MAD_Gambler> If done right, SB will have...6 of those gigantic shadows, if Camella still hasn't killed the other 5, then that's 11...
  2814. [2012-01-02 23:33:02] <Ironybot> Considering the result of "dizzying headache", I'm inclined to say that we cannot in fact use Lordly Imposition on them in any fashion.
  2815. [2012-01-02 23:33:14] <InsomniacBob> 4Hummingbird can and will use his trick on one of the reapers-but he's still dizzy so the one's all he's got. The Doom rounds-you brought a revolver set of them per your GG and RR traits, and the doom rounds kill things that are mortal, and render immortal things mortal
  2816. [2012-01-02 23:33:29] <Falgaming> ffff
  2817. [2012-01-02 23:33:31] <Falgaming> use dat shit
  2818. [2012-01-02 23:33:35] <The_MAD_Gambler> no
  2819. [2012-01-02 23:33:42] <The_MAD_Gambler> no we're not
  2820. [2012-01-02 23:33:50] <Falgaming> what, why
  2821. [2012-01-02 23:33:59] <The_MAD_Gambler> I want to capture more shadows :<
  2822. [2012-01-02 23:34:00] <Ironybot> The doom rounds kill things that are mortal... but they don't necessarily have any serious armor penetration, do they?
  2823. [2012-01-02 23:34:04] <TMIoverload> Takes a full load of Doom Rounds to use their magic, so that's still just two
  2824. [2012-01-02 23:34:17] <Falgaming> !
  2825. [2012-01-02 23:34:28] <Ironybot> Even with heavy magic I'd be worried that the pistol is still just a pistol and they're still in multiple inches of steel plate.
  2826. [2012-01-02 23:34:42] <CaptainButthead> That's four with Hillevi's, which leaves one left
  2827. [2012-01-02 23:34:43] <TMIoverload> We'd need to get behind them then
  2828. [2012-01-02 23:34:46] <CaptainButthead> We can kite the last one
  2829. [2012-01-02 23:34:50] <Falgaming> it does the intangible skull thing right?
  2830. [2012-01-02 23:34:55] <Falgaming> guess not
  2831. [2012-01-02 23:34:58] <CaptainButthead> Kite it until she can kill it
  2832. [2012-01-02 23:35:05] <TMIoverload> The SKull is Mammon's Device. We've never used the Doom Rounds
  2833. [2012-01-02 23:35:33] <TMIoverload> Well MD using DOom Rounds is the skull. We haven't used the lesser versions with the Revolver
  2834. [2012-01-02 23:35:44] -->| mib_7n3884 (cgiirc@Rizon-FEEBE4F2.socal.res.rr.com) has joined #golemquest
  2835. [2012-01-02 23:35:45] <Ironybot> I suppose it's worth a try to see if they can blast through the armor, but I wouldn't bet on it. As far as kiting goes, I think that unless the hummingbird starts giving us movement boosts we just won't be fast enough to do that.
  2836. [2012-01-02 23:35:48] <The_MAD_Gambler> maybe it'll be an Armas-Trollface
  2837. [2012-01-02 23:36:01] <Falgaming> yessss
  2838. [2012-01-02 23:36:03] <Falgaming> divine it up
  2839. [2012-01-02 23:36:12] <Falgaming> I kind of want to stack abilities
  2840. [2012-01-02 23:36:43] <TMIoverload> Huh, just realized something
  2841. [2012-01-02 23:37:07] <TMIoverload> They have no eyes and are hard to detect so they won't detect each other and go after themselves in a mindless rage
  2842. [2012-01-02 23:37:10] <CaptainButthead> Bob we did not bring Havoc's gun, right?
  2843. [2012-01-02 23:37:17] <Falgaming> pump soulmagic in it, give a sliver to Waitari for super cannibal shot, make a bet with IT on a coin toss, doom rounds for the grand finale
  2844. [2012-01-02 23:37:28] <Falgaming> one shot, one kill
  2845. [2012-01-02 23:37:35] <The_MAD_Gambler> ONE kill?
  2846. [2012-01-02 23:37:48] <Falgaming> several
  2847. [2012-01-02 23:37:57] <CaptainButthead> You don't have time for a coin toss, I think
  2848. [2012-01-02 23:38:34] <TMIoverload> If SB grabs the coins Shadow and dictates how it falls and drags it to the ground we might
  2849. [2012-01-02 23:39:15] <Falgaming> Actually
  2850. [2012-01-02 23:39:23] <Falgaming> I was thinging doing it like a badass
  2851. [2012-01-02 23:39:29] <CaptainButthead> Anyway we've got quite a lot of conventional firepower here.
  2852. [2012-01-02 23:39:35] <CaptainButthead> We could just lay on the hurt
  2853. [2012-01-02 23:39:36] <Falgaming> "Bet which side I will hit, call it in the air"
  2854. [2012-01-02 23:39:42] <Falgaming> shoot through the coin
  2855. [2012-01-02 23:39:50] <Falgaming> if we win we get the bonus
  2856. [2012-01-02 23:39:52] <Falgaming> if not...well yea
  2857. [2012-01-02 23:39:52] <CaptainButthead> We're not Bob Mundon!
  2858. [2012-01-02 23:40:21] <Falgaming> man
  2859. [2012-01-02 23:40:30] <Falgaming> the time is now for badass moments
  2860. [2012-01-02 23:40:41] <Falgaming> plus we have hyper thought and SB
  2861. [2012-01-02 23:40:45] <Falgaming> so we can cheat
  2862. [2012-01-02 23:40:49] <Falgaming> *trollface*
  2863. [2012-01-02 23:40:58] <Falgaming> and Rabbit LOVES cheaters that win
  2864. [2012-01-02 23:41:07] <Gunpowder_Symphony> I'm Gunpowder Symphony and I approved this message. http://chzmemebase.files.wordpress.com/2011/12/internet-memes-close-enough2.jpg
  2865. [2012-01-02 23:41:10] <Falgaming> so we might get an deven BIGGER bonus
  2866. [2012-01-02 23:41:12] <Falgaming> an even*
  2867. [2012-01-02 23:41:50] <Ironybot> It occurs to me that a lot of their heat is probably gone, with their gas all burned off. Hillevi might be able to take on more than one now.
  2868. [2012-01-02 23:41:57] <Falgaming> if we can get 6 coins it would rock
  2869. [2012-01-02 23:42:11] <The_MAD_Gambler> Oho, Flash-freeze them?
  2870. [2012-01-02 23:42:19] <Falgaming> because the odds are exponential
  2871. [2012-01-02 23:42:25] <CaptainButthead> Why not put walls up?
  2872. [2012-01-02 23:42:28] <Falgaming> so the risk is greater
  2873. [2012-01-02 23:42:38] <Falgaming> and thus the blessings
  2874. [2012-01-02 23:42:48] <The_MAD_Gambler> ARE GREATER
  2875. [2012-01-02 23:42:54] <Ironybot> Walls aren't terribly practical in terms of return for the time/focus required- they'll be able to bash through them or go around with crazy supernatural speed.
  2876. [2012-01-02 23:43:25] <MrTT> >Superhot, freakish monsters-oh, and eyeless too. Great.
  2877. [2012-01-02 23:43:29] <MrTT> are we SURE they are even human?
  2878. [2012-01-02 23:43:31] <Falgaming> also, the season pistols
  2879. [2012-01-02 23:43:45] <CaptainButthead> Yeah, might be worth a shot with the summer gun
  2880. [2012-01-02 23:43:46] <Falgaming> I did imply that they were Homunculus
  2881. [2012-01-02 23:43:48] <The_MAD_Gambler> Remember what Bob said about Nazi-Experiments: They don't give a shit about humanity
  2882. [2012-01-02 23:43:56] <CaptainButthead> i
  2883. [2012-01-02 23:43:59] <Falgaming> or men tortured beyond madness
  2884. [2012-01-02 23:44:01] <Gunpowder_Symphony> SCIENCE
  2885. [2012-01-02 23:44:18] <Falgaming> which is why I wanted to shift their souls
  2886. [2012-01-02 23:45:12] <Falgaming> hot hands lets us draw faster right?
  2887. [2012-01-02 23:45:20] <The_MAD_Gambler> No.
  2888. [2012-01-02 23:45:31] <Falgaming> what does it do then?
  2889. [2012-01-02 23:45:39] <The_MAD_Gambler> It lets us switch weapons with lesser chance of us fumbling about
  2890. [2012-01-02 23:45:48] <Falgaming> still works for me
  2891. [2012-01-02 23:45:55] <Falgaming> ok, going for a pistol bonanza
  2892. [2012-01-02 23:46:01] <Ironybot> Also lets us reload more effectively, although we don't really use that aspect of it since we've got Shadowbro around.
  2893. [2012-01-02 23:46:10] <Falgaming> with gratuitous amounts of cheating
  2894. [2012-01-02 23:46:31] <The_MAD_Gambler> If you're going to suggest making a gamble with IT, I'm gonna SUST it. Just saying.
  2895. [2012-01-02 23:46:37] <Falgaming> why
  2896. [2012-01-02 23:46:42] <CaptainButthead> If they can't see, how do they sense?
  2897. [2012-01-02 23:47:06] <The_MAD_Gambler> Because now's not really the time for a Primary Ability
  2898. [2012-01-02 23:47:17] <Falgaming> ...you ahve to explain that
  2899. [2012-01-02 23:47:20] <Falgaming> have*
  2900. [2012-01-02 23:47:26] <Falgaming> how is this not the time?
  2901. [2012-01-02 23:47:30] <Falgaming> when is a better time?
  2902. [2012-01-02 23:47:47] <The_MAD_Gambler> When SB's got all of their shadows?
  2903. [2012-01-02 23:47:49] <MrTT> that last update... the explosion... that was just beutiful
  2904. [2012-01-02 23:47:51] <Falgaming> the gamble could be undertaken in less than a second
  2905. [2012-01-02 23:47:53] <MrTT> brings a tear to my eye
  2906. [2012-01-02 23:48:25] <MrTT> all? what? I Thought SB only got ONE shadow and is currently wrangling it
  2907. [2012-01-02 23:48:26] <Ironybot> Hey, guys. Last post Iron Trick was listed as having a +9 Artifact bonus; this post it seems to have a +10.
  2908. [2012-01-02 23:48:33] <Falgaming> ok you know what, instead of arguing my case, imma just say fuck this and move on
  2909. [2012-01-02 23:48:35] <CaptainButthead> woo
  2910. [2012-01-02 23:48:36] <TMIoverload> The gamble isn't really helpful for us though. One only kills one, another could get us and the warehouse caught in a blackhole, and the third we don't know what it does
  2911. [2012-01-02 23:48:36] <MrTT> last post IT upgraded ironybot
  2912. [2012-01-02 23:48:39] <MrTT> didn't you notice
  2913. [2012-01-02 23:48:40] <CaptainButthead> IT got better
  2914. [2012-01-02 23:48:41] <The_MAD_Gambler> ^Upgrade
  2915. [2012-01-02 23:48:55] <MrTT> [Fifth and Sixth Shots]
  2916. [2012-01-02 23:48:55] <MrTT> 96+6Plan Bonus+9Magic Weapon/Artifact Bonus+2Shooting Trait Bonus=113%
  2917. [2012-01-02 23:48:55] <MrTT> 96+6Plan Bonus+9Magic Weapon/Artifact Bonus+2Shooting Trait Bonus=113%
  2918. [2012-01-02 23:48:55] <MrTT> >Item Trick Shooting Bonus +1
  2919. [2012-01-02 23:49:07] <Ironybot> Unlocked a new ability did not strike me as something which would also grant a passive accuracy upgrade.
  2920. [2012-01-02 23:49:10] <MrTT> a double 113%
  2921. [2012-01-02 23:49:25] <Ironybot> Oh. Huh. I did miss that line.
  2922. [2012-01-02 23:49:28] <The_MAD_Gambler> More is always better
  2923. [2012-01-02 23:49:39] <MrTT> its not a passive accuracy bonus, its an increase in RAW magic which incidentally ALSO provides a bonus to rolls
  2924. [2012-01-02 23:49:52] <MrTT> Rolls bonus is not JUST accuracy, as rolls over 100% do supernatural stuff, always
  2925. [2012-01-02 23:50:18] |<-- Dart666 has left irc.rizon.net (Remote host closed the connection)
  2926. [2012-01-02 23:50:23] <The_MAD_Gambler> Mmmh...we need to roll 100+ with Devil Bonus when using Old Lonesome someday
  2927. [2012-01-02 23:50:28] <MrTT> heh
  2928. [2012-01-02 23:50:31] <TMIoverload> You know, it's possible Divine Energy Shot could kill these guys
  2929. [2012-01-02 23:50:41] <MrTT> possible, we tried once and missed
  2930. [2012-01-02 23:50:49] <The_MAD_Gambler> AGAIN
  2931. [2012-01-02 23:50:53] <MrTT> mmm... what about divine energy shot NOT at the shadow
  2932. [2012-01-02 23:50:55] <MrTT> but at the body
  2933. [2012-01-02 23:51:06] <MrTT> I really wish we could contain them long enough for SB to finish digesting the one shadow he grabbed
  2934. [2012-01-02 23:51:07] <mib_7n3884> I'd rather not get a devil bonus for Old Lonesome
  2935. [2012-01-02 23:51:11] <MrTT> so that he could grab a SECOND shadow
  2936. [2012-01-02 23:51:12] <mib_7n3884> Use it on the Matebas
  2937. [2012-01-02 23:51:14] <TMIoverload> We don't know if that can be done at the shadow
  2938. [2012-01-02 23:51:19] <MrTT> i mean, these are REALLY nice shadows
  2939. [2012-01-02 23:51:25] <mib_7n3884> They're already demonic
  2940. [2012-01-02 23:51:28] <The_MAD_Gambler> Devil Bonus makes the weapon go mojo, Grail.
  2941. [2012-01-02 23:51:38] <mib_7n3884> I know mad
  2942. [2012-01-02 23:51:48] <TMIoverload> Don't get greedy when our other loot and reputation is on the line. Those two things are helpful, and there will be more of these things
  2943. [2012-01-02 23:51:53] <The_MAD_Gambler> Don't you want Old Lonesome get some magic?
  2944. [2012-01-02 23:52:00] <mib_7n3884> Not particularly
  2945. [2012-01-02 23:52:04] <The_MAD_Gambler> :/
  2946. [2012-01-02 23:52:06] <TMIoverload> I'd rather Old Lonesome to get a 7777 bonus
  2947. [2012-01-02 23:52:07] <mib_7n3884> You have John Doe running about
  2948. [2012-01-02 23:52:12] <CaptainButthead> Too bad Silja can't be used on these things, but it's a good thing Sake warned us
  2949. [2012-01-02 23:52:28] <MrTT> I think the IT upgraded from 96 being a really nice multiple of 3
  2950. [2012-01-02 23:52:34] <MrTT> and a high roll too
  2951. [2012-01-02 23:52:38] <The_MAD_Gambler> Hey, Look at the matebas-Their magic is quick draw, not imbuing the bullets with magic.
  2952. [2012-01-02 23:52:47] <MrTT> a pair of 99 should be really awesome
  2953. [2012-01-02 23:52:47] <The_MAD_Gambler> So if John Doe got shot with them...it's still the same.
  2954. [2012-01-02 23:53:11] <MrTT> I think it is rather a waste to get in combat upgrades for a gun that is pretty weak or non magical
  2955. [2012-01-02 23:53:24] <TMIoverload> Hah, Raging Judge a weak gun
  2956. [2012-01-02 23:53:34] <MrTT> it is fairly cheap to upgrade at first, it gets really expensive later... the ONLY weapon we should aim to upgrade with such rolls are artifacts
  2957. [2012-01-02 23:53:42] <MrTT> since artifacts CANNOT be upgraded any other way we know of
  2958. [2012-01-02 23:53:53] <MrTT> once artifacted, thats it, they are done growing... in theory
  2959. [2012-01-02 23:54:11] <The_MAD_Gambler> Well, what happens if...say, you have an artifact rifle, and an artifact saber. Slap the saber unto the rifle...Hmm.
  2960. [2012-01-02 23:54:23] <MrTT> Bob said that wouldn't work IIRC
  2961. [2012-01-02 23:54:34] <MrTT> When we discussed the AA-12 artifacting and mere artifacting
  2962. [2012-01-02 23:54:50] -->| Samar_ (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2963. [2012-01-02 23:54:57] <MrTT> they have to be induced into artifacting within 10 seconds and fused within seconds of starting the process on each
  2964. [2012-01-02 23:55:02] <MrTT> or it will fail and destroy the weaker one
  2965. [2012-01-02 23:55:09] <The_MAD_Gambler> Oh well.
  2966. [2012-01-02 23:55:25] <The_MAD_Gambler> But hey, if we actually did that...
  2967. [2012-01-02 23:55:40] <MrTT> this made us concerned that artifacts are completely impossible to upgrade... until this second to last post where the IT suddenly upgraded via combat
  2968. [2012-01-02 23:55:55] |<-- Samar has left irc.rizon.net (Ping timeout: 240 seconds)
  2969. [2012-01-02 23:56:12] <MrTT> and bob did then say on IRC the best way to make a weapon magic is to use it, kill massive amount of things with it, and then keep killing more and more
  2970. [2012-01-02 23:56:24] <Ironybot> That wasn't an upgrade to its abilities, that was us growing more attuned to its power and better able to use it. It's possible that any other artifact would be the same way.
  2971. [2012-01-02 23:56:36] -->| Samar (~mabinogi@Rizon-8D3F6048.hsd1.md.comcast.net) has joined #golemquest
  2972. [2012-01-02 23:56:47] <MrTT> that is a possibility ironybot
  2973. [2012-01-02 23:56:54] <MrTT> but it IS possible that it grew in ability as well
  2974. [2012-01-02 23:57:09] <The_MAD_Gambler> Yeah, since we're a Godling
  2975. [2012-01-02 23:58:02] <Ironybot> Godlings gain an affiliation bonus with divine artifacts, but that doesn't mean the artifacts become more powerful; it means the godlings can get more out of them than non-godlings.
  2976. [2012-01-02 23:58:36] <Ironybot> Hand off Iront Trick to someone else and the +1 bonus that it just got won't carry, unless I greatly misunderstand the situation..
  2977. [2012-01-02 23:59:20] <InsomniacBob> 4Ironybot's singular hypothesis is right, MrTT's alternative hypothesis is incorrect.
  2978. [2012-01-02 23:59:32] <The_MAD_Gambler> IRONYBOT DOES IT ONCE AGAIN
  2979. [2012-01-02 23:59:33] |<-- Samar_ has left irc.rizon.net (Ping timeout: 240 seconds)
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