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May 27th, 2015
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  1. if(isServer) then {
  2.  
  3.  
  4. //Custom Spawns file//
  5. /*
  6. Custom group spawns Eg.
  7.  
  8. [
  9. [953.237,4486.48,0.001], // Position
  10. 4, // Number Of units
  11. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  12. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  13. 4, // Number of magazines
  14. "Random", // Backpack classname, use "Random" or classname here
  15. "Random", // Skin classname, use "Random" or classname here
  16. "Random", // Gearset number. "Random" for random gear set
  17. "Bandit" // AI Type, "Hero" or "Bandit".
  18. ] call spawn_group;
  19.  
  20. Place your custom group spawns below
  21. */
  22.  
  23. [
  24. [9871.5596,14060.425,5.3405762e-005],
  25. [9816.4648,14011.211,-4.5776367e-005],
  26. [9797.8965,13976.599,-0.00028991699],
  27. [9808.4111,13984.75,8.6458616],
  28. [9592.3389,13834.789,-2.2888184e-005],
  29. [9606.6426,13732.076,6.8664551e-005],
  30. [9927.3379,13395.452,-1.5258789e-005],
  31. [9856.2666,13331.625,1.5258789e-005],
  32. [9798.6914,13393.02,0.00024414063],
  33. [9743.3086,13364.298,0.00024414063],
  34. [9907.2744,13245.639,7.6293945e-005],
  35. [9796.585,13291.321,9.1552734e-005],
  36. [9852.1563,13239.299,6.1035156e-005],
  37. [9941.5156,13185.701,-4.5776367e-005],
  38. [10003.474,13159.104,0.00044250488],
  39. [9661.1455,13049.894,-0.00016784668],
  40. [9524.8945,12870.733,-0.00019836426],
  41. [9695.8525,13562.871,0.00054168701],
  42. [9873.1729,14064.157,0.0001373291],
  43. [9847.1787,14052.593,0.00015258789], //POSITION
  44. 6, // Number Of units
  45. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  46. "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  47. 4, // Number of magazines
  48. "Random", // Backpack classname, use "Random" or classname here
  49. "Random", // Skin classname, use "Random" or classname here
  50. "Random", // Gearset number. "Random" for random gear set
  51. "Bandit" // AI Type, "Hero" or "Bandit".
  52. ] call spawn_group;
  53.  
  54. /*
  55. Custom static weapon spawns Eg. (with mutiple positions)
  56.  
  57. [
  58. [ // Position(s) (can be multiple)
  59. [911.21,4532.76,2.62],
  60. [921.21,4542.76,2.62]
  61. ],
  62. "M2StaticMG", // Classname of turret
  63. "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
  64. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  65. "Bandit", // AI Type, "Hero" or "Bandit".
  66. "Random", // Primary gun set number. "Random" for random weapon set
  67. 2, // Number of magazines
  68. "Random", // Backpack classname, use "Random" or classname here
  69. "Random" // Gearset classname, use "Random" or classname here
  70. ] call spawn_static;
  71.  
  72. Place your custom static weapon spawns below
  73. */
  74.  
  75.  
  76.  
  77.  
  78.  
  79. /*
  80. Custom Chopper Patrol spawn Eg.
  81.  
  82. [
  83. [725.391,4526.06,0], // Position to patrol
  84. [0,0,0], // Position to spawn chopper at
  85. 2000, // Radius of patrol
  86. 10, // Number of waypoints to give
  87. "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
  88. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  89. "Random", // Skin classname, use "Random" or classname here
  90. "Bandit" // AI Type, "Hero" or "Bandit".
  91. ] spawn heli_patrol;
  92.  
  93.  
  94. Place your heli patrols below
  95. */
  96.  
  97. [
  98. [725.391,4526.06,0], // Position to patrol
  99. [0,0,0], // Position to spawn chopper at
  100. 3000, // Radius of patrol
  101. 10, // Number of waypoints to give
  102. "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
  103. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  104. "Random", // Skin classname, use "Random" or classname here
  105. "Bandit" // AI Type, "Hero" or "Bandit".
  106. ] spawn heli_patrol;
  107.  
  108.  
  109.  
  110.  
  111. /*
  112. Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
  113.  
  114. [
  115. [725.391,4526.06,0], // Position to patrol
  116. [725.391,4526.06,0], // Position to spawn at
  117. 200, // Radius of patrol
  118. 10, // Number of waypoints to give
  119. "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
  120. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  121. "Random", // Skin classname, use "Random" or classname here
  122. "Bandit" // AI Type, "Hero" or "Bandit".
  123. ] spawn vehicle_patrol;
  124.  
  125. Place your vehicle patrols below this line
  126. */
  127.  
  128.  
  129.  
  130.  
  131.  
  132. /*
  133. Paradropped unit custom spawn Eg.
  134.  
  135. [
  136. [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
  137. [0,0,0], // Starting position of the heli
  138. 400, // Radius from drop position a player has to be to spawn chopper
  139. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  140. 5, // Number of units to be para dropped
  141. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  142. "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  143. 4, // Number of magazines
  144. "Random", // Backpack classname, use "Random" or classname here
  145. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  146. "Random", // Gearset number. "Random" for random gear set.
  147. "Bandit", // AI Type, "Hero" or "Bandit".
  148. true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  149. ] spawn heli_para;
  150.  
  151. Place your paradrop spawns under this line
  152. */
  153. [
  154. [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
  155. [0,0,0], // Starting position of the heli
  156. 1500, // Radius from drop position a player has to be to spawn chopper
  157. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  158. 5, // Number of units to be para dropped
  159. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  160. "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  161. 4, // Number of magazines
  162. "Random", // Backpack classname, use "Random" or classname here
  163. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  164. "Random", // Gearset number. "Random" for random gear set.
  165. "Bandit", // AI Type, "Hero" or "Bandit".
  166. true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  167. ] spawn heli_para;
  168.  
  169.  
  170. diag_log format["WAI: Static mission for %1 loaded", missionName];
  171.  
  172. };
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