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- if(isServer) then {
- //Custom Spawns file//
- /*
- Custom group spawns Eg.
- [
- [953.237,4486.48,0.001], // Position
- 4, // Number Of units
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] call spawn_group;
- Place your custom group spawns below
- */
- [
- [9871.5596,14060.425,5.3405762e-005],
- [9816.4648,14011.211,-4.5776367e-005],
- [9797.8965,13976.599,-0.00028991699],
- [9808.4111,13984.75,8.6458616],
- [9592.3389,13834.789,-2.2888184e-005],
- [9606.6426,13732.076,6.8664551e-005],
- [9927.3379,13395.452,-1.5258789e-005],
- [9856.2666,13331.625,1.5258789e-005],
- [9798.6914,13393.02,0.00024414063],
- [9743.3086,13364.298,0.00024414063],
- [9907.2744,13245.639,7.6293945e-005],
- [9796.585,13291.321,9.1552734e-005],
- [9852.1563,13239.299,6.1035156e-005],
- [9941.5156,13185.701,-4.5776367e-005],
- [10003.474,13159.104,0.00044250488],
- [9661.1455,13049.894,-0.00016784668],
- [9524.8945,12870.733,-0.00019836426],
- [9695.8525,13562.871,0.00054168701],
- [9873.1729,14064.157,0.0001373291],
- [9847.1787,14052.593,0.00015258789], //POSITION
- 6, // Number Of units
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] call spawn_group;
- /*
- Custom static weapon spawns Eg. (with mutiple positions)
- [
- [ // Position(s) (can be multiple)
- [911.21,4532.76,2.62],
- [921.21,4542.76,2.62]
- ],
- "M2StaticMG", // Classname of turret
- "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Bandit", // AI Type, "Hero" or "Bandit".
- "Random", // Primary gun set number. "Random" for random weapon set
- 2, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random" // Gearset classname, use "Random" or classname here
- ] call spawn_static;
- Place your custom static weapon spawns below
- */
- /*
- Custom Chopper Patrol spawn Eg.
- [
- [725.391,4526.06,0], // Position to patrol
- [0,0,0], // Position to spawn chopper at
- 2000, // Radius of patrol
- 10, // Number of waypoints to give
- "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn heli_patrol;
- Place your heli patrols below
- */
- [
- [725.391,4526.06,0], // Position to patrol
- [0,0,0], // Position to spawn chopper at
- 3000, // Radius of patrol
- 10, // Number of waypoints to give
- "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn heli_patrol;
- /*
- Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
- [
- [725.391,4526.06,0], // Position to patrol
- [725.391,4526.06,0], // Position to spawn at
- 200, // Radius of patrol
- 10, // Number of waypoints to give
- "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn vehicle_patrol;
- Place your vehicle patrols below this line
- */
- /*
- Paradropped unit custom spawn Eg.
- [
- [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
- [0,0,0], // Starting position of the heli
- 400, // Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
- 5, // Number of units to be para dropped
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set.
- "Bandit", // AI Type, "Hero" or "Bandit".
- true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
- ] spawn heli_para;
- Place your paradrop spawns under this line
- */
- [
- [911.21545,4532.7612,2.6292224], // Position that units will be dropped by
- [0,0,0], // Starting position of the heli
- 1500, // Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
- 5, // Number of units to be para dropped
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set.
- "Bandit", // AI Type, "Hero" or "Bandit".
- true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
- ] spawn heli_para;
- diag_log format["WAI: Static mission for %1 loaded", missionName];
- };
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