Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <stdio.h>
- #include <math.h>
- #define ld __float128
- ld pie(int level);
- ld cake(int level);
- void sho(ld a);
- //
- // I borrowed sho() from:
- // http://mathforum.org/kb/thread.jspa?threadID=2229919&messageID=7363928
- //
- int main()
- {
- ld pi = 16 / cake(0) - 4 / pie(0);
- sho(pi);
- return 0;
- }
- ld pie(int level)
- {
- if(level > 15) return 1;
- ld x = (478*level)+239 + (level+1)*(level+1) / pie(++level);
- return x;
- }
- ld cake(int level)
- {
- if(level > 15) return 1;
- ld x = (10*level)+5 + (level+1)*(level+1) / cake(++level);
- return x;
- }
- void sho (ld a) {
- long double c = floor ((long double)(1e10Q * a));
- ld d = c, f = a - d/1e10Q, g=1e30Q * f;
- printf("%0.10Lf%020.0Lf\n", c/1e10L, (long double)g);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement