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  1. Touhou Puppet Play ("Touhoumon" for short) is a ROM hack of Pokemon Fire Red (and
  2. Emerald in the case of some unofficial patches) which replaces the Pokemon with
  3. puppets representing Touhou characters. Unlike Moemon which is a simple reskin,
  4. Touhoumon modifies moves and stats to such an extent that it's an entirely new
  5. experience.
  6.  
  7. This is a list of known English variations:
  8.  
  9. 1.0 (Generation 1)
  10. 1.0 was rather bare-bones but started the vicious downspiral. It has a large amount
  11. of balance issues and most characters cannot reach EX form before obtaining the
  12. National Dex, but the ones that can are usually so broken that you don't need other
  13. characters for beating the game anyway. The cutoff point for characters is TH10.
  14.  
  15.  
  16. > FeKa's 1.0 port
  17. Playable, but nothing is edited past the Champion. Very incomplete, and mostly
  18. distributed through ROM compilations nowadays.
  19.  
  20.  
  21. 1.5 (Generation 2)
  22. 1.5 was an entire revamp of 1.0, adding characters from TH11 and giving PC-98
  23. characters Chibi and EX forms. Some characters still can't evolve to EX without the
  24. National Dex, but the number is much smaller and this is generally limited to the
  25. more powerful characters and PC-98s. It also added Last Word forms as Elite Four
  26. rematch-exclusive puppets, which people later made obtainable in unofficial patches
  27. causing a huge power creep.
  28.  
  29. This generation is easily the most popular generation for modding, and has a
  30. numerous amount of hacks based off its mechanics.
  31.  
  32.  
  33. > Lobsterhime's 1.5 port
  34. Vanilla Kanto. Playable, but incomplete and rough around the edges. Mostly
  35. distributed through ROM compilations.
  36.  
  37. > Aqua+Yui (aka "Merry's Version" or "A+Y") [Aquamentis]
  38. > http://taikotime.co.cc/forumdisplay.php?fid=29 -- Dedicated subforum
  39. > http://www.mediafire.com/aquamentis -- Download location
  40. Standard fare Kanto with a lean towards collection. BST among Last Words and Finals
  41. is balanced with average EX form BST so you aren't punished for using characters
  42. without said forms. "Weaker" characters such as PC-98s are buffed stat-wise.
  43.  
  44. > Blue Version [Blue]
  45. > http://touhoumon.internetlantic.com/
  46. Designed to be very casual. Vanilla Kanto with HM roadblocks removed, the only
  47. things stopping your progress are your team's levels and your ability to avoid
  48. trainers. HM moves are buffed, sometimes drastically. Gameplay becomes very
  49. broken in the player's favor, but broken in an enjoyable way.
  50.  
  51. > World Link [Aichiya Sanae]
  52. > http://animackid.wordpress.com/touhoumon-world-link/
  53. An Emerald hack with extra content that constantly varies in quality. There are
  54. random difficulty spikes, but the level curve mostly follows that of default Hoenn.
  55. Almost all Gym Leader/Elite Four sets are based off those in Scarlet Emerald. Hoenn
  56. routes have map edits ranging from simple ledges to full-on mazes which serve no
  57. purpose but to hinder the player. Bonus content includes Kanto and an entirely new
  58. region, but the player is given very few hints on where to go in order to progress
  59. in the game. Postgame nearly demands Last Words, so team variety is a little stiff.
  60.  
  61. Aichiya recently announced he is going to re-make this hack to use 1.8 mechanics.
  62. You can find the thread here: http://taikotime.co.cc/viewthread.php?tid=174
  63.  
  64. > Another World [Aichiya Sanae]
  65. > http://animackid.wordpress.com/touhoumon-another-world/
  66. A "port" and translation of the Japanese Gensokyo Scenario patch with increased
  67. difficulty. Very grindy, and often punishes the player for not being clairvoyant.
  68. After the main Gensokyo Scenario content, it's just afterthought Kanto with
  69. shoehorned excuses to send the player to Gensokyo, and it's admitted in a prompt
  70. that it's primarily for the purpose of completing the World Link dex. Postgame
  71. nearly demands Last Words, so team variety is a little stiff.
  72.  
  73. > Marisa's Magic World [Aichiya Sanae]
  74. > http://animackid.wordpress.com/touhoumon-mmw/
  75. A game that focuses entirely on capturing puppets for the sake of completing the
  76. World Link dex listing.
  77.  
  78. > Scarlet Emerald (aka "Emerald X" and "Touhoumon Emerald") [Anjirusensei]
  79. The first 1.5-based Emerald hack released in English. Beyond grindy. Flooded with
  80. memes and difficulty spikes, the level curve is mostly only increased on plot
  81. trainers. Anjirusensei deleted his own downloads for it, but it is still
  82. distributed in ROM compilations.
  83.  
  84. > Insane Version [Drakuaza]
  85. > http://www.mediafire.com/?7tu20411t81bww7
  86. A "high difficulty" version which focuses more on frustrating the player than
  87. actually being difficult. Nearly every dungeon is a one-tile wide Flash maze with
  88. false exits and wild encounters, and the grinding required is absurd. Endgame
  89. degenerates to the same five or six enemy Dark Last Words on every team and the
  90. only way to kill anything in a reasonable timeframe is to use Last Word Yukari
  91. and Toxic stall while spamming Full Restores. Only recommended if you're bored or
  92. interested in how not to design a Pokemon hack.
  93.  
  94. > Emerald AE [EXSariel]
  95. > http://srpgp.supersanctuary.net/thmonemerrom11.zip
  96. The third Emerald hack released in the 1.5 era. Was started by Agastya before being
  97. abandonded, EXSariel picked it back up and made it playable. Starts out polite, but
  98. the difficulty curve is erratic. Notable for having some 1.8 type conventions and
  99. moves included while still using type-based physical/special damage calculations,
  100. and for being one of the few 1.5 hacks that don't hand the player a bunch of extra
  101. forms such as Last Words or Finals. Some lines are extremely broken.
  102.  
  103. > Cirno Version [Cirnokuun]
  104. > http://taikotime.co.cc/viewthread.php?tid=153
  105. An incomplete Ruby hack using Marisa's Magic World as a base. Enemy sets tend to
  106. be nonsensical, and the map editing is usually only to force the player to run into
  107. more trainers. The only thing this hack appears to have with Cirno is that she is a
  108. starter choice and there are random flower patches that spell out "CIRNO!" and (9).
  109.  
  110. > Touhoumon Extra Version [Drakuaza, Anjirusensei]
  111. A "high difficulty" hack that was abandonded rather early into its life cycle. Was
  112. shaping up to be Insane 2.0, only with more memes. Is mostly distributed through
  113. ROM compilation archives now.
  114.  
  115.  
  116. 1.8 versions (Generation 3)
  117. 1.8 was a radical shift for Touhoumon, introducing a Physical/Special split akin to
  118. Diamond/Pearl, a new type chart, and streamlining evolutions. Instead of the old
  119. Chibi > Base > EX, almost everything starts at Chibi and evolves once, either by
  120. level or by using an evolutionary stone, which shift stat allocation and learnable
  121. moves around. Base stat totals are balanced around 470 to 560, and everything is
  122. viable in its own way. This is the generation being focused on by most people.
  123.  
  124.  
  125. > 1.8 "vanilla" [Agastya]
  126. > http://lkaexe.supersanctuary.net/thmn18eng/
  127. An unfinished "port" of 1.8 without adding any huge bells and whistles. No player
  128. sprites, and Elite Four teams may not actually be accurate. Only recommended if
  129. you're allergic to the music porting/added puppets in Aichiya's version.
  130.  
  131. > Touhou Puppet Play Enhanced (1.8 Enchanced, Touhoumon Enhanced) [Aichiya Sanae]
  132. > http://animackid.wordpress.com/category/touhou-puppet-play-enhanced/
  133. A "port" of 1.8 JP that adds content from unofficial JP patches, including new
  134. cries, Ten Desires characters, freely "sliding" bewteen evolutionary forms, and
  135. Johto. Ten Desires characters do not show up until late in the postgame, and many
  136. of them have awkward typing/stats that leave them mostly outclassed by other things
  137. you can obtain far sooner. Stone forms are still locked away until postgame. Slide
  138. evolutions snap game balance in half, allowing you to get moves on forms that can't
  139. normally learn them. Johto drags on, and the battle with Red on Mt. Silver is a
  140. 13-trainer gauntlet with no chance to heal between battles.
  141.  
  142. > Touhou Puppet Play 1.812 Emerald (aka "Emerald 1.8") [Agastya]
  143. > http://lkaexe.supersanctuary.net/thmnemer18/
  144. An Emerald hack still being developed (but mostly finished) based on 1.8 mechanics.
  145. You can use evolutionary stones from the start of the game and trade evolutions use
  146. evolutionary stones instead, but you aren't allowed to "slide" between forms. The
  147. difficulty and level curve is higher than that of default Emerald, but "doesn't ask
  148. the impossible of the player like some hacks tend to do" according to the author.
  149. As of the time of writing this, the Battle Frontier is being worked on.
  150.  
  151. > Shoddy Touhoumon 2
  152. > http://thpp.supersanctuary.net/forum/index.php?topic=7.0
  153. This is a Shoddy Battle 2 server created to emulate 1.8 battles without needing to
  154. use VBALink. Has a small but friendly userbase, and is very open to new users.
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