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  1. #
  2. # JCVaultListener 2.0+ Configuration. YAML configuration items rely on
  3. # indentation to mark the hierarchy/level amongst themselves. Make sure to
  4. # only use spaces for indentation. If you are seeing YAML parsing errors
  5. # while JCVaultListener is loading configurations, there is a good chance
  6. # that they may include tabs or that configuration items are not properly
  7. # indented.
  8. #
  9.  
  10. #
  11. # Debug mode. If enabled, copies of all messages, actions, and
  12. # configuration settings are sent to server log.
  13. #
  14. debug: false
  15.  
  16. #
  17. # Check player. If set to true, votes will be ignored for players that have
  18. # never logged onto the server. If set to false, any player vote will be
  19. # accepted. Turn this option on if you are receiving excessive vote spam
  20. # from top list sites.
  21. #
  22. checkPlayer: false
  23.  
  24. #
  25. # Broadcast vote flag. Enable/disable broadcasting a configurable server
  26. # message whenever a vote is received for the server.
  27. #
  28. broadcastVote: true
  29.  
  30. #
  31. # Configurable messages. Messages can be made multi-line by including a
  32. # newline character (\n). For example
  33. #
  34. # confirm: "Line 1\nLine 2\nLine 3"
  35. #
  36. # configures the vote confirmation message to consist of three lines
  37. #
  38. # Line 1
  39. # Line 2
  40. # Line 3
  41. #
  42. # Multi-line messages MUST be enclosed in double quotes ("). Furthermore,
  43. # color and font annotations are applicable to a single line. For example,
  44. # if you want all three lines in the above example to display in gold, you
  45. # need to apply gold to each line as follows:
  46. #
  47. # confirm: "&6Line 1\n&6Line 2\n&6Line 3"
  48. #
  49. # It should also be noted that Minecraft chat displays are limited to a
  50. # width of 55 characters in total. Lines longer than 55 characters are
  51. # wrapped and color/font annotations are not carried forward to subsequent
  52. # lines.
  53. #
  54. messages:
  55.  
  56. #
  57. # Vote confirmation sent to an online player.
  58. #
  59. confirm: "Thanks {IGN}, for voting on {SERVICE}!"
  60.  
  61. #
  62. # Payment confirmation message sent to an online player after currency
  63. # units have been added to a valid economy account.
  64. #
  65. payment: "{AMOUNT} has been added to your {ECONOMY} balance."
  66.  
  67. #
  68. # Server message that is broadcast whenever a vote is received. Only
  69. # sent if broadcastVote is enabled.
  70. #
  71. broadcast: "The server was voted for by {IGN}!"
  72.  
  73. #
  74. # Currency unit adornments.
  75. #
  76. currency:
  77.  
  78. #
  79. # A prefix to add before the currency amount
  80. #
  81. prefix: ''
  82.  
  83. #
  84. # A suffix to add after the currency amount
  85. #
  86. suffix: ''
  87.  
  88. #
  89. # Reward configurations. Use this section to configure rewards for
  90. # different voting services. The 'default' configuration is used when
  91. # there isn't a more specific configuration for a voting service. For
  92. # example, the following configuration
  93. #
  94. # rewards:
  95. # minecraftservers:
  96. # type: fixed
  97. # amount: 300.0
  98. # rate: 1.00
  99. # Minestatus:
  100. # type: fixed
  101. # amount: 300.0
  102. # rate: 1.00
  103. #
  104. # will reward players 50 currency units when voting on Minestatus and 30
  105. # currency units when voting on other services.
  106. #
  107. # Each voting service is identified by its SERVICE_NAME as given in the
  108. # vote notification. This name is set by the voting service, NOT
  109. # JCVaultListener. If you are not sure what to use, contact the voting
  110. # service and ask. The following list contains some SERVICE_NAMEs for
  111. # popular voting services.
  112. #
  113. # www.minestatus.net -> Minestatus
  114. # minecraftservers.net -> minecraftservers
  115. # mcserverlist.net -> MCSL
  116. # minecraft-server-list.com -> Minecraft-Server-List.com
  117. #
  118. # If you come across other voting services, please feel free to drop a
  119. # note in the VaultListener's BukkitDev discussion and we'll gladly add it
  120. # to the list. Please make sure to provide the website address and
  121. # SERVICE_NAME they use.
  122. #
  123. # If you find a SERVICE_NAME that contains spaces or other special
  124. # characters outside of dashes ('-'), underscores ('_'), or periods ('.'),
  125. # you'll want to enclose its identifier in quotes. For example, assume a
  126. # voting service that uses the following SERVICE_NAME
  127. #
  128. # Awesome & Best Votes!!
  129. #
  130. # its vote configuration would be as follows
  131. #
  132. # rewards:
  133. # 'Awesome & Best Votes!!':
  134. # type: fixed
  135. # amount: 100.00
  136. # rate: 0.00
  137. #
  138. rewards:
  139.  
  140. #
  141. # Default vote configuration used when no specific vote service
  142. # configuration is given. If a default configuration is not given,
  143. # JCVaultListener will reward 30 currency units for each received vote.
  144. #
  145. default:
  146.  
  147. #
  148. # Reward type. If set to 'fixed' each player receives a fixed reward as
  149. # set by 'amount:'. If set to 'rate', each player is rewarded a
  150. # percentage (as set by 'rate:') of their current balance or the fixed
  151. # amount, whichever one is greater.
  152. #
  153. type: fixed
  154.  
  155. #
  156. # The number of fixed currency units to pay for each vote or the
  157. # minimum currency units to pay for rate-based rewards.
  158. #
  159. amount: 30.0
  160.  
  161. #
  162. # The rate used to calculate a rate-based reward ranging from 0.00 to
  163. # 1.00. E.g. 1.0 = 100%, 0.50 = 50%, 0.0075 = 0.75%
  164. #
  165. rate: 1.00
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