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- /////////////////
- #include <a_samp>
- #include <dini>
- #include <ocmd>
- //////Uhr////////
- #pragma tabsize 0
- new Text:txtTimeDisp;
- new hour, minute;
- new timestr[32];
- forward UpdateTime();
- public UpdateTime()
- {
- gettime(hour, minute);
- format(timestr,32,"%02d:%02d",hour,minute);
- TextDrawSetString(txtTimeDisp,timestr);
- SetWorldTime(hour);
- new x=0;
- while(x!=MAX_PLAYERS) {
- if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
- SetPlayerTime(x,hour,minute);
- }
- x++;
- }
- }
- ////////////////////////
- #define DIALOG_ANIMLIST 1001
- ///////////Fahrzeug System/////////////
- #define DIALOG_FAHRZEUGLIST 456
- #define DIALOG_FAHRZEUGLISTSPORTWAGEN 457
- #define DIALOG_FAHRZEUGLISTCAPRIOS 458
- #define DIALOG_FAHRZEUGLISTOLTTIMER 459
- #define DIALOG_FAHRZEUGLISTIFAHRZEUGE 460
- #define DIALOG_FAHRZEUGLISTINDUST 461
- #define DIALOG_FAHRZEUGLISTMOTOR 462
- #define DIALOG_FAHRZEUGLISTHELI 463
- #define DIALOG_FAHRZEUGLISTBOOTE 464
- #define DIALOG_FAHRZEUGLISTPICKUP 465
- #define DIALOG_FAHRZEUGLISTFlUGZEUG 466
- #define DIALOG_FAHRZEUGLISTMONSTER 467
- #define DIALOG_FAHRZEUGLISTHOOTRING 468
- #define DIALOG_FAHRZEUGLISTARBEIT 469
- /////////Regeln//////////
- #define DIALOG_RULES 11111
- ///////Tab Farben///////
- #define DIALOG_TABFARBE 476
- ////////New////////////
- new StarTowerFallschirm;
- // /Back bei /AFK
- new Back;
- // DerbyExit
- new DerbyExit;
- new Motorcrossexit;
- new Rennenexit;
- new Stuntenexit;
- new Paintballexit;
- new Jizzysexit;
- // Monstertrucks
- new Monster1;
- new Monster2;
- new Monster3;
- new Monster4;
- new Monster5;
- new Monster6;
- new Monster7;
- new Monster8;
- new Monster9;
- new Monster10;
- new Monster11;
- // Motorcrosrennen
- new Motorcross1;
- new Motorcross2;
- new Motorcross3;
- new Motorcross4;
- new Motorcross5;
- new Motorcross6;
- // Rennen
- new Rennen1;
- new Rennen2;
- new Rennen3;
- new Rennen4;
- new Rennen5;
- //Stunten
- new Stunten1;
- new Stunten2;
- new Stunten3;
- new Stunten4;
- new Stunten5;
- new Stunten6;
- new Stunten7;
- /////////Versteckte Waffen///////////////
- new Waffe1;
- new Waffe2;
- new Waffe3;
- new Waffe4;
- new Waffe5;
- new Waffe6;
- new Waffe7;
- new Waffe8;
- new Waffe9;
- new Waffe10;
- new Waffe11;
- new Waffe12;
- new Waffe13;
- new Waffe14;
- new Waffe15;
- new Waffe16;
- new Waffe17;
- new Waffe18;
- new Waffe19;
- ///Verstecktes Geld//////////////
- new Geld1;
- new Geld2;
- new Geld3;
- new Geld4;
- new Geld5;
- new Geld6;
- new Geld7;
- new Geld8;
- ///////Drink System//////////
- new Drink;
- new Drinkfrei;
- #define DIALOG_DRINK 999
- #define DIALOG_DRINKFREI 1000
- // Farben
- #define COLOR_BLAU 0x005FFFFF
- #define COLOR_GRÜN 0x00FF28FF
- #define COLOR_RED 0xC30000FF
- #define COLOR_ROSA 0xFF00EBFF
- #define COLOR_BRAUN 0x2D0000FF
- #define COLOR_WEIß 0xFEFEFEFF
- #define COLOR_LILA 0x8C00FFFF
- #define COLOR_GRAU 0xA0A0A0FF
- #define COLOR_ORANGE 0xFFA000FF
- #define GELB 0xFFFF03FF
- #define COLOR_GOLD 0xB4A100FF
- #define DRINK_GRÜN 0x007300FF
- #define DRINK_ROSA 0xBC00FFFF
- forward PayDay();
- forward Info();
- forward Info2();
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print("|=====================================|");
- print("| German Freeroom |");
- print("| Bei Dennis |");
- print("|=====================================|");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print("|=====================================|");
- print("| German Freeroom |");
- print("| Bei Dennis |");
- print("|=====================================|");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- print(" ");
- }
- #endif
- public OnGameModeInit()
- {
- SetTimer("Info2", 300000,1);
- SetTimer("Info", 600000,1);
- SetTimer("PayDay",900000,1);
- DisableInteriorEnterExits();
- //////////////////////////////Uhr/////////////////////////////
- txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
- TextDrawUseBox(txtTimeDisp, 0);
- TextDrawFont(txtTimeDisp, 3);
- TextDrawSetShadow(txtTimeDisp,0); // no shadow
- TextDrawSetOutline(txtTimeDisp,2); // thickness 1
- TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
- TextDrawColor(txtTimeDisp,0xFFFFFFFF);
- TextDrawAlignment(txtTimeDisp,3);
- TextDrawLetterSize(txtTimeDisp,0.5,1.5);
- UpdateTime();
- SetTimer("UpdateTime",1000 * 60,1);
- //////////////////////////3D Texte/////////////////////////////
- Create3DTextLabel("Derby Exit",COLOR_GRÜN,-1414.0917,936.1728,1036.4716,10,0);
- Create3DTextLabel("Rennen Exit",COLOR_GRÜN,-1398.3334,-256.3969,1043.6345,10,0);
- Create3DTextLabel("Stunten Exit",COLOR_GRÜN,-1375.8492,130.3786,1030.8481,10,0);
- Create3DTextLabel("Motorcrossrennen Exit",COLOR_GRÜN,-1474.8674,-624.9717,1049.7422,10,0);
- Create3DTextLabel("Paintball Exit",COLOR_GRÜN,-1074.4607,1019.5880,1343.0062,10,0);
- Create3DTextLabel("Zurück aus AFK",COLOR_GRÜN,834.3398,7.4041,1004.1870,10,0);
- Create3DTextLabel("Alkoholfreies",COLOR_GRÜN,-2664.7131,1407.0436,906.2734,10,0);
- Create3DTextLabel("Alkohol",COLOR_GRÜN,-2664.6670,1413.2833,906.2734,10,0);
- Create3DTextLabel("Jizzys Exit", COLOR_GRÜN,-2635.8167,1402.9657,906.4609,10,0);
- /////////////////////////Pickups//////////////////////////////
- StarTowerFallschirm=CreatePickup(1310,1,1544.0637,-1353.1757,329.4745);
- DerbyExit=CreatePickup(1239,1,-1414.0917,936.1728,1036.4716);
- Motorcrossexit=CreatePickup(1239,1,-1474.8674,-624.9717,1049.7422);
- Stuntenexit=CreatePickup(1239,1,-1375.8492,130.3786,1030.8481);
- Rennenexit=CreatePickup(1239,1,-1398.3334,-256.3969,1043.6345);
- Back=CreatePickup(1239,1,834.3398,7.4041,1004.1870);
- Paintballexit=CreatePickup(1239,1,-1074.4607,1019.5880,1343.0062);
- ////////////////Versteckte Waffen Pickups/////////////////
- Waffe1=CreatePickup(1239,1,-688.7771,937.5080,13.6328);
- Waffe2=CreatePickup(1239,1,-489.1043,611.1639,1.7739);
- Waffe3=CreatePickup(1239,1,622.9292,893.6312,-35.3589);
- Waffe4=CreatePickup(1239,1,539.3447,1558.5325,1.0000);
- Waffe5=CreatePickup(1239,1,1054.4014,1769.2625,10.8203);
- Waffe6=CreatePickup(1239,1,1714.9989,1615.8359,10.1248);
- Waffe7=CreatePickup(1239,1,1498.3481,-1581.0602,13.5498);
- Waffe8=CreatePickup(1239,1,2478.7788,-1013.1290,63.2476);
- Waffe9=CreatePickup(1239,1,740.8382,-1370.6377,25.6922);
- Waffe10=CreatePickup(1239,1,473.4297,-1611.8055,24.8281);
- Waffe11=CreatePickup(1239,1,3.9528,-1429.3417,4.1077);
- Waffe12=CreatePickup(1239,1,2749.4048,-1180.8647,69.4020);
- Waffe13=CreatePickup(1239,1,2746.7393,-1945.2792,17.3203);
- Waffe14=CreatePickup(1239,1,-1450.2711,-565.5939,14.1719);
- Waffe15=CreatePickup(1239,1,-2520.9167,-624.3456,132.7827);
- Waffe16=CreatePickup(1239,1,-2520.9167,-624.3456,132.7827);
- Waffe17=CreatePickup(1239,1,-2706.1223,376.3831,4.9684);
- Waffe18=CreatePickup(1239,1,-2976.4468,506.0175,2.4297);
- Waffe19=CreatePickup(1239,1,-2661.0505,1423.3756,23.8984);
- //////////////Verstecktes Geld/////////////////////////////
- Geld1=CreatePickup(1274,1,1568.7020,-1690.8260,5.8906);
- Geld2=CreatePickup(1274,1,1172.6793,-1323.2869,15.4021);
- Geld3=CreatePickup(1274,1,-2169.9028,-241.3304,40.7195);
- Geld4=CreatePickup(1274,1,-2650.9407,1361.3014,20.7266);
- Geld5=CreatePickup(1274,1,-2418.1802,2720.2363,85.9477);
- Geld6=CreatePickup(1274,1,-789.2715,2762.9802,48.2556);
- Geld7=CreatePickup(1274,1,961.5729,1683.6567,8.8516);
- Geld8=CreatePickup(1274,1,2093.3662,2414.5090,74.5786);
- ///////////////////////////Jizzys///////////////////////////////
- Jizzysexit=CreatePickup(1239,1,-2635.8167,1402.9657,906.4609);
- ///////////////////////////Drink System/////////////////////////
- Drink=CreatePickup(1239,1,-2664.6670,1413.2833,906.2734);
- Drinkfrei=CreatePickup(1239,1,-2664.7131,1407.0436,906.2734);
- // Trucks
- SetVehicleNumberPlate(CreateVehicle (403,-563.2755,-500.6677,26.1308,359.0065,37,1,1),"Linerunner"); // Linerunner
- SetVehicleNumberPlate(CreateVehicle (403,-569.4048,-500.5614,26.1308,359.0065,37,1,1),"Linerunner"); // Linerunner
- SetVehicleNumberPlate(CreateVehicle (403,-576.9005,-500.4316,26.5215,359.0065,37,1,1),"Linerunner"); // Linerunner
- SetVehicleNumberPlate(CreateVehicle (403,-580.1950,-500.3747,26.9122,359.0065,37,1,1),"Linerunner"); // Linerunner
- SetVehicleNumberPlate(CreateVehicle (443,-550.5966,-496.8834,26.1587,359.0434,20,1,1),"Packer"); // Packer
- SetVehicleNumberPlate(CreateVehicle (443,-545.4464,-496.9693,26.1590,359.0434,20,1,1),"Packer"); // Packer
- SetVehicleNumberPlate(CreateVehicle (443,-540.4647,-497.0525,26.1592,359.0434,20,1,1),"Packer"); // Packer
- SetVehicleNumberPlate(CreateVehicle (443,-535.1207,-497.1417,26.1595,359.0434,20,1,1),"Packer"); // Packer
- SetVehicleNumberPlate(CreateVehicle (514,-514.7847,-499.7968,26.1050,0.2971,25,1,1),"Tancker"); // Tancker
- SetVehicleNumberPlate(CreateVehicle (514,-510.6100,-499.7751,26.1050,0.2971,25,1,1),"Tancker"); // Tancker
- SetVehicleNumberPlate(CreateVehicle (514,-507.2137,-499.7576,26.1051,0.2971,25,1,1),"Tancker"); // Tancker
- SetVehicleNumberPlate(CreateVehicle (515,-494.8624,-510.1474,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
- SetVehicleNumberPlate(CreateVehicle (515,-494.9240,-515.3484,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
- SetVehicleNumberPlate(CreateVehicle (515,-494.9977,-521.5753,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
- SetVehicleNumberPlate(CreateVehicle (515,-495.0614,-526.9460,26.5393,269.3213,24,77,1),"Roadtrain"); // Roadtrain
- SetVehicleNumberPlate(CreateVehicle (531,-524.5878,-471.6108,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
- SetVehicleNumberPlate(CreateVehicle (531,-519.5870,-471.8270,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
- SetVehicleNumberPlate(CreateVehicle (531,-514.3149,-472.0549,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
- SetVehicleNumberPlate(CreateVehicle (531,-509.8745,-472.2468,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
- SetVehicleNumberPlate(CreateVehicle (435,-589.7330,-473.1254,26.7701,178.1791,1,1,1),"Trailer"); // Trailer
- SetVehicleNumberPlate(CreateVehicle (435,-584.5583,-473.2899,26.7702,178.1791,1,1,1),"Trailer"); // Trailer
- SetVehicleNumberPlate(CreateVehicle (435,-579.5082,-473.4505,26.7703,178.1791,1,1,1),"Trailer"); // Trailer
- SetVehicleNumberPlate(CreateVehicle (610,-574.7328,-471.9665,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
- SetVehicleNumberPlate(CreateVehicle (610,-569.9056,-472.1820,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
- SetVehicleNumberPlate(CreateVehicle (610,-565.3904,-472.3836,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
- // Bahnhof LS/SF/LV
- //LV
- AddStaticVehicle(449,2864.7500,1249.1085,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1260.8993,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1272.4598,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1281.3077,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1295.1050,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1307.5396,11.2473,0.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,2864.7500,1319.6125,11.2473,0.0000,1,74); // Straßenbahn
- //LS
- AddStaticVehicle(449,1695.4863,-1953.6337,13.9973,269.9361,1,74); // Straßenbahn
- AddStaticVehicle(449,1710.6729,-1953.6863,13.9973,269.7451,1,74); // Straßenbahn
- AddStaticVehicle(449,1724.0667,-1953.7399,13.9973,269.8209,1,74); // Straßenbahn
- AddStaticVehicle(449,1738.9728,-1953.7649,13.9973,269.9383,1,74); // Straßenbahn
- AddStaticVehicle(449,1753.3550,-1953.7804,13.9973,269.9391,1,74); // Straßenbahn
- AddStaticVehicle(449,1765.3380,-1953.7932,13.9973,269.9383,1,74); // Straßenbahn
- AddStaticVehicle(449,1782.5066,-1953.8116,13.9973,269.9391,1,74); // Straßenbahn
- //SF
- AddStaticVehicle(449,-2006.5000,154.3063,27.9973,179.9992,1,74); // Straßenbahn
- AddStaticVehicle(449,-2006.5000,137.4536,27.9973,180.0000,1,74); // Straßenbahn
- AddStaticVehicle(449,-1943.3192,158.8623,26.1223,177.0937,1,74); // Straßenbahn
- AddStaticVehicle(449,-1943.6923,149.7217,26.1223,178.2097,1,74); // Straßenbahn
- AddStaticVehicle(449,-1943.9932,139.4854,26.1223,178.4530,1,74); // Straßenbahn
- AddStaticVehicle(449,-1944.2711,128.2588,26.1223,178.6715,1,74); // Straßenbahn
- UsePlayerPedAnims();
- SetGameModeText("German Freeroom");
- AddPlayerClass(293, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(292, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(188, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(256, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(222, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(220, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(212, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(111, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(257, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(299, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(298, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddPlayerClass(297, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- // GameTextForPlayer(playerid,1958.3783,1343.1572,15.3746,"~w~Hallo was geht ab",5000, 3);
- // Derby MonsterTrucks
- Monster1 = AddStaticVehicle(556,-1338.4633,938.0644,1036.7649,21.5081,1,1); // Monster truck
- LinkVehicleToInterior(Monster1,15);
- Monster2 = AddStaticVehicle(556,-1304.6180,950.0223,1036.9066,35.2397,1,1); // Monster truck
- LinkVehicleToInterior(Monster2,15);
- Monster3 = AddStaticVehicle(556,-1279.3221,986.2998,1037.4713,79.8954,1,1); // Monster truck
- LinkVehicleToInterior(Monster3,15);
- Monster4 = AddStaticVehicle(556,-1288.8247,1023.3331,1038.1057,126.1747,1,1); // Monster truck
- LinkVehicleToInterior(Monster4,15);
- Monster5 = AddStaticVehicle(556,-1325.8170,1048.1947,1038.5762,154.9982,1,1); // Monster truck
- LinkVehicleToInterior(Monster5,15);
- Monster6 = AddStaticVehicle(556,-1365.5454,1059.0291,1038.8295,174.2105,1,1); // Monster truck
- LinkVehicleToInterior(Monster6,15);
- Monster7 = AddStaticVehicle(556,-1407.8933,1060.0558,1038.9149,178.8915,1,1); // Monster truck
- LinkVehicleToInterior(Monster7,15);
- Monster8 = AddStaticVehicle(556,-1454.6036,1055.6035,1038.9240,192.7744,1,1); // Monster truck
- LinkVehicleToInterior(Monster8,15);
- Monster9 = AddStaticVehicle(556,-1493.5370,1041.2872,1038.7532,214.0825,1,1); // Monster truck
- LinkVehicleToInterior(Monster9,15);
- Monster10 = AddStaticVehicle(556,-1519.3738,1001.3846,1038.1367,263.3066,1,1); // Monster truck
- LinkVehicleToInterior(Monster10,15);
- Monster11 = AddStaticVehicle(556,-1503.3329,960.3781,1037.4319,317.8081,1,1); // Monster truck
- LinkVehicleToInterior(Monster11,15);
- //Motorcrosrennen
- Motorcross1 = AddStaticVehicle(468,-1476.9916,-639.2710,1049.0270,98.0529,158,158); // Motorcros
- LinkVehicleToInterior(Motorcross1,4);
- Motorcross2 = AddStaticVehicle(468,-1477.2704,-636.9782,1049.0459,96.0766,151,151); // Motorcros
- LinkVehicleToInterior(Motorcross2,4);
- Motorcross3 = AddStaticVehicle(468,-1477.5536,-635.0729,1049.1237,87.9353,144,144); // Motorcros
- LinkVehicleToInterior(Motorcross3,4);
- Motorcross4 = AddStaticVehicle(468,-1477.1783,-633.0354,1049.0603,83.4640,158,158); // Motorcros
- LinkVehicleToInterior(Motorcross4,4);
- Motorcross5 = AddStaticVehicle(468,-1476.7181,-631.0712,1049.0286,78.0075,161,161); // Motorcros
- LinkVehicleToInterior(Motorcross5,4);
- Motorcross6 = AddStaticVehicle(468,-1476.8584,-629.2369,1049.1924,73.0304,144,144); // Motorcros
- LinkVehicleToInterior(Motorcross6,4);
- // Rennen
- Rennen1 = AddStaticVehicle(494,-1407.7782,-257.4855,1043.5564,347.7222,36,137); // Rennen1
- LinkVehicleToInterior(Rennen1,7);
- Rennen2 = AddStaticVehicle(494,-1406.1770,-250.1802,1043.4456,347.5990,36,145); // Rennen2
- LinkVehicleToInterior(Rennen2,7);
- Rennen3 = AddStaticVehicle(494,-1404.2551,-241.4924,1043.2964,347.4798,36,154); // Rennen3
- LinkVehicleToInterior(Rennen3,7);
- Rennen4 = AddStaticVehicle(494,-1402.1259,-259.7181,1043.5516,346.4598,36,153); // Rennen4
- LinkVehicleToInterior(Rennen4,7);
- Rennen5 = AddStaticVehicle(494,-1400.1547,-250.5928,1043.4144,352.4294,36,152); // Rennen5
- LinkVehicleToInterior(Rennen5,7);
- // Stunten
- Stunten1 = AddStaticVehicle(468,-1377.1028,114.8873,1029.8982,92.9020,157,157); // Stunten1
- LinkVehicleToInterior(Stunten1,1);
- Stunten2 = AddStaticVehicle(468,-1376.9915,112.5411,1029.9352,93.7545,156,156); // Stunten2
- LinkVehicleToInterior(Stunten2,1);
- Stunten3 = AddStaticVehicle(468,-1377.3677,110.2126,1029.9752,95.1929,155,155); // Stunten3
- LinkVehicleToInterior(Stunten3,1);
- Stunten4 = AddStaticVehicle(468,-1377.5905,108.0633,1029.9976,96.2644,157,157); // Stunten4
- LinkVehicleToInterior(Stunten4,1);
- Stunten5 = AddStaticVehicle(468,-1376.8652,106.4988,1030.0704,95.3881,156,156); // Stunten5
- LinkVehicleToInterior(Stunten5,1);
- Stunten6 = AddStaticVehicle(468,-1377.3020,105.4102,1030.1006,92.5146,155,155); // Stunten6
- LinkVehicleToInterior(Stunten6,1);
- Stunten7 = AddStaticVehicle(468,-1377.3911,103.5955,1030.1992,98.4707,158,158); // Stunten7
- LinkVehicleToInterior(Stunten7,1);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 442.2220,-1889.7341,2.1753);
- SetPlayerFacingAngle(playerid,89.9141);
- SetPlayerCameraPos(playerid, 439.2460,-1890.3754,2.1191);
- SetPlayerCameraLookAt(playerid, 439.2460,-1890.3754,2.1191);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- // Uhr
- gettime(hour, minute);
- SetPlayerTime(playerid,hour,minute);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "~b~Willkommen~n~~w~%s", PlayerName);
- GameTextForPlayer(playerid, string,5000,1);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- // Uhr
- TextDrawShowForPlayer(playerid,txtTimeDisp);
- gettime(hour, minute);
- SetPlayerTime(playerid,hour,minute);
- SetPlayerInterior(playerid,0);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- TextDrawHideForPlayer(playerid,txtTimeDisp);
- //////////////////////////////////////////////////////////////////////////
- SendDeathMessage(killerid,playerid,reason);
- ///////////////////////////////////////////////////////////////////////////
- SetPlayerScore(playerid,-1);
- SetPlayerScore(killerid,1);
- GivePlayerMoney(killerid,1000);
- GivePlayerMoney(playerid,-1000);
- ///////////////////////////////////////////////////////////////////////////
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/Help", cmdtext, true) ==0)
- {
- ShowPlayerDialog(playerid,1000,DIALOG_STYLE_MSGBOX,"Hilfe","/Liberty City /Jizzys Club /Paintball /Bahnhof [LS/SF/LV] /Fahrzeuge\n/Derby /Rennen/Stunten /Motorcrossrennen /Truck /Kill /AFK /Rules\n/Farben","Bestädigen","Abbrechen");
- return 1;
- }
- if(strcmp("/Fahrzeuge", cmdtext, true) == 0)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat die Fahrzeugliste geöfnet. Benutze /Fahrzeuge.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLIST,DIALOG_STYLE_LIST,"Fahrzeuge","Sportwagen\nCaprios\nOltimer\nIndustrie Fahrzeuge\nMotorräder\nHelikopter\nBoote\nPickups\nFlugzeuge\nMonstertrucks\nHootring Banger\nArbeits Fahrzeuge","Bestädigen","Abbrechen");
- return 1;
- }
- if(strcmp("/Liberty City", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,1);
- SetPlayerPos(playerid,-729.276000,503.086944,1371.971801);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist nach Liberty City gegangen. Folge ihn mit /Liberty City.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Jizzys", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,3);
- SetPlayerPos(playerid,-2640.762939,1406.682006,906.460937);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist in Jizzy's Club gegangen. Folge ihn mit /Jizzys.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Paintball", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,10);
- SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,29,9999);
- GivePlayerWeapon(playerid,29,9999);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist ins Paintball gegangen gegangen. Folge ihn mit /Paintball.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Bahnhof LS", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerPos(playerid,1738.9182,-1945.2080,13.5638);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist zum Bahnhof Los Santos gegangen. Folge ihn mit /Bahnhof LS.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Bahnhof SF", cmdtext, true) == 0)
- {
- SetPlayerPos(playerid,-1968.8159,137.6241,27.6875);
- SetPlayerInterior(playerid,0);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist zum Bahnhof San Fierro gegangen. Folge ihn mit /Bahnhof SF.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Bahnhof LV", cmdtext, true) == 0)
- {
- SetPlayerPos(playerid,2849.7043,1292.0370,11.3906);
- SetPlayerInterior(playerid,0);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist zum Bahnhof Las Venturas gegangen. Folge ihn mit /Bahnhof LV.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Derby", cmdtext, true) == 0)
- {
- SetPlayerPos(playerid,-1394.20,987.62,1023.96);
- SetPlayerInterior(playerid,15);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist ins Derby gegangen. Folge ihn mit /Derby.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Rennen", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,7);
- SetPlayerPos(playerid,-1405.0083,-261.0425,1043.6563);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist ins Rennen gegangen. Folge ihn mit /Rennen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Stunten", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,1);
- SetPlayerPos(playerid,-1401.829956,107.051300,1032.273437);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist ins Stunten gegangen. Folge ihn mit /Stunten.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Motorcrossrennen", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,4);
- SetPlayerPos(playerid,-1484.0305,-632.8832,1051.3029);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist ins Motorcrossrennen gegangen. Folge ihn mit /Motorcrossrennen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Truck", cmdtext, true) == 0)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerPos(playerid,-529.8734,-498.2116,25.1950);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist zur Trucker Base gegangen. Folge ihn mit /Truck.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Kill", cmdtext, true) == 0)
- {
- SetPlayerHealth(playerid,0);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat sich Getötet. Benutze /Kill.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/AFK", cmdtext, true) == 0)
- {
- SetPlayerPos(playerid,833.269775,10.588416,1004.179687);
- SetPlayerInterior(playerid,3);
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist AFK gegangen. Folge ihn mit /AFK.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- if(strcmp("/Rules", cmdtext, true) == 0)
- {
- ShowPlayerDialog(playerid,11111,DIALOG_STYLE_MSGBOX,"Regeln","1.) Beleidige keine Spieler\n2.) Beleidige keine Admins\n3.) Respektire die Admins/Spieler\n4.) Kein Fahrer Drive-By\n5.) Kein Motorrad Drive-By\n6.) Kein Deagle Drive-By","Weiter","");
- return 1;
- }
- if(strcmp("/Farben", cmdtext, true) == 0)
- {
- ShowPlayerDialog(playerid,DIALOG_TABFARBE,DIALOG_STYLE_LIST,"Tab Farben","Tab Farbe Rot\nTab Farbe Blau\nTab Farbe Grün\nTab Farbe Rosa\nTab Farbe Lila\nTab Farbe Orange\nTab Farbe Gelb","Bestädigen","Abbrechen");
- return 1;
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid==Drink)
- {
- ShowPlayerDialog(playerid,DIALOG_DRINK,DIALOG_STYLE_LIST,"Alkohol","Bier 6$\nVokda 10$\nWhiskey 8$\nWeizen 6$\nPilz 6$","Bestädigen","Abbrechen");
- }
- if(pickupid==Drinkfrei)
- {
- ShowPlayerDialog(playerid,1000,DIALOG_STYLE_LIST,"Alkoholfreies","Wasser 2$\nSoda 2$\nCoca Cola 4$\nFanta 5%\nOrangensaft 1$\nZitronensaft 1$","Bestädigen","Abbrechen");
- }
- if(pickupid==Jizzysexit)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist aus Jizzys Club gegangen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==StarTowerFallschirm)
- {
- GivePlayerWeapon(playerid,46,1);
- }
- if(pickupid==DerbyExit)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist aus dem Derby gegangen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==Motorcrossexit)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist aus dem Motorcross Rennen gegangen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==Rennenexit)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist aus dem Rennen gegangen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==Stuntenexit)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist aus dem Stunten gegangen.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==Back)
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s ist nun nicht mehr AFK.", PlayerName);
- SendClientMessageToAll(COLOR_ORANGE, string);
- SpawnPlayer(playerid);
- }
- if(pickupid==Paintballexit)
- {
- SpawnPlayer(playerid);
- }
- ////////Versteckte Waffen//////////////
- if(pickupid==Waffe1)
- {
- GivePlayerWeapon(playerid,24,100);
- }
- if(pickupid==Waffe2)
- {
- GivePlayerWeapon(playerid,31,300);
- }
- if(pickupid==Waffe3)
- {
- GivePlayerWeapon(playerid,29,300);
- }
- if(pickupid==Waffe4)
- {
- GivePlayerWeapon(playerid,36,150);
- }
- if(pickupid==Waffe5)
- {
- GivePlayerWeapon(playerid,32, 500);
- }
- if(pickupid==Waffe6)
- {
- GivePlayerWeapon(playerid,28,500);
- }
- if(pickupid==Waffe7)
- {
- GivePlayerWeapon(playerid,24,100);
- }
- if(pickupid==Waffe8)
- {
- GivePlayerWeapon(playerid,31,300);
- }
- if(pickupid==Waffe9)
- {
- GivePlayerWeapon(playerid,29,300);
- }
- if(pickupid==Waffe10)
- {
- GivePlayerWeapon(playerid,36,150);
- }
- if(pickupid==Waffe11)
- {
- GivePlayerWeapon(playerid,32,500);
- }
- if(pickupid==Waffe12)
- {
- GivePlayerWeapon(playerid,28,500);
- }
- if(pickupid==Waffe13)
- {
- GivePlayerWeapon(playerid,31,300);
- }
- if(pickupid==Waffe14)
- {
- GivePlayerWeapon(playerid,29,300);
- }
- if(pickupid==Waffe15)
- {
- GivePlayerWeapon(playerid,36,150);
- }
- if(pickupid==Waffe16)
- {
- GivePlayerWeapon(playerid,32,500);
- }
- if(pickupid==Waffe17)
- {
- GivePlayerWeapon(playerid,28,500);
- }
- if(pickupid==Waffe18)
- {
- GivePlayerWeapon(playerid,31,300);
- }
- if(pickupid==Waffe19)
- {
- GivePlayerWeapon(playerid,29,300);
- }
- //////////////////////////////////////
- if(pickupid==Geld1)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld2)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld3)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld4)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld5)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld6)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld7)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- if(pickupid==Geld8)
- {
- GivePlayerMoney(playerid,100);
- GameTextForPlayer(playerid,"~r~100$",5000,1);
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 1000)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Wasser getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-2);
- }
- case 1:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Soda getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-2);
- }
- case 2:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Coca Cola getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-4);
- }
- case 3:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Fanta getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-5);
- }
- case 4:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Orangensaft getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-1);
- }
- case 5:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Zitronensaft getrunken");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid,-1);
- }
- }
- }
- if(dialogid == DIALOG_DRINK)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Bier getrunken");
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- SetPlayerHealth(playerid,100);
- GameTextForPlayer(playerid, "text", 6000, 3900); // 6 Sekunden [PARAMETERS]
- GivePlayerMoney(playerid,-6);
- }
- case 1:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Vodka getrunken");
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- SetPlayerHealth(playerid,100);
- }
- case 2:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Whiskye getrunken");
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- SetPlayerHealth(playerid,100);
- }
- case 3: // Weizen
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Weizen getrunken");
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- SetPlayerHealth(playerid,100);
- }
- case 4:
- {
- SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
- SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Pilz getrunken");
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- SetPlayerHealth(playerid,100);
- }
- }
- }
- if(dialogid == DIALOG_TABFARBE)
- {
- if(response)
- switch(listitem)
- {
- case 0:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Rot gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_RED);
- }
- case 1:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Blau gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_BLAU);
- }
- case 2:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Grün gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_GRÜN);
- }
- case 3:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Rosa gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_ROSA);
- }
- case 4:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Lila gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_LILA);
- }
- case 5:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Orange gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,COLOR_ORANGE);
- }
- case 6:
- {
- new PlayerName[24], string[128];
- GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
- format(string, sizeof(string), "%s hat seine TAB Farbe auf Gelb gemacht. Benutze: /Farben", PlayerName);
- SendClientMessageToAll(COLOR_GOLD, string);
- SetPlayerColor(playerid,GELB);
- }
- }
- }
- /////////////////////////////////////Fahrzeugliste/////////////////////////////////////
- if(dialogid == DIALOG_FAHRZEUGLIST)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTSPORTWAGEN,DIALOG_STYLE_LIST,"Sportwagen","Infernus\nCheeta\nBullet\nSultan\nJester\nBuffalo\nElegy\nBanhsee\nSuper GT\nTurismo\nFlash\nStratum","Bestädigen","Abbrechen");
- }
- case 1:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTCAPRIOS,DIALOG_STYLE_LIST,"Caprios","Comet\nStallion\nFetzler\nWindsor","Bestädigen","Abbrechen");
- }
- case 2:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTOLTTIMER,DIALOG_STYLE_LIST,"Olttimer","Savanna\nBlade\nBroadway\nRemington\nSlamvan\nTornado\nVoodoo\nPerenniel\nManana\nMoonbeam\nEspranto\nWashington\nPrevion\nAdmiral\nSoljair\nGlendale\nOceanic\nHermes\nSabre\nRegina\nVirgo\nGreenwod\nBlista Compact\nNebula\nMajestic\nBuccaneer\nFortune\nCadrona\nWillard\nVincent\nClover\nHustler\nIntruder\nTampa\nMerit\nTahoma\nStafford\nEmperor\nAlpha\nPhoenix","Bestädigen","Abbrechen");
- }
- case 3:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTINDUST,DIALOG_STYLE_LIST,"Industrie Fahrzeuge","Dumper\nMule\nRumpo\nFlatbed\nYankee\nBoxville\nBoxburg\nBenson\nCement Truck\nForkilft\nDFT-30\nPony\nTopfun","Bestädigen","Abbrechen");
- }
- case 4:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTMOTOR,DIALOG_STYLE_LIST,"Motorräder","NRG-500\nFCR-900\nPCJ-600\nFreeway\nFaggio\nPizza Boy\nWayfarer\nBF-400\nHPV-1000\nSanchez\nQuad","Bestädigen","Abbrechen");
- }
- case 5:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTHELI,DIALOG_STYLE_LIST,"Helikopter","Cargobob\nHunter\nLevitham\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow","Bestädigen","Abbrechen");
- }
- case 6:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTBOOTE,DIALOG_STYLE_LIST,"Boote","Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic","Bestädigen","Abbrechen");
- }
- case 7:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTPICKUP,DIALOG_STYLE_LIST,"Pickups","Walton\nSadler\nSadler Shit\nYosemite\nPicador\nBobcat","Bestädigen","Abbrechen");
- }
- case 8:
- {
- ShowPlayerDialog(playerid,466,DIALOG_STYLE_LIST,"Flugzeuge","Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane","Bestädigen","Abbrechen");
- }
- case 9:
- {
- ShowPlayerDialog(playerid,467,DIALOG_STYLE_LIST,"Monstertrucks","Monstertruck \nMonstertruck 2\nMonstertruck 3","Bestädigen","Abbrechen");
- }
- case 10:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTHOOTRING,DIALOG_STYLE_LIST,"Hootring Bangers","Hootring Banger 1\nHootring Banger 2\nHootring Banger 4\nBootring Banger","Bestädigen","Abbrechen");
- }
- case 11:
- {
- ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTARBEIT,DIALOG_STYLE_LIST,"Arbeits Fahrzeuge","LSPD Auto\nSFPD Auto\nLVPD Auto\nEnforcer\nCop Rancher\nF.B.I Rancher\nF.B.I Truck\nF.B.I S.W.A.T Panzer\nFeuerwehr LA\nFeuerwehr\nAmbulance\nNews Van\nTaxi\nTaxi Olttimer\nHod Dog Wagen\nEis Wagen","Bestädigen","Abbrechen");
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTSPORTWAGEN)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(411,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(415,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(541,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(560,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(559,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(402,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(562,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(429,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(506,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(451,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(565,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 11:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(561,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTCAPRIOS)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(480,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(533,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(439,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(440,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTOLTTIMER)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(567,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(536,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(575,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(534,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(565,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(412,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(404,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(410,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(418,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(419,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 11:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(421,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 12:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(436,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 13:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(445,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 14:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(458,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 15:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(466,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 16:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(467,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 17:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(474,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 18:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(475,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 19:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(479,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 20:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(491,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 21:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(492,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 22:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(496,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 23:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(516,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 24:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(517,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 25:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(518,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 26:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(526,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 27:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(527,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 28:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(540,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 29:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(542,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 30:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(545,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 31:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(546,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 32:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(547,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 33:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(549,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 34:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(566,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 35:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(580,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 36:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(586,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 37:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(602,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 38:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(603,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTINDUST)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(406,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(414,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(440,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(456,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(498,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(609,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(499,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(524,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(530,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(578,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 11:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(413,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 12:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(459,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTMOTOR)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(522,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(521,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(461,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0); // PCJ
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(463,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(462,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(448,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(586,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(581,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(523,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(468,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(471,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTHELI)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(548,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(425,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(417,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(487,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(488,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(497,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(563,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(447,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(469,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTBOOTE)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(472,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(473,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(493,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(595,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(484,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(430,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(453,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(452,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(446,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(454,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTPICKUP)
- {
- if(response)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(478,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(543,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(605,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(554,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(600,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(422,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == 466)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(592,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(577,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(511,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(512,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(593,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(520,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(553,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(454,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(578,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(519,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(460,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 11:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(513,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid==467)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(556,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(557,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(444,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTHOOTRING)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(495,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(502,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(503,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(504,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- if(dialogid == DIALOG_FAHRZEUGLISTARBEIT)
- {
- if(response==1)
- switch(listitem)
- {
- case 0:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(596,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 1:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(597,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 2:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(598,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 3:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(427,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 4:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(599,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 5:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(490,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 6:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(528,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 7:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(601,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 8:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(544,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 9:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(407,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 10:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(416,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 11:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(582,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 12:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(420,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 13:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(438,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 14:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(588,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- case 15:
- {
- new Float:x,Float:y,Float:z,Float:a;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
- new hotring = CreateVehicle(423,x,y,z,a,-1,-1,-1);
- PutPlayerInVehicle(playerid, hotring, 0);
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public PayDay()
- {
- SendClientMessageToAll(GELB,"|==========|PayDay|==========|");
- SendClientMessageToAll(COLOR_WEIß,"Gehalt: 10.000$");
- SendClientMessageToAll(COLOR_WEIß,"Bonus: 5.000$");
- SendClientMessageToAll(GELB,"|==========|PayDay|==========|");
- GivePlayerMoney(0,15000);
- GivePlayerMoney(1,15000);
- GivePlayerMoney(1,15000);
- GivePlayerMoney(2,15000);
- GivePlayerMoney(3,15000);
- GivePlayerMoney(4,15000);
- GivePlayerMoney(5,15000);
- GivePlayerMoney(6,15000);
- GivePlayerMoney(7,15000);
- GivePlayerMoney(8,15000);
- GivePlayerMoney(9,15000);
- GivePlayerMoney(10,15000);
- GameTextForAll("~w~Event~n~~y~Payday",5000,1);
- SetPlayerHealth(0,100);
- SetPlayerHealth(1,100);
- SetPlayerHealth(1,100);
- SetPlayerHealth(2,100);
- SetPlayerHealth(3,100);
- SetPlayerHealth(4,100);
- SetPlayerHealth(5,100);
- SetPlayerHealth(6,100);
- SetPlayerHealth(7,100);
- SetPlayerArmour(1,100);
- SetPlayerArmour(1,100);
- SetPlayerArmour(1,100);
- SetPlayerArmour(2,100);
- SetPlayerArmour(3,100);
- SetPlayerArmour(4,100);
- SetPlayerArmour(5,100);
- SetPlayerArmour(6,100);
- SetPlayerArmour(7,100);
- }
- public Info()
- {
- SendClientMessageToAll(GELB,"|=============================================|");
- SendClientMessageToAll(COLOR_WEIß,"Wen du Fragen hast benutze /Report");
- SendClientMessageToAll(COLOR_WEIß,"Das Admin-Team kümmert sich gerne um dich");
- SendClientMessageToAll(GELB,"|=============================================|");
- }
- public Info2()
- {
- SendClientMessageToAll(GELB,"|=============================================|");
- SendClientMessageToAll(COLOR_WEIß,"Wen du die Commands nicht mehr weißt");
- SendClientMessageToAll(COLOR_WEIß,"Benutze /Help da stehen alle Commands");
- SendClientMessageToAll(GELB,"|=============================================|");
- }
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