Dennis_1256

German Freeroom

Apr 1st, 2011
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  1. /////////////////
  2. #include <a_samp>
  3. #include <dini>
  4. #include <ocmd>
  5. //////Uhr////////
  6. #pragma tabsize 0
  7.  
  8. new Text:txtTimeDisp;
  9. new hour, minute;
  10. new timestr[32];
  11.  
  12. forward UpdateTime();
  13.  
  14. public UpdateTime()
  15. {
  16. gettime(hour, minute);
  17. format(timestr,32,"%02d:%02d",hour,minute);
  18. TextDrawSetString(txtTimeDisp,timestr);
  19.  
  20. SetWorldTime(hour);
  21.  
  22. new x=0;
  23. while(x!=MAX_PLAYERS) {
  24. if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
  25. SetPlayerTime(x,hour,minute);
  26. }
  27. x++;
  28. }
  29. }
  30. ////////////////////////
  31. #define DIALOG_ANIMLIST 1001
  32.  
  33. ///////////Fahrzeug System/////////////
  34. #define DIALOG_FAHRZEUGLIST 456
  35. #define DIALOG_FAHRZEUGLISTSPORTWAGEN 457
  36. #define DIALOG_FAHRZEUGLISTCAPRIOS 458
  37. #define DIALOG_FAHRZEUGLISTOLTTIMER 459
  38. #define DIALOG_FAHRZEUGLISTIFAHRZEUGE 460
  39. #define DIALOG_FAHRZEUGLISTINDUST 461
  40. #define DIALOG_FAHRZEUGLISTMOTOR 462
  41. #define DIALOG_FAHRZEUGLISTHELI 463
  42. #define DIALOG_FAHRZEUGLISTBOOTE 464
  43. #define DIALOG_FAHRZEUGLISTPICKUP 465
  44. #define DIALOG_FAHRZEUGLISTFlUGZEUG 466
  45. #define DIALOG_FAHRZEUGLISTMONSTER 467
  46. #define DIALOG_FAHRZEUGLISTHOOTRING 468
  47. #define DIALOG_FAHRZEUGLISTARBEIT 469
  48. /////////Regeln//////////
  49. #define DIALOG_RULES 11111
  50. ///////Tab Farben///////
  51. #define DIALOG_TABFARBE 476
  52. ////////New////////////
  53. new StarTowerFallschirm;
  54. // /Back bei /AFK
  55. new Back;
  56. // DerbyExit
  57. new DerbyExit;
  58. new Motorcrossexit;
  59. new Rennenexit;
  60. new Stuntenexit;
  61. new Paintballexit;
  62. new Jizzysexit;
  63. // Monstertrucks
  64. new Monster1;
  65. new Monster2;
  66. new Monster3;
  67. new Monster4;
  68. new Monster5;
  69. new Monster6;
  70. new Monster7;
  71. new Monster8;
  72. new Monster9;
  73. new Monster10;
  74. new Monster11;
  75. // Motorcrosrennen
  76. new Motorcross1;
  77. new Motorcross2;
  78. new Motorcross3;
  79. new Motorcross4;
  80. new Motorcross5;
  81. new Motorcross6;
  82. // Rennen
  83. new Rennen1;
  84. new Rennen2;
  85. new Rennen3;
  86. new Rennen4;
  87. new Rennen5;
  88. //Stunten
  89. new Stunten1;
  90. new Stunten2;
  91. new Stunten3;
  92. new Stunten4;
  93. new Stunten5;
  94. new Stunten6;
  95. new Stunten7;
  96. /////////Versteckte Waffen///////////////
  97. new Waffe1;
  98. new Waffe2;
  99. new Waffe3;
  100. new Waffe4;
  101. new Waffe5;
  102. new Waffe6;
  103. new Waffe7;
  104. new Waffe8;
  105. new Waffe9;
  106. new Waffe10;
  107. new Waffe11;
  108. new Waffe12;
  109. new Waffe13;
  110. new Waffe14;
  111. new Waffe15;
  112. new Waffe16;
  113. new Waffe17;
  114. new Waffe18;
  115. new Waffe19;
  116. ///Verstecktes Geld//////////////
  117. new Geld1;
  118. new Geld2;
  119. new Geld3;
  120. new Geld4;
  121. new Geld5;
  122. new Geld6;
  123. new Geld7;
  124. new Geld8;
  125. ///////Drink System//////////
  126. new Drink;
  127. new Drinkfrei;
  128. #define DIALOG_DRINK 999
  129. #define DIALOG_DRINKFREI 1000
  130.  
  131.  
  132.  
  133.  
  134.  
  135.  
  136. // Farben
  137. #define COLOR_BLAU 0x005FFFFF
  138. #define COLOR_GRÜN 0x00FF28FF
  139. #define COLOR_RED 0xC30000FF
  140. #define COLOR_ROSA 0xFF00EBFF
  141. #define COLOR_BRAUN 0x2D0000FF
  142. #define COLOR_WEIß 0xFEFEFEFF
  143. #define COLOR_LILA 0x8C00FFFF
  144. #define COLOR_GRAU 0xA0A0A0FF
  145. #define COLOR_ORANGE 0xFFA000FF
  146. #define GELB 0xFFFF03FF
  147. #define COLOR_GOLD 0xB4A100FF
  148. #define DRINK_GRÜN 0x007300FF
  149. #define DRINK_ROSA 0xBC00FFFF
  150.  
  151. forward PayDay();
  152. forward Info();
  153. forward Info2();
  154.  
  155.  
  156. #if defined FILTERSCRIPT
  157.  
  158. public OnFilterScriptInit()
  159. {
  160. print(" ");
  161. print(" ");
  162. print(" ");
  163. print(" ");
  164. print(" ");
  165. print(" ");
  166. print(" ");
  167. print(" ");
  168. print(" ");
  169. print(" ");
  170. print(" ");
  171. print(" ");
  172. print(" ");
  173. print(" ");
  174. print(" ");
  175. print(" ");
  176. print(" ");
  177. print("|=====================================|");
  178. print("| German Freeroom |");
  179. print("| Bei Dennis |");
  180. print("|=====================================|");
  181. print(" ");
  182. print(" ");
  183. print(" ");
  184. print(" ");
  185. print(" ");
  186. print(" ");
  187. print(" ");
  188. print(" ");
  189. return 1;
  190. }
  191.  
  192. public OnFilterScriptExit()
  193. {
  194. return 1;
  195. }
  196.  
  197. #else
  198.  
  199. main()
  200. {
  201. print(" ");
  202. print(" ");
  203. print(" ");
  204. print(" ");
  205. print(" ");
  206. print(" ");
  207. print(" ");
  208. print(" ");
  209. print(" ");
  210. print(" ");
  211. print(" ");
  212. print(" ");
  213. print(" ");
  214. print(" ");
  215. print(" ");
  216. print(" ");
  217. print(" ");
  218. print("|=====================================|");
  219. print("| German Freeroom |");
  220. print("| Bei Dennis |");
  221. print("|=====================================|");
  222. print(" ");
  223. print(" ");
  224. print(" ");
  225. print(" ");
  226. print(" ");
  227. print(" ");
  228. print(" ");
  229. print(" ");
  230. }
  231.  
  232. #endif
  233.  
  234.  
  235. public OnGameModeInit()
  236. {
  237. SetTimer("Info2", 300000,1);
  238. SetTimer("Info", 600000,1);
  239. SetTimer("PayDay",900000,1);
  240. DisableInteriorEnterExits();
  241. //////////////////////////////Uhr/////////////////////////////
  242. txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
  243. TextDrawUseBox(txtTimeDisp, 0);
  244. TextDrawFont(txtTimeDisp, 3);
  245. TextDrawSetShadow(txtTimeDisp,0); // no shadow
  246. TextDrawSetOutline(txtTimeDisp,2); // thickness 1
  247. TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
  248. TextDrawColor(txtTimeDisp,0xFFFFFFFF);
  249. TextDrawAlignment(txtTimeDisp,3);
  250. TextDrawLetterSize(txtTimeDisp,0.5,1.5);
  251.  
  252. UpdateTime();
  253. SetTimer("UpdateTime",1000 * 60,1);
  254. //////////////////////////3D Texte/////////////////////////////
  255. Create3DTextLabel("Derby Exit",COLOR_GRÜN,-1414.0917,936.1728,1036.4716,10,0);
  256. Create3DTextLabel("Rennen Exit",COLOR_GRÜN,-1398.3334,-256.3969,1043.6345,10,0);
  257. Create3DTextLabel("Stunten Exit",COLOR_GRÜN,-1375.8492,130.3786,1030.8481,10,0);
  258. Create3DTextLabel("Motorcrossrennen Exit",COLOR_GRÜN,-1474.8674,-624.9717,1049.7422,10,0);
  259. Create3DTextLabel("Paintball Exit",COLOR_GRÜN,-1074.4607,1019.5880,1343.0062,10,0);
  260. Create3DTextLabel("Zurück aus AFK",COLOR_GRÜN,834.3398,7.4041,1004.1870,10,0);
  261. Create3DTextLabel("Alkoholfreies",COLOR_GRÜN,-2664.7131,1407.0436,906.2734,10,0);
  262. Create3DTextLabel("Alkohol",COLOR_GRÜN,-2664.6670,1413.2833,906.2734,10,0);
  263. Create3DTextLabel("Jizzys Exit", COLOR_GRÜN,-2635.8167,1402.9657,906.4609,10,0);
  264. /////////////////////////Pickups//////////////////////////////
  265. StarTowerFallschirm=CreatePickup(1310,1,1544.0637,-1353.1757,329.4745);
  266. DerbyExit=CreatePickup(1239,1,-1414.0917,936.1728,1036.4716);
  267. Motorcrossexit=CreatePickup(1239,1,-1474.8674,-624.9717,1049.7422);
  268. Stuntenexit=CreatePickup(1239,1,-1375.8492,130.3786,1030.8481);
  269. Rennenexit=CreatePickup(1239,1,-1398.3334,-256.3969,1043.6345);
  270. Back=CreatePickup(1239,1,834.3398,7.4041,1004.1870);
  271. Paintballexit=CreatePickup(1239,1,-1074.4607,1019.5880,1343.0062);
  272. ////////////////Versteckte Waffen Pickups/////////////////
  273. Waffe1=CreatePickup(1239,1,-688.7771,937.5080,13.6328);
  274. Waffe2=CreatePickup(1239,1,-489.1043,611.1639,1.7739);
  275. Waffe3=CreatePickup(1239,1,622.9292,893.6312,-35.3589);
  276. Waffe4=CreatePickup(1239,1,539.3447,1558.5325,1.0000);
  277. Waffe5=CreatePickup(1239,1,1054.4014,1769.2625,10.8203);
  278. Waffe6=CreatePickup(1239,1,1714.9989,1615.8359,10.1248);
  279. Waffe7=CreatePickup(1239,1,1498.3481,-1581.0602,13.5498);
  280. Waffe8=CreatePickup(1239,1,2478.7788,-1013.1290,63.2476);
  281. Waffe9=CreatePickup(1239,1,740.8382,-1370.6377,25.6922);
  282. Waffe10=CreatePickup(1239,1,473.4297,-1611.8055,24.8281);
  283. Waffe11=CreatePickup(1239,1,3.9528,-1429.3417,4.1077);
  284. Waffe12=CreatePickup(1239,1,2749.4048,-1180.8647,69.4020);
  285. Waffe13=CreatePickup(1239,1,2746.7393,-1945.2792,17.3203);
  286. Waffe14=CreatePickup(1239,1,-1450.2711,-565.5939,14.1719);
  287. Waffe15=CreatePickup(1239,1,-2520.9167,-624.3456,132.7827);
  288. Waffe16=CreatePickup(1239,1,-2520.9167,-624.3456,132.7827);
  289. Waffe17=CreatePickup(1239,1,-2706.1223,376.3831,4.9684);
  290. Waffe18=CreatePickup(1239,1,-2976.4468,506.0175,2.4297);
  291. Waffe19=CreatePickup(1239,1,-2661.0505,1423.3756,23.8984);
  292. //////////////Verstecktes Geld/////////////////////////////
  293. Geld1=CreatePickup(1274,1,1568.7020,-1690.8260,5.8906);
  294. Geld2=CreatePickup(1274,1,1172.6793,-1323.2869,15.4021);
  295. Geld3=CreatePickup(1274,1,-2169.9028,-241.3304,40.7195);
  296. Geld4=CreatePickup(1274,1,-2650.9407,1361.3014,20.7266);
  297. Geld5=CreatePickup(1274,1,-2418.1802,2720.2363,85.9477);
  298. Geld6=CreatePickup(1274,1,-789.2715,2762.9802,48.2556);
  299. Geld7=CreatePickup(1274,1,961.5729,1683.6567,8.8516);
  300. Geld8=CreatePickup(1274,1,2093.3662,2414.5090,74.5786);
  301. ///////////////////////////Jizzys///////////////////////////////
  302. Jizzysexit=CreatePickup(1239,1,-2635.8167,1402.9657,906.4609);
  303. ///////////////////////////Drink System/////////////////////////
  304. Drink=CreatePickup(1239,1,-2664.6670,1413.2833,906.2734);
  305. Drinkfrei=CreatePickup(1239,1,-2664.7131,1407.0436,906.2734);
  306.  
  307.  
  308. // Trucks
  309. SetVehicleNumberPlate(CreateVehicle (403,-563.2755,-500.6677,26.1308,359.0065,37,1,1),"Linerunner"); // Linerunner
  310. SetVehicleNumberPlate(CreateVehicle (403,-569.4048,-500.5614,26.1308,359.0065,37,1,1),"Linerunner"); // Linerunner
  311. SetVehicleNumberPlate(CreateVehicle (403,-576.9005,-500.4316,26.5215,359.0065,37,1,1),"Linerunner"); // Linerunner
  312. SetVehicleNumberPlate(CreateVehicle (403,-580.1950,-500.3747,26.9122,359.0065,37,1,1),"Linerunner"); // Linerunner
  313. SetVehicleNumberPlate(CreateVehicle (443,-550.5966,-496.8834,26.1587,359.0434,20,1,1),"Packer"); // Packer
  314. SetVehicleNumberPlate(CreateVehicle (443,-545.4464,-496.9693,26.1590,359.0434,20,1,1),"Packer"); // Packer
  315. SetVehicleNumberPlate(CreateVehicle (443,-540.4647,-497.0525,26.1592,359.0434,20,1,1),"Packer"); // Packer
  316. SetVehicleNumberPlate(CreateVehicle (443,-535.1207,-497.1417,26.1595,359.0434,20,1,1),"Packer"); // Packer
  317. SetVehicleNumberPlate(CreateVehicle (514,-514.7847,-499.7968,26.1050,0.2971,25,1,1),"Tancker"); // Tancker
  318. SetVehicleNumberPlate(CreateVehicle (514,-510.6100,-499.7751,26.1050,0.2971,25,1,1),"Tancker"); // Tancker
  319. SetVehicleNumberPlate(CreateVehicle (514,-507.2137,-499.7576,26.1051,0.2971,25,1,1),"Tancker"); // Tancker
  320. SetVehicleNumberPlate(CreateVehicle (515,-494.8624,-510.1474,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
  321. SetVehicleNumberPlate(CreateVehicle (515,-494.9240,-515.3484,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
  322. SetVehicleNumberPlate(CreateVehicle (515,-494.9977,-521.5753,26.5394,269.3213,24,77,1),"Roadtrain"); // Roadtrain
  323. SetVehicleNumberPlate(CreateVehicle (515,-495.0614,-526.9460,26.5393,269.3213,24,77,1),"Roadtrain"); // Roadtrain
  324. SetVehicleNumberPlate(CreateVehicle (531,-524.5878,-471.6108,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
  325. SetVehicleNumberPlate(CreateVehicle (531,-519.5870,-471.8270,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
  326. SetVehicleNumberPlate(CreateVehicle (531,-514.3149,-472.0549,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
  327. SetVehicleNumberPlate(CreateVehicle (531,-509.8745,-472.2468,25.4861,177.5250,51,53,1),"Tractor"); // Tractor
  328. SetVehicleNumberPlate(CreateVehicle (435,-589.7330,-473.1254,26.7701,178.1791,1,1,1),"Trailer"); // Trailer
  329. SetVehicleNumberPlate(CreateVehicle (435,-584.5583,-473.2899,26.7702,178.1791,1,1,1),"Trailer"); // Trailer
  330. SetVehicleNumberPlate(CreateVehicle (435,-579.5082,-473.4505,26.7703,178.1791,1,1,1),"Trailer"); // Trailer
  331. SetVehicleNumberPlate(CreateVehicle (610,-574.7328,-471.9665,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
  332. SetVehicleNumberPlate(CreateVehicle (610,-569.9056,-472.1820,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
  333. SetVehicleNumberPlate(CreateVehicle (610,-565.3904,-472.3836,25.1193,177.4436,0,0,1),"Anhänger"); // Tractor anhänger
  334. // Bahnhof LS/SF/LV
  335.  
  336. //LV
  337. AddStaticVehicle(449,2864.7500,1249.1085,11.2473,0.0000,1,74); // Straßenbahn
  338. AddStaticVehicle(449,2864.7500,1260.8993,11.2473,0.0000,1,74); // Straßenbahn
  339. AddStaticVehicle(449,2864.7500,1272.4598,11.2473,0.0000,1,74); // Straßenbahn
  340. AddStaticVehicle(449,2864.7500,1281.3077,11.2473,0.0000,1,74); // Straßenbahn
  341. AddStaticVehicle(449,2864.7500,1295.1050,11.2473,0.0000,1,74); // Straßenbahn
  342. AddStaticVehicle(449,2864.7500,1307.5396,11.2473,0.0000,1,74); // Straßenbahn
  343. AddStaticVehicle(449,2864.7500,1319.6125,11.2473,0.0000,1,74); // Straßenbahn
  344. //LS
  345. AddStaticVehicle(449,1695.4863,-1953.6337,13.9973,269.9361,1,74); // Straßenbahn
  346. AddStaticVehicle(449,1710.6729,-1953.6863,13.9973,269.7451,1,74); // Straßenbahn
  347. AddStaticVehicle(449,1724.0667,-1953.7399,13.9973,269.8209,1,74); // Straßenbahn
  348. AddStaticVehicle(449,1738.9728,-1953.7649,13.9973,269.9383,1,74); // Straßenbahn
  349. AddStaticVehicle(449,1753.3550,-1953.7804,13.9973,269.9391,1,74); // Straßenbahn
  350. AddStaticVehicle(449,1765.3380,-1953.7932,13.9973,269.9383,1,74); // Straßenbahn
  351. AddStaticVehicle(449,1782.5066,-1953.8116,13.9973,269.9391,1,74); // Straßenbahn
  352. //SF
  353. AddStaticVehicle(449,-2006.5000,154.3063,27.9973,179.9992,1,74); // Straßenbahn
  354. AddStaticVehicle(449,-2006.5000,137.4536,27.9973,180.0000,1,74); // Straßenbahn
  355. AddStaticVehicle(449,-1943.3192,158.8623,26.1223,177.0937,1,74); // Straßenbahn
  356. AddStaticVehicle(449,-1943.6923,149.7217,26.1223,178.2097,1,74); // Straßenbahn
  357. AddStaticVehicle(449,-1943.9932,139.4854,26.1223,178.4530,1,74); // Straßenbahn
  358. AddStaticVehicle(449,-1944.2711,128.2588,26.1223,178.6715,1,74); // Straßenbahn
  359.  
  360. UsePlayerPedAnims();
  361. SetGameModeText("German Freeroom");
  362. AddPlayerClass(293, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  363. AddPlayerClass(292, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  364. AddPlayerClass(188, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  365. AddPlayerClass(256, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  366. AddPlayerClass(222, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  367. AddPlayerClass(220, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  368. AddPlayerClass(212, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  369. AddPlayerClass(111, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  370. AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  371. AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  372. AddPlayerClass(257, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  373. AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  374. AddPlayerClass(299, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  375. AddPlayerClass(298, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  376. AddPlayerClass(297, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  377.  
  378.  
  379. // GameTextForPlayer(playerid,1958.3783,1343.1572,15.3746,"~w~Hallo was geht ab",5000, 3);
  380. // Derby MonsterTrucks
  381. Monster1 = AddStaticVehicle(556,-1338.4633,938.0644,1036.7649,21.5081,1,1); // Monster truck
  382. LinkVehicleToInterior(Monster1,15);
  383. Monster2 = AddStaticVehicle(556,-1304.6180,950.0223,1036.9066,35.2397,1,1); // Monster truck
  384. LinkVehicleToInterior(Monster2,15);
  385. Monster3 = AddStaticVehicle(556,-1279.3221,986.2998,1037.4713,79.8954,1,1); // Monster truck
  386. LinkVehicleToInterior(Monster3,15);
  387. Monster4 = AddStaticVehicle(556,-1288.8247,1023.3331,1038.1057,126.1747,1,1); // Monster truck
  388. LinkVehicleToInterior(Monster4,15);
  389. Monster5 = AddStaticVehicle(556,-1325.8170,1048.1947,1038.5762,154.9982,1,1); // Monster truck
  390. LinkVehicleToInterior(Monster5,15);
  391. Monster6 = AddStaticVehicle(556,-1365.5454,1059.0291,1038.8295,174.2105,1,1); // Monster truck
  392. LinkVehicleToInterior(Monster6,15);
  393. Monster7 = AddStaticVehicle(556,-1407.8933,1060.0558,1038.9149,178.8915,1,1); // Monster truck
  394. LinkVehicleToInterior(Monster7,15);
  395. Monster8 = AddStaticVehicle(556,-1454.6036,1055.6035,1038.9240,192.7744,1,1); // Monster truck
  396. LinkVehicleToInterior(Monster8,15);
  397. Monster9 = AddStaticVehicle(556,-1493.5370,1041.2872,1038.7532,214.0825,1,1); // Monster truck
  398. LinkVehicleToInterior(Monster9,15);
  399. Monster10 = AddStaticVehicle(556,-1519.3738,1001.3846,1038.1367,263.3066,1,1); // Monster truck
  400. LinkVehicleToInterior(Monster10,15);
  401. Monster11 = AddStaticVehicle(556,-1503.3329,960.3781,1037.4319,317.8081,1,1); // Monster truck
  402. LinkVehicleToInterior(Monster11,15);
  403. //Motorcrosrennen
  404. Motorcross1 = AddStaticVehicle(468,-1476.9916,-639.2710,1049.0270,98.0529,158,158); // Motorcros
  405. LinkVehicleToInterior(Motorcross1,4);
  406. Motorcross2 = AddStaticVehicle(468,-1477.2704,-636.9782,1049.0459,96.0766,151,151); // Motorcros
  407. LinkVehicleToInterior(Motorcross2,4);
  408. Motorcross3 = AddStaticVehicle(468,-1477.5536,-635.0729,1049.1237,87.9353,144,144); // Motorcros
  409. LinkVehicleToInterior(Motorcross3,4);
  410. Motorcross4 = AddStaticVehicle(468,-1477.1783,-633.0354,1049.0603,83.4640,158,158); // Motorcros
  411. LinkVehicleToInterior(Motorcross4,4);
  412. Motorcross5 = AddStaticVehicle(468,-1476.7181,-631.0712,1049.0286,78.0075,161,161); // Motorcros
  413. LinkVehicleToInterior(Motorcross5,4);
  414. Motorcross6 = AddStaticVehicle(468,-1476.8584,-629.2369,1049.1924,73.0304,144,144); // Motorcros
  415. LinkVehicleToInterior(Motorcross6,4);
  416. // Rennen
  417. Rennen1 = AddStaticVehicle(494,-1407.7782,-257.4855,1043.5564,347.7222,36,137); // Rennen1
  418. LinkVehicleToInterior(Rennen1,7);
  419. Rennen2 = AddStaticVehicle(494,-1406.1770,-250.1802,1043.4456,347.5990,36,145); // Rennen2
  420. LinkVehicleToInterior(Rennen2,7);
  421. Rennen3 = AddStaticVehicle(494,-1404.2551,-241.4924,1043.2964,347.4798,36,154); // Rennen3
  422. LinkVehicleToInterior(Rennen3,7);
  423. Rennen4 = AddStaticVehicle(494,-1402.1259,-259.7181,1043.5516,346.4598,36,153); // Rennen4
  424. LinkVehicleToInterior(Rennen4,7);
  425. Rennen5 = AddStaticVehicle(494,-1400.1547,-250.5928,1043.4144,352.4294,36,152); // Rennen5
  426. LinkVehicleToInterior(Rennen5,7);
  427. // Stunten
  428. Stunten1 = AddStaticVehicle(468,-1377.1028,114.8873,1029.8982,92.9020,157,157); // Stunten1
  429. LinkVehicleToInterior(Stunten1,1);
  430. Stunten2 = AddStaticVehicle(468,-1376.9915,112.5411,1029.9352,93.7545,156,156); // Stunten2
  431. LinkVehicleToInterior(Stunten2,1);
  432. Stunten3 = AddStaticVehicle(468,-1377.3677,110.2126,1029.9752,95.1929,155,155); // Stunten3
  433. LinkVehicleToInterior(Stunten3,1);
  434. Stunten4 = AddStaticVehicle(468,-1377.5905,108.0633,1029.9976,96.2644,157,157); // Stunten4
  435. LinkVehicleToInterior(Stunten4,1);
  436. Stunten5 = AddStaticVehicle(468,-1376.8652,106.4988,1030.0704,95.3881,156,156); // Stunten5
  437. LinkVehicleToInterior(Stunten5,1);
  438. Stunten6 = AddStaticVehicle(468,-1377.3020,105.4102,1030.1006,92.5146,155,155); // Stunten6
  439. LinkVehicleToInterior(Stunten6,1);
  440. Stunten7 = AddStaticVehicle(468,-1377.3911,103.5955,1030.1992,98.4707,158,158); // Stunten7
  441. LinkVehicleToInterior(Stunten7,1);
  442.  
  443. return 1;
  444. }
  445.  
  446. public OnGameModeExit()
  447. {
  448. return 1;
  449. }
  450.  
  451. public OnPlayerRequestClass(playerid, classid)
  452. {
  453. SetPlayerPos(playerid, 442.2220,-1889.7341,2.1753);
  454. SetPlayerFacingAngle(playerid,89.9141);
  455. SetPlayerCameraPos(playerid, 439.2460,-1890.3754,2.1191);
  456. SetPlayerCameraLookAt(playerid, 439.2460,-1890.3754,2.1191);
  457. return 1;
  458. }
  459.  
  460. public OnPlayerConnect(playerid)
  461. {
  462. // Uhr
  463. gettime(hour, minute);
  464. SetPlayerTime(playerid,hour,minute);
  465.  
  466. new PlayerName[24], string[128];
  467. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  468. format(string, sizeof(string), "~b~Willkommen~n~~w~%s", PlayerName);
  469. GameTextForPlayer(playerid, string,5000,1);
  470. return 1;
  471. }
  472. public OnPlayerDisconnect(playerid, reason)
  473. {
  474. return 1;
  475. }
  476.  
  477. public OnPlayerSpawn(playerid)
  478. {
  479. // Uhr
  480. TextDrawShowForPlayer(playerid,txtTimeDisp);
  481. gettime(hour, minute);
  482. SetPlayerTime(playerid,hour,minute);
  483.  
  484. SetPlayerInterior(playerid,0);
  485. return 1;
  486. }
  487.  
  488. public OnPlayerDeath(playerid, killerid, reason)
  489. {
  490. TextDrawHideForPlayer(playerid,txtTimeDisp);
  491. //////////////////////////////////////////////////////////////////////////
  492. SendDeathMessage(killerid,playerid,reason);
  493. ///////////////////////////////////////////////////////////////////////////
  494. SetPlayerScore(playerid,-1);
  495. SetPlayerScore(killerid,1);
  496. GivePlayerMoney(killerid,1000);
  497. GivePlayerMoney(playerid,-1000);
  498. ///////////////////////////////////////////////////////////////////////////
  499. return 1;
  500. }
  501.  
  502. public OnVehicleSpawn(vehicleid)
  503. {
  504. return 1;
  505. }
  506.  
  507. public OnVehicleDeath(vehicleid, killerid)
  508. {
  509. return 1;
  510. }
  511.  
  512. public OnPlayerText(playerid, text[])
  513. {
  514. return 1;
  515. }
  516.  
  517. public OnPlayerCommandText(playerid, cmdtext[])
  518. {
  519.  
  520. if(strcmp("/Help", cmdtext, true) ==0)
  521. {
  522. ShowPlayerDialog(playerid,1000,DIALOG_STYLE_MSGBOX,"Hilfe","/Liberty City /Jizzys Club /Paintball /Bahnhof [LS/SF/LV] /Fahrzeuge\n/Derby /Rennen/Stunten /Motorcrossrennen /Truck /Kill /AFK /Rules\n/Farben","Bestädigen","Abbrechen");
  523. return 1;
  524. }
  525. if(strcmp("/Fahrzeuge", cmdtext, true) == 0)
  526. {
  527. new PlayerName[24], string[128];
  528. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  529. format(string, sizeof(string), "%s hat die Fahrzeugliste geöfnet. Benutze /Fahrzeuge.", PlayerName);
  530. SendClientMessageToAll(COLOR_ORANGE, string);
  531. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLIST,DIALOG_STYLE_LIST,"Fahrzeuge","Sportwagen\nCaprios\nOltimer\nIndustrie Fahrzeuge\nMotorräder\nHelikopter\nBoote\nPickups\nFlugzeuge\nMonstertrucks\nHootring Banger\nArbeits Fahrzeuge","Bestädigen","Abbrechen");
  532. return 1;
  533. }
  534. if(strcmp("/Liberty City", cmdtext, true) == 0)
  535. {
  536. SetPlayerInterior(playerid,1);
  537. SetPlayerPos(playerid,-729.276000,503.086944,1371.971801);
  538. new PlayerName[24], string[128];
  539. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  540. format(string, sizeof(string), "%s ist nach Liberty City gegangen. Folge ihn mit /Liberty City.", PlayerName);
  541. SendClientMessageToAll(COLOR_ORANGE, string);
  542. return 1;
  543. }
  544. if(strcmp("/Jizzys", cmdtext, true) == 0)
  545. {
  546. SetPlayerInterior(playerid,3);
  547. SetPlayerPos(playerid,-2640.762939,1406.682006,906.460937);
  548. new PlayerName[24], string[128];
  549. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  550. format(string, sizeof(string), "%s ist in Jizzy's Club gegangen. Folge ihn mit /Jizzys.", PlayerName);
  551. SendClientMessageToAll(COLOR_ORANGE, string);
  552. return 1;
  553. }
  554. if(strcmp("/Paintball", cmdtext, true) == 0)
  555. {
  556. SetPlayerInterior(playerid,10);
  557. SetPlayerPos(playerid,-975.975708,1060.983032,1345.671875);
  558. ResetPlayerWeapons(playerid);
  559. GivePlayerWeapon(playerid,29,9999);
  560. GivePlayerWeapon(playerid,29,9999);
  561. new PlayerName[24], string[128];
  562. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  563. format(string, sizeof(string), "%s ist ins Paintball gegangen gegangen. Folge ihn mit /Paintball.", PlayerName);
  564. SendClientMessageToAll(COLOR_ORANGE, string);
  565. return 1;
  566. }
  567. if(strcmp("/Bahnhof LS", cmdtext, true) == 0)
  568. {
  569.  
  570. SetPlayerInterior(playerid,0);
  571. SetPlayerPos(playerid,1738.9182,-1945.2080,13.5638);
  572. new PlayerName[24], string[128];
  573. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  574. format(string, sizeof(string), "%s ist zum Bahnhof Los Santos gegangen. Folge ihn mit /Bahnhof LS.", PlayerName);
  575. SendClientMessageToAll(COLOR_ORANGE, string);
  576. return 1;
  577. }
  578. if(strcmp("/Bahnhof SF", cmdtext, true) == 0)
  579. {
  580. SetPlayerPos(playerid,-1968.8159,137.6241,27.6875);
  581. SetPlayerInterior(playerid,0);
  582. new PlayerName[24], string[128];
  583. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  584. format(string, sizeof(string), "%s ist zum Bahnhof San Fierro gegangen. Folge ihn mit /Bahnhof SF.", PlayerName);
  585. SendClientMessageToAll(COLOR_ORANGE, string);
  586. return 1;
  587. }
  588. if(strcmp("/Bahnhof LV", cmdtext, true) == 0)
  589. {
  590. SetPlayerPos(playerid,2849.7043,1292.0370,11.3906);
  591. SetPlayerInterior(playerid,0);
  592. new PlayerName[24], string[128];
  593. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  594. format(string, sizeof(string), "%s ist zum Bahnhof Las Venturas gegangen. Folge ihn mit /Bahnhof LV.", PlayerName);
  595. SendClientMessageToAll(COLOR_ORANGE, string);
  596. return 1;
  597. }
  598. if(strcmp("/Derby", cmdtext, true) == 0)
  599. {
  600. SetPlayerPos(playerid,-1394.20,987.62,1023.96);
  601. SetPlayerInterior(playerid,15);
  602. new PlayerName[24], string[128];
  603. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  604. format(string, sizeof(string), "%s ist ins Derby gegangen. Folge ihn mit /Derby.", PlayerName);
  605. SendClientMessageToAll(COLOR_ORANGE, string);
  606. return 1;
  607. }
  608. if(strcmp("/Rennen", cmdtext, true) == 0)
  609. {
  610. SetPlayerInterior(playerid,7);
  611. SetPlayerPos(playerid,-1405.0083,-261.0425,1043.6563);
  612. new PlayerName[24], string[128];
  613. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  614. format(string, sizeof(string), "%s ist ins Rennen gegangen. Folge ihn mit /Rennen.", PlayerName);
  615. SendClientMessageToAll(COLOR_ORANGE, string);
  616. return 1;
  617. }
  618. if(strcmp("/Stunten", cmdtext, true) == 0)
  619. {
  620. SetPlayerInterior(playerid,1);
  621. SetPlayerPos(playerid,-1401.829956,107.051300,1032.273437);
  622. new PlayerName[24], string[128];
  623. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  624. format(string, sizeof(string), "%s ist ins Stunten gegangen. Folge ihn mit /Stunten.", PlayerName);
  625. SendClientMessageToAll(COLOR_ORANGE, string);
  626. return 1;
  627. }
  628. if(strcmp("/Motorcrossrennen", cmdtext, true) == 0)
  629. {
  630. SetPlayerInterior(playerid,4);
  631. SetPlayerPos(playerid,-1484.0305,-632.8832,1051.3029);
  632. new PlayerName[24], string[128];
  633. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  634. format(string, sizeof(string), "%s ist ins Motorcrossrennen gegangen. Folge ihn mit /Motorcrossrennen.", PlayerName);
  635. SendClientMessageToAll(COLOR_ORANGE, string);
  636. return 1;
  637. }
  638. if(strcmp("/Truck", cmdtext, true) == 0)
  639. {
  640. SetPlayerInterior(playerid,0);
  641. SetPlayerPos(playerid,-529.8734,-498.2116,25.1950);
  642. new PlayerName[24], string[128];
  643. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  644. format(string, sizeof(string), "%s ist zur Trucker Base gegangen. Folge ihn mit /Truck.", PlayerName);
  645. SendClientMessageToAll(COLOR_ORANGE, string);
  646. return 1;
  647. }
  648. if(strcmp("/Kill", cmdtext, true) == 0)
  649. {
  650. SetPlayerHealth(playerid,0);
  651. new PlayerName[24], string[128];
  652. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  653. format(string, sizeof(string), "%s hat sich Getötet. Benutze /Kill.", PlayerName);
  654. SendClientMessageToAll(COLOR_ORANGE, string);
  655. return 1;
  656. }
  657. if(strcmp("/AFK", cmdtext, true) == 0)
  658. {
  659. SetPlayerPos(playerid,833.269775,10.588416,1004.179687);
  660. SetPlayerInterior(playerid,3);
  661. new PlayerName[24], string[128];
  662. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  663. format(string, sizeof(string), "%s ist AFK gegangen. Folge ihn mit /AFK.", PlayerName);
  664. SendClientMessageToAll(COLOR_ORANGE, string);
  665. return 1;
  666. }
  667. if(strcmp("/Rules", cmdtext, true) == 0)
  668. {
  669. ShowPlayerDialog(playerid,11111,DIALOG_STYLE_MSGBOX,"Regeln","1.) Beleidige keine Spieler\n2.) Beleidige keine Admins\n3.) Respektire die Admins/Spieler\n4.) Kein Fahrer Drive-By\n5.) Kein Motorrad Drive-By\n6.) Kein Deagle Drive-By","Weiter","");
  670. return 1;
  671. }
  672. if(strcmp("/Farben", cmdtext, true) == 0)
  673. {
  674. ShowPlayerDialog(playerid,DIALOG_TABFARBE,DIALOG_STYLE_LIST,"Tab Farben","Tab Farbe Rot\nTab Farbe Blau\nTab Farbe Grün\nTab Farbe Rosa\nTab Farbe Lila\nTab Farbe Orange\nTab Farbe Gelb","Bestädigen","Abbrechen");
  675. return 1;
  676. }
  677. return 1;
  678. }
  679. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  680. {
  681. return 1;
  682. }
  683.  
  684. public OnPlayerExitVehicle(playerid, vehicleid)
  685. {
  686. return 1;
  687. }
  688.  
  689. public OnPlayerStateChange(playerid, newstate, oldstate)
  690. {
  691. return 1;
  692. }
  693.  
  694. public OnPlayerEnterCheckpoint(playerid)
  695. {
  696. return 1;
  697. }
  698.  
  699. public OnPlayerLeaveCheckpoint(playerid)
  700. {
  701. return 1;
  702. }
  703.  
  704. public OnPlayerEnterRaceCheckpoint(playerid)
  705. {
  706. return 1;
  707. }
  708.  
  709. public OnPlayerLeaveRaceCheckpoint(playerid)
  710. {
  711. return 1;
  712. }
  713.  
  714. public OnRconCommand(cmd[])
  715. {
  716. return 1;
  717. }
  718.  
  719. public OnPlayerRequestSpawn(playerid)
  720. {
  721. return 1;
  722. }
  723.  
  724. public OnObjectMoved(objectid)
  725. {
  726. return 1;
  727. }
  728.  
  729. public OnPlayerObjectMoved(playerid, objectid)
  730. {
  731. return 1;
  732. }
  733.  
  734. public OnPlayerPickUpPickup(playerid, pickupid)
  735. {
  736. if(pickupid==Drink)
  737. {
  738. ShowPlayerDialog(playerid,DIALOG_DRINK,DIALOG_STYLE_LIST,"Alkohol","Bier 6$\nVokda 10$\nWhiskey 8$\nWeizen 6$\nPilz 6$","Bestädigen","Abbrechen");
  739. }
  740. if(pickupid==Drinkfrei)
  741. {
  742. ShowPlayerDialog(playerid,1000,DIALOG_STYLE_LIST,"Alkoholfreies","Wasser 2$\nSoda 2$\nCoca Cola 4$\nFanta 5%\nOrangensaft 1$\nZitronensaft 1$","Bestädigen","Abbrechen");
  743. }
  744. if(pickupid==Jizzysexit)
  745. {
  746. new PlayerName[24], string[128];
  747. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  748. format(string, sizeof(string), "%s ist aus Jizzys Club gegangen.", PlayerName);
  749. SendClientMessageToAll(COLOR_ORANGE, string);
  750. SpawnPlayer(playerid);
  751. }
  752. if(pickupid==StarTowerFallschirm)
  753. {
  754. GivePlayerWeapon(playerid,46,1);
  755. }
  756. if(pickupid==DerbyExit)
  757. {
  758. new PlayerName[24], string[128];
  759. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  760. format(string, sizeof(string), "%s ist aus dem Derby gegangen.", PlayerName);
  761. SendClientMessageToAll(COLOR_ORANGE, string);
  762. SpawnPlayer(playerid);
  763. }
  764. if(pickupid==Motorcrossexit)
  765. {
  766. new PlayerName[24], string[128];
  767. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  768. format(string, sizeof(string), "%s ist aus dem Motorcross Rennen gegangen.", PlayerName);
  769. SendClientMessageToAll(COLOR_ORANGE, string);
  770. SpawnPlayer(playerid);
  771. }
  772. if(pickupid==Rennenexit)
  773. {
  774. new PlayerName[24], string[128];
  775. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  776. format(string, sizeof(string), "%s ist aus dem Rennen gegangen.", PlayerName);
  777. SendClientMessageToAll(COLOR_ORANGE, string);
  778. SpawnPlayer(playerid);
  779. }
  780. if(pickupid==Stuntenexit)
  781. {
  782. new PlayerName[24], string[128];
  783. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  784. format(string, sizeof(string), "%s ist aus dem Stunten gegangen.", PlayerName);
  785. SendClientMessageToAll(COLOR_ORANGE, string);
  786. SpawnPlayer(playerid);
  787. }
  788. if(pickupid==Back)
  789. {
  790. new PlayerName[24], string[128];
  791. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  792. format(string, sizeof(string), "%s ist nun nicht mehr AFK.", PlayerName);
  793. SendClientMessageToAll(COLOR_ORANGE, string);
  794. SpawnPlayer(playerid);
  795. }
  796. if(pickupid==Paintballexit)
  797. {
  798. SpawnPlayer(playerid);
  799. }
  800. ////////Versteckte Waffen//////////////
  801. if(pickupid==Waffe1)
  802. {
  803. GivePlayerWeapon(playerid,24,100);
  804. }
  805. if(pickupid==Waffe2)
  806. {
  807. GivePlayerWeapon(playerid,31,300);
  808. }
  809. if(pickupid==Waffe3)
  810. {
  811. GivePlayerWeapon(playerid,29,300);
  812. }
  813. if(pickupid==Waffe4)
  814. {
  815. GivePlayerWeapon(playerid,36,150);
  816. }
  817. if(pickupid==Waffe5)
  818. {
  819. GivePlayerWeapon(playerid,32, 500);
  820. }
  821. if(pickupid==Waffe6)
  822. {
  823. GivePlayerWeapon(playerid,28,500);
  824. }
  825. if(pickupid==Waffe7)
  826. {
  827. GivePlayerWeapon(playerid,24,100);
  828. }
  829. if(pickupid==Waffe8)
  830. {
  831. GivePlayerWeapon(playerid,31,300);
  832. }
  833. if(pickupid==Waffe9)
  834. {
  835. GivePlayerWeapon(playerid,29,300);
  836. }
  837. if(pickupid==Waffe10)
  838. {
  839. GivePlayerWeapon(playerid,36,150);
  840. }
  841. if(pickupid==Waffe11)
  842. {
  843. GivePlayerWeapon(playerid,32,500);
  844. }
  845. if(pickupid==Waffe12)
  846. {
  847. GivePlayerWeapon(playerid,28,500);
  848. }
  849. if(pickupid==Waffe13)
  850. {
  851. GivePlayerWeapon(playerid,31,300);
  852. }
  853. if(pickupid==Waffe14)
  854. {
  855. GivePlayerWeapon(playerid,29,300);
  856. }
  857. if(pickupid==Waffe15)
  858. {
  859. GivePlayerWeapon(playerid,36,150);
  860. }
  861. if(pickupid==Waffe16)
  862. {
  863. GivePlayerWeapon(playerid,32,500);
  864. }
  865. if(pickupid==Waffe17)
  866. {
  867. GivePlayerWeapon(playerid,28,500);
  868. }
  869. if(pickupid==Waffe18)
  870. {
  871. GivePlayerWeapon(playerid,31,300);
  872. }
  873. if(pickupid==Waffe19)
  874. {
  875. GivePlayerWeapon(playerid,29,300);
  876. }
  877. //////////////////////////////////////
  878. if(pickupid==Geld1)
  879. {
  880. GivePlayerMoney(playerid,100);
  881. GameTextForPlayer(playerid,"~r~100$",5000,1);
  882. }
  883. if(pickupid==Geld2)
  884. {
  885. GivePlayerMoney(playerid,100);
  886. GameTextForPlayer(playerid,"~r~100$",5000,1);
  887. }
  888. if(pickupid==Geld3)
  889. {
  890. GivePlayerMoney(playerid,100);
  891. GameTextForPlayer(playerid,"~r~100$",5000,1);
  892. }
  893. if(pickupid==Geld4)
  894. {
  895. GivePlayerMoney(playerid,100);
  896. GameTextForPlayer(playerid,"~r~100$",5000,1);
  897. }
  898. if(pickupid==Geld5)
  899. {
  900. GivePlayerMoney(playerid,100);
  901. GameTextForPlayer(playerid,"~r~100$",5000,1);
  902. }
  903. if(pickupid==Geld6)
  904. {
  905. GivePlayerMoney(playerid,100);
  906. GameTextForPlayer(playerid,"~r~100$",5000,1);
  907. }
  908. if(pickupid==Geld7)
  909. {
  910. GivePlayerMoney(playerid,100);
  911. GameTextForPlayer(playerid,"~r~100$",5000,1);
  912. }
  913. if(pickupid==Geld8)
  914. {
  915. GivePlayerMoney(playerid,100);
  916. GameTextForPlayer(playerid,"~r~100$",5000,1);
  917. }
  918. return 1;
  919. }
  920.  
  921. public OnVehicleMod(playerid, vehicleid, componentid)
  922. {
  923. return 1;
  924. }
  925.  
  926. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  927. {
  928. return 1;
  929. }
  930.  
  931. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  932. {
  933. return 1;
  934. }
  935.  
  936. public OnPlayerSelectedMenuRow(playerid, row)
  937. {
  938. return 1;
  939. }
  940.  
  941. public OnPlayerExitedMenu(playerid)
  942. {
  943. return 1;
  944. }
  945.  
  946. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  947. {
  948. return 1;
  949. }
  950.  
  951. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  952. {
  953. return 1;
  954. }
  955.  
  956. public OnRconLoginAttempt(ip[], password[], success)
  957. {
  958. return 1;
  959. }
  960.  
  961. public OnPlayerUpdate(playerid)
  962. {
  963. return 1;
  964. }
  965.  
  966. public OnPlayerStreamIn(playerid, forplayerid)
  967. {
  968. return 1;
  969. }
  970.  
  971. public OnPlayerStreamOut(playerid, forplayerid)
  972. {
  973. return 1;
  974. }
  975.  
  976. public OnVehicleStreamIn(vehicleid, forplayerid)
  977. {
  978. return 1;
  979. }
  980.  
  981. public OnVehicleStreamOut(vehicleid, forplayerid)
  982. {
  983. return 1;
  984. }
  985.  
  986. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  987. {
  988. if(dialogid == 1000)
  989. {
  990. if(response==1)
  991. switch(listitem)
  992. {
  993. case 0:
  994. {
  995. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  996. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Wasser getrunken");
  997. SetPlayerHealth(playerid,100);
  998. GivePlayerMoney(playerid,-2);
  999. }
  1000. case 1:
  1001. {
  1002. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1003. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Soda getrunken");
  1004. SetPlayerHealth(playerid,100);
  1005. GivePlayerMoney(playerid,-2);
  1006. }
  1007. case 2:
  1008. {
  1009. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1010. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Coca Cola getrunken");
  1011. SetPlayerHealth(playerid,100);
  1012. GivePlayerMoney(playerid,-4);
  1013. }
  1014. case 3:
  1015. {
  1016. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1017. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast eine Fanta getrunken");
  1018. SetPlayerHealth(playerid,100);
  1019. GivePlayerMoney(playerid,-5);
  1020. }
  1021. case 4:
  1022. {
  1023. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1024. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Orangensaft getrunken");
  1025. SetPlayerHealth(playerid,100);
  1026. GivePlayerMoney(playerid,-1);
  1027. }
  1028. case 5:
  1029. {
  1030. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1031. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Zitronensaft getrunken");
  1032. SetPlayerHealth(playerid,100);
  1033. GivePlayerMoney(playerid,-1);
  1034. }
  1035. }
  1036. }
  1037. if(dialogid == DIALOG_DRINK)
  1038. {
  1039. if(response==1)
  1040. switch(listitem)
  1041. {
  1042. case 0:
  1043. {
  1044. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1045. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Bier getrunken");
  1046. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  1047. SetPlayerHealth(playerid,100);
  1048. GameTextForPlayer(playerid, "text", 6000, 3900); // 6 Sekunden [PARAMETERS]
  1049. GivePlayerMoney(playerid,-6);
  1050. }
  1051. case 1:
  1052. {
  1053. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1054. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Vodka getrunken");
  1055. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  1056. SetPlayerHealth(playerid,100);
  1057.  
  1058. }
  1059. case 2:
  1060. {
  1061. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1062. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Whiskye getrunken");
  1063. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  1064. SetPlayerHealth(playerid,100);
  1065. }
  1066. case 3: // Weizen
  1067. {
  1068. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1069. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Weizen getrunken");
  1070. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  1071. SetPlayerHealth(playerid,100);
  1072. }
  1073. case 4:
  1074. {
  1075. SendClientMessage(playerid,DRINK_GRÜN,"Du hast jetzt 100Hp");
  1076. SendClientMessage(playerid,DRINK_ROSA,"Barman: Du hast ein Pilz getrunken");
  1077. ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
  1078. SetPlayerHealth(playerid,100);
  1079. }
  1080. }
  1081. }
  1082. if(dialogid == DIALOG_TABFARBE)
  1083. {
  1084. if(response)
  1085. switch(listitem)
  1086. {
  1087. case 0:
  1088. {
  1089. new PlayerName[24], string[128];
  1090. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1091. format(string, sizeof(string), "%s hat seine TAB Farbe auf Rot gemacht. Benutze: /Farben", PlayerName);
  1092. SendClientMessageToAll(COLOR_GOLD, string);
  1093. SetPlayerColor(playerid,COLOR_RED);
  1094. }
  1095. case 1:
  1096. {
  1097. new PlayerName[24], string[128];
  1098. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1099. format(string, sizeof(string), "%s hat seine TAB Farbe auf Blau gemacht. Benutze: /Farben", PlayerName);
  1100. SendClientMessageToAll(COLOR_GOLD, string);
  1101. SetPlayerColor(playerid,COLOR_BLAU);
  1102. }
  1103. case 2:
  1104. {
  1105. new PlayerName[24], string[128];
  1106. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1107. format(string, sizeof(string), "%s hat seine TAB Farbe auf Grün gemacht. Benutze: /Farben", PlayerName);
  1108. SendClientMessageToAll(COLOR_GOLD, string);
  1109. SetPlayerColor(playerid,COLOR_GRÜN);
  1110. }
  1111. case 3:
  1112. {
  1113. new PlayerName[24], string[128];
  1114. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1115. format(string, sizeof(string), "%s hat seine TAB Farbe auf Rosa gemacht. Benutze: /Farben", PlayerName);
  1116. SendClientMessageToAll(COLOR_GOLD, string);
  1117. SetPlayerColor(playerid,COLOR_ROSA);
  1118. }
  1119. case 4:
  1120. {
  1121. new PlayerName[24], string[128];
  1122. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1123. format(string, sizeof(string), "%s hat seine TAB Farbe auf Lila gemacht. Benutze: /Farben", PlayerName);
  1124. SendClientMessageToAll(COLOR_GOLD, string);
  1125. SetPlayerColor(playerid,COLOR_LILA);
  1126. }
  1127. case 5:
  1128. {
  1129. new PlayerName[24], string[128];
  1130. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1131. format(string, sizeof(string), "%s hat seine TAB Farbe auf Orange gemacht. Benutze: /Farben", PlayerName);
  1132. SendClientMessageToAll(COLOR_GOLD, string);
  1133. SetPlayerColor(playerid,COLOR_ORANGE);
  1134. }
  1135. case 6:
  1136. {
  1137. new PlayerName[24], string[128];
  1138. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  1139. format(string, sizeof(string), "%s hat seine TAB Farbe auf Gelb gemacht. Benutze: /Farben", PlayerName);
  1140. SendClientMessageToAll(COLOR_GOLD, string);
  1141. SetPlayerColor(playerid,GELB);
  1142. }
  1143. }
  1144. }
  1145. /////////////////////////////////////Fahrzeugliste/////////////////////////////////////
  1146. if(dialogid == DIALOG_FAHRZEUGLIST)
  1147. {
  1148. if(response==1)
  1149. switch(listitem)
  1150. {
  1151. case 0:
  1152. {
  1153. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTSPORTWAGEN,DIALOG_STYLE_LIST,"Sportwagen","Infernus\nCheeta\nBullet\nSultan\nJester\nBuffalo\nElegy\nBanhsee\nSuper GT\nTurismo\nFlash\nStratum","Bestädigen","Abbrechen");
  1154. }
  1155. case 1:
  1156. {
  1157. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTCAPRIOS,DIALOG_STYLE_LIST,"Caprios","Comet\nStallion\nFetzler\nWindsor","Bestädigen","Abbrechen");
  1158. }
  1159. case 2:
  1160. {
  1161. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTOLTTIMER,DIALOG_STYLE_LIST,"Olttimer","Savanna\nBlade\nBroadway\nRemington\nSlamvan\nTornado\nVoodoo\nPerenniel\nManana\nMoonbeam\nEspranto\nWashington\nPrevion\nAdmiral\nSoljair\nGlendale\nOceanic\nHermes\nSabre\nRegina\nVirgo\nGreenwod\nBlista Compact\nNebula\nMajestic\nBuccaneer\nFortune\nCadrona\nWillard\nVincent\nClover\nHustler\nIntruder\nTampa\nMerit\nTahoma\nStafford\nEmperor\nAlpha\nPhoenix","Bestädigen","Abbrechen");
  1162. }
  1163. case 3:
  1164. {
  1165. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTINDUST,DIALOG_STYLE_LIST,"Industrie Fahrzeuge","Dumper\nMule\nRumpo\nFlatbed\nYankee\nBoxville\nBoxburg\nBenson\nCement Truck\nForkilft\nDFT-30\nPony\nTopfun","Bestädigen","Abbrechen");
  1166. }
  1167. case 4:
  1168. {
  1169. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTMOTOR,DIALOG_STYLE_LIST,"Motorräder","NRG-500\nFCR-900\nPCJ-600\nFreeway\nFaggio\nPizza Boy\nWayfarer\nBF-400\nHPV-1000\nSanchez\nQuad","Bestädigen","Abbrechen");
  1170. }
  1171. case 5:
  1172. {
  1173. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTHELI,DIALOG_STYLE_LIST,"Helikopter","Cargobob\nHunter\nLevitham\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow","Bestädigen","Abbrechen");
  1174.  
  1175. }
  1176. case 6:
  1177. {
  1178. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTBOOTE,DIALOG_STYLE_LIST,"Boote","Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic","Bestädigen","Abbrechen");
  1179. }
  1180. case 7:
  1181. {
  1182. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTPICKUP,DIALOG_STYLE_LIST,"Pickups","Walton\nSadler\nSadler Shit\nYosemite\nPicador\nBobcat","Bestädigen","Abbrechen");
  1183. }
  1184. case 8:
  1185. {
  1186. ShowPlayerDialog(playerid,466,DIALOG_STYLE_LIST,"Flugzeuge","Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane","Bestädigen","Abbrechen");
  1187. }
  1188. case 9:
  1189. {
  1190. ShowPlayerDialog(playerid,467,DIALOG_STYLE_LIST,"Monstertrucks","Monstertruck \nMonstertruck 2\nMonstertruck 3","Bestädigen","Abbrechen");
  1191. }
  1192. case 10:
  1193. {
  1194. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTHOOTRING,DIALOG_STYLE_LIST,"Hootring Bangers","Hootring Banger 1\nHootring Banger 2\nHootring Banger 4\nBootring Banger","Bestädigen","Abbrechen");
  1195. }
  1196. case 11:
  1197. {
  1198. ShowPlayerDialog(playerid,DIALOG_FAHRZEUGLISTARBEIT,DIALOG_STYLE_LIST,"Arbeits Fahrzeuge","LSPD Auto\nSFPD Auto\nLVPD Auto\nEnforcer\nCop Rancher\nF.B.I Rancher\nF.B.I Truck\nF.B.I S.W.A.T Panzer\nFeuerwehr LA\nFeuerwehr\nAmbulance\nNews Van\nTaxi\nTaxi Olttimer\nHod Dog Wagen\nEis Wagen","Bestädigen","Abbrechen");
  1199. }
  1200. }
  1201. }
  1202. if(dialogid == DIALOG_FAHRZEUGLISTSPORTWAGEN)
  1203. {
  1204. if(response==1)
  1205. switch(listitem)
  1206. {
  1207. case 0:
  1208. {
  1209. new Float:x,Float:y,Float:z,Float:a;
  1210. GetPlayerPos(playerid,x,y,z);
  1211. GetPlayerFacingAngle(playerid,a);
  1212. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1213. new hotring = CreateVehicle(411,x,y,z,a,-1,-1,-1);
  1214. PutPlayerInVehicle(playerid, hotring, 0);
  1215. }
  1216. case 1:
  1217. {
  1218. new Float:x,Float:y,Float:z,Float:a;
  1219. GetPlayerPos(playerid,x,y,z);
  1220. GetPlayerFacingAngle(playerid,a);
  1221. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1222. new hotring = CreateVehicle(415,x,y,z,a,-1,-1,-1);
  1223. PutPlayerInVehicle(playerid, hotring, 0);
  1224. }
  1225. case 2:
  1226. {
  1227. new Float:x,Float:y,Float:z,Float:a;
  1228. GetPlayerPos(playerid,x,y,z);
  1229. GetPlayerFacingAngle(playerid,a);
  1230. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1231. new hotring = CreateVehicle(541,x,y,z,a,-1,-1,-1);
  1232. PutPlayerInVehicle(playerid, hotring, 0);
  1233. }
  1234. case 3:
  1235. {
  1236. new Float:x,Float:y,Float:z,Float:a;
  1237. GetPlayerPos(playerid,x,y,z);
  1238. GetPlayerFacingAngle(playerid,a);
  1239. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1240. new hotring = CreateVehicle(560,x,y,z,a,-1,-1,-1);
  1241. PutPlayerInVehicle(playerid, hotring, 0);
  1242. }
  1243. case 4:
  1244. {
  1245. new Float:x,Float:y,Float:z,Float:a;
  1246. GetPlayerPos(playerid,x,y,z);
  1247. GetPlayerFacingAngle(playerid,a);
  1248. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1249. new hotring = CreateVehicle(559,x,y,z,a,-1,-1,-1);
  1250. PutPlayerInVehicle(playerid, hotring, 0);
  1251. }
  1252. case 5:
  1253. {
  1254. new Float:x,Float:y,Float:z,Float:a;
  1255. GetPlayerPos(playerid,x,y,z);
  1256. GetPlayerFacingAngle(playerid,a);
  1257. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1258. new hotring = CreateVehicle(402,x,y,z,a,-1,-1,-1);
  1259. PutPlayerInVehicle(playerid, hotring, 0);
  1260. }
  1261. case 6:
  1262. {
  1263. new Float:x,Float:y,Float:z,Float:a;
  1264. GetPlayerPos(playerid,x,y,z);
  1265. GetPlayerFacingAngle(playerid,a);
  1266. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1267. new hotring = CreateVehicle(562,x,y,z,a,-1,-1,-1);
  1268. PutPlayerInVehicle(playerid, hotring, 0);
  1269. }
  1270. case 7:
  1271. {
  1272. new Float:x,Float:y,Float:z,Float:a;
  1273. GetPlayerPos(playerid,x,y,z);
  1274. GetPlayerFacingAngle(playerid,a);
  1275. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1276. new hotring = CreateVehicle(429,x,y,z,a,-1,-1,-1);
  1277. PutPlayerInVehicle(playerid, hotring, 0);
  1278. }
  1279. case 8:
  1280. {
  1281. new Float:x,Float:y,Float:z,Float:a;
  1282. GetPlayerPos(playerid,x,y,z);
  1283. GetPlayerFacingAngle(playerid,a);
  1284. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1285. new hotring = CreateVehicle(506,x,y,z,a,-1,-1,-1);
  1286. PutPlayerInVehicle(playerid, hotring, 0);
  1287. }
  1288. case 9:
  1289. {
  1290. new Float:x,Float:y,Float:z,Float:a;
  1291. GetPlayerPos(playerid,x,y,z);
  1292. GetPlayerFacingAngle(playerid,a);
  1293. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1294. new hotring = CreateVehicle(451,x,y,z,a,-1,-1,-1);
  1295. PutPlayerInVehicle(playerid, hotring, 0);
  1296. }
  1297. case 10:
  1298. {
  1299. new Float:x,Float:y,Float:z,Float:a;
  1300. GetPlayerPos(playerid,x,y,z);
  1301. GetPlayerFacingAngle(playerid,a);
  1302. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1303. new hotring = CreateVehicle(565,x,y,z,a,-1,-1,-1);
  1304. PutPlayerInVehicle(playerid, hotring, 0);
  1305. }
  1306. case 11:
  1307. {
  1308. new Float:x,Float:y,Float:z,Float:a;
  1309. GetPlayerPos(playerid,x,y,z);
  1310. GetPlayerFacingAngle(playerid,a);
  1311. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1312. new hotring = CreateVehicle(561,x,y,z,a,-1,-1,-1);
  1313. PutPlayerInVehicle(playerid, hotring, 0);
  1314. }
  1315. }
  1316. }
  1317. if(dialogid == DIALOG_FAHRZEUGLISTCAPRIOS)
  1318. {
  1319. if(response==1)
  1320. switch(listitem)
  1321. {
  1322. case 0:
  1323. {
  1324. new Float:x,Float:y,Float:z,Float:a;
  1325. GetPlayerPos(playerid,x,y,z);
  1326. GetPlayerFacingAngle(playerid,a);
  1327. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1328. new hotring = CreateVehicle(480,x,y,z,a,-1,-1,-1);
  1329. PutPlayerInVehicle(playerid, hotring, 0);
  1330. }
  1331. case 1:
  1332. {
  1333. new Float:x,Float:y,Float:z,Float:a;
  1334. GetPlayerPos(playerid,x,y,z);
  1335. GetPlayerFacingAngle(playerid,a);
  1336. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1337. new hotring = CreateVehicle(533,x,y,z,a,-1,-1,-1);
  1338. PutPlayerInVehicle(playerid, hotring, 0);
  1339. }
  1340. case 2:
  1341. {
  1342. new Float:x,Float:y,Float:z,Float:a;
  1343. GetPlayerPos(playerid,x,y,z);
  1344. GetPlayerFacingAngle(playerid,a);
  1345. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1346. new hotring = CreateVehicle(439,x,y,z,a,-1,-1,-1);
  1347. PutPlayerInVehicle(playerid, hotring, 0);
  1348. }
  1349. case 3:
  1350. {
  1351. new Float:x,Float:y,Float:z,Float:a;
  1352. GetPlayerPos(playerid,x,y,z);
  1353. GetPlayerFacingAngle(playerid,a);
  1354. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1355. new hotring = CreateVehicle(440,x,y,z,a,-1,-1,-1);
  1356. PutPlayerInVehicle(playerid, hotring, 0);
  1357. }
  1358. case 4:
  1359. {
  1360. new Float:x,Float:y,Float:z,Float:a;
  1361. GetPlayerPos(playerid,x,y,z);
  1362. GetPlayerFacingAngle(playerid,a);
  1363. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1364. new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
  1365. PutPlayerInVehicle(playerid, hotring, 0);
  1366. }
  1367. }
  1368. }
  1369. if(dialogid == DIALOG_FAHRZEUGLISTOLTTIMER)
  1370. {
  1371. if(response==1)
  1372. switch(listitem)
  1373. {
  1374. case 0:
  1375. {
  1376. new Float:x,Float:y,Float:z,Float:a;
  1377. GetPlayerPos(playerid,x,y,z);
  1378. GetPlayerFacingAngle(playerid,a);
  1379. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1380. new hotring = CreateVehicle(567,x,y,z,a,-1,-1,-1);
  1381. PutPlayerInVehicle(playerid, hotring, 0);
  1382. }
  1383. case 1:
  1384. {
  1385. new Float:x,Float:y,Float:z,Float:a;
  1386. GetPlayerPos(playerid,x,y,z);
  1387. GetPlayerFacingAngle(playerid,a);
  1388. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1389. new hotring = CreateVehicle(536,x,y,z,a,-1,-1,-1);
  1390. PutPlayerInVehicle(playerid, hotring, 0);
  1391. }
  1392. case 2:
  1393. {
  1394. new Float:x,Float:y,Float:z,Float:a;
  1395. GetPlayerPos(playerid,x,y,z);
  1396. GetPlayerFacingAngle(playerid,a);
  1397. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1398. new hotring = CreateVehicle(575,x,y,z,a,-1,-1,-1);
  1399. PutPlayerInVehicle(playerid, hotring, 0);
  1400. }
  1401. case 3:
  1402. {
  1403. new Float:x,Float:y,Float:z,Float:a;
  1404. GetPlayerPos(playerid,x,y,z);
  1405. GetPlayerFacingAngle(playerid,a);
  1406. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1407. new hotring = CreateVehicle(534,x,y,z,a,-1,-1,-1);
  1408. PutPlayerInVehicle(playerid, hotring, 0);
  1409. }
  1410. case 4:
  1411. {
  1412. new Float:x,Float:y,Float:z,Float:a;
  1413. GetPlayerPos(playerid,x,y,z);
  1414. GetPlayerFacingAngle(playerid,a);
  1415. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1416. new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
  1417. PutPlayerInVehicle(playerid, hotring, 0);
  1418. }
  1419. case 5:
  1420. {
  1421. new Float:x,Float:y,Float:z,Float:a;
  1422. GetPlayerPos(playerid,x,y,z);
  1423. GetPlayerFacingAngle(playerid,a);
  1424. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1425. new hotring = CreateVehicle(565,x,y,z,a,-1,-1,-1);
  1426. PutPlayerInVehicle(playerid, hotring, 0);
  1427. }
  1428. case 6:
  1429. {
  1430. new Float:x,Float:y,Float:z,Float:a;
  1431. GetPlayerPos(playerid,x,y,z);
  1432. GetPlayerFacingAngle(playerid,a);
  1433. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1434. new hotring = CreateVehicle(412,x,y,z,a,-1,-1,-1);
  1435. PutPlayerInVehicle(playerid, hotring, 0);
  1436. }
  1437. case 7:
  1438. {
  1439. new Float:x,Float:y,Float:z,Float:a;
  1440. GetPlayerPos(playerid,x,y,z);
  1441. GetPlayerFacingAngle(playerid,a);
  1442. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1443. new hotring = CreateVehicle(404,x,y,z,a,-1,-1,-1);
  1444. PutPlayerInVehicle(playerid, hotring, 0);
  1445. }
  1446. case 8:
  1447. {
  1448. new Float:x,Float:y,Float:z,Float:a;
  1449. GetPlayerPos(playerid,x,y,z);
  1450. GetPlayerFacingAngle(playerid,a);
  1451. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1452. new hotring = CreateVehicle(410,x,y,z,a,-1,-1,-1);
  1453. PutPlayerInVehicle(playerid, hotring, 0);
  1454. }
  1455. case 9:
  1456. {
  1457. new Float:x,Float:y,Float:z,Float:a;
  1458. GetPlayerPos(playerid,x,y,z);
  1459. GetPlayerFacingAngle(playerid,a);
  1460. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1461. new hotring = CreateVehicle(418,x,y,z,a,-1,-1,-1);
  1462. PutPlayerInVehicle(playerid, hotring, 0);
  1463. }
  1464. case 10:
  1465. {
  1466. new Float:x,Float:y,Float:z,Float:a;
  1467. GetPlayerPos(playerid,x,y,z);
  1468. GetPlayerFacingAngle(playerid,a);
  1469. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1470. new hotring = CreateVehicle(419,x,y,z,a,-1,-1,-1);
  1471. PutPlayerInVehicle(playerid, hotring, 0);
  1472. }
  1473. case 11:
  1474. {
  1475. new Float:x,Float:y,Float:z,Float:a;
  1476. GetPlayerPos(playerid,x,y,z);
  1477. GetPlayerFacingAngle(playerid,a);
  1478. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1479. new hotring = CreateVehicle(421,x,y,z,a,-1,-1,-1);
  1480. PutPlayerInVehicle(playerid, hotring, 0);
  1481. }
  1482. case 12:
  1483. {
  1484. new Float:x,Float:y,Float:z,Float:a;
  1485. GetPlayerPos(playerid,x,y,z);
  1486. GetPlayerFacingAngle(playerid,a);
  1487. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1488. new hotring = CreateVehicle(436,x,y,z,a,-1,-1,-1);
  1489. PutPlayerInVehicle(playerid, hotring, 0);
  1490. }
  1491. case 13:
  1492. {
  1493. new Float:x,Float:y,Float:z,Float:a;
  1494. GetPlayerPos(playerid,x,y,z);
  1495. GetPlayerFacingAngle(playerid,a);
  1496. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1497. new hotring = CreateVehicle(445,x,y,z,a,-1,-1,-1);
  1498. PutPlayerInVehicle(playerid, hotring, 0);
  1499. }
  1500. case 14:
  1501. {
  1502. new Float:x,Float:y,Float:z,Float:a;
  1503. GetPlayerPos(playerid,x,y,z);
  1504. GetPlayerFacingAngle(playerid,a);
  1505. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1506. new hotring = CreateVehicle(458,x,y,z,a,-1,-1,-1);
  1507. PutPlayerInVehicle(playerid, hotring, 0);
  1508. }
  1509. case 15:
  1510. {
  1511. new Float:x,Float:y,Float:z,Float:a;
  1512. GetPlayerPos(playerid,x,y,z);
  1513. GetPlayerFacingAngle(playerid,a);
  1514. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1515. new hotring = CreateVehicle(466,x,y,z,a,-1,-1,-1);
  1516. PutPlayerInVehicle(playerid, hotring, 0);
  1517. }
  1518. case 16:
  1519. {
  1520. new Float:x,Float:y,Float:z,Float:a;
  1521. GetPlayerPos(playerid,x,y,z);
  1522. GetPlayerFacingAngle(playerid,a);
  1523. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1524. new hotring = CreateVehicle(467,x,y,z,a,-1,-1,-1);
  1525. PutPlayerInVehicle(playerid, hotring, 0);
  1526. }
  1527. case 17:
  1528. {
  1529. new Float:x,Float:y,Float:z,Float:a;
  1530. GetPlayerPos(playerid,x,y,z);
  1531. GetPlayerFacingAngle(playerid,a);
  1532. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1533. new hotring = CreateVehicle(474,x,y,z,a,-1,-1,-1);
  1534. PutPlayerInVehicle(playerid, hotring, 0);
  1535. }
  1536. case 18:
  1537. {
  1538. new Float:x,Float:y,Float:z,Float:a;
  1539. GetPlayerPos(playerid,x,y,z);
  1540. GetPlayerFacingAngle(playerid,a);
  1541. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1542. new hotring = CreateVehicle(475,x,y,z,a,-1,-1,-1);
  1543. PutPlayerInVehicle(playerid, hotring, 0);
  1544. }
  1545. case 19:
  1546. {
  1547. new Float:x,Float:y,Float:z,Float:a;
  1548. GetPlayerPos(playerid,x,y,z);
  1549. GetPlayerFacingAngle(playerid,a);
  1550. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1551. new hotring = CreateVehicle(479,x,y,z,a,-1,-1,-1);
  1552. PutPlayerInVehicle(playerid, hotring, 0);
  1553. }
  1554. case 20:
  1555. {
  1556. new Float:x,Float:y,Float:z,Float:a;
  1557. GetPlayerPos(playerid,x,y,z);
  1558. GetPlayerFacingAngle(playerid,a);
  1559. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1560. new hotring = CreateVehicle(491,x,y,z,a,-1,-1,-1);
  1561. PutPlayerInVehicle(playerid, hotring, 0);
  1562. }
  1563. case 21:
  1564. {
  1565. new Float:x,Float:y,Float:z,Float:a;
  1566. GetPlayerPos(playerid,x,y,z);
  1567. GetPlayerFacingAngle(playerid,a);
  1568. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1569. new hotring = CreateVehicle(492,x,y,z,a,-1,-1,-1);
  1570. PutPlayerInVehicle(playerid, hotring, 0);
  1571. }
  1572. case 22:
  1573. {
  1574. new Float:x,Float:y,Float:z,Float:a;
  1575. GetPlayerPos(playerid,x,y,z);
  1576. GetPlayerFacingAngle(playerid,a);
  1577. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1578. new hotring = CreateVehicle(496,x,y,z,a,-1,-1,-1);
  1579. PutPlayerInVehicle(playerid, hotring, 0);
  1580. }
  1581. case 23:
  1582. {
  1583. new Float:x,Float:y,Float:z,Float:a;
  1584. GetPlayerPos(playerid,x,y,z);
  1585. GetPlayerFacingAngle(playerid,a);
  1586. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1587. new hotring = CreateVehicle(516,x,y,z,a,-1,-1,-1);
  1588. PutPlayerInVehicle(playerid, hotring, 0);
  1589. }
  1590. case 24:
  1591. {
  1592. new Float:x,Float:y,Float:z,Float:a;
  1593. GetPlayerPos(playerid,x,y,z);
  1594. GetPlayerFacingAngle(playerid,a);
  1595. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1596. new hotring = CreateVehicle(517,x,y,z,a,-1,-1,-1);
  1597. PutPlayerInVehicle(playerid, hotring, 0);
  1598. }
  1599. case 25:
  1600. {
  1601. new Float:x,Float:y,Float:z,Float:a;
  1602. GetPlayerPos(playerid,x,y,z);
  1603. GetPlayerFacingAngle(playerid,a);
  1604. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1605. new hotring = CreateVehicle(518,x,y,z,a,-1,-1,-1);
  1606. PutPlayerInVehicle(playerid, hotring, 0);
  1607. }
  1608. case 26:
  1609. {
  1610. new Float:x,Float:y,Float:z,Float:a;
  1611. GetPlayerPos(playerid,x,y,z);
  1612. GetPlayerFacingAngle(playerid,a);
  1613. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1614. new hotring = CreateVehicle(526,x,y,z,a,-1,-1,-1);
  1615. PutPlayerInVehicle(playerid, hotring, 0);
  1616. }
  1617. case 27:
  1618. {
  1619. new Float:x,Float:y,Float:z,Float:a;
  1620. GetPlayerPos(playerid,x,y,z);
  1621. GetPlayerFacingAngle(playerid,a);
  1622. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1623. new hotring = CreateVehicle(527,x,y,z,a,-1,-1,-1);
  1624. PutPlayerInVehicle(playerid, hotring, 0);
  1625. }
  1626. case 28:
  1627. {
  1628. new Float:x,Float:y,Float:z,Float:a;
  1629. GetPlayerPos(playerid,x,y,z);
  1630. GetPlayerFacingAngle(playerid,a);
  1631. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1632. new hotring = CreateVehicle(540,x,y,z,a,-1,-1,-1);
  1633. PutPlayerInVehicle(playerid, hotring, 0);
  1634. }
  1635. case 29:
  1636. {
  1637. new Float:x,Float:y,Float:z,Float:a;
  1638. GetPlayerPos(playerid,x,y,z);
  1639. GetPlayerFacingAngle(playerid,a);
  1640. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1641. new hotring = CreateVehicle(542,x,y,z,a,-1,-1,-1);
  1642. PutPlayerInVehicle(playerid, hotring, 0);
  1643. }
  1644. case 30:
  1645. {
  1646. new Float:x,Float:y,Float:z,Float:a;
  1647. GetPlayerPos(playerid,x,y,z);
  1648. GetPlayerFacingAngle(playerid,a);
  1649. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1650. new hotring = CreateVehicle(545,x,y,z,a,-1,-1,-1);
  1651. PutPlayerInVehicle(playerid, hotring, 0);
  1652. }
  1653. case 31:
  1654. {
  1655. new Float:x,Float:y,Float:z,Float:a;
  1656. GetPlayerPos(playerid,x,y,z);
  1657. GetPlayerFacingAngle(playerid,a);
  1658. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1659. new hotring = CreateVehicle(546,x,y,z,a,-1,-1,-1);
  1660. PutPlayerInVehicle(playerid, hotring, 0);
  1661. }
  1662. case 32:
  1663. {
  1664. new Float:x,Float:y,Float:z,Float:a;
  1665. GetPlayerPos(playerid,x,y,z);
  1666. GetPlayerFacingAngle(playerid,a);
  1667. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1668. new hotring = CreateVehicle(547,x,y,z,a,-1,-1,-1);
  1669. PutPlayerInVehicle(playerid, hotring, 0);
  1670. }
  1671. case 33:
  1672. {
  1673. new Float:x,Float:y,Float:z,Float:a;
  1674. GetPlayerPos(playerid,x,y,z);
  1675. GetPlayerFacingAngle(playerid,a);
  1676. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1677. new hotring = CreateVehicle(549,x,y,z,a,-1,-1,-1);
  1678. PutPlayerInVehicle(playerid, hotring, 0);
  1679. }
  1680. case 34:
  1681. {
  1682. new Float:x,Float:y,Float:z,Float:a;
  1683. GetPlayerPos(playerid,x,y,z);
  1684. GetPlayerFacingAngle(playerid,a);
  1685. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1686. new hotring = CreateVehicle(566,x,y,z,a,-1,-1,-1);
  1687. PutPlayerInVehicle(playerid, hotring, 0);
  1688. }
  1689. case 35:
  1690. {
  1691. new Float:x,Float:y,Float:z,Float:a;
  1692. GetPlayerPos(playerid,x,y,z);
  1693. GetPlayerFacingAngle(playerid,a);
  1694. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1695. new hotring = CreateVehicle(580,x,y,z,a,-1,-1,-1);
  1696. PutPlayerInVehicle(playerid, hotring, 0);
  1697. }
  1698. case 36:
  1699. {
  1700. new Float:x,Float:y,Float:z,Float:a;
  1701. GetPlayerPos(playerid,x,y,z);
  1702. GetPlayerFacingAngle(playerid,a);
  1703. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1704. new hotring = CreateVehicle(586,x,y,z,a,-1,-1,-1);
  1705. PutPlayerInVehicle(playerid, hotring, 0);
  1706. }
  1707. case 37:
  1708. {
  1709. new Float:x,Float:y,Float:z,Float:a;
  1710. GetPlayerPos(playerid,x,y,z);
  1711. GetPlayerFacingAngle(playerid,a);
  1712. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1713. new hotring = CreateVehicle(602,x,y,z,a,-1,-1,-1);
  1714. PutPlayerInVehicle(playerid, hotring, 0);
  1715. }
  1716. case 38:
  1717. {
  1718. new Float:x,Float:y,Float:z,Float:a;
  1719. GetPlayerPos(playerid,x,y,z);
  1720. GetPlayerFacingAngle(playerid,a);
  1721. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1722. new hotring = CreateVehicle(603,x,y,z,a,-1,-1,-1);
  1723. PutPlayerInVehicle(playerid, hotring, 0);
  1724. }
  1725. }
  1726. }
  1727. if(dialogid == DIALOG_FAHRZEUGLISTINDUST)
  1728. {
  1729.  
  1730. if(response==1)
  1731. switch(listitem)
  1732. {
  1733. case 0:
  1734. {
  1735. new Float:x,Float:y,Float:z,Float:a;
  1736. GetPlayerPos(playerid,x,y,z);
  1737. GetPlayerFacingAngle(playerid,a);
  1738. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1739. new hotring = CreateVehicle(406,x,y,z,a,-1,-1,-1);
  1740. PutPlayerInVehicle(playerid, hotring, 0);
  1741. }
  1742. case 1:
  1743. {
  1744. new Float:x,Float:y,Float:z,Float:a;
  1745. GetPlayerPos(playerid,x,y,z);
  1746. GetPlayerFacingAngle(playerid,a);
  1747. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1748. new hotring = CreateVehicle(414,x,y,z,a,-1,-1,-1);
  1749. PutPlayerInVehicle(playerid, hotring, 0);
  1750. }
  1751. case 2:
  1752. {
  1753. new Float:x,Float:y,Float:z,Float:a;
  1754. GetPlayerPos(playerid,x,y,z);
  1755. GetPlayerFacingAngle(playerid,a);
  1756. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1757. new hotring = CreateVehicle(440,x,y,z,a,-1,-1,-1);
  1758. PutPlayerInVehicle(playerid, hotring, 0);
  1759. }
  1760. case 3:
  1761. {
  1762. new Float:x,Float:y,Float:z,Float:a;
  1763. GetPlayerPos(playerid,x,y,z);
  1764. GetPlayerFacingAngle(playerid,a);
  1765. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1766. new hotring = CreateVehicle(455,x,y,z,a,-1,-1,-1);
  1767. PutPlayerInVehicle(playerid, hotring, 0);
  1768. }
  1769. case 4:
  1770. {
  1771. new Float:x,Float:y,Float:z,Float:a;
  1772. GetPlayerPos(playerid,x,y,z);
  1773. GetPlayerFacingAngle(playerid,a);
  1774. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1775. new hotring = CreateVehicle(456,x,y,z,a,-1,-1,-1);
  1776. PutPlayerInVehicle(playerid, hotring, 0);
  1777. }
  1778. case 5:
  1779. {
  1780. new Float:x,Float:y,Float:z,Float:a;
  1781. GetPlayerPos(playerid,x,y,z);
  1782. GetPlayerFacingAngle(playerid,a);
  1783. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1784. new hotring = CreateVehicle(498,x,y,z,a,-1,-1,-1);
  1785. PutPlayerInVehicle(playerid, hotring, 0);
  1786. }
  1787. case 6:
  1788. {
  1789. new Float:x,Float:y,Float:z,Float:a;
  1790. GetPlayerPos(playerid,x,y,z);
  1791. GetPlayerFacingAngle(playerid,a);
  1792. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1793. new hotring = CreateVehicle(609,x,y,z,a,-1,-1,-1);
  1794. PutPlayerInVehicle(playerid, hotring, 0);
  1795. }
  1796. case 7:
  1797. {
  1798. new Float:x,Float:y,Float:z,Float:a;
  1799. GetPlayerPos(playerid,x,y,z);
  1800. GetPlayerFacingAngle(playerid,a);
  1801. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1802. new hotring = CreateVehicle(499,x,y,z,a,-1,-1,-1);
  1803. PutPlayerInVehicle(playerid, hotring, 0);
  1804. }
  1805. case 8:
  1806. {
  1807. new Float:x,Float:y,Float:z,Float:a;
  1808. GetPlayerPos(playerid,x,y,z);
  1809. GetPlayerFacingAngle(playerid,a);
  1810. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1811. new hotring = CreateVehicle(524,x,y,z,a,-1,-1,-1);
  1812. PutPlayerInVehicle(playerid, hotring, 0);
  1813. }
  1814. case 9:
  1815. {
  1816. new Float:x,Float:y,Float:z,Float:a;
  1817. GetPlayerPos(playerid,x,y,z);
  1818. GetPlayerFacingAngle(playerid,a);
  1819. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1820. new hotring = CreateVehicle(530,x,y,z,a,-1,-1,-1);
  1821. PutPlayerInVehicle(playerid, hotring, 0);
  1822. }
  1823. case 10:
  1824. {
  1825. new Float:x,Float:y,Float:z,Float:a;
  1826. GetPlayerPos(playerid,x,y,z);
  1827. GetPlayerFacingAngle(playerid,a);
  1828. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1829. new hotring = CreateVehicle(578,x,y,z,a,-1,-1,-1);
  1830. PutPlayerInVehicle(playerid, hotring, 0);
  1831. }
  1832. case 11:
  1833. {
  1834. new Float:x,Float:y,Float:z,Float:a;
  1835. GetPlayerPos(playerid,x,y,z);
  1836. GetPlayerFacingAngle(playerid,a);
  1837. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1838. new hotring = CreateVehicle(413,x,y,z,a,-1,-1,-1);
  1839. PutPlayerInVehicle(playerid, hotring, 0);
  1840. }
  1841. case 12:
  1842. {
  1843. new Float:x,Float:y,Float:z,Float:a;
  1844. GetPlayerPos(playerid,x,y,z);
  1845. GetPlayerFacingAngle(playerid,a);
  1846. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1847. new hotring = CreateVehicle(459,x,y,z,a,-1,-1,-1);
  1848. PutPlayerInVehicle(playerid, hotring, 0);
  1849. }
  1850. }
  1851. }
  1852. if(dialogid == DIALOG_FAHRZEUGLISTMOTOR)
  1853. {
  1854. if(response==1)
  1855. switch(listitem)
  1856. {
  1857. case 0:
  1858. {
  1859. new Float:x,Float:y,Float:z,Float:a;
  1860. GetPlayerPos(playerid,x,y,z);
  1861. GetPlayerFacingAngle(playerid,a);
  1862. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1863. new hotring = CreateVehicle(522,x,y,z,a,-1,-1,-1);
  1864. PutPlayerInVehicle(playerid, hotring, 0);
  1865. }
  1866. case 1:
  1867. {
  1868. new Float:x,Float:y,Float:z,Float:a;
  1869. GetPlayerPos(playerid,x,y,z);
  1870. GetPlayerFacingAngle(playerid,a);
  1871. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1872. new hotring = CreateVehicle(521,x,y,z,a,-1,-1,-1);
  1873. PutPlayerInVehicle(playerid, hotring, 0);
  1874. }
  1875. case 2:
  1876. {
  1877. new Float:x,Float:y,Float:z,Float:a;
  1878. GetPlayerPos(playerid,x,y,z);
  1879. GetPlayerFacingAngle(playerid,a);
  1880. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1881. new hotring = CreateVehicle(461,x,y,z,a,-1,-1,-1);
  1882. PutPlayerInVehicle(playerid, hotring, 0); // PCJ
  1883. }
  1884. case 3:
  1885. {
  1886. new Float:x,Float:y,Float:z,Float:a;
  1887. GetPlayerPos(playerid,x,y,z);
  1888. GetPlayerFacingAngle(playerid,a);
  1889. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1890. new hotring = CreateVehicle(463,x,y,z,a,-1,-1,-1);
  1891. PutPlayerInVehicle(playerid, hotring, 0);
  1892. }
  1893. case 4:
  1894. {
  1895. new Float:x,Float:y,Float:z,Float:a;
  1896. GetPlayerPos(playerid,x,y,z);
  1897. GetPlayerFacingAngle(playerid,a);
  1898. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1899. new hotring = CreateVehicle(462,x,y,z,a,-1,-1,-1);
  1900. PutPlayerInVehicle(playerid, hotring, 0);
  1901. }
  1902. case 5:
  1903. {
  1904. new Float:x,Float:y,Float:z,Float:a;
  1905. GetPlayerPos(playerid,x,y,z);
  1906. GetPlayerFacingAngle(playerid,a);
  1907. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1908. new hotring = CreateVehicle(448,x,y,z,a,-1,-1,-1);
  1909. PutPlayerInVehicle(playerid, hotring, 0);
  1910. }
  1911. case 6:
  1912. {
  1913. new Float:x,Float:y,Float:z,Float:a;
  1914. GetPlayerPos(playerid,x,y,z);
  1915. GetPlayerFacingAngle(playerid,a);
  1916. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1917. new hotring = CreateVehicle(586,x,y,z,a,-1,-1,-1);
  1918. PutPlayerInVehicle(playerid, hotring, 0);
  1919. }
  1920. case 7:
  1921. {
  1922. new Float:x,Float:y,Float:z,Float:a;
  1923. GetPlayerPos(playerid,x,y,z);
  1924. GetPlayerFacingAngle(playerid,a);
  1925. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1926. new hotring = CreateVehicle(581,x,y,z,a,-1,-1,-1);
  1927. PutPlayerInVehicle(playerid, hotring, 0);
  1928. }
  1929. case 8:
  1930. {
  1931. new Float:x,Float:y,Float:z,Float:a;
  1932. GetPlayerPos(playerid,x,y,z);
  1933. GetPlayerFacingAngle(playerid,a);
  1934. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1935. new hotring = CreateVehicle(523,x,y,z,a,-1,-1,-1);
  1936. PutPlayerInVehicle(playerid, hotring, 0);
  1937. }
  1938. case 9:
  1939. {
  1940. new Float:x,Float:y,Float:z,Float:a;
  1941. GetPlayerPos(playerid,x,y,z);
  1942. GetPlayerFacingAngle(playerid,a);
  1943. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1944. new hotring = CreateVehicle(468,x,y,z,a,-1,-1,-1);
  1945. PutPlayerInVehicle(playerid, hotring, 0);
  1946. }
  1947. case 10:
  1948. {
  1949. new Float:x,Float:y,Float:z,Float:a;
  1950. GetPlayerPos(playerid,x,y,z);
  1951. GetPlayerFacingAngle(playerid,a);
  1952. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1953. new hotring = CreateVehicle(471,x,y,z,a,-1,-1,-1);
  1954. PutPlayerInVehicle(playerid, hotring, 0);
  1955. }
  1956. }
  1957. }
  1958. if(dialogid == DIALOG_FAHRZEUGLISTHELI)
  1959. {
  1960. if(response==1)
  1961. switch(listitem)
  1962. {
  1963. case 0:
  1964. {
  1965. new Float:x,Float:y,Float:z,Float:a;
  1966. GetPlayerPos(playerid,x,y,z);
  1967. GetPlayerFacingAngle(playerid,a);
  1968. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1969. new hotring = CreateVehicle(548,x,y,z,a,-1,-1,-1);
  1970. PutPlayerInVehicle(playerid, hotring, 0);
  1971. }
  1972. case 1:
  1973. {
  1974. new Float:x,Float:y,Float:z,Float:a;
  1975. GetPlayerPos(playerid,x,y,z);
  1976. GetPlayerFacingAngle(playerid,a);
  1977. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1978. new hotring = CreateVehicle(425,x,y,z,a,-1,-1,-1);
  1979. PutPlayerInVehicle(playerid, hotring, 0);
  1980. }
  1981. case 2:
  1982. {
  1983. new Float:x,Float:y,Float:z,Float:a;
  1984. GetPlayerPos(playerid,x,y,z);
  1985. GetPlayerFacingAngle(playerid,a);
  1986. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1987. new hotring = CreateVehicle(417,x,y,z,a,-1,-1,-1);
  1988. PutPlayerInVehicle(playerid, hotring, 0);
  1989. }
  1990. case 3:
  1991. {
  1992. new Float:x,Float:y,Float:z,Float:a;
  1993. GetPlayerPos(playerid,x,y,z);
  1994. GetPlayerFacingAngle(playerid,a);
  1995. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  1996. new hotring = CreateVehicle(487,x,y,z,a,-1,-1,-1);
  1997. PutPlayerInVehicle(playerid, hotring, 0);
  1998. }
  1999. case 4:
  2000. {
  2001. new Float:x,Float:y,Float:z,Float:a;
  2002. GetPlayerPos(playerid,x,y,z);
  2003. GetPlayerFacingAngle(playerid,a);
  2004. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2005. new hotring = CreateVehicle(488,x,y,z,a,-1,-1,-1);
  2006. PutPlayerInVehicle(playerid, hotring, 0);
  2007. }
  2008. case 5:
  2009. {
  2010. new Float:x,Float:y,Float:z,Float:a;
  2011. GetPlayerPos(playerid,x,y,z);
  2012. GetPlayerFacingAngle(playerid,a);
  2013. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2014. new hotring = CreateVehicle(497,x,y,z,a,-1,-1,-1);
  2015. PutPlayerInVehicle(playerid, hotring, 0);
  2016. }
  2017. case 6:
  2018. {
  2019. new Float:x,Float:y,Float:z,Float:a;
  2020. GetPlayerPos(playerid,x,y,z);
  2021. GetPlayerFacingAngle(playerid,a);
  2022. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2023. new hotring = CreateVehicle(563,x,y,z,a,-1,-1,-1);
  2024. PutPlayerInVehicle(playerid, hotring, 0);
  2025. }
  2026. case 7:
  2027. {
  2028. new Float:x,Float:y,Float:z,Float:a;
  2029. GetPlayerPos(playerid,x,y,z);
  2030. GetPlayerFacingAngle(playerid,a);
  2031. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2032. new hotring = CreateVehicle(447,x,y,z,a,-1,-1,-1);
  2033. PutPlayerInVehicle(playerid, hotring, 0);
  2034. }
  2035. case 8:
  2036. {
  2037. new Float:x,Float:y,Float:z,Float:a;
  2038. GetPlayerPos(playerid,x,y,z);
  2039. GetPlayerFacingAngle(playerid,a);
  2040. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2041. new hotring = CreateVehicle(469,x,y,z,a,-1,-1,-1);
  2042. PutPlayerInVehicle(playerid, hotring, 0);
  2043. }
  2044. }
  2045. }
  2046. if(dialogid == DIALOG_FAHRZEUGLISTBOOTE)
  2047. {
  2048. if(response==1)
  2049. switch(listitem)
  2050. {
  2051. case 0:
  2052. {
  2053. new Float:x,Float:y,Float:z,Float:a;
  2054. GetPlayerPos(playerid,x,y,z);
  2055. GetPlayerFacingAngle(playerid,a);
  2056. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2057. new hotring = CreateVehicle(472,x,y,z,a,-1,-1,-1);
  2058. PutPlayerInVehicle(playerid, hotring, 0);
  2059. }
  2060. case 1:
  2061. {
  2062. new Float:x,Float:y,Float:z,Float:a;
  2063. GetPlayerPos(playerid,x,y,z);
  2064. GetPlayerFacingAngle(playerid,a);
  2065. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2066. new hotring = CreateVehicle(473,x,y,z,a,-1,-1,-1);
  2067. PutPlayerInVehicle(playerid, hotring, 0);
  2068. }
  2069. case 2:
  2070. {
  2071. new Float:x,Float:y,Float:z,Float:a;
  2072. GetPlayerPos(playerid,x,y,z);
  2073. GetPlayerFacingAngle(playerid,a);
  2074. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2075. new hotring = CreateVehicle(493,x,y,z,a,-1,-1,-1);
  2076. PutPlayerInVehicle(playerid, hotring, 0);
  2077. }
  2078. case 3:
  2079. {
  2080. new Float:x,Float:y,Float:z,Float:a;
  2081. GetPlayerPos(playerid,x,y,z);
  2082. GetPlayerFacingAngle(playerid,a);
  2083. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2084. new hotring = CreateVehicle(595,x,y,z,a,-1,-1,-1);
  2085. PutPlayerInVehicle(playerid, hotring, 0);
  2086. }
  2087. case 4:
  2088. {
  2089. new Float:x,Float:y,Float:z,Float:a;
  2090. GetPlayerPos(playerid,x,y,z);
  2091. GetPlayerFacingAngle(playerid,a);
  2092. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2093. new hotring = CreateVehicle(484,x,y,z,a,-1,-1,-1);
  2094. PutPlayerInVehicle(playerid, hotring, 0);
  2095. }
  2096. case 5:
  2097. {
  2098. new Float:x,Float:y,Float:z,Float:a;
  2099. GetPlayerPos(playerid,x,y,z);
  2100. GetPlayerFacingAngle(playerid,a);
  2101. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2102. new hotring = CreateVehicle(430,x,y,z,a,-1,-1,-1);
  2103. PutPlayerInVehicle(playerid, hotring, 0);
  2104. }
  2105. case 6:
  2106. {
  2107. new Float:x,Float:y,Float:z,Float:a;
  2108. GetPlayerPos(playerid,x,y,z);
  2109. GetPlayerFacingAngle(playerid,a);
  2110. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2111. new hotring = CreateVehicle(453,x,y,z,a,-1,-1,-1);
  2112. PutPlayerInVehicle(playerid, hotring, 0);
  2113. }
  2114. case 7:
  2115. {
  2116. new Float:x,Float:y,Float:z,Float:a;
  2117. GetPlayerPos(playerid,x,y,z);
  2118. GetPlayerFacingAngle(playerid,a);
  2119. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2120. new hotring = CreateVehicle(452,x,y,z,a,-1,-1,-1);
  2121. PutPlayerInVehicle(playerid, hotring, 0);
  2122. }
  2123. case 8:
  2124. {
  2125. new Float:x,Float:y,Float:z,Float:a;
  2126. GetPlayerPos(playerid,x,y,z);
  2127. GetPlayerFacingAngle(playerid,a);
  2128. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2129. new hotring = CreateVehicle(446,x,y,z,a,-1,-1,-1);
  2130. PutPlayerInVehicle(playerid, hotring, 0);
  2131. }
  2132. case 9:
  2133. {
  2134. new Float:x,Float:y,Float:z,Float:a;
  2135. GetPlayerPos(playerid,x,y,z);
  2136. GetPlayerFacingAngle(playerid,a);
  2137. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2138. new hotring = CreateVehicle(454,x,y,z,a,-1,-1,-1);
  2139. PutPlayerInVehicle(playerid, hotring, 0);
  2140. }
  2141. }
  2142. }
  2143. if(dialogid == DIALOG_FAHRZEUGLISTPICKUP)
  2144. {
  2145. if(response)
  2146. switch(listitem)
  2147. {
  2148. case 0:
  2149. {
  2150. new Float:x,Float:y,Float:z,Float:a;
  2151. GetPlayerPos(playerid,x,y,z);
  2152. GetPlayerFacingAngle(playerid,a);
  2153. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2154. new hotring = CreateVehicle(478,x,y,z,a,-1,-1,-1);
  2155. PutPlayerInVehicle(playerid, hotring, 0);
  2156. }
  2157. case 1:
  2158. {
  2159. new Float:x,Float:y,Float:z,Float:a;
  2160. GetPlayerPos(playerid,x,y,z);
  2161. GetPlayerFacingAngle(playerid,a);
  2162. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2163. new hotring = CreateVehicle(543,x,y,z,a,-1,-1,-1);
  2164. PutPlayerInVehicle(playerid, hotring, 0);
  2165. }
  2166. case 2:
  2167. {
  2168. new Float:x,Float:y,Float:z,Float:a;
  2169. GetPlayerPos(playerid,x,y,z);
  2170. GetPlayerFacingAngle(playerid,a);
  2171. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2172. new hotring = CreateVehicle(605,x,y,z,a,-1,-1,-1);
  2173. PutPlayerInVehicle(playerid, hotring, 0);
  2174. }
  2175. case 3:
  2176. {
  2177. new Float:x,Float:y,Float:z,Float:a;
  2178. GetPlayerPos(playerid,x,y,z);
  2179. GetPlayerFacingAngle(playerid,a);
  2180. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2181. new hotring = CreateVehicle(554,x,y,z,a,-1,-1,-1);
  2182. PutPlayerInVehicle(playerid, hotring, 0);
  2183. }
  2184. case 4:
  2185. {
  2186. new Float:x,Float:y,Float:z,Float:a;
  2187. GetPlayerPos(playerid,x,y,z);
  2188. GetPlayerFacingAngle(playerid,a);
  2189. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2190. new hotring = CreateVehicle(600,x,y,z,a,-1,-1,-1);
  2191. PutPlayerInVehicle(playerid, hotring, 0);
  2192. }
  2193. case 5:
  2194. {
  2195. new Float:x,Float:y,Float:z,Float:a;
  2196. GetPlayerPos(playerid,x,y,z);
  2197. GetPlayerFacingAngle(playerid,a);
  2198. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2199. new hotring = CreateVehicle(422,x,y,z,a,-1,-1,-1);
  2200. PutPlayerInVehicle(playerid, hotring, 0);
  2201. }
  2202. }
  2203. }
  2204. if(dialogid == 466)
  2205. {
  2206. if(response==1)
  2207. switch(listitem)
  2208. {
  2209. case 0:
  2210. {
  2211. new Float:x,Float:y,Float:z,Float:a;
  2212. GetPlayerPos(playerid,x,y,z);
  2213. GetPlayerFacingAngle(playerid,a);
  2214. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2215. new hotring = CreateVehicle(592,x,y,z,a,-1,-1,-1);
  2216. PutPlayerInVehicle(playerid, hotring, 0);
  2217. }
  2218. case 1:
  2219. {
  2220. new Float:x,Float:y,Float:z,Float:a;
  2221. GetPlayerPos(playerid,x,y,z);
  2222. GetPlayerFacingAngle(playerid,a);
  2223. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2224. new hotring = CreateVehicle(577,x,y,z,a,-1,-1,-1);
  2225. PutPlayerInVehicle(playerid, hotring, 0);
  2226. }
  2227. case 2:
  2228. {
  2229. new Float:x,Float:y,Float:z,Float:a;
  2230. GetPlayerPos(playerid,x,y,z);
  2231. GetPlayerFacingAngle(playerid,a);
  2232. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2233. new hotring = CreateVehicle(511,x,y,z,a,-1,-1,-1);
  2234. PutPlayerInVehicle(playerid, hotring, 0);
  2235. }
  2236. case 3:
  2237. {
  2238. new Float:x,Float:y,Float:z,Float:a;
  2239. GetPlayerPos(playerid,x,y,z);
  2240. GetPlayerFacingAngle(playerid,a);
  2241. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2242. new hotring = CreateVehicle(512,x,y,z,a,-1,-1,-1);
  2243. PutPlayerInVehicle(playerid, hotring, 0);
  2244. }
  2245. case 4:
  2246. {
  2247. new Float:x,Float:y,Float:z,Float:a;
  2248. GetPlayerPos(playerid,x,y,z);
  2249. GetPlayerFacingAngle(playerid,a);
  2250. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2251. new hotring = CreateVehicle(593,x,y,z,a,-1,-1,-1);
  2252. PutPlayerInVehicle(playerid, hotring, 0);
  2253. }
  2254. case 5:
  2255. {
  2256. new Float:x,Float:y,Float:z,Float:a;
  2257. GetPlayerPos(playerid,x,y,z);
  2258. GetPlayerFacingAngle(playerid,a);
  2259. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2260. new hotring = CreateVehicle(520,x,y,z,a,-1,-1,-1);
  2261. PutPlayerInVehicle(playerid, hotring, 0);
  2262. }
  2263. case 6:
  2264. {
  2265. new Float:x,Float:y,Float:z,Float:a;
  2266. GetPlayerPos(playerid,x,y,z);
  2267. GetPlayerFacingAngle(playerid,a);
  2268. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2269. new hotring = CreateVehicle(553,x,y,z,a,-1,-1,-1);
  2270. PutPlayerInVehicle(playerid, hotring, 0);
  2271. }
  2272. case 7:
  2273. {
  2274. new Float:x,Float:y,Float:z,Float:a;
  2275. GetPlayerPos(playerid,x,y,z);
  2276. GetPlayerFacingAngle(playerid,a);
  2277. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2278. new hotring = CreateVehicle(454,x,y,z,a,-1,-1,-1);
  2279. PutPlayerInVehicle(playerid, hotring, 0);
  2280. }
  2281. case 8:
  2282. {
  2283. new Float:x,Float:y,Float:z,Float:a;
  2284. GetPlayerPos(playerid,x,y,z);
  2285. GetPlayerFacingAngle(playerid,a);
  2286. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2287. new hotring = CreateVehicle(578,x,y,z,a,-1,-1,-1);
  2288. PutPlayerInVehicle(playerid, hotring, 0);
  2289. }
  2290. case 9:
  2291. {
  2292. new Float:x,Float:y,Float:z,Float:a;
  2293. GetPlayerPos(playerid,x,y,z);
  2294. GetPlayerFacingAngle(playerid,a);
  2295. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2296. new hotring = CreateVehicle(519,x,y,z,a,-1,-1,-1);
  2297. PutPlayerInVehicle(playerid, hotring, 0);
  2298. }
  2299. case 10:
  2300. {
  2301. new Float:x,Float:y,Float:z,Float:a;
  2302. GetPlayerPos(playerid,x,y,z);
  2303. GetPlayerFacingAngle(playerid,a);
  2304. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2305. new hotring = CreateVehicle(460,x,y,z,a,-1,-1,-1);
  2306. PutPlayerInVehicle(playerid, hotring, 0);
  2307. }
  2308. case 11:
  2309. {
  2310. new Float:x,Float:y,Float:z,Float:a;
  2311. GetPlayerPos(playerid,x,y,z);
  2312. GetPlayerFacingAngle(playerid,a);
  2313. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2314. new hotring = CreateVehicle(513,x,y,z,a,-1,-1,-1);
  2315. PutPlayerInVehicle(playerid, hotring, 0);
  2316. }
  2317. }
  2318. }
  2319. if(dialogid==467)
  2320. {
  2321. if(response==1)
  2322. switch(listitem)
  2323. {
  2324. case 0:
  2325. {
  2326. new Float:x,Float:y,Float:z,Float:a;
  2327. GetPlayerPos(playerid,x,y,z);
  2328. GetPlayerFacingAngle(playerid,a);
  2329. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2330. new hotring = CreateVehicle(556,x,y,z,a,-1,-1,-1);
  2331. PutPlayerInVehicle(playerid, hotring, 0);
  2332. }
  2333. case 1:
  2334. {
  2335. new Float:x,Float:y,Float:z,Float:a;
  2336. GetPlayerPos(playerid,x,y,z);
  2337. GetPlayerFacingAngle(playerid,a);
  2338. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2339. new hotring = CreateVehicle(557,x,y,z,a,-1,-1,-1);
  2340. PutPlayerInVehicle(playerid, hotring, 0);
  2341. }
  2342. case 2:
  2343. {
  2344. new Float:x,Float:y,Float:z,Float:a;
  2345. GetPlayerPos(playerid,x,y,z);
  2346. GetPlayerFacingAngle(playerid,a);
  2347. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2348. new hotring = CreateVehicle(444,x,y,z,a,-1,-1,-1);
  2349. PutPlayerInVehicle(playerid, hotring, 0);
  2350. }
  2351. }
  2352. }
  2353. if(dialogid == DIALOG_FAHRZEUGLISTHOOTRING)
  2354. {
  2355. if(response==1)
  2356. switch(listitem)
  2357. {
  2358. case 0:
  2359. {
  2360. new Float:x,Float:y,Float:z,Float:a;
  2361. GetPlayerPos(playerid,x,y,z);
  2362. GetPlayerFacingAngle(playerid,a);
  2363. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2364. new hotring = CreateVehicle(495,x,y,z,a,-1,-1,-1);
  2365. PutPlayerInVehicle(playerid, hotring, 0);
  2366. }
  2367. case 1:
  2368. {
  2369. new Float:x,Float:y,Float:z,Float:a;
  2370. GetPlayerPos(playerid,x,y,z);
  2371. GetPlayerFacingAngle(playerid,a);
  2372. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2373. new hotring = CreateVehicle(502,x,y,z,a,-1,-1,-1);
  2374. PutPlayerInVehicle(playerid, hotring, 0);
  2375. }
  2376. case 2:
  2377. {
  2378. new Float:x,Float:y,Float:z,Float:a;
  2379. GetPlayerPos(playerid,x,y,z);
  2380. GetPlayerFacingAngle(playerid,a);
  2381. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2382. new hotring = CreateVehicle(503,x,y,z,a,-1,-1,-1);
  2383. PutPlayerInVehicle(playerid, hotring, 0);
  2384. }
  2385. case 3:
  2386. {
  2387. new Float:x,Float:y,Float:z,Float:a;
  2388. GetPlayerPos(playerid,x,y,z);
  2389. GetPlayerFacingAngle(playerid,a);
  2390. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2391. new hotring = CreateVehicle(504,x,y,z,a,-1,-1,-1);
  2392. PutPlayerInVehicle(playerid, hotring, 0);
  2393. }
  2394. }
  2395. }
  2396. if(dialogid == DIALOG_FAHRZEUGLISTARBEIT)
  2397. {
  2398. if(response==1)
  2399. switch(listitem)
  2400. {
  2401. case 0:
  2402. {
  2403. new Float:x,Float:y,Float:z,Float:a;
  2404. GetPlayerPos(playerid,x,y,z);
  2405. GetPlayerFacingAngle(playerid,a);
  2406. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2407. new hotring = CreateVehicle(596,x,y,z,a,-1,-1,-1);
  2408. PutPlayerInVehicle(playerid, hotring, 0);
  2409. }
  2410. case 1:
  2411. {
  2412. new Float:x,Float:y,Float:z,Float:a;
  2413. GetPlayerPos(playerid,x,y,z);
  2414. GetPlayerFacingAngle(playerid,a);
  2415. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2416. new hotring = CreateVehicle(597,x,y,z,a,-1,-1,-1);
  2417. PutPlayerInVehicle(playerid, hotring, 0);
  2418. }
  2419. case 2:
  2420. {
  2421. new Float:x,Float:y,Float:z,Float:a;
  2422. GetPlayerPos(playerid,x,y,z);
  2423. GetPlayerFacingAngle(playerid,a);
  2424. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2425. new hotring = CreateVehicle(598,x,y,z,a,-1,-1,-1);
  2426. PutPlayerInVehicle(playerid, hotring, 0);
  2427. }
  2428. case 3:
  2429. {
  2430. new Float:x,Float:y,Float:z,Float:a;
  2431. GetPlayerPos(playerid,x,y,z);
  2432. GetPlayerFacingAngle(playerid,a);
  2433. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2434. new hotring = CreateVehicle(427,x,y,z,a,-1,-1,-1);
  2435. PutPlayerInVehicle(playerid, hotring, 0);
  2436. }
  2437. case 4:
  2438. {
  2439. new Float:x,Float:y,Float:z,Float:a;
  2440. GetPlayerPos(playerid,x,y,z);
  2441. GetPlayerFacingAngle(playerid,a);
  2442. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2443. new hotring = CreateVehicle(599,x,y,z,a,-1,-1,-1);
  2444. PutPlayerInVehicle(playerid, hotring, 0);
  2445. }
  2446. case 5:
  2447. {
  2448. new Float:x,Float:y,Float:z,Float:a;
  2449. GetPlayerPos(playerid,x,y,z);
  2450. GetPlayerFacingAngle(playerid,a);
  2451. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2452. new hotring = CreateVehicle(490,x,y,z,a,-1,-1,-1);
  2453. PutPlayerInVehicle(playerid, hotring, 0);
  2454. }
  2455. case 6:
  2456. {
  2457. new Float:x,Float:y,Float:z,Float:a;
  2458. GetPlayerPos(playerid,x,y,z);
  2459. GetPlayerFacingAngle(playerid,a);
  2460. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2461. new hotring = CreateVehicle(528,x,y,z,a,-1,-1,-1);
  2462. PutPlayerInVehicle(playerid, hotring, 0);
  2463. }
  2464. case 7:
  2465. {
  2466. new Float:x,Float:y,Float:z,Float:a;
  2467. GetPlayerPos(playerid,x,y,z);
  2468. GetPlayerFacingAngle(playerid,a);
  2469. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2470. new hotring = CreateVehicle(601,x,y,z,a,-1,-1,-1);
  2471. PutPlayerInVehicle(playerid, hotring, 0);
  2472. }
  2473. case 8:
  2474. {
  2475. new Float:x,Float:y,Float:z,Float:a;
  2476. GetPlayerPos(playerid,x,y,z);
  2477. GetPlayerFacingAngle(playerid,a);
  2478. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2479. new hotring = CreateVehicle(544,x,y,z,a,-1,-1,-1);
  2480. PutPlayerInVehicle(playerid, hotring, 0);
  2481. }
  2482. case 9:
  2483. {
  2484. new Float:x,Float:y,Float:z,Float:a;
  2485. GetPlayerPos(playerid,x,y,z);
  2486. GetPlayerFacingAngle(playerid,a);
  2487. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2488. new hotring = CreateVehicle(407,x,y,z,a,-1,-1,-1);
  2489. PutPlayerInVehicle(playerid, hotring, 0);
  2490. }
  2491. case 10:
  2492. {
  2493. new Float:x,Float:y,Float:z,Float:a;
  2494. GetPlayerPos(playerid,x,y,z);
  2495. GetPlayerFacingAngle(playerid,a);
  2496. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2497. new hotring = CreateVehicle(416,x,y,z,a,-1,-1,-1);
  2498. PutPlayerInVehicle(playerid, hotring, 0);
  2499. }
  2500. case 11:
  2501. {
  2502. new Float:x,Float:y,Float:z,Float:a;
  2503. GetPlayerPos(playerid,x,y,z);
  2504. GetPlayerFacingAngle(playerid,a);
  2505. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2506. new hotring = CreateVehicle(582,x,y,z,a,-1,-1,-1);
  2507. PutPlayerInVehicle(playerid, hotring, 0);
  2508. }
  2509. case 12:
  2510. {
  2511. new Float:x,Float:y,Float:z,Float:a;
  2512. GetPlayerPos(playerid,x,y,z);
  2513. GetPlayerFacingAngle(playerid,a);
  2514. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2515. new hotring = CreateVehicle(420,x,y,z,a,-1,-1,-1);
  2516. PutPlayerInVehicle(playerid, hotring, 0);
  2517. }
  2518. case 13:
  2519. {
  2520. new Float:x,Float:y,Float:z,Float:a;
  2521. GetPlayerPos(playerid,x,y,z);
  2522. GetPlayerFacingAngle(playerid,a);
  2523. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2524. new hotring = CreateVehicle(438,x,y,z,a,-1,-1,-1);
  2525. PutPlayerInVehicle(playerid, hotring, 0);
  2526. }
  2527. case 14:
  2528. {
  2529. new Float:x,Float:y,Float:z,Float:a;
  2530. GetPlayerPos(playerid,x,y,z);
  2531. GetPlayerFacingAngle(playerid,a);
  2532. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2533. new hotring = CreateVehicle(588,x,y,z,a,-1,-1,-1);
  2534. PutPlayerInVehicle(playerid, hotring, 0);
  2535. }
  2536. case 15:
  2537. {
  2538. new Float:x,Float:y,Float:z,Float:a;
  2539. GetPlayerPos(playerid,x,y,z);
  2540. GetPlayerFacingAngle(playerid,a);
  2541. SendClientMessage(playerid, GELB,"Fahrzeug wurde Erfolgreich Gespawnt");
  2542. new hotring = CreateVehicle(423,x,y,z,a,-1,-1,-1);
  2543. PutPlayerInVehicle(playerid, hotring, 0);
  2544. }
  2545. }
  2546. }
  2547. return 1;
  2548. }
  2549.  
  2550. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  2551. {
  2552. return 1;
  2553. }
  2554.  
  2555. public PayDay()
  2556. {
  2557. SendClientMessageToAll(GELB,"|==========|PayDay|==========|");
  2558. SendClientMessageToAll(COLOR_WEIß,"Gehalt: 10.000$");
  2559. SendClientMessageToAll(COLOR_WEIß,"Bonus: 5.000$");
  2560. SendClientMessageToAll(GELB,"|==========|PayDay|==========|");
  2561. GivePlayerMoney(0,15000);
  2562. GivePlayerMoney(1,15000);
  2563. GivePlayerMoney(1,15000);
  2564. GivePlayerMoney(2,15000);
  2565. GivePlayerMoney(3,15000);
  2566. GivePlayerMoney(4,15000);
  2567. GivePlayerMoney(5,15000);
  2568. GivePlayerMoney(6,15000);
  2569. GivePlayerMoney(7,15000);
  2570. GivePlayerMoney(8,15000);
  2571. GivePlayerMoney(9,15000);
  2572. GivePlayerMoney(10,15000);
  2573. GameTextForAll("~w~Event~n~~y~Payday",5000,1);
  2574. SetPlayerHealth(0,100);
  2575. SetPlayerHealth(1,100);
  2576. SetPlayerHealth(1,100);
  2577. SetPlayerHealth(2,100);
  2578. SetPlayerHealth(3,100);
  2579. SetPlayerHealth(4,100);
  2580. SetPlayerHealth(5,100);
  2581. SetPlayerHealth(6,100);
  2582. SetPlayerHealth(7,100);
  2583. SetPlayerArmour(1,100);
  2584. SetPlayerArmour(1,100);
  2585. SetPlayerArmour(1,100);
  2586. SetPlayerArmour(2,100);
  2587. SetPlayerArmour(3,100);
  2588. SetPlayerArmour(4,100);
  2589. SetPlayerArmour(5,100);
  2590. SetPlayerArmour(6,100);
  2591. SetPlayerArmour(7,100);
  2592. }
  2593. public Info()
  2594. {
  2595. SendClientMessageToAll(GELB,"|=============================================|");
  2596. SendClientMessageToAll(COLOR_WEIß,"Wen du Fragen hast benutze /Report");
  2597. SendClientMessageToAll(COLOR_WEIß,"Das Admin-Team kümmert sich gerne um dich");
  2598. SendClientMessageToAll(GELB,"|=============================================|");
  2599. }
  2600. public Info2()
  2601. {
  2602. SendClientMessageToAll(GELB,"|=============================================|");
  2603. SendClientMessageToAll(COLOR_WEIß,"Wen du die Commands nicht mehr weißt");
  2604. SendClientMessageToAll(COLOR_WEIß,"Benutze /Help da stehen alle Commands");
  2605. SendClientMessageToAll(GELB,"|=============================================|");
  2606. }
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