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NI_10_2.xml

Mar 27th, 2012
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  1. <!---See notes at the bottom about the September Patch--->
  2.  
  3. <?xml version="1.0" encoding="utf-8"?>
  4. <ffxi-npc-name-changeset>
  5.   <name-change id="17093321" old="Runic Lamp" new="Runic Lamp 1" />
  6.   <name-change id="17093322" old="Runic Lamp" new="Runic Lamp 2" />
  7.   <name-change id="17093323" old="Runic Lamp" new="Runic Lamp 3" />
  8.   <name-change id="17093324" old="Runic Lamp" new="Runic Lamp 4" />
  9.   <name-change id="17093325" old="Runic Lamp" new="Runic Lamp 5" />
  10.   <name-change id="17093105" old="Scutum Chariot" new="Scutum Chariot (MR)" />
  11.   <name-change id="17093106" old="Bellum Chariot" new="Bellum Chariot (Dis)" />
  12.   <name-change id="17093107" old="Pistolium Chariot" new="Pistolium Chariot (HM)" />
  13.   <name-change id="17093108" old="Cornum Chariot" new="Cornum Chariot (BJ)" />
  14.   <name-change id="17093112" old="Groaty Custard" new="Groaty Custard (Absorbs)" />
  15.   <name-change id="17093114" old="Cardamom Custard" new="Cardamom Custard (PDT)" />
  16.   <name-change id="17093113" old="Caramel Custard" new="Caramel Custard (AM?)" />
  17.   <name-change id="17093109" old="Nukku" new="Nukku (Amnesia)" />
  18.   <name-change id="17093110" old="Nokko" new="Nokko (Silence)" />
  19.   <name-change id="17093111" old="Nekke" new="Nekke (Bugle)" />
  20.   <name-change id="17093115" old="Abject Awiija" new="Abject Awiija (Purge)" />
  21.   <name-change id="17093116" old="Abject Farzahd" new="Abject Farzahd (Blast)" />
  22.   <name-change id="17093117" old="Abject Kharoub" new="Abject Kharoub (UL)" />
  23.   <name-change id="17093119" old="Iroro Samaroro" new="Iroro Samaroro (MH)" />
  24.   <name-change id="17093118" old="Uroro Samaroro" new="Uroro Samaroro (Wat)" />
  25.   <name-change id="17093120" old="Aroro Samaroro" new="Aroro Samaroro (AM)" />
  26.   <name-change id="17093121" old="Nerve Render Yiyiroon" new="Nerve Render (THF)" />
  27.   <name-change id="17093122" old="Eye Piercer Fafaroon" new="Eye Piercer (RNG)" />
  28.   <name-change id="17093123" old="Mad Miner Boboroon" new="Mad Miner (Mine)" />
  29.   <name-change id="17092984" old="Ebony Pudding" new="Ebony Pudding 1" />
  30.   <name-change id="17092985" old="Ebony Pudding" new="Ebony Pudding 2" />
  31.   <name-change id="17092986" old="Ebony Pudding" new="Ebony Pudding 3" />
  32.   <name-change id="17092987" old="Ebony Pudding" new="Ebony Pudding 4" />
  33.   <name-change id="17092988" old="Ebony Pudding" new="Ebony Pudding 5" />
  34.   <name-change id="17092979" old="Poroggo Gent" new="Poroggo Gent 1" />
  35.   <name-change id="17092980" old="Poroggo Gent" new="Poroggo Gent 2" />
  36.   <name-change id="17092981" old="Poroggo Gent" new="Poroggo Gent 3" />
  37.   <name-change id="17092982" old="Poroggo Gent" new="Poroggo Gent 4" />
  38.   <name-change id="17092983" old="Poroggo Gent" new="Poroggo Gent 5" />
  39.   <name-change id="17092989" old="Qiqirn Treasure Hunter" new="Qiqirn TH 1" />
  40.   <name-change id="17092990" old="Qiqirn Treasure Hunter" new="Qiqirn TH 2" />
  41.   <name-change id="17092991" old="Qiqirn Archaeologist" new="Qiqirn Archaeo. 1" />
  42.   <name-change id="17092992" old="Qiqirn Archaeologist" new="Qiqirn Archaeo. 2" />
  43.   <name-change id="17092993" old="Qiqirn Archaeologist" new="Qiqirn Archaeo. 3" />
  44.   <name-change id="17092994" old="Racing Chariot" new="Racing Chariot 1" />
  45.   <name-change id="17092995" old="Racing Chariot" new="Racing Chariot 2" />
  46.   <name-change id="17092996" old="Racing Chariot" new="Racing Chariot 3" />
  47.   <name-change id="17092997" old="Racing Chariot" new="Racing Chariot 4" />
  48.   <name-change id="17092998" old="Racing Chariot" new="Racing Chariot 5" />
  49.   <name-change id="17092969" old="Heraldic Imp" new="Heraldic Imp 1" />
  50.   <name-change id="17092970" old="Heraldic Imp" new="Heraldic Imp 2" />
  51.   <name-change id="17092971" old="Heraldic Imp" new="Heraldic Imp 3" />
  52.   <name-change id="17092972" old="Heraldic Imp" new="Heraldic Imp 4" />
  53.   <name-change id="17092973" old="Heraldic Imp" new="Heraldic Imp 5" />
  54.   <name-change id="17092974" old="Psycheflayer" new="Psycheflayer 1" />
  55.   <name-change id="17092975" old="Psycheflayer" new="Psycheflayer 2" />
  56.   <name-change id="17092976" old="Psycheflayer" new="Psycheflayer 3" />
  57.   <name-change id="17092977" old="Psycheflayer" new="Psycheflayer 4" />
  58.   <name-change id="17092978" old="Psycheflayer" new="Psycheflayer 5" />
  59. </ffxi-npc-name-changeset>
  60.  
  61. <!-- This set changes all the names of Leaders, Lamps, and specified enemies.
  62. Lamps:
  63.     SE changed the lamps in the last update, this XML no longer "works" for the lamps the way that it used to. You can still see the numbers and still 1~3, 1~4, or 1~5 will show up, but the order during Order lamps is no longer sequential. Sorry, this is something that was changed on SE's end, so now it is random. Though I would like to believe that it's only semi-random and actually depends on floor number, mob type, or some other factor, the fact is that it's likely easier for SE to implement true randomness than quasi-randomness. It's probably just random.
  64. Sorry Neo-NI-ers! Your win rate probably just decreased ~33-40% (so if it was 5% before, now it's probably ~3%). You can still win though, so good luck!
  65.     Only Lamp 1 will spawn if it is a Code floor.
  66.  
  67. Specified Enemies:
  68.     Because you can have a variable number of specified enemies, it helps
  69.     to see them numbered. If you see Psycheflayer 4 when you port up, you
  70.     know that there are at least 4 Psycheflayers on the floor. etc.
  71.  
  72. Leaders:
  73.     This is going to take some interpretation on your part, but I have
  74.     marked what is "special" about each of the leaders if possible after
  75.     their names. If you don't understand one of the notes, look the monster
  76.     up on BGwiki for more specific information. -->
  77.  
  78.  
  79. <!-- You use this with POLUtils.
  80.     See the POLUtils guide for more details (http://pastebin.com/cKNvYvcs) -->
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