Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*The Script: San Fierro Mega Play.
- Author: Nexotronix ( Dmitry Nedoseko ).
- Fordította: Brasco™
- Authors Skype: nexotronix.*/
- #include a_samp
- #include streamer
- #include dini
- #include sscanf2
- #include zcmd
- #define VERSION "1.0 Update 1"
- #define MAX_USERS 50
- #define MAX_PINS 10
- #define MAX_BOWLING_ROADS 5
- #define DIALOG_BOWLING 100
- #define DIALOG_BOWLING_TIME 101
- #define DIALOG_ADD_TIME 102
- #define DIALOG_ROAD 103
- #define DIALOG_BOWLING_STATS 104
- #define COLOR_CMDERROR 0xB13434AA
- //bowling
- //pins status
- #define PIN_GOAWAY 0
- #define PIN_LAST 1
- //players status
- #define F_BOWLING_THROW 0
- #define S_BOWLING_THROW 1
- #define N_BOWLING_THROW 2
- //roads status
- #define ROAD_EMPTY 0
- #define ROAD_BUSY 1
- #define ROAD_NONE 255
- //Y Coordinate for roads
- #define Y_ROAD_2 1.43993652586
- #define Y_ROAD_3 3.11993652586
- #define Y_ROAD_4 4.55993652586
- #define Y_ROAD_5 6.10243269586
- //speed of ball
- #define BALL_SPEED 5.0
- #define BALL_RUN_TIME 1950
- //bowling
- new BowlingPins[MAX_BOWLING_ROADS][MAX_PINS];//pins
- new BowlingMinutes[MAX_USERS];
- new BowlingSeconds[MAX_USERS];
- new BowlingPinsWaitEndTimer[MAX_USERS];
- new BowlingPinsWaitTimer[MAX_USERS];
- new BowlingTimer[MAX_BOWLING_ROADS];//timer
- new BowlingStatus[MAX_USERS];//statusof playing player
- new PinsLeft[MAX_BOWLING_ROADS][MAX_USERS];//how much pins left after first try
- new LastPin[MAX_BOWLING_ROADS][MAX_PINS][MAX_USERS];//how much pins left after second try
- new AbleToPlay[MAX_USERS];//players able to play
- new PlayersBowlingRoad[MAX_USERS];//road what player using
- new BowlingRoadStatus[MAX_BOWLING_ROADS];//status of th road
- new Text3D:BowlingRoadScreen[MAX_BOWLING_ROADS];//the screens
- new BowlingBall[MAX_BOWLING_ROADS];
- new BallGoing[MAX_USERS];
- new BallRun[MAX_USERS];
- new PlayersBowlingScore[MAX_USERS];
- new BestScore[MAX_USERS];
- new PlayerStrikes[MAX_USERS];
- new LastTimePlayed[MAX_USERS][256];
- //pickups of bowling
- new HelpBowlingRoadPickup[MAX_BOWLING_ROADS];
- enum PKS
- {
- bowlEnter,
- bowlExit
- }
- new Pickup[PKS];
- //cps
- new BowlingCP1;
- public OnFilterScriptInit()
- {
- print("\n\n\n---------------------------------------------------------");
- print(" Szkript neve: San Fierro Bowling. ");
- print(" Fordította: Brasco™ ");
- print(" Készítő: Nexotronix ( Dmitry Nedoseko ). ");
- print(" Skype: nexotronix. ");
- print(" Dátum: January 29, 2011. ");
- printf(" Verzió: %s. ",VERSION);
- print("---------------------------------------------------------\n\n\n");
- //pickups
- Pickup[bowlExit] = CreateDynamicPickup(1318,23, -1992.8255615234, 407.70401000977, 2.8625273704529, -1);//pickup inside
- Pickup[bowlEnter] = CreateDynamicPickup(1318,23, -1992.8215,407.0989,35.4719, -1);//pickupoutside
- //3dTexts
- BowlingRoadScreen[0] = CreateDynamic3DTextLabel("{008800}[{FFFFFF} Út 1{008800} ]\n Üres",0xffffffff,-1974.7992,417.17291259766,4.7010, 15.0);
- BowlingRoadScreen[1] = CreateDynamic3DTextLabel("{008800}[{FFFFFF} Út 2{008800} ]\n Üres",0xffffffff,-1974.7992,415.69528198242,4.7010, 15.0);
- BowlingRoadScreen[2] = CreateDynamic3DTextLabel("{008800}[{FFFFFF} Út 3{008800} ]\n Üres",0xffffffff,-1974.7992,414.19616699219,4.7010, 15.0);
- BowlingRoadScreen[3] = CreateDynamic3DTextLabel("{008800}[{FFFFFF} Út 4{008800} ]\n Üres",0xffffffff,-1974.7992,412.72177124023,4.7010, 15.0);
- BowlingRoadScreen[4] = CreateDynamic3DTextLabel("{008800}[{FFFFFF} Út 5{008800} ]\n Üres",0xffffffff,-1974.7992,411.2473449707,4.7010, 15.0);
- CreateDynamic3DTextLabel("[* {FFFFFF}ÁÎÓËEÍA {0C9BCB}*]",0x0C9BCBFF,-1992.8215,407.0989,36.4719,40.0,-1,1);
- //checkpoints
- BowlingCP1 = CreateDynamicCP(-1988.7483,414.4880,1.6010,1.5,-1,1);
- //objects
- //bowling club
- CreateDynamicObject(16475,-1983.98339844,401.38183594,34.15666199,0.00000000,0.00000000,90.00000000); //object(des_stwnbowl) (1)
- CreateDynamicObject(14671,-1988.21679688,409.67578125,3.48274970,0.00000000,0.00000000,0.00000000); //object(int_7_11a5) (1)
- CreateDynamicObject(8710,-1992.11621094,447.90722656,-32.64123917,0.00000000,0.00000000,270.00000000); //object(bnuhotel01_lvs) (1)
- CreateDynamicObject(8710,-1971.84484863,366.69989014,-26.97655869,0.00000000,0.00000000,90.00000000); //object(bnuhotel01_lvs) (4)
- CreateDynamicObject(8710,-2017.58825684,395.96643066,-27.08176041,0.00000000,0.00000000,90.00000000); //object(bnuhotel01_lvs) (5)
- CreateDynamicObject(7191,-1953.28332520,417.73162842,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (1)
- CreateDynamicObject(7191,-1953.28332520,416.19857788,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (2)
- CreateDynamicObject(7191,-1953.26269531,415.81542969,1.41164804,0.00000000,90.00000000,89.99450684); //object(vegasnnewfence2b) (3)
- CreateDynamicObject(7191,-1953.26562500,411.89160156,1.41164804,0.00000000,90.00000000,89.99447632); //object(vegasnnewfence2b) (4)
- CreateDynamicObject(7191,-1953.28332520,414.63092041,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (6)
- CreateDynamicObject(7191,-1953.28320312,413.08496094,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (7)
- CreateDynamicObject(7191,-1953.28332520,411.58847046,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (8)
- CreateDynamicObject(7191,-1953.28332520,410.03662109,-0.34434167,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (9)
- CreateDynamicObject(1555,-1963.70788574,417.80877686,1.46596777,90.00000000,180.59289551,179.65710449); //object(gen_doorext17) (1)
- CreateDynamicObject(7191,-1942.21752930,415.83892822,2.43367004,0.00000000,90.00000000,89.99981689); //object(vegasnnewfence2b) (13)
- CreateDynamicObject(7191,-1942.21777344,411.92166138,2.43367004,0.00000000,90.00000000,89.99996948); //object(vegasnnewfence2b) (14)
- CreateDynamicObject(1555,-1963.70703125,415.34472656,1.46596777,90.00000000,180.58769226,179.65399170); //object(gen_doorext17) (2)
- CreateDynamicObject(1555,-1963.68554688,412.84765625,1.46596777,90.00000000,180.58227539,179.65393066); //object(gen_doorext17) (3)
- CreateDynamicObject(1555,-1963.68554688,412.58203125,1.46596777,90.00000000,179.41784668,180.81842041); //object(gen_doorext17) (4)
- CreateDynamicObject(1555,-1962.98022461,417.62829590,0.90899563,0.00000000,270.00000000,90.00000000); //object(gen_doorext17) (5)
- CreateDynamicObject(1555,-1962.98022461,415.16979980,0.90899563,0.00000000,270.00000000,89.99993896); //object(gen_doorext17) (6)
- CreateDynamicObject(1555,-1962.98022461,412.70278931,0.90899563,0.00000000,270.00000000,89.99993896); //object(gen_doorext17) (7)
- CreateDynamicObject(1555,-1962.98022461,412.64303589,0.90899563,0.00000000,270.00000000,90.00000000); //object(gen_doorext17) (8)
- CreateDynamicObject(7191,-1942.20117188,410.03662109,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (15)
- CreateDynamicObject(7191,-1942.20117188,411.58847046,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (16)
- CreateDynamicObject(7191,-1942.20117188,413.08575439,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (17)
- CreateDynamicObject(7191,-1942.20117188,414.63085938,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (18)
- CreateDynamicObject(7191,-1942.20117188,416.19857788,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (19)
- CreateDynamicObject(7191,-1942.20117188,417.73162842,0.52564448,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (20)
- CreateDynamicObject(3437,-1963.50708008,397.80062866,-0.30842876,0.00000000,0.00000000,270.00000000); //object(ballypllr01_lvs) (2)
- CreateDynamicObject(3437,-1963.60302734,408.50720215,-0.30842876,0.00000000,0.00000000,270.00000000); //object(ballypllr01_lvs) (3)
- CreateDynamicObject(3472,-1960.08154297,417.09658813,-6.13266516,0.00000000,0.00000000,304.50000000); //object(circuslampost03) (1)
- CreateDynamicObject(3472,-1960.00000000,414.12844849,-6.13266516,0.00000000,0.00000000,304.50000000); //object(circuslampost03) (2)
- CreateDynamicObject(3472,-1960.19006348,411.00000000,-6.13266516,0.00000000,0.00000000,304.50000000); //object(circuslampost03) (4)
- CreateDynamicObject(3472,-1960.00830078,402.89712524,-6.13266516,0.00000000,0.00000000,60.49621582); //object(circuslampost03) (5)
- CreateDynamicObject(1594,-1970.30737305,398.48526001,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
- CreateDynamicObject(1594,-1969.63330078,403.06884766,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
- CreateDynamicObject(1594,-1973.96972656,400.88070679,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
- CreateDynamicObject(1594,-1973.36218262,405.84259033,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
- CreateDynamicObject(1594,-1966.74902344,407.34863281,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (5)
- CreateDynamicObject(1792,-1974.79187012,417.17291260,4.84897375,22.00000000,0.00000000,270.00000000); //ekran(1)
- CreateDynamicObject(1792,-1974.79284668,415.69528198,4.84897375,21.99462891,0.00000000,270.00000000); //ekran(2)
- CreateDynamicObject(1792,-1974.79138184,414.19616699,4.84897375,21.99462891,0.00000000,270.00000000); //ekran(3)
- CreateDynamicObject(1792,-1974.79162598,412.72177124,4.84897375,21.99462891,0.00000000,270.00000000); //ekran(4)
- CreateDynamicObject(1792,-1974.79040527,411.24734497,4.84897375,21.99462891,0.00000000,270.00000000); //ekran(5)
- CreateDynamicObject(1670,-1973.47375488,405.93463135,2.45557547,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
- CreateDynamicObject(1670,-1969.75622559,402.97250366,2.45557547,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
- CreateDynamicObject(1670,-1966.92077637,407.18273926,2.45557547,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
- CreateDynamicObject(2748,-1981.04077148,416.99365234,2.09871221,0.00000000,0.00000000,90.50000000); //object(cj_donut_chair2) (1)
- CreateDynamicObject(2748,-1981.02392578,415.54788208,2.09871221,0.00000000,0.00000000,90.49987793); //object(cj_donut_chair2) (2)
- CreateDynamicObject(2748,-1981.02441406,413.97348022,2.09871221,0.00000000,0.00000000,90.49987793); //object(cj_donut_chair2) (3)
- CreateDynamicObject(2748,-1981.02026367,412.41012573,2.09871221,0.00000000,0.00000000,90.49987793); //object(cj_donut_chair2) (4)
- CreateDynamicObject(2748,-1980.99951172,410.86880493,2.09871221,0.00000000,0.00000000,90.49987793); //object(cj_donut_chair2) (5)
- CreateDynamicObject(2763,-1979.17871094,410.35504150,1.90615499,0.00000000,0.00000000,0.00000000); //object(cj_chick_table_2) (1)
- CreateDynamicObject(2763,-1979.17871094,412.01336670,1.90615499,0.00000000,0.00000000,0.00000000); //object(cj_chick_table_2) (2)
- CreateDynamicObject(2763,-1979.17871094,413.81100464,1.90615499,0.00000000,0.00000000,0.00000000); //object(cj_chick_table_2) (3)
- CreateDynamicObject(2763,-1979.17871094,417.39871216,1.90615499,0.00000000,0.00000000,0.00000000); //object(cj_chick_table_2) (4)
- CreateDynamicObject(2763,-1979.17871094,415.60202026,1.90615499,0.00000000,0.00000000,0.00000000); //object(cj_chick_table_2) (5)
- CreateDynamicObject(8710,-1938.82910156,417.89843750,-47.92550278,0.00000000,0.00000000,269.74182129); //object(bnuhotel01_lvs) (6)
- CreateDynamicObject(2773,-1974.29052734,410.05731201,1.94319594,0.00000000,0.00000000,90.25000000); //object(cj_airprt_bar) (1)
- CreateDynamicObject(2773,-1972.36218262,410.06097412,1.94319594,0.00000000,0.00000000,90.24719238); //object(cj_airprt_bar) (2)
- CreateDynamicObject(2773,-1970.43786621,410.06890869,1.94319594,0.00000000,0.00000000,90.24719238); //object(cj_airprt_bar) (3)
- CreateDynamicObject(2773,-1968.51269531,410.07226562,1.94319594,0.00000000,0.00000000,90.24719238); //object(cj_airprt_bar) (4)
- CreateDynamicObject(2773,-1966.58886719,410.08300781,1.94319594,0.00000000,0.00000000,90.24719238); //object(cj_airprt_bar) (5)
- CreateDynamicObject(2773,-1964.68005371,410.09939575,1.94319594,0.00000000,0.00000000,90.24719238); //object(cj_airprt_bar) (6)
- CreateDynamicObject(2350,-1988.15979004,414.52291870,1.87311888,0.00000000,0.00000000,0.00000000); //object(cj_barstool_2) (2)
- CreateDynamicObject(14831,-1986.83642578,403.54486084,3.05480051,0.00000000,0.00000000,180.00000000); //object(lm_stripbar) (2)
- CreateDynamicObject(2350,-1989.39367676,414.60711670,1.87311888,0.00000000,0.00000000,0.00000000); //object(cj_barstool_2) (9)
- CreateDynamicObject(2350,-1990.86682129,414.64779663,1.87311888,0.00000000,0.00000000,0.00000000); //object(cj_barstool_2) (10)
- CreateDynamicObject(2350,-1992.25915527,414.65734863,1.87311888,0.00000000,0.00000000,0.00000000); //object(cj_barstool_2) (11)
- CreateDynamicObject(1557,-1993.47424316,406.20376587,1.50096750,0.00000000,0.00000000,90.00000000); //object(gen_doorext19) (1)
- CreateDynamicObject(1557,-1993.47460938,409.21188354,1.50096750,0.00000000,0.00000000,270.00000000); //object(gen_doorext19) (2)
- CreateDynamicObject(16151,-1981.04028320,397.52371216,1.82596719,0.00000000,0.00000000,270.00000000); //object(ufo_bar) (1)
- CreateDynamicObject(1665,-1979.17504883,411.95642090,2.33454275,0.00000000,0.00000000,0.00000000); //object(propashtray1) (1)
- CreateDynamicObject(1665,-1979.17883301,410.33941650,2.33454275,0.00000000,0.00000000,0.00000000); //object(propashtray1) (2)
- CreateDynamicObject(1665,-1979.44213867,413.51092529,2.33454275,0.00000000,0.00000000,0.00000000); //object(propashtray1) (3)
- CreateDynamicObject(1665,-1988.91394043,415.37057495,2.62042212,0.00000000,0.00000000,0.00000000); //object(propashtray1) (4)
- CreateDynamicObject(1665,-1970.39685059,398.32879639,2.46602869,0.00000000,0.00000000,0.00000000); //object(propashtray1) (5)
- CreateDynamicObject(1664,-1970.55346680,398.23052979,2.62227917,0.00000000,0.00000000,0.00000000); //object(propwinebotl2) (1)
- CreateDynamicObject(1667,-1970.59387207,398.13912964,2.54415464,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (1)
- CreateDynamicObject(1551,-1979.34191895,413.94085693,2.56435370,0.00000000,0.00000000,0.00000000); //object(dyn_wine_big) (1)
- CreateDynamicObject(1544,-1979.09692383,417.29763794,2.32408953,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (1)
- CreateDynamicObject(1544,-1978.97949219,417.19369507,2.32408953,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (2)
- CreateDynamicObject(1544,-1979.20446777,417.08142090,2.32408953,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (3)
- CreateDynamicObject(1546,-1979.40930176,415.48516846,2.41321850,0.00000000,0.00000000,0.00000000); //object(cj_pint_glass) (1)
- CreateDynamicObject(2232,-1963.27111816,417.94244385,4.82136917,0.00000000,179.99993896,315.50000000); //object(med_speaker_4) (1)
- CreateDynamicObject(2232,-1963.86682129,396.67074585,4.74921751,356.01208496,177.99517822,241.87011719); //object(med_speaker_4) (2)
- CreateDynamicObject(1594,-1976.69604492,404.03070068,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (8)
- CreateDynamicObject(1594,-1980.65112305,402.00286865,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (9)
- CreateDynamicObject(1594,-1980.81201172,405.61914062,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (10)
- CreateDynamicObject(1594,-1976.61096191,407.31570435,1.97795916,0.00000000,0.00000000,0.00000000); //object(chairsntable) (11)
- CreateDynamicObject(2190,-1988.31689453,415.55139160,2.60996890,0.00000000,0.00000000,180.00000000); //object(pc_1) (1)
- CreateDynamicObject(2190,-1989.34155273,415.80358887,2.60996890,0.00000000,0.00000000,139.99450684); //object(pc_1) (2)
- CreateDynamicObject(2184,-1966.09143066,403.89233398,1.50096750,0.00000000,0.00000000,272.00000000); //object(med_office6_desk_2) (1)
- CreateDynamicObject(1958,-1965.77929688,402.82293701,2.32661963,0.00000000,0.00000000,92.00000000); //object(mxr_mix_body) (1)
- CreateDynamicObject(2261,-1969.43139648,417.67276001,3.95796394,0.00000000,0.00000000,0.00000000); //object(frame_slim_2) (1)
- CreateDynamicObject(2259,-1988.78894043,417.67144775,3.81773138,0.00000000,0.00000000,0.00000000); //object(frame_clip_6) (1)
- CreateDynamicObject(2258,-1977.10363770,418.14941406,4.20190430,0.00000000,0.00000000,0.00000000); //object(frame_clip_5) (1)
- CreateDynamicObject(2262,-1975.07031250,396.92706299,4.19417381,0.00000000,0.00000000,180.00000000); //object(frame_slim_3) (1)
- CreateDynamicObject(2266,-1968.56567383,396.92285156,3.97239256,0.00000000,0.00000000,180.00000000); //object(frame_wood_5) (1)
- CreateDynamicObject(2894,-1987.28552246,417.84539795,2.55099177,0.00000000,0.00000000,0.00000000); //object(kmb_rhymesbook) (1)
- CreateDynamicObject(16780,-1986.86901855,406.90533447,5.66260290,0.00000000,0.00000000,0.00000000); //object(ufo_light03) (2)
- CreateDynamicObject(16780,-1979.54589844,401.62506104,5.28252983,0.00000000,0.00000000,0.00000000); //object(ufo_light03) (3)
- CreateDynamicObject(16780,-1964.50903320,402.79486084,5.65087414,0.00000000,0.00000000,0.00000000); //object(ufo_light03) (4)
- CreateDynamicObject(16780,-1971.69982910,407.29949951,5.69184160,0.00000000,0.00000000,0.00000000); //object(ufo_light03) (5)
- CreateDynamicObject(1954,-1965.72692871,403.66027832,2.38389516,0.00000000,0.00000000,250.00000000); //object(turn_table_r) (1)
- CreateDynamicObject(1957,-1965.60949707,402.02478027,2.38389516,0.00000000,0.00000000,300.00000000); //object(turn_tablel) (1)
- CreateDynamicObject(1962,-1965.63891602,402.05975342,2.45170474,88.00000000,0.00000000,0.00000000); //object(record1) (1)
- CreateDynamicObject(1962,-1965.71264648,403.71997070,2.45170474,87.99499512,0.00000000,0.00000000); //object(record1) (2)
- CreateDynamicObject(2232,-1965.78967285,404.87741089,2.09884357,0.00000000,0.00000000,272.00000000); //object(med_speaker_4) (4)
- CreateDynamicObject(2232,-1965.84448242,400.83706665,2.09884357,0.00000000,0.00000000,271.99951172); //object(med_speaker_4) (5)
- CreateDynamicObject(2229,-1963.25744629,406.61846924,1.50096750,0.00000000,0.00000000,270.00000000); //object(swank_speaker) (1)
- CreateDynamicObject(2229,-1963.19604492,399.05960083,1.50096750,0.00000000,0.00000000,270.00000000); //object(swank_speaker) (2)
- CreateDynamicObject(1656,-1974.78381348,416.22280884,1.63934100,0.00000000,0.00000000,0.00000000); //object(esc_step) (1)
- CreateDynamicObject(1656,-1974.78381348,417.70559692,1.63934100,0.00000000,0.00000000,0.00000000); //object(esc_step) (2)
- CreateDynamicObject(1656,-1974.78063965,414.61547852,1.63934100,0.00000000,0.00000000,0.00000000); //object(esc_step) (3)
- CreateDynamicObject(1656,-1974.78271484,413.08093262,1.63934100,0.00000000,0.00000000,0.00000000); //object(esc_step) (4)
- CreateDynamicObject(1656,-1974.78564453,411.56622314,1.63934100,0.00000000,0.00000000,0.00000000); //object(esc_step) (5)
- CreateDynamicObject(1367,-1974.32617188,413.09866333,1.38492167,0.00000000,0.00000000,270.00000000); //object(cj_postbox) (1)
- CreateDynamicObject(1367,-1974.32812500,414.62768555,1.38492167,0.00000000,0.00000000,270.00000000); //object(cj_postbox) (2)
- CreateDynamicObject(1367,-1974.32714844,416.26660156,1.38492167,0.00000000,0.00000000,270.00000000); //object(cj_postbox) (3)
- CreateDynamicObject(1367,-1974.32543945,417.75982666,1.38492167,0.00000000,0.00000000,270.00000000); //object(cj_postbox) (4)
- CreateDynamicObject(1367,-1974.32519531,411.55346680,1.38492167,0.00000000,0.00000000,270.00000000); //object(cj_postbox) (5)
- CreateDynamicObject(3065,-1974.61511230,417.68078613,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (1)
- CreateDynamicObject(3065,-1974.91210938,417.68667603,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (2)
- CreateDynamicObject(3065,-1974.59570312,416.26126099,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (4)
- CreateDynamicObject(3065,-1974.90429688,416.25292969,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (5)
- CreateDynamicObject(3065,-1975.20019531,416.25146484,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (6)
- CreateDynamicObject(3065,-1974.72448730,414.64627075,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (7)
- CreateDynamicObject(3065,-1975.07568359,414.65039062,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (8)
- CreateDynamicObject(3065,-1975.06469727,413.09951782,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (9)
- CreateDynamicObject(3065,-1975.34716797,413.12374878,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (10)
- CreateDynamicObject(3065,-1974.59472656,413.08886719,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (11)
- CreateDynamicObject(3065,-1974.77441406,411.65020752,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (12)
- CreateDynamicObject(3065,-1975.04772949,411.61264038,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (13)
- CreateDynamicObject(3065,-1975.30554199,411.56716919,1.79999089,0.00000000,0.00000000,0.00000000); //object(bball_col) (14)
- CreateDynamicObject(1557,-1991.94335938,405.60870361,34.01562500,0.00000000,0.00000000,90.00000000); //object(gen_doorext19) (3)
- CreateDynamicObject(1557,-1991.93945312,408.63739014,34.01562500,0.00000000,0.00000000,269.75000000); //object(gen_doorext19) (4)
- CreateDynamicObject(2048,-1987.92822266,396.46463013,3.79603434,0.00000000,0.00000000,179.75000000); //object(cj_flag2) (1)
- CreateDynamicObject(3034,-1993.34851074,411.61630249,3.53044128,0.00000000,0.00000000,90.00000000); //object(bd_window) (1)
- CreateDynamicObject(3034,-1993.38757324,403.93206787,3.51708794,0.00000000,0.00000000,90.00000000); //object(bd_window) (2)
- CreateDynamicObject(3034,-1993.41223145,399.30670166,3.49105072,0.00000000,0.00000000,90.00000000); //object(bd_window) (3)
- CreateDynamicObject(2125,-1977.71960449,413.82806396,1.81084192,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (1)
- CreateDynamicObject(2125,-1977.71960449,412.07031250,1.81084192,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (2)
- CreateDynamicObject(2125,-1977.71960449,410.33688354,1.81084192,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (3)
- CreateDynamicObject(2125,-1977.71960449,415.64382935,1.81084192,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (4)
- CreateDynamicObject(2125,-1977.71960449,417.35659790,1.81084192,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (5)
- CreateDynamicObject(1704,-1992.15136719,399.97558594,1.50096750,0.00000000,0.00000000,90.00000000); //object(kb_chair03) (1)
- CreateDynamicObject(1704,-1992.19677734,398.14965820,1.50096750,0.00000000,0.00000000,90.00000000); //object(kb_chair03) (2)
- CreateDynamicObject(1704,-1990.13342285,397.15026855,1.50096750,0.00000000,0.00000000,178.50000000); //object(kb_chair03) (3)
- CreateDynamicObject(1704,-1988.88659668,399.22921753,1.50096750,0.00000000,0.00000000,270.00000000); //object(kb_chair03) (4)
- CreateDynamicObject(1704,-1988.92846680,400.91891479,1.50096750,0.00000000,0.00000000,270.00000000); //object(kb_chair03) (5)
- CreateDynamicObject(2311,-1990.53735352,400.35412598,1.50096750,0.00000000,0.00000000,270.00000000); //object(cj_tv_table2) (1)
- CreateDynamicObject(1704,-1990.97985840,402.07971191,1.50096750,0.00000000,0.00000000,359.50000000); //object(kb_chair03) (6)
- CreateDynamicObject(1486,-1990.40527344,398.52310181,2.15140820,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (1)
- CreateDynamicObject(1486,-1990.90563965,400.33468628,2.15140820,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (2)
- CreateDynamicObject(1510,-1990.38635254,399.18048096,2.05645943,0.00000000,0.00000000,0.00000000); //object(dyn_ashtry) (1)
- CreateDynamicObject(1543,-1990.84545898,398.96905518,2.00645924,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_2) (1)
- CreateDynamicObject(1544,-1990.17407227,400.22183228,2.00645924,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (5)
- CreateDynamicObject(1546,-1990.57446289,400.64953613,2.09558821,0.00000000,0.00000000,0.00000000); //object(cj_pint_glass) (2)
- CreateDynamicObject(1668,-1990.56579590,399.72021484,2.17316294,0.00000000,0.00000000,0.00000000); //object(propvodkabotl1) (1)
- CreateDynamicObject(1669,-1990.45507812,399.61505127,2.17316294,0.00000000,0.00000000,0.00000000); //object(propwinebotl1) (1)
- CreateDynamicObject(1950,-1990.19140625,399.15011597,2.19462657,0.00000000,0.00000000,0.00000000); //object(kb_beer) (1)
- CreateDynamicObject(1667,-1990.31188965,398.61380005,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (2)
- CreateDynamicObject(1667,-1990.85742188,399.10348511,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (3)
- CreateDynamicObject(1667,-1990.21252441,398.92254639,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (4)
- CreateDynamicObject(1667,-1990.23571777,400.05093384,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (5)
- CreateDynamicObject(1667,-1990.85607910,400.04284668,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (6)
- CreateDynamicObject(1667,-1990.45361328,400.70193481,2.09503841,0.00000000,0.00000000,0.00000000); //object(propwineglass1) (7)
- CreateDynamicObject(2768,-1979.54443359,415.35848999,2.39140534,0.00000000,0.00000000,0.00000000); //object(cj_cb_burg) (1)
- CreateDynamicObject(2767,-1979.33044434,417.62567139,2.32408953,0.00000000,0.00000000,0.00000000); //object(cj_cb_tray) (1)
- CreateDynamicObject(2768,-1979.21337891,417.71069336,2.39140534,358.00000000,0.00000000,276.00000000); //object(cj_cb_burg) (2)
- CreateDynamicObject(2768,-1979.27197266,417.51815796,2.39140534,357.99499512,0.00000000,145.99853516); //object(cj_cb_burg) (3)
- CreateDynamicObject(2768,-1979.39208984,417.72415161,2.36640525,357.98950195,0.00000000,35.99734497); //object(cj_cb_burg) (4)
- CreateDynamicObject(2769,-1979.51538086,417.50271606,2.34348345,0.00000000,0.00000000,0.00000000); //object(cj_cj_burg2) (1)
- CreateDynamicObject(2814,-1978.82714844,417.64639282,2.32408953,0.00000000,0.00000000,0.00000000); //object(gb_takeaway01) (1)
- CreateDynamicObject(2880,-1979.69177246,417.18093872,2.32930541,338.68923950,285.25561523,308.88677979); //object(cj_burg_2) (1)
- CreateDynamicObject(2866,-1979.27478027,410.39382935,2.35748386,0.00000000,0.00000000,0.00000000); //object(gb_foodwrap04) (1)
- CreateDynamicObject(1409,-1983.99096680,417.62332153,1.50096750,0.00000000,0.00000000,0.00000000); //object(cj_dump1_low) (1)
- CreateDynamicObject(1409,-1973.25634766,396.96475220,1.50096750,0.00000000,0.00000000,0.00000000); //object(cj_dump1_low) (3)
- CreateDynamicObject(17969,-1992.34716797,399.08142090,35.58477402,0.00000000,0.00000000,359.75000000); //object(hub_graffitti) (1)
- CreateDynamicObject(1486,-1980.75646973,398.37597656,2.57633448,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (4)
- CreateDynamicObject(1510,-1989.41137695,416.12026978,2.63496900,0.00000000,0.00000000,0.00000000); //object(dyn_ashtry) (2)
- CreateDynamicObject(1510,-1979.38964844,417.03784180,2.34908962,0.00000000,0.00000000,0.00000000); //object(dyn_ashtry) (3)
- CreateDynamicObject(1510,-1965.18640137,402.12326050,2.30170536,0.00000000,0.00000000,0.00000000); //object(dyn_ashtry) (4)
- CreateDynamicObject(1546,-1965.14184570,401.95034790,2.36583424,0.00000000,0.00000000,0.00000000); //object(cj_pint_glass) (3)
- CreateDynamicObject(1544,-1965.03173828,401.83084106,2.27670527,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (7)
- CreateDynamicObject(1485,-1965.09851074,402.33486938,2.36627817,0.00000000,16.00000000,260.00000000); //object(cj_ciggy) (1)
- CreateDynamicObject(1485,-1979.37475586,416.82235718,2.41366243,0.00000000,15.99609375,95.99694824); //object(cj_ciggy) (2)
- CreateDynamicObject(1485,-1990.38574219,398.98437500,2.10994744,0.00000000,15.99060059,95.99304199); //object(cj_ciggy) (3)
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- //player variables
- BowlingMinutes[playerid] = 0;
- BowlingSeconds[playerid] = 0;
- BowlingStatus[playerid] = F_BOWLING_THROW;
- PinsLeft[1][playerid] = 0;
- AbleToPlay[playerid] = 0;
- PlayersBowlingScore[playerid] = 0;
- if(!dini_Exists(PlayerBowlingFile(playerid)))
- {
- dini_Create(PlayerBowlingFile(playerid));
- dini_IntSet(PlayerBowlingFile(playerid),"BestScore",0);
- dini_Set(PlayerBowlingFile(playerid),"LastTime","Never");
- dini_IntSet(PlayerBowlingFile(playerid),"Stirkes",0);
- }
- if(dini_Exists(PlayerBowlingFile(playerid)))
- {
- BestScore[playerid] = dini_Int(PlayerBowlingFile(playerid),"BestScore");
- LastTimePlayed[playerid] = dini_Get(PlayerBowlingFile(playerid),"LastTime");
- PlayerStrikes[playerid] = dini_Int(PlayerBowlingFile(playerid),"Strikes");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- BowlingMinutes[playerid] = 0;
- BowlingSeconds[playerid] = 0;
- BowlingStatus[playerid] = F_BOWLING_THROW;
- PinsLeft[1][playerid] = 0;
- AbleToPlay[playerid] = 0;
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- BowlingRoadStatus[PlayersBowlingRoad[playerid]] = ROAD_EMPTY;
- if(PlayersBowlingRoad[playerid]==0)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,"{008800}[{FFFFFF} Út 1{008800} ]\n Üres");
- DestroyPins(0);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,"{008800}[{FFFFFF} Út 2{008800} ]\n Üres");
- DestroyPins(1);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,"{008800}[{FFFFFF} Út 3{008800} ]\n Üres");
- DestroyPins(2);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,"{008800}[{FFFFFF} Út 4{008800} ]\n Üres");
- DestroyPins(3);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,"{008800}[{FFFFFF} Út 5{008800} ]\n Üres");
- DestroyPins(4);
- }
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- Streamer_Update(playerid);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- BowlingMinutes[playerid] = 0;
- BowlingSeconds[playerid] = 0;
- BowlingStatus[playerid] = F_BOWLING_THROW;
- PinsLeft[1][playerid] = 0;
- AbleToPlay[playerid] = 0;
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- BowlingRoadStatus[PlayersBowlingRoad[playerid]] = ROAD_EMPTY;
- if(PlayersBowlingRoad[playerid]==0)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,"{008800}[{FFFFFF} Út 1{008800} ]\n Üres");
- DestroyPins(0);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,"{008800}[{FFFFFF} Út 2{008800} ]\n Üres");
- DestroyPins(1);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,"{008800}[{FFFFFF} Út 3{008800} ]\n Üres");
- DestroyPins(2);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,"{008800}[{FFFFFF} Út 4{008800} ]\n Üres");
- DestroyPins(3);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,"{008800}[{FFFFFF} Út 5{008800} ]\n Üres");
- DestroyPins(4);
- }
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- return 1;
- }
- CMD:bowling(playerid,params[])
- {
- if(AbleToPlay[playerid] == 1)
- {
- if(IsAtBowlingRoad(playerid))
- {
- if(BowlingStatus[playerid] != N_BOWLING_THROW)
- {
- CreateBall(playerid);
- BallGoing[playerid] = SetTimerEx("BallGoingTimer",1000,false,"d",playerid);
- ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",2.2,0,0,0,0,0,1);
- }
- else
- {
- SendClientMessage(playerid,0xAA0000FF,"Készen létben áll!.");
- }
- }
- else
- {
- SendClientMessage(playerid,0xD92626AA,"Te túlságósan elfáradtál!!");
- }
- }
- else
- {
- SendClientMessage(playerid,0xD92626AA,"Te nem indithatsz játékot még!");
- }
- return 1;
- }
- CMD:bowlingstats(playerid,params[])
- {
- new str[128];
- format(str,128,"{00CC00}Legjobb eredmény: {EEEEEE}%i\n{00CC00}Sztrájk: {EEEEEE}%i\n{00CC00}Dátuma utolsó játéknak: {EEEEEE}%s ",BestScore[playerid],PlayerStrikes[playerid],LastTimePlayed[playerid]);
- ShowPlayerDialog(playerid, DIALOG_BOWLING_STATS, DIALOG_STYLE_MSGBOX, "Én bowling statisztikám", str, "Ok", "");
- return 1;
- }
- //bowling functions
- stock PickupBowlingHelp(playerid,pickupid)
- {
- if(pickupid == HelpBowlingRoadPickup[0])
- {
- GameTextForPlayer(playerid,"~y~/bowling",1000,0);
- DestroyDynamicPickup(HelpBowlingRoadPickup[0]);
- }
- else if(pickupid == HelpBowlingRoadPickup[1])
- {
- GameTextForPlayer(playerid,"~y~/bowling",1000,0);
- DestroyDynamicPickup(HelpBowlingRoadPickup[1]);
- }
- else if(pickupid == HelpBowlingRoadPickup[2])
- {
- GameTextForPlayer(playerid,"~y~/bowling",1000,0);
- DestroyDynamicPickup(HelpBowlingRoadPickup[2]);
- }
- else if(pickupid == HelpBowlingRoadPickup[3])
- {
- GameTextForPlayer(playerid,"~y~/bowling",1000,0);
- DestroyDynamicPickup(HelpBowlingRoadPickup[3]);
- }
- else if(pickupid == HelpBowlingRoadPickup[4])
- {
- GameTextForPlayer(playerid,"~y~/bowling",1000,0);
- DestroyDynamicPickup(HelpBowlingRoadPickup[4]);
- }
- return 1;
- }
- stock IsAtBowlingRoad(playerid)
- {
- if(PlayersBowlingRoad[playerid]==0)
- {
- if(IsPlayerInRangeOfPoint(playerid,0.5,-1975.0587,416.9655,2.5090))
- {
- return 1;
- }
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- if(IsPlayerInRangeOfPoint(playerid,0.5,-1975.0587,415.4035,2.5090))
- {
- return 1;
- }
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- if(IsPlayerInRangeOfPoint(playerid,0.5,-1975.0587,413.8728,2.5090))
- {
- return 1;
- }
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- if(IsPlayerInRangeOfPoint(playerid,0.5,-1975.0587,412.2807,2.5090))
- {
- return 1;
- }
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- if(IsPlayerInRangeOfPoint(playerid,0.5,-1975.0587,410.7207,2.5090))
- {
- return 1;
- }
- }
- return 0;
- }
- stock MoveBall(playerid)
- {
- if(PlayersBowlingRoad[playerid] == 0)
- {
- MoveDynamicObject(BowlingBall[0],-1962.90368652,416.9655,1.64401352,BALL_SPEED);
- }
- else if(PlayersBowlingRoad[playerid] == 1)
- {
- MoveDynamicObject(BowlingBall[1],-1962.90368652,415.4035,1.64401352,BALL_SPEED);
- }
- else if(PlayersBowlingRoad[playerid] == 2)
- {
- MoveDynamicObject(BowlingBall[2],-1962.90368652,413.8728,1.64401352,BALL_SPEED);
- }
- else if(PlayersBowlingRoad[playerid] == 3)
- {
- MoveDynamicObject(BowlingBall[3],-1962.90368652,412.2807,1.64401352,BALL_SPEED);
- }
- else if(PlayersBowlingRoad[playerid] == 4)
- {
- MoveDynamicObject(BowlingBall[4],-1962.90368652,410.7207,1.64401352,BALL_SPEED);
- }
- return 1;
- }
- stock CreateBall(playerid)
- {
- if(PlayersBowlingRoad[playerid]==0)
- {
- BowlingBall[0] = CreateDynamicObject(2114,-1975.0587+1,416.9655,1.64401352,0.0,0.0,0.0);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- BowlingBall[1] = CreateDynamicObject(2114,-1975.0587+1,415.4035,1.64401352,0.0,0.0,0.0);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- BowlingBall[2] = CreateDynamicObject(2114,-1975.0587+1,413.8728,1.64401352,0.0,0.0,0.0);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- BowlingBall[3] = CreateDynamicObject(2114,-1975.0587+1,412.2807,1.64401352,0.0,0.0,0.0);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- BowlingBall[4] = CreateDynamicObject(2114,-1975.0587+1,410.7207,1.64401352,0.0,0.0,0.0);
- }
- return 1;
- }
- stock DestroyBall(playerid)
- {
- if(PlayersBowlingRoad[playerid]==0)
- {
- DestroyDynamicObject(BowlingBall[0]);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- DestroyDynamicObject(BowlingBall[1]);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- DestroyDynamicObject(BowlingBall[2]);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- DestroyDynamicObject(BowlingBall[3]);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- DestroyDynamicObject(BowlingBall[4]);
- }
- return 1;
- }
- stock DestroyPins(roadid)
- {
- for(new pin = 0; pin<=MAX_PINS; pin++)
- {
- DestroyDynamicObject(BowlingPins[roadid][pin]);
- }
- return 1;
- }
- stock CreatePins(playerid)
- {
- if(PlayersBowlingRoad[playerid]==0)
- {
- BowlingPins[0][9] = CreateDynamicObject(1484, -1963.1579589844, 417.12506103516, 1.7151190042496, 349.04943847656, 24.473388671875, 6.1903991699219);
- BowlingPins[0][8] = CreateDynamicObject(1484, -1963.1511230469, 416.96856689453, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][7] = CreateDynamicObject(1484, -1963.1798095703, 416.78656005859, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][6] = CreateDynamicObject(1484, -1963.1925048828, 416.59609985352, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][5] = CreateDynamicObject(1484, -1963.3796386719, 416.69662475586, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][4] = CreateDynamicObject(1484, -1963.3446044922, 416.86737060547, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][3] = CreateDynamicObject(1484, -1963.3403320313, 417.02703857422, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][2] = CreateDynamicObject(1484, -1963.5046386719, 416.95327758789, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][1] = CreateDynamicObject(1484, -1963.5002441406, 416.77334594727, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[0][0] = CreateDynamicObject(1484, -1963.6495361328, 416.86196899414, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- BowlingPins[1][9] = CreateDynamicObject(1484, -1963.1579589844, 417.12506103516-Y_ROAD_2, 1.7151190042496, 349.04943847656, 24.473388671875, 6.1903991699219);
- BowlingPins[1][8] = CreateDynamicObject(1484, -1963.1511230469, 416.96856689453-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][7] = CreateDynamicObject(1484, -1963.1798095703, 416.78656005859-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][6] = CreateDynamicObject(1484, -1963.1925048828, 416.59609985352-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][5] = CreateDynamicObject(1484, -1963.3796386719, 416.69662475586-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][4] = CreateDynamicObject(1484, -1963.3446044922, 416.86737060547-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][3] = CreateDynamicObject(1484, -1963.3403320313, 417.02703857422-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][2] = CreateDynamicObject(1484, -1963.5046386719, 416.95327758789-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][1] = CreateDynamicObject(1484, -1963.5002441406, 416.77334594727-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[1][0] = CreateDynamicObject(1484, -1963.6495361328, 416.86196899414-Y_ROAD_2, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- BowlingPins[2][9] = CreateDynamicObject(1484, -1963.1579589844, 417.12506103516-Y_ROAD_3, 1.7151190042496, 349.04943847656, 24.473388671875, 6.1903991699219);
- BowlingPins[2][8] = CreateDynamicObject(1484, -1963.1511230469, 416.96856689453-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][7] = CreateDynamicObject(1484, -1963.1798095703, 416.78656005859-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][6] = CreateDynamicObject(1484, -1963.1925048828, 416.59609985352-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][5] = CreateDynamicObject(1484, -1963.3796386719, 416.69662475586-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][4] = CreateDynamicObject(1484, -1963.3446044922, 416.86737060547-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][3] = CreateDynamicObject(1484, -1963.3403320313, 417.02703857422-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][2] = CreateDynamicObject(1484, -1963.5046386719, 416.95327758789-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][1] = CreateDynamicObject(1484, -1963.5002441406, 416.77334594727-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[2][0] = CreateDynamicObject(1484, -1963.6495361328, 416.86196899414-Y_ROAD_3, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- BowlingPins[3][9] = CreateDynamicObject(1484, -1963.1579589844, 417.12506103516-Y_ROAD_4, 1.7151190042496, 349.04943847656, 24.473388671875, 6.1903991699219);
- BowlingPins[3][8] = CreateDynamicObject(1484, -1963.1511230469, 416.96856689453-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][7] = CreateDynamicObject(1484, -1963.1798095703, 416.78656005859-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][6] = CreateDynamicObject(1484, -1963.1925048828, 416.59609985352-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][5] = CreateDynamicObject(1484, -1963.3796386719, 416.69662475586-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][4] = CreateDynamicObject(1484, -1963.3446044922, 416.86737060547-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][3] = CreateDynamicObject(1484, -1963.3403320313, 417.02703857422-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][2] = CreateDynamicObject(1484, -1963.5046386719, 416.95327758789-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][1] = CreateDynamicObject(1484, -1963.5002441406, 416.77334594727-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[3][0] = CreateDynamicObject(1484, -1963.6495361328, 416.86196899414-Y_ROAD_4, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- BowlingPins[4][9] = CreateDynamicObject(1484, -1963.1579589844, 417.12506103516-Y_ROAD_5, 1.7151190042496, 349.04943847656, 24.473388671875, 6.1903991699219);
- BowlingPins[4][8] = CreateDynamicObject(1484, -1963.1511230469, 416.96856689453-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][7] = CreateDynamicObject(1484, -1963.1798095703, 416.78656005859-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][6] = CreateDynamicObject(1484, -1963.1925048828, 416.59609985352-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][5] = CreateDynamicObject(1484, -1963.3796386719, 416.69662475586-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][4] = CreateDynamicObject(1484, -1963.3446044922, 416.86737060547-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][3] = CreateDynamicObject(1484, -1963.3403320313, 417.02703857422-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][2] = CreateDynamicObject(1484, -1963.5046386719, 416.95327758789-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][1] = CreateDynamicObject(1484, -1963.5002441406, 416.77334594727-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- BowlingPins[4][0] = CreateDynamicObject(1484, -1963.6495361328, 416.86196899414-Y_ROAD_5, 1.7151190042496, 349.04663085938, 24.472045898438, 6.185302734375);
- }
- return 1;
- }
- stock PinsKnocked(playerid)
- {
- if(AbleToPlay[playerid] == 0) return SendClientMessage(playerid,0xD92626AA,"Te nem indithatsz játékot még!");
- new Float:x,Float:y,Float:z;
- new knock = random(10);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][0],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][0],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][0][playerid] = PIN_GOAWAY;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot n~ ~g~1 ~w~pins", 3000, 4);
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 9;
- PlayersBowlingScore[playerid] += 1;
- }
- case 1:
- {
- for(new pin=0; pin<=1; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 8;
- PlayersBowlingScore[playerid] += 2;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot~n~ ~g~2 ~w~pins", 3000, 4);
- }
- case 2:
- {
- for(new pin=0; pin<=2; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 7;
- PlayersBowlingScore[playerid] += 3;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot~n~ ~g~3 ~w~pins", 3000, 4);
- }
- case 3:
- {
- for(new pin=0; pin<=3; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 4;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 6;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot~n~ ~g~4 ~w~pins", 3000, 4);
- }
- case 4:
- {
- for(new pin=0; pin<=4; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 5;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 5;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 5 bowling pontot~n~ ~g~5 ~w~pins", 3000, 4);
- }
- case 5:
- {
- for(new pin=0; pin<=5; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 6;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 4;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 6 bowling pontot~n~ ~g~6 ~w~pins", 3000, 4);
- }
- case 6:
- {
- for(new pin=0; pin<=6; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 7;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 3;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 7 bowling pontot~n~ ~g~7 ~w~pins", 3000, 4);
- }
- case 7:
- {
- for(new pin=0; pin<=7; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 8;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 2;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 8 bowling pontot~n~ ~g~8 ~w~pins", 3000, 4);
- }
- case 8:
- {
- for(new pin=0; pin<=8; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PlayersBowlingScore[playerid] += 9;
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 1;
- GameTextForPlayer(playerid,"~w~Sikeresen leütötted a bábúkat ezért kaptál 9 bowling pontot~n~ ~g~9 ~w~pins", 3000, 4);
- }
- case 9:
- {
- for(new pin=0; pin<=9; pin++)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][pin][playerid] = PIN_GOAWAY;
- }
- PinsLeft[PlayersBowlingRoad[playerid]][playerid] = 0;
- BowlingStatus[playerid]=N_BOWLING_THROW;
- PlayerStrikes[playerid]+=1;
- dini_IntSet(PlayerBowlingFile(playerid),"Strikes",PlayerStrikes[playerid]);
- PlayersBowlingScore[playerid] += 15;
- BowlingPinsWaitTimer[playerid] = SetTimerEx("PinsWaitTimer",3000,false,"d",playerid);
- GameTextForPlayer(playerid,"~y~STRIKE!!!", 3000, 4);
- }
- }
- return 1;
- }
- stock LastPinsKnocked(playerid)
- {
- if(AbleToPlay[playerid] == 0) return SendClientMessage(playerid,0xD92626AA,"Te nem indithatsz játékot még!");
- new Float:x,Float:y,Float:z;
- if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 1)
- {
- new knock = random(2);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 2)
- {
- new knock = random(4);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 1:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 2;
- }
- case 3:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 3)
- {
- new knock = random(6);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- PlayersBowlingScore[playerid] += 3;
- }
- case 1:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 2;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 2;
- }
- case 5:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 4)
- {
- new knock = random(8);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 2;
- }
- case 5:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 2;
- }
- case 6:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 7:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 3;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 5)
- {
- new knock = random(8);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 5;
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 2;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 5:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 6:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 3;
- }
- case 7:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 6)
- {
- new knock = random(10);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- PlayersBowlingScore[playerid] += 6;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 2;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 5:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 6:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- case 7:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 5 bowling pontot ~y~5 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 5;
- }
- case 8:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 3;
- }
- case 9:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 7)
- {
- new knock = random(13);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 7;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 2 bowling pontot ~y~2 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 2;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 5:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 6:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- case 7:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 5 bowling pontot ~y~5 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 5;
- }
- case 8:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 3;
- }
- case 9:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- case 10:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 11:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 5 bowling pontot ~y~5 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 5;
- }
- case 12:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 5 bowling pontot ~y~5 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 5;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 8)
- {
- new knock = random(8);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 8;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- case 2:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 1;
- }
- case 3:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 1 bowling pontot ~y~1 ~w~pin!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 1;
- }
- case 4:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- case 5:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 3;
- }
- case 6:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 4 bowling pontot ~y~4 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 4;
- }
- case 7:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~r~Sikeresen leütötted a bábúkat ezért kaptál 3 bowling pontot ~y~3 ~w~pins!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- PlayersBowlingScore[playerid] += 3;
- }
- }
- }
- else if(PinsLeft[PlayersBowlingRoad[playerid]][playerid] == 9)
- {
- new knock = random(2);
- switch(knock)
- {
- case 0:
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][9],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][8],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][7],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][6],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][5],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][4],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][3],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][2],x,y,z-1,2.0);
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][1],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][1],x,y,z-1,2.0);
- GameTextForPlayer(playerid,"~g~Tartalék!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][1][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_GOAWAY;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_GOAWAY;
- PlayersBowlingScore[playerid] += 9;
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~r~Elhibáztad a dobást, sajnáljuk!!", 3000, 4);
- LastPin[PlayersBowlingRoad[playerid]][1][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][2][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][3][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][4][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][5][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][6][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][7][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][8][playerid] = PIN_LAST;
- LastPin[PlayersBowlingRoad[playerid]][9][playerid] = PIN_LAST;
- }
- }
- }
- return 1;
- }
- //bowling timers
- forward PinsWaitTimer(playerid);
- public PinsWaitTimer(playerid)
- {
- new Float:x,Float:y,Float:z;
- for(new pin=0; pin<=MAX_PINS; pin++)
- {
- if(LastPin[PlayersBowlingRoad[playerid]][pin][playerid] == PIN_GOAWAY)
- {
- GetDynamicObjectPos(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z);
- MoveDynamicObject(BowlingPins[PlayersBowlingRoad[playerid]][pin],x,y,z+1,1.0);
- BowlingPinsWaitEndTimer[playerid] = SetTimerEx("PinsWaitEnd",2000,false,"d",playerid);
- }
- }
- }
- forward PinsWaitEnd(playerid);
- public PinsWaitEnd(playerid)
- {
- BowlingStatus[playerid]=F_BOWLING_THROW;
- }
- forward BowlingCountDown(playerid);
- public BowlingCountDown(playerid)
- {
- BowlingSeconds[playerid] -= 1;
- new str[150];
- if(PlayersBowlingRoad[playerid]==0)
- {
- format(str,150,"{E32A2A}[{FFFFFF} Út 1{E32A2A} ]\n Busy \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,str);
- }
- if(PlayersBowlingRoad[playerid]==1)
- {
- format(str,150,"{E32A2A}[{FFFFFF} Út 2{E32A2A} ]\n Busy \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,str);
- }
- if(PlayersBowlingRoad[playerid]==2)
- {
- format(str,150,"{E32A2A}[{FFFFFF} Út 3{E32A2A} ]\n Busy \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,str);
- }
- if(PlayersBowlingRoad[playerid]==3)
- {
- format(str,150,"{E32A2A}[{FFFFFF} Út 4{E32A2A} ]\n Busy \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,str);
- }
- if(PlayersBowlingRoad[playerid]==4)
- {
- format(str,150,"{E32A2A}[{FFFFFF}Út 5{E32A2A} ]\n Busy \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,str);
- }
- if(BowlingSeconds[playerid] == 0 && BowlingMinutes[playerid] > 0 )
- {
- BowlingSeconds[playerid] = 59;
- BowlingMinutes[playerid] -= 1;
- }
- else if(BowlingMinutes[playerid] == 0 && BowlingSeconds[playerid] == 0)
- {
- BowlingSeconds[playerid] = 0;
- BowlingMinutes[playerid] = 0;
- AbleToPlay[playerid] = 0;
- BowlingRoadStatus[PlayersBowlingRoad[playerid]] = ROAD_EMPTY;
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- SendClientMessage(playerid,COLOR_CMDERROR,"Ideje hogy befejezd a játékot mára!");
- scmf(playerid,COLOR_CMDERROR,"{FFFFFF}Te keresset {00CC00}%i {FFFFFF}Pontod {00CC00}${FFFFFF}%.",PlayersBowlingScore[playerid],PlayersBowlingScore[playerid]*10);
- GivePlayerMoney(playerid,PlayersBowlingScore[playerid]*10);
- PlayersBowlingScore[playerid] = 0;
- DestroyBall(playerid);
- if(PlayersBowlingRoad[playerid]==0)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,"{008800}[{FFFFFF} Út 1{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(0);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,"{008800}[{FFFFFF} Út 2{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(1);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,"{008800}[{FFFFFF} Út 3{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(2);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,"{008800}[{FFFFFF} Út 4{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(3);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,"{008800}[{FFFFFF} Út 5{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(4);
- }
- }
- return 1;
- }
- forward BallGoingTimer(playerid);
- public BallGoingTimer(playerid)
- {
- MoveBall(playerid);
- BallRun[playerid] = SetTimerEx("BallRunTimer",BALL_RUN_TIME,false,"d",playerid);
- return 1;
- }
- forward BallRunTimer(playerid);
- public BallRunTimer(playerid)
- {
- if(BowlingStatus[playerid]==F_BOWLING_THROW)
- {
- PinsKnocked(playerid);
- BowlingStatus[playerid]=S_BOWLING_THROW;
- }
- else if(BowlingStatus[playerid]==S_BOWLING_THROW)
- {
- LastPinsKnocked(playerid);
- BowlingStatus[playerid]=N_BOWLING_THROW;
- BowlingPinsWaitTimer[playerid] = SetTimerEx("PinsWaitTimer",3000,false,"d",playerid);
- }
- DestroyDynamicObject(BowlingBall[PlayersBowlingRoad[playerid]]);
- return 1;
- }
- public OnPlayerEnterDynamicCP(playerid, checkpointid)
- {
- if(checkpointid == BowlingCP1)
- {
- ShowPlayerDialog(playerid,DIALOG_BOWLING, DIALOG_STYLE_LIST, "Bowling", "{00AA00}1. {FFFFFF}Tegyen egy bowling labdát a útra\n{00AA00}2. {FFFFFF}Vége a játéknak \n{00AA00}3. {FFFFFF}Több idő hozzáadása ", "Ok", "Kilépés");
- }
- return 1;
- }
- public OnPlayerLeaveDynamicCP(playerid)
- {
- return 1;
- }
- public OnPlayerEnterDynamicRaceCP(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveDynamicRaceCP(playerid)
- {
- return 1;
- }
- public OnDynamicObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerPickUpDynamicPickup(playerid, pickupid)
- {
- if(pickupid == Pickup[bowlExit])
- {
- SetPlayerPos(playerid,-1994.5708,407.2563,35.1719);
- SetPlayerFacingAngle(playerid,91.0912);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,0);
- }
- else if(pickupid == Pickup[bowlEnter])
- {
- SetPlayerPos(playerid,-1989.7111,407.6148,2.1010);
- SetPlayerFacingAngle(playerid,268.7060);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,1);
- }
- PickupBowlingHelp(playerid,pickupid);
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_BOWLING_STATS)
- {
- if(response) return 1;
- }
- if(dialogid == DIALOG_BOWLING)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(AbleToPlay[playerid] == 1) return SendClientMessage(playerid,0xD92626AA,"Ön még játszik!");
- ShowPlayerDialog(playerid,DIALOG_ROAD, DIALOG_STYLE_LIST, "Adja meg az útat", "{00AA00}1. {FFFFFF}Út 1 \n{00AA00}2. {FFFFFF}Út 2 \n{00AA00}3. {FFFFFF}Út 3 \n{00AA00}4. {FFFFFF}Út 4 \n{00AA00}5. {FFFFFF}Út 5 ", "Ok", "Vissza");
- }
- case 1:
- {
- if(AbleToPlay[playerid] == 0) return SendClientMessage(playerid,0xD92626AA,"You didn't start the game!");
- AbleToPlay[playerid] = 0;
- BowlingRoadStatus[PlayersBowlingRoad[playerid]] = ROAD_EMPTY;
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- BowlingMinutes[playerid] = 0;
- BowlingSeconds[playerid] = 0;
- SendClientMessage(playerid,0xD92626AA,"A játék végetért!");
- scmf(playerid,COLOR_CMDERROR,"{FFFFFF}Szerzett pontod {00CC00}%i {FFFFFF}pontod {00CC00}${FFFFFF}%i.",PlayersBowlingScore[playerid],PlayersBowlingScore[playerid]*10);
- GivePlayerMoney(playerid,PlayersBowlingScore[playerid]*10);
- DestroyBall(playerid);
- if(PlayersBowlingScore[playerid] > BestScore[playerid])
- {
- scmf(playerid,0xD92626AA,"{00CC00}Legyőzte a legjobb pontszámot: {FFFFFF}%i!",BestScore[playerid]);
- scmf(playerid,0xFFFFFF,"{00CC00}Új rekord pontszám: {FFFFFF}%i!",PlayersBowlingScore[playerid]);
- dini_IntSet(PlayerBowlingFile(playerid),"BestScore",PlayersBowlingScore[playerid]);
- BestScore[playerid] = PlayersBowlingScore[playerid];
- }
- else
- {
- scmf(playerid,0xD92626AA,"{00CC00}A legjobb pontszám: {FFFFFF}%i!",BestScore[playerid]);
- }
- PlayersBowlingScore[playerid] = 0;
- if(PlayersBowlingRoad[playerid]==0)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,"{008800}[{FFFFFF} Út 1{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(0);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,"{008800}[{FFFFFF} Út 2{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(1);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,"{008800}[{FFFFFF} Út 3{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(2);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,"{008800}[{FFFFFF} Út 4{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(3);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,"{008800}[{FFFFFF} Út 5{008800} ]\n Üres");
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- DestroyPins(4);
- }
- return 1;
- }
- case 2:
- {
- if(AbleToPlay[playerid] == 0) return SendClientMessage(playerid,0xD92626AA,"Te nem tudsz még játékot índitani!");
- ShowPlayerDialog(playerid,DIALOG_ADD_TIME, DIALOG_STYLE_LIST, "Idő hozzáadás","{00AA00}+3 {FFFFFF}perc {00AA00} 30$ \n{00AA00}+5 {FFFFFF}perc {00AA00} 50$ \n{00AA00}+10 {FFFFFF}perc{00AA00} 100$ \n{00AA00}+25 {FFFFFF}perc{00AA00} 250$ \n{00AA00}+30 {FFFFFF}perc{00AA00} 300$ ","Ok","Vissza");
- }
- }
- }
- return 1;
- }
- if(dialogid == DIALOG_ROAD)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(BowlingRoadStatus[0] == ROAD_EMPTY)
- {
- PlayersBowlingRoad[playerid] = 0;
- ShowPlayerDialog(playerid,DIALOG_BOWLING_TIME, DIALOG_STYLE_LIST, "Idő","{BBBB00}3 {FFFFFF}perc {00AA00} 30$ \n{BBBB00}5 {FFFFFF}perc {00AA00} 50$ \n{BBBB00}10 {FFFFFF}minutes{00AA00} 100$ \n{BBBB00}25 {FFFFFF}perc{00AA00} 250$ \n{BBBB00}30 {FFFFFF}perc{00AA00} 300$ ","Ok","Vissza");
- }
- else if(BowlingRoadStatus[0] == ROAD_BUSY) return SendClientMessage(playerid,COLOR_CMDERROR,"Szabad pálya");
- }
- case 1:
- {
- if(BowlingRoadStatus[1] == ROAD_EMPTY)
- {
- PlayersBowlingRoad[playerid] = 1;
- ShowPlayerDialog(playerid,DIALOG_BOWLING_TIME, DIALOG_STYLE_LIST, "Idő","{BBBB00}3 {FFFFFF}perc {00AA00} 30$ \n{BBBB00}5 {FFFFFF}perc {00AA00} 50$ \n{BBBB00}10 {FFFFFF}minutes{00AA00} 100$ \n{BBBB00}25 {FFFFFF}minutes{00AA00} 250$ \n{BBBB00}30 {FFFFFF}perc{00AA00} 300$ ","Ok","Vissza");
- }
- else if(BowlingRoadStatus[1] == ROAD_BUSY) return SendClientMessage(playerid,COLOR_CMDERROR,"Szabad pálya");
- }
- case 2:
- {
- if(BowlingRoadStatus[2] == ROAD_EMPTY)
- {
- PlayersBowlingRoad[playerid] = 2;
- ShowPlayerDialog(playerid,DIALOG_BOWLING_TIME, DIALOG_STYLE_LIST, "Idő","{BBBB00}3 {FFFFFF}perc {00AA00} 30$ \n{BBBB00}5 {FFFFFF}perc {00AA00} 50$ \n{BBBB00}10 {FFFFFF}minutes{00AA00} 100$ \n{BBBB00}25 {FFFFFF}perc{00AA00} 250$ \n{BBBB00}30 {FFFFFF}perc{00AA00} 300$ ","Ok","Vissza");
- }
- else if(BowlingRoadStatus[2] == ROAD_BUSY) return SendClientMessage(playerid,COLOR_CMDERROR,"Szabad pálya");
- }
- case 3:
- {
- if(BowlingRoadStatus[3] == ROAD_EMPTY)
- {
- PlayersBowlingRoad[playerid] = 3;
- ShowPlayerDialog(playerid,DIALOG_BOWLING_TIME, DIALOG_STYLE_LIST, "Idő","{BBBB00}3 {FFFFFF}perc {00AA00} 30$ \n{BBBB00}5 {FFFFFF}perc {00AA00} 50$ \n{BBBB00}10 {FFFFFF}minutes{00AA00} 100$ \n{BBBB00}25 {FFFFFF}perc{00AA00} 250$ \n{BBBB00}30 {FFFFFF}perc{00AA00} 300$ ","Ok","Vissza");
- }
- else if(BowlingRoadStatus[3] == ROAD_BUSY) return SendClientMessage(playerid,COLOR_CMDERROR,"Szabad pálya");
- }
- case 4:
- {
- if(BowlingRoadStatus[4] == ROAD_EMPTY)
- {
- PlayersBowlingRoad[playerid] = 4;
- ShowPlayerDialog(playerid,DIALOG_BOWLING_TIME, DIALOG_STYLE_LIST, "Idő","{BBBB00}3 {FFFFFF}perc {00AA00} 30$ \n{BBBB00}5 {FFFFFF}perc {00AA00} 50$ \n{BBBB00}10 {FFFFFF}perc{00AA00} 100$ \n{BBBB00}25 {FFFFFF}perc{00AA00} 250$ \n{BBBB00}30 {FFFFFF}perc{00AA00} 300$","Ok","Vissza");
- }
- else if(BowlingRoadStatus[4] == ROAD_BUSY) return SendClientMessage(playerid,COLOR_CMDERROR,"Pálya elfoglalt");
- }
- }
- }
- else if(!response)
- {
- PlayersBowlingRoad[playerid] = ROAD_NONE;
- ShowPlayerDialog(playerid,DIALOG_BOWLING, DIALOG_STYLE_LIST, "Bowling", "{00AA00}1. {FFFFFF}Tegyen 1 labdát az útra! \n{00AA00}2. {FFFFFF}Vége a játéknak! \n{00AA00}3. {FFFFFF}Add more time ", "Ok", "Exit");
- }
- }
- if(dialogid == DIALOG_BOWLING_TIME)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- GameTextForPlayer(playerid,"~y~+3 ~w~perc",3000,1);
- BowlingMinutes[playerid] = 2;
- GivePlayerMoney(playerid,-30);
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~y~+5 ~w~perc",3000,1);
- BowlingMinutes[playerid] = 4;
- GivePlayerMoney(playerid,-50);
- }
- case 2:
- {
- GameTextForPlayer(playerid,"~y~+10 ~w~perc",3000,1);
- BowlingMinutes[playerid] = 9;
- GivePlayerMoney(playerid,-100);
- }
- case 3:
- {
- GameTextForPlayer(playerid,"~y~+25 ~w~perc",3000,1);
- BowlingMinutes[playerid] = 24;
- GivePlayerMoney(playerid,-250);
- }
- case 4:
- {
- GameTextForPlayer(playerid,"~y~+30 ~w~perc",3000,1);
- BowlingMinutes[playerid] = 29;
- GivePlayerMoney(playerid,-300);
- }
- }
- new str[150];
- BowlingSeconds[playerid]=59;
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- BowlingTimer[PlayersBowlingRoad[playerid]] = SetTimerEx("BowlingCountDown",1000,true,"d",playerid);
- CreatePins(playerid);
- if(PlayersBowlingRoad[playerid]==0)
- {
- HelpBowlingRoadPickup[0] = CreateDynamicPickup(1239,3,-1975.0587,416.9655,2.5090);
- format(str,150,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[0], 0xFFFFFF,str);
- }
- else if(PlayersBowlingRoad[playerid]==1)
- {
- HelpBowlingRoadPickup[1] = CreateDynamicPickup(1239,3,-1975.0587,415.4035,2.5090);
- format(str,150,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[1], 0xFFFFFF,str);
- }
- else if(PlayersBowlingRoad[playerid]==2)
- {
- HelpBowlingRoadPickup[2] = CreateDynamicPickup(1239,3,-1975.0587,413.8728,2.5090);
- format(str,150,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[2], 0xFFFFFF,str);
- }
- else if(PlayersBowlingRoad[playerid]==3)
- {
- HelpBowlingRoadPickup[3] = CreateDynamicPickup(1239,3,-1975.0587,412.2807,2.5090);
- format(str,150,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[3], 0xFFFFFF,str);
- }
- else if(PlayersBowlingRoad[playerid]==4)
- {
- HelpBowlingRoadPickup[4] = CreateDynamicPickup(1239,3,-1975.0587,410.7207,2.5090);
- format(str,150,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d \n {BBBB00} Pontok:{FFFFFF} %i",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid],PlayersBowlingScore[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[4], 0xFFFFFF,str);
- }
- BowlingRoadStatus[PlayersBowlingRoad[playerid]] = ROAD_BUSY;
- AbleToPlay[playerid] = 1;
- SendClientMessage(playerid,0xFFFFFF,"{00CC00}You started the game!");
- scmf(playerid,0xFFFFFF,"{00CC00}Last time you played: {FFFFFF}%s.",LastTimePlayed[playerid]);
- scmf(playerid,0xFFFFFF,"{00CC00}Your best score is: {FFFFFF}%i.",BestScore[playerid]);
- new year,month,day; getdate(year, month, day);
- new strdate[128];
- format(strdate,128,"%02d.%02d.%02d", day, month, year);
- LastTimePlayed[playerid] = strdate;
- dini_Set(PlayerBowlingFile(playerid),"LastTime",LastTimePlayed[playerid]);
- }
- else if(!response)
- {
- ShowPlayerDialog(playerid,DIALOG_ROAD, DIALOG_STYLE_LIST, "Válassza ki az útat", "{00AA00}1. {FFFFFF}Üres 1 \n{00AA00}2. {FFFFFF}Üres 2 \n{00AA00}3. {FFFFFF}Üres 3 \n{00AA00}4. {FFFFFF}Üres 4 \n{00AA00}5. {FFFFFF}Üres 5 ", "Ok", "Vissza");
- }
- }
- if(dialogid == DIALOG_ADD_TIME)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- GameTextForPlayer(playerid,"~y~+3 ~w~perc",3000,1);
- BowlingMinutes[playerid] += 3;
- GivePlayerMoney(playerid,-30);
- }
- case 1:
- {
- GameTextForPlayer(playerid,"~y~+5 ~w~perc",3000,1);
- BowlingMinutes[playerid] += 5;
- GivePlayerMoney(playerid,-50);
- }
- case 2:
- {
- GameTextForPlayer(playerid,"~y~+10 ~w~perc",3000,1);
- BowlingMinutes[playerid] += 10;
- GivePlayerMoney(playerid,-100);
- }
- case 3:
- {
- GameTextForPlayer(playerid,"~y~+25 ~w~perc",3000,1);
- BowlingMinutes[playerid] += 25;
- GivePlayerMoney(playerid,-250);
- }
- case 4:
- {
- GameTextForPlayer(playerid,"~y~+30 ~w~perc",3000,1);
- BowlingMinutes[playerid] += 30;
- GivePlayerMoney(playerid,-300);
- }
- }
- new str[128];
- KillTimer(BowlingTimer[PlayersBowlingRoad[playerid]]);
- BowlingTimer[PlayersBowlingRoad[playerid]] = SetTimerEx("BowlingCountDown",1000,true,"d",playerid);
- format(str,128,"{E32A2A}[{FFFFFF} Út 5{E32A2A} ]\n elfoglalt \n {BBBB00}Játékos: {FFFFFF}%s\n {BBBB00} Idő:{FFFFFF} %02d : %02d ",PlayerName(playerid),BowlingMinutes[playerid],BowlingSeconds[playerid]);
- UpdateDynamic3DTextLabelText(BowlingRoadScreen[PlayersBowlingRoad[playerid]], 0xFFFFFF,str);
- }
- else if(!response)
- {
- ShowPlayerDialog(playerid,DIALOG_BOWLING, DIALOG_STYLE_LIST, "Bowling {B0020B}({ffffff}$15{B0020B})", "{00AA00}1. {FFFFFF}Tegyen egy labdát az útra! \n {00AA00}2. {FFFFFF}Játék végetért \n {00AA00}3. {FFFFFF}Idő hozzáadása ", "Ok", "Kilépés");
- }
- }
- return 1;
- }
- stock PlayerName(playerid)
- {
- new name[64];
- GetPlayerName(playerid,name,64);
- return name;
- }
- stock PlayerBowlingFile(playerid)
- {
- new file[84];
- format(file,sizeof(file),"Bowling/%s.bowling",PlayerName(playerid));
- return file;
- }
- //formated message
- #define scm(%0,%1,%2) SendClientMessage(%0,%1,%2)
- scmf(playerid,color,fstring[],{Float, _}:...) {
- new n=(numargs()-3)*4;
- if(n) {
- new message[255],arg_start,arg_end;
- #emit CONST.alt fstring
- #emit LCTRL 5
- #emit ADD
- #emit STOR.S.pri arg_start
- #emit LOAD.S.alt n
- #emit ADD
- #emit STOR.S.pri arg_end
- do {
- #emit LOAD.I
- #emit PUSH.pri
- arg_end-=4;
- #emit LOAD.S.pri arg_end
- }
- while(arg_end>arg_start);
- #emit PUSH.S fstring
- #emit PUSH.C 255
- #emit PUSH.ADR message
- n+=4*3;
- #emit PUSH.S n
- #emit SYSREQ.C format
- n+=4;
- #emit LCTRL 4
- #emit LOAD.S.alt n
- #emit ADD
- #emit SCTRL 4
- return scm(playerid,color,message);
- } else return scm(playerid,color,fstring);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement