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- Name: Corporal Zaaiirah Codreanu
- Sex: F
- Origin: FPL
- Language: English/Urdu
- Early Childhood: Fugitive
- -Stats: BOD -1, WIL +1, EDG +1, SOC -1
- -Skills: Skills: Streetwise/Free Worlds League +1, Language/Any +1, Zero-G Operations +1
- -Event: 3: Other kids mocked your fugitive status and made life in your adopted home miserable [Timid, Introvert]
- Late Childhood: Mercenary Brat
- -Stats: INT -1, WIL +1, EDG +1
- -Skills: Interest/Any +1, choose two: Academic/Any +2, Administration +2, Appraisal +2, Bureaucracy/Mercenary +2, Negotiation +2, Pistols +1, Tactics/Any +1, Technician/Any +1, Training +2, Brawling +1
- -Event: 8 Spent all your spare time on the DropShip bridge [Comms/Conv. +2, Navigation/Space +1]
- -1 edge
- Higher Education: Military Academy (Mercenary Outreach Command) (16-22)
- -Attribute Minimums: INT 3, WIL 3, SOC 3
- -Attribute Thresholds: RFL +1, BOD +1, WIL +1, SOC +1
- -Traits: Promotion, Well-Equipped
- -Skills: Academic/Military History +2, Leadership +1, Protocol/Affiliation +2, Swimming +2
- -Fields: Basic Training
- -Next Path: Advanced Individual Training Subpath (mandatory, part of this pass)
- Mandatory Subpath: Advanced Individual Training (AIT)
- -Basic Training graduates only
- -Time: 2 years
- -Traits: Promotion
- -Skills: Leadership +1, add +1 to three Basic Training Skills and +1 to any one other skill
- -MechWarrior (minimum DEX 3, RFL 4)
- Subpath: Special Training
- AIT graduates only
- -Time: 3 years
- -Attribute Thresholds: Add +1 to any one threshold of player's choice
- -Skills: Leadership +1, +1 to three Basic Training skills, +1 to half the character's AIT skills (round up), and +1 to any one other skill
- -Traits: Promotion, Wealth, Well-Equipped
- -Field: Special Forces (Infantry, Marine, MechWarrior, Armored Infantry or Scout Field required, minimum BOD 4, RFL 4, INT 3, WIL 5)
- Real Life: Tour of Duty: Inner Sphere #1 (23-25)
- -Time: 2 years
- -Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters only.
- -Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills
- -Event: After several successful missions, you earn a promotion [Promotion, +2 to any two skills in one Military Field]
- Real Life: Tour of Duty: Inner Sphere #2 (25-27)
- -Time: 2 years
- -Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters only.
- -Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills
- -Event: After several successful missions, you earn a promotion [Promotion, +2 to any two skills in one Military Field]
- -1 edge
- Real Life: Tour of Duty: Inner Sphere #3 (27-29)
- -Time: 2 years
- -Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters only.
- -Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills
- -Event: Heavy combat [+l to all skills in one Military Field, Disability]
- Summary:
- Age-29
- Traits:
- Promotion 5
- Well-Equipped 2
- Vehicle (2) x3
- Timid
- Introverted
- Disability (eyesight)
- Skills:
- Streetwise/Free Planets League +1
- Language/Any +1
- Art/Any +1
- Interest/Any +1
- Academic/Any +1
- Tactics/Any +1
- Comms/Conv +2
- Navigation/Space +1
- Academic/Military History +2
- Leadership +3
- Protocol/Affiliation +2
- Swimming +2
- Add +2 to any three skills from your Military Fields, a +1 to any two other skills (x3)
- +1 to three Basic Training skills, +1 to half the character's AIT skills (round up), and +1 to any one other skill
- +1 to three Basic Training Skills and +1 to any one other skill
- +l to all skills in one Military Field
- Fields:
- Basic Training
- Mechwarrior
- Special Forces
- Stat Threshold:
- Bod +0
- Wil +3
- Edg +2
- Soc +0
- Int +0
- Rfl +1
- Stat Minimum
- Bod 4
- Wil 5
- Edg 2
- Soc 3
- Int 3
- Rfl 4
- Dex 3
- Other:
- Enemy
- Streetwise/Free Planets League +1
- Language/English +3
- Language/Urdu +3
- Academic/History +1
- Art/Illustration +1
- Interest/Any +1
- Comms/Conv +1
- Navigation/Space +1
- Academic/Military History +1
- Leadership +12
- Protocol/Affiliation +1
- Swimming +1
- Career/Soldier +1
- First Aid +3
- Navigation/Ground +3
- Rifles +6
- Martial Arts/Military +1
- Gunnery/Ballistic/Humanoid +1
- Gunnery/Laser/Humanoid +9
- Gunnery/Missile/Humanoid +1
- Piloting/Mech +9
- Sensor/Operations +3
- Tactics/Mech +7
- Blades +0
- Demolition +0
- Free Fall +0
- Stealth +1
- Submachine Guns +1
- Survival +3
- Tracking +3
- Negotiation +0
- Leftovers: 0
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