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AlexFox

Error_Industrial

Apr 29th, 2015
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  1. MachineId:70062DBD43384D07F21F15930C901637
  2. EpicAccountId:7e2b14968562451db99e832d7b69a351
  3.  
  4. Unknown exception - code 00000001 (first/second chance not available)
  5.  
  6. Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 118]
  7. A FRenderResource was deleted without being released first!
  8.  
  9. KERNELBASE + 109229 bytes
  10. UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  11. UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
  12. UE4Editor_RenderCore!FRenderResource::~FRenderResource() + 121 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderresource.cpp:120]
  13. UE4Editor_Engine!FColorVertexBuffer::`vector deleting destructor'() + 127 bytes
  14. UE4Editor_Engine!FStaticMeshComponentLODInfo::CleanUp() + 401 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\staticmeshcomponent.cpp:1802]
  15. UE4Editor_Engine!TArray<FStaticMeshComponentLODInfo,FDefaultAllocator>::RemoveAt() + 90 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\array.h:1430]
  16. UE4Editor_Engine!UStaticMeshComponent::SetLODDataCount() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\staticmeshrender.cpp:148]
  17. UE4Editor_Engine!FStaticMeshStaticLightingTextureMapping::Apply() + 429 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\staticmeshlight.cpp:221]
  18. UE4Editor_UnrealEd!FLightmassProcessor::ProcessMapping() + 288 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:3666]
  19. UE4Editor_UnrealEd!FLightmassProcessor::ProcessAvailableMappings() + 304 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:3703]
  20. UE4Editor_UnrealEd!FLightmassProcessor::CompleteRun() + 192 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2871]
  21. UE4Editor_UnrealEd!FStaticLightingSystem::FinishLightmassProcess() + 883 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:1908]
  22. UE4Editor_UnrealEd!FStaticLightingManager::ProcessLightingData() + 234 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:118]
  23. UE4Editor_UnrealEd!FStaticLightingSystem::UpdateLightingBuild() + 2008 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2056]
  24. UE4Editor_UnrealEd!UEditorEngine::UpdateBuildLighting() + 100 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2150]
  25. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 177 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:388]
  26. UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
  27. UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
  28. UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  29. UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  30. UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
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