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EpicFail42's Loot Filter v5

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Jul 4th, 2015
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  1. #EpicFail42's loot filter v5
  2. # Section: currency
  3. Show
  4. #rare currency
  5. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  6. SetTextColor 240 200 150 255
  7. SetBorderColor 255 255 255 255
  8. SetBackgroundColor 0 0 0 255
  9. SetFontSize 60
  10. PlayAlertSound 8 100
  11.  
  12. Show
  13. #scrolls
  14. BaseType "Scroll of Wisdom" "Portal Scroll"
  15. SetTextColor 135 120 90
  16. SetBorderColor 0 0 0 255
  17.  
  18. Show
  19. #all other currency
  20. Class Currency
  21. SetTextColor 190 170 150 255
  22. SetBackgroundColor 0 0 0 255
  23. SetBorderColor 80 60 40 255
  24. SetFontSize 40
  25. PlayAlertSound 3 100
  26.  
  27. # Section: gems
  28. Show
  29. Class Gem
  30. Quality > 0
  31. SetBackgroundColor 0 30 20 255
  32. SetBorderColor 0 50 160
  33. SetFontSize 40
  34. PlayAlertSound 2 100
  35.  
  36. Show
  37. Class Gem
  38. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles"
  39. SetBackgroundColor 0 30 20 255
  40. SetBorderColor 0 50 160
  41. SetFontSize 40
  42. PlayAlertSound 3 100
  43.  
  44. Show
  45. Class Gem
  46.  
  47. # Section: chisel hammers
  48. Show
  49. #Normal Chisel Hammers
  50. Rarity = Normal
  51. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  52. SetTextColor 190 190 190
  53.  
  54. Show
  55. #Magic Chisel Hammers need quality
  56. Rarity Magic
  57. Quality >= 14
  58. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  59. SetTextColor 120 120 230
  60.  
  61. # Section: 5 and 6 links
  62. Show
  63. LinkedSockets >= 5
  64. SetBackgroundColor 20 20 20 255
  65. SetBorderColor 180 180 180
  66. SetTextColor 255 255 255
  67. SetFontSize 60
  68. PlayAlertSound 5 100
  69.  
  70. # Section: 6 socket and white sockets
  71. Show
  72. SocketGroup W
  73. SetBorderColor 40 40 40
  74. SetTextColor 255 255 255
  75. SetFontSize 40
  76. PlayAlertSound 4 100
  77.  
  78. Show
  79. Sockets = 6
  80. SetTextColor 255 255 255
  81. SetBackgroundColor 0 0 0 255
  82. SetBorderColor 40 40 40 255
  83. SetFontSize 40
  84. PlayAlertSound 4 100
  85.  
  86. # Section: Misc items of very high interest
  87. Show
  88. #Misc good stuff
  89. Class Card Jewel "Map Fragment" Quest "Hideout" "Micro" "Map"
  90. SetBackgroundColor 0 0 0 255
  91. SetBorderColor 255 255 255 255
  92. SetFontSize 60
  93. PlayAlertSound 6 100
  94.  
  95. # Section: rarities
  96. Show
  97. Rarity Unique
  98. SetFontSize 60
  99. PlayAlertSound 3 100
  100.  
  101. Show
  102. Rarity Rare
  103.  
  104. # Section: RGB
  105. Show
  106. SocketGroup RGB
  107. SetBorderColor 255 255 255 255
  108.  
  109. # Section: Quality
  110. Show
  111. #perfect quality
  112. Rarity Normal
  113. Quality = 20
  114. SetTextColor 255 255 255
  115. SetBorderColor 255 255 255 255
  116.  
  117. Show
  118. #Flasks - quality
  119. Class Flask
  120. Quality >= 1
  121.  
  122. Show
  123. #Flasks - utility
  124. Class "Utility Flask"
  125.  
  126. # Section: Chance items
  127. ### To show various items (for chancing, vendor recipes, or whatever), add
  128. ### them to the following blocks.
  129. ### One space between each item and use quotation marks as shown.
  130. Show
  131. #Any kind of Sacrificial Garb
  132. BaseType "Sacrificial Garb"
  133.  
  134. Show
  135. #Only normal Items for chancing and/or alching - TODO: expand
  136. Rarity Normal
  137. BaseType "Gold Ring" "Gold Amulet"
  138.  
  139. #Also some bases for self-crafted leveling weapons/armors
  140.  
  141. Show
  142. #Just in case - any small items (jewelry, anything small missed somewhere)
  143. Width 1
  144. Height 1
  145.  
  146. # Section: Exception to ItemLevel filtering - up to level 20 show all "small" magic items
  147. Show
  148. ItemLevel < 20
  149. Rarity Magic
  150. Height < 3
  151.  
  152. Show
  153. ItemLevel < 20
  154. Rarity Magic
  155. Width < 2
  156.  
  157. # Section: Quartz Sceptres while leveling
  158. Show
  159. BaseType "Quartz Sceptre" "Crystal Sceptre"
  160. ItemLevel < 25
  161.  
  162. Show
  163. BaseType "Quartz Sceptre" "Crystal Sceptre"
  164. ItemLevel < 45
  165. LinkedSockets 3
  166. SetBorderColor 80 60 40 255
  167. SetFontSize 40
  168.  
  169. # Section: hide obsolete flasks
  170. Hide
  171. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  172. ItemLevel > 12
  173. DropLevel <= 6
  174.  
  175. Hide
  176. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  177. ItemLevel > 18
  178. DropLevel <= 12
  179.  
  180. Hide
  181. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  182. ItemLevel > 24
  183. DropLevel <= 18
  184.  
  185. Hide
  186. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  187. ItemLevel > 30
  188. DropLevel <= 24
  189.  
  190. Hide
  191. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  192. ItemLevel > 45
  193. DropLevel <= 40
  194.  
  195. Hide
  196. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  197. ItemLevel > 50
  198. DropLevel < 45
  199.  
  200. Hide
  201. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  202. ItemLevel > 65
  203. DropLevel < 60
  204.  
  205. Hide
  206. #only first level of maps shows normal flasks
  207. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  208. ItemLevel > 68
  209.  
  210. Show
  211. #show all of them if not hidden above (at the very start of the game)
  212. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  213.  
  214. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  215. Show
  216. ItemLevel < 65
  217. ItemLevel >= 50
  218. DropLevel > 40
  219. LinkedSockets = 4
  220.  
  221. Show
  222. ItemLevel < 50
  223. ItemLevel >= 40
  224. DropLevel > 27
  225. LinkedSockets = 4
  226.  
  227. Show
  228. ItemLevel < 40
  229. ItemLevel >= 30
  230. DropLevel > 15
  231. LinkedSockets = 4
  232.  
  233. Show
  234. ItemLevel < 30
  235. ItemLevel >= 20
  236. LinkedSockets = 4
  237.  
  238. Show
  239. ItemLevel < 20
  240. LinkedSockets >= 3
  241.  
  242. Show
  243. #very early leveling - show everything
  244. ItemLevel < 6
  245.  
  246. # Section: Removing all the rest (exceptions above are enough)
  247. Hide
  248. Rarity <= Magic
  249.  
  250. # Section: default - show as "error" (I missed something, or GGG added something new)
  251. Show
  252. SetFontSize 70
  253. SetBackgroundColor 255 0 0 255
  254. SetBorderColor 0 0 255 255
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