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- var myVector = GameObject.Find("middle").transform.position - transform.position;
- rigidbody2D.velocity += 0.2 * Time.deltaTime * myVector;
- if(Input.GetKey(moveLeft)) {
- transform.Rotate(Vector3.back * -turnSpeed * Time.deltaTime);
- //this value is something like (0, 0, -8)
- }
- if(Input.GetKey(moveRight)) {
- transform.Rotate(Vector3.back * turnSpeed * Time.deltaTime);
- //this value is something like (0, 0, 8)
- }
- var myVector = GameObject.Find("middle").transform.position - transform.position;
- lastVector = myVector;
- //for example:
- myVector is (-1, 1, 0)
- lastVector is (-1, -1, 0)
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