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Jul 22nd, 2014
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  1. var myVector = GameObject.Find("middle").transform.position - transform.position;
  2. rigidbody2D.velocity += 0.2 * Time.deltaTime * myVector;
  3.  
  4. if(Input.GetKey(moveLeft)) {
  5. transform.Rotate(Vector3.back * -turnSpeed * Time.deltaTime);
  6. //this value is something like (0, 0, -8)
  7. }
  8.  
  9. if(Input.GetKey(moveRight)) {
  10. transform.Rotate(Vector3.back * turnSpeed * Time.deltaTime);
  11. //this value is something like (0, 0, 8)
  12. }
  13.  
  14. var myVector = GameObject.Find("middle").transform.position - transform.position;
  15. lastVector = myVector;
  16. //for example:
  17. myVector is (-1, 1, 0)
  18. lastVector is (-1, -1, 0)
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