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What is wrong with the backpacks? (retexture mod arma 3)

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Jun 7th, 2015
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  1. class CfgPatches
  2. {
  3. class 2cr_uniform_Config
  4. {
  5. units[] = {"";};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {"A3_Characters_F"};
  9. author = "kripto202"
  10. };
  11. };
  12.  
  13. //************************************************************************************************************************************************************************************************
  14. //***** Factions *********************************************************************************************************************************************************
  15. //************************************************************************************************************************************************************************************************
  16. class cfgFactionClasses
  17. {
  18. class Custom_Faction
  19. {
  20. displayName = "2nd Cavalry Regement";
  21. priority = 3; // Position in list.
  22. side = 1; // Opfor = 0, Blufor = 1, Indep = 2.
  23. icon = ""; //Custom Icon
  24. };
  25. };
  26.  
  27. class UniformSlotInfo
  28. {
  29. slotType = 0;
  30. linkProxy = "-";
  31. };
  32.  
  33. class CfgVehicles
  34. {
  35. //************************************************************************************************************************************************************************************************
  36. //***** Units *********************************************************************************************************************************************************
  37. //************************************************************************************************************************************************************************************************
  38. class B_Soldier_F;
  39.  
  40. class 2CR_Rifleman: B_soldier_F {
  41. author = "kripto202";
  42. _generalMacro = "B_soldier_F";
  43. scope = 2;
  44. displayName = "2CR Rifleman";
  45. identityTypes[] = {"Head_NATO", "G_NATO_default"};
  46. genericNames = "2CR Men";
  47. faction = "2nd Cavalry Regement";
  48. model = "\A3\characters_f\BLUFOR\b_soldier_01.p3d"; //Default NATO
  49. uniformClass = "2cr_uniform";
  50. hiddenSelections[] = {"Camo","Insignia"};
  51. hiddenSelectionsTextures[] = {"2cr_uniforms\Data\ocp_2cr.paa"};
  52. weapons[] = {"Throw","Put"};
  53. respawnWeapons[] = {"Throw","Put"};
  54. magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  55. respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  56. linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  57. respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  58. };
  59.  
  60. //*****************Backpacks*********************
  61. class B_Carryall_Base;
  62. class 2CR_OCP_Carryall : B_Carryall_Base
  63. {
  64. displayname = "2CR OCP Carryall";
  65. picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_tortila_mcamo.paa";
  66. model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Tortila.p3d";
  67. hiddenSelections[] = {"camo"};
  68. hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_tortila_cbr_ocp.paa"};
  69. };
  70.  
  71. class B_AssaultPack_Base;
  72. class 2CR_OCP_AssaultPack : B_AssaultPack_Base
  73. {
  74. displayname = "2CR OCP Assault Pack";
  75. picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_compact_mcamo_ca.paa";
  76. model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Compact.p3d";
  77. hiddenSelections[] = {"camo"};
  78. hiddenSelectionsTextures[] = {"\2cr_uniform\data\2cr_assault_ocp.paa"};
  79. };
  80.  
  81. class B_Bergen_Base;
  82. class 2CR_OCP_Small : B_Bergen_Base
  83. {
  84. displayname = "2CR OCP Bergen";
  85. picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_small_mcamo.paa";
  86. model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small.p3d";
  87. hiddenSelections[] = {"camo"};
  88. hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_small_ocp.paa"};
  89. };
  90.  
  91. class B_FieldPack_Base;
  92. class 2CR_OCP_gorod : B_FieldPack_Base
  93. {
  94. displayname = "2CR OCP Field Pack";
  95. picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_gorod_khk_ca.paa";
  96. model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Gorod.p3d";
  97. hiddenSelections[] = {"camo"};
  98. hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_gorod_cbr_ocp.paa"};
  99. };
  100.  
  101. class B_Kitbag_Base;
  102. class 2CR_OCP_Fast : B_Kitbag_Base
  103. {
  104. displayname = "2CR OCP Kitbag";
  105. picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\backpack_ca.paa";
  106. model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast.p3d";
  107. hiddenSelections[] = {"camo"};
  108. hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_fast_cbr_ocp.paa"};
  109. };
  110. };
  111. class cfgWeapons
  112. {
  113. //********************************************************************************************************************************************************************************************
  114. //***** Uniforms *****************************************************************************************************************************************************
  115. //********************************************************************************************************************************************************************************************
  116. class ItemCore;
  117. class UniformItem;
  118. class Uniform_Base: ItemCore
  119. {
  120. class ItemInfo;
  121. };
  122.  
  123. class 2cr_uniform: Uniform_Base
  124. {
  125. scope = 2;
  126. displayName = "2CR OCP Combat Uniform";
  127. picture = "\A3\characters_f\data\ui\icon_u_b_combatuniform_mcam_ca.paa";
  128. model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F.p3d";
  129. class ItemInfo : UniformItem {
  130. uniformClass = "Custom_Uniform";
  131. containerClass = "Supply50";
  132. mass = 50;
  133. };
  134. };
  135.  
  136.  
  137. //************************************************************************************************************************************************************************************************
  138. //***** Vests *********************************************************************************************************************************************************
  139. //************************************************************************************************************************************************************************************************
  140. class VestItem;
  141. class Vest_Camo_Base: ItemCore
  142. {
  143. class ItemInfo;
  144. };
  145.  
  146. class 2CR_vest: Vest_Camo_Base
  147. {
  148. scope = 2;
  149. displayName = "2CR OCP Platecarrier";
  150. picture = "\A3\characters_f\data\ui\icon_v_plate_carrier_1_ca.paa";
  151. model = "\A3\Characters_F\BLUFOR\equip_b_Vest01";
  152. hiddenSelections[] = {"Camo"};
  153. hiddenSelectionsTextures[] = {"\2cr_uniforms\Data\vests_2cr.paa"};
  154. class ItemInfo: VestItem
  155. {
  156. uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d";
  157. containerClass = "Supply120";
  158. mass = 80;
  159. armor = "5";
  160. passThrough = 0.3;
  161. hiddenSelections[] = {"camo"};
  162. };
  163. };
  164.  
  165.  
  166. };
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