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  1. ============================================
  2. = Blender 2.73 (sub 0) System Information =
  3. ============================================
  4.  
  5.  
  6. Blender:
  7. ============================================
  8.  
  9. version 2.73 (sub 0), branch b'master', commit date b'2015-01-07' b'13:17', hash b'b4d8fb5', b'Release'
  10. build date: b'2015-01-07', b'15:12:10'
  11. platform: b'Windows:32bit'
  12. binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender-app.exe'
  13. build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
  14. build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
  15. build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
  16. build system: b'SCons'
  17.  
  18. Python:
  19. ============================================
  20.  
  21. version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)]
  22. paths:
  23. 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts\\addons'
  24. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts\\addons'
  25. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts\\startup'
  26. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts\\modules'
  27. 'C:\\Program Files\\Blender Foundation\\Blender\\python34.zip'
  28. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\python\\DLLs'
  29. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\python\\lib'
  30. 'C:\\Program Files\\Blender Foundation\\Blender'
  31. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\python'
  32. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\python\\lib\\site-packages'
  33. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts\\freestyle\\modules'
  34. 'C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts\\addons\\modules'
  35. 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts\\addons\\modules'
  36. 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts\\addons\\Sniper'
  37.  
  38. Directories:
  39. ============================================
  40.  
  41. scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.73\\scripts', 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts']
  42. user scripts: 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts'
  43. pref scripts: None
  44. datafiles: 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\datafiles\\'
  45. config: 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\config\\'
  46. scripts : 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts\\'
  47. autosave: 'C:\\Users\\Ferber\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\autosave\\'
  48. tempdir: 'C:\\Users\\Ferber\\AppData\\Local\\Temp\\blender_a05284\\'
  49.  
  50. FFmpeg:
  51. ============================================
  52.  
  53. 'avcodec':' ''55, 39, 101'
  54. 'avdevice':' ''55, 5, 100'
  55. 'avformat':' ''55, 19, 104'
  56. 'avutil':' ''52, 48, 101'
  57. 'swscale':' '' 2, 5, 101'
  58.  
  59. Other Libraries:
  60. ============================================
  61.  
  62. OpenColorIO: 1, 0, 8
  63. OpenImageIO: 1, 4, 12
  64. OpenShadingLanguage: 1, 5, 11
  65.  
  66. OpenGL
  67. ============================================
  68.  
  69. renderer: 'GeForce GT 740M/PCIe/SSE2'
  70. vendor: 'NVIDIA Corporation'
  71. version: '4.5.0 NVIDIA 347.09'
  72. extensions:
  73. 'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture'
  74. 'GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture'
  75. 'GL_ARB_blend_func_extended GL_ARB_buffer_storage'
  76. 'GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control'
  77. 'GL_ARB_color_buffer_float GL_ARB_compatibility'
  78. 'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth'
  79. 'GL_ARB_compute_shader GL_ARB_compute_variable_group_size'
  80. 'GL_ARB_conditional_render_inverted GL_ARB_copy_buffer'
  81. 'GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output'
  82. 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture'
  83. 'GL_ARB_derivative_control GL_ARB_direct_state_access'
  84. 'GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect'
  85. 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced'
  86. 'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility'
  87. 'GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility'
  88. 'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location'
  89. 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport'
  90. 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
  91. 'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments'
  92. 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB'
  93. 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary'
  94. 'GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64'
  95. 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging'
  96. 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays'
  97. 'GL_ARB_internalformat_query GL_ARB_internalformat_query2'
  98. 'GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata'
  99. 'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind'
  100. 'GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture'
  101. 'GL_ARB_occlusion_query GL_ARB_occlusion_query2'
  102. 'GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object'
  103. 'GL_ARB_point_parameters GL_ARB_point_sprite'
  104. 'GL_ARB_program_interface_query GL_ARB_provoking_vertex'
  105. 'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness'
  106. 'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map'
  107. 'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects'
  108. 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding'
  109. 'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote'
  110. 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size'
  111. 'GL_ARB_shader_objects GL_ARB_shader_precision'
  112. 'GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object'
  113. 'GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples'
  114. 'GL_ARB_shader_texture_lod GL_ARB_shading_language_100'
  115. 'GL_ARB_shading_language_420pack GL_ARB_shading_language_include'
  116. 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer'
  117. 'GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync'
  118. 'GL_ARB_tessellation_shader GL_ARB_texture_barrier'
  119. 'GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object'
  120. 'GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range'
  121. 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc'
  122. 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
  123. 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add'
  124. 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
  125. 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather'
  126. 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat'
  127. 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two'
  128. 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod'
  129. 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
  130. 'GL_ARB_texture_stencil8 GL_ARB_texture_storage'
  131. 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle'
  132. 'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2'
  133. 'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced'
  134. 'GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix'
  135. 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra'
  136. 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit'
  137. 'GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object'
  138. 'GL_ARB_vertex_program GL_ARB_vertex_shader'
  139. 'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev'
  140. 'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers'
  141. 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc'
  142. 'GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform'
  143. 'GL_EXT_blend_color GL_EXT_blend_equation_separate'
  144. 'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract'
  145. 'GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test'
  146. 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced'
  147. 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit'
  148. 'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats'
  149. 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object'
  150. 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
  151. 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4'
  152. 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
  153. 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
  154. 'GL_EXT_point_parameters GL_EXT_polygon_offset_clamp'
  155. 'GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color'
  156. 'GL_EXT_separate_shader_objects GL_EXT_separate_specular_color'
  157. 'GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix'
  158. 'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap'
  159. 'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object'
  160. 'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc'
  161. 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
  162. 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
  163. 'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
  164. 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer'
  165. 'GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp'
  166. 'GL_EXT_texture_object GL_EXT_texture_shared_exponent'
  167. 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage'
  168. 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2'
  169. 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
  170. 'GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object'
  171. 'GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat'
  172. 'GL_KHR_context_flush_control GL_KHR_debug'
  173. 'GL_KHR_robust_buffer_access_behavior GL_KHR_robustness'
  174. 'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect'
  175. 'GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture'
  176. 'GL_NV_blend_equation_advanced GL_NV_blend_square'
  177. 'GL_NV_compute_program5 GL_NV_conditional_render'
  178. 'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float'
  179. 'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility'
  180. 'GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence'
  181. 'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program'
  182. 'GL_NV_fragment_program_option GL_NV_fragment_program2'
  183. 'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4'
  184. 'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5'
  185. 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64'
  186. 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent'
  187. 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint'
  188. 'GL_NV_occlusion_query GL_NV_packed_depth_stencil'
  189. 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
  190. 'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite'
  191. 'GL_NV_primitive_restart GL_NV_register_combiners'
  192. 'GL_NV_register_combiners2 GL_NV_shader_atomic_counters'
  193. 'GL_NV_shader_atomic_float GL_NV_shader_atomic_int64'
  194. 'GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object'
  195. 'GL_NV_texgen_reflection GL_NV_texture_barrier'
  196. 'GL_NV_texture_compression_vtc GL_NV_texture_env_combine4'
  197. 'GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader'
  198. 'GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback'
  199. 'GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory'
  200. 'GL_NV_vertex_array_range GL_NV_vertex_array_range2'
  201. 'GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory'
  202. 'GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2'
  203. 'GL_NV_vertex_program2_option GL_NV_vertex_program3'
  204. 'GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop'
  205. 'GL_NV_shader_thread_group GL_NV_shader_thread_shuffle'
  206. 'GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap'
  207. 'GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow'
  208. 'GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control '
  209.  
  210. Implementation Dependent OpenGL Limits:
  211. ============================================
  212.  
  213. Maximum Fixed Function Texture Units: 4
  214.  
  215. GLSL:
  216. Maximum Varying Floats: 124
  217. Maximum Vertex Attributes: 16
  218. Maximum Vertex Uniform Components: 4096
  219. Maximum Fragment Uniform Components: 2048
  220. Maximum Vertex Image Units: 32
  221. Maximum Fragment Image Units: 32
  222. Maximum Pipeline Image Units: 192
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