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Nov 27th, 2015
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  1. GameObject world;
  2. Instantiate(world);
  3.  
  4. for(int zeile = 0; zeile<maxFieldSize; zeile++) {
  5. for(int spalte = 0; spalte<maxFieldSize; spalte++)
  6. {
  7. TILES.transform.SetParent(world);
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