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- >Drop in
- How does it taste?: Survival skills and minor poison resistance
- BEES!!!: Or some other animal minion, your choice
- Psychic: Can specialize in telepathy or telekinesis. Improves communication with BEES
- >Combat Unit
- Marksman: Shoot better than average soldier
- Most men would be dead by now: self-explanatory
- CQC: See Rising Jump. Improved strength with above.
- >R&D Unit
- Obligatory Science Skill: Let's you science things.
- Box-tech: Let's you design MGS gadgets.
- something-something-Otacon-reference: Let's you build Metal Gears or AI weapons. Build top-tier MGS gear with Box-Tech.
- Hyperactive Metabolism: You heal from eating, and will automatically eat food near you when low on health.
- >Intel Unit
- Lay of the Land: Good understanding of terrain and customs in starting location, easier time learning these elsewhere.
- Fairy Disguise: Disguise skill.
- Phantom: Super-duper stealthy guy. Improved camo with Fairy Disguise
- Gun Enthusiast: Can recognize any gun and how it works simply by holding it.
- 10-Year Vet: You are completely unfazed by any weird shit that happens, and think rationally at all times.
- Omni-Keyed: You can use any gun like a pro, regardless of locks.
- Drawbacks:
- Superstitious: You believe wholesale in any and all myths you come across.
- Metal GEAR?: You repeat everything said to you like a idiot. Shit gets annoying.
- I.B.S: You constantly shit yourself, and no one wants to go near you unless they want to murder you.
- Weirdness Magnet: For some reason, all the weird events of the Metal Gear series happen around you.
- Flaccid Snake: You are a defective clone of Liquid. You are now on the hit-list for Foxdie, have accelerated aging, and suck at life.
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