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  1. ioCow holomatch 1.35 win_mingw-x86 Dec 28 2008
  2. ----- FS_Startup -----
  3. Current search path:
  4. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak6.pk3 (27 files)
  5. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak5_beta9_0.pk3 (168 files)
  6. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak5_beta8_1.pk3 (85 files)
  7. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak4.pk3 (988 files)
  8. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak2.pk3 (252 files)
  9. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak1.pk3 (4701 files)
  10. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak0.pk3 (764 files)
  11. C:\Program Files\The Last Outpost RPG-X Complete Edition/RPG-X2
  12. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\zzrpg_voy4.pk3 (439 files)
  13. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak92.pk3 (9 files)
  14. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak3.pk3 (1685 files)
  15. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak2.pk3 (794 files)
  16. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak1.pk3 (67 files)
  17. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak0.pk3 (19069 files)
  18. C:\Program Files\The Last Outpost RPG-X Complete Edition/baseEF
  19.  
  20. ----------------------
  21. 29048 files in pk3 files
  22. execing default.cfg
  23. com_zoneMegs will be changed upon restarting.
  24. execing hmconfig.cfg
  25. execing autoexec.cfg
  26. Hunk_Clear: reset the hunk ok
  27. ----- Client Initialization -----
  28. ----- Initializing Renderer ----
  29. -------------------------------
  30. QKEY found.
  31. ----- Client Initialization Complete -----
  32. ----- R_Init -----
  33. SDL using driver "windib"
  34. Initializing OpenGL display
  35. Estimated display aspect: 1.778
  36. ...setting mode -1: 1920 1080
  37. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  38. Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024'
  39. GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
  40. Initializing OpenGL extensions
  41. ...ignoring GL_EXT_texture_compression_s3tc
  42. ...ignoring GL_S3_s3tc
  43. ...using GL_EXT_texture_env_add
  44. ...using GL_ARB_multitexture
  45. ...using GL_EXT_compiled_vertex_array
  46. ...using GL_EXT_texture_filter_anisotropic (max: 16)
  47.  
  48. GL_VENDOR: NVIDIA Corporation
  49. GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
  50. GL_VERSION: 4.3.0
  51. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_regis
  52. GL_MAX_TEXTURE_SIZE: 16384
  53. GL_MAX_TEXTURE_UNITS_ARB: 4
  54.  
  55. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  56. MODE: -1, 1920 x 1080 fullscreen hz:N/A
  57. GAMMA: hardware w/ 0 overbright bits
  58. rendering primitives: single glDrawElements
  59. texturemode: GL_LINEAR_MIPMAP_LINEAR
  60. picmip: 0
  61. texture bits: 0
  62. multitexture: enabled
  63. compiled vertex arrays: enabled
  64. texenv add: enabled
  65. compressed textures: disabled
  66. Forcing glFinish
  67. Initializing Shaders
  68. ----- finished R_Init -----
  69. ------ Initializing Sound ------
  70. Loading "OpenAL32.dll"...
  71. Allocated 96 sources.
  72. OpenAL default capture device is 'Microphone (3- Wireless Stereo '
  73. OpenAL capture device opened.
  74. OpenAL info:
  75. Vendor: Creative Labs Inc.
  76. Version: 1.1
  77. Renderer: Software
  78. AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
  79. ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
  80. Device: Generic Software
  81. Available Devices:
  82. Generic Software
  83. Sound initialization successful.
  84. --------------------------------
  85. Loading dll file ui.
  86. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
  87. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll): succeeded ...
  88. Sys_LoadDll(ui) found vmMain function at 66F014C0
  89. 35 arenas parsed
  90. 69 bots parsed
  91. --- Common Initialization Complete ---
  92. Winsock Initialized
  93. Hostname: Atantis8
  94. IP6: fe80::d865:86f:2b11:4fc9%26
  95. IP6: 2620:9b::1915:3107
  96. IP6: fe80::bcb1:7f57:2abb:6749%13
  97. IP6: fe80::b863:b3f0:5090:bb8c%16
  98. IP: 25.21.49.7
  99. IP: 192.168.0.101
  100. IP: 107.6.80.72
  101. Opening IP6 socket: [::]:27960
  102. Opening IP socket: 0.0.0.0:27960
  103. ]\
  104. ]/map rpg_voy4
  105. ------ Server Initialization ------
  106. Server: rpg_voy4
  107. RE_Shutdown( 0 )
  108. Hunk_Clear: reset the hunk ok
  109. ----- R_Init -----
  110.  
  111. GL_VENDOR: NVIDIA Corporation
  112. GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
  113. GL_VERSION: 4.3.0
  114. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_regis
  115. GL_MAX_TEXTURE_SIZE: 16384
  116. GL_MAX_TEXTURE_UNITS_ARB: 4
  117.  
  118. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  119. MODE: -1, 1920 x 1080 fullscreen hz:N/A
  120. GAMMA: hardware w/ 0 overbright bits
  121. rendering primitives: single glDrawElements
  122. texturemode: GL_LINEAR_MIPMAP_LINEAR
  123. picmip: 0
  124. texture bits: 0
  125. multitexture: enabled
  126. compiled vertex arrays: enabled
  127. texenv add: enabled
  128. compressed textures: disabled
  129. Forcing glFinish
  130. Initializing Shaders
  131. ----- finished R_Init -----
  132. ----- FS_Startup -----
  133. Current search path:
  134. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak6.pk3 (27 files)
  135. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak5_beta9_0.pk3 (168 files)
  136. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak5_beta8_1.pk3 (85 files)
  137. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak4.pk3 (988 files)
  138. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak2.pk3 (252 files)
  139. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak1.pk3 (4701 files)
  140. C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\pak0.pk3 (764 files)
  141. C:\Program Files\The Last Outpost RPG-X Complete Edition/RPG-X2
  142. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\zzrpg_voy4.pk3 (439 files)
  143. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak92.pk3 (9 files)
  144. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak3.pk3 (1685 files)
  145. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak2.pk3 (794 files)
  146. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak1.pk3 (67 files)
  147. C:\Program Files\The Last Outpost RPG-X Complete Edition\baseEF\pak0.pk3 (19069 files)
  148. C:\Program Files\The Last Outpost RPG-X Complete Edition/baseEF
  149.  
  150. ----------------------
  151. 58096 files in pk3 files
  152. Loading dll file qagame.
  153. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\qagamex86.dll)...
  154. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\qagamex86.dll): succeeded ...
  155. Sys_LoadDll(qagame) found vmMain function at 200352F2
  156. ------- Game Initialization -------
  157. gamename: rpg-x2
  158. gamedate: Feb 28 2013
  159. Float to int casting behaviour: ISO compliant
  160. Not logging to disk.
  161. ------- G_LuaInit -------
  162. scripts/lua/rpg_voy4/rpg_voy4.lua Loaded
  163. 1 map files parsed
  164. ------- G_LuaInit Finish -------
  165. Usables file maps/rpg_voy4.usables located. Proceeding to load scan data.
  166. Locations file maps/rpg_voy4.locations located. Proceeding to load scan data.
  167. ^1No { found in vector.
  168. ^1Invalid origin entry in maps/rpg_voy4.locations!
  169. ^1ERROR: Couldn't read in file: serverchange.cfg!
  170. ^1ERROR: Couldn't read in file: mapchange.cfg!
  171. ^1ERROR: Couldn't read in file: maps/rpg_voy4.holodeck!
  172. G_LoadTimedMessages - timedmessages.cfg not beginning with '{'
  173. 47 teams with 93 entities
  174. 12 items registered
  175. -----------------------------------
  176. ------- BotLib Initialization -------
  177. loaded weapons.c
  178. loaded items.c
  179. loaded syn.c
  180. loaded rnd.c
  181. loaded match.c
  182. ------------ Map Loading ------------
  183. trying to load maps/rpg_voy4.aas
  184. ^1Fatal: can't open maps/rpg_voy4.aas
  185. 69 bots parsed
  186. 35 arenas parsed
  187. Initializing RPG-X Globals...755 entities loaded.
  188. COMPLETED
  189. --ui_transporter
  190. --target_shiphealth
  191. --ui_msd
  192. ,.
  193. ..:, :Xt. ,:.
  194. ,=+t: .IRX= :++=.
  195. .=iVt:. :RYYI. .itt+
  196. .:tXI=;. tRtiV; ,IYY:.
  197. .+;ii=;. ,XVi+Vt. :tIi+
  198. .;ti;;:. +RI++IY, ,+tt=.
  199. ,++YY;. ,XXi+++X= ;IYI=.
  200. ;ttY+;. .,=iVRI++++YX+;. ;VYt;
  201. .;ii+=, .;IXRRXVi++++iVRXVi:. ,=iii.
  202. .==;ti, .;YRRVVXYii+++++IVIVRXt, ,+=tI=
  203. .iitY=, .tRRVXXVRV+++ii++YRXVIYXV; :tYti,
  204. .+iii=,,IBVVXYiiXViiiiiiitVtIXViVR= ,+t+I:
  205. =+=I:.tBVXVt=;tRIiiiiiiiiXi:=YXiIX; :+=It;
  206. .;;tYt:;RVVV+=:,YRiiiiiiiiiYI,.:IXiVY..+IYi=
  207. .ti=t+;tRIXi;, :XViiiiiiiiiIV: ,YViX=.:titt.
  208. iY++I;YVYY=: +BIiiiiiiiiiiX= +XiVi;i++Vi,
  209. ,+YYYI:VYYY;. .YRiiiiiiiiiiiVt. ;RIYt:IIVVi:
  210. ,+tYXi;YVIX; ;RVtiiiiIXXtiiVI, iRIVt,=XVit:
  211. .+iiti++XiXI. iBIiiiiYXIIXtiIV: :XXIV++;i+iI;.
  212. ;Ii=ii:VYtRi,VRtiiiVVi=;IXitX=;VBYXI=i+;iV+;.
  213. ;tYtVt;;XYIRXBVttiVV+;:.:VYiXVRBVXY+;+IYVt+,
  214. =iiItii,=XVIRRIttXV+=:..,tRtVBXVRI+=i:iIit+.
  215. :t==++I:.=YXYIIiYBXYIttIVRBYtVXXI+;;t+;;+Y=,
  216. +I=;+Y= .:IRItYIVXRRRBBRXXVIRY+=;.:i=;iVi;.
  217. .+IYVV+: +BYXXVXXXXXXXXXVRVVi;:.:;tVYY+=:
  218. .+ttii+ .IBXY++ittIIIti++tXXi, .++=tI+;:
  219. ;YYtIY;;VBI+;:,::;;;;;:,:IBt,::tItYV=.
  220. =IYYI++ti+;, ....... :Xt;i=iYYI+;.
  221. .:+i++ii;;. .=i=+i=t+;;:.
  222. ,tYIVI==:,.. ..,;=+iYIVt:..
  223. ,itt+iIYYti;. ,;itYIIt:iIi=;.
  224. .:;;:+tIIVIi:.;iYYIii+=:,;;:.
  225. . ,:=itIXi.tXYit=;::, .
  226. .+tti=,,iIt+;.
  227. .:;;:. ,;;;:.
  228. -----------------------------------
  229. G_PickTarget: target bridgeviewerangle not found
  230. ********************
  231. ERROR: CL_ParseGamestate: bad command byte
  232. ********************
  233. ----- Server Shutdown (Server crashed: CL_ParseGamestate: bad command byte) -----
  234. ==== ShutdownGame ====
  235. AAS shutdown.
  236. ---------------------------
  237. RE_Shutdown( 0 )
  238. Hunk_Clear: reset the hunk ok
  239. ----- R_Init -----
  240.  
  241. GL_VENDOR: NVIDIA Corporation
  242. GL_RENDERER: GeForce GTX 650 Ti/PCIe/SSE2
  243. GL_VERSION: 4.3.0
  244. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_regis
  245. GL_MAX_TEXTURE_SIZE: 16384
  246. GL_MAX_TEXTURE_UNITS_ARB: 4
  247.  
  248. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  249. MODE: -1, 1920 x 1080 fullscreen hz:N/A
  250. GAMMA: hardware w/ 0 overbright bits
  251. rendering primitives: single glDrawElements
  252. texturemode: GL_LINEAR_MIPMAP_LINEAR
  253. picmip: 0
  254. texture bits: 0
  255. multitexture: enabled
  256. compiled vertex arrays: enabled
  257. texenv add: enabled
  258. compressed textures: disabled
  259. Forcing glFinish
  260. Initializing Shaders
  261. ----- finished R_Init -----
  262. Loading dll file ui.
  263. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
  264. Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll): succeeded ...
  265. Sys_LoadDll(ui) found vmMain function at 66F014C0
  266. 35 arenas parsed
  267. 69 bots parsed
  268. ----- CL_Shutdown -----
  269. OpenAL capture device closed.
  270. RE_Shutdown( 1 )
  271. ----- CL_Shutdown -----
  272. WARNING: Recursive shutdown
  273. ----- CL_Shutdown -----
  274. WARNING: Recursive shutdown
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