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Dec 7th, 2016
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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>0</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>1</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>1</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>1</switchtargets>
  24. <stopafterkill>0</stopafterkill>
  25. <faceitmode>1</faceitmode>
  26. <fov>3.7</fov>
  27. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>0.0</smooth>
  30. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  31. <smoothrandommin>1.3</smoothrandommin>
  32. <smoothrandommax>1.9</smoothrandommax>
  33. <zcorrection>1.3</zcorrection>
  34. <prediction>1.0</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>5.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  40. <hitbox>8</hitbox>
  41. <delay>0</delay>
  42. <aimtime>0</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>1</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>18</key>
  50.  
  51. <triggermode>3</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>1</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>1</jumpcheck>
  61. <hitbox>8</hitbox>
  62. <delay>0</delay>
  63. <triggertime>0</triggertime>
  64. <pausetime>0</pausetime>
  65. <afterburst>250</afterburst>
  66. <maxinaccuracy>1.5</maxinaccuracy>
  67. <range>0.75</range>
  68. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>0</startshot>
  74. <stopshot>0</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>0.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>0</switch>
  81. <teamcheck>1</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF00FF80</tcolor>
  86. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  87. <ctcolor>0xFF00FF80</ctcolor>
  88. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  89. <weaponcolor>0x00FF00AA</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>1</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>1</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>500</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>0</switch>
  107. </bunnyhop>
  108. </standard>
  109. <Glock18>
  110. <aimbot>
  111. <switch>1</switch>
  112. <alwaysactive>0</alwaysactive>
  113. <key>6</key>
  114.  
  115. <targetmode>2</targetmode>
  116. 0 = BY_DISTANCE
  117. 1 = BY_HEALTH
  118. 2 = BY_FOV
  119. 3 = BY_WEAPONDAMAGE
  120.  
  121. <intelligentmode>0</intelligentmode>
  122. 0 = SINGLE_HITBOX
  123. 1 = RANDOM_HEADNECKCHEST
  124. 2 = CLOSEST_HITBOX
  125.  
  126. <visiblecheck>1</visiblecheck>
  127. <teamcheck>1</teamcheck>
  128. <movecheck>0</movecheck>
  129. <jumpcheck>1</jumpcheck>
  130. <spawncheck>1</spawncheck>
  131. <switchtargets>1</switchtargets>
  132. <stopafterkill>0</stopafterkill>
  133. <faceitmode>1</faceitmode>
  134. <fov>4.4</fov>
  135. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  136. <ontargetfov>20.0</ontargetfov>
  137. <smooth>0.0</smooth>
  138. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  139. <smoothrandommin>1.3</smoothrandommin>
  140. <smoothrandommax>1.8</smoothrandommax>
  141. <zcorrection>-1.9</zcorrection>
  142. <prediction>1.0</prediction>
  143. <maxinaccuracy>0</maxinaccuracy>
  144. <curvefactor>5.0</curvefactor>
  145. <aimerrorfactor>0.0</aimerrorfactor>
  146. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  147. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  148. <hitbox>8</hitbox>
  149. <delay>0</delay>
  150. <aimtime>0</aimtime>
  151. <pausetime>0</pausetime>
  152. </aimbot>
  153.  
  154. <triggerbot>
  155. <switch>1</switch>
  156. <alwaysactive>0</alwaysactive>
  157. <key>18</key>
  158.  
  159. <triggermode>3</triggermode>
  160. 0 = TRIGGER_SINGLE_HITBOX
  161. 1 = TRIGGER_AIMNECKCHEST
  162. 2 = TRIGGER_HIGHDAMAGE
  163. 3 = TRIGGER_FULL_BODY
  164.  
  165. <visiblecheck>1</visiblecheck>
  166. <teamcheck>1</teamcheck>
  167. <spawncheck>1</spawncheck>
  168. <jumpcheck>1</jumpcheck>
  169. <hitbox>8</hitbox>
  170. <delay>0</delay>
  171. <triggertime>0</triggertime>
  172. <pausetime>0</pausetime>
  173. <afterburst>250</afterburst>
  174. <maxinaccuracy>1.5</maxinaccuracy>
  175. <range>0.75</range>
  176. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  177. </triggerbot>
  178.  
  179. <rcs>
  180. <switch>0</switch>
  181. <startshot>0</startshot>
  182. <stopshot>0</stopshot>
  183. <pitchcompensation>0.0</pitchcompensation>
  184. <yawcompensation>0.0</yawcompensation>
  185. </rcs>
  186.  
  187. <glow>
  188. <switch>1</switch>
  189. <teamcheck>1</teamcheck>
  190. <players>1</players>
  191. <weapons>0</weapons>
  192. <bloom>0</bloom>
  193. <tcolor>0xFF00FF80</tcolor>
  194. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  195. <ctcolor>0xFF00FF80</ctcolor>
  196. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  197. <weaponcolor>0x00FF00AA</weaponcolor>
  198. </glow>
  199.  
  200. <radar>
  201. <switch>1</switch>
  202. </radar>
  203.  
  204. <sonar>
  205. <switch>0</switch>
  206. <teamcheck>1</teamcheck>
  207. <visiblecheck>1</visiblecheck>
  208. <incrosshairsignal>0</incrosshairsignal>
  209. <sonarpause>500</sonarpause>
  210. </sonar>
  211.  
  212. <bunnyhop>
  213. <key>32</key>
  214. <switch>0</switch>
  215. </bunnyhop>
  216. </Glock18>
  217. <P2000>
  218. <aimbot>
  219. <switch>1</switch>
  220. <alwaysactive>0</alwaysactive>
  221. <key>6</key>
  222.  
  223. <targetmode>2</targetmode>
  224. 0 = BY_DISTANCE
  225. 1 = BY_HEALTH
  226. 2 = BY_FOV
  227. 3 = BY_WEAPONDAMAGE
  228.  
  229. <intelligentmode>0</intelligentmode>
  230. 0 = SINGLE_HITBOX
  231. 1 = RANDOM_HEADNECKCHEST
  232. 2 = CLOSEST_HITBOX
  233.  
  234. <visiblecheck>1</visiblecheck>
  235. <teamcheck>1</teamcheck>
  236. <movecheck>0</movecheck>
  237. <jumpcheck>1</jumpcheck>
  238. <spawncheck>1</spawncheck>
  239. <switchtargets>1</switchtargets>
  240. <stopafterkill>0</stopafterkill>
  241. <faceitmode>1</faceitmode>
  242. <fov>2.5</fov>
  243. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  244. <ontargetfov>20.0</ontargetfov>
  245. <smooth>0.0</smooth>
  246. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  247. <smoothrandommin>0.0</smoothrandommin>
  248. <smoothrandommax>0.0</smoothrandommax>
  249. <zcorrection>1.0</zcorrection>
  250. <prediction>1.0</prediction>
  251. <maxinaccuracy>0</maxinaccuracy>
  252. <curvefactor>5.0</curvefactor>
  253. <aimerrorfactor>0.0</aimerrorfactor>
  254. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  255. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  256. <hitbox>8</hitbox>
  257. <delay>0</delay>
  258. <aimtime>0</aimtime>
  259. <pausetime>0</pausetime>
  260. </aimbot>
  261.  
  262. <triggerbot>
  263. <switch>1</switch>
  264. <alwaysactive>0</alwaysactive>
  265. <key>18</key>
  266.  
  267. <triggermode>3</triggermode>
  268. 0 = TRIGGER_SINGLE_HITBOX
  269. 1 = TRIGGER_AIMNECKCHEST
  270. 2 = TRIGGER_HIGHDAMAGE
  271. 3 = TRIGGER_FULL_BODY
  272.  
  273. <visiblecheck>1</visiblecheck>
  274. <teamcheck>1</teamcheck>
  275. <spawncheck>1</spawncheck>
  276. <jumpcheck>1</jumpcheck>
  277. <hitbox>8</hitbox>
  278. <delay>0</delay>
  279. <triggertime>0</triggertime>
  280. <pausetime>0</pausetime>
  281. <afterburst>250</afterburst>
  282. <maxinaccuracy>1.5</maxinaccuracy>
  283. <range>0.75</range>
  284. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  285. </triggerbot>
  286.  
  287. <rcs>
  288. <switch>0</switch>
  289. <startshot>0</startshot>
  290. <stopshot>0</stopshot>
  291. <pitchcompensation>0.0</pitchcompensation>
  292. <yawcompensation>0.0</yawcompensation>
  293. </rcs>
  294.  
  295. <glow>
  296. <switch>1</switch>
  297. <teamcheck>1</teamcheck>
  298. <players>1</players>
  299. <weapons>0</weapons>
  300. <bloom>0</bloom>
  301. <tcolor>0xFF00FF80</tcolor>
  302. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  303. <ctcolor>0xFF00FF80</ctcolor>
  304. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  305. <weaponcolor>0x00FF00AA</weaponcolor>
  306. </glow>
  307.  
  308. <radar>
  309. <switch>1</switch>
  310. </radar>
  311.  
  312. <sonar>
  313. <switch>0</switch>
  314. <teamcheck>1</teamcheck>
  315. <visiblecheck>1</visiblecheck>
  316. <incrosshairsignal>0</incrosshairsignal>
  317. <sonarpause>500</sonarpause>
  318. </sonar>
  319.  
  320. <bunnyhop>
  321. <key>32</key>
  322. <switch>0</switch>
  323. </bunnyhop>
  324. </P2000>
  325. <USPS>
  326. <aimbot>
  327. <switch>1</switch>
  328. <alwaysactive>0</alwaysactive>
  329. <key>6</key>
  330.  
  331. <targetmode>2</targetmode>
  332. 0 = BY_DISTANCE
  333. 1 = BY_HEALTH
  334. 2 = BY_FOV
  335. 3 = BY_WEAPONDAMAGE
  336.  
  337. <intelligentmode>0</intelligentmode>
  338. 0 = SINGLE_HITBOX
  339. 1 = RANDOM_HEADNECKCHEST
  340. 2 = CLOSEST_HITBOX
  341.  
  342. <visiblecheck>1</visiblecheck>
  343. <teamcheck>1</teamcheck>
  344. <movecheck>0</movecheck>
  345. <jumpcheck>1</jumpcheck>
  346. <spawncheck>1</spawncheck>
  347. <switchtargets>1</switchtargets>
  348. <stopafterkill>0</stopafterkill>
  349. <faceitmode>1</faceitmode>
  350. <fov>2.5</fov>
  351. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  352. <ontargetfov>20.0</ontargetfov>
  353. <smooth>0.0</smooth>
  354. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  355. <smoothrandommin>0.0</smoothrandommin>
  356. <smoothrandommax>0.0</smoothrandommax>
  357. <zcorrection>1.0</zcorrection>
  358. <prediction>1.0</prediction>
  359. <maxinaccuracy>0</maxinaccuracy>
  360. <curvefactor>5.0</curvefactor>
  361. <aimerrorfactor>0.0</aimerrorfactor>
  362. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  363. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  364. <hitbox>8</hitbox>
  365. <delay>0</delay>
  366. <aimtime>0</aimtime>
  367. <pausetime>0</pausetime>
  368. </aimbot>
  369.  
  370. <triggerbot>
  371. <switch>1</switch>
  372. <alwaysactive>0</alwaysactive>
  373. <key>18</key>
  374.  
  375. <triggermode>3</triggermode>
  376. 0 = TRIGGER_SINGLE_HITBOX
  377. 1 = TRIGGER_AIMNECKCHEST
  378. 2 = TRIGGER_HIGHDAMAGE
  379. 3 = TRIGGER_FULL_BODY
  380.  
  381. <visiblecheck>1</visiblecheck>
  382. <teamcheck>1</teamcheck>
  383. <spawncheck>1</spawncheck>
  384. <jumpcheck>1</jumpcheck>
  385. <hitbox>8</hitbox>
  386. <delay>0</delay>
  387. <triggertime>0</triggertime>
  388. <pausetime>0</pausetime>
  389. <afterburst>250</afterburst>
  390. <maxinaccuracy>1.5</maxinaccuracy>
  391. <range>0.75</range>
  392. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  393. </triggerbot>
  394.  
  395. <rcs>
  396. <switch>0</switch>
  397. <startshot>0</startshot>
  398. <stopshot>0</stopshot>
  399. <pitchcompensation>0.0</pitchcompensation>
  400. <yawcompensation>0.0</yawcompensation>
  401. </rcs>
  402.  
  403. <glow>
  404. <switch>1</switch>
  405. <teamcheck>1</teamcheck>
  406. <players>1</players>
  407. <weapons>0</weapons>
  408. <bloom>0</bloom>
  409. <tcolor>0xFF00FF80</tcolor>
  410. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  411. <ctcolor>0xFF00FF80</ctcolor>
  412. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  413. <weaponcolor>0x00FF00AA</weaponcolor>
  414. </glow>
  415.  
  416. <radar>
  417. <switch>1</switch>
  418. </radar>
  419.  
  420. <sonar>
  421. <switch>0</switch>
  422. <teamcheck>1</teamcheck>
  423. <visiblecheck>1</visiblecheck>
  424. <incrosshairsignal>0</incrosshairsignal>
  425. <sonarpause>500</sonarpause>
  426. </sonar>
  427.  
  428. <bunnyhop>
  429. <key>32</key>
  430. <switch>0</switch>
  431. </bunnyhop>
  432. </USPS>
  433.  
  434. <P250>
  435. <aimbot>
  436. <switch>1</switch>
  437. <alwaysactive>0</alwaysactive>
  438. <key>1</key>
  439.  
  440. <targetmode>2</targetmode>
  441. 0 = BY_DISTANCE
  442. 1 = BY_HEALTH
  443. 2 = BY_FOV
  444. 3 = BY_WEAPONDAMAGE
  445.  
  446. <intelligentmode>0</intelligentmode>
  447. 0 = SINGLE_HITBOX
  448. 1 = RANDOM_HEADNECKCHEST
  449. 2 = CLOSEST_HITBOX
  450.  
  451. <visiblecheck>1</visiblecheck>
  452. <teamcheck>1</teamcheck>
  453. <movecheck>0</movecheck>
  454. <jumpcheck>1</jumpcheck>
  455. <spawncheck>1</spawncheck>
  456. <switchtargets>1</switchtargets>
  457. <stopafterkill>0</stopafterkill>
  458. <faceitmode>1</faceitmode>
  459. <fov>3.5</fov>
  460. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  461. <ontargetfov>20.0</ontargetfov>
  462. <smooth>0.0</smooth>
  463. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  464. <smoothrandommin>1.4</smoothrandommin>
  465. <smoothrandommax>1.9</smoothrandommax>
  466. <zcorrection>-1.0</zcorrection>
  467. <prediction>1.0</prediction>
  468. <maxinaccuracy>0</maxinaccuracy>
  469. <curvefactor>5.0</curvefactor>
  470. <aimerrorfactor>0.0</aimerrorfactor>
  471. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  472. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  473. <hitbox>8</hitbox>
  474. <delay>0</delay>
  475. <aimtime>0</aimtime>
  476. <pausetime>0</pausetime>
  477. </aimbot>
  478.  
  479. <triggerbot>
  480. <switch>1</switch>
  481. <alwaysactive>0</alwaysactive>
  482. <key>18</key>
  483.  
  484. <triggermode>3</triggermode>
  485. 0 = TRIGGER_SINGLE_HITBOX
  486. 1 = TRIGGER_AIMNECKCHEST
  487. 2 = TRIGGER_HIGHDAMAGE
  488. 3 = TRIGGER_FULL_BODY
  489.  
  490. <visiblecheck>1</visiblecheck>
  491. <teamcheck>1</teamcheck>
  492. <spawncheck>1</spawncheck>
  493. <jumpcheck>1</jumpcheck>
  494. <hitbox>8</hitbox>
  495. <delay>0</delay>
  496. <triggertime>0</triggertime>
  497. <pausetime>0</pausetime>
  498. <afterburst>250</afterburst>
  499. <maxinaccuracy>1.5</maxinaccuracy>
  500. <range>0.75</range>
  501. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  502. </triggerbot>
  503.  
  504. <rcs>
  505. <switch>0</switch>
  506. <startshot>0</startshot>
  507. <stopshot>0</stopshot>
  508. <pitchcompensation>0.0</pitchcompensation>
  509. <yawcompensation>0.0</yawcompensation>
  510. </rcs>
  511.  
  512. <glow>
  513. <switch>1</switch>
  514. <teamcheck>1</teamcheck>
  515. <players>1</players>
  516. <weapons>0</weapons>
  517. <bloom>0</bloom>
  518. <tcolor>0xFF00FF80</tcolor>
  519. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  520. <ctcolor>0xFF00FF80</ctcolor>
  521. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  522. <weaponcolor>0x00FF00AA</weaponcolor>
  523. </glow>
  524.  
  525. <radar>
  526. <switch>1</switch>
  527. </radar>
  528.  
  529. <sonar>
  530. <switch>0</switch>
  531. <teamcheck>1</teamcheck>
  532. <visiblecheck>1</visiblecheck>
  533. <incrosshairsignal>0</incrosshairsignal>
  534. <sonarpause>500</sonarpause>
  535. </sonar>
  536.  
  537. <bunnyhop>
  538. <key>32</key>
  539. <switch>0</switch>
  540. </bunnyhop>
  541. </P250>
  542. <Tec9>
  543. <aimbot>
  544. <switch>1</switch>
  545. <alwaysactive>0</alwaysactive>
  546. <key>6</key>
  547.  
  548. <targetmode>2</targetmode>
  549. 0 = BY_DISTANCE
  550. 1 = BY_HEALTH
  551. 2 = BY_FOV
  552. 3 = BY_WEAPONDAMAGE
  553.  
  554. <intelligentmode>0</intelligentmode>
  555. 0 = SINGLE_HITBOX
  556. 1 = RANDOM_HEADNECKCHEST
  557. 2 = CLOSEST_HITBOX
  558.  
  559. <visiblecheck>1</visiblecheck>
  560. <teamcheck>1</teamcheck>
  561. <movecheck>0</movecheck>
  562. <jumpcheck>1</jumpcheck>
  563. <spawncheck>1</spawncheck>
  564. <switchtargets>1</switchtargets>
  565. <stopafterkill>0</stopafterkill>
  566. <faceitmode>1</faceitmode>
  567. <fov>3.4</fov>
  568. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  569. <ontargetfov>20.0</ontargetfov>
  570. <smooth>0.0</smooth>
  571. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  572. <smoothrandommin>1.4</smoothrandommin>
  573. <smoothrandommax>2</smoothrandommax>
  574. <zcorrection>1.3</zcorrection>
  575. <prediction>1.0</prediction>
  576. <maxinaccuracy>0</maxinaccuracy>
  577. <curvefactor>5.0</curvefactor>
  578. <aimerrorfactor>0.0</aimerrorfactor>
  579. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  580. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  581. <hitbox>8</hitbox>
  582. <delay>0</delay>
  583. <aimtime>0</aimtime>
  584. <pausetime>0</pausetime>
  585. </aimbot>
  586.  
  587. <triggerbot>
  588. <switch>1</switch>
  589. <alwaysactive>0</alwaysactive>
  590. <key>18</key>
  591.  
  592. <triggermode>3</triggermode>
  593. 0 = TRIGGER_SINGLE_HITBOX
  594. 1 = TRIGGER_AIMNECKCHEST
  595. 2 = TRIGGER_HIGHDAMAGE
  596. 3 = TRIGGER_FULL_BODY
  597.  
  598. <visiblecheck>1</visiblecheck>
  599. <teamcheck>1</teamcheck>
  600. <spawncheck>1</spawncheck>
  601. <jumpcheck>1</jumpcheck>
  602. <hitbox>8</hitbox>
  603. <delay>0</delay>
  604. <triggertime>0</triggertime>
  605. <pausetime>0</pausetime>
  606. <afterburst>250</afterburst>
  607. <maxinaccuracy>1.5</maxinaccuracy>
  608. <range>0.75</range>
  609. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  610. </triggerbot>
  611.  
  612. <rcs>
  613. <switch>0</switch>
  614. <startshot>0</startshot>
  615. <stopshot>0</stopshot>
  616. <pitchcompensation>0.0</pitchcompensation>
  617. <yawcompensation>0.0</yawcompensation>
  618. </rcs>
  619.  
  620. <glow>
  621. <switch>1</switch>
  622. <teamcheck>1</teamcheck>
  623. <players>1</players>
  624. <weapons>0</weapons>
  625. <bloom>0</bloom>
  626. <tcolor>0xFF00FF80</tcolor>
  627. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  628. <ctcolor>0xFF00FF80</ctcolor>
  629. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  630. <weaponcolor>0x00FF00AA</weaponcolor>
  631. </glow>
  632.  
  633. <radar>
  634. <switch>1</switch>
  635. </radar>
  636.  
  637. <sonar>
  638. <switch>0</switch>
  639. <teamcheck>1</teamcheck>
  640. <visiblecheck>1</visiblecheck>
  641. <incrosshairsignal>0</incrosshairsignal>
  642. <sonarpause>500</sonarpause>
  643. </sonar>
  644.  
  645. <bunnyhop>
  646. <key>32</key>
  647. <switch>0</switch>
  648. </bunnyhop>
  649. </Tec9>
  650. <FiveSeveN>
  651. <aimbot>
  652. <switch>1</switch>
  653. <alwaysactive>0</alwaysactive>
  654. <key>1</key>
  655.  
  656. <targetmode>2</targetmode>
  657. 0 = BY_DISTANCE
  658. 1 = BY_HEALTH
  659. 2 = BY_FOV
  660. 3 = BY_WEAPONDAMAGE
  661.  
  662. <intelligentmode>0</intelligentmode>
  663. 0 = SINGLE_HITBOX
  664. 1 = RANDOM_HEADNECKCHEST
  665. 2 = CLOSEST_HITBOX
  666.  
  667. <visiblecheck>1</visiblecheck>
  668. <teamcheck>1</teamcheck>
  669. <movecheck>0</movecheck>
  670. <jumpcheck>1</jumpcheck>
  671. <spawncheck>1</spawncheck>
  672. <switchtargets>1</switchtargets>
  673. <stopafterkill>0</stopafterkill>
  674. <faceitmode>1</faceitmode>
  675. <fov>3.4</fov>
  676. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  677. <ontargetfov>20.0</ontargetfov>
  678. <smooth>0.0</smooth>
  679. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  680. <smoothrandommin>1.4</smoothrandommin>
  681. <smoothrandommax>2.00</smoothrandommax>
  682. <zcorrection>-1.3</zcorrection>
  683. <prediction>1.0</prediction>
  684. <maxinaccuracy>0</maxinaccuracy>
  685. <curvefactor>5.0</curvefactor>
  686. <aimerrorfactor>0.0</aimerrorfactor>
  687. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  688. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  689. <hitbox>8</hitbox>
  690. <delay>0</delay>
  691. <aimtime>0</aimtime>
  692. <pausetime>0</pausetime>
  693. </aimbot>
  694.  
  695. <triggerbot>
  696. <switch>1</switch>
  697. <alwaysactive>0</alwaysactive>
  698. <key>18</key>
  699.  
  700. <triggermode>3</triggermode>
  701. 0 = TRIGGER_SINGLE_HITBOX
  702. 1 = TRIGGER_AIMNECKCHEST
  703. 2 = TRIGGER_HIGHDAMAGE
  704. 3 = TRIGGER_FULL_BODY
  705.  
  706. <visiblecheck>1</visiblecheck>
  707. <teamcheck>1</teamcheck>
  708. <spawncheck>1</spawncheck>
  709. <jumpcheck>1</jumpcheck>
  710. <hitbox>8</hitbox>
  711. <delay>0</delay>
  712. <triggertime>0</triggertime>
  713. <pausetime>0</pausetime>
  714. <afterburst>250</afterburst>
  715. <maxinaccuracy>1.5</maxinaccuracy>
  716. <range>0.75</range>
  717. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  718. </triggerbot>
  719.  
  720. <rcs>
  721. <switch>0</switch>
  722. <startshot>0</startshot>
  723. <stopshot>0</stopshot>
  724. <pitchcompensation>0.0</pitchcompensation>
  725. <yawcompensation>0.0</yawcompensation>
  726. </rcs>
  727.  
  728. <glow>
  729. <switch>1</switch>
  730. <teamcheck>1</teamcheck>
  731. <players>1</players>
  732. <weapons>0</weapons>
  733. <bloom>0</bloom>
  734. <tcolor>0xFF00FF80</tcolor>
  735. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  736. <ctcolor>0xFF00FF80</ctcolor>
  737. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  738. <weaponcolor>0x00FF00AA</weaponcolor>
  739. </glow>
  740.  
  741. <radar>
  742. <switch>1</switch>
  743. </radar>
  744.  
  745. <sonar>
  746. <switch>0</switch>
  747. <teamcheck>1</teamcheck>
  748. <visiblecheck>1</visiblecheck>
  749. <incrosshairsignal>0</incrosshairsignal>
  750. <sonarpause>500</sonarpause>
  751. </sonar>
  752.  
  753. <bunnyhop>
  754. <key>32</key>
  755. <switch>0</switch>
  756. </bunnyhop>
  757. </FiveSeveN>
  758.  
  759. <DesertEagle>
  760. <aimbot>
  761. <switch>1</switch>
  762. <alwaysactive>0</alwaysactive>
  763. <key>6</key>
  764.  
  765. <targetmode>2</targetmode>
  766. <intelligentmode>0</intelligentmode>
  767.  
  768. <visiblecheck>1</visiblecheck>
  769. <teamcheck>1</teamcheck>
  770. <movecheck>0</movecheck>
  771. <jumpcheck>1</jumpcheck>
  772. <spawncheck>1</spawncheck>
  773. <switchtargets>1</switchtargets>
  774. <stopafterkill>0</stopafterkill>
  775. <faceitmode>1</faceitmode>
  776. <fov>4.4</fov>
  777. <fovdistancemultiplier>0.0</fovdistancemultiplier>
  778. <ontargetfov>20.0</ontargetfov>
  779. <smooth>2.0</smooth>
  780. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  781. <smoothrandommin>0</smoothrandommin>
  782. <smoothrandommax>0</smoothrandommax>
  783. <zcorrection>-2.0</zcorrection>
  784. <prediction>1.0</prediction>
  785. <maxinaccuracy>0</maxinaccuracy>
  786. <curvefactor>1.0</curvefactor>
  787. <aimerrorfactor>0.0</aimerrorfactor>
  788. <pitchrecoilcompensation>0.2</pitchrecoilcompensation>
  789. <yawrecoilcompensation>0.2</yawrecoilcompensation>
  790. <hitbox>8</hitbox>
  791. <delay>0</delay>
  792. <aimtime>0</aimtime>
  793. <pausetime>0</pausetime>
  794. </aimbot>
  795.  
  796. <triggerbot>
  797. <switch>1</switch>
  798. <alwaysactive>0</alwaysactive>
  799. <key>18</key>
  800.  
  801. <triggermode>0</triggermode>
  802. 0 = TRIGGER_SINGLE_HITBOX
  803. 1 = TRIGGER_AIMNECKCHEST
  804. 2 = TRIGGER_HIGHDAMAGE
  805. 3 = TRIGGER_FULL_BODY
  806.  
  807. <visiblecheck>1</visiblecheck>
  808. <teamcheck>1</teamcheck>
  809. <spawncheck>1</spawncheck>
  810. <jumpcheck>1</jumpcheck>
  811. <hitbox>8</hitbox>
  812. <delay>0</delay>
  813. <triggertime>0</triggertime>
  814. <pausetime>0</pausetime>
  815. <afterburst>0</afterburst>
  816. <maxinaccuracy>1.5</maxinaccuracy>
  817. <range>0.74</range>
  818. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  819. </triggerbot>
  820.  
  821. <rcs>
  822. <switch>0</switch>
  823. <startshot>0</startshot>
  824. <stopshot>0</stopshot>
  825. <pitchcompensation>0.0</pitchcompensation>
  826. <yawcompensation>0.0</yawcompensation>
  827. </rcs>
  828.  
  829. <glow>
  830. <switch>1</switch>
  831. <teamcheck>1</teamcheck>
  832. <players>1</players>
  833. <weapons>0</weapons>
  834. <bloom>0</bloom>
  835. <tcolor>0xFF00FF80</tcolor>
  836. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  837. <ctcolor>0xFF00FF80</ctcolor>
  838. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  839. <weaponcolor>0x00FF00AA</weaponcolor>
  840. </glow>
  841.  
  842. <radar>
  843. <switch>1</switch>
  844. </radar>
  845.  
  846. <sonar>
  847. <switch>0</switch>
  848. <teamcheck>1</teamcheck>
  849. <visiblecheck>1</visiblecheck>
  850. <incrosshairsignal>0</incrosshairsignal>
  851. <sonarpause>500</sonarpause>
  852. </sonar>
  853.  
  854. <bunnyhop>
  855. <key>32</key>
  856. <switch>0</switch>
  857. </bunnyhop>
  858. </DesertEagle>
  859. <MAC10>
  860. <aimbot>
  861. <switch>1</switch>
  862. <alwaysactive>0</alwaysactive>
  863. <key>1</key>
  864.  
  865. <targetmode>2</targetmode>
  866. 0 = BY_DISTANCE
  867. 1 = BY_HEALTH
  868. 2 = BY_FOV
  869. 3 = BY_WEAPONDAMAGE
  870.  
  871. <intelligentmode>0</intelligentmode>
  872. 0 = SINGLE_HITBOX
  873. 1 = RANDOM_HEADNECKCHEST
  874. 2 = CLOSEST_HITBOX
  875.  
  876. <visiblecheck>1</visiblecheck>
  877. <teamcheck>1</teamcheck>
  878. <movecheck>0</movecheck>
  879. <jumpcheck>1</jumpcheck>
  880. <spawncheck>1</spawncheck>
  881. <switchtargets>1</switchtargets>
  882. <stopafterkill>0</stopafterkill>
  883. <faceitmode>1</faceitmode>
  884. <fov>3.4</fov>
  885. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  886. <ontargetfov>20.0</ontargetfov>
  887. <smooth>0.0</smooth>
  888. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  889. <smoothrandommin>1.4</smoothrandommin>
  890. <smoothrandommax>2.00</smoothrandommax>
  891. <zcorrection>-1.3</zcorrection>
  892. <prediction>1.0</prediction>
  893. <maxinaccuracy>0</maxinaccuracy>
  894. <curvefactor>5.0</curvefactor>
  895. <aimerrorfactor>0.0</aimerrorfactor>
  896. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  897. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  898. <hitbox>8</hitbox>
  899. <delay>0</delay>
  900. <aimtime>0</aimtime>
  901. <pausetime>0</pausetime>
  902. </aimbot>
  903.  
  904. <triggerbot>
  905. <switch>1</switch>
  906. <alwaysactive>0</alwaysactive>
  907. <key>18</key>
  908.  
  909. <triggermode>3</triggermode>
  910. 0 = TRIGGER_SINGLE_HITBOX
  911. 1 = TRIGGER_AIMNECKCHEST
  912. 2 = TRIGGER_HIGHDAMAGE
  913. 3 = TRIGGER_FULL_BODY
  914.  
  915. <visiblecheck>1</visiblecheck>
  916. <teamcheck>1</teamcheck>
  917. <spawncheck>1</spawncheck>
  918. <jumpcheck>1</jumpcheck>
  919. <hitbox>8</hitbox>
  920. <delay>0</delay>
  921. <triggertime>0</triggertime>
  922. <pausetime>0</pausetime>
  923. <afterburst>250</afterburst>
  924. <maxinaccuracy>1.5</maxinaccuracy>
  925. <range>0.75</range>
  926. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  927. </triggerbot>
  928.  
  929. <rcs>
  930. <switch>0</switch>
  931. <startshot>3</startshot>
  932. <stopshot>9</stopshot>
  933. <pitchcompensation>1.1</pitchcompensation>
  934. <yawcompensation>0.0</yawcompensation>
  935. </rcs>
  936.  
  937. <glow>
  938. <switch>1</switch>
  939. <teamcheck>1</teamcheck>
  940. <players>1</players>
  941. <weapons>0</weapons>
  942. <bloom>0</bloom>
  943. <tcolor>0xFF00FF80</tcolor>
  944. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  945. <ctcolor>0xFF00FF80</ctcolor>
  946. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  947. <weaponcolor>0x00FF00AA</weaponcolor>
  948. </glow>
  949.  
  950. <radar>
  951. <switch>1</switch>
  952. </radar>
  953.  
  954. <sonar>
  955. <switch>0</switch>
  956. <teamcheck>1</teamcheck>
  957. <visiblecheck>1</visiblecheck>
  958. <incrosshairsignal>0</incrosshairsignal>
  959. <sonarpause>500</sonarpause>
  960. </sonar>
  961.  
  962. <bunnyhop>
  963. <key>32</key>
  964. <switch>0</switch>
  965. </bunnyhop>
  966. </MAC10>
  967. <MP9>
  968. <aimbot>
  969. <switch>1</switch>
  970. <alwaysactive>0</alwaysactive>
  971. <key>1</key>
  972.  
  973. <targetmode>2</targetmode>
  974. 0 = BY_DISTANCE
  975. 1 = BY_HEALTH
  976. 2 = BY_FOV
  977. 3 = BY_WEAPONDAMAGE
  978.  
  979. <intelligentmode>0</intelligentmode>
  980. 0 = SINGLE_HITBOX
  981. 1 = RANDOM_HEADNECKCHEST
  982. 2 = CLOSEST_HITBOX
  983.  
  984. <visiblecheck>1</visiblecheck>
  985. <teamcheck>1</teamcheck>
  986. <movecheck>0</movecheck>
  987. <jumpcheck>1</jumpcheck>
  988. <spawncheck>1</spawncheck>
  989. <switchtargets>1</switchtargets>
  990. <stopafterkill>0</stopafterkill>
  991. <faceitmode>1</faceitmode>
  992. <fov>2.1</fov>
  993. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  994. <ontargetfov>20.0</ontargetfov>
  995. <smooth>0.0</smooth>
  996. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  997. <smoothrandommin>2.05</smoothrandommin>
  998. <smoothrandommax>2.45</smoothrandommax>
  999. <zcorrection>-1.3</zcorrection>
  1000. <prediction>1.0</prediction>
  1001. <maxinaccuracy>0</maxinaccuracy>
  1002. <curvefactor>5.0</curvefactor>
  1003. <aimerrorfactor>0.0</aimerrorfactor>
  1004. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1005. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1006. <hitbox>8</hitbox>
  1007. <delay>0</delay>
  1008. <aimtime>0</aimtime>
  1009. <pausetime>0</pausetime>
  1010. </aimbot>
  1011.  
  1012. <triggerbot>
  1013. <switch>1</switch>
  1014. <alwaysactive>0</alwaysactive>
  1015. <key>18</key>
  1016.  
  1017. <triggermode>3</triggermode>
  1018. 0 = TRIGGER_SINGLE_HITBOX
  1019. 1 = TRIGGER_AIMNECKCHEST
  1020. 2 = TRIGGER_HIGHDAMAGE
  1021. 3 = TRIGGER_FULL_BODY
  1022.  
  1023. <visiblecheck>1</visiblecheck>
  1024. <teamcheck>1</teamcheck>
  1025. <spawncheck>1</spawncheck>
  1026. <jumpcheck>1</jumpcheck>
  1027. <hitbox>8</hitbox>
  1028. <delay>0</delay>
  1029. <triggertime>0</triggertime>
  1030. <pausetime>0</pausetime>
  1031. <afterburst>250</afterburst>
  1032. <maxinaccuracy>1.5</maxinaccuracy>
  1033. <range>0.75</range>
  1034. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1035. </triggerbot>
  1036.  
  1037. <rcs>
  1038. <switch>0</switch>
  1039. <startshot>3</startshot>
  1040. <stopshot>9</stopshot>
  1041. <pitchcompensation>1.0</pitchcompensation>
  1042. <yawcompensation>0.0</yawcompensation>
  1043. </rcs>
  1044.  
  1045. <glow>
  1046. <switch>1</switch>
  1047. <teamcheck>1</teamcheck>
  1048. <players>1</players>
  1049. <weapons>0</weapons>
  1050. <bloom>0</bloom>
  1051. <tcolor>0xFF00FF80</tcolor>
  1052. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1053. <ctcolor>0xFF00FF80</ctcolor>
  1054. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1055. <weaponcolor>0x00FF00AA</weaponcolor>
  1056. </glow>
  1057.  
  1058. <radar>
  1059. <switch>1</switch>
  1060. </radar>
  1061.  
  1062. <sonar>
  1063. <switch>0</switch>
  1064. <teamcheck>1</teamcheck>
  1065. <visiblecheck>1</visiblecheck>
  1066. <incrosshairsignal>0</incrosshairsignal>
  1067. <sonarpause>500</sonarpause>
  1068. </sonar>
  1069.  
  1070. <bunnyhop>
  1071. <key>32</key>
  1072. <switch>0</switch>
  1073. </bunnyhop>
  1074. </MP9>
  1075. <MP7>
  1076. <aimbot>
  1077. <switch>1</switch>
  1078. <alwaysactive>0</alwaysactive>
  1079. <key>1</key>
  1080.  
  1081. <targetmode>2</targetmode>
  1082. 0 = BY_DISTANCE
  1083. 1 = BY_HEALTH
  1084. 2 = BY_FOV
  1085. 3 = BY_WEAPONDAMAGE
  1086.  
  1087. <intelligentmode>0</intelligentmode>
  1088. 0 = SINGLE_HITBOX
  1089. 1 = RANDOM_HEADNECKCHEST
  1090. 2 = CLOSEST_HITBOX
  1091.  
  1092. <visiblecheck>1</visiblecheck>
  1093. <teamcheck>1</teamcheck>
  1094. <movecheck>0</movecheck>
  1095. <jumpcheck>1</jumpcheck>
  1096. <spawncheck>1</spawncheck>
  1097. <switchtargets>1</switchtargets>
  1098. <stopafterkill>0</stopafterkill>
  1099. <faceitmode>1</faceitmode>
  1100. <fov>3.4</fov>
  1101. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1102. <ontargetfov>20.0</ontargetfov>
  1103. <smooth>3.0</smooth>
  1104. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1105. <smoothrandommin>1.5</smoothrandommin>
  1106. <smoothrandommax>2.00</smoothrandommax>
  1107. <zcorrection>-2.3</zcorrection>
  1108. <prediction>1.0</prediction>
  1109. <maxinaccuracy>0</maxinaccuracy>
  1110. <curvefactor>5.0</curvefactor>
  1111. <aimerrorfactor>0.0</aimerrorfactor>
  1112. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1113. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1114. <hitbox>8</hitbox>
  1115. <delay>0</delay>
  1116. <aimtime>0</aimtime>
  1117. <pausetime>0</pausetime>
  1118. </aimbot>
  1119.  
  1120. <triggerbot>
  1121. <switch>1</switch>
  1122. <alwaysactive>0</alwaysactive>
  1123. <key>18</key>
  1124.  
  1125. <triggermode>3</triggermode>
  1126. 0 = TRIGGER_SINGLE_HITBOX
  1127. 1 = TRIGGER_AIMNECKCHEST
  1128. 2 = TRIGGER_HIGHDAMAGE
  1129. 3 = TRIGGER_FULL_BODY
  1130.  
  1131. <visiblecheck>1</visiblecheck>
  1132. <teamcheck>1</teamcheck>
  1133. <spawncheck>1</spawncheck>
  1134. <jumpcheck>1</jumpcheck>
  1135. <hitbox>8</hitbox>
  1136. <delay>0</delay>
  1137. <triggertime>0</triggertime>
  1138. <pausetime>0</pausetime>
  1139. <afterburst>250</afterburst>
  1140. <maxinaccuracy>1.5</maxinaccuracy>
  1141. <range>0.75</range>
  1142. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1143. </triggerbot>
  1144.  
  1145. <rcs>
  1146. <switch>0</switch>
  1147. <startshot>3</startshot>
  1148. <stopshot>9</stopshot>
  1149. <pitchcompensation>1.0</pitchcompensation>
  1150. <yawcompensation>0.0</yawcompensation>
  1151. </rcs>
  1152.  
  1153. <glow>
  1154. <switch>1</switch>
  1155. <teamcheck>1</teamcheck>
  1156. <players>1</players>
  1157. <weapons>0</weapons>
  1158. <bloom>0</bloom>
  1159. <tcolor>0xFF00FF80</tcolor>
  1160. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1161. <ctcolor>0xFF00FF80</ctcolor>
  1162. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1163. <weaponcolor>0x00FF00AA</weaponcolor>
  1164. </glow>
  1165.  
  1166. <radar>
  1167. <switch>1</switch>
  1168. </radar>
  1169.  
  1170. <sonar>
  1171. <switch>0</switch>
  1172. <teamcheck>1</teamcheck>
  1173. <visiblecheck>1</visiblecheck>
  1174. <incrosshairsignal>0</incrosshairsignal>
  1175. <sonarpause>500</sonarpause>
  1176. </sonar>
  1177.  
  1178. <bunnyhop>
  1179. <key>32</key>
  1180. <switch>0</switch>
  1181. </bunnyhop>
  1182. </MP7>
  1183. <UMP45>
  1184. <aimbot>
  1185. <switch>1</switch>
  1186. <alwaysactive>0</alwaysactive>
  1187. <key>1</key>
  1188.  
  1189. <targetmode>2</targetmode>
  1190. 0 = BY_DISTANCE
  1191. 1 = BY_HEALTH
  1192. 2 = BY_FOV
  1193. 3 = BY_WEAPONDAMAGE
  1194.  
  1195. <intelligentmode>0</intelligentmode>
  1196. 0 = SINGLE_HITBOX
  1197. 1 = RANDOM_HEADNECKCHEST
  1198. 2 = CLOSEST_HITBOX
  1199.  
  1200. <visiblecheck>1</visiblecheck>
  1201. <teamcheck>1</teamcheck>
  1202. <movecheck>0</movecheck>
  1203. <jumpcheck>1</jumpcheck>
  1204. <spawncheck>1</spawncheck>
  1205. <switchtargets>1</switchtargets>
  1206. <stopafterkill>0</stopafterkill>
  1207. <faceitmode>1</faceitmode>
  1208. <fov>3.4</fov>
  1209. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1210. <ontargetfov>20.0</ontargetfov>
  1211. <smooth>2.0</smooth>
  1212. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1213. <smoothrandommin>1.4</smoothrandommin>
  1214. <smoothrandommax>2.00</smoothrandommax>
  1215. <zcorrection>-1.3</zcorrection>
  1216. <prediction>1.0</prediction>
  1217. <maxinaccuracy>0</maxinaccuracy>
  1218. <curvefactor>5.0</curvefactor>
  1219. <aimerrorfactor>0.0</aimerrorfactor>
  1220. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1221. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1222. <hitbox>8</hitbox>
  1223. <delay>0</delay>
  1224. <aimtime>0</aimtime>
  1225. <pausetime>0</pausetime>
  1226. </aimbot>
  1227.  
  1228. <triggerbot>
  1229. <switch>1</switch>
  1230. <alwaysactive>0</alwaysactive>
  1231. <key>18</key>
  1232.  
  1233. <triggermode>3</triggermode>
  1234. 0 = TRIGGER_SINGLE_HITBOX
  1235. 1 = TRIGGER_AIMNECKCHEST
  1236. 2 = TRIGGER_HIGHDAMAGE
  1237. 3 = TRIGGER_FULL_BODY
  1238.  
  1239. <visiblecheck>1</visiblecheck>
  1240. <teamcheck>1</teamcheck>
  1241. <spawncheck>1</spawncheck>
  1242. <jumpcheck>1</jumpcheck>
  1243. <hitbox>8</hitbox>
  1244. <delay>0</delay>
  1245. <triggertime>0</triggertime>
  1246. <pausetime>0</pausetime>
  1247. <afterburst>250</afterburst>
  1248. <maxinaccuracy>1.5</maxinaccuracy>
  1249. <range>0.75</range>
  1250. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1251. </triggerbot>
  1252.  
  1253. <rcs>
  1254. <switch>0</switch>
  1255. <startshot>2</startshot>
  1256. <stopshot>8</stopshot>
  1257. <pitchcompensation>1.0</pitchcompensation>
  1258. <yawcompensation>0.0</yawcompensation>
  1259. </rcs>
  1260.  
  1261. <glow>
  1262. <switch>1</switch>
  1263. <teamcheck>1</teamcheck>
  1264. <players>1</players>
  1265. <weapons>0</weapons>
  1266. <bloom>0</bloom>
  1267. <tcolor>0xFF00FF80</tcolor>
  1268. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1269. <ctcolor>0xFF00FF80</ctcolor>
  1270. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1271. <weaponcolor>0x00FF00AA</weaponcolor>
  1272. </glow>
  1273.  
  1274. <radar>
  1275. <switch>1</switch>
  1276. </radar>
  1277.  
  1278. <sonar>
  1279. <switch>0</switch>
  1280. <teamcheck>1</teamcheck>
  1281. <visiblecheck>1</visiblecheck>
  1282. <incrosshairsignal>0</incrosshairsignal>
  1283. <sonarpause>500</sonarpause>
  1284. </sonar>
  1285.  
  1286. <bunnyhop>
  1287. <key>32</key>
  1288. <switch>0</switch>
  1289. </bunnyhop>
  1290. </UMP45>
  1291. <P90>
  1292. <aimbot>
  1293. <switch>1</switch>
  1294. <alwaysactive>0</alwaysactive>
  1295. <key>1</key>
  1296.  
  1297. <targetmode>2</targetmode>
  1298. 0 = BY_DISTANCE
  1299. 1 = BY_HEALTH
  1300. 2 = BY_FOV
  1301. 3 = BY_WEAPONDAMAGE
  1302.  
  1303. <intelligentmode>0</intelligentmode>
  1304. 0 = SINGLE_HITBOX
  1305. 1 = RANDOM_HEADNECKCHEST
  1306. 2 = CLOSEST_HITBOX
  1307.  
  1308. <visiblecheck>1</visiblecheck>
  1309. <teamcheck>1</teamcheck>
  1310. <movecheck>0</movecheck>
  1311. <jumpcheck>1</jumpcheck>
  1312. <spawncheck>1</spawncheck>
  1313. <switchtargets>1</switchtargets>
  1314. <stopafterkill>0</stopafterkill>
  1315. <faceitmode>1</faceitmode>
  1316. <fov>2.5</fov>
  1317. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1318. <ontargetfov>20.0</ontargetfov>
  1319. <smooth>2.0</smooth>
  1320. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  1321. <smoothrandommin>0.0</smoothrandommin>
  1322. <smoothrandommax>0.00</smoothrandommax>
  1323. <zcorrection>-1.3</zcorrection>
  1324. <prediction>1</prediction>
  1325. <maxinaccuracy>0</maxinaccuracy>
  1326. <curvefactor>5.0</curvefactor>
  1327. <aimerrorfactor>0.0</aimerrorfactor>
  1328. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1329. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1330. <hitbox>8</hitbox>
  1331. <delay>0</delay>
  1332. <aimtime>0</aimtime>
  1333. <pausetime>0</pausetime>
  1334. </aimbot>
  1335.  
  1336. <triggerbot>
  1337. <switch>1</switch>
  1338. <alwaysactive>0</alwaysactive>
  1339. <key>18</key>
  1340.  
  1341. <triggermode>3</triggermode>
  1342. 0 = TRIGGER_SINGLE_HITBOX
  1343. 1 = TRIGGER_AIMNECKCHEST
  1344. 2 = TRIGGER_HIGHDAMAGE
  1345. 3 = TRIGGER_FULL_BODY
  1346.  
  1347. <visiblecheck>1</visiblecheck>
  1348. <teamcheck>1</teamcheck>
  1349. <spawncheck>1</spawncheck>
  1350. <jumpcheck>1</jumpcheck>
  1351. <hitbox>8</hitbox>
  1352. <delay>0</delay>
  1353. <triggertime>0</triggertime>
  1354. <pausetime>0</pausetime>
  1355. <afterburst>250</afterburst>
  1356. <maxinaccuracy>1.5</maxinaccuracy>
  1357. <range>0.75</range>
  1358. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1359. </triggerbot>
  1360.  
  1361. <rcs>
  1362. <switch>0</switch>
  1363. <startshot>3</startshot>
  1364. <stopshot>9</stopshot>
  1365. <pitchcompensation>1.2</pitchcompensation>
  1366. <yawcompensation>0.0</yawcompensation>
  1367. </rcs>
  1368.  
  1369. <glow>
  1370. <switch>1</switch>
  1371. <teamcheck>1</teamcheck>
  1372. <players>1</players>
  1373. <weapons>0</weapons>
  1374. <bloom>0</bloom>
  1375. <tcolor>0xFF00FF80</tcolor>
  1376. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1377. <ctcolor>0xFF00FF80</ctcolor>
  1378. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1379. <weaponcolor>0x00FF00AA</weaponcolor>
  1380. </glow>
  1381.  
  1382. <radar>
  1383. <switch>1</switch>
  1384. </radar>
  1385.  
  1386. <sonar>
  1387. <switch>0</switch>
  1388. <teamcheck>1</teamcheck>
  1389. <visiblecheck>1</visiblecheck>
  1390. <incrosshairsignal>0</incrosshairsignal>
  1391. <sonarpause>500</sonarpause>
  1392. </sonar>
  1393.  
  1394. <bunnyhop>
  1395. <key>32</key>
  1396. <switch>0</switch>
  1397. </bunnyhop>
  1398. </P90>
  1399. <Bizon>
  1400. <aimbot>
  1401. <switch>1</switch>
  1402. <alwaysactive>0</alwaysactive>
  1403. <key>1</key>
  1404.  
  1405. <targetmode>2</targetmode>
  1406. 0 = BY_DISTANCE
  1407. 1 = BY_HEALTH
  1408. 2 = BY_FOV
  1409. 3 = BY_WEAPONDAMAGE
  1410.  
  1411. <intelligentmode>0</intelligentmode>
  1412. 0 = SINGLE_HITBOX
  1413. 1 = RANDOM_HEADNECKCHEST
  1414. 2 = CLOSEST_HITBOX
  1415.  
  1416. <visiblecheck>1</visiblecheck>
  1417. <teamcheck>1</teamcheck>
  1418. <movecheck>0</movecheck>
  1419. <jumpcheck>1</jumpcheck>
  1420. <spawncheck>1</spawncheck>
  1421. <switchtargets>1</switchtargets>
  1422. <stopafterkill>0</stopafterkill>
  1423. <faceitmode>1</faceitmode>
  1424. <fov>2.1</fov>
  1425. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1426. <ontargetfov>20.0</ontargetfov>
  1427. <smooth>0.0</smooth>
  1428. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1429. <smoothrandommin>2.05</smoothrandommin>
  1430. <smoothrandommax>2.45</smoothrandommax>
  1431. <zcorrection>-1.3</zcorrection>
  1432. <prediction>1.0</prediction>
  1433. <maxinaccuracy>0</maxinaccuracy>
  1434. <curvefactor>5.0</curvefactor>
  1435. <aimerrorfactor>0.0</aimerrorfactor>
  1436. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1437. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1438. <hitbox>8</hitbox>
  1439. <delay>0</delay>
  1440. <aimtime>0</aimtime>
  1441. <pausetime>0</pausetime>
  1442. </aimbot>
  1443.  
  1444. <triggerbot>
  1445. <switch>1</switch>
  1446. <alwaysactive>0</alwaysactive>
  1447. <key>18</key>
  1448.  
  1449. <triggermode>3</triggermode>
  1450. 0 = TRIGGER_SINGLE_HITBOX
  1451. 1 = TRIGGER_AIMNECKCHEST
  1452. 2 = TRIGGER_HIGHDAMAGE
  1453. 3 = TRIGGER_FULL_BODY
  1454.  
  1455. <visiblecheck>1</visiblecheck>
  1456. <teamcheck>1</teamcheck>
  1457. <spawncheck>1</spawncheck>
  1458. <jumpcheck>1</jumpcheck>
  1459. <hitbox>8</hitbox>
  1460. <delay>0</delay>
  1461. <triggertime>0</triggertime>
  1462. <pausetime>0</pausetime>
  1463. <afterburst>250</afterburst>
  1464. <maxinaccuracy>1.5</maxinaccuracy>
  1465. <range>0.75</range>
  1466. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1467. </triggerbot>
  1468.  
  1469. <rcs>
  1470. <switch>0</switch>
  1471. <startshot>3</startshot>
  1472. <stopshot>8</stopshot>
  1473. <pitchcompensation>1.2</pitchcompensation>
  1474. <yawcompensation>0.0</yawcompensation>
  1475. </rcs>
  1476.  
  1477. <glow>
  1478. <switch>1</switch>
  1479. <teamcheck>1</teamcheck>
  1480. <players>1</players>
  1481. <weapons>0</weapons>
  1482. <bloom>0</bloom>
  1483. <tcolor>0xFF00FF80</tcolor>
  1484. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1485. <ctcolor>0xFF00FF80</ctcolor>
  1486. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1487. <weaponcolor>0x00FF00AA</weaponcolor>
  1488. </glow>
  1489.  
  1490. <radar>
  1491. <switch>1</switch>
  1492. </radar>
  1493.  
  1494. <sonar>
  1495. <switch>0</switch>
  1496. <teamcheck>1</teamcheck>
  1497. <visiblecheck>1</visiblecheck>
  1498. <incrosshairsignal>0</incrosshairsignal>
  1499. <sonarpause>500</sonarpause>
  1500. </sonar>
  1501.  
  1502. <bunnyhop>
  1503. <key>32</key>
  1504. <switch>0</switch>
  1505. </bunnyhop>
  1506. </Bizon>
  1507. <Nova>
  1508. <aimbot>
  1509. <switch>1</switch>
  1510. <alwaysactive>0</alwaysactive>
  1511. <key>1</key>
  1512.  
  1513. <targetmode>2</targetmode>
  1514. 0 = BY_DISTANCE
  1515. 1 = BY_HEALTH
  1516. 2 = BY_FOV
  1517. 3 = BY_WEAPONDAMAGE
  1518.  
  1519. <intelligentmode>0</intelligentmode>
  1520. 0 = SINGLE_HITBOX
  1521. 1 = RANDOM_HEADNECKCHEST
  1522. 2 = CLOSEST_HITBOX
  1523.  
  1524. <visiblecheck>1</visiblecheck>
  1525. <teamcheck>1</teamcheck>
  1526. <movecheck>0</movecheck>
  1527. <jumpcheck>1</jumpcheck>
  1528. <spawncheck>1</spawncheck>
  1529. <switchtargets>1</switchtargets>
  1530. <stopafterkill>0</stopafterkill>
  1531. <faceitmode>1</faceitmode>
  1532. <fov>2.1</fov>
  1533. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1534. <ontargetfov>20.0</ontargetfov>
  1535. <smooth>0.0</smooth>
  1536. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1537. <smoothrandommin>2.05</smoothrandommin>
  1538. <smoothrandommax>1.5</smoothrandommax>
  1539. <zcorrection>-2.5</zcorrection>
  1540. <prediction>1.0</prediction>
  1541. <maxinaccuracy>0</maxinaccuracy>
  1542. <curvefactor>5.0</curvefactor>
  1543. <aimerrorfactor>0.0</aimerrorfactor>
  1544. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1545. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1546. <hitbox>8</hitbox>
  1547. <delay>0</delay>
  1548. <aimtime>0</aimtime>
  1549. <pausetime>0</pausetime>
  1550. </aimbot>
  1551.  
  1552. <triggerbot>
  1553. <switch>1</switch>
  1554. <alwaysactive>0</alwaysactive>
  1555. <key>18</key>
  1556.  
  1557. <triggermode>3</triggermode>
  1558. 0 = TRIGGER_SINGLE_HITBOX
  1559. 1 = TRIGGER_AIMNECKCHEST
  1560. 2 = TRIGGER_HIGHDAMAGE
  1561. 3 = TRIGGER_FULL_BODY
  1562.  
  1563. <visiblecheck>1</visiblecheck>
  1564. <teamcheck>1</teamcheck>
  1565. <spawncheck>1</spawncheck>
  1566. <jumpcheck>1</jumpcheck>
  1567. <hitbox>8</hitbox>
  1568. <delay>0</delay>
  1569. <triggertime>0</triggertime>
  1570. <pausetime>0</pausetime>
  1571. <afterburst>0</afterburst>
  1572. <maxinaccuracy>1.5</maxinaccuracy>
  1573. <range>0.75</range>
  1574. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1575. </triggerbot>
  1576.  
  1577. <rcs>
  1578. <switch>0</switch>
  1579. <startshot>0</startshot>
  1580. <stopshot>0</stopshot>
  1581. <pitchcompensation>0.0</pitchcompensation>
  1582. <yawcompensation>0.0</yawcompensation>
  1583. </rcs>
  1584.  
  1585. <glow>
  1586. <switch>1</switch>
  1587. <teamcheck>1</teamcheck>
  1588. <players>1</players>
  1589. <weapons>0</weapons>
  1590. <bloom>0</bloom>
  1591. <tcolor>0xFF00FF80</tcolor>
  1592. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1593. <ctcolor>0xFF00FF80</ctcolor>
  1594. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1595. <weaponcolor>0x00FF00AA</weaponcolor>
  1596. </glow>
  1597.  
  1598. <radar>
  1599. <switch>1</switch>
  1600. </radar>
  1601.  
  1602. <sonar>
  1603. <switch>0</switch>
  1604. <teamcheck>1</teamcheck>
  1605. <visiblecheck>1</visiblecheck>
  1606. <incrosshairsignal>0</incrosshairsignal>
  1607. <sonarpause>500</sonarpause>
  1608. </sonar>
  1609.  
  1610. <bunnyhop>
  1611. <key>32</key>
  1612. <switch>0</switch>
  1613. </bunnyhop>
  1614. </Nova>
  1615. <XM1014>
  1616. <aimbot>
  1617. <switch>1</switch>
  1618. <alwaysactive>0</alwaysactive>
  1619. <key>1</key>
  1620.  
  1621. <targetmode>2</targetmode>
  1622. 0 = BY_DISTANCE
  1623. 1 = BY_HEALTH
  1624. 2 = BY_FOV
  1625. 3 = BY_WEAPONDAMAGE
  1626.  
  1627. <intelligentmode>0</intelligentmode>
  1628. 0 = SINGLE_HITBOX
  1629. 1 = RANDOM_HEADNECKCHEST
  1630. 2 = CLOSEST_HITBOX
  1631.  
  1632. <visiblecheck>1</visiblecheck>
  1633. <teamcheck>1</teamcheck>
  1634. <movecheck>0</movecheck>
  1635. <jumpcheck>1</jumpcheck>
  1636. <spawncheck>1</spawncheck>
  1637. <switchtargets>1</switchtargets>
  1638. <stopafterkill>0</stopafterkill>
  1639. <faceitmode>1</faceitmode>
  1640. <fov>2.1</fov>
  1641. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1642. <ontargetfov>20.0</ontargetfov>
  1643. <smooth>0.0</smooth>
  1644. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1645. <smoothrandommin>2.05</smoothrandommin>
  1646. <smoothrandommax>2.45</smoothrandommax>
  1647. <zcorrection>-2.5</zcorrection>
  1648. <prediction>1.0</prediction>
  1649. <maxinaccuracy>0</maxinaccuracy>
  1650. <curvefactor>5.0</curvefactor>
  1651. <aimerrorfactor>0.0</aimerrorfactor>
  1652. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1653. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1654. <hitbox>8</hitbox>
  1655. <delay>0</delay>
  1656. <aimtime>0</aimtime>
  1657. <pausetime>0</pausetime>
  1658. </aimbot>
  1659.  
  1660. <triggerbot>
  1661. <switch>1</switch>
  1662. <alwaysactive>0</alwaysactive>
  1663. <key>18</key>
  1664.  
  1665. <triggermode>3</triggermode>
  1666. 0 = TRIGGER_SINGLE_HITBOX
  1667. 1 = TRIGGER_AIMNECKCHEST
  1668. 2 = TRIGGER_HIGHDAMAGE
  1669. 3 = TRIGGER_FULL_BODY
  1670.  
  1671. <visiblecheck>1</visiblecheck>
  1672. <teamcheck>1</teamcheck>
  1673. <spawncheck>1</spawncheck>
  1674. <jumpcheck>1</jumpcheck>
  1675. <hitbox>8</hitbox>
  1676. <delay>0</delay>
  1677. <triggertime>0</triggertime>
  1678. <pausetime>0</pausetime>
  1679. <afterburst>0</afterburst>
  1680. <maxinaccuracy>1.5</maxinaccuracy>
  1681. <range>0.75</range>
  1682. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1683. </triggerbot>
  1684.  
  1685. <rcs>
  1686. <switch>0</switch>
  1687. <startshot>0</startshot>
  1688. <stopshot>7</stopshot>
  1689. <pitchcompensation>1.0</pitchcompensation>
  1690. <yawcompensation>1.0</yawcompensation>
  1691. </rcs>
  1692.  
  1693. <glow>
  1694. <switch>1</switch>
  1695. <teamcheck>1</teamcheck>
  1696. <players>1</players>
  1697. <weapons>0</weapons>
  1698. <bloom>0</bloom>
  1699. <tcolor>0xFF00FF80</tcolor>
  1700. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1701. <ctcolor>0xFF00FF80</ctcolor>
  1702. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1703. <weaponcolor>0x00FF00AA</weaponcolor>
  1704. </glow>
  1705.  
  1706. <radar>
  1707. <switch>1</switch>
  1708. </radar>
  1709.  
  1710. <sonar>
  1711. <switch>0</switch>
  1712. <teamcheck>1</teamcheck>
  1713. <visiblecheck>1</visiblecheck>
  1714. <incrosshairsignal>0</incrosshairsignal>
  1715. <sonarpause>500</sonarpause>
  1716. </sonar>
  1717.  
  1718. <bunnyhop>
  1719. <key>32</key>
  1720. <switch>0</switch>
  1721. </bunnyhop>
  1722. </XM1014>
  1723. <SawedOff>
  1724. <aimbot>
  1725. <switch>1</switch>
  1726. <alwaysactive>0</alwaysactive>
  1727. <key>1</key>
  1728.  
  1729. <targetmode>2</targetmode>
  1730. 0 = BY_DISTANCE
  1731. 1 = BY_HEALTH
  1732. 2 = BY_FOV
  1733. 3 = BY_WEAPONDAMAGE
  1734.  
  1735. <intelligentmode>0</intelligentmode>
  1736. 0 = SINGLE_HITBOX
  1737. 1 = RANDOM_HEADNECKCHEST
  1738. 2 = CLOSEST_HITBOX
  1739.  
  1740. <visiblecheck>1</visiblecheck>
  1741. <teamcheck>1</teamcheck>
  1742. <movecheck>0</movecheck>
  1743. <jumpcheck>1</jumpcheck>
  1744. <spawncheck>1</spawncheck>
  1745. <switchtargets>1</switchtargets>
  1746. <stopafterkill>0</stopafterkill>
  1747. <faceitmode>1</faceitmode>
  1748. <fov>3.4</fov>
  1749. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1750. <ontargetfov>20.0</ontargetfov>
  1751. <smooth>0.0</smooth>
  1752. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1753. <smoothrandommin>1.42</smoothrandommin>
  1754. <smoothrandommax>2.00</smoothrandommax>
  1755. <zcorrection>-1.5</zcorrection>
  1756. <prediction>1.0</prediction>
  1757. <maxinaccuracy>0</maxinaccuracy>
  1758. <curvefactor>5.0</curvefactor>
  1759. <aimerrorfactor>0.0</aimerrorfactor>
  1760. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1761. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1762. <hitbox>8</hitbox>
  1763. <delay>0</delay>
  1764. <aimtime>0</aimtime>
  1765. <pausetime>0</pausetime>
  1766. </aimbot>
  1767.  
  1768. <triggerbot>
  1769. <switch>1</switch>
  1770. <alwaysactive>0</alwaysactive>
  1771. <key>18</key>
  1772.  
  1773. <triggermode>3</triggermode>
  1774. 0 = TRIGGER_SINGLE_HITBOX
  1775. 1 = TRIGGER_AIMNECKCHEST
  1776. 2 = TRIGGER_HIGHDAMAGE
  1777. 3 = TRIGGER_FULL_BODY
  1778.  
  1779. <visiblecheck>1</visiblecheck>
  1780. <teamcheck>1</teamcheck>
  1781. <spawncheck>1</spawncheck>
  1782. <jumpcheck>1</jumpcheck>
  1783. <hitbox>8</hitbox>
  1784. <delay>0</delay>
  1785. <triggertime>0</triggertime>
  1786. <pausetime>0</pausetime>
  1787. <afterburst>0</afterburst>
  1788. <maxinaccuracy>1.5</maxinaccuracy>
  1789. <range>0.75</range>
  1790. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1791. </triggerbot>
  1792.  
  1793. <rcs>
  1794. <switch>0</switch>
  1795. <startshot>0</startshot>
  1796. <stopshot>0</stopshot>
  1797. <pitchcompensation>0.0</pitchcompensation>
  1798. <yawcompensation>0.0</yawcompensation>
  1799. </rcs>
  1800.  
  1801. <glow>
  1802. <switch>1</switch>
  1803. <teamcheck>1</teamcheck>
  1804. <players>1</players>
  1805. <weapons>0</weapons>
  1806. <bloom>0</bloom>
  1807. <tcolor>0xFF00FF80</tcolor>
  1808. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1809. <ctcolor>0xFF00FF80</ctcolor>
  1810. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1811. <weaponcolor>0x00FF00AA</weaponcolor>
  1812. </glow>
  1813.  
  1814. <radar>
  1815. <switch>1</switch>
  1816. </radar>
  1817.  
  1818. <sonar>
  1819. <switch>0</switch>
  1820. <teamcheck>1</teamcheck>
  1821. <visiblecheck>1</visiblecheck>
  1822. <incrosshairsignal>0</incrosshairsignal>
  1823. <sonarpause>500</sonarpause>
  1824. </sonar>
  1825.  
  1826. <bunnyhop>
  1827. <key>32</key>
  1828. <switch>0</switch>
  1829. </bunnyhop>
  1830. </SawedOff>
  1831. <MAG7>
  1832. <aimbot>
  1833. <switch>1</switch>
  1834. <alwaysactive>0</alwaysactive>
  1835. <key>1</key>
  1836.  
  1837. <targetmode>2</targetmode>
  1838. 0 = BY_DISTANCE
  1839. 1 = BY_HEALTH
  1840. 2 = BY_FOV
  1841. 3 = BY_WEAPONDAMAGE
  1842.  
  1843. <intelligentmode>0</intelligentmode>
  1844. 0 = SINGLE_HITBOX
  1845. 1 = RANDOM_HEADNECKCHEST
  1846. 2 = CLOSEST_HITBOX
  1847.  
  1848. <visiblecheck>1</visiblecheck>
  1849. <teamcheck>1</teamcheck>
  1850. <movecheck>0</movecheck>
  1851. <jumpcheck>1</jumpcheck>
  1852. <spawncheck>1</spawncheck>
  1853. <switchtargets>1</switchtargets>
  1854. <stopafterkill>0</stopafterkill>
  1855. <faceitmode>1</faceitmode>
  1856. <fov>3.5</fov>
  1857. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1858. <ontargetfov>20.0</ontargetfov>
  1859. <smooth>0.0</smooth>
  1860. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1861. <smoothrandommin>1.4</smoothrandommin>
  1862. <smoothrandommax>2.00</smoothrandommax>
  1863. <zcorrection>-2.0</zcorrection>
  1864. <prediction>1.0</prediction>
  1865. <maxinaccuracy>0</maxinaccuracy>
  1866. <curvefactor>5.0</curvefactor>
  1867. <aimerrorfactor>0.0</aimerrorfactor>
  1868. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1869. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1870. <hitbox>8</hitbox>
  1871. <delay>0</delay>
  1872. <aimtime>0</aimtime>
  1873. <pausetime>0</pausetime>
  1874. </aimbot>
  1875.  
  1876. <triggerbot>
  1877. <switch>1</switch>
  1878. <alwaysactive>0</alwaysactive>
  1879. <key>18</key>
  1880.  
  1881. <triggermode>3</triggermode>
  1882. 0 = TRIGGER_SINGLE_HITBOX
  1883. 1 = TRIGGER_AIMNECKCHEST
  1884. 2 = TRIGGER_HIGHDAMAGE
  1885. 3 = TRIGGER_FULL_BODY
  1886.  
  1887. <visiblecheck>1</visiblecheck>
  1888. <teamcheck>1</teamcheck>
  1889. <spawncheck>1</spawncheck>
  1890. <jumpcheck>1</jumpcheck>
  1891. <hitbox>8</hitbox>
  1892. <delay>0</delay>
  1893. <triggertime>0</triggertime>
  1894. <pausetime>0</pausetime>
  1895. <afterburst>0</afterburst>
  1896. <maxinaccuracy>1.5</maxinaccuracy>
  1897. <range>0.75</range>
  1898. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  1899. </triggerbot>
  1900.  
  1901. <rcs>
  1902. <switch>0</switch>
  1903. <startshot>0</startshot>
  1904. <stopshot>0</stopshot>
  1905. <pitchcompensation>0.0</pitchcompensation>
  1906. <yawcompensation>0.0</yawcompensation>
  1907. </rcs>
  1908.  
  1909. <glow>
  1910. <switch>1</switch>
  1911. <teamcheck>1</teamcheck>
  1912. <players>1</players>
  1913. <weapons>0</weapons>
  1914. <bloom>0</bloom>
  1915. <tcolor>0xFF00FF80</tcolor>
  1916. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  1917. <ctcolor>0xFF00FF80</ctcolor>
  1918. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  1919. <weaponcolor>0x00FF00AA</weaponcolor>
  1920. </glow>
  1921.  
  1922. <radar>
  1923. <switch>1</switch>
  1924. </radar>
  1925.  
  1926. <sonar>
  1927. <switch>0</switch>
  1928. <teamcheck>1</teamcheck>
  1929. <visiblecheck>1</visiblecheck>
  1930. <incrosshairsignal>0</incrosshairsignal>
  1931. <sonarpause>500</sonarpause>
  1932. </sonar>
  1933.  
  1934. <bunnyhop>
  1935. <key>32</key>
  1936. <switch>0</switch>
  1937. </bunnyhop>
  1938. </MAG7>
  1939. <M249>
  1940. <aimbot>
  1941. <switch>1</switch>
  1942. <alwaysactive>0</alwaysactive>
  1943. <key>1</key>
  1944.  
  1945. <targetmode>2</targetmode>
  1946. 0 = BY_DISTANCE
  1947. 1 = BY_HEALTH
  1948. 2 = BY_FOV
  1949. 3 = BY_WEAPONDAMAGE
  1950.  
  1951. <intelligentmode>0</intelligentmode>
  1952. 0 = SINGLE_HITBOX
  1953. 1 = RANDOM_HEADNECKCHEST
  1954. 2 = CLOSEST_HITBOX
  1955.  
  1956. <visiblecheck>1</visiblecheck>
  1957. <teamcheck>1</teamcheck>
  1958. <movecheck>0</movecheck>
  1959. <jumpcheck>1</jumpcheck>
  1960. <spawncheck>1</spawncheck>
  1961. <switchtargets>1</switchtargets>
  1962. <stopafterkill>0</stopafterkill>
  1963. <faceitmode>1</faceitmode>
  1964. <fov>2.1</fov>
  1965. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1966. <ontargetfov>30.0</ontargetfov>
  1967. <smooth>0.0</smooth>
  1968. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1969. <smoothrandommin>2.05</smoothrandommin>
  1970. <smoothrandommax>2.45</smoothrandommax>
  1971. <zcorrection>-2.5</zcorrection>
  1972. <prediction>1.0</prediction>
  1973. <maxinaccuracy>0</maxinaccuracy>
  1974. <curvefactor>5.0</curvefactor>
  1975. <aimerrorfactor>0.0</aimerrorfactor>
  1976. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1977. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1978. <hitbox>8</hitbox>
  1979. <delay>0</delay>
  1980. <aimtime>0</aimtime>
  1981. <pausetime>0</pausetime>
  1982. </aimbot>
  1983.  
  1984. <triggerbot>
  1985. <switch>1</switch>
  1986. <alwaysactive>0</alwaysactive>
  1987. <key>18</key>
  1988.  
  1989. <triggermode>3</triggermode>
  1990. 0 = TRIGGER_SINGLE_HITBOX
  1991. 1 = TRIGGER_AIMNECKCHEST
  1992. 2 = TRIGGER_HIGHDAMAGE
  1993. 3 = TRIGGER_FULL_BODY
  1994.  
  1995. <visiblecheck>1</visiblecheck>
  1996. <teamcheck>1</teamcheck>
  1997. <spawncheck>1</spawncheck>
  1998. <jumpcheck>1</jumpcheck>
  1999. <hitbox>8</hitbox>
  2000. <delay>0</delay>
  2001. <triggertime>0</triggertime>
  2002. <pausetime>0</pausetime>
  2003. <afterburst>250</afterburst>
  2004. <maxinaccuracy>2.0</maxinaccuracy>
  2005. <range>0.75</range>
  2006. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2007. </triggerbot>
  2008.  
  2009. <rcs>
  2010. <switch>0</switch>
  2011. <startshot>2</startshot>
  2012. <stopshot>8</stopshot>
  2013. <pitchcompensation>0.8</pitchcompensation>
  2014. <yawcompensation>0.2</yawcompensation>
  2015. </rcs>
  2016.  
  2017. <glow>
  2018. <switch>1</switch>
  2019. <teamcheck>1</teamcheck>
  2020. <players>1</players>
  2021. <weapons>0</weapons>
  2022. <bloom>0</bloom>
  2023. <tcolor>0xFF00FF80</tcolor>
  2024. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2025. <ctcolor>0xFF00FF80</ctcolor>
  2026. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2027. <weaponcolor>0x00FF00AA</weaponcolor>
  2028. </glow>
  2029.  
  2030. <radar>
  2031. <switch>1</switch>
  2032. </radar>
  2033.  
  2034. <sonar>
  2035. <switch>0</switch>
  2036. <teamcheck>1</teamcheck>
  2037. <visiblecheck>1</visiblecheck>
  2038. <incrosshairsignal>0</incrosshairsignal>
  2039. <sonarpause>500</sonarpause>
  2040. </sonar>
  2041.  
  2042. <bunnyhop>
  2043. <key>32</key>
  2044. <switch>0</switch>
  2045. </bunnyhop>
  2046. </M249>
  2047. <Negev>
  2048. <aimbot>
  2049. <switch>1</switch>
  2050. <alwaysactive>0</alwaysactive>
  2051. <key>1</key>
  2052.  
  2053. <targetmode>2</targetmode>
  2054. 0 = BY_DISTANCE
  2055. 1 = BY_HEALTH
  2056. 2 = BY_FOV
  2057. 3 = BY_WEAPONDAMAGE
  2058.  
  2059. <intelligentmode>0</intelligentmode>
  2060. 0 = SINGLE_HITBOX
  2061. 1 = RANDOM_HEADNECKCHEST
  2062. 2 = CLOSEST_HITBOX
  2063.  
  2064. <visiblecheck>1</visiblecheck>
  2065. <teamcheck>1</teamcheck>
  2066. <movecheck>0</movecheck>
  2067. <jumpcheck>1</jumpcheck>
  2068. <spawncheck>1</spawncheck>
  2069. <switchtargets>1</switchtargets>
  2070. <stopafterkill>0</stopafterkill>
  2071. <faceitmode>1</faceitmode>
  2072. <fov>2.1</fov>
  2073. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2074. <ontargetfov>30.0</ontargetfov>
  2075. <smooth>0.0</smooth>
  2076. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2077. <smoothrandommin>2.05</smoothrandommin>
  2078. <smoothrandommax>2.45</smoothrandommax>
  2079. <zcorrection>-2.5</zcorrection>
  2080. <prediction>1.0</prediction>
  2081. <maxinaccuracy>0</maxinaccuracy>
  2082. <curvefactor>5.0</curvefactor>
  2083. <aimerrorfactor>0.0</aimerrorfactor>
  2084. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2085. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2086. <hitbox>8</hitbox>
  2087. <delay>0</delay>
  2088. <aimtime>0</aimtime>
  2089. <pausetime>0</pausetime>
  2090. </aimbot>
  2091.  
  2092. <triggerbot>
  2093. <switch>1</switch>
  2094. <alwaysactive>0</alwaysactive>
  2095. <key>18</key>
  2096.  
  2097. <triggermode>3</triggermode>
  2098. 0 = TRIGGER_SINGLE_HITBOX
  2099. 1 = TRIGGER_AIMNECKCHEST
  2100. 2 = TRIGGER_HIGHDAMAGE
  2101. 3 = TRIGGER_FULL_BODY
  2102.  
  2103. <visiblecheck>1</visiblecheck>
  2104. <teamcheck>1</teamcheck>
  2105. <spawncheck>1</spawncheck>
  2106. <jumpcheck>1</jumpcheck>
  2107. <hitbox>8</hitbox>
  2108. <delay>0</delay>
  2109. <triggertime>0</triggertime>
  2110. <pausetime>0</pausetime>
  2111. <afterburst>250</afterburst>
  2112. <maxinaccuracy>2.0</maxinaccuracy>
  2113. <range>0.75</range>
  2114. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2115. </triggerbot>
  2116.  
  2117. <rcs>
  2118. <switch>0</switch>
  2119. <startshot>2</startshot>
  2120. <stopshot>8</stopshot>
  2121. <pitchcompensation>0.8</pitchcompensation>
  2122. <yawcompensation>0.2</yawcompensation>
  2123. </rcs>
  2124.  
  2125. <glow>
  2126. <switch>1</switch>
  2127. <teamcheck>1</teamcheck>
  2128. <players>1</players>
  2129. <weapons>0</weapons>
  2130. <bloom>0</bloom>
  2131. <tcolor>0xFF00FF80</tcolor>
  2132. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2133. <ctcolor>0xFF00FF80</ctcolor>
  2134. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2135. <weaponcolor>0x00FF00AA</weaponcolor>
  2136. </glow>
  2137.  
  2138. <radar>
  2139. <switch>1</switch>
  2140. </radar>
  2141.  
  2142. <sonar>
  2143. <switch>0</switch>
  2144. <teamcheck>1</teamcheck>
  2145. <visiblecheck>1</visiblecheck>
  2146. <incrosshairsignal>0</incrosshairsignal>
  2147. <sonarpause>500</sonarpause>
  2148. </sonar>
  2149.  
  2150. <bunnyhop>
  2151. <key>32</key>
  2152. <switch>0</switch>
  2153. </bunnyhop>
  2154. </Negev>
  2155. <Galil>
  2156. <aimbot>
  2157. <switch>1</switch>
  2158. <alwaysactive>0</alwaysactive>
  2159. <key>1</key>
  2160.  
  2161. <targetmode>2</targetmode>
  2162. 0 = BY_DISTANCE
  2163. 1 = BY_HEALTH
  2164. 2 = BY_FOV
  2165. 3 = BY_WEAPONDAMAGE
  2166.  
  2167. <intelligentmode>0</intelligentmode>
  2168. 0 = SINGLE_HITBOX
  2169. 1 = RANDOM_HEADNECKCHEST
  2170. 2 = CLOSEST_HITBOX
  2171.  
  2172. <visiblecheck>1</visiblecheck>
  2173. <teamcheck>1</teamcheck>
  2174. <movecheck>0</movecheck>
  2175. <jumpcheck>1</jumpcheck>
  2176. <spawncheck>1</spawncheck>
  2177. <switchtargets>1</switchtargets>
  2178. <stopafterkill>0</stopafterkill>
  2179. <faceitmode>1</faceitmode>
  2180. <fov>3.4</fov>
  2181. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2182. <ontargetfov>20.0</ontargetfov>
  2183. <smooth>0.0</smooth>
  2184. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2185. <smoothrandommin>1.4</smoothrandommin>
  2186. <smoothrandommax>2.00</smoothrandommax>
  2187. <zcorrection>-1.3</zcorrection>
  2188. <prediction>1.0</prediction>
  2189. <maxinaccuracy>0</maxinaccuracy>
  2190. <curvefactor>5.0</curvefactor>
  2191. <aimerrorfactor>0.0</aimerrorfactor>
  2192. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2193. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2194. <hitbox>8</hitbox>
  2195. <delay>0</delay>
  2196. <aimtime>0</aimtime>
  2197. <pausetime>0</pausetime>
  2198. </aimbot>
  2199.  
  2200. <triggerbot>
  2201. <switch>1</switch>
  2202. <alwaysactive>0</alwaysactive>
  2203. <key>18</key>
  2204.  
  2205. <triggermode>3</triggermode>
  2206. 0 = TRIGGER_SINGLE_HITBOX
  2207. 1 = TRIGGER_AIMNECKCHEST
  2208. 2 = TRIGGER_HIGHDAMAGE
  2209. 3 = TRIGGER_FULL_BODY
  2210.  
  2211. <visiblecheck>1</visiblecheck>
  2212. <teamcheck>1</teamcheck>
  2213. <spawncheck>1</spawncheck>
  2214. <jumpcheck>1</jumpcheck>
  2215. <hitbox>8</hitbox>
  2216. <delay>0</delay>
  2217. <triggertime>0</triggertime>
  2218. <pausetime>0</pausetime>
  2219. <afterburst>250</afterburst>
  2220. <maxinaccuracy>1.5</maxinaccuracy>
  2221. <range>0.75</range>
  2222. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2223. </triggerbot>
  2224.  
  2225. <rcs>
  2226. <switch>0</switch>
  2227. <startshot>2</startshot>
  2228. <stopshot>8</stopshot>
  2229. <pitchcompensation>1.1</pitchcompensation>
  2230. <yawcompensation>1.0</yawcompensation>
  2231. </rcs>
  2232.  
  2233. <glow>
  2234. <switch>1</switch>
  2235. <teamcheck>1</teamcheck>
  2236. <players>1</players>
  2237. <weapons>0</weapons>
  2238. <bloom>0</bloom>
  2239. <tcolor>0xFF00FF80</tcolor>
  2240. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2241. <ctcolor>0xFF00FF80</ctcolor>
  2242. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2243. <weaponcolor>0x00FF00AA</weaponcolor>
  2244. </glow>
  2245.  
  2246. <radar>
  2247. <switch>1</switch>
  2248. </radar>
  2249.  
  2250. <sonar>
  2251. <switch>0</switch>
  2252. <teamcheck>1</teamcheck>
  2253. <visiblecheck>1</visiblecheck>
  2254. <incrosshairsignal>0</incrosshairsignal>
  2255. <sonarpause>500</sonarpause>
  2256. </sonar>
  2257.  
  2258. <bunnyhop>
  2259. <key>32</key>
  2260. <switch>0</switch>
  2261. </bunnyhop>
  2262. </Galil>
  2263. <FAMAS>
  2264. <aimbot>
  2265. <switch>1</switch>
  2266. <alwaysactive>0</alwaysactive>
  2267. <key>1</key>
  2268.  
  2269. <targetmode>2</targetmode>
  2270. 0 = BY_DISTANCE
  2271. 1 = BY_HEALTH
  2272. 2 = BY_FOV
  2273. 3 = BY_WEAPONDAMAGE
  2274.  
  2275. <intelligentmode>0</intelligentmode>
  2276. 0 = SINGLE_HITBOX
  2277. 1 = RANDOM_HEADNECKCHEST
  2278. 2 = CLOSEST_HITBOX
  2279.  
  2280. <visiblecheck>1</visiblecheck>
  2281. <teamcheck>1</teamcheck>
  2282. <movecheck>0</movecheck>
  2283. <jumpcheck>1</jumpcheck>
  2284. <spawncheck>1</spawncheck>
  2285. <switchtargets>1</switchtargets>
  2286. <stopafterkill>0</stopafterkill>
  2287. <faceitmode>1</faceitmode>
  2288. <fov>3.4</fov>
  2289. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2290. <ontargetfov>20.0</ontargetfov>
  2291. <smooth>0.0</smooth>
  2292. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2293. <smoothrandommin>1.3</smoothrandommin>
  2294. <smoothrandommax>1.9</smoothrandommax>
  2295. <zcorrection>-3.3</zcorrection>
  2296. <prediction>1.0</prediction>
  2297. <maxinaccuracy>0</maxinaccuracy>
  2298. <curvefactor>5.0</curvefactor>
  2299. <aimerrorfactor>0.0</aimerrorfactor>
  2300. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2301. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2302. <hitbox>8</hitbox>
  2303. <delay>0</delay>
  2304. <aimtime>0</aimtime>
  2305. <pausetime>0</pausetime>
  2306. </aimbot>
  2307.  
  2308. <triggerbot>
  2309. <switch>1</switch>
  2310. <alwaysactive>0</alwaysactive>
  2311. <key>18</key>
  2312.  
  2313. <triggermode>3</triggermode>
  2314. 0 = TRIGGER_SINGLE_HITBOX
  2315. 1 = TRIGGER_AIMNECKCHEST
  2316. 2 = TRIGGER_HIGHDAMAGE
  2317. 3 = TRIGGER_FULL_BODY
  2318.  
  2319. <visiblecheck>1</visiblecheck>
  2320. <teamcheck>1</teamcheck>
  2321. <spawncheck>1</spawncheck>
  2322. <jumpcheck>1</jumpcheck>
  2323. <hitbox>8</hitbox>
  2324. <delay>0</delay>
  2325. <triggertime>0</triggertime>
  2326. <pausetime>0</pausetime>
  2327. <afterburst>250</afterburst>
  2328. <maxinaccuracy>1.5</maxinaccuracy>
  2329. <range>0.75</range>
  2330. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2331. </triggerbot>
  2332.  
  2333. <rcs>
  2334. <switch>0</switch>
  2335. <startshot>3</startshot>
  2336. <stopshot>8</stopshot>
  2337. <pitchcompensation>1.0</pitchcompensation>
  2338. <yawcompensation>1.0</yawcompensation>
  2339. </rcs>
  2340.  
  2341. <glow>
  2342. <switch>1</switch>
  2343. <teamcheck>1</teamcheck>
  2344. <players>1</players>
  2345. <weapons>0</weapons>
  2346. <bloom>0</bloom>
  2347. <tcolor>0xFF00FF80</tcolor>
  2348. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2349. <ctcolor>0xFF00FF80</ctcolor>
  2350. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2351. <weaponcolor>0x00FF00AA</weaponcolor>
  2352. </glow>
  2353.  
  2354. <radar>
  2355. <switch>1</switch>
  2356. </radar>
  2357.  
  2358. <sonar>
  2359. <switch>0</switch>
  2360. <teamcheck>1</teamcheck>
  2361. <visiblecheck>1</visiblecheck>
  2362. <incrosshairsignal>0</incrosshairsignal>
  2363. <sonarpause>500</sonarpause>
  2364. </sonar>
  2365.  
  2366. <bunnyhop>
  2367. <key>32</key>
  2368. <switch>0</switch>
  2369. </bunnyhop>
  2370. </FAMAS>
  2371. <AK47>
  2372. <aimbot>
  2373. <switch>1</switch>
  2374. <alwaysactive>0</alwaysactive>
  2375. <key>1</key>
  2376.  
  2377. <targetmode>2</targetmode>
  2378. 0 = BY_DISTANCE
  2379. 1 = BY_HEALTH
  2380. 2 = BY_FOV
  2381. 3 = BY_WEAPONDAMAGE
  2382.  
  2383. <intelligentmode>1</intelligentmode>
  2384. 0 = SINGLE_HITBOX
  2385. 1 = RANDOM_HEADNECKCHEST
  2386. 2 = CLOSEST_HITBOX
  2387.  
  2388. <visiblecheck>1</visiblecheck>
  2389. <teamcheck>1</teamcheck>
  2390. <movecheck>0</movecheck>
  2391. <jumpcheck>1</jumpcheck>
  2392. <spawncheck>1</spawncheck>
  2393. <switchtargets>1</switchtargets>
  2394. <stopafterkill>0</stopafterkill>
  2395. <faceitmode>1</faceitmode>
  2396. <fov>2.5</fov>
  2397. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2398. <ontargetfov>20.0</ontargetfov>
  2399. <smooth>2.0</smooth>
  2400. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  2401. <smoothrandommin>0.0</smoothrandommin>
  2402. <smoothrandommax>0.00</smoothrandommax>
  2403. <zcorrection>-2.8</zcorrection>
  2404. <prediction>1.0</prediction>
  2405. <maxinaccuracy>0</maxinaccuracy>
  2406. <curvefactor>5.0</curvefactor>
  2407. <aimerrorfactor>0.0</aimerrorfactor>
  2408. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2409. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2410. <hitbox>8</hitbox>
  2411. <delay>0</delay>
  2412. <aimtime>0</aimtime>
  2413. <pausetime>0</pausetime>
  2414. </aimbot>
  2415.  
  2416. <triggerbot>
  2417. <switch>1</switch>
  2418. <alwaysactive>0</alwaysactive>
  2419. <key>18</key>
  2420.  
  2421. <triggermode>3</triggermode>
  2422. 0 = TRIGGER_SINGLE_HITBOX
  2423. 1 = TRIGGER_AIMNECKCHEST
  2424. 2 = TRIGGER_HIGHDAMAGE
  2425. 3 = TRIGGER_FULL_BODY
  2426.  
  2427. <visiblecheck>1</visiblecheck>
  2428. <teamcheck>1</teamcheck>
  2429. <spawncheck>1</spawncheck>
  2430. <jumpcheck>1</jumpcheck>
  2431. <hitbox>8</hitbox>
  2432. <delay>0</delay>
  2433. <triggertime>0</triggertime>
  2434. <pausetime>0</pausetime>
  2435. <afterburst>250</afterburst>
  2436. <maxinaccuracy>1.5</maxinaccuracy>
  2437. <range>0.75</range>
  2438. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2439. </triggerbot>
  2440.  
  2441. <rcs>
  2442. <switch>0</switch>
  2443. <startshot>3</startshot>
  2444. <stopshot>7</stopshot>
  2445. <pitchcompensation>0.9</pitchcompensation>
  2446. <yawcompensation>1.0</yawcompensation>
  2447. </rcs>
  2448.  
  2449. <glow>
  2450. <switch>1</switch>
  2451. <teamcheck>1</teamcheck>
  2452. <players>1</players>
  2453. <weapons>0</weapons>
  2454. <bloom>0</bloom>
  2455. <tcolor>0xFF00FF80</tcolor>
  2456. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2457. <ctcolor>0xFF00FF80</ctcolor>
  2458. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2459. <weaponcolor>0x00FF00AA</weaponcolor>
  2460. </glow>
  2461.  
  2462. <radar>
  2463. <switch>1</switch>
  2464. </radar>
  2465.  
  2466. <sonar>
  2467. <switch>0</switch>
  2468. <teamcheck>1</teamcheck>
  2469. <visiblecheck>1</visiblecheck>
  2470. <incrosshairsignal>0</incrosshairsignal>
  2471. <sonarpause>500</sonarpause>
  2472. </sonar>
  2473.  
  2474. <bunnyhop>
  2475. <key>32</key>
  2476. <switch>0</switch>
  2477. </bunnyhop>
  2478. </AK47>
  2479. <M4A4>
  2480. <aimbot>
  2481. <switch>1</switch>
  2482. <alwaysactive>0</alwaysactive>
  2483. <key>1</key>
  2484.  
  2485. <targetmode>2</targetmode>
  2486. 0 = BY_DISTANCE
  2487. 1 = BY_HEALTH
  2488. 2 = BY_FOV
  2489. 3 = BY_WEAPONDAMAGE
  2490.  
  2491. <intelligentmode>0</intelligentmode>
  2492. 0 = SINGLE_HITBOX
  2493. 1 = RANDOM_HEADNECKCHEST
  2494. 2 = CLOSEST_HITBOX
  2495.  
  2496. <visiblecheck>1</visiblecheck>
  2497. <teamcheck>1</teamcheck>
  2498. <movecheck>0</movecheck>
  2499. <jumpcheck>1</jumpcheck>
  2500. <spawncheck>1</spawncheck>
  2501. <switchtargets>1</switchtargets>
  2502. <stopafterkill>0</stopafterkill>
  2503. <faceitmode>1</faceitmode>
  2504. <fov>4.0</fov>
  2505. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2506. <ontargetfov>20.0</ontargetfov>
  2507. <smooth>2.0</smooth>
  2508. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2509. <smoothrandommin>1.4</smoothrandommin>
  2510. <smoothrandommax>1.80</smoothrandommax>
  2511. <zcorrection>-3.5</zcorrection>
  2512. <prediction>1.0</prediction>
  2513. <maxinaccuracy>0</maxinaccuracy>
  2514. <curvefactor>5.0</curvefactor>
  2515. <aimerrorfactor>0.0</aimerrorfactor>
  2516. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2517. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2518. <hitbox>8</hitbox>
  2519. <delay>0</delay>
  2520. <aimtime>0</aimtime>
  2521. <pausetime>0</pausetime>
  2522. </aimbot>
  2523.  
  2524. <triggerbot>
  2525. <switch>1</switch>
  2526. <alwaysactive>0</alwaysactive>
  2527. <key>18</key>
  2528.  
  2529. <triggermode>3</triggermode>
  2530. 0 = TRIGGER_SINGLE_HITBOX
  2531. 1 = TRIGGER_AIMNECKCHEST
  2532. 2 = TRIGGER_HIGHDAMAGE
  2533. 3 = TRIGGER_FULL_BODY
  2534.  
  2535. <visiblecheck>1</visiblecheck>
  2536. <teamcheck>1</teamcheck>
  2537. <spawncheck>1</spawncheck>
  2538. <jumpcheck>1</jumpcheck>
  2539. <hitbox>8</hitbox>
  2540. <delay>0</delay>
  2541. <triggertime>0</triggertime>
  2542. <pausetime>0</pausetime>
  2543. <afterburst>250</afterburst>
  2544. <maxinaccuracy>1.5</maxinaccuracy>
  2545. <range>0.75</range>
  2546. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2547. </triggerbot>
  2548.  
  2549. <rcs>
  2550. <switch>0</switch>
  2551. <startshot>2</startshot>
  2552. <stopshot>8</stopshot>
  2553. <pitchcompensation>0.75</pitchcompensation>
  2554. <yawcompensation>1.0</yawcompensation>
  2555. </rcs>
  2556.  
  2557. <glow>
  2558. <switch>1</switch>
  2559. <teamcheck>1</teamcheck>
  2560. <players>1</players>
  2561. <weapons>0</weapons>
  2562. <bloom>0</bloom>
  2563. <tcolor>0xFF00FF80</tcolor>
  2564. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2565. <ctcolor>0xFF00FF80</ctcolor>
  2566. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2567. <weaponcolor>0x00FF00AA</weaponcolor>
  2568. </glow>
  2569.  
  2570. <radar>
  2571. <switch>1</switch>
  2572. </radar>
  2573.  
  2574. <sonar>
  2575. <switch>0</switch>
  2576. <teamcheck>1</teamcheck>
  2577. <visiblecheck>1</visiblecheck>
  2578. <incrosshairsignal>0</incrosshairsignal>
  2579. <sonarpause>500</sonarpause>
  2580. </sonar>
  2581.  
  2582. <bunnyhop>
  2583. <key>32</key>
  2584. <switch>0</switch>
  2585. </bunnyhop>
  2586. </M4A4>
  2587. <M4A1S>
  2588. <aimbot>
  2589. <switch>1</switch>
  2590. <alwaysactive>0</alwaysactive>
  2591. <key>1</key>
  2592.  
  2593. <targetmode>2</targetmode>
  2594. 0 = BY_DISTANCE
  2595. 1 = BY_HEALTH
  2596. 2 = BY_FOV
  2597. 3 = BY_WEAPONDAMAGE
  2598.  
  2599. <intelligentmode>0</intelligentmode>
  2600. 0 = SINGLE_HITBOX
  2601. 1 = RANDOM_HEADNECKCHEST
  2602. 2 = CLOSEST_HITBOX
  2603.  
  2604. <visiblecheck>1</visiblecheck>
  2605. <teamcheck>1</teamcheck>
  2606. <movecheck>0</movecheck>
  2607. <jumpcheck>1</jumpcheck>
  2608. <spawncheck>1</spawncheck>
  2609. <switchtargets>1</switchtargets>
  2610. <stopafterkill>0</stopafterkill>
  2611. <faceitmode>1</faceitmode>
  2612. <fov>4.0</fov>
  2613. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2614. <ontargetfov>20.0</ontargetfov>
  2615. <smooth>2.0</smooth>
  2616. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2617. <smoothrandommin>1.30</smoothrandommin>
  2618. <smoothrandommax>1.60</smoothrandommax>
  2619. <zcorrection>-2.9</zcorrection>
  2620. <prediction>1.0</prediction>
  2621. <maxinaccuracy>0</maxinaccuracy>
  2622. <curvefactor>5.0</curvefactor>
  2623. <aimerrorfactor>0.0</aimerrorfactor>
  2624. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2625. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2626. <hitbox>8</hitbox>
  2627. <delay>0</delay>
  2628. <aimtime>0</aimtime>
  2629. <pausetime>0</pausetime>
  2630. </aimbot>
  2631.  
  2632. <triggerbot>
  2633. <switch>1</switch>
  2634. <alwaysactive>0</alwaysactive>
  2635. <key>18</key>
  2636.  
  2637. <triggermode>3</triggermode>
  2638. 0 = TRIGGER_SINGLE_HITBOX
  2639. 1 = TRIGGER_AIMNECKCHEST
  2640. 2 = TRIGGER_HIGHDAMAGE
  2641. 3 = TRIGGER_FULL_BODY
  2642.  
  2643. <visiblecheck>1</visiblecheck>
  2644. <teamcheck>1</teamcheck>
  2645. <spawncheck>1</spawncheck>
  2646. <jumpcheck>1</jumpcheck>
  2647. <hitbox>8</hitbox>
  2648. <delay>0</delay>
  2649. <triggertime>0</triggertime>
  2650. <pausetime>0</pausetime>
  2651. <afterburst>250</afterburst>
  2652. <maxinaccuracy>1.5</maxinaccuracy>
  2653. <range>0.75</range>
  2654. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2655. </triggerbot>
  2656.  
  2657. <rcs>
  2658. <switch>0</switch>
  2659. <startshot>3</startshot>
  2660. <stopshot>8</stopshot>
  2661. <pitchcompensation>1.1</pitchcompensation>
  2662. <yawcompensation>1.0</yawcompensation>
  2663. </rcs>
  2664.  
  2665. <glow>
  2666. <switch>1</switch>
  2667. <teamcheck>1</teamcheck>
  2668. <players>1</players>
  2669. <weapons>0</weapons>
  2670. <bloom>0</bloom>
  2671. <tcolor>0xFF00FF80</tcolor>
  2672. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2673. <ctcolor>0xFF00FF80</ctcolor>
  2674. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2675. <weaponcolor>0x00FF00AA</weaponcolor>
  2676. </glow>
  2677.  
  2678. <radar>
  2679. <switch>1</switch>
  2680. </radar>
  2681.  
  2682. <sonar>
  2683. <switch>0</switch>
  2684. <teamcheck>1</teamcheck>
  2685. <visiblecheck>1</visiblecheck>
  2686. <incrosshairsignal>0</incrosshairsignal>
  2687. <sonarpause>500</sonarpause>
  2688. </sonar>
  2689.  
  2690. <bunnyhop>
  2691. <key>32</key>
  2692. <switch>0</switch>
  2693. </bunnyhop>
  2694. </M4A1S>
  2695. <SSG08>
  2696. <aimbot>
  2697. <switch>1</switch>
  2698. <alwaysactive>0</alwaysactive>
  2699. <key>1</key>
  2700.  
  2701. <targetmode>2</targetmode>
  2702. 0 = BY_DISTANCE
  2703. 1 = BY_HEALTH
  2704. 2 = BY_FOV
  2705. 3 = BY_WEAPONDAMAGE
  2706.  
  2707. <intelligentmode>0</intelligentmode>
  2708. 0 = SINGLE_HITBOX
  2709. 1 = RANDOM_HEADNECKCHEST
  2710. 2 = CLOSEST_HITBOX
  2711.  
  2712. <visiblecheck>1</visiblecheck>
  2713. <teamcheck>1</teamcheck>
  2714. <movecheck>0</movecheck>
  2715. <jumpcheck>1</jumpcheck>
  2716. <spawncheck>1</spawncheck>
  2717. <switchtargets>1</switchtargets>
  2718. <stopafterkill>0</stopafterkill>
  2719. <faceitmode>1</faceitmode>
  2720. <fov>4.5</fov>
  2721. <fovdistancemultiplier>0.98</fovdistancemultiplier>
  2722. <ontargetfov>20.0</ontargetfov>
  2723. <smooth>0.0</smooth>
  2724. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  2725. <smoothrandommin>1.4</smoothrandommin>
  2726. <smoothrandommax>1.85</smoothrandommax>
  2727. <zcorrection>-1.5</zcorrection>
  2728. <prediction>1.0</prediction>
  2729. <maxinaccuracy>0</maxinaccuracy>
  2730. <curvefactor>5.0</curvefactor>
  2731. <aimerrorfactor>0.0</aimerrorfactor>
  2732. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2733. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2734. <hitbox>8</hitbox>
  2735. <delay>0</delay>
  2736. <aimtime>0</aimtime>
  2737. <pausetime>0</pausetime>
  2738. </aimbot>
  2739.  
  2740. <triggerbot>
  2741. <switch>1</switch>
  2742. <alwaysactive>0</alwaysactive>
  2743. <key>18</key>
  2744.  
  2745. <triggermode>0</triggermode>
  2746. 0 = TRIGGER_SINGLE_HITBOX
  2747. 1 = TRIGGER_AIMNECKCHEST
  2748. 2 = TRIGGER_HIGHDAMAGE
  2749. 3 = TRIGGER_FULL_BODY
  2750.  
  2751. <visiblecheck>1</visiblecheck>
  2752. <teamcheck>1</teamcheck>
  2753. <spawncheck>1</spawncheck>
  2754. <jumpcheck>1</jumpcheck>
  2755. <hitbox>8</hitbox>
  2756. <delay>0</delay>
  2757. <triggertime>0</triggertime>
  2758. <pausetime>0</pausetime>
  2759. <afterburst>0</afterburst>
  2760. <maxinaccuracy>0.0</maxinaccuracy>
  2761. <range>0.75</range>
  2762. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2763. </triggerbot>
  2764.  
  2765. <rcs>
  2766. <switch>0</switch>
  2767. <startshot>0</startshot>
  2768. <stopshot>0</stopshot>
  2769. <pitchcompensation>0.0</pitchcompensation>
  2770. <yawcompensation>0.0</yawcompensation>
  2771. </rcs>
  2772.  
  2773. <glow>
  2774. <switch>1</switch>
  2775. <teamcheck>1</teamcheck>
  2776. <players>1</players>
  2777. <weapons>0</weapons>
  2778. <bloom>0</bloom>
  2779. <tcolor>0xFF00FF80</tcolor>
  2780. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2781. <ctcolor>0xFF00FF80</ctcolor>
  2782. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2783. <weaponcolor>0x00FF00AA</weaponcolor>
  2784. </glow>
  2785.  
  2786. <radar>
  2787. <switch>1</switch>
  2788. </radar>
  2789.  
  2790. <sonar>
  2791. <switch>0</switch>
  2792. <teamcheck>1</teamcheck>
  2793. <visiblecheck>1</visiblecheck>
  2794. <incrosshairsignal>0</incrosshairsignal>
  2795. <sonarpause>500</sonarpause>
  2796. </sonar>
  2797.  
  2798. <bunnyhop>
  2799. <key>32</key>
  2800. <switch>0</switch>
  2801. </bunnyhop>
  2802. </SSG08>
  2803. <SG553>
  2804. <aimbot>
  2805. <switch>1</switch>
  2806. <alwaysactive>0</alwaysactive>
  2807. <key>1</key>
  2808.  
  2809. <targetmode>2</targetmode>
  2810. 0 = BY_DISTANCE
  2811. 1 = BY_HEALTH
  2812. 2 = BY_FOV
  2813. 3 = BY_WEAPONDAMAGE
  2814.  
  2815. <intelligentmode>0</intelligentmode>
  2816. 0 = SINGLE_HITBOX
  2817. 1 = RANDOM_HEADNECKCHEST
  2818. 2 = CLOSEST_HITBOX
  2819.  
  2820. <visiblecheck>1</visiblecheck>
  2821. <teamcheck>1</teamcheck>
  2822. <movecheck>0</movecheck>
  2823. <jumpcheck>1</jumpcheck>
  2824. <spawncheck>1</spawncheck>
  2825. <switchtargets>1</switchtargets>
  2826. <stopafterkill>0</stopafterkill>
  2827. <faceitmode>1</faceitmode>
  2828. <fov>2.1</fov>
  2829. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2830. <ontargetfov>20.0</ontargetfov>
  2831. <smooth>5.0</smooth>
  2832. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2833. <smoothrandommin>2.05</smoothrandommin>
  2834. <smoothrandommax>2.45</smoothrandommax>
  2835. <zcorrection>-1.3</zcorrection>
  2836. <prediction>1.0</prediction>
  2837. <maxinaccuracy>0</maxinaccuracy>
  2838. <curvefactor>5.0</curvefactor>
  2839. <aimerrorfactor>0.0</aimerrorfactor>
  2840. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2841. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2842. <hitbox>8</hitbox>
  2843. <delay>0</delay>
  2844. <aimtime>0</aimtime>
  2845. <pausetime>0</pausetime>
  2846. </aimbot>
  2847.  
  2848. <triggerbot>
  2849. <switch>1</switch>
  2850. <alwaysactive>0</alwaysactive>
  2851. <key>18</key>
  2852.  
  2853. <triggermode>3</triggermode>
  2854. 0 = TRIGGER_SINGLE_HITBOX
  2855. 1 = TRIGGER_AIMNECKCHEST
  2856. 2 = TRIGGER_HIGHDAMAGE
  2857. 3 = TRIGGER_FULL_BODY
  2858.  
  2859. <visiblecheck>1</visiblecheck>
  2860. <teamcheck>1</teamcheck>
  2861. <spawncheck>1</spawncheck>
  2862. <jumpcheck>1</jumpcheck>
  2863. <hitbox>8</hitbox>
  2864. <delay>0</delay>
  2865. <triggertime>0</triggertime>
  2866. <pausetime>0</pausetime>
  2867. <afterburst>250</afterburst>
  2868. <maxinaccuracy>1.5</maxinaccuracy>
  2869. <range>0.75</range>
  2870. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2871. </triggerbot>
  2872.  
  2873. <rcs>
  2874. <switch>0</switch>
  2875. <startshot>0</startshot>
  2876. <stopshot>7</stopshot>
  2877. <pitchcompensation>1.2</pitchcompensation>
  2878. <yawcompensation>1.0</yawcompensation>
  2879. </rcs>
  2880.  
  2881. <glow>
  2882. <switch>1</switch>
  2883. <teamcheck>1</teamcheck>
  2884. <players>1</players>
  2885. <weapons>0</weapons>
  2886. <bloom>0</bloom>
  2887. <tcolor>0xFF00FF80</tcolor>
  2888. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2889. <ctcolor>0xFF00FF80</ctcolor>
  2890. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2891. <weaponcolor>0x00FF00AA</weaponcolor>
  2892. </glow>
  2893.  
  2894. <radar>
  2895. <switch>1</switch>
  2896. </radar>
  2897.  
  2898. <sonar>
  2899. <switch>0</switch>
  2900. <teamcheck>1</teamcheck>
  2901. <visiblecheck>1</visiblecheck>
  2902. <incrosshairsignal>0</incrosshairsignal>
  2903. <sonarpause>500</sonarpause>
  2904. </sonar>
  2905.  
  2906. <bunnyhop>
  2907. <key>32</key>
  2908. <switch>0</switch>
  2909. </bunnyhop>
  2910. </SG553>
  2911. <AUG>
  2912. <aimbot>
  2913. <switch>1</switch>
  2914. <alwaysactive>0</alwaysactive>
  2915. <key>1</key>
  2916.  
  2917. <targetmode>2</targetmode>
  2918. 0 = BY_DISTANCE
  2919. 1 = BY_HEALTH
  2920. 2 = BY_FOV
  2921. 3 = BY_WEAPONDAMAGE
  2922.  
  2923. <intelligentmode>0</intelligentmode>
  2924. 0 = SINGLE_HITBOX
  2925. 1 = RANDOM_HEADNECKCHEST
  2926. 2 = CLOSEST_HITBOX
  2927.  
  2928. <visiblecheck>1</visiblecheck>
  2929. <teamcheck>1</teamcheck>
  2930. <movecheck>0</movecheck>
  2931. <jumpcheck>1</jumpcheck>
  2932. <spawncheck>1</spawncheck>
  2933. <switchtargets>1</switchtargets>
  2934. <stopafterkill>0</stopafterkill>
  2935. <faceitmode>1</faceitmode>
  2936. <fov>2.1</fov>
  2937. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2938. <ontargetfov>20.0</ontargetfov>
  2939. <smooth>0.0</smooth>
  2940. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2941. <smoothrandommin>2.05</smoothrandommin>
  2942. <smoothrandommax>2.45</smoothrandommax>
  2943. <zcorrection>-1.3</zcorrection>
  2944. <prediction>1.0</prediction>
  2945. <maxinaccuracy>0</maxinaccuracy>
  2946. <curvefactor>5.0</curvefactor>
  2947. <aimerrorfactor>0.0</aimerrorfactor>
  2948. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2949. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2950. <hitbox>8</hitbox>
  2951. <delay>0</delay>
  2952. <aimtime>0</aimtime>
  2953. <pausetime>0</pausetime>
  2954. </aimbot>
  2955.  
  2956. <triggerbot>
  2957. <switch>1</switch>
  2958. <alwaysactive>0</alwaysactive>
  2959. <key>18</key>
  2960.  
  2961. <triggermode>3</triggermode>
  2962. 0 = TRIGGER_SINGLE_HITBOX
  2963. 1 = TRIGGER_AIMNECKCHEST
  2964. 2 = TRIGGER_HIGHDAMAGE
  2965. 3 = TRIGGER_FULL_BODY
  2966.  
  2967. <visiblecheck>1</visiblecheck>
  2968. <teamcheck>1</teamcheck>
  2969. <spawncheck>1</spawncheck>
  2970. <jumpcheck>1</jumpcheck>
  2971. <hitbox>8</hitbox>
  2972. <delay>0</delay>
  2973. <triggertime>0</triggertime>
  2974. <pausetime>0</pausetime>
  2975. <afterburst>250</afterburst>
  2976. <maxinaccuracy>1.5</maxinaccuracy>
  2977. <range>0.75</range>
  2978. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  2979. </triggerbot>
  2980.  
  2981. <rcs>
  2982. <switch>0</switch>
  2983. <startshot>0</startshot>
  2984. <stopshot>7</stopshot>
  2985. <pitchcompensation>1.0</pitchcompensation>
  2986. <yawcompensation>1.0</yawcompensation>
  2987. </rcs>
  2988.  
  2989. <glow>
  2990. <switch>1</switch>
  2991. <teamcheck>1</teamcheck>
  2992. <players>1</players>
  2993. <weapons>0</weapons>
  2994. <bloom>0</bloom>
  2995. <tcolor>0xFF00FF80</tcolor>
  2996. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  2997. <ctcolor>0xFF00FF80</ctcolor>
  2998. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  2999. <weaponcolor>0x00FF00AA</weaponcolor>
  3000. </glow>
  3001.  
  3002. <radar>
  3003. <switch>1</switch>
  3004. </radar>
  3005.  
  3006. <sonar>
  3007. <switch>0</switch>
  3008. <teamcheck>1</teamcheck>
  3009. <visiblecheck>1</visiblecheck>
  3010. <incrosshairsignal>0</incrosshairsignal>
  3011. <sonarpause>500</sonarpause>
  3012. </sonar>
  3013.  
  3014. <bunnyhop>
  3015. <key>32</key>
  3016. <switch>0</switch>
  3017. </bunnyhop>
  3018. </AUG>
  3019. <AWP>
  3020. <aimbot>
  3021. <switch>1</switch>
  3022. <alwaysactive>0</alwaysactive>
  3023. <key>6</key>
  3024.  
  3025. <targetmode>2</targetmode>
  3026. 0 = BY_DISTANCE
  3027. 1 = BY_HEALTH
  3028. 2 = BY_FOV
  3029. 3 = BY_WEAPONDAMAGE
  3030.  
  3031. <intelligentmode>0</intelligentmode>
  3032. 0 = SINGLE_HITBOX
  3033. 1 = RANDOM_HEADNECKCHEST
  3034. 2 = CLOSEST_HITBOX
  3035.  
  3036. <visiblecheck>1</visiblecheck>
  3037. <teamcheck>1</teamcheck>
  3038. <movecheck>0</movecheck>
  3039. <jumpcheck>1</jumpcheck>
  3040. <spawncheck>1</spawncheck>
  3041. <switchtargets>1</switchtargets>
  3042. <stopafterkill>0</stopafterkill>
  3043. <faceitmode>1</faceitmode>
  3044. <fov>6.5</fov>
  3045. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3046. <ontargetfov>20.0</ontargetfov>
  3047. <smooth>0.0</smooth>
  3048. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3049. <smoothrandommin>1.30</smoothrandommin>
  3050. <smoothrandommax>1.75</smoothrandommax>
  3051. <zcorrection>-8.0</zcorrection>
  3052. <prediction>1.0</prediction>
  3053. <maxinaccuracy>0</maxinaccuracy>
  3054. <curvefactor>5.0</curvefactor>
  3055. <aimerrorfactor>0.0</aimerrorfactor>
  3056. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3057. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3058. <hitbox>8</hitbox>
  3059. <delay>0</delay>
  3060. <aimtime>0</aimtime>
  3061. <pausetime>0</pausetime>
  3062. </aimbot>
  3063.  
  3064. <triggerbot>
  3065. <switch>1</switch>
  3066. <alwaysactive>0</alwaysactive>
  3067. <key>18</key>
  3068.  
  3069. <triggermode>3</triggermode>
  3070. 0 = TRIGGER_SINGLE_HITBOX
  3071. 1 = TRIGGER_AIMNECKCHEST
  3072. 2 = TRIGGER_HIGHDAMAGE
  3073. 3 = TRIGGER_FULL_BODY
  3074.  
  3075. <visiblecheck>1</visiblecheck>
  3076. <teamcheck>1</teamcheck>
  3077. <spawncheck>1</spawncheck>
  3078. <jumpcheck>1</jumpcheck>
  3079. <hitbox>8</hitbox>
  3080. <delay>0</delay>
  3081. <triggertime>0</triggertime>
  3082. <pausetime>0</pausetime>
  3083. <afterburst>0</afterburst>
  3084. <maxinaccuracy>0.0</maxinaccuracy>
  3085. <range>0.75</range>
  3086. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3087. </triggerbot>
  3088.  
  3089. <rcs>
  3090. <switch>0</switch>
  3091. <startshot>0</startshot>
  3092. <stopshot>0</stopshot>
  3093. <pitchcompensation>0.0</pitchcompensation>
  3094. <yawcompensation>0.0</yawcompensation>
  3095. </rcs>
  3096.  
  3097. <glow>
  3098. <switch>1</switch>
  3099. <teamcheck>1</teamcheck>
  3100. <players>1</players>
  3101. <weapons>0</weapons>
  3102. <bloom>0</bloom>
  3103. <tcolor>0xFF00FF80</tcolor>
  3104. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3105. <ctcolor>0xFF00FF80</ctcolor>
  3106. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3107. <weaponcolor>0x00FF00AA</weaponcolor>
  3108. </glow>
  3109.  
  3110. <radar>
  3111. <switch>1</switch>
  3112. </radar>
  3113.  
  3114. <sonar>
  3115. <switch>0</switch>
  3116. <teamcheck>1</teamcheck>
  3117. <visiblecheck>1</visiblecheck>
  3118. <incrosshairsignal>0</incrosshairsignal>
  3119. <sonarpause>500</sonarpause>
  3120. </sonar>
  3121.  
  3122. <bunnyhop>
  3123. <key>32</key>
  3124. <switch>0</switch>
  3125. </bunnyhop>
  3126. </AWP>
  3127. <G3SG1>
  3128. <aimbot>
  3129. <switch>1</switch>
  3130. <alwaysactive>0</alwaysactive>
  3131. <key>1</key>
  3132.  
  3133. <targetmode>2</targetmode>
  3134. 0 = BY_DISTANCE
  3135. 1 = BY_HEALTH
  3136. 2 = BY_FOV
  3137. 3 = BY_WEAPONDAMAGE
  3138.  
  3139. <intelligentmode>0</intelligentmode>
  3140. 0 = SINGLE_HITBOX
  3141. 1 = RANDOM_HEADNECKCHEST
  3142. 2 = CLOSEST_HITBOX
  3143.  
  3144. <visiblecheck>1</visiblecheck>
  3145. <teamcheck>1</teamcheck>
  3146. <movecheck>0</movecheck>
  3147. <jumpcheck>1</jumpcheck>
  3148. <spawncheck>1</spawncheck>
  3149. <switchtargets>1</switchtargets>
  3150. <stopafterkill>0</stopafterkill>
  3151. <faceitmode>1</faceitmode>
  3152. <fov>1.99</fov>
  3153. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3154. <ontargetfov>20.0</ontargetfov>
  3155. <smooth>0.0</smooth>
  3156. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3157. <smoothrandommin>3.5</smoothrandommin>
  3158. <smoothrandommax>3.9</smoothrandommax>
  3159. <zcorrection>-5.5</zcorrection>
  3160. <prediction>1.0</prediction>
  3161. <maxinaccuracy>0</maxinaccuracy>
  3162. <curvefactor>5.0</curvefactor>
  3163. <aimerrorfactor>0.0</aimerrorfactor>
  3164. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3165. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3166. <hitbox>8</hitbox>
  3167. <delay>0</delay>
  3168. <aimtime>0</aimtime>
  3169. <pausetime>0</pausetime>
  3170. </aimbot>
  3171.  
  3172. <triggerbot>
  3173. <switch>1</switch>
  3174. <alwaysactive>0</alwaysactive>
  3175. <key>18</key>
  3176.  
  3177. <triggermode>3</triggermode>
  3178. 0 = TRIGGER_SINGLE_HITBOX
  3179. 1 = TRIGGER_AIMNECKCHEST
  3180. 2 = TRIGGER_HIGHDAMAGE
  3181. 3 = TRIGGER_FULL_BODY
  3182.  
  3183. <visiblecheck>1</visiblecheck>
  3184. <teamcheck>1</teamcheck>
  3185. <spawncheck>1</spawncheck>
  3186. <jumpcheck>1</jumpcheck>
  3187. <hitbox>8</hitbox>
  3188. <delay>0</delay>
  3189. <triggertime>0</triggertime>
  3190. <pausetime>0</pausetime>
  3191. <afterburst>0</afterburst>
  3192. <maxinaccuracy>0.0</maxinaccuracy>
  3193. <range>0.75</range>
  3194. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3195. </triggerbot>
  3196.  
  3197. <rcs>
  3198. <switch>0</switch>
  3199. <startshot>0</startshot>
  3200. <stopshot>0</stopshot>
  3201. <pitchcompensation>0.0</pitchcompensation>
  3202. <yawcompensation>0.0</yawcompensation>
  3203. </rcs>
  3204.  
  3205. <glow>
  3206. <switch>1</switch>
  3207. <teamcheck>1</teamcheck>
  3208. <players>1</players>
  3209. <weapons>0</weapons>
  3210. <bloom>0</bloom>
  3211. <tcolor>0xFF00FF80</tcolor>
  3212. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3213. <ctcolor>0xFF00FF80</ctcolor>
  3214. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3215. <weaponcolor>0x00FF00AA</weaponcolor>
  3216. </glow>
  3217.  
  3218. <radar>
  3219. <switch>1</switch>
  3220. </radar>
  3221.  
  3222. <sonar>
  3223. <switch>0</switch>
  3224. <teamcheck>1</teamcheck>
  3225. <visiblecheck>1</visiblecheck>
  3226. <incrosshairsignal>0</incrosshairsignal>
  3227. <sonarpause>500</sonarpause>
  3228. </sonar>
  3229.  
  3230. <bunnyhop>
  3231. <key>32</key>
  3232. <switch>0</switch>
  3233. </bunnyhop>
  3234. </G3SG1>
  3235. <SCAR20>
  3236. <aimbot>
  3237. <switch>1</switch>
  3238. <alwaysactive>0</alwaysactive>
  3239. <key>1</key>
  3240.  
  3241. <targetmode>2</targetmode>
  3242. 0 = BY_DISTANCE
  3243. 1 = BY_HEALTH
  3244. 2 = BY_FOV
  3245. 3 = BY_WEAPONDAMAGE
  3246.  
  3247. <intelligentmode>0</intelligentmode>
  3248. 0 = SINGLE_HITBOX
  3249. 1 = RANDOM_HEADNECKCHEST
  3250. 2 = CLOSEST_HITBOX
  3251.  
  3252. <visiblecheck>1</visiblecheck>
  3253. <teamcheck>1</teamcheck>
  3254. <movecheck>0</movecheck>
  3255. <jumpcheck>1</jumpcheck>
  3256. <spawncheck>1</spawncheck>
  3257. <switchtargets>1</switchtargets>
  3258. <stopafterkill>0</stopafterkill>
  3259. <faceitmode>1</faceitmode>
  3260. <fov>1.99</fov>
  3261. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3262. <ontargetfov>20.0</ontargetfov>
  3263. <smooth>0.0</smooth>
  3264. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3265. <smoothrandommin>3.5</smoothrandommin>
  3266. <smoothrandommax>3.9</smoothrandommax>
  3267. <zcorrection>-5.5</zcorrection>
  3268. <prediction>1.0</prediction>
  3269. <maxinaccuracy>0</maxinaccuracy>
  3270. <curvefactor>5.0</curvefactor>
  3271. <aimerrorfactor>0.0</aimerrorfactor>
  3272. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3273. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3274. <hitbox>8</hitbox>
  3275. <delay>0</delay>
  3276. <aimtime>0</aimtime>
  3277. <pausetime>0</pausetime>
  3278. </aimbot>
  3279.  
  3280. <triggerbot>
  3281. <switch>1</switch>
  3282. <alwaysactive>0</alwaysactive>
  3283. <key>18</key>
  3284.  
  3285. <triggermode>3</triggermode>
  3286. 0 = TRIGGER_SINGLE_HITBOX
  3287. 1 = TRIGGER_AIMNECKCHEST
  3288. 2 = TRIGGER_HIGHDAMAGE
  3289. 3 = TRIGGER_FULL_BODY
  3290.  
  3291. <visiblecheck>1</visiblecheck>
  3292. <teamcheck>1</teamcheck>
  3293. <spawncheck>1</spawncheck>
  3294. <jumpcheck>1</jumpcheck>
  3295. <hitbox>8</hitbox>
  3296. <delay>0</delay>
  3297. <triggertime>0</triggertime>
  3298. <pausetime>0</pausetime>
  3299. <afterburst>0</afterburst>
  3300. <maxinaccuracy>0.0</maxinaccuracy>
  3301. <range>0.75</range>
  3302. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3303. </triggerbot>
  3304.  
  3305. <rcs>
  3306. <switch>0</switch>
  3307. <startshot>0</startshot>
  3308. <stopshot>0</stopshot>
  3309. <pitchcompensation>0.0</pitchcompensation>
  3310. <yawcompensation>0.0</yawcompensation>
  3311. </rcs>
  3312.  
  3313. <glow>
  3314. <switch>1</switch>
  3315. <teamcheck>1</teamcheck>
  3316. <players>1</players>
  3317. <weapons>0</weapons>
  3318. <bloom>0</bloom>
  3319. <tcolor>0xFF00FF80</tcolor>
  3320. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3321. <ctcolor>0xFF00FF80</ctcolor>
  3322. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3323. <weaponcolor>0x00FF00AA</weaponcolor>
  3324. </glow>
  3325.  
  3326. <radar>
  3327. <switch>1</switch>
  3328. </radar>
  3329.  
  3330. <sonar>
  3331. <switch>0</switch>
  3332. <teamcheck>1</teamcheck>
  3333. <visiblecheck>1</visiblecheck>
  3334. <incrosshairsignal>0</incrosshairsignal>
  3335. <sonarpause>500</sonarpause>
  3336. </sonar>
  3337.  
  3338. <bunnyhop>
  3339. <key>32</key>
  3340. <switch>0</switch>
  3341. </bunnyhop>
  3342. </SCAR20>
  3343. <Zeus>
  3344. <aimbot>
  3345. <switch>1</switch>
  3346. <alwaysactive>0</alwaysactive>
  3347. <key>1</key>
  3348.  
  3349. <targetmode>2</targetmode>
  3350. 0 = BY_DISTANCE
  3351. 1 = BY_HEALTH
  3352. 2 = BY_FOV
  3353. 3 = BY_WEAPONDAMAGE
  3354.  
  3355. <intelligentmode>0</intelligentmode>
  3356. 0 = SINGLE_HITBOX
  3357. 1 = RANDOM_HEADNECKCHEST
  3358. 2 = CLOSEST_HITBOX
  3359.  
  3360. <visiblecheck>1</visiblecheck>
  3361. <teamcheck>1</teamcheck>
  3362. <movecheck>0</movecheck>
  3363. <jumpcheck>1</jumpcheck>
  3364. <spawncheck>1</spawncheck>
  3365. <switchtargets>1</switchtargets>
  3366. <stopafterkill>0</stopafterkill>
  3367. <faceitmode>1</faceitmode>
  3368. <fov>2.1</fov>
  3369. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3370. <ontargetfov>20.0</ontargetfov>
  3371. <smooth>0.0</smooth>
  3372. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3373. <smoothrandommin>2.05</smoothrandommin>
  3374. <smoothrandommax>2.45</smoothrandommax>
  3375. <zcorrection>-1.5</zcorrection>
  3376. <prediction>1.0</prediction>
  3377. <maxinaccuracy>0</maxinaccuracy>
  3378. <curvefactor>5.0</curvefactor>
  3379. <aimerrorfactor>0.0</aimerrorfactor>
  3380. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3381. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3382. <hitbox>8</hitbox>
  3383. <delay>0</delay>
  3384. <aimtime>0</aimtime>
  3385. <pausetime>0</pausetime>
  3386. </aimbot>
  3387.  
  3388. <triggerbot>
  3389. <switch>1</switch>
  3390. <alwaysactive>0</alwaysactive>
  3391. <key>18</key>
  3392.  
  3393. <triggermode>3</triggermode>
  3394. 0 = TRIGGER_SINGLE_HITBOX
  3395. 1 = TRIGGER_AIMNECKCHEST
  3396. 2 = TRIGGER_HIGHDAMAGE
  3397. 3 = TRIGGER_FULL_BODY
  3398.  
  3399. <visiblecheck>1</visiblecheck>
  3400. <teamcheck>1</teamcheck>
  3401. <spawncheck>1</spawncheck>
  3402. <jumpcheck>1</jumpcheck>
  3403. <hitbox>8</hitbox>
  3404. <delay>0</delay>
  3405. <triggertime>0</triggertime>
  3406. <pausetime>0</pausetime>
  3407. <afterburst>0</afterburst>
  3408. <maxinaccuracy>0.0</maxinaccuracy>
  3409. <range>0.75</range>
  3410. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  3411. </triggerbot>
  3412.  
  3413. <rcs>
  3414. <switch>0</switch>
  3415. <startshot>0</startshot>
  3416. <stopshot>0</stopshot>
  3417. <pitchcompensation>0.0</pitchcompensation>
  3418. <yawcompensation>0.0</yawcompensation>
  3419. </rcs>
  3420.  
  3421. <glow>
  3422. <switch>1</switch>
  3423. <teamcheck>1</teamcheck>
  3424. <players>1</players>
  3425. <weapons>0</weapons>
  3426. <bloom>0</bloom>
  3427. <tcolor>0xFF00FF80</tcolor>
  3428. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3429. <ctcolor>0xFF00FF80</ctcolor>
  3430. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3431. <weaponcolor>0x00FF00AA</weaponcolor>
  3432. </glow>
  3433.  
  3434. <radar>
  3435. <switch>1</switch>
  3436. </radar>
  3437.  
  3438. <sonar>
  3439. <switch>0</switch>
  3440. <teamcheck>1</teamcheck>
  3441. <visiblecheck>1</visiblecheck>
  3442. <incrosshairsignal>0</incrosshairsignal>
  3443. <sonarpause>500</sonarpause>
  3444. </sonar>
  3445.  
  3446. <bunnyhop>
  3447. <key>32</key>
  3448. <switch>0</switch>
  3449. </bunnyhop>
  3450. </Zeus>
  3451.  
  3452.  
  3453.  
  3454.  
  3455.  
  3456.  
  3457.  
  3458.  
  3459.  
  3460.  
  3461.  
  3462.  
  3463.  
  3464.  
  3465.  
  3466.  
  3467.  
  3468.  
  3469.  
  3470. <Knife>
  3471. <aimbot><switch>0</switch></aimbot>
  3472. <triggerbot><switch>1</switch></triggerbot>
  3473. <rcs><switch>0</switch></rcs>
  3474. <glow>
  3475. <switch>1</switch>
  3476. <teamcheck>1</teamcheck>
  3477. <players>1</players>
  3478. <weapons>0</weapons>
  3479. <bloom>0</bloom>
  3480. <tcolor>0xFF00FF80</tcolor>
  3481. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3482. <ctcolor>0xFF00FF80</ctcolor>
  3483. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3484. <weaponcolor>0x00FF00AA</weaponcolor>
  3485. </glow>
  3486.  
  3487. <radar>
  3488. <switch>1</switch>
  3489. </radar>
  3490.  
  3491. <sonar>
  3492. <switch>0</switch>
  3493. <teamcheck>1</teamcheck>
  3494. <visiblecheck>1</visiblecheck>
  3495. <incrosshairsignal>0</incrosshairsignal>
  3496. <sonarpause>500</sonarpause>
  3497. </sonar>
  3498. <bunnyhop><switch>0</switch></bunnyhop>
  3499. </Knife>
  3500. <C4>
  3501. <aimbot><switch>0</switch></aimbot>
  3502. <triggerbot><switch>1</switch></triggerbot>
  3503. <rcs><switch>0</switch></rcs>
  3504. <glow>
  3505. <switch>1</switch>
  3506. <teamcheck>1</teamcheck>
  3507. <players>1</players>
  3508. <weapons>0</weapons>
  3509. <bloom>0</bloom>
  3510. <tcolor>0xFF00FF80</tcolor>
  3511. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3512. <ctcolor>0xFF00FF80</ctcolor>
  3513. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3514. <weaponcolor>0x00FF00AA</weaponcolor>
  3515. </glow>
  3516.  
  3517. <radar>
  3518. <switch>1</switch>
  3519. </radar>
  3520.  
  3521. <sonar>
  3522. <switch>0</switch>
  3523. <teamcheck>1</teamcheck>
  3524. <visiblecheck>1</visiblecheck>
  3525. <incrosshairsignal>0</incrosshairsignal>
  3526. <sonarpause>500</sonarpause>
  3527. </sonar>
  3528. <bunnyhop><switch>0</switch></bunnyhop>
  3529. </C4>
  3530. <FB>
  3531. <aimbot><switch>0</switch></aimbot>
  3532. <triggerbot><switch>1</switch></triggerbot>
  3533. <rcs><switch>0</switch></rcs>
  3534. <glow>
  3535. <switch>1</switch>
  3536. <teamcheck>1</teamcheck>
  3537. <players>1</players>
  3538. <weapons>0</weapons>
  3539. <bloom>0</bloom>
  3540. <tcolor>0xFF00FF80</tcolor>
  3541. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3542. <ctcolor>0xFF00FF80</ctcolor>
  3543. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3544. <weaponcolor>0x00FF00AA</weaponcolor>
  3545. </glow>
  3546.  
  3547. <radar>
  3548. <switch>1</switch>
  3549. </radar>
  3550.  
  3551. <sonar>
  3552. <switch>0</switch>
  3553. <teamcheck>1</teamcheck>
  3554. <visiblecheck>1</visiblecheck>
  3555. <incrosshairsignal>0</incrosshairsignal>
  3556. <sonarpause>500</sonarpause>
  3557. </sonar>
  3558. <bunnyhop><switch>0</switch></bunnyhop>
  3559. </FB>
  3560. <HE>
  3561. <aimbot><switch>0</switch></aimbot>
  3562. <triggerbot><switch>1</switch></triggerbot>
  3563. <rcs><switch>0</switch></rcs>
  3564. <glow>
  3565. <switch>1</switch>
  3566. <teamcheck>1</teamcheck>
  3567. <players>1</players>
  3568. <weapons>0</weapons>
  3569. <bloom>0</bloom>
  3570. <tcolor>0xFF00FF80</tcolor>
  3571. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3572. <ctcolor>0xFF00FF80</ctcolor>
  3573. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3574. <weaponcolor>0x00FF00AA</weaponcolor>
  3575. </glow>
  3576.  
  3577. <radar>
  3578. <switch>1</switch>
  3579. </radar>
  3580.  
  3581. <sonar>
  3582. <switch>0</switch>
  3583. <teamcheck>1</teamcheck>
  3584. <visiblecheck>1</visiblecheck>
  3585. <incrosshairsignal>0</incrosshairsignal>
  3586. <sonarpause>500</sonarpause>
  3587. </sonar>
  3588. <bunnyhop><switch>0</switch></bunnyhop>
  3589. </HE>
  3590. <DG>
  3591. <aimbot><switch>0</switch></aimbot>
  3592. <triggerbot><switch>1</switch></triggerbot>
  3593. <rcs><switch>0</switch></rcs>
  3594. <glow>
  3595. <switch>1</switch>
  3596. <teamcheck>1</teamcheck>
  3597. <players>1</players>
  3598. <weapons>0</weapons>
  3599. <bloom>0</bloom>
  3600. <tcolor>0xFF00FF80</tcolor>
  3601. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3602. <ctcolor>0xFF00FF80</ctcolor>
  3603. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3604. <weaponcolor>0x00FF00AA</weaponcolor>
  3605. </glow>
  3606.  
  3607. <radar>
  3608. <switch>1</switch>
  3609. </radar>
  3610.  
  3611. <sonar>
  3612. <switch>0</switch>
  3613. <teamcheck>1</teamcheck>
  3614. <visiblecheck>1</visiblecheck>
  3615. <incrosshairsignal>0</incrosshairsignal>
  3616. <sonarpause>500</sonarpause>
  3617. </sonar>
  3618. <bunnyhop><switch>0</switch></bunnyhop>
  3619. </DG>
  3620. <IG>
  3621. <aimbot><switch>0</switch></aimbot>
  3622. <triggerbot><switch>1</switch></triggerbot>
  3623. <rcs><switch>0</switch></rcs>
  3624. <glow>
  3625. <switch>1</switch>
  3626. <teamcheck>1</teamcheck>
  3627. <players>1</players>
  3628. <weapons>0</weapons>
  3629. <bloom>0</bloom>
  3630. <tcolor>0xFF00FF80</tcolor>
  3631. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3632. <ctcolor>0xFF00FF80</ctcolor>
  3633. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3634. <weaponcolor>0x00FF00AA</weaponcolor>
  3635. </glow>
  3636.  
  3637. <radar>
  3638. <switch>1</switch>
  3639. </radar>
  3640.  
  3641. <sonar>
  3642. <switch>0</switch>
  3643. <teamcheck>1</teamcheck>
  3644. <visiblecheck>1</visiblecheck>
  3645. <incrosshairsignal>0</incrosshairsignal>
  3646. <sonarpause>500</sonarpause>
  3647. </sonar>
  3648. <bunnyhop><switch>0</switch></bunnyhop>
  3649. </IG>
  3650. <Molotov>
  3651. <aimbot><switch>0</switch></aimbot>
  3652. <triggerbot><switch>1</switch></triggerbot>
  3653. <rcs><switch>0</switch></rcs>
  3654. <glow>
  3655. <switch>1</switch>
  3656. <teamcheck>1</teamcheck>
  3657. <players>1</players>
  3658. <weapons>0</weapons>
  3659. <bloom>0</bloom>
  3660. <tcolor>0xFF00FF80</tcolor>
  3661. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3662. <ctcolor>0xFF00FF80</ctcolor>
  3663. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3664. <weaponcolor>0x00FF00AA</weaponcolor>
  3665. </glow>
  3666.  
  3667. <radar>
  3668. <switch>1</switch>
  3669. </radar>
  3670.  
  3671. <sonar>
  3672. <switch>0</switch>
  3673. <teamcheck>1</teamcheck>
  3674. <visiblecheck>1</visiblecheck>
  3675. <incrosshairsignal>0</incrosshairsignal>
  3676. <sonarpause>500</sonarpause>
  3677. </sonar>
  3678. <bunnyhop><switch>0</switch></bunnyhop>
  3679. </Molotov>
  3680. <SG>
  3681. <aimbot><switch>0</switch></aimbot>
  3682. <triggerbot><switch>1</switch></triggerbot>
  3683. <rcs><switch>0</switch></rcs>
  3684. <glow>
  3685. <switch>1</switch>
  3686. <teamcheck>1</teamcheck>
  3687. <players>1</players>
  3688. <weapons>0</weapons>
  3689. <bloom>0</bloom>
  3690. <tcolor>0xFF00FF80</tcolor>
  3691. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  3692. <ctcolor>0xFF00FF80</ctcolor>
  3693. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  3694. <weaponcolor>0x00FF00AA</weaponcolor>
  3695. </glow>
  3696.  
  3697. <radar>
  3698. <switch>1</switch>
  3699. </radar>
  3700.  
  3701. <sonar>
  3702. <switch>0</switch>
  3703. <teamcheck>1</teamcheck>
  3704. <visiblecheck>1</visiblecheck>
  3705. <incrosshairsignal>0</incrosshairsignal>
  3706. <sonarpause>500</sonarpause>
  3707. </sonar>
  3708. <bunnyhop><switch>0</switch></bunnyhop>
  3709. </SG>
  3710.  
  3711.  
  3712. <bindings>
  3713. <119>panickey</119>
  3714. </bindings>
  3715.  
  3716. <panickey>
  3717. <glow>
  3718. <switch> 0 </switch>
  3719. </glow>
  3720. </panickey>
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