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- from tkinter import *
- import pygame.mixer
- class SoundPanel(Frame):
- def track_toggle(self):
- if self.track_playing.get() == 1:
- self.track.play(loops = -1)
- else:
- self.track.stop()
- def change_volume(self, v):
- self.track.set_volume(self.volume.get())
- def __init__(self, app, mixer, sound_file):
- Frame.__init__(self, app)
- self.track = mixer.Sound(sound_file)
- self.track_playing = IntVar()
- track_button = Checkbutton(self, variable = self.track_playing,
- command = self.track_toggle, text = sound_file)
- track_button.pack(side = LEFT)
- self.volume = DoubleVar()
- self.volume.set(self.track.get_volume())
- volume_scale = Scale(self, variable = self.volume,
- from_ = 0.0, to = 1.0, resolution = 0.1,
- command = self.change_volume,
- label = "Volume", orient = HORIZONTAL)
- volume_scale.pack(side = RIGHT)
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