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Mar 20th, 2014
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  1. CreateDynamicObject(11095,2855.6992200,-1937.3994100,15.2000000,0.0000000,0.0000000,0.0000000); //object(stadbridge_sfs) (1)
  2. CreateDynamicObject(11095,2796.3999000,-1940.0999800,17.8000000,0.0000000,0.0000000,0.0000000); //object(stadbridge_sfs) (2)
  3. CreateDynamicObject(717,2805.1001000,-1981.9000200,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (2)
  4. CreateDynamicObject(717,2810.8999000,-1976.0000000,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (3)
  5. CreateDynamicObject(717,2810.8999000,-1981.8000500,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (4)
  6. CreateDynamicObject(717,2806.0000000,-1908.0999800,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (5)
  7. CreateDynamicObject(717,2811.6001000,-1908.6999500,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (6)
  8. CreateDynamicObject(717,2810.6999500,-1913.4000200,12.5000000,0.0000000,0.0000000,171.4970000); //object(sm_bevhiltreepv) (7)
  9. CreateDynamicObject(717,2810.0000000,-1961.0999800,12.5000000,0.0000000,0.0000000,185.4970000); //object(sm_bevhiltreepv) (9)
  10. CreateDynamicObject(717,2809.6999500,-1944.3000500,12.5000000,0.0000000,0.0000000,185.4930000); //object(sm_bevhiltreepv) (10)
  11. CreateDynamicObject(717,2810.0000000,-1929.3994100,12.5000000,0.0000000,0.0000000,185.4880000); //object(sm_bevhiltreepv) (11)
  12. CreateDynamicObject(717,2847.8999000,-1902.0999800,11.6000000,0.0000000,0.0000000,181.4970000); //object(sm_bevhiltreepv) (13)
  13. CreateDynamicObject(717,2847.8999000,-1909.1999500,11.6000000,0.0000000,0.0000000,181.4940000); //object(sm_bevhiltreepv) (14)
  14. CreateDynamicObject(717,2830.3000500,-1913.0999800,11.7000000,0.0000000,0.0000000,179.4940000); //object(sm_bevhiltreepv) (15)
  15. CreateDynamicObject(717,2830.6999500,-1944.4000200,11.7000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (16)
  16. CreateDynamicObject(717,2830.3999000,-1928.4000200,11.7000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (17)
  17. CreateDynamicObject(717,2847.8994100,-1964.0996100,11.6000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  18. CreateDynamicObject(717,2847.8000500,-1970.0999800,11.6000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (19)
  19. CreateDynamicObject(717,2830.6001000,-1955.9000200,11.7000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (20)
  20. CreateDynamicObject(717,2830.1999500,-1964.9000200,11.7000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (21)
  21. CreateDynamicObject(717,2830.6999500,-1902.9000200,11.7000000,0.0000000,0.0000000,179.4890000); //object(sm_bevhiltreepv) (22)
  22. CreateDynamicObject(7033,2830.1999500,-2003.4000200,14.4000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1)
  23. CreateDynamicObject(3754,2831.6999500,-2008.1999500,15.0000000,0.0000000,0.0000000,270.0000000); //object(lamotsig1_la) (1)
  24. CreateDynamicObject(984,2832.0000000,-1963.7998000,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  25. CreateDynamicObject(970,2830.6992200,-1970.2998000,12.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  26. CreateDynamicObject(984,2832.0000000,-1951.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
  27. CreateDynamicObject(984,2832.0000000,-1938.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
  28. CreateDynamicObject(984,2832.0000000,-1925.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
  29. CreateDynamicObject(984,2832.0000000,-1912.5996100,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (5)
  30. CreateDynamicObject(984,2832.0000000,-1907.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (6)
  31. CreateDynamicObject(984,2828.8999000,-1963.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (7)
  32. CreateDynamicObject(984,2828.8999000,-1951.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (8)
  33. CreateDynamicObject(984,2828.8999000,-1938.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (9)
  34. CreateDynamicObject(984,2828.8999000,-1925.4000200,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (10)
  35. CreateDynamicObject(984,2828.8999000,-1912.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (11)
  36. CreateDynamicObject(984,2828.8999000,-1907.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (12)
  37. CreateDynamicObject(970,2830.3999000,-1901.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
  38. CreateDynamicObject(984,2847.0996100,-1907.1992200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  39. CreateDynamicObject(984,2847.1999500,-1920.0000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (14)
  40. CreateDynamicObject(984,2847.1999500,-1932.8000500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (15)
  41. CreateDynamicObject(984,2847.1999500,-1945.5999800,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (16)
  42. CreateDynamicObject(984,2847.1999500,-1958.4000200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (17)
  43. CreateDynamicObject(984,2847.1999500,-1964.8000500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (18)
  44. CreateDynamicObject(984,2848.6001000,-1907.1999500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (19)
  45. CreateDynamicObject(984,2848.6001000,-1920.0999800,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (20)
  46. CreateDynamicObject(984,2848.6001000,-1932.9000200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (21)
  47. CreateDynamicObject(984,2848.6001000,-1945.6999500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (22)
  48. CreateDynamicObject(984,2848.6001000,-1958.5000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (23)
  49. CreateDynamicObject(984,2848.6001000,-1964.9000200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (24)
  50. CreateDynamicObject(970,2810.8000500,-1939.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
  51. CreateDynamicObject(1215,2852.6999500,-1973.1999500,19.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  52. CreateDynamicObject(1215,2858.8999000,-1975.5000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  53. CreateDynamicObject(1215,2850.3000500,-1975.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  54. CreateDynamicObject(1215,2852.6001000,-1901.5999800,19.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  55. CreateDynamicObject(1215,2858.8000500,-1899.1999500,19.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  56. CreateDynamicObject(1215,2850.3999000,-1899.3000500,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  57. CreateDynamicObject(1215,2850.3125000,-1909.9871800,14.7035400,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  58. CreateDynamicObject(1215,2859.1999500,-1901.5999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  59. CreateDynamicObject(1215,2860.8999000,-1901.5999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  60. CreateDynamicObject(1215,2861.0000000,-1909.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  61. CreateDynamicObject(1215,2850.3000500,-1964.8000500,14.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  62. CreateDynamicObject(1215,2861.0000000,-1965.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  63. CreateDynamicObject(1215,2861.1001000,-1973.3000500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  64. CreateDynamicObject(1215,2859.1001000,-1973.1999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  65. CreateDynamicObject(1215,2843.3000500,-1988.8000500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  66. CreateDynamicObject(1215,2843.0000000,-1988.8000500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  67. CreateDynamicObject(1215,2842.6001000,-1996.0999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  68. CreateDynamicObject(1215,2842.3000500,-1996.1999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  69. CreateDynamicObject(1215,2818.0000000,-1996.0999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  70. CreateDynamicObject(1215,2818.3999000,-1996.0999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  71. CreateDynamicObject(1215,2817.6999500,-1995.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  72. CreateDynamicObject(1215,2828.6001000,-1996.0000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
  73. CreateDynamicObject(1215,2831.8000500,-1996.1999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
  74. CreateDynamicObject(1215,2817.5000000,-2010.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  75. CreateDynamicObject(1215,2842.0000000,-1996.1999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
  76. CreateDynamicObject(1215,2828.6001000,-2010.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
  77. CreateDynamicObject(1215,2830.3999000,-1974.1999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
  78. CreateDynamicObject(1215,2842.5000000,-2011.0000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
  79. CreateDynamicObject(1215,2828.3000500,-1901.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
  80. CreateDynamicObject(1215,2828.3999000,-1969.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
  81. CreateDynamicObject(1215,2828.3000500,-1964.1999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
  82. CreateDynamicObject(1215,2828.3000500,-1956.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
  83. CreateDynamicObject(1215,2828.3000500,-1946.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
  84. CreateDynamicObject(1215,2828.3000500,-1934.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
  85. CreateDynamicObject(1215,2828.3000500,-1925.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
  86. CreateDynamicObject(1215,2828.3999000,-1914.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
  87. CreateDynamicObject(1215,2832.6001000,-1902.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
  88. CreateDynamicObject(1215,2832.6001000,-1914.0999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (39)
  89. CreateDynamicObject(1215,2832.3994100,-1925.8994100,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  90. CreateDynamicObject(1215,2832.5000000,-1934.5999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
  91. CreateDynamicObject(1215,2832.5000000,-1946.0999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
  92. CreateDynamicObject(1215,2832.6001000,-1956.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
  93. CreateDynamicObject(1215,2832.3999000,-1964.3000500,12.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
  94. CreateDynamicObject(1215,2832.3110400,-1970.0921600,12.2165300,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
  95. CreateDynamicObject(1223,2830.5000000,-1880.5000000,10.1000000,0.0000000,0.0000000,266.0000000); //object(lampost_coast) (2)
  96. CreateDynamicObject(1223,2828.1999500,-1880.5000000,10.1000000,0.0000000,0.0000000,265.9950000); //object(lampost_coast) (3)
  97. CreateDynamicObject(1223,2832.6999500,-1880.5000000,10.1000000,0.0000000,0.0000000,265.9950000); //object(lampost_coast) (4)
  98. CreateDynamicObject(1223,2817.5000000,-1980.9000200,10.1000000,0.0000000,0.0000000,349.9950000); //object(lampost_coast) (5)
  99. CreateDynamicObject(1223,2813.1999500,-1956.6999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (6)
  100. CreateDynamicObject(1223,2813.1999500,-1966.0000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (7)
  101. CreateDynamicObject(1223,2813.1999500,-1934.3000500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (8)
  102. CreateDynamicObject(1223,2813.3000500,-1916.0999800,10.1000000,0.0000000,0.0000000,359.9890000); //object(lampost_coast) (9)
  103. CreateDynamicObject(1223,2813.3999000,-1907.0000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (10)
  104. CreateDynamicObject(1223,2852.5000000,-1914.0000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (11)
  105. CreateDynamicObject(1223,2852.3999000,-1925.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (12)
  106. CreateDynamicObject(1223,2852.3994100,-1938.0996100,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  107. CreateDynamicObject(1223,2852.3000500,-1948.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (14)
  108. CreateDynamicObject(1223,2852.3999000,-1958.0999800,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (15)
  109. CreateDynamicObject(1223,2852.3000500,-1964.3000500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (16)
  110. CreateDynamicObject(1223,2813.3000500,-1939.5000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (17)
  111. CreateDynamicObject(1216,2853.5000000,-1908.5999800,10.6000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
  112. CreateDynamicObject(1216,2854.6999500,-1966.4000200,10.6000000,0.0000000,0.0000000,180.0000000); //object(phonebooth1) (2)
  113. CreateDynamicObject(970,2806.3000500,-1939.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
  114. CreateDynamicObject(970,2810.8000500,-1948.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
  115. CreateDynamicObject(970,2806.1001000,-1948.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
  116. CreateDynamicObject(1215,2808.3999000,-1948.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
  117. CreateDynamicObject(1215,2808.5000000,-1939.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
  118. CreateDynamicObject(970,2810.8000500,-1956.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
  119. CreateDynamicObject(970,2806.1999500,-1956.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
  120. CreateDynamicObject(970,2810.8000500,-1966.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
  121. CreateDynamicObject(970,2806.1992200,-1966.0996100,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
  122. CreateDynamicObject(1215,2808.5000000,-1966.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
  123. CreateDynamicObject(970,2810.8000500,-1974.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
  124. CreateDynamicObject(970,2806.1999500,-1974.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (12)
  125. CreateDynamicObject(970,2805.8999000,-1916.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
  126. CreateDynamicObject(970,2810.8000500,-1916.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
  127. CreateDynamicObject(970,2810.8000500,-1906.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
  128. CreateDynamicObject(970,2805.8000500,-1906.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
  129. CreateDynamicObject(970,2810.8000500,-1904.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
  130. CreateDynamicObject(970,2806.3000500,-1904.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
  131. CreateDynamicObject(1215,2808.3999000,-1956.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
  132. CreateDynamicObject(1215,2808.3999000,-1974.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
  133. CreateDynamicObject(1215,2808.3000500,-1915.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
  134. CreateDynamicObject(1215,2808.3000500,-1907.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
  135. CreateDynamicObject(1215,2808.5998500,-1903.5913100,12.8060800,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
  136. CreateDynamicObject(1215,2803.8000500,-1934.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
  137. CreateDynamicObject(970,2810.8999000,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
  138. CreateDynamicObject(970,2806.1999500,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
  139. CreateDynamicObject(1215,2808.5000000,-1934.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
  140. CreateDynamicObject(970,2801.5000000,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
  141. CreateDynamicObject(1215,2799.1999500,-1934.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
  142. CreateDynamicObject(970,2796.8999000,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
  143. CreateDynamicObject(970,2792.3000500,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (23)
  144. CreateDynamicObject(970,2787.6999500,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
  145. CreateDynamicObject(970,2810.8999000,-1924.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (25)
  146. CreateDynamicObject(970,2806.3000500,-1924.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (26)
  147. CreateDynamicObject(970,2801.6999500,-1924.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
  148. CreateDynamicObject(970,2797.0996100,-1924.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
  149. CreateDynamicObject(970,2792.1999500,-1929.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (29)
  150. CreateDynamicObject(970,2787.6001000,-1929.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (30)
  151. CreateDynamicObject(970,2812.8999000,-1964.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (31)
  152. CreateDynamicObject(1215,2794.6001000,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
  153. CreateDynamicObject(1215,2790.0000000,-1934.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
  154. CreateDynamicObject(1215,2785.1001000,-1934.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
  155. CreateDynamicObject(1215,2789.8999000,-1929.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
  156. CreateDynamicObject(1215,2794.3999000,-1929.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
  157. CreateDynamicObject(1215,2799.3999000,-1924.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
  158. CreateDynamicObject(1215,2804.0151400,-1924.4276100,12.9760700,0.0000000,0.0000000,0.0000000); //object(bollardlight) (64)
  159. CreateDynamicObject(1215,2808.6001000,-1924.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
  160. CreateDynamicObject(1215,2794.6001000,-1924.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
  161. CreateDynamicObject(970,2812.8994100,-1958.7998000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (32)
  162. CreateDynamicObject(1215,2812.8000500,-1961.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (67)
  163. CreateDynamicObject(970,2812.8999000,-1946.6999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (33)
  164. CreateDynamicObject(970,2812.8999000,-1941.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (34)
  165. CreateDynamicObject(1215,2812.6999500,-1944.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
  166. CreateDynamicObject(970,2812.8999000,-1932.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (35)
  167. CreateDynamicObject(970,2812.8999000,-1926.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (36)
  168. CreateDynamicObject(1215,2812.6999500,-1929.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
  169. CreateDynamicObject(970,2812.8999000,-1976.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (37)
  170. CreateDynamicObject(970,2812.8999000,-1982.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (38)
  171. CreateDynamicObject(1215,2812.6999500,-1979.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
  172. CreateDynamicObject(1215,2812.6999500,-1911.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (72)
  173. CreateDynamicObject(970,2812.8999000,-1914.0999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (39)
  174. CreateDynamicObject(970,2812.8999000,-1908.9000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (40)
  175. CreateDynamicObject(1215,2812.6001000,-1902.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (73)
  176. CreateDynamicObject(970,2784.6992200,-1931.7998000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  177. CreateDynamicObject(970,2794.3000500,-1926.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (43)
  178. CreateDynamicObject(1215,2785.0000000,-1929.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (75)
  179. CreateDynamicObject(970,2804.1001000,-1941.5000000,13.1000000,0.0000000,0.0000000,268.0000000); //object(fencesmallb) (44)
  180. CreateDynamicObject(970,2804.1001000,-1946.6999500,13.1000000,0.0000000,0.0000000,268.0000000); //object(fencesmallb) (45)
  181. CreateDynamicObject(1215,2804.1999500,-1944.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (76)
  182. CreateDynamicObject(970,2804.1001000,-1958.8000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (47)
  183. CreateDynamicObject(970,2804.0996100,-1964.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (48)
  184. CreateDynamicObject(1215,2804.3999000,-1961.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (77)
  185. CreateDynamicObject(970,2803.6999500,-1908.9000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (49)
  186. CreateDynamicObject(970,2803.8000500,-1914.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (50)
  187. CreateDynamicObject(970,2804.1001000,-1976.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (51)
  188. CreateDynamicObject(1215,2804.0000000,-1911.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (78)
  189. CreateDynamicObject(970,2804.1001000,-1982.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (52)
  190. CreateDynamicObject(1215,2804.3999000,-1979.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (79)
  191. CreateDynamicObject(717,2809.8000500,-1902.4000200,12.6000000,0.0000000,0.0000000,177.4970000); //object(sm_bevhiltreepv) (23)
  192. CreateDynamicObject(717,2789.1999500,-1931.8000500,12.5000000,0.0000000,0.0000000,177.4950000); //object(sm_bevhiltreepv) (24)
  193. CreateDynamicObject(3512,2803.6999500,-1929.0000000,10.3000000,0.0000000,0.0000000,131.4950000); //object(vgsn_nitree_b02) (1)
  194. CreateDynamicObject(3512,2848.0996100,-1949.8994100,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  195. CreateDynamicObject(3512,2848.1001000,-1940.8000500,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (3)
  196. CreateDynamicObject(3512,2848.1001000,-1932.5999800,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (4)
  197. CreateDynamicObject(3512,2848.1001000,-1926.0999800,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (5)
  198. CreateDynamicObject(3512,2848.1001000,-1919.9000200,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (6)
  199. CreateDynamicObject(3512,2848.1001000,-1915.0000000,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (7)
  200. CreateDynamicObject(3512,2848.0996100,-1955.3994100,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (8)
  201. CreateDynamicObject(3505,2830.0996100,-1960.5996100,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (1)
  202. CreateDynamicObject(3505,2830.1001000,-1967.5999800,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (2)
  203. CreateDynamicObject(3505,2830.1001000,-1950.4000200,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (3)
  204. CreateDynamicObject(3505,2830.0996100,-1937.8994100,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (4)
  205. CreateDynamicObject(3505,2830.0996100,-1921.5996100,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (5)
  206. CreateDynamicObject(3505,2830.1001000,-1907.9000200,11.7000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_y01) (6)
  207. CreateDynamicObject(1215,2847.8999000,-1912.0999800,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (80)
  208. CreateDynamicObject(1215,2848.0000000,-1905.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (81)
  209. CreateDynamicObject(1215,2848.0000000,-1916.9000200,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (82)
  210. CreateDynamicObject(1215,2848.0000000,-1922.8000500,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (83)
  211. CreateDynamicObject(1215,2848.0000000,-1929.0000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (84)
  212. CreateDynamicObject(1215,2848.0000000,-1937.0000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (85)
  213. CreateDynamicObject(1215,2847.8000500,-1945.0000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (86)
  214. CreateDynamicObject(1215,2847.8999000,-1952.9000200,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (87)
  215. CreateDynamicObject(1215,2847.8999000,-1959.9000200,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (88)
  216. CreateDynamicObject(1215,2848.0000000,-1967.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (89)
  217. CreateDynamicObject(717,2790.3000500,-1940.1999500,9.0000000,0.0000000,0.0000000,185.4930000); //object(sm_bevhiltreepv) (27)
  218. CreateDynamicObject(717,2789.6001000,-1948.0999800,9.0000000,0.0000000,0.0000000,185.4930000); //object(sm_bevhiltreepv) (28)
  219. CreateDynamicObject(717,2798.5000000,-1948.5999800,9.0000000,0.0000000,0.0000000,185.4930000); //object(sm_bevhiltreepv) (29)
  220. CreateDynamicObject(717,2798.8000500,-1940.5000000,9.0000000,0.0000000,0.0000000,185.4930000); //object(sm_bevhiltreepv) (30)
  221. CreateDynamicObject(1223,2845.6999500,-1902.0999800,10.1000000,0.0000000,0.0000000,187.9890000); //object(lampost_coast) (18)
  222. CreateDynamicObject(1223,2845.6001000,-1909.9000200,10.1000000,0.0000000,0.0000000,177.9870000); //object(lampost_coast) (19)
  223. CreateDynamicObject(1223,2845.6001000,-1917.6999500,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (20)
  224. CreateDynamicObject(1223,2845.6001000,-1925.5000000,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (21)
  225. CreateDynamicObject(1223,2845.6001000,-1933.3000500,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (22)
  226. CreateDynamicObject(1223,2845.8000500,-1941.1999500,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (23)
  227. CreateDynamicObject(1223,2845.5000000,-1947.5000000,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (24)
  228. CreateDynamicObject(1223,2845.3999000,-1953.5000000,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (25)
  229. CreateDynamicObject(1223,2845.3000500,-1959.5000000,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (26)
  230. CreateDynamicObject(1223,2845.3999000,-1965.5000000,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (27)
  231. CreateDynamicObject(1223,2845.3000500,-1971.5999800,10.1000000,0.0000000,0.0000000,177.9840000); //object(lampost_coast) (28)
  232. CreateDynamicObject(1223,2832.0000000,-1900.0999800,9.9000000,0.0000000,0.0000000,89.9870000); //object(lampost_coast) (29)
  233. CreateDynamicObject(1223,2830.6999500,-1900.0999800,9.9000000,0.0000000,0.0000000,89.9840000); //object(lampost_coast) (30)
  234. CreateDynamicObject(1223,2829.5000000,-1900.0000000,9.9000000,0.0000000,0.0000000,89.9840000); //object(lampost_coast) (31)
  235. CreateDynamicObject(1215,2801.8999000,-1904.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (90)
  236. CreateDynamicObject(1215,2799.8000500,-1904.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (91)
  237. CreateDynamicObject(1215,2801.6999500,-1912.5999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (92)
  238. CreateDynamicObject(1215,2791.1001000,-1912.6999500,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (93)
  239. CreateDynamicObject(1215,2791.1001000,-1902.0999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (94)
  240. CreateDynamicObject(1215,2799.3999000,-1902.0999800,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (95)
  241. CreateDynamicObject(1215,2793.3000500,-1904.3000500,21.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (96)
  242. CreateDynamicObject(1215,2799.3999000,-1977.9000200,21.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (97)
  243. CreateDynamicObject(1215,2793.3999000,-1975.5999800,21.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (98)
  244. CreateDynamicObject(1215,2791.1999500,-1978.0999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (99)
  245. CreateDynamicObject(1215,2791.1001000,-1967.6999500,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (100)
  246. CreateDynamicObject(1215,2801.5153800,-1967.5577400,14.9302700,0.0000000,0.0000000,0.0000000); //object(bollardlight) (101)
  247. CreateDynamicObject(1215,2799.8000500,-1976.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (102)
  248. CreateDynamicObject(1215,2801.8999000,-1976.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (103)
  249. CreateDynamicObject(749,2830.5996100,-1905.0000000,11.7000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (1)
  250. CreateDynamicObject(749,2830.6001000,-1931.1999500,11.7000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (2)
  251. CreateDynamicObject(749,2809.0000000,-1958.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (3)
  252. CreateDynamicObject(749,2807.6001000,-1978.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (4)
  253. CreateDynamicObject(749,2798.3000500,-1930.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (5)
  254. CreateDynamicObject(749,2807.6999500,-1911.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column3) (6)
  255. CreateDynamicObject(1216,2854.8000500,-1908.6999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (3)
  256. CreateDynamicObject(1216,2794.0000000,-1911.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (4)
  257. CreateDynamicObject(1216,2795.3999000,-1911.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (5)
  258. CreateDynamicObject(1216,2796.8000500,-1911.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (6)
  259. CreateDynamicObject(1280,2846.0000000,-1905.5000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
  260. CreateDynamicObject(1280,2845.7998000,-1936.7998000,10.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
  261. CreateDynamicObject(1280,2845.6999500,-1921.6999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
  262. CreateDynamicObject(870,2830.3000500,-1965.3000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  263. CreateDynamicObject(870,2830.5000000,-1962.8000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  264. CreateDynamicObject(870,2830.3999000,-1957.8000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  265. CreateDynamicObject(870,2830.5000000,-1953.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  266. CreateDynamicObject(870,2830.3999000,-1947.0999800,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  267. CreateDynamicObject(870,2830.3999000,-1941.6999500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  268. CreateDynamicObject(870,2830.3000500,-1935.0000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  269. CreateDynamicObject(870,2830.1999500,-1926.3000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  270. CreateDynamicObject(870,2830.3999000,-1917.0999800,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  271. CreateDynamicObject(870,2830.3999000,-1910.8000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  272. CreateDynamicObject(870,2830.5000000,-1903.8000500,12.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  273. CreateDynamicObject(870,2808.3000500,-1931.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  274. CreateDynamicObject(870,2808.3999000,-1928.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  275. CreateDynamicObject(870,2806.1999500,-1927.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  276. CreateDynamicObject(870,2804.5000000,-1930.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  277. CreateDynamicObject(870,2805.6001000,-1932.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  278. CreateDynamicObject(870,2795.0000000,-1932.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  279. CreateDynamicObject(870,2791.1999500,-1932.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  280. CreateDynamicObject(870,2787.1001000,-1931.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  281. CreateDynamicObject(870,2796.6001000,-1926.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  282. CreateDynamicObject(870,2801.1001000,-1927.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  283. CreateDynamicObject(870,2805.8999000,-1946.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  284. CreateDynamicObject(870,2806.1001000,-1941.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  285. CreateDynamicObject(870,2810.0000000,-1941.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  286. CreateDynamicObject(870,2811.3000500,-1946.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
  287. CreateDynamicObject(870,2807.8994100,-1982.3994100,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
  288. CreateDynamicObject(870,2810.5000000,-1979.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
  289. CreateDynamicObject(870,2808.3000500,-1976.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
  290. CreateDynamicObject(870,2805.8999000,-1978.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
  291. CreateDynamicObject(870,2805.8994100,-1963.0996100,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
  292. CreateDynamicObject(870,2810.3000500,-1963.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
  293. CreateDynamicObject(870,2806.0000000,-1958.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
  294. CreateDynamicObject(870,2806.1999500,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
  295. CreateDynamicObject(870,2811.1001000,-1959.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
  296. CreateDynamicObject(870,2810.1999500,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
  297. CreateDynamicObject(870,2810.3999000,-1909.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
  298. CreateDynamicObject(870,2806.3000500,-1909.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (37)
  299. CreateDynamicObject(870,2811.1999500,-1902.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (38)
  300. CreateDynamicObject(870,2805.1999500,-1902.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (39)
  301. CreateDynamicObject(870,2807.6999500,-1902.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (40)
  302. CreateDynamicObject(870,2796.5000000,-1902.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (41)
  303. CreateDynamicObject(870,2792.1001000,-1902.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (42)
  304. CreateDynamicObject(870,2788.1992200,-1902.5996100,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  305. CreateDynamicObject(870,2784.6999500,-1902.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (44)
  306. CreateDynamicObject(870,2781.6001000,-1902.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (45)
  307. CreateDynamicObject(1361,2790.1999500,-1947.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  308. CreateDynamicObject(1361,2790.6999500,-1940.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
  309. CreateDynamicObject(1361,2793.6001000,-1960.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
  310. CreateDynamicObject(1361,2798.1001000,-1941.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
  311. CreateDynamicObject(1364,2800.1999500,-1960.5000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (2)
  312. CreateDynamicObject(1364,2786.3000500,-1960.6999500,13.3000000,0.0000000,0.0000000,93.9950000); //object(cj_bush_prop) (3)
  313. CreateDynamicObject(1215,2793.3999000,-1961.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (104)
  314. CreateDynamicObject(1215,2790.6999500,-1941.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (105)
  315. CreateDynamicObject(1215,2801.6001000,-1960.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (106)
  316. CreateDynamicObject(1215,2785.1001000,-1961.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (107)
  317. CreateDynamicObject(638,2792.1999500,-1905.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
  318. CreateDynamicObject(638,2780.0000000,-1948.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  319. CreateDynamicObject(638,2805.8999000,-1970.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
  320. CreateDynamicObject(638,2799.3000500,-1946.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (4)
  321. CreateDynamicObject(638,2780.0000000,-1924.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (5)
  322. CreateDynamicObject(638,2799.3000500,-1943.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (6)
  323. CreateDynamicObject(638,2798.0000000,-1969.3000500,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (9)
  324. CreateDynamicObject(638,2793.5000000,-1959.3000500,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (10)
  325. CreateDynamicObject(638,2792.3999000,-1939.0000000,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (11)
  326. CreateDynamicObject(638,2797.6001000,-1939.0000000,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (12)
  327. CreateDynamicObject(3806,2799.6999500,-1972.1999500,20.1000000,0.0000000,0.0000000,358.0000000); //object(sfx_winplant07) (1)
  328. CreateDynamicObject(3806,2799.6999500,-1908.4000200,19.7000000,0.0000000,0.0000000,357.9950000); //object(sfx_winplant07) (2)
  329. CreateDynamicObject(1280,2845.6999500,-1950.9000200,10.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
  330. CreateDynamicObject(1280,2845.5000000,-1962.1999500,10.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (5)
  331. CreateDynamicObject(1280,2847.8994100,-1972.5996100,10.5000000,0.0000000,0.0000000,90.0000000); //object(parkbench1) (7)
  332. CreateDynamicObject(1280,2801.5000000,-1985.3994100,13.0000000,0.0000000,0.0000000,90.0000000); //object(parkbench1) (8)
  333. CreateDynamicObject(1280,2813.3999000,-1962.0000000,10.5000000,0.0000000,0.0000000,178.0000000); //object(parkbench1) (2)
  334. CreateDynamicObject(1280,2813.3999000,-1943.6999500,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (2)
  335. CreateDynamicObject(1280,2813.3000500,-1928.5000000,10.5000000,0.0000000,0.0000000,179.9940000); //object(parkbench1) (2)
  336. CreateDynamicObject(1280,2813.5000000,-1911.5000000,10.5000000,0.0000000,0.0000000,179.9900000); //object(parkbench1) (2)
  337. CreateDynamicObject(1280,2813.6999500,-1902.0999800,10.5000000,0.0000000,0.0000000,179.9890000); //object(parkbench1) (2)
  338. CreateDynamicObject(1280,2813.5000000,-1975.9000200,10.5000000,0.0000000,0.0000000,181.9890000); //object(parkbench1) (2)
  339. CreateDynamicObject(1280,2813.3999000,-1983.0999800,10.5000000,0.0000000,0.0000000,181.9890000); //object(parkbench1) (2)
  340. CreateDynamicObject(1280,2813.8000500,-1990.4000200,10.5000000,0.0000000,0.0000000,179.9890000); //object(parkbench1) (2)
  341. CreateDynamicObject(1280,2813.6001000,-1997.0999800,10.5000000,0.0000000,0.0000000,179.9890000); //object(parkbench1) (2)
  342. CreateDynamicObject(1280,2787.8999000,-1928.8000500,12.9000000,0.0000000,0.0000000,269.9890000); //object(parkbench1) (2)
  343. CreateDynamicObject(1223,2813.6999500,-1900.5000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (10)
  344. CreateDynamicObject(1223,2813.3000500,-1924.3000500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (10)
  345. CreateDynamicObject(1223,2813.1999500,-1948.6999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (10)
  346. CreateDynamicObject(1223,2813.1001000,-1988.0000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (6)
  347. CreateDynamicObject(1223,2813.1001000,-1984.5999800,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (6)
  348. CreateDynamicObject(1223,2813.3999000,-1974.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (6)
  349. CreateDynamicObject(1359,2793.6999500,-1928.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
  350. CreateDynamicObject(1359,2794.3999000,-1909.8000500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (2)
  351. CreateDynamicObject(1359,2794.5000000,-1967.3000500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (3)
  352. CreateDynamicObject(1359,2798.1999500,-1976.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (4)
  353. CreateDynamicObject(1359,2788.5000000,-1964.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (5)
  354. CreateDynamicObject(1359,2798.8000500,-1949.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (6)
  355. CreateDynamicObject(1280,2791.5000000,-1928.5999800,12.9000000,0.0000000,0.0000000,269.9890000); //object(parkbench1) (2)
  356. CreateDynamicObject(1280,2795.0000000,-1968.8994100,12.9000000,0.0000000,0.0000000,269.9890000); //object(parkbench1) (2)
  357. CreateDynamicObject(1359,2856.5000000,-1908.8000500,10.6000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (7)
  358. CreateDynamicObject(1359,2853.8000500,-1969.0999800,19.4000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (8)
  359. CreateDynamicObject(1359,2853.8994100,-1905.2998000,19.4000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  360. CreateDynamicObject(1280,2856.3000500,-1966.0999800,10.3000000,0.0000000,0.0000000,269.9890000); //object(parkbench1) (2)
  361. CreateDynamicObject(635,2798.1999500,-1978.4000200,21.5000000,0.0000000,0.0000000,86.0000000); //object(veg_pflowers2wee) (26)
  362. CreateDynamicObject(8660,2793.5000000,-1960.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(bush04_lvs) (1)
  363. CreateDynamicObject(638,2805.8000500,-1952.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
  364. CreateDynamicObject(638,2805.7998000,-1936.8994100,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
  365. CreateDynamicObject(970,2779.6001000,-1948.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  366. CreateDynamicObject(970,2779.6001000,-1941.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  367. CreateDynamicObject(1361,2779.8999000,-1946.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  368. CreateDynamicObject(1361,2779.8999000,-1943.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  369. CreateDynamicObject(1361,2782.3999000,-1944.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  370. CreateDynamicObject(638,2780.1001000,-1941.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  371. CreateDynamicObject(638,2792.1999500,-1908.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
  372. CreateDynamicObject(638,2800.8999000,-1910.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
  373. CreateDynamicObject(1361,2798.0000000,-1948.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
  374. CreateDynamicObject(1215,2790.3999000,-1947.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (105)
  375. CreateDynamicObject(1215,2798.0000000,-1941.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (105)
  376. CreateDynamicObject(1215,2797.8999000,-1948.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (105)
  377. CreateDynamicObject(970,2779.5000000,-1969.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  378. CreateDynamicObject(970,2779.5000000,-1973.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  379. CreateDynamicObject(638,2779.8999000,-1972.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  380. CreateDynamicObject(638,2779.8000500,-1969.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  381. CreateDynamicObject(638,2793.5000000,-1962.5000000,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (10)
  382. CreateDynamicObject(638,2791.8000500,-1960.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  383. CreateDynamicObject(638,2795.1999500,-1960.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
  384. CreateDynamicObject(1439,2780.1999500,-1954.4000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_dumpster_1) (1)
  385. CreateDynamicObject(9833,2800.8999000,-1931.5000000,9.2000000,16.0000000,0.0000000,90.0000000); //object(fountain_sfw) (1)
  386. CreateDynamicObject(9833,2807.6001000,-1932.5000000,9.2000000,34.0000000,0.0000000,270.0000000); //object(fountain_sfw) (2)
  387. CreateDynamicObject(638,2804.6001000,-1919.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
  388. CreateDynamicObject(970,2779.6001000,-1922.4000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  389. CreateDynamicObject(970,2779.6001000,-1926.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (42)
  390. CreateDynamicObject(3515,2795.1001000,-1943.5999800,12.0000000,359.9960000,0.0000000,90.0000000); //object(vgsfountain) (1)
  391. CreateDynamicObject(638,2792.0000000,-1948.5000000,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (11)
  392. CreateDynamicObject(638,2795.8000500,-1948.6999500,13.2000000,0.0000000,0.0000000,269.9950000); //object(kb_planter_bush) (11)
  393. CreateDynamicObject(1280,2794.3999000,-1947.8000500,12.9000000,0.0000000,0.0000000,269.9890000); //object(parkbench1) (2)
  394. CreateDynamicObject(1280,2795.0000000,-1939.5999800,12.9000000,0.0000000,0.0000000,89.9890000); //object(parkbench1) (2)
  395. CreateDynamicObject(870,2788.8999000,-1982.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  396. CreateDynamicObject(870,2786.6001000,-1979.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  397. CreateDynamicObject(870,2784.1999500,-1976.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  398. CreateDynamicObject(870,2783.6999500,-1982.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  399. CreateDynamicObject(870,2788.1999500,-1976.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  400. CreateDynamicObject(870,2793.8999000,-1979.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  401. CreateDynamicObject(870,2791.1001000,-1977.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  402. CreateDynamicObject(870,2796.8000500,-1981.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  403. CreateDynamicObject(870,2800.1999500,-1978.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  404. CreateDynamicObject(870,2792.1999500,-1982.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  405. CreateDynamicObject(870,2796.3000500,-1976.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  406. CreateDynamicObject(870,2802.1999500,-1981.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  407. CreateDynamicObject(870,2802.8999000,-1976.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
  408. CreateDynamicObject(1439,2780.1999500,-1962.6999500,12.5000000,0.0000000,0.0000000,90.0000000); //object(dyn_dumpster_1) (2)
  409. CreateDynamicObject(984,2868.0000000,-1934.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  410. CreateDynamicObject(984,2868.0000000,-1947.5999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  411. CreateDynamicObject(984,2874.3999000,-2052.8999000,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  412. CreateDynamicObject(984,2874.3999000,-2040.0999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  413. CreateDynamicObject(984,2874.3994100,-2027.2998000,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  414. CreateDynamicObject(984,2874.3999000,-1887.0999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  415. CreateDynamicObject(984,2874.3999000,-1899.9000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  416. CreateDynamicObject(984,2874.3999000,-1912.6999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  417. CreateDynamicObject(984,2874.3999000,-1925.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  418. CreateDynamicObject(984,2874.3999000,-1938.3000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  419. CreateDynamicObject(984,2874.3999000,-1947.9000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  420. CreateDynamicObject(970,2872.3000500,-1954.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  421. CreateDynamicObject(983,2863.1999500,-2016.8000500,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  422. CreateDynamicObject(1223,2869.8999000,-1880.6999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  423. CreateDynamicObject(1223,2869.8999000,-1891.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  424. CreateDynamicObject(1223,2870.0000000,-1899.9000200,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  425. CreateDynamicObject(1223,2870.0000000,-1912.0999800,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  426. CreateDynamicObject(1223,2870.0000000,-1920.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  427. CreateDynamicObject(1223,2870.0000000,-1928.1999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  428. CreateDynamicObject(1223,2870.1001000,-2059.1001000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  429. CreateDynamicObject(1223,2870.0000000,-2047.5999800,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  430. CreateDynamicObject(1223,2870.1001000,-2036.5000000,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  431. CreateDynamicObject(1223,2870.1999500,-2022.6999500,10.1000000,0.0000000,0.0000000,1.9890000); //object(lampost_coast) (13)
  432. CreateDynamicObject(1215,2874.3999000,-1954.5999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  433. CreateDynamicObject(1215,2863.3000500,-2013.4000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  434. CreateDynamicObject(1215,2863.1999500,-2026.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  435. CreateDynamicObject(1215,2863.1999500,-2020.0999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  436. CreateDynamicObject(1215,2868.1999500,-1954.0000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  437. CreateDynamicObject(1215,2868.1999500,-1947.5999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  438. CreateDynamicObject(1215,2868.5000000,-1941.4000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  439. CreateDynamicObject(1215,2868.3999000,-1934.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  440. CreateDynamicObject(1215,2868.5000000,-1928.6999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  441. CreateDynamicObject(970,2872.3000500,-2059.3000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  442. CreateDynamicObject(968,2847.8994100,-2051.2998000,10.9000000,0.0000000,0.0000000,275.9990000); //object(barrierturn) (1)
  443. CreateDynamicObject(966,2847.8999000,-2051.3000500,9.9000000,0.0000000,0.0000000,270.0000000); //object(bar_gatebar01) (1)
  444. CreateDynamicObject(970,2847.8999000,-2053.6999500,10.5000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
  445. CreateDynamicObject(970,2847.8999000,-2041.9000200,10.6000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
  446. CreateDynamicObject(1223,2848.1999500,-2057.3000500,10.1000000,0.0000000,0.0000000,89.9890000); //object(lampost_coast) (13)
  447. CreateDynamicObject(1223,2848.1999500,-2039.9000200,10.1000000,0.0000000,0.0000000,265.9840000); //object(lampost_coast) (13)
  448. CreateDynamicObject(966,2847.8999000,-1982.9000200,9.9000000,0.0000000,0.0000000,270.0000000); //object(bar_gatebar01) (2)
  449. CreateDynamicObject(970,2848.1001000,-1985.3000500,10.5000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
  450. CreateDynamicObject(968,2847.8999000,-1982.8000500,10.9000000,0.0000000,0.0000000,275.9990000); //object(barrierturn) (2)
  451. CreateDynamicObject(1223,2847.8999000,-1990.4000200,10.1000000,0.0000000,0.0000000,89.9840000); //object(lampost_coast) (13)
  452. CreateDynamicObject(1223,2847.6999500,-1900.3000500,10.1000000,0.0000000,0.0000000,89.9840000); //object(lampost_coast) (13)
  453. CreateDynamicObject(966,2847.8999000,-1892.5999800,9.9000000,0.0000000,0.0000000,270.0000000); //object(bar_gatebar01) (3)
  454. CreateDynamicObject(968,2848.0000000,-1892.5000000,10.9000000,0.0000000,0.0000000,275.9990000); //object(barrierturn) (3)
  455. CreateDynamicObject(970,2848.0000000,-1895.0000000,10.5000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
  456. CreateDynamicObject(970,2848.1001000,-1883.5000000,10.7000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
  457. CreateDynamicObject(3526,2837.8999000,-1974.0000000,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (2)
  458. CreateDynamicObject(3526,2837.8994100,-1951.3994100,10.0000000,0.0000000,0.0000000,87.9900000); //object(vegasairportlight) (4)
  459. CreateDynamicObject(3526,2838.0000000,-1936.5999800,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (5)
  460. CreateDynamicObject(3526,2837.8999000,-1964.6999500,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (6)
  461. CreateDynamicObject(3526,2838.1001000,-1925.9000200,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (7)
  462. CreateDynamicObject(3526,2838.1001000,-1913.0999800,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (8)
  463. CreateDynamicObject(3526,2838.0000000,-1900.0000000,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (9)
  464. CreateDynamicObject(3526,2833.1999500,-1900.0999800,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (10)
  465. CreateDynamicObject(3526,2842.8000500,-1899.9000200,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (11)
  466. CreateDynamicObject(3526,2822.8999000,-1973.9000200,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (13)
  467. CreateDynamicObject(3526,2823.0000000,-1961.0000000,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (15)
  468. CreateDynamicObject(3526,2823.0000000,-1940.6999500,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (16)
  469. CreateDynamicObject(3526,2823.0000000,-1922.8000500,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (17)
  470. CreateDynamicObject(3526,2823.0000000,-1911.4000200,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (18)
  471. CreateDynamicObject(3526,2827.6999500,-1900.3000500,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (19)
  472. CreateDynamicObject(3526,2823.0000000,-1900.0999800,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (20)
  473. CreateDynamicObject(3526,2818.1001000,-1900.0000000,10.0000000,0.0000000,0.0000000,87.9950000); //object(vegasairportlight) (21)
  474. CreateDynamicObject(1337,2836.3056600,-1880.0078100,18.7254700,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
  475. CreateDynamicObject(1337,2836.3064000,-1880.0078100,18.7254700,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
  476. CreateDynamicObject(4638,2850.0000000,-2055.6999500,11.8000000,0.0000000,0.0000000,179.9990000); //object(barrierturn) (1)
  477. CreateDynamicObject(4638,2849.3999000,-1988.5999800,11.8000000,0.0000000,0.0000000,179.9950000); //object(barrierturn) (1)
  478. CreateDynamicObject(4638,2849.3000500,-1898.6999500,11.8000000,0.0000000,0.0000000,179.9950000); //object(barrierturn) (1)
  479. CreateDynamicObject(16092,2838.5996100,-1899.1992200,8.4000000,0.0000000,0.0000000,272.0000000); //object(des_pipestrut05) (1)
  480. CreateDynamicObject(16092,2823.5000000,-1899.8000500,8.4000000,0.0000000,0.0000000,272.0000000); //object(des_pipestrut05) (2)
  481. CreateDynamicObject(1233,2813.1999500,-1920.5000000,11.7000000,0.0000000,0.0000000,90.0000000); //object(noparkingsign1) (1)
  482. CreateDynamicObject(1233,2813.1001000,-1936.5999800,11.7000000,0.0000000,0.0000000,90.0000000); //object(noparkingsign1) (2)
  483. CreateDynamicObject(1233,2813.1999500,-1952.5999800,11.7000000,0.0000000,0.0000000,90.0000000); //object(noparkingsign1) (3)
  484. CreateDynamicObject(1233,2813.1999500,-1970.1999500,11.7000000,0.0000000,0.0000000,90.0000000); //object(noparkingsign1) (4)
  485. CreateDynamicObject(1251,2839.6999500,-1899.5999800,9.9000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (1)
  486. CreateDynamicObject(1251,2832.8999000,-1899.5999800,9.9000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (2)
  487. CreateDynamicObject(1251,2826.1001000,-1899.5999800,9.9000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (3)
  488. CreateDynamicObject(1251,2819.3000500,-1899.5999800,9.9000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (4)
  489. CreateDynamicObject(1251,2839.6001000,-1899.3000500,9.9000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (5)
  490. CreateDynamicObject(1251,2832.8000500,-1899.3000500,9.9000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (6)
  491. CreateDynamicObject(1251,2826.0000000,-1899.3000500,9.9000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (7)
  492. CreateDynamicObject(1251,2819.8999000,-1899.3000500,9.9000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (8)
  493. CreateDynamicObject(1251,2848.0000000,-1889.0999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (9)
  494. CreateDynamicObject(1251,2848.0000000,-1979.4000200,9.9000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (10)
  495. CreateDynamicObject(1251,2848.0000000,-2048.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (11)
  496. CreateDynamicObject(1251,2860.3000500,-1885.6999500,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (12)
  497. CreateDynamicObject(970,2865.6999500,-1897.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  498. CreateDynamicObject(970,2861.6001000,-1897.5999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  499. CreateDynamicObject(970,2853.3999000,-1897.5999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  500. CreateDynamicObject(1251,2860.3000500,-1889.5000000,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (13)
  501. CreateDynamicObject(1251,2860.1001000,-1893.8000500,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (14)
  502. CreateDynamicObject(970,2850.1992200,-1976.0996100,10.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  503. CreateDynamicObject(970,2854.3000500,-1976.0999800,10.5000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  504. CreateDynamicObject(1251,2860.0000000,-2013.9000200,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (22)
  505. CreateDynamicObject(1251,2859.8999000,-2019.3000500,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (23)
  506. CreateDynamicObject(1251,2859.8999000,-2025.0999800,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (24)
  507. CreateDynamicObject(1251,2859.8999000,-2031.5999800,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (25)
  508. CreateDynamicObject(1251,2859.6999500,-2036.5000000,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (26)
  509. CreateDynamicObject(1251,2859.8000500,-2041.1999500,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (27)
  510. CreateDynamicObject(1251,2859.8000500,-2046.5000000,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (28)
  511. CreateDynamicObject(1251,2859.7998000,-2051.0996100,10.0000000,0.0000000,0.0000000,270.0000000); //object(smashbar) (29)
  512. CreateDynamicObject(3512,2847.8000500,-1993.5999800,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  513. CreateDynamicObject(3512,2847.8999000,-2002.5999800,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  514. CreateDynamicObject(3512,2847.8999000,-2011.0999800,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  515. CreateDynamicObject(3512,2847.8999000,-2018.5000000,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  516. CreateDynamicObject(3512,2847.8000500,-2026.3000500,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  517. CreateDynamicObject(3512,2847.8999000,-2035.6999500,8.9000000,0.0000000,0.0000000,131.4900000); //object(vgsn_nitree_b02) (2)
  518. CreateDynamicObject(984,2847.1001000,-1997.1999500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  519. CreateDynamicObject(984,2847.1001000,-2010.0000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  520. CreateDynamicObject(984,2847.1001000,-2022.8000500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  521. CreateDynamicObject(984,2847.1001000,-2032.4000200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  522. CreateDynamicObject(984,2848.6001000,-1997.3000500,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  523. CreateDynamicObject(984,2848.6001000,-2010.0999800,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  524. CreateDynamicObject(984,2848.6001000,-2022.9000200,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  525. CreateDynamicObject(984,2848.6001000,-2032.5000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  526. CreateDynamicObject(717,2847.8000500,-1991.5999800,11.6000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  527. CreateDynamicObject(717,2847.6999500,-2037.9000200,11.6000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  528. CreateDynamicObject(717,2847.6999500,-2022.3000500,11.6000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  529. CreateDynamicObject(717,2847.8000500,-2007.5000000,11.6000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  530. CreateDynamicObject(717,2857.3000500,-2056.0000000,10.1000000,0.0000000,0.0000000,179.4840000); //object(sm_bevhiltreepv) (18)
  531. CreateDynamicObject(870,2848.0000000,-1994.8000500,11.8000000,0.0000000,0.0000000,210.0000000); //object(veg_pflowers2wee) (30)
  532. CreateDynamicObject(870,2848.0000000,-1998.0000000,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  533. CreateDynamicObject(870,2847.8999000,-2001.4000200,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  534. CreateDynamicObject(870,2847.8999000,-2005.5000000,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  535. CreateDynamicObject(870,2848.0000000,-2010.1999500,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  536. CreateDynamicObject(870,2848.1001000,-2014.5999800,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  537. CreateDynamicObject(870,2848.1001000,-2019.5999800,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  538. CreateDynamicObject(870,2847.8999000,-2024.9000200,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  539. CreateDynamicObject(870,2847.8999000,-2029.5999800,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  540. CreateDynamicObject(870,2847.8999000,-2033.6999500,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  541. CreateDynamicObject(870,2847.8999000,-2038.3000500,11.8000000,0.0000000,0.0000000,209.9980000); //object(veg_pflowers2wee) (30)
  542. CreateDynamicObject(1280,2786.6999500,-1985.1999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(parkbench1) (8)
  543. CreateDynamicObject(970,2782.0000000,-1904.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
  544. CreateDynamicObject(970,2786.1001000,-1904.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
  545. CreateDynamicObject(970,2790.1999500,-1904.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
  546. CreateDynamicObject(1215,2831.6999500,-2010.8000500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
  547. CreateDynamicObject(1215,2818.1001000,-2010.8000500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  548. CreateDynamicObject(1215,2818.3999000,-2010.8000500,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  549. CreateDynamicObject(1215,2842.8000500,-2010.9000200,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  550. CreateDynamicObject(1215,2841.9880400,-2010.9875500,10.4108300,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
  551. CreateDynamicObject(984,2874.3000500,-2021.0000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  552. CreateDynamicObject(983,2863.1999500,-2023.4000200,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  553. CreateDynamicObject(983,2863.1999500,-2030.1999500,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  554. CreateDynamicObject(983,2863.1999500,-2037.0000000,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  555. CreateDynamicObject(983,2863.1999500,-2043.8000500,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  556. CreateDynamicObject(983,2863.3000500,-2050.6001000,10.8000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (1)
  557. CreateDynamicObject(1215,2863.1999500,-2033.5999800,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  558. CreateDynamicObject(1215,2863.1001000,-2040.4000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  559. CreateDynamicObject(1215,2863.1999500,-2047.1999500,10.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
  560. CreateDynamicObject(983,2832.8999000,-1994.1999500,10.8000000,0.0000000,0.0000000,359.9950000); //object(fencesmallb) (1)
  561. CreateDynamicObject(983,2828.0000000,-1994.0999800,10.8000000,0.0000000,0.0000000,359.9890000); //object(fencesmallb) (1)
  562. CreateDynamicObject(983,2850.3999000,-2031.9000200,10.8000000,0.0000000,0.0000000,359.9890000); //object(fencesmallb) (1)
  563. CreateDynamicObject(970,2830.3999000,-1990.9000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
  564. CreateDynamicObject(1280,2870.1999500,-1885.0000000,10.5000000,0.0000000,0.0000000,178.0000000); //object(parkbench1) (7)
  565. CreateDynamicObject(1280,2870.1999500,-1903.5000000,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  566. CreateDynamicObject(1280,2870.1999500,-1895.1999500,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  567. CreateDynamicObject(1280,2870.1999500,-1916.1999500,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  568. CreateDynamicObject(1280,2870.1999500,-1923.8000500,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  569. CreateDynamicObject(1280,2870.1001000,-2053.1001000,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  570. CreateDynamicObject(1280,2870.3000500,-2041.9000200,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  571. CreateDynamicObject(1280,2870.1999500,-2030.9000200,10.5000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
  572. CreateDynamicObject(1359,2870.6999500,-1891.1999500,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  573. CreateDynamicObject(1359,2870.6999500,-1899.8000500,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  574. CreateDynamicObject(1359,2870.6001000,-1912.0999800,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  575. CreateDynamicObject(1359,2870.6999500,-1920.3000500,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  576. CreateDynamicObject(1359,2870.8000500,-1928.3000500,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  577. CreateDynamicObject(1359,2870.8999000,-1880.9000200,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  578. CreateDynamicObject(1359,2870.3000500,-2058.8999000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  579. CreateDynamicObject(1359,2870.8000500,-2047.5999800,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  580. CreateDynamicObject(1359,2870.8000500,-2036.5000000,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  581. CreateDynamicObject(1359,2871.0000000,-2022.6999500,10.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (9)
  582. CreateDynamicObject(3526,2830.3999000,-2010.1999500,10.2000000,0.0000000,0.0000000,87.9900000); //object(vegasairportlight) (4)
  583.  
  584. /*
  585. Objects converted: 582
  586. Vehicles converted: 0
  587. Vehicle models found: 0
  588. ----------------------
  589. convertFFS converted your input in 0.15 seconds - Chuck Norris could have done it in 0.0024 seconds!
  590. */
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