Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //mission core
- sideMissionUp = true;
- SM_SUCCESS = false;
- pilot addAction ["<t color='#ff1111'>Rescue pilot</t>",
- "missions\side\actions\rescue.sqf",
- [],21,true,true,"",'((vehicle player) == player) && ((player distance _target) < 5)'];
- _BlueforNotNearTrg = createTrigger ["EmptyDetector", _fuzzyPos, true];
- _BlueforNotNearTrg setTriggerActivation ["WEST", "NOT PRESENT", true];
- _BlueforNotNearTrg setTriggerArea [_triggerrange, _triggerrange, 0, false, 1800];
- _BlueforNotNearTrg setTriggerStatements ["this","",
- "
- if (sideMissionUp) then {
- /* code here while player is not detected*/
- };
- ];
- _BlueforNearTrg = createTrigger ["span class="re5"> EmptyDetector", _fuzzyPos, true];
- _BlueforNearTrg setTriggerActivation ["WEST", "span class="re5"> PRESENT", true];
- _BlueforNearTrg setTriggerArea [_triggerrange, _triggerrange, 0, false, 1800];
- _BlueforNearTrg setTriggerStatements ["this",
- "
- if (sideMissionUp) then {
- /* code here if player is detected*/
- };
- ",
- ""];
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement