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Mar 25th, 2017
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  1. //mission core
  2.  
  3. sideMissionUp = true;
  4. SM_SUCCESS = false;
  5.  
  6.  
  7. pilot addAction ["<t color='#ff1111'>Rescue pilot</t>",
  8. "missions\side\actions\rescue.sqf",
  9. [],21,true,true,"",'((vehicle player) == player) && ((player distance _target) < 5)'];
  10.  
  11. _BlueforNotNearTrg = createTrigger ["EmptyDetector", _fuzzyPos, true];
  12. _BlueforNotNearTrg setTriggerActivation ["WEST", "NOT PRESENT", true];
  13. _BlueforNotNearTrg setTriggerArea [_triggerrange, _triggerrange, 0, false, 1800];
  14. _BlueforNotNearTrg setTriggerStatements ["this","",
  15.         "
  16.             if (sideMissionUp) then {
  17.             /* code here while player is not detected*/
  18.             };
  19.         ];
  20. _BlueforNearTrg = createTrigger ["span class="re5"> EmptyDetector", _fuzzyPos, true];
  21. _BlueforNearTrg setTriggerActivation ["WEST", "span class="re5"> PRESENT", true];
  22. _BlueforNearTrg setTriggerArea [_triggerrange, _triggerrange, 0, false, 1800];
  23. _BlueforNearTrg setTriggerStatements ["this",
  24.     "
  25.         if (sideMissionUp) then {
  26.             /* code here if player is detected*/
  27.         };
  28.     ",
  29.     ""];
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