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- MHS OoT v1.0 Complex Addresses
- Link State: Can Check/Speak (this will be 2 if there is an actor pointed at): [project64.exe+107AD8]+1DB0A0
- Pointer to Actor Link will talk to if speak/check are on A: [project64.exe+107AD8]+1DB0B4
- Pointer to Last Actor Spoken to or Z targeted: [project64.exe+107AD8]+1C8728
- Pointer to Last Actor Spoken to: [project64.exe+107AD8]+1D8980
- Pointer to Actor Navi is near: [project64.exe+107AD8]+1CA168
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