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firing nuke

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Jul 3rd, 2015
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  1. firing range
  2.  
  3. level.bunkerList[0] = createBlock((-706.145, 1951.3, 16.808), (0, 175, 0));
  4. level.bunkerList[1] = createBlock((-700.5, 2017.71, 16.808), (0, 175, 0));
  5. level.bunkerList[2] = createBlock((-694.036, 2086.25, 16.808), (0, 175, 0));
  6. level.bunkerList[3] = createBlock((-871.766, 1973.87, -45.5405), (0, 90, 0));
  7. level.bunkerList[4] = createBlock((-871.766, 1973.87, -18.4155), (0, 90, 0));
  8. level.bunkerList[5] = createBlock((-871.766, 1973.87, 8.70948), (0, 90, 0));
  9. level.bunkerList[6] = createBlock((-953.4, 1391.04, -45.875), (0, 90, 0));
  10. level.bunkerList[7] = createBlock((-953.4, 1391.04, -18.75), (0, 90, 0));
  11. level.bunkerList[8] = createBlock((-953.4, 1391.04, 8.375), (0, 90, 0));
  12. level.bunkerList[9] = createBlock((-1152.54, 1453.12, -45.875), (0, 90, 0));
  13. level.bunkerList[10] = createBlock((-1152.54, 1453.12, -18.75), (0, 90, 0));
  14. level.bunkerList[11] = createBlock((-1152.54, 1453.12, 8.375), (0, 90, 0));
  15. level.bunkerList[12] = createBlock((-895.685, 1376.36, -20.875), (0, 90, 0));
  16. level.bunkerList[13] = createBlock((-895.685, 1376.36, 6.25), (0, 90, 0));
  17. level.bunkerList[14] = createBlock((-895.685, 1376.36, 6.25), (0, 90, 0));
  18. level.bunkerList[15] = createBlock((-1090.69, 1426.49, 15.1183), (0, 90, 0));
  19. level.bunkerList[16] = createBlock((-1020.19, 1393.74, 15.1183), (0, 90, 0));
  20. level.bunkerList[17] = createBlock((-378.165, 940.752, 26.7517), (0, 90, 0));
  21. level.bunkerList[18] = createBlock((-543.718, 841.652, 26.7517), (0, 0, 0));
  22. level.bunkerList[19] = createBlock((-255.787, 1229.74, 34.125), (0, 0, 0));
  23. level.bunkerList[20] = createBlock((-255.787, 1229.74, 61.25), (0, 0, 0));
  24. level.bunkerList[21] = createBlock((-217.891, 1227.02, 34.125), (0, 0, 0));
  25. level.bunkerList[22] = createBlock((-217.891, 1227.02, 61.25), (0, 0, 0));
  26. level.bunkerList[23] = createBlock((-88.4163, 1475.81, 30.125), (0, 75, 0));
  27. level.bunkerList[24] = createBlock((-88.0582, 1477.09, 47.25), (0, 75, 0));
  28. level.bunkerList[25] = createBlock((-87.8354, 1477.89, 64.375), (0, 75, 0));
  29. level.bunkerList[26] = createBlock((-87.5377, 1478.95, 81.5), (0, 75, 0));
  30. level.bunkerList[27] = createBlock((-87.106, 1480.5, 98.625), (0, 75, 0));
  31. level.bunkerList[28] = createBlock((-41.9124, 1451.63, 70.3625), (0, 0, 0));
  32. level.bunkerList[29] = createBlock((-41.9124, 1451.63, 97.4875), (0, 0, 0));
  33. level.bunkerList[30] = createBlock((-41.9124, 1451.63, 124.612), (0, 0, 0));
  34. level.bunkerList[31] = createBlock((-41.9124, 1451.63, 151.737), (0, 0, 0));
  35. level.bunkerList[32] = createBlock((-41.9124, 1451.63, 178.862), (0, 0, 0));
  36. level.bunkerList[33] = createBlock((-116.194, 1357.01, 141.665), (0, 75, 0));
  37. level.bunkerList[34] = createBlock((-116.194, 1357.01, 168.79), (0, 75, 0));
  38. level.bunkerList[35] = createBlock((995.569, 30.6085, -127.419), (0, 275, 0));
  39. level.bunkerList[36] = createBlock((995.538, 29.7434, -110.294), (0, 275, 0));
  40. level.bunkerList[37] = createBlock((995.483, 28.2247, -93.1692), (0, 275, 0));
  41. level.bunkerList[38] = createBlock((995.416, 26.364, -76.0442), (0, 275, 0));
  42. level.bunkerList[39] = createBlock((995.34, 24.257, -58.9192), (0, 275, 0));
  43. level.bunkerList[40] = createBlock((995.27, 22.3051, -41.7942), (0, 275, 0));
  44. level.bunkerList[41] = createBlock((996.241, -6.948, -35.4147), (0, 275, 0));
  45. level.bunkerList[42] = createBlock((-545.191, -470.585, -117.875), (0, 0, -90));
  46. level.bunkerList[43] = createBlock((-545.191, -437.944, -117.875), (0, 0, -90));
  47. level.bunkerList[44] = createBlock((-38.7872, -440.997, -28.9811), (0, 275, 0));
  48. level.bunkerList[45] = createBlock((-108.429, -445.667, -29.3978), (0, 275, 0));
  49. level.bunkerList[46] = createBlock((441.06, -395.71, -56.6163), (0, 275, 0));
  50. level.bunkerList[47] = createBlock((371.567, -402.158, -56.6163), (0, 275, 0));
  51. level.bunkerList[48] = createBlock((302.622, -407.695, -56.6163), (0, 275, 0));
  52. level.bunkerList[49] = createBlock((234.329, -414.314, -56.6716), (0, 275, 0));
  53. level.bunkerList[50] = createBlock((439.792, -394.519, -29.4913), (0, 275, 0));
  54. level.bunkerList[51] = createBlock((439.792, -394.519, -2.36629), (0, 275, 0));
  55. level.bunkerList[52] = createBlock((371.531, -401.016, -29.4913), (0, 275, 0));
  56. level.bunkerList[53] = createBlock((371.531, -401.016, -2.36629), (0, 275, 0));
  57. level.bunkerList[54] = createBlock((302.743, -407.35, -29.4913), (0, 275, 0));
  58. level.bunkerList[55] = createBlock((302.743, -407.35, -2.36629), (0, 275, 0));
  59. level.bunkerList[56] = createBlock((234.635, -413.048, -29.5466), (0, 275, 0));
  60. level.bunkerList[57] = createBlock((234.635, -413.048, -2.42164), (0, 275, 0));
  61. level.bunkerList[58] = createBlock((2347.56, 1688.36, -45.875), (0, 270, 0));
  62. level.bunkerList[59] = createBlock((2347.56, 1688.36, -18.75), (0, 270, 0));
  63. level.bunkerList[60] = createBlock((2347.56, 1688.36, 8.375), (0, 270, 0));
  64. level.bunkerList[61] = createBlock((2347.56, 1688.36, 35.5), (0, 270, 0));
  65. level.bunkerList[62] = createBlock((2331.95, 1636.94, -45.875), (0, 180, 0));
  66. level.bunkerList[63] = createBlock((2331.74, 1569.08, -45.875), (0, 180, 0));
  67. level.bunkerList[64] = createBlock((1893.43, 2358.09, 43.0786), (0, 90, 0));
  68. level.bunkerList[65] = createBlock((1830.31, 2357.79, 43.0786), (0, 90, 0));
  69. level.bunkerList[66] = createBlock((1885.17, 2102.99, 43.0786), (0, 90, 0));
  70. level.bunkerList[67] = createBlock((1819.66, 2103.08, 43.0786), (0, 90, 0));
  71. level.bunkerList[68] = createBlock((1222.7, 1690.75, 42.125), (0, 0, 0));
  72. level.bunkerList[69] = createBlock((1222.7, 1690.75, 69.25), (0, 0, 0));
  73. level.bunkerList[70] = createBlock((1222.7, 1690.75, 96.375), (0, 0, 0));
  74. level.bunkerList[71] = createBlock((1222.7, 1690.75, 123.5), (0, 0, 0));
  75. level.bunkerList[72] = createBlock((1203, 1310.28, 104.125), (0, 60, 0));
  76. level.bunkerList[73] = createBlock((1203, 1310.28, 131.25), (0, 60, 0));
  77. level.bunkerList[74] = createBlock((1203, 1310.28, 158.375), (0, 60, 0));
  78. level.bunkerList[75] = createBlock((535.42, 1150.59, 113.366), (0, 90, 0));
  79. level.bunkerList[76] = createBlock((358.634, 821.336, 46.7687), (0, -165, 0));
  80. level.bunkerList[77] = createBlock((360.086, 822.167, 62.419), (0, -165, 0));
  81. level.bunkerList[78] = createBlock((362.055, 823.151, 78.0693), (0, -165, 0));
  82. level.bunkerList[79] = createBlock((364.163, 823.824, 93.7197), (0, -165, 0));
  83. level.bunkerList[80] = createBlock((366.417, 824.109, 109.37), (0, -165, 0));
  84. level.bunkerList[81] = createBlock((368.375, 824.606, 125.02), (0, -165, 0));
  85. level.bunkerList[82] = createBlock((370.494, 825.144, 140.671), (0, -165, 0));
  86. level.bunkerList[83] = createBlock((-85.8852, 2469.09, -51.875), (0, 90, 0));
  87. level.bunkerList[84] = createBlock((-85.9692, 2488.8, -34.75), (0, 90, 0));
  88. level.bunkerList[85] = createBlock((-86.0567, 2508.7, -17.625), (0, 90, 0));
  89. level.bunkerList[86] = createBlock((-86.1308, 2528.28, -0.5), (0, 90, 0));
  90. level.bunkerList[87] = createBlock((-86.1221, 2548.7, 16.573), (0, 90, 0));
  91. level.bunkerList[88] = createBlock((-86.113, 2569.8, 33.5576), (0, 90, 0));
  92. level.bunkerList[89] = createBlock((-86.1042, 2589.82, 50.6826), (0, 90, 0));
  93. level.bunkerList[90] = createBlock((-86.0951, 2609.81, 67.8076), (0, 90, 0));
  94. level.bunkerList[91] = createBlock((-86.0884, 2627.32, 84.9326), (0, 90, 0));
  95. level.bunkerList[92] = createBlock((-86.0798, 2646.35, 102.058), (0, 90, 0));
  96. level.bunkerList[93] = createBlock((-33.8938, 2658.57, 121.075), (0, 0, 0));
  97. level.bunkerList[94] = createBlock((-1.6723, 2658.73, 121.075), (0, 0, 0));
  98. level.bunkerList[95] = createBlock((30.2736, 2658.97, 121.075), (0, 0, 0));
  99. level.bunkerList[96] = createBlock((61.9906, 2658.8, 121.075), (0, 0, 0));
  100. level.bunkerList[97] = createBlock((93.5347, 2658.47, 121.075), (0, 0, 0));
  101. level.bunkerList[98] = createBlock((126.396, 2658.13, 121.075), (0, 0, 0));
  102. level.bunkerList[99] = createBlock((157.614, 2657.8, 121.075), (0, 0, 0));
  103. level.bunkerList[100] = createBlock((165.359, 2657.72, 148.2), (0, 0, 0));
  104. level.bunkerList[101] = createBlock((165.359, 2657.72, 175.325), (0, 0, 0));
  105. level.bunkerList[102] = createBlock((165.359, 2657.72, 202.45), (0, 0, 0));
  106. level.bunkerList[103] = createBlock((107.63, 2571.4, 120.778), (0, 0, 0));
  107. level.bunkerList[104] = createBlock((76.6262, 2571.16, 120.778), (0, 0, 0));
  108. level.bunkerList[105] = createBlock((43.7278, 2571.25, 120.778), (0, 0, 0));
  109. level.bunkerList[106] = createBlock((13.8904, 2571.09, 120.778), (0, 0, 0));
  110. level.bunkerList[107] = createBlock((30.8001, 2527.71, 132.186), (0, 90, 0));
  111. level.bunkerList[108] = createBlock((90.8245, 2528.02, 132.186), (0, 90, 0));
  112. level.bunkerList[109] = createBlock((1601.9, 1460.63, 25.0582), (0, 240, 0));
  113. level.bunkerList[110] = createBlock((2331.74, 1434.15, -45.875), (0, 180, 0));
  114. level.bunkerList[111] = createBlock((2347.72, 1367.3, -45.875), (0, 180, 0));
  115. level.bunkerList[112] = createBlock((2347.52, 1313.4, -45.875), (0, 270, 0));
  116. level.bunkerList[113] = createBlock((2347.52, 1313.4, -18.75), (0, 270, 0));
  117. level.bunkerList[114] = createBlock((2347.52, 1313.4, 8.375), (0, 270, 0));
  118. level.bunkerList[115] = createBlock((2347.52, 1313.4, 35.5), (0, 270, 0));
  119. level.bunkerList[116] = createBlock((2333.12, 1365.07, 42.6053), (0, 0, 0));
  120. level.bunkerList[117] = createBlock((2332.75, 1434.99, 42.6053), (0, 0, 0));
  121. level.bunkerList[118] = createBlock((2333.19, 1503.52, 42.6053), (0, 0, 0));
  122. level.bunkerList[119] = createBlock((2332.96, 1572.02, 42.7501), (0, 0, 0));
  123. level.bunkerList[120] = createBlock((2332.57, 1638.2, 42.7501), (0, 0, 0));
  124. level.bunkerList[121] = createBlock((1312.11, 1378.2, 84.9437), (0, 150, 0));
  125. level.bunkerList[122] = createBlock((1078.45, 957.321, -14.4103), (0, 330, 0));
  126. level.bunkerList[123] = createBlock((1077.16, 958.083, 2.71472), (0, 330, 0));
  127. level.bunkerList[124] = createBlock((1075.87, 958.842, 19.8397), (0, 330, 0));
  128. level.bunkerList[125] = createBlock((1074.37, 959.727, 36.9647), (0, 330, 0));
  129. level.bunkerList[126] = createBlock((1072.52, 960.82, 54.0897), (0, 330, 0));
  130. level.bunkerList[127] = createBlock((952.382, 1235.09, 170.906), (0, 60, 0));
  131. level.bunkerList[128] = createBlock((1010.15, 1201.17, 170.906), (0, 60, 0));
  132. level.bunkerList[129] = createBlock((1068.18, 1168.02, 170.906), (0, 60, 0));
  133. level.bunkerList[130] = createBlock((1127.57, 1133.78, 170.906), (0, 60, 0));
  134. level.bunkerList[131] = createBlock((1654.96, 1549.68, -50.5655), (0, 240, 0));
  135. level.bunkerList[132] = createBlock((1637.56, 1520.54, -25.2756), (0, 240, 0));
  136. level.bunkerList[133] = createBlock((1619.9, 1490.88, -0.0639963), (0, 240, 0));
  137.  
  138.  
  139. nuketown
  140.  
  141. level.bunkerList[0] = createBlock((-333.715, 939.838, -53.875), (0, -165, 0));
  142. level.bunkerList[1] = createBlock((-333.715, 939.838, -26.75), (0, -165, 0));
  143. level.bunkerList[2] = createBlock((-333.715, 939.838, 0.375), (0, -165, 0));
  144. level.bunkerList[3] = createBlock((-333.715, 939.838, 27.5), (0, -165, 0));
  145. level.bunkerList[4] = createBlock((-316.311, 874.375, -53.875), (0, -165, 0));
  146. level.bunkerList[5] = createBlock((-316.311, 874.375, -26.75), (0, -165, 0));
  147. level.bunkerList[6] = createBlock((-316.311, 874.375, 0.375), (0, -165, 0));
  148. level.bunkerList[7] = createBlock((-316.311, 874.375, 27.5), (0, -165, 0));
  149. level.bunkerList[8] = createBlock((-362.541, 843.647, 21.54026), (0, 105, 0));
  150. level.bunkerList[9] = createBlock((-429.537, 826.419, 21.54026), (0, 105, 0));
  151. level.bunkerList[10] = createBlock((-497.425, 807.702, 21.54026), (0, 105, 0));
  152. level.bunkerList[11] = createBlock((-410.54, 979.284, -63.875), (0, -165, 0));
  153. level.bunkerList[12] = createBlock((-409.152, 979.672, -46.75), (0, -165, 0));
  154. level.bunkerList[13] = createBlock((-407.634, 980.085, -29.625), (0, -165, 0));
  155. level.bunkerList[14] = createBlock((-406.301, 980.447, -12.5), (0, -165, 0));
  156. level.bunkerList[15] = createBlock((-405.053, 980.786, 4.625), (0, -165, 0));
  157. level.bunkerList[16] = createBlock((-403.533, 981.199, 21.75), (0, -165, 0));
  158. level.bunkerList[17] = createBlock((-402.071, 981.596, 38.875), (0, -165, 0));
  159. level.bunkerList[18] = createBlock((-400.336, 982.068, 56), (0, -165, 0));
  160. level.bunkerList[19] = createBlock((-398.387, 982.597, 73.125), (0, -165, 0));
  161. level.bunkerList[20] = createBlock((-396.725, 983.049, 90.25), (0, -165, 0));
  162. level.bunkerList[21] = createBlock((-394.87, 983.623, 107.375), (0, -165, 0));
  163. level.bunkerList[22] = createBlock((-693.233, 547.185, 23.125), (90, 70, 150));
  164. level.bunkerList[23] = createBlock((841.337, 139.851, 39.6273), (90, 70, 320));
  165. level.bunkerList[24] = createBlock((-1443.85, 1061.22, -53.875), (0, 250, 0));
  166. level.bunkerList[25] = createBlock((-1443.85, 1061.22, -26.75), (0, 250, 0));
  167. level.bunkerList[26] = createBlock((-1443.85, 1061.22, 0.375), (0, 250, 0));
  168. level.bunkerList[27] = createBlock((-1443.85, 1061.22, 27.5), (0, 250, 0));
  169. level.bunkerList[28] = createBlock((-1556.08, 990.66, -53.875), (0, 340, 0));
  170. level.bunkerList[29] = createBlock((-1556.08, 990.66, -26.75), (0, 340, 0));
  171. level.bunkerList[30] = createBlock((-1556.08, 990.66, 0.375), (0, 340, 0));
  172. level.bunkerList[31] = createBlock((-1556.08, 990.66, 27.5), (0, 340, 0));
  173. level.bunkerList[32] = createBlock((-1580.31, 925.642, 0.375), (0, 340, 0));
  174. level.bunkerList[33] = createBlock((-1580.31, 925.642, 27.5), (0, 340, 0));
  175. level.bunkerList[34] = createBlock((-1603.62, 860.906, 0.375), (0, 340, 0));
  176. level.bunkerList[35] = createBlock((-1603.62, 860.906, 27.5), (0, 340, 0));
  177. level.bunkerList[36] = createBlock((-1629.41, 795.95, 0.374992), (0, 340, 0));
  178. level.bunkerList[37] = createBlock((-1629.41, 795.95, 27.5), (0, 340, 0));
  179. level.bunkerList[38] = createBlock((-815.483, 130.504, 16.4077), (0, 70, 0));
  180. level.bunkerList[39] = createBlock((-881.208, 155.199, 16.4077), (0, 70, 0));
  181. level.bunkerList[40] = createBlock((-947.151, 180.217, 16.4077), (0, 70, 0));
  182. level.bunkerList[41] = createBlock((-1020.14, 130.313, -48.2235), (0, 160, 0));
  183. level.bunkerList[42] = createBlock((-1020.14, 130.313, -21.0985), (0, 160, 0));
  184. level.bunkerList[43] = createBlock((-1020.14, 130.313, 6.02651), (0, 160, 0));
  185. level.bunkerList[44] = createBlock((-466.105, 347.303, 85.125), (0, 250, 0));
  186. level.bunkerList[45] = createBlock((-466.105, 347.303, 112.25), (0, 250, 0));
  187. level.bunkerList[46] = createBlock((-466.105, 347.303, 139.375), (0, 250, 0));
  188. level.bunkerList[47] = createBlock((-1013.58, 605.377, 155.348), (0, 160, 0));
  189. level.bunkerList[48] = createBlock((-892.628, 639.948, 154.995), (0, 70, 0));
  190. level.bunkerList[49] = createBlock((-1100.5, 524.107, 151.626), (0, 250, 0));
  191. level.bunkerList[50] = createBlock((-1166.06, 548.457, 151.626), (0, 250, 0));
  192. level.bunkerList[51] = createBlock((-1199.21, 504.531, 124.188), (0, 340, 0));
  193. level.bunkerList[52] = createBlock((-1199.21, 504.531, 151.313), (0, 340, 0));
  194. level.bunkerList[53] = createBlock((459.333, 841.361, -52.2093), (0, 70, 0));
  195. level.bunkerList[54] = createBlock((459.333, 841.361, -25.0843), (0, 70, 0));
  196. level.bunkerList[55] = createBlock((459.333, 841.361, 2.04065), (0, 70, 0));
  197. level.bunkerList[56] = createBlock((398.16, 884.219, -52.3723), (0, 70, 0));
  198. level.bunkerList[57] = createBlock((398.16, 884.219, -25.2473), (0, 70, 0));
  199. level.bunkerList[58] = createBlock((398.16, 884.219, 1.87774), (0, 70, 0));
  200. level.bunkerList[59] = createBlock((1391.13, 109.735, 97.1791), (0, 15, 0));
  201. level.bunkerList[60] = createBlock((1355.27, 98.8718, 97.1791), (0, 15, 0));
  202. level.bunkerList[61] = createBlock((772.207, -109.027, 97.1791), (0, 15, 0));
  203. level.bunkerList[62] = createBlock((806.825, -100.847, 97.1791), (0, 15, 0));
  204. level.bunkerList[63] = createBlock((940.828, -68.7998, 97.1791), (0, 15, 0));
  205. level.bunkerList[64] = createBlock((1065.89, 70.6215, 97.1791), (0, 105, 0));
  206. level.bunkerList[65] = createBlock((1114.81, -86.9984, 97.1791), (0, 105, 0));
  207. level.bunkerList[66] = createBlock((1242.93, 33.4098, 97.1791), (0, 195, 0));
  208. level.bunkerList[67] = createBlock((1104.27, 237.9, 89.125), (0, 105, 0));
  209. level.bunkerList[68] = createBlock((1104.27, 237.9, 116.25), (0, 105, 0));
  210. level.bunkerList[69] = createBlock((1104.27, 237.9, 143.375), (0, 105, 0));
  211. level.bunkerList[70] = createBlock((1075.85, 196.934, 89.125), (0, 105, 0));
  212. level.bunkerList[71] = createBlock((1075.85, 196.934, 116.25), (0, 105, 0));
  213. level.bunkerList[72] = createBlock((1075.85, 196.934, 143.375), (0, 105, 0));
  214. level.bunkerList[73] = createBlock((1079.42, 340.24, 89.125), (0, 105, 0));
  215. level.bunkerList[74] = createBlock((1079.42, 340.24, 116.25), (0, 105, 0));
  216. level.bunkerList[75] = createBlock((1079.42, 340.24, 143.375), (0, 105, 0));
  217. level.bunkerList[76] = createBlock((801.911, 242.013, 155.063), (0, 15, 0));
  218. level.bunkerList[77] = createBlock((1012.28, 696.386, -47.875), (0, -165, 0));
  219. level.bunkerList[78] = createBlock((1012.28, 696.386, -20.75), (0, -165, 0));
  220. level.bunkerList[79] = createBlock((1012.28, 696.386, 6.375), (0, -165, 0));
  221. level.bunkerList[80] = createBlock((981.72, 465.836, 18.3811), (0, 105, 0));
  222. level.bunkerList[81] = createBlock((691.855, 524.18, 13.5448), (0, -165, 0));
  223. level.bunkerList[82] = createBlock((709.975, 456.722, 13.5448), (0, -165, 0));
  224. level.bunkerList[83] = createBlock((474.018, 325.2, -61.4225), (0, 105, 0));
  225. level.bunkerList[84] = createBlock((474.448, 323.674, -44.2975), (0, 105, 0));
  226. level.bunkerList[85] = createBlock((474.955, 321.88, -27.1725), (0, 105, 0));
  227. level.bunkerList[86] = createBlock((475.541, 319.805, -10.0475), (0, 105, 0));
  228. level.bunkerList[87] = createBlock((476.201, 317.466, 7.07745), (0, 105, 0));
  229. level.bunkerList[88] = createBlock((476.825, 315.252, 24.2025), (0, 105, 0));
  230. level.bunkerList[89] = createBlock((477.546, 312.7, 41.3275), (0, 105, 0));
  231. level.bunkerList[90] = createBlock((478.206, 310.361, 58.4525), (0, 105, 0));
  232. level.bunkerList[91] = createBlock((1772.28, 569.492, 7.88047), (0, -165, 0));
  233. level.bunkerList[92] = createBlock((1894.46, 184.711, 7.88047), (0, -165, 0));
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