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- public OnPlayerSpawn(playerid)
- {
- new string[256];
- if(IsPlayerNPC(playerid))
- {
- /*if(!strcmp(SpielerName(playerid),"[BOT]PanzerBot",true))
- {
- Spieler[playerid][pGrundwehrdienst] = 15;
- Spieler[playerid][pPlaneLic] = 1;
- Spieler[playerid][pHeliLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,287);
- PutPlayerInVehicleEx(playerid,BOTArmyPanzer,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]ZugBot",true))
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,98);
- PutPlayerInVehicleEx(playerid,BOTZug,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Shamal",true))
- {
- Spieler[playerid][pPlaneLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,61);
- PutPlayerInVehicleEx(playerid,BOTshamal,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]AT400",true))
- {
- Spieler[playerid][pPlaneLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,61);
- PutPlayerInVehicleEx(playerid,BOTat400,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]OpiumDealer",true))//opiumdealer
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,29);
- SetPlayerPosEx(playerid,-1890.7620,-205.5517,14.3058);
- SetPlayerFacingAngle(playerid,272.1447);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]DKDealer",true))//Ganjakokadealer
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,28);
- SetPlayerPosEx(playerid,1299.7727,-854.0055,43.5333);
- SetPlayerFacingAngle(playerid,125.0721);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]F.NinowBot",true))
- {
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,98);
- PutPlayerInVehicleEx(playerid,BOTtramsf,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]C4Transport",true))
- {
- Spieler[playerid][pGrundwehrdienst] = 15;
- Spieler[playerid][pPlaneLic] = 1;
- Spieler[playerid][pHeliLic] = 1;
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerSkin(playerid,287);
- PutPlayerInVehicleEx(playerid,BOTarmytransport,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Bank",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Antibot",true))
- {
- new changeskin = random(11);
- switch(changeskin)
- {
- case 0: SetPlayerSkin(playerid,26);
- case 1: SetPlayerSkin(playerid,51);
- case 2: SetPlayerSkin(playerid,78);
- case 3: SetPlayerSkin(playerid,94);
- case 4: SetPlayerSkin(playerid,101);
- case 5: SetPlayerSkin(playerid,137);
- case 6: SetPlayerSkin(playerid,167);
- case 7: SetPlayerSkin(playerid,205);
- case 8: SetPlayerSkin(playerid,264);
- case 9: SetPlayerSkin(playerid,239);
- case 10: SetPlayerSkin(playerid,230);
- case 11: SetPlayerSkin(playerid,289);
- }
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]StadthalleLS",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,3);
- SetPlayerVirtualWorld(playerid,0);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]StadthalleSF",true))
- {
- SetPlayerSkin(playerid,11);
- SetPlayerInterior(playerid,3);
- SetPlayerVirtualWorld(playerid,1);
- }
- if(!strcmp(SpielerName(playerid),"[BOT]Prister",true))
- {
- SetPlayerSkin(playerid,68);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,1);
- }*/
- return 1;
- }
- //SetPlayerWaffenSkill(playerid);
- if(Spieler[playerid][pUpgradeSkill0] == 0)
- {
- Spieler[playerid][pUpgradeSkill0] += 1;
- }
- SetPlayerACHealth(playerid,Spieler[playerid][pUpgradeSkill0]*20);
- SetPlayerACArmour(playerid,0);
- if(GetPVarInt(playerid,"Eingeloggt") == 1)
- {
- if(ImTutorial[playerid] == 0)
- {
- for(new i=0;i<5;i++)
- {
- if(Spieler[playerid][pTutMissionComplete][i] == true)
- {
- switch(Spieler[playerid][pAdmin])
- {
- case -1:
- {
- TextDrawShowForPlayer(playerid,Reportdraw[4]);
- }
- case 1:
- {
- TextDrawShowForPlayer(playerid,Reportdraw[0]);
- TextDrawShowForPlayer(playerid,Reportdraw[1]);
- }
- case 2,3,4:
- {
- TextDrawShowForPlayer(playerid,Reportdraw[0]);
- TextDrawShowForPlayer(playerid,Reportdraw[1]);
- TextDrawShowForPlayer(playerid,Reportdraw[2]);
- }
- case 5,6:
- {
- TextDrawShowForPlayer(playerid,Reportdraw[0]);
- TextDrawShowForPlayer(playerid,Reportdraw[1]);
- TextDrawShowForPlayer(playerid,Reportdraw[2]);
- TextDrawShowForPlayer(playerid,Reportdraw[3]);
- }
- case 7:
- {
- for(new i4=0;i4<sizeof(Reportdraw);i4++)
- {
- TextDrawShowForPlayer(playerid,Reportdraw[i4]);
- }
- }
- }
- mysql_SetInt(""#SQLTAG"_account_main","Online",1,"Name",Spieler[playerid][pName]);
- SpamChat(playerid,0);// 0 = nur für einen spieler wird der chat kontrolliert 100 zeilen voll gespamt,bei 1 = für alle spieler
- TextDrawShowForPlayer(playerid,InfoSign[3]);
- PlayerTextDrawSetString(playerid,INFOdraw[playerid][2],"~w~Willkommen auf ~y~"SERVERTAG"");
- TutTime[playerid] = 1;
- SetPlayerColor(playerid,WEISS);
- TextDrawHideForPlayer(playerid,BincopfeilR);TextDrawHideForPlayer(playerid,BincopfeilL);TextDrawHideForPlayer(playerid,Bincobox);TextDrawHideForPlayer(playerid,Bincobox2);
- TextDrawHideForPlayer(playerid,Binconame);PlayerTextDrawHide(playerid,Bincoskinid[playerid]);PlayerTextDrawHide(playerid,Bincoskinpreis[playerid]);TextDrawHideForPlayer(playerid,Bincotext);
- TextDrawHideForPlayer(playerid,Bincokaufen);TextDrawHideForPlayer(playerid,Bincobinde);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid,1);
- Spieler[playerid][Skin] = 0;
- Spieler[playerid][pSkin] = GetPlayerSkin(playerid);
- ImTutorial[playerid] = 0;
- Spieler[playerid][pTutorialTime] = 0;
- Spieler[playerid][AmUmkleiden] = 0;
- Spieler[playerid][pBank] = 0;
- Spieler[playerid][pRollerLic] = 1;
- SetPlayerFightingStyle(playerid,0);
- SetPlayerLevel(playerid,1);
- Spieler[playerid][pMinutesAfterPayday] = 0;
- Spieler[playerid][pTimeAfterRegister] = 0;
- Spieler[playerid][pRespektFromPayday] = 0;
- Spieler[playerid][pTutMissionComplete][0] = true;
- new rand = random(4);
- switch(rand)
- {
- case 0: {SetPlayerPos(playerid,-1877.9330,57.6026,1055.1687);}//German-Midnight-Spawn
- case 1: {SetPlayerPos(playerid,-1867.7329,58.2106,1055.1687);}
- case 2: {SetPlayerPos(playerid,-1854.2729,58.5985,1055.1687);}
- case 3: {SetPlayerPos(playerid,-1844.5917,58.9930,1055.1687);}
- }
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid,14);
- SetPlayerVirtualWorld(playerid,0);
- SetPlayerCheckpoint(playerid,-1856.6638,43.6890,1055.1687,5.0);
- StopAudioStreamForPlayer(playerid);
- PlayAudioStreamForPlayer(playerid,ServerSounds[13],0.0,0.0,0.0);
- PlayerTextDrawShow(playerid,INFOdraw[playerid][2]);
- SetTimerEx("HideInfoBox",4000,0,"i",playerid);
- Spieler[playerid][pOnRegister] = false;
- SetPlayerWaffenSkill(playerid);
- TextDrawShowForPlayer(playerid,SERVERUHR);
- TextDrawShowForPlayer(playerid,SERVERDATUM);
- //PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
- //format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
- //PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
- //PlayerTextDrawShow(playerid,HPdraw[playerid]);
- //PlayerTextDrawShow(playerid,ARMOURdraw[playerid]);
- //Spieler[playerid][DigiHud] = 1;
- PlayerTextDrawShow(playerid,FPSPingTextdraw[playerid]);
- Spieler[playerid][PingFPS] = 1;
- if(GetPlayerLevel(playerid) <= ENABLE_KILLORPAY_BYLEVEL)
- {
- format(string,sizeof(string),"ACHTUNG: Solltest du als Level %i´er einen Spieler töten,",GetPlayerLevel(playerid));
- SendClientMessage(playerid,LEUCHTENDESROT,string);
- SendClientMessage(playerid,LEUCHTENDESROT,"wirst du Automatisch vom System bestraft!");
- }
- ShowPlayerDialog(playerid,DIALOG_REGISTER_GEWORBEN,DIALOG_STYLE_INPUT,""#SERVERFARBE""#SERVERNAME"{FFFFFF}: User werben User","{C9C9C9}Wurdest du auf unserem Server geworben.\nWenn ja von wem ?\nDu und der angegebene Spieler erhaltet sobald du Level 3 und 5 erreicht hast Premiumpaydays !\nSprich man erhält 2 Respektpunkte mehr als gewöhnlich.\n"#SERVERFARBE"Wichtig{C9C9C9}: Der angegebene Spieler muss registriert sein!","Absenden","Niemand");
- return 1;
- }
- }
- }
- StopPlayerBurning(playerid);
- if(MapIconsShown[playerid] != 1)
- {
- MapIconsShown[playerid] = 1;
- SetPlayerMapIcon(playerid, 1, 1544.4790,-1673.6595,13.5585, 30, WEISS, MAPICON_LOCAL); // SAPD
- SetPlayerMapIcon(playerid, 2, 1481.362,-1818.428,14.779, 38, WEISS, MAPICON_LOCAL); // Stadthalle LS
- SetPlayerMapIcon(playerid, 3, -2766.5483,375.5731,6.3347, 38, WEISS, MAPICON_LOCAL); // Stadthalle SF
- SetPlayerMapIcon(playerid, 4, 1944.3260,-1772.9254,13.3906, 42, WEISS, MAPICON_LOCAL); // Tankstelle LS
- SetPlayerMapIcon(playerid, 5, -1609.7958,-2718.2048,48.5391, 42, WEISS, MAPICON_LOCAL); // Tankstelle LS
- SetPlayerMapIcon(playerid, 6, -2408.7590,976.0934,45.4175, 42, WEISS, MAPICON_LOCAL); // Tankstelle SF
- SetPlayerMapIcon(playerid, 7, -1676.6323,414.0262,6.9484, 42, WEISS, MAPICON_LOCAL); // Tankstelle zwischen LS und SF
- SetPlayerMapIcon(playerid, 8, 614.9333,1689.7418,6.6968, 42, WEISS, MAPICON_LOCAL); // Tankstelle LV
- SetPlayerMapIcon(playerid, 9, -1327.7218,2678.8723,50.0625, 42, WEISS, MAPICON_LOCAL); // Tankstelle LV
- SetPlayerMapIcon(playerid, 10, -2026.5214,-102.0164,35.1641, 36, WEISS, MAPICON_LOCAL); // Fahrschule
- SetPlayerMapIcon(playerid, 11, 1457.0996,-1009.9393,26.8438, 52, WEISS, MAPICON_LOCAL); // Bank LS
- SetPlayerMapIcon(playerid, 12, 1209.869,-919.668,42.600, 10, WEISS, MAPICON_LOCAL); // Burger Shot North
- SetPlayerMapIcon(playerid, 13, 813.291,-1619.330,13.120, 10, WEISS, MAPICON_LOCAL); // Burger Shot South
- SetPlayerMapIcon(playerid, 14, 1832.414,-1679.387,13.077, 48, WEISS, MAPICON_LOCAL); // Alhambra
- SetPlayerMapIcon(playerid, 15, 1365.553,-1274.871,13.110, 18, WEISS, MAPICON_LOCAL); // Haupt-Ammunation
- SetPlayerMapIcon(playerid, 16, 2158.119,940.309,10.390, 18, WEISS, MAPICON_LOCAL); // Las Venturas-Ammunation
- SetPlayerMapIcon(playerid, 17, 1068.819,-1217.927,16.459, 45, WEISS, MAPICON_LOCAL); // Los Santos Fashion
- SetPlayerMapIcon(playerid, 18, 451.312,-1476.950,30.321, 45, WEISS, MAPICON_LOCAL); // Didier Sachs
- SetPlayerMapIcon(playerid, 19, 1455.455,-1141.273,23.609, 45, WEISS, MAPICON_LOCAL); // ZIP
- SetPlayerMapIcon(playerid, 20, 2246.595,-1664.843,15.047, 45, WEISS, MAPICON_LOCAL); // Binco
- SetPlayerMapIcon(playerid, 21, 1306.9000244141,-1370.3000488281,13.60000038147, 45, WEISS, MAPICON_LOCAL); // Sonnenbrillenladen
- SetPlayerMapIcon(playerid, 22, 1354.956,-1757.955,13.072, 56, WEISS, MAPICON_LOCAL); // 24/7 Laden nahe LS Stadthalle
- SetPlayerMapIcon(playerid, 23, 1313.308,-899.376,39.146, 56, WEISS, MAPICON_LOCAL); // 24/7 Laden nahe Burger Shot North
- SetPlayerMapIcon(playerid, 24, 2101.286,-1808.768,13.125, 29, WEISS, MAPICON_LOCAL); // Pizzaria Richtung Ganton
- SetPlayerMapIcon(playerid, 25, 925.158,-1350.029,12.936, 14, WEISS, MAPICON_LOCAL); // Clucking Bell
- SetPlayerMapIcon(playerid, 26, 1172.8300,-1324.0165,15.4001, 22, WEISS, MAPICON_LOCAL); // Los Santos Krankenhaus
- SetPlayerMapIcon(playerid, 27, 2229.9661,-1721.3256,13.5620, 54, WEISS, MAPICON_LOCAL); // Los Santos Sporthalle
- /*SetPlayerMapIcon(playerid, 28, 1025.0868,-1023.5626,31.8743, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 29, 487.6362,-1739.0901,10.9067, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 30, 2065.6448,-1831.2384,13.3196, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 31, 1973.5604,2162.7585,10.8431, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 32, -1904.5259,282.5807,40.8196, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 33, -2425.2292,1023.3387,50.1704, 63, WEISS, MAPICON_LOCAL); // PNS
- SetPlayerMapIcon(playerid, 34, 720.0251,-458.7075,16.1080, 63, WEISS, MAPICON_LOCAL); // PNS*/
- SetPlayerMapIcon(playerid, 35, 1004.110,-939.659,41.741, 42, WEISS, MAPICON_LOCAL); // Tankstelle nähe BSN
- SetPlayerMapIcon(playerid, 36, 2127.4656,-1136.6887,25.3360, 55, WEISS, MAPICON_LOCAL); // Autohaus am Hotel
- SetPlayerMapIcon(playerid, 37, 557.2638,-1276.4526,17.1180, 55, WEISS, MAPICON_LOCAL); // Autohaus Grotti
- SetPlayerMapIcon(playerid, 38, -1641.5483,1202.9855,6.8002, 55, WEISS, MAPICON_LOCAL); // Otto´s Autos
- SetPlayerMapIcon(playerid, 39, -767.0127,2752.5779,45.3437, 55, WEISS, MAPICON_LOCAL); // Autohaus Valle Ocutado
- SetPlayerMapIcon(playerid, 40, -1969.0408,293.8049,35.1719, 55, WEISS, MAPICON_LOCAL); // Fraktionsautohaus
- SetPlayerMapIcon(playerid, 41, -1782.1999511719,573.09997558594,35.200000762939, 52, WEISS, MAPICON_LOCAL); // Bank SF
- SetPlayerMapIcon(playerid, 42, 1119.7979,-1357.5900,15.1412, 20, WEISS, MAPICON_LOCAL); // San Andreas Emergency Department
- }
- if(Spieler[playerid][pGenerateState] == true) KeyWillbeGenerate = 0,Spieler[playerid][pGenerateState] = false,KillTimer(Spieler[playerid][pGenerateTimer]);
- PlayerTextDrawHide(playerid,INFOdraw[playerid][0]);
- TextDrawShowForPlayer(playerid,SERVERUHR);
- TextDrawShowForPlayer(playerid,SERVERDATUM);
- //PlayerTextDrawShow(playerid,PAYDAYdraw[playerid]);
- //format(string,sizeof(string),"~r~PayDay: ~w~%i~r~/~w~60",Spieler[playerid][pMinutesAfterPayday]/60);
- //PlayerTextDrawSetString(playerid,PAYDAYdraw[playerid],string);
- if(gPlayerAnimLibsPreloaded[playerid] == false)
- {
- PreloadAnimLib(playerid,"AIRPORT");
- PreloadAnimLib(playerid,"Attractors");
- PreloadAnimLib(playerid,"BAR");
- PreloadAnimLib(playerid,"BASEBALL");
- PreloadAnimLib(playerid,"BD_FIRE");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"benchpress");
- PreloadAnimLib(playerid,"BF_injection");
- PreloadAnimLib(playerid,"BIKED");
- PreloadAnimLib(playerid,"BIKEH");
- PreloadAnimLib(playerid,"BIKELEAP");
- PreloadAnimLib(playerid,"BIKES");
- PreloadAnimLib(playerid,"BIKEV");
- PreloadAnimLib(playerid,"BIKE_DBZ");
- PreloadAnimLib(playerid,"BLOWJOBZ");
- PreloadAnimLib(playerid,"BMX");
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"BOX");
- PreloadAnimLib(playerid,"BSKTBALL");
- PreloadAnimLib(playerid,"BUDDY");
- PreloadAnimLib(playerid,"BUS");
- PreloadAnimLib(playerid,"CAMERA");
- PreloadAnimLib(playerid,"CAR");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"CASINO");
- PreloadAnimLib(playerid,"CHAINSAW");
- PreloadAnimLib(playerid,"CHOPPA");
- PreloadAnimLib(playerid,"CLOTHES");
- PreloadAnimLib(playerid,"COACH");
- PreloadAnimLib(playerid,"COLT45");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"COP_DVBYZ");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CRIB");
- PreloadAnimLib(playerid,"DAM_JUMP");
- PreloadAnimLib(playerid,"DANCING");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"DILDO");
- PreloadAnimLib(playerid,"DODGE");
- PreloadAnimLib(playerid,"DOZER");
- PreloadAnimLib(playerid,"DRIVEBYS");
- PreloadAnimLib(playerid,"FAT");
- PreloadAnimLib(playerid,"FIGHT_B");
- PreloadAnimLib(playerid,"FIGHT_C");
- PreloadAnimLib(playerid,"FIGHT_D");
- PreloadAnimLib(playerid,"FIGHT_E");
- PreloadAnimLib(playerid,"FINALE");
- PreloadAnimLib(playerid,"FINALE2");
- PreloadAnimLib(playerid,"FLAME");
- PreloadAnimLib(playerid,"Flowers");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"Freeweights");
- PreloadAnimLib(playerid,"GANGS");
- PreloadAnimLib(playerid,"GHANDS");
- PreloadAnimLib(playerid,"GHETTO_DB");
- PreloadAnimLib(playerid,"goggles");
- PreloadAnimLib(playerid,"GRAFFITI");
- PreloadAnimLib(playerid,"GRAVEYARD");
- PreloadAnimLib(playerid,"GRENADE");
- PreloadAnimLib(playerid,"GYMNASIUM");
- PreloadAnimLib(playerid,"HAIRCUTS");
- PreloadAnimLib(playerid,"HEIST9");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"INT_OFFICE");
- PreloadAnimLib(playerid,"INT_SHOP");
- PreloadAnimLib(playerid,"JST_BUISNESS");
- PreloadAnimLib(playerid,"KART");
- PreloadAnimLib(playerid,"KISSING");
- PreloadAnimLib(playerid,"KNIFE");
- PreloadAnimLib(playerid,"LAPDAN1");
- PreloadAnimLib(playerid,"LAPDAN2");
- PreloadAnimLib(playerid,"LAPDAN3");
- PreloadAnimLib(playerid,"LOWRIDER");
- PreloadAnimLib(playerid,"MD_CHASE");
- PreloadAnimLib(playerid,"MD_END");
- PreloadAnimLib(playerid,"MEDIC");
- PreloadAnimLib(playerid,"MISC");
- PreloadAnimLib(playerid,"MTB");
- PreloadAnimLib(playerid,"MUSCULAR");
- PreloadAnimLib(playerid,"NEVADA");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"OTB");
- PreloadAnimLib(playerid,"PARACHUTE");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"PAULNMAC");
- PreloadAnimLib(playerid,"PED");
- PreloadAnimLib(playerid,"PLAYER_DVBYS");
- PreloadAnimLib(playerid,"PLAYIDLES");
- PreloadAnimLib(playerid,"POLICE");
- PreloadAnimLib(playerid,"POOL");
- PreloadAnimLib(playerid,"POOR");
- PreloadAnimLib(playerid,"PYTHON");
- PreloadAnimLib(playerid,"QUAD");
- PreloadAnimLib(playerid,"QUAD_DBZ");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"RIFLE");
- PreloadAnimLib(playerid,"RIOT");
- PreloadAnimLib(playerid,"ROB_BANK");
- PreloadAnimLib(playerid,"ROCKET");
- PreloadAnimLib(playerid,"RUSTLER");
- PreloadAnimLib(playerid,"RYDER");
- PreloadAnimLib(playerid,"SCRATCHING");
- PreloadAnimLib(playerid,"SHAMAL");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"SHOTGUN");
- PreloadAnimLib(playerid,"SILENCED");
- PreloadAnimLib(playerid,"SKATE");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"SNIPER");
- PreloadAnimLib(playerid,"SPRAYCAN");
- PreloadAnimLib(playerid,"STRIP");
- PreloadAnimLib(playerid,"SUNBATHE");
- PreloadAnimLib(playerid,"SWAT");
- PreloadAnimLib(playerid,"SWEET");
- PreloadAnimLib(playerid,"SWIM");
- PreloadAnimLib(playerid,"SWORD");
- PreloadAnimLib(playerid,"TANK");
- PreloadAnimLib(playerid,"TATTOOS");
- PreloadAnimLib(playerid,"TEC");
- PreloadAnimLib(playerid,"TRAIN");
- PreloadAnimLib(playerid,"TRUCK");
- PreloadAnimLib(playerid,"UZI");
- PreloadAnimLib(playerid,"VAN");
- PreloadAnimLib(playerid,"VENDING");
- PreloadAnimLib(playerid,"VORTEX");
- PreloadAnimLib(playerid,"WAYFARER");
- PreloadAnimLib(playerid,"WEAPONS");
- PreloadAnimLib(playerid,"WUZI");
- gPlayerAnimLibsPreloaded[playerid] = true;
- }
- if(Spieler[playerid][PingFPS] == 1) PlayerTextDrawShow(playerid,FPSPingTextdraw[playerid]);
- if(Spieler[playerid][DigiHud] == 1) PlayerTextDrawShow(playerid,HPdraw[playerid]),PlayerTextDrawShow(playerid,ARMOURdraw[playerid]);
- if(Spieler[playerid][pKoffer] == 1) SetPlayerAttachedObject(playerid,9,1210,5,0.310000,0.066999,0.000000,0.000000,-91.900009,0.000000,1.000000,1.000000,1.000000);
- new kopfbedekung = Spieler[playerid][pBuyClothes];
- if(Spieler[playerid][pBuyClothes] == -1) SetPlayerAttachedObject(playerid,0,ClothesInfo[kopfbedekung][cobjectid],ClothesInfo[kopfbedekung][cbone],ClothesInfo[kopfbedekung][OffSetX],ClothesInfo[kopfbedekung][OffSetY],ClothesInfo[kopfbedekung][OffSetZ],ClothesInfo[kopfbedekung][RotX],ClothesInfo[kopfbedekung][RotY],ClothesInfo[kopfbedekung][RotZ],ClothesInfo[kopfbedekung][ScaleX],ClothesInfo[kopfbedekung][ScaleY],ClothesInfo[kopfbedekung][ScaleZ]);
- SyncFperson(playerid);
- for(new i=0;i<sizeof(PaynSprays);i++)
- {
- SetPlayerMapIcon(playerid,i+14,PaynSprays[i][0],PaynSprays[i][1],PaynSprays[i][2],63,0,MAPICON_LOCAL);
- }
- if(isPlayerInFrakt(playerid,1) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,16))
- {
- for(new ct=0;ct<sizeof(CTOS);ct++) GangZoneShowForPlayer(playerid,CTOS[ct][ctos_czone],CTOS[ct][ctos_resarea] == 0?0x005FFF3E:0xDD140074);
- }
- else
- {
- for(new ct=0;ct<sizeof(CTOS);ct++)
- {
- if(CTOS[ct][ctos_resarea] == 0) GangZoneHideForPlayer(playerid,CTOS[ct][ctos_czone]);
- else GangZoneShowForPlayer(playerid,CTOS[ct][ctos_czone],0xDD140074);
- }
- }
- switch(Spieler[playerid][pFraktion])
- {
- case 0:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//ZIVILIST
- case 1:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SAPD
- case 2:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FBI
- case 3:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SAED
- case 4:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Las Venturas Vagos
- case 5:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//GSF
- case 6:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//ARMY
- case 7:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//BALLAS
- case 8:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//TERRORS
- case 9:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//YAKUZA
- case 10:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SA NEWS AG
- case 11:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//OAMT
- case 12:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Varrios Los Aztecas
- case 14:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//FAHRSCHULE
- case 15:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Regierung
- case 17:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Russische Mafia
- case 18:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//United Turks
- case 19:{SetPlayerSkin(playerid,Spieler[playerid][pSkin]);}//Hitman
- }
- if(BombState == true)
- {
- if((isPlayerInFrakt(playerid,1) && Spieler[playerid][pFraktABTInvite] != 0) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,8) || isPlayerInFrakt(playerid,19))
- {
- TextDrawShowForPlayer(playerid,Bombdraw);
- }
- }
- for(new i=0;i<MAX_CITIES;i++)
- {
- if(Spieler[playerid][pBankrobAmount][i] > 0)
- {
- if(gettime() > Spieler[playerid][pBankSuccesTime][i] && Spieler[playerid][pBankSuccesTime][i] != 0)
- {
- CreateDroppedBag(playerid);
- }
- else
- {
- Spieler[playerid][pBankrobAmount][i] = 0;
- Spieler[playerid][pBankSuccesTime][i] = 0;
- Spieler[playerid][pBankBag] = false;
- RemovePlayerAttachedObject(playerid,5);
- PlayerTextDrawHide(playerid,BANKROBdraw[playerid]);
- }
- }
- }
- JobExit(playerid);
- Spieler[playerid][pPBKillsInARow] = 0;
- Spieler[playerid][pCTOS][4] = 0;
- Spieler[playerid][pCTOS][5] = 0;
- PlayerInNewsVan[playerid] = -1;
- PlayerInJourney[playerid] = -1;
- Spieler[playerid][pAntiHealInFight] = 0;
- Spieler[playerid][pIsearch] = 0;
- Spieler[playerid][pFreedomTry] = 0;
- Spieler[playerid][pTalkwithBankbitch] = 0;
- Spieler[playerid][pSpecificSkin] = 0;
- Spieler[playerid][pSkinRob] = 0;
- Spieler[playerid][pWearSpecificSkin] = 0;
- Spieler[playerid][pIsearch] = 0;
- Spieler[playerid][pOrtenVehORPlayer] = 0;
- Spieler[playerid][pOrtenVehIDplayerid] = -1;
- Spieler[playerid][pStonedCount] = 0;
- Spieler[playerid][StonedHP] = 0.0;
- Spieler[playerid][pGWKills] = 0;
- KillTimer(Spieler[playerid][pTutTimer4All]);
- for(new i=0;i<3;i++){ KillTimer(Spieler[playerid][pStonedTimer][i]); }
- Spieler[playerid][pStonedAntiSpam] = 0;
- KillTimer(SpielerOrtenTimer[playerid]);
- if(Spieler[playerid][PprobefahrtVeh] != 0)
- {
- DeleteVehicle(Spieler[playerid][PprobefahrtVeh]);
- Spieler[playerid][PprobefahrtVeh] = 0;
- Spieler[playerid][PprobefahrtTime] = 0;
- Spieler[playerid][PprobefahrtVehID] = -1;
- }
- DisablePlayerCheckpoint(playerid);
- Spieler[playerid][pEnterExits] = 0;
- Leichen[playerid] = -1;
- SetPlayerDrunkLevel(playerid,0);
- Spieler[playerid][InviteInterView] = 0;
- Spieler[playerid][LiveView] = 0;
- Spieler[playerid][pCuffed] = 0;
- Spieler[playerid][pAugenbinde] = 0;
- Spieler[playerid][pTazerd] = 0;
- Spieler[playerid][pTazer] = 0;
- Spieler[playerid][pTazerAkku] = 0;
- Spieler[playerid][pTazerInorOutbag] = 0;
- KillTimer(Spieler[playerid][pKartTimer]);
- KillTimer(Spieler[playerid][pBaggerTimer]);
- KillTimer(Spieler[playerid][pSpraytagTimer]);
- KillTimer(Spieler[playerid][pTazerTimer]);
- Spieler[playerid][pOrtungsgeraet] = 0;
- Spieler[playerid][pFunkgeraet] = 0;
- Spieler[playerid][pMegaphon] = 0;
- Spieler[playerid][pAcceptDice] = 0;
- Spieler[playerid][pDiceTries][0] = 0;
- Spieler[playerid][pDiceTries][1] = 0;
- Spieler[playerid][pDiceTries][2] = 0;
- TextDrawHideForPlayer(playerid,BlackScreendraw);
- SetPlayerVirtualWorld(playerid,0);
- TogglePlayerControllable(playerid,1);
- RemovePlayerAttachedObject(playerid,2);
- RemovePlayerAttachedObject(playerid,3);
- RemovePlayerAttachedObject(playerid,4);
- RemovePlayerAttachedObject(playerid,5);
- RemovePlayerAttachedObject(playerid,6);
- RemovePlayerAttachedObject(playerid,7);
- if(SpawnKillStatus[playerid] == 1) TextDrawHideForPlayer(playerid,Spawnkilldraw),SpawnKillStatus[playerid] = 0;
- if(Spieler[playerid][pUseFlyCam] == true) Spieler[playerid][pUseFlyCam] = false;
- if(Spieler[playerid][pKart] != -1)
- {
- DisablePlayerRaceCheckpoint(playerid);
- KillTimer(Spieler[playerid][pKartTimer]);
- Spieler[playerid][pKartracingCP1] = 0;
- Spieler[playerid][pKartCountdown] = 0;
- DeleteVehicle(Spieler[playerid][pKart]);
- Spieler[playerid][pKart] = -1;
- }
- if(Spieler[playerid][InFahrSchulPruefung] == 1)
- {
- SendClientMessage(playerid,ROT,"Du bist in der Fahrschulprüfung verunglückt! Deine Prüfung wurde abgebrochen.");
- Spieler[playerid][InFahrSchulPruefung] = 0;
- Spieler[playerid][pSchulungsWARNS] = 0;
- Spieler[playerid][pSchulungsCPautolic] = 0;
- Spieler[playerid][pSchulungsCPmotorbikelic] = 0;
- Spieler[playerid][pSchulungsCProllerlic] = 0;
- Spieler[playerid][pSchulungsCPfluglic] = 0;
- Spieler[playerid][pSchulungsCPbootlic] = 0;
- Spieler[playerid][pSchulungsCPhelilic] = 0;
- DeleteVehicle(Spieler[playerid][pSchulungsVEH]);
- Spieler[playerid][pSchulungsVEH] = -1;
- }
- if(isPlayerInFrakt(playerid,4) || isPlayerInFrakt(playerid,5) || isPlayerInFrakt(playerid,7) || isPlayerInFrakt(playerid,9) || isPlayerInFrakt(playerid,12) || isPlayerInFrakt(playerid,13) || isPlayerInFrakt(playerid,17) || isPlayerInFrakt(playerid,18))
- {
- //Gangwarsystem
- if(fverwaltungen[Spieler[playerid][pFraktion]][Influence] > 0) format(string,sizeof(string),"~w~Einfluss: ~g~+%ip",fverwaltungen[Spieler[playerid][pFraktion]][Influence]);
- else format(string,sizeof(string),"~w~Einfluss: ~r~%ip",fverwaltungen[Spieler[playerid][pFraktion]][Influence]);
- TextDrawSetString(INFLUENCEdraw[Spieler[playerid][pFraktion]],string);
- TextDrawShowForPlayer(playerid,INFLUENCEdraw[Spieler[playerid][pFraktion]]);
- for(new fs;fs<sizeof(GangwarZones);fs++)
- {
- if(GangwarZones[fs][GW_Started] == 1)
- {
- GangZoneShowForPlayer(playerid,GangwarZones[fs][GW_ZoneID],GWZoneColorOfFraktion(GangwarZones[fs][GW_OwnerFaction]));
- if(isPlayerInFrakt(playerid,GangwarZones[fs][GW_OwnerFaction]) || isPlayerInFrakt(playerid,GangwarZones[fs][GW_AttackFaction]))
- {
- TextDrawShowForPlayer(playerid,Fight);
- TextDrawShowForPlayer(playerid,FightUnderline);
- TextDrawShowForPlayer(playerid,FightBox);
- TextDrawShowForPlayer(playerid,GangwarZones[fs][GW_WinFaction]);
- TextDrawShowForPlayer(playerid,GangwarZones[fs][GW_WinPoints]);
- TextDrawShowForPlayer(playerid,GangwarZones[fs][GW_LoseFaction]);
- TextDrawShowForPlayer(playerid,GangwarZones[fs][GW_LosePoints]);
- TextDrawShowForPlayer(playerid,GangwarZones[fs][GW_Time]);
- if(Spieler[playerid][pTogGWTextdraws] == true) GWTextdraw(playerid,fs,true);
- GangZoneFlashForPlayer(playerid,GangwarZones[fs][GW_ZoneID],GWZoneColorOfFraktion(GangwarZones[fs][GW_AttackFaction]));
- }
- else
- {
- TextDrawHideForPlayer(playerid,Fight);
- TextDrawHideForPlayer(playerid,FightUnderline);
- TextDrawHideForPlayer(playerid,FightBox);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_WinFaction]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_WinPoints]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_LoseFaction]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_LosePoints]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_Time]);
- GangZoneHideForPlayer(playerid,GangwarZones[fs][GW_ZoneID]);
- GWTextdraw(playerid,fs,false);
- Spieler[playerid][pTogGWTextdraws] = true;
- }
- }
- }
- //Gangwarsystem2
- for(new fs;fs<sizeof(EinnahmeZone);fs++)
- {
- if(EinnahmeZone[fs][EZ_Started] == 1)
- {
- GangZoneFlashForPlayer(playerid,EinnahmeZone[fs][EZ_ZoneID],GWZoneColorOfFraktion(EinnahmeZone[fs][EZ_AttackFaction]));
- if(GetPlayerFaction(playerid) == EinnahmeZone[fs][EZ_OwnerFaction] || GetPlayerFaction(playerid) == EinnahmeZone[fs][EZ_AttackFaction])
- {
- TextDrawShowForPlayer(playerid,Fight);
- TextDrawShowForPlayer(playerid,FightUnderline);
- TextDrawShowForPlayer(playerid,FightBox);
- TextDrawShowForPlayer(playerid,EinnahmeZone[fs][EZ_WinFaction]);
- TextDrawShowForPlayer(playerid,EinnahmeZone[fs][EZ_LoseFaction]);
- TextDrawShowForPlayer(playerid,EinnahmeZone[fs][EZ_WinPoints]);
- TextDrawShowForPlayer(playerid,EinnahmeZone[fs][EZ_LosePoints]);
- TextDrawShowForPlayer(playerid,EinnahmeZone[fs][EZ_Time]);
- }
- }
- }
- for(new sm=1;sm<MAX_SMARKETS;sm++)
- {
- if(SmarkInfo[sm][screatet] == 1 && isPlayerInFrakt(playerid,SmarkInfo[sm][sattackerfraktid]) || (isPlayerInFrakt(playerid,SmarkInfo[sm][sfraktid]) && SmarkInfo[sm][sattackerfraktid] != 0))
- {
- GangZoneShowForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sfraktid]));
- GangZoneFlashForPlayer(playerid,SmarkInfo[sm][swarzone],GWZoneColorOfFraktion(SmarkInfo[sm][sattackerfraktid]));
- }
- else GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
- }
- }
- else
- {
- //Gangwarsystem
- for(new i=0;i<MAX_FRAKTIONNEN;i++){ TextDrawHideForPlayer(playerid,INFLUENCEdraw[i]); }
- for(new fs;fs<sizeof(GangwarZones);fs++)
- {
- TextDrawHideForPlayer(playerid,Fight);
- TextDrawHideForPlayer(playerid,FightUnderline);
- TextDrawHideForPlayer(playerid,FightBox);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_WinFaction]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_WinPoints]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_LoseFaction]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_LosePoints]);
- TextDrawHideForPlayer(playerid,GangwarZones[fs][GW_Time]);
- GangZoneHideForPlayer(playerid,GangwarZones[fs][GW_ZoneID]);
- }
- //Gangwarsystem2
- for(new fs;fs<sizeof(EinnahmeZone);fs++)
- {
- TextDrawHideForPlayer(playerid,Fight);
- TextDrawHideForPlayer(playerid,FightUnderline);
- TextDrawHideForPlayer(playerid,FightBox);
- TextDrawHideForPlayer(playerid,EinnahmeZone[fs][EZ_WinFaction]);
- TextDrawHideForPlayer(playerid,EinnahmeZone[fs][EZ_LoseFaction]);
- TextDrawHideForPlayer(playerid,EinnahmeZone[fs][EZ_WinPoints]);
- TextDrawHideForPlayer(playerid,EinnahmeZone[fs][EZ_LosePoints]);
- TextDrawHideForPlayer(playerid,EinnahmeZone[fs][EZ_Time]);
- GangZoneHideForPlayer(playerid,EinnahmeZone[fs][EZ_ZoneID]);
- }
- for(new sm=1;sm<MAX_SMARKETS;sm++)
- {
- if(SmarkInfo[sm][screatet] == 1 && SmarkInfo[sm][sattackerfraktid] != 0)
- {
- GangZoneHideForPlayer(playerid,SmarkInfo[sm][swarzone]);
- }
- }
- }
- if(Paintball[playerid] == 0) SetPlayerWaffenSkill(playerid);
- if(Spieler[playerid][pInPrison] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- StopAudioStreamForPlayer(playerid);
- //PlayAudioStreamForPlayer(playerid,ServerSounds[8],0.0,0.0,0.0);
- SetPlayerAttachedObject(playerid,0,19137,2,-0.598000,-0.285000,0.000000,0.000000,0.000000,0.000000,10.631006,4.579000,5.497999);
- ResetWeapons(playerid,false);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerColor(playerid,0xF5D30080);
- SetPlayerPosEx(playerid,1296.5354,2780.4092,10.8203);
- SetPlayerInterior(playerid,0);
- Spieler[playerid][pHandystate] = 0;
- SetPlayerVirtualWorld(playerid,200);
- new changeskin = random(11);
- switch(changeskin)
- {
- case 0: SetPlayerSkin(playerid,26);
- case 1: SetPlayerSkin(playerid,51);
- case 2: SetPlayerSkin(playerid,78);
- case 3: SetPlayerSkin(playerid,94);
- case 4: SetPlayerSkin(playerid,101);
- case 5: SetPlayerSkin(playerid,137);
- case 6: SetPlayerSkin(playerid,167);
- case 7: SetPlayerSkin(playerid,205);
- case 8: SetPlayerSkin(playerid,264);
- case 9: SetPlayerSkin(playerid,239);
- case 10: SetPlayerSkin(playerid,230);
- case 11: SetPlayerSkin(playerid,289);
- }
- SetPlayerWorldBounds(playerid,1404.205,1103.531,2858.022,2707.167);
- PlayerTextDrawShow(playerid,PRISONdraw[playerid]);
- format(string,sizeof(string),"~w~Checkpoints: ~y~%i/~g~%i",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
- PlayerTextDrawSetString(playerid,PRISONdraw[playerid],string);
- new rSpawn = random(sizeof(Prisoncheckpoints));
- SetPlayerCheckpoint(playerid,Prisoncheckpoints[rSpawn][0],Prisoncheckpoints[rSpawn][1],Prisoncheckpoints[rSpawn][2],1.0);
- GameTextForPlayer(playerid,"~w~Im ~r~Prison",1500,3);
- SendClientMessage(playerid,LEUCHTENDESROT,"Du bist im Prison.");
- format(string,sizeof(string),"Du musst noch %i/%i Checkpoints ablaufen.",Spieler[playerid][pPrisonCPsgelaufen],Spieler[playerid][pPrisonCPsgegeben]);
- SendClientMessage(playerid,WEISS,string);
- SendClientMessage(playerid,WEISS,"");
- KillTimer(AkkuTimer[playerid]);
- PlayerTextDrawHide(playerid,HandyInfodraw[playerid]);
- return 1;
- }
- else if(Spieler[playerid][pFriedhof] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- GivePlayerArchivment(playerid,3);
- ResetWeapons(playerid,false);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- SetPlayerVirtualWorld(playerid,199);
- ClearAnimations(playerid);
- SetPlayerACHealth(playerid,100);
- SetPlayerPosEx(playerid,877.4824,-1101.8864,24.2969);
- SetPlayerInterior(playerid,0);
- GangZoneShowForPlayer(playerid,Friedhofzone,0xDD140074);
- GangZoneFlashForPlayer(playerid,Friedhofzone,0xDCDCDC7F);
- SetPlayerWorldBounds(playerid,952.6713,805.9981,-1055.6499,-1129.9589);
- SendClientMessage(playerid,SORBLAU,"Du bist auf dem Friedhof.");
- SendClientMessage(playerid,WEISS,"Gib /friedhofzeit ein,um zu sehen wie lange du noch auf dem Friedhof bist.");
- SendClientMessage(playerid,WEISS,"");
- SetPlayerSkin(playerid,162);
- }
- else if(Spieler[playerid][pDeath] == 1)
- {
- GivePlayerArchivment(playerid,9);
- ResetWeapons(playerid,false);
- Spieler[playerid][pRevived] = 0;
- SendClientMessage(playerid,WANTEDDEATHERROT,"Du bist verletzt.");
- SendClientMessage(playerid,WEISS,"Gib /totenzeit ein,um zu sehen wie lange du noch verletzt bist.");
- SendClientMessage(playerid,WEISS,"");
- ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,1,1,1,0,0,1);
- SetPlayerPosEx(playerid,Spieler[playerid][tot_x],Spieler[playerid][tot_y],Spieler[playerid][tot_z]);
- SetPlayerInterior(playerid,Spieler[playerid][tot_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][tot_world]);
- SetPlayerACHealth(playerid,4);
- switch(Spieler[playerid][pFraktion])
- {
- case 1:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAPDDUTY);}}//[S]an [A]ndreas [P]olice [D]epartment
- case 2:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FBIDUTY);}}//F.B.I
- case 3:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,MEDICDUTY);}}//San Andreas Emergency Department
- case 4:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LSV
- case 5:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//GSF
- case 6:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,ARMYDUTY);}}//San Andreas ARMY
- case 7:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//BALLAS
- case 8:{if(Spieler[playerid][pHaveMaske] == 1){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}}//TERRORS
- case 9:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//YAKUZA
- case 10:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SANEWSAGDUTY);}}//San Andreas News
- case 11:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,OAMTDUTY);}}//Ordnungsamt
- case 12:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Varrios Los Aztecas
- case 14:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,FAHRSCHULEDUTY);}}//faHRSCULE
- case 15:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);}}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]),Spieler[playerid][pDuty] = 1;}//Regierung
- case 17:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//Russische Mafia
- case 18:{SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}//United Turks
- case 19:{if(Spieler[playerid][pHaveMaske] == 1){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);}}//Hitman
- }
- }
- else if(Spieler[playerid][pJailed] == 3)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPosFBI));
- SetPlayerPosEx(playerid,KnastPosFBI[rSpawn][0],KnastPosFBI[rSpawn][1],KnastPosFBI[rSpawn][2]);
- SetPlayerInterior(playerid,10);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- PlayerTextDrawShow(playerid, Knastzeit[playerid]);//Knastzeit Textdraw
- SendClientMessage(playerid,SORBLAU,"Du bist im F.B.I Gefängnis.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pJailed] == 2)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPosALKA));
- SetPlayerPosEx(playerid,KnastPosALKA[rSpawn][0],KnastPosALKA[rSpawn][1],KnastPosALKA[rSpawn][2]);
- SetPlayerInterior(playerid,2);
- SetPlayerVirtualWorld(playerid,1);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- PlayerTextDrawShow(playerid, Knastzeit[playerid]);//Knastzeit Textdraw
- SendClientMessage(playerid,SORBLAU,"Du bist im Alkatraz.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pJailed] == 1)
- {
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rSpawn = random(sizeof(KnastPos));
- SetPlayerPosEx(playerid,KnastPos[rSpawn][0],KnastPos[rSpawn][1],KnastPos[rSpawn][2]);
- SetPlayerInterior(playerid,0);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,25);
- PlayerTextDrawShow(playerid, Knastzeit[playerid]);//Knastzeit Textdraw
- SendClientMessage(playerid,SORBLAU,"Du bist im Gefängnis.");
- SendClientMessage(playerid,WEISS,"Gib /knastzeit ein,um zu schauen wie lange du noch im Knast bist.");
- SendClientMessage(playerid,WEISS,"Nutze /eatbrot um dich zu heilen!");
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pAntiOfflineFlucht] == 1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
- SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
- Spieler[playerid][pAntiOfflineFlucht] = 0;
- }
- else if(Spieler[playerid][pSpectate] != -1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- switch(Spieler[playerid][pFraktion])
- {
- case 1:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAPDDUTY);}}//[S]an [A]ndreas [P]olice [D]epartment
- case 2:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FBIDUTY);}}//F.B.I
- case 3:{if(Spieler[playerid][pDuty] != 0){ SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,MEDICDUTY); }}//San Andreas Emergency Department
- case 6:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,ARMYDUTY);}}//San Andreas ARMY
- case 10:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SANEWSAGDUTY);}}//San Andreas News
- case 11:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,OAMTDUTY);}}//Ordnungsamt
- case 14:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,FAHRSCHULEDUTY);}}//faHRSCULE
- case 15:{if(Spieler[playerid][pDuty] != 0){SetPlayerSkin(playerid,Spieler[playerid][pFraktSkin]);SetPlayerColor(playerid,SAELEKTRONIKGmBhDUTY);}}//SA ELEKTRONIK GmBh
- }
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerPosEx(playerid,Spieler[playerid][LastInGamePos_x],Spieler[playerid][LastInGamePos_y],Spieler[playerid][LastInGamePos_z]);
- SetPlayerInterior(playerid,Spieler[playerid][LastInGamePos_int]);
- SetPlayerVirtualWorld(playerid,Spieler[playerid][LastInGamePos_world]);
- Spieler[playerid][pSpectate] = -1;
- }
- else if(Paintball[playerid] != 0)
- {
- new rSpawn = random(sizeof(PBSpawns));
- ResetWeapons(playerid,false);
- SetPlayerColor(playerid,WEISS);
- SetPlayerPosEx(playerid,PBSpawns[rSpawn][0],PBSpawns[rSpawn][1],PBSpawns[rSpawn][2]);
- SetPlayerInterior(playerid,10);
- //GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- //GangZoneHideForPlayer(playerid,Friedhofzone);
- //SetPlayerWorldBounds(playerid,-2035.453,-2213.136,-52.91238,-297.5002);
- SetPlayerACHealth(playerid,100);
- //SetPlayerACArmour(playerid,100);
- if(Paintball[playerid] == 2)
- {
- SetPlayerVirtualWorld(playerid,2);
- SetPlayerACHealth(playerid,100);
- SetPlayerACArmour(playerid,100);
- format(string,sizeof(string),"** Team-Death-Match: %s hat die Paintball Arena betreten **",SpielerName(playerid));
- }
- else SetPlayerVirtualWorld(playerid,1);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
- switch(Spieler[playerid][pWaffenLic])
- {
- case 0: GiveWeapon(playerid,24,500,false);
- case 1: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false);
- case 2: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,33,500,false);
- case 3: GiveWeapon(playerid,24,500,false),GiveWeapon(playerid,25,500,false),GiveWeapon(playerid,29,500,false),GiveWeapon(playerid,31,500,false),GiveWeapon(playerid,34,500,false);
- }
- return 1;
- }
- else if(Spieler[playerid][pSpawn] == 0)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- new rand = random(4);
- switch(rand)
- {
- case 0: {SetPlayerPosEx(playerid,-1877.9330,57.6026,1055.1687);}//German-Midnight-Spawn
- case 1: {SetPlayerPosEx(playerid,-1867.7329,58.2106,1055.1687);}
- case 2: {SetPlayerPosEx(playerid,-1854.2729,58.5985,1055.1687);}
- case 3: {SetPlayerPosEx(playerid,-1844.5917,58.9930,1055.1687);}
- }
- SetPlayerFacingAngle(playerid,180);
- SetPlayerInterior(playerid,14);
- SetPlayerVirtualWorld(playerid,0);
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- }
- else if(Spieler[playerid][pSpawn] == 1)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- new haus = Spieler[playerid][pSelectHome];
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- if(HausInfo[haus][haus_innenraum] == 255)
- {
- SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- SendClientMessage(playerid,GRUEN,"Du solltest dir mal einen Innenraum besorgen.");
- SendClientMessage(playerid,WEISS,"");
- }
- else
- {
- SetPlayerPosEx(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hx],Homestore[HausInfo[haus][haus_innenraum]][Hy],Homestore[HausInfo[haus][haus_innenraum]][Hz]);
- SetPlayerInterior(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hint]);
- SetPlayerVirtualWorld(playerid,haus);
- format(string,sizeof(string),"Willkommen Zuhause %s",HausInfo[haus][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- HausInfo[haus][hausmull]++;
- }
- }
- else if(Spieler[playerid][pSpawn] == 2)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- if(isPlayerInFrakt(playerid,8))
- {
- switch(fsteuern[TerrorSpawn])
- {
- case 0:{SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);}
- case 1:{SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]),SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]),SetPlayerACArmour(playerid,100);}
- case 2:{SetPlayerPosEx(playerid,602.1648,867.9297,-42.9609),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 3:{SetPlayerPosEx(playerid,-2115.6792,-2412.1660,31.2566),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 4:{SetPlayerPosEx(playerid,2770.6809,-1628.7225,12.1775),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 5:{SetPlayerPosEx(playerid,-1978.8226,426.9305,24.6184),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- case 6:{SetPlayerPosEx(playerid,-2474.3298,1547.6185,33.2273),SetPlayerInterior(playerid,0),SetPlayerACArmour(playerid,100);}
- }
- }
- else
- {
- SetPlayerPosEx(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnx],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawny],FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnz]);
- SetPlayerInterior(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnint]);
- SetPlayerVirtualWorld(playerid,FraktionsSpawn[Spieler[playerid][pFraktion]-1][fspawnworld]);
- }
- }
- else if(Spieler[playerid][pSpawn] == 3)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- new biz = Spieler[playerid][pHotel];
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SetPlayerACHealth(playerid,50.0);
- SetPlayerPosEx(playerid,bIntInfo[BizInfo[biz][biz_interior]][bBuyX],bIntInfo[BizInfo[biz][biz_interior]][bBuyY],bIntInfo[BizInfo[biz][biz_interior]][bBuyZ]);
- SetPlayerInterior(playerid,bIntInfo[BizInfo[biz][biz_interior]][bInt]);
- SetPlayerVirtualWorld(playerid,biz);
- format(string,sizeof(string),"Willkommen im Hotel von %s",BizInfo[biz][biz_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- }
- else if(Spieler[playerid][pSpawn] == 4)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- new haus = Spieler[playerid][pRentHome];
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- format(string,sizeof(string),"Herzlich Willkommen auf "#SERVERNAME",\nbitte denke immer daran dich an die Regeln zu halten.\nBugs/Fehler im Spiel bitte im Forum melden.\n\nHaus-Spawn-Nachricht:\n%s\n\nViel Spaß beim spielen!",HausInfo[haus][haus_msg]);
- ShowPlayerDialog(playerid,DIALOG_WELCOMBACK,DIALOG_STYLE_MSGBOX,"Haus Nachricht",string,"Verlassen","");
- if(HausInfo[haus][haus_innenraum] == 255)
- {
- SetPlayerPosEx(playerid,HausInfo[haus][haus_x],HausInfo[haus][haus_y],HausInfo[haus][haus_z]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- format(string,sizeof(string),"Da %s Haus keinen Innenraum besitzt spawnst du vor der Tür.",HausInfo[haus][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- }
- else
- {
- SetPlayerPosEx(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hx],Homestore[HausInfo[haus][haus_innenraum]][Hy],Homestore[HausInfo[haus][haus_innenraum]][Hz]);
- SetPlayerInterior(playerid,Homestore[HausInfo[haus][haus_innenraum]][Hint]);
- SetPlayerVirtualWorld(playerid,haus);
- format(string,sizeof(string),"Willkommen im Haus von %s",HausInfo[haus][haus_besitzer]);
- SendClientMessage(playerid,GRUEN,string);
- SendClientMessage(playerid,WEISS,"");
- HausInfo[haus][hausmull]++;
- }
- }
- else if(Spieler[playerid][pSpawn] == 5)
- {
- for(new slot=0;slot<13;slot++)
- {
- if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0) GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
- }
- if(Spieler[playerid][pMaske] == 1 || Spieler[playerid][pDuty] == 4)
- {
- SetPlayerName(playerid,Spieler[playerid][pName]);
- SetPlayerScore(playerid,GetPlayerLevel(playerid));
- }
- if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) Delete3DTextLabel(fSCHULleher[playerid]);
- SetPlayerColor(playerid,WEISS);
- SpawnKillStatus[playerid] = 1;
- if(!isPlayerInFrakt(playerid,16)) Spieler[playerid][pDuty] = 0;
- Spieler[playerid][pMaske] = 0;
- Spieler[playerid][pHaveMaske] = 0;
- for(new slot=0;slot<MAX_PLAYER_VEHS;slot++)
- {
- if(IsValidVehicle(Pfahrzeug[slot][playerid][Vehicle]))
- {
- if(Pfahrzeug[slot][playerid][modelid] == 508)
- {
- SetPlayerPosEx(playerid,767.9480,1402.6608,-4.5741);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,Pfahrzeug[slot][playerid][Vehicle]);
- GangZoneStopFlashForPlayer(playerid,Friedhofzone);
- GangZoneHideForPlayer(playerid,Friedhofzone);
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
- SendClientMessage(playerid,GRUEN,"Willkommen in deinem Wohnwagen.");
- SendClientMessage(playerid,WEISS,"");
- PlayerInJourney[playerid] = Pfahrzeug[slot][playerid][Vehicle];
- }
- }
- }
- }
- if(SpawnKillStatus[playerid] == 1) TextDrawShowForPlayer(playerid,Spawnkilldraw);
- PlayerSpawned[playerid] = 1;
- //Sonnenbrillenladen
- if(Spieler[playerid][pBrille] >= 1)
- {
- new glasseid,nummer,skin;
- nummer = Spieler[playerid][pBrille];
- skin = GetPlayerSkin(playerid);
- if(nummer > 30) goto PutPoliceGlasses;
- else
- {
- nummer--;
- glasseid = CommonRed + nummer;
- SetPlayerHoldingObject(playerid, glasseid, 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
- return 1;
- }
- PutPoliceGlasses:
- glasseid = CopGlassesBlack + (nummer - 31);
- SetPlayerHoldingObject(playerid, glasseid, 2, SkinOffSet[skin][0], floatadd(SkinOffSet[skin][1], 0.004500), SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
- return 1;
- }
- }
- return 1;
- }
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