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Promotion.yml (So far) mcmmoap

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Mar 3rd, 2013
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  1. # -- Possible Skill Types --
  2.  
  3. # power, acrobatics, archery, axes, excavation, fishing, herbalism, mining, repair, swords, taming, unarmed, woodcutting
  4. # http://dev.bukkit.org/server-mods/mcmmo-auto-promote/
  5.  
  6. # -- Group Settings --
  7.  
  8. ladders {
  9. HumanBM {
  10. HumanBlademaster {
  11. rank = '100'
  12. swords = '1'
  13. }
  14. HumanBlademaster1 {
  15. rank = '90'
  16. swords = '2'
  17. }
  18. HumanBlademaster2 {
  19. rank = '80'
  20. power = '4'
  21. }
  22. HumanBlademaster3 {
  23. rank = '70'
  24. power = '8'
  25. }
  26. HumanBlademaster4 {
  27. rank = '60'
  28. power = '16'
  29. HumanBlademaster5 {
  30. rank = '100'
  31. power = '32'
  32. }
  33. HumanBlademaster6 {
  34. rank = '90'
  35. power = '64'
  36. }
  37. HumanBlademaster7 {
  38. rank = '80'
  39. power = '128'
  40. }
  41. HumanBlademaster8 {
  42. rank = '70'
  43. power = '256'
  44. }
  45. HumanBlademaster9 {
  46. rank = '60'
  47. power = '512'
  48. }
  49. HumanBlademaster10 {
  50. rank = '90'
  51. power = '1024'
  52. }
  53. }
  54. HumanW {
  55. HumanWarrior {
  56. rank = '70'
  57. power = '1'
  58. HumanWarrior1 {
  59. rank = '70'
  60. power = '2'
  61. }
  62. HumanWarrior2 {
  63. rank = '60'
  64. power = '4'
  65. }
  66. HumanWarrior3 {
  67. rank = '100' # Must be unique to the ladder.
  68. power = '8'
  69. }
  70. HumanWarrior4 {
  71. rank = '90' # Must be unique to the ladder.
  72. power = '16'
  73. }
  74. HumanWarrior5 {
  75. rank = '80' # Must be unique to the ladder.
  76. power = '32'
  77. }
  78. HumanWarrior6 {
  79. rank = '70' # Must be unique to the ladder.
  80. power = '64'
  81. }
  82. HumanWarrior7 {
  83. rank = '60' # Must be unique to the ladder.
  84. power = '128'
  85. }
  86. HumanWarrior8 {
  87. rank = '80' # Must be unique to the ladder.
  88. power = '256'
  89. }
  90. HumanWarrior9 {
  91. rank = '70' # Must be unique to the ladder.
  92. power = '512'
  93. }
  94. HumanWarrior10 {
  95. rank = '60' # Must be unique to the ladder.
  96. power = '1024'
  97. }
  98. }
  99. ElfA {
  100. ElfArcher {
  101. rank = 100
  102. archery = '1'
  103. }
  104. ElfArcher1 {
  105. rank = 90
  106. archery = '2'
  107. }
  108. ElfArcher2 {
  109. rank = 80
  110. archery = '4'
  111. }
  112. ElfArcher3 {
  113. rank = 70
  114. archery = '8'
  115. }
  116. ElfArcher4 {
  117. rank = 100
  118. archery = '16'
  119. }
  120. ElfArcher5 {
  121. rank = 90
  122. archery = '32'
  123. }
  124. ElfArcher6 {
  125. rank = 80
  126. archery = '64'
  127. }
  128. ElfArcher7 {
  129. rank = 70
  130. archery = '128'
  131. }
  132. ElfArcher8 {
  133. rank = 90
  134. archery = '258'
  135. }
  136. ElfArcher9 {
  137. rank = 80
  138. archery = '512'
  139. }
  140. ElfArcher10 {
  141. rank = 70
  142. archery = '1024'
  143. }
  144. }
  145. }
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