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RP Pravila by Cvelle

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Jul 16th, 2013
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  1. //////////////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // //
  4. // RolePlay FS //
  5. // By Cvelle //
  6. // //
  7. //Linija : 430 //
  8. //Datum : 16.07.2013 //
  9. //Credits : / //
  10. // //
  11. //////////////////////////////////////////////////////////////////////////////////////
  12. #include <a_samp>
  13. new Text:Textdraw0;
  14. new Text:Textdraw2;
  15. new Text:Textdraw3;
  16. new Text:Textdraw4;
  17. new Text:Textdraw5;
  18. new Text:Textdraw6;
  19. new Text:Textdraw7;
  20. new Text:Textdraw8;
  21. new Text:Textdraw11;
  22. new Text:Textdraw13;
  23. new Text:Textdraw15;
  24. new Text:Textdraw16;
  25. new Text:Textdraw17;
  26. new Text:Textdraw18;
  27. new Text:Textdraw19;
  28. new Text:Textdraw21;
  29. new Text:Textdraw22;
  30. new Text:Textdraw23;
  31. new Text:Textdraw24;
  32. new Text:Textdraw25;
  33. new Text:Textdraw26;
  34. new Text:Textdraw27;
  35. //============================================================================================================//
  36. enum
  37. {
  38. DIALOG_CVELLE,
  39. DIALOG_CVEELE,
  40. DIALOG_CVELLLE
  41. }
  42.  
  43.  
  44. #define DIALOG_CVELLE 1
  45. #define DIALOG_CVEELE 2
  46. #define DIALOG_CVELLLE 3
  47. //============================================================================================================//
  48. #define COLOR_PURPLE 0xC2A2DAAA
  49. //=================================================================================================-==========//
  50. public OnFilterScriptInit()
  51. {
  52. print("\n--------------------------------------");
  53. print(" RolePlay Pravila By Cvelle :) |");
  54. print("---------------------------------------\n");
  55.  
  56. Textdraw0 = TextDrawCreate(11.000000, 169.000000, ".");
  57. TextDrawBackgroundColor(Textdraw0, 255);
  58. TextDrawFont(Textdraw0, 0);
  59. TextDrawLetterSize(Textdraw0, -0.049998, 18.599998);
  60. TextDrawColor(Textdraw0, 255);
  61. TextDrawSetOutline(Textdraw0, 0);
  62. TextDrawSetProportional(Textdraw0, 1);
  63. TextDrawSetShadow(Textdraw0, 1);
  64. TextDrawUseBox(Textdraw0, 1);
  65. TextDrawBoxColor(Textdraw0, 68146);
  66. TextDrawTextSize(Textdraw0, 200.000000, -10.000000);
  67.  
  68. Textdraw2 = TextDrawCreate(80.000000, 185.000000, "-RolePlay-");
  69. TextDrawBackgroundColor(Textdraw2, 255);
  70. TextDrawFont(Textdraw2, 2);
  71. TextDrawLetterSize(Textdraw2, 0.209998, 1.000000);
  72. TextDrawColor(Textdraw2, -1);
  73. TextDrawSetOutline(Textdraw2, 0);
  74. TextDrawSetProportional(Textdraw2, 1);
  75. TextDrawSetShadow(Textdraw2, 0);
  76.  
  77. Textdraw3 = TextDrawCreate(74.000000, 210.000000, "-MetaGaming-");
  78. TextDrawBackgroundColor(Textdraw3, 255);
  79. TextDrawFont(Textdraw3, 2);
  80. TextDrawLetterSize(Textdraw3, 0.209998, 1.000000);
  81. TextDrawColor(Textdraw3, -1);
  82. TextDrawSetOutline(Textdraw3, 0);
  83. TextDrawSetProportional(Textdraw3, 1);
  84. TextDrawSetShadow(Textdraw3, 0);
  85.  
  86. Textdraw4 = TextDrawCreate(11.000000, 239.000000, ".");
  87. TextDrawBackgroundColor(Textdraw4, 255);
  88. TextDrawFont(Textdraw4, 1);
  89. TextDrawLetterSize(Textdraw4, 0.019997, -0.899999);
  90. TextDrawColor(Textdraw4, -1);
  91. TextDrawSetOutline(Textdraw4, 0);
  92. TextDrawSetProportional(Textdraw4, 1);
  93. TextDrawSetShadow(Textdraw4, 1);
  94. TextDrawUseBox(Textdraw4, 1);
  95. TextDrawBoxColor(Textdraw4, -825307393);
  96. TextDrawTextSize(Textdraw4, 200.000000, -57.000000);
  97.  
  98. Textdraw5 = TextDrawCreate(52.000000, 165.000000, "-RP PRAVILA-");
  99. TextDrawBackgroundColor(Textdraw5, 255);
  100. TextDrawFont(Textdraw5, 2);
  101. TextDrawLetterSize(Textdraw5, 0.459998, 1.299998);
  102. TextDrawColor(Textdraw5, -1);
  103. TextDrawSetOutline(Textdraw5, 0);
  104. TextDrawSetProportional(Textdraw5, 1);
  105. TextDrawSetShadow(Textdraw5, 0);
  106.  
  107. Textdraw6 = TextDrawCreate(72.000000, 240.000000, "-DeathMatch-");
  108. TextDrawBackgroundColor(Textdraw6, 255);
  109. TextDrawFont(Textdraw6, 2);
  110. TextDrawLetterSize(Textdraw6, 0.209999, 1.000000);
  111. TextDrawColor(Textdraw6, -1);
  112. TextDrawSetOutline(Textdraw6, 0);
  113. TextDrawSetProportional(Textdraw6, 1);
  114. TextDrawSetShadow(Textdraw6, 0);
  115.  
  116. Textdraw7 = TextDrawCreate(75.000000, 272.000000, "-BunnyHop-");
  117. TextDrawBackgroundColor(Textdraw7, 255);
  118. TextDrawFont(Textdraw7, 2);
  119. TextDrawLetterSize(Textdraw7, 0.209998, 1.000000);
  120. TextDrawColor(Textdraw7, -1);
  121. TextDrawSetOutline(Textdraw7, 0);
  122. TextDrawSetProportional(Textdraw7, 1);
  123. TextDrawSetShadow(Textdraw7, 0);
  124.  
  125. Textdraw8 = TextDrawCreate(72.000000, 220.000000, "-PowerGaming-");
  126. TextDrawBackgroundColor(Textdraw8, 255);
  127. TextDrawFont(Textdraw8, 2);
  128. TextDrawLetterSize(Textdraw8, 0.209998, 1.000000);
  129. TextDrawColor(Textdraw8, -1);
  130. TextDrawSetOutline(Textdraw8, 0);
  131. TextDrawSetProportional(Textdraw8, 1);
  132. TextDrawSetShadow(Textdraw8, 0);
  133.  
  134. Textdraw11 = TextDrawCreate(72.000000, 250.000000, "-RevangeKill-");
  135. TextDrawBackgroundColor(Textdraw11, 255);
  136. TextDrawFont(Textdraw11, 2);
  137. TextDrawLetterSize(Textdraw11, 0.209998, 1.000000);
  138. TextDrawColor(Textdraw11, -1);
  139. TextDrawSetOutline(Textdraw11, 0);
  140. TextDrawSetProportional(Textdraw11, 1);
  141. TextDrawSetShadow(Textdraw11, 0);
  142.  
  143. Textdraw13 = TextDrawCreate(72.000000, 283.000000, "-Bug Abusing-");
  144. TextDrawBackgroundColor(Textdraw13, 255);
  145. TextDrawFont(Textdraw13, 2);
  146. TextDrawLetterSize(Textdraw13, 0.209998, 1.000000);
  147. TextDrawColor(Textdraw13, -1);
  148. TextDrawSetOutline(Textdraw13, 0);
  149. TextDrawSetProportional(Textdraw13, 1);
  150. TextDrawSetShadow(Textdraw13, 0);
  151.  
  152. Textdraw15 = TextDrawCreate(114.000000, 331.000000, "RP Pravila by Cvelle");
  153. TextDrawBackgroundColor(Textdraw15, 255);
  154. TextDrawFont(Textdraw15, 2);
  155. TextDrawLetterSize(Textdraw15, 0.189998, 0.799998);
  156. TextDrawColor(Textdraw15, -1);
  157. TextDrawSetOutline(Textdraw15, 0);
  158. TextDrawSetProportional(Textdraw15, 1);
  159. TextDrawSetShadow(Textdraw15, 0);
  160.  
  161. Textdraw16 = TextDrawCreate(234.000000, 335.000000, "o");
  162. TextDrawBackgroundColor(Textdraw16, -825307393);
  163. TextDrawFont(Textdraw16, 1);
  164. TextDrawLetterSize(Textdraw16, -12.280010, 0.699998);
  165. TextDrawColor(Textdraw16, -1);
  166. TextDrawSetOutline(Textdraw16, 0);
  167. TextDrawSetProportional(Textdraw16, 1);
  168. TextDrawSetShadow(Textdraw16, 1);
  169.  
  170. Textdraw17 = TextDrawCreate(234.000000, 335.000000, "o");
  171. TextDrawBackgroundColor(Textdraw17, -825307393);
  172. TextDrawFont(Textdraw17, 1);
  173. TextDrawLetterSize(Textdraw17, -12.280010, 0.699998);
  174. TextDrawColor(Textdraw17, -1);
  175. TextDrawSetOutline(Textdraw17, 0);
  176. TextDrawSetProportional(Textdraw17, 1);
  177. TextDrawSetShadow(Textdraw17, 1);
  178.  
  179. Textdraw18 = TextDrawCreate(12.000000, 185.000000, ".");
  180. TextDrawBackgroundColor(Textdraw18, 255);
  181. TextDrawFont(Textdraw18, 1);
  182. TextDrawLetterSize(Textdraw18, 0.019998, -0.899999);
  183. TextDrawColor(Textdraw18, -1);
  184. TextDrawSetOutline(Textdraw18, 0);
  185. TextDrawSetProportional(Textdraw18, 1);
  186. TextDrawSetShadow(Textdraw18, 1);
  187. TextDrawUseBox(Textdraw18, 1);
  188. TextDrawBoxColor(Textdraw18, -825307393);
  189. TextDrawTextSize(Textdraw18, 200.000000, -57.000000);
  190.  
  191. Textdraw19 = TextDrawCreate(12.000000, 207.000000, ".");
  192. TextDrawBackgroundColor(Textdraw19, 255);
  193. TextDrawFont(Textdraw19, 1);
  194. TextDrawLetterSize(Textdraw19, 0.019998, -0.899999);
  195. TextDrawColor(Textdraw19, -1);
  196. TextDrawSetOutline(Textdraw19, 0);
  197. TextDrawSetProportional(Textdraw19, 1);
  198. TextDrawSetShadow(Textdraw19, 1);
  199. TextDrawUseBox(Textdraw19, 1);
  200. TextDrawBoxColor(Textdraw19, -825307393);
  201. TextDrawTextSize(Textdraw19, 200.000000, -57.000000);
  202.  
  203. Textdraw21 = TextDrawCreate(202.000000, 0.000000, "o");
  204. TextDrawBackgroundColor(Textdraw21, -825307393);
  205. TextDrawFont(Textdraw21, 1);
  206. TextDrawLetterSize(Textdraw21, 0.129997, 44.800018);
  207. TextDrawColor(Textdraw21, -825307393);
  208. TextDrawSetOutline(Textdraw21, 0);
  209. TextDrawSetProportional(Textdraw21, 1);
  210. TextDrawSetShadow(Textdraw21, 1);
  211.  
  212. Textdraw22 = TextDrawCreate(12.000000, 269.000000, ".");
  213. TextDrawBackgroundColor(Textdraw22, 255);
  214. TextDrawFont(Textdraw22, 1);
  215. TextDrawLetterSize(Textdraw22, 0.019998, -0.899999);
  216. TextDrawColor(Textdraw22, -1);
  217. TextDrawSetOutline(Textdraw22, 0);
  218. TextDrawSetProportional(Textdraw22, 1);
  219. TextDrawSetShadow(Textdraw22, 1);
  220. TextDrawUseBox(Textdraw22, 1);
  221. TextDrawBoxColor(Textdraw22, -825307393);
  222. TextDrawTextSize(Textdraw22, 200.000000, -57.000000);
  223.  
  224. Textdraw23 = TextDrawCreate(12.000000, 304.000000, ".");
  225. TextDrawBackgroundColor(Textdraw23, 255);
  226. TextDrawFont(Textdraw23, 1);
  227. TextDrawLetterSize(Textdraw23, 0.019998, -0.899999);
  228. TextDrawColor(Textdraw23, -1);
  229. TextDrawSetOutline(Textdraw23, 0);
  230. TextDrawSetProportional(Textdraw23, 1);
  231. TextDrawSetShadow(Textdraw23, 1);
  232. TextDrawUseBox(Textdraw23, 1);
  233. TextDrawBoxColor(Textdraw23, -825307393);
  234. TextDrawTextSize(Textdraw23, 200.000000, -57.000000);
  235.  
  236. Textdraw24 = TextDrawCreate(11.000000, 171.000000, ".");
  237. TextDrawBackgroundColor(Textdraw24, 255);
  238. TextDrawFont(Textdraw24, 1);
  239. TextDrawLetterSize(Textdraw24, 0.019998, -0.899999);
  240. TextDrawColor(Textdraw24, -1);
  241. TextDrawSetOutline(Textdraw24, 0);
  242. TextDrawSetProportional(Textdraw24, 1);
  243. TextDrawSetShadow(Textdraw24, 1);
  244. TextDrawUseBox(Textdraw24, 1);
  245. TextDrawBoxColor(Textdraw24, -825307393);
  246. TextDrawTextSize(Textdraw24, 200.000000, -57.000000);
  247.  
  248. Textdraw25 = TextDrawCreate(5.000000, 0.000000, "o");
  249. TextDrawBackgroundColor(Textdraw25, -825307393);
  250. TextDrawFont(Textdraw25, 1);
  251. TextDrawLetterSize(Textdraw25, 0.129997, 44.400024);
  252. TextDrawColor(Textdraw25, -825307393);
  253. TextDrawSetOutline(Textdraw25, 0);
  254. TextDrawSetProportional(Textdraw25, 1);
  255. TextDrawSetShadow(Textdraw25, 1);
  256.  
  257. Textdraw26 = TextDrawCreate(68.000000, 306.000000, "-Gun From Ass-");
  258. TextDrawBackgroundColor(Textdraw26, 255);
  259. TextDrawFont(Textdraw26, 2);
  260. TextDrawLetterSize(Textdraw26, 0.209997, 1.000000);
  261. TextDrawColor(Textdraw26, -1);
  262. TextDrawSetOutline(Textdraw26, 0);
  263. TextDrawSetProportional(Textdraw26, 1);
  264. TextDrawSetShadow(Textdraw26, 0);
  265.  
  266. Textdraw27 = TextDrawCreate(69.000000, 316.000000, "-Ninja Jacking-");
  267. TextDrawBackgroundColor(Textdraw27, 255);
  268. TextDrawFont(Textdraw27, 2);
  269. TextDrawLetterSize(Textdraw27, 0.209997, 1.000000);
  270. TextDrawColor(Textdraw27, -1);
  271. TextDrawSetOutline(Textdraw27, 0);
  272. TextDrawSetProportional(Textdraw27, 1);
  273. TextDrawSetShadow(Textdraw27, 0);
  274.  
  275. TextDrawSetSelectable(Textdraw0, false);
  276. TextDrawSetSelectable(Textdraw5, false);
  277. TextDrawSetSelectable(Textdraw4, false);
  278. TextDrawSetSelectable(Textdraw16, false);
  279. TextDrawSetSelectable(Textdraw17, false);
  280. TextDrawSetSelectable(Textdraw18, false);
  281. TextDrawSetSelectable(Textdraw19, false);
  282. TextDrawSetSelectable(Textdraw21, false);
  283. TextDrawSetSelectable(Textdraw22, false);
  284. TextDrawSetSelectable(Textdraw23, false);
  285. TextDrawSetSelectable(Textdraw24, false);
  286. TextDrawSetSelectable(Textdraw25, false);
  287. TextDrawSetSelectable(Textdraw15, false);
  288. TextDrawSetSelectable(Textdraw3, true); // MetaGaming
  289. TextDrawSetSelectable(Textdraw2, true); // RolePlay
  290. TextDrawSetSelectable(Textdraw6, true); // DM
  291. TextDrawSetSelectable(Textdraw7, true); // BH
  292. TextDrawSetSelectable(Textdraw8, true); // PG
  293. TextDrawSetSelectable(Textdraw11, true); // RAVANGE KILL
  294. TextDrawSetSelectable(Textdraw13, true); // BA
  295. TextDrawSetSelectable(Textdraw26, true); //GFA
  296. TextDrawSetSelectable(Textdraw27, true); //NJ
  297. return 1;
  298. }
  299. //============================================================================================================//
  300. public OnFilterScriptExit()
  301. {
  302. TextDrawDestroy(Textdraw0);
  303. TextDrawDestroy(Textdraw5);
  304. TextDrawDestroy(Textdraw4);
  305. TextDrawDestroy(Textdraw16);
  306. TextDrawDestroy(Textdraw17);
  307. TextDrawDestroy(Textdraw18);
  308. TextDrawDestroy(Textdraw19);
  309. TextDrawDestroy(Textdraw21);
  310. TextDrawDestroy(Textdraw22);
  311. TextDrawDestroy(Textdraw23);
  312. TextDrawDestroy(Textdraw24);
  313. TextDrawDestroy(Textdraw25);
  314. TextDrawDestroy(Textdraw15);
  315. TextDrawDestroy(Textdraw3);
  316. TextDrawDestroy(Textdraw2);
  317. TextDrawDestroy(Textdraw6);
  318. TextDrawDestroy(Textdraw7);
  319. TextDrawDestroy(Textdraw8);
  320. TextDrawDestroy(Textdraw11);
  321. TextDrawDestroy(Textdraw13);
  322. TextDrawDestroy(Textdraw26);
  323. TextDrawDestroy(Textdraw27);
  324. return 1;
  325. }
  326. //============================================================================================================//
  327. public OnPlayerCommandText(playerid, cmdtext[])
  328. {
  329. if (!strcmp("/pravila", cmdtext, true))
  330. {
  331. TextDrawShowForPlayer(playerid, Textdraw0);
  332. TextDrawShowForPlayer(playerid, Textdraw5);
  333. TextDrawShowForPlayer(playerid, Textdraw4);
  334. TextDrawShowForPlayer(playerid, Textdraw16);
  335. TextDrawShowForPlayer(playerid, Textdraw17);
  336. TextDrawShowForPlayer(playerid, Textdraw18);
  337. TextDrawShowForPlayer(playerid, Textdraw19);
  338. TextDrawShowForPlayer(playerid, Textdraw21);
  339. TextDrawShowForPlayer(playerid, Textdraw22);
  340. TextDrawShowForPlayer(playerid, Textdraw23);
  341. TextDrawShowForPlayer(playerid, Textdraw24);
  342. TextDrawShowForPlayer(playerid, Textdraw25);
  343. TextDrawShowForPlayer(playerid, Textdraw15);
  344. TextDrawShowForPlayer(playerid, Textdraw3);
  345. TextDrawShowForPlayer(playerid, Textdraw2);
  346. TextDrawShowForPlayer(playerid, Textdraw6);
  347. TextDrawShowForPlayer(playerid, Textdraw7);
  348. TextDrawShowForPlayer(playerid, Textdraw8);
  349. TextDrawShowForPlayer(playerid, Textdraw11);
  350. TextDrawShowForPlayer(playerid, Textdraw13);
  351. TextDrawShowForPlayer(playerid, Textdraw26);
  352. TextDrawShowForPlayer(playerid, Textdraw27);
  353. new sendername[MAX_PLAYER_NAME];
  354. new string[256];
  355. GetPlayerName(playerid, sendername, sizeof(sendername));
  356. format(string, sizeof(string), "* %s Otvara RP Pravila (/pravila).", sendername);
  357. SendClientMessage(playerid, COLOR_PURPLE, string);
  358. SelectTextDraw(playerid, 0xA3B4C5FF);
  359. return 1;
  360. }
  361. return 0;
  362. }
  363. //============================================================================================================//
  364. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  365. {
  366. if(_:clickedid != 65535)
  367. {
  368. if(clickedid == Textdraw2)
  369. {
  370. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{C0C0C0}Roleplay","{FFFFFF}Simulacija Stvarnog Zivota","Izadji","");
  371. }
  372. else if(clickedid == Textdraw3)
  373. {
  374. ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "{C0C0C0}MetaGaming","{FFFFFF}Mesanje IC i OOC Chata","Izadji","");
  375. }
  376. else if(clickedid == Textdraw6)
  377. {
  378. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_MSGBOX, "{C0C0C0}Deathmatch","{FFFFFF}Ubijanje igrace bez RolePlay razloga","Izadji","");
  379. }
  380. else if(clickedid == Textdraw7)
  381. {
  382. ShowPlayerDialog(playerid, 6, DIALOG_STYLE_MSGBOX, "{C0C0C0}Bunny Hop","{FFFFFF}Istovremeno Trcanje i Skakanje","Izadji","");
  383. }
  384. else if(clickedid == Textdraw8)
  385. {
  386. ShowPlayerDialog(playerid, 4, DIALOG_STYLE_MSGBOX, "{C0C0C0}PowerGaming","{FFFFFF}Radnja nemoguca u RL,npr {C0C0C0}Skocis sa zgrade i prezivis","Ok","Izadji");
  387. }
  388. else if(clickedid == Textdraw11)
  389. {
  390. ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "{C0C0C0}RevengeKill","{FFFFFF}Ubijanje iz osvete","Izadji","");
  391. }
  392. else if(clickedid == Textdraw13)
  393. {
  394. ShowPlayerDialog(playerid, 7, DIALOG_STYLE_MSGBOX, "{C0C0C0}Bug Abusing","{FFFFFF}Iskoristavanje Bugova u skripti","Izadji","");
  395. }
  396. else if(clickedid == Textdraw26)
  397. {
  398. ShowPlayerDialog(playerid, 8, DIALOG_STYLE_MSGBOX, "{C0C0C0}Gun From Ass","{FFFFFF}Vadenje oruzija bez {C0C0C0}/me {C0C0C0}i {FFFFFF}/do {C0C0C0}komande","Izadji","");
  399. }
  400. else if(clickedid == Textdraw27)
  401. {
  402. ShowPlayerDialog(playerid, 9, DIALOG_STYLE_MSGBOX, "{C0C0C0}NinjaJack","{FFFFFF}Kradja i uskakanje u vozila koja su u pokretu.","Izadji","");
  403. }
  404.  
  405. TextDrawHideForPlayer(playerid, Textdraw0);
  406. TextDrawHideForPlayer(playerid, Textdraw5);
  407. TextDrawHideForPlayer(playerid, Textdraw4);
  408. TextDrawHideForPlayer(playerid, Textdraw16);
  409. TextDrawHideForPlayer(playerid, Textdraw17);
  410. TextDrawHideForPlayer(playerid, Textdraw18);
  411. TextDrawHideForPlayer(playerid, Textdraw19);
  412. TextDrawHideForPlayer(playerid, Textdraw21);
  413. TextDrawHideForPlayer(playerid, Textdraw22);
  414. TextDrawHideForPlayer(playerid, Textdraw23);
  415. TextDrawHideForPlayer(playerid, Textdraw24);
  416. TextDrawHideForPlayer(playerid, Textdraw25);
  417. TextDrawHideForPlayer(playerid, Textdraw15);
  418. TextDrawHideForPlayer(playerid, Textdraw3);
  419. TextDrawHideForPlayer(playerid, Textdraw2);
  420. TextDrawHideForPlayer(playerid, Textdraw6);
  421. TextDrawHideForPlayer(playerid, Textdraw7);
  422. TextDrawHideForPlayer(playerid, Textdraw8);
  423. TextDrawHideForPlayer(playerid, Textdraw11);
  424. TextDrawHideForPlayer(playerid, Textdraw13);
  425. TextDrawHideForPlayer(playerid, Textdraw26);
  426. TextDrawHideForPlayer(playerid, Textdraw27);
  427. CancelSelectTextDraw(playerid);
  428. }
  429. return 1;
  430. }
  431. // KRAJ //
  432. //============================================================================================================//
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