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Feb 10th, 2016
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  1.  
  2. Small Slime (14 RP goal):
  3.  
  4. Size: Tiny (4 RP)
  5. Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.
  6.  
  7. Ooze Race Type (12 RP)
  8. Blind
  9. Blindsight 60ft
  10. Immunity to Poison, Sleep Effects, Paralysis, Polymorph, and Stunning
  11. Acid Damage on significant contact equal to 10+1/2 HD+Con mod per full round
  12. Not subject to critical hits or flanking. Does nto take additional damage from precision based attacks
  13. Eats and Breathes, but does not sleep
  14.  
  15. Greater Weakness (-3 RP)
  16. -4 Penalty to Int, -2 Penalty to Str, +2 to Dex
  17.  
  18. Quick Reactions (2 RP)
  19. Gain Improved Initiative as a bonus feat
  20.  
  21. Slime Reach (1 RP)
  22. Increase your Reach to 5ft.
  23.  
  24. NO LANGUAGES (-2 RP)
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