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Nov 25th, 2015
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  1. //diag_log format["_killerInVehicle %1",_killerInVehicle];
  2. if (_killerInVehicle isKindOf "Car" OR _killerInVehicle isKindOf "Truck") exitWith {
  3. _damage = 0.7;
  4. [[player,"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon",true],"life_fnc_animSync",true,false] call life_fnc_MP;
  5. player switchMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon";
  6. player playMoveNow "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon";
  7. [[1,"STR_ISTR_Bolt_vdm1",true,[name _source]],"life_fnc_broadcast",player,false] call life_fnc_MP;
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