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- //*=============================================
- //* Clear Console and start config
- //*=============================================
- Clear
- Echo "Initializing Deathjester's CS:GO Config"
- Echo
- //*=============================================
- //* Launch Options
- //*=============================================
- // These are the recommended launch options
- // -32bit -console -dxlevel 90 -freq 144 -high -noaafonts -nod3d9ex -noforce -noforcemaccel -noforcemparms -noforcemspd -noforcercemspd -noipx -nojoy -nosync -novid -refresh 144 -refreshrate 144 -threads 4 -tickrate 128 -heapsize 3145728 3145728
- //*=============================================
- //* Unbind Settings
- //*=============================================
- Echo "Initializing Unbinds"
- Echo
- unbindall
- Echo "Unbinds Completed"
- Echo
- //*=============================================
- //* Internet Rate Settings
- //*=============================================
- Echo "Initializing Rates"
- Echo
- rate 128000 // Doesn't help on Valve MM servers, but if you play on 128-tick servers it will help. This will auto-adjust to 64-tick Valve MM servers.
- cl_cmdrate 128 // Doesn't help on Valve MM servers, but if you play on 128-tick servers it will help. This will auto-adjust to 64-tick Valve MM servers.
- cl_updaterate 128 // Doesn't help on Valve MM servers, but if you play on 128-tick servers it will help. This will auto-adjust to 64-tick Valve MM servers.
- cl_interp_ratio 1 // Too hard to explain, look it up on YouTube or something
- cl_interp 0 // cl_interp sets "how far back" behind the server you'll be looking on your client - Amount of time behind the server your client operates
- cl_updatevisibility 1 // Too hard to explain, look it up on YouTube or something
- cl_lagcompensation 1 // Too hard to explain, look it up on YouTube or something
- cl_predict 1 // Too hard to explain, look it up on YouTube or something
- cl_predictweapons 1 // Too hard to explain, look it up on YouTube or something
- mm_dedicated_search_maxping 80 // Sets the max ping thats acceptable to you when finding a MM server (too low makes finding games more difficult)
- cl_timeout 150000 // Prevents you from timing out from the server
- cl_downloadfilter "nosounds"
- Echo "Rates Intialized"
- Echo
- //*=============================================
- //* Video Settings
- //*=============================================
- Echo "Initializing Video"
- Echo
- engine_no_focus_sleep "0"
- fps_max "0"
- fps_max_menu "200"
- mat_hdr_enabled "0"
- mat_monitorgamma "1.6"
- mat_queue_mode "-1"
- mat_savechanges
- r_drawtracers_firstperson "0"
- r_dynamic "0"
- Echo "Video Intialized"
- Echo
- //*=============================================
- //* Model Settings
- //*=============================================
- Echo "Initializing Model"
- Echo
- muzzleflash_light "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- Echo "Model Intialized"
- Echo
- //*=============================================
- //* View Model Settings
- //*=============================================
- Echo "Initializing Model"
- Echo
- alias "viewmodel_defaults" "viewmodel_offset_x -2; viewmodel_offset_y -2; viewmodel_fov 54; ; cl_bobamt_lat 0; cl_bobamt_vert 0; cl_bobcycle 0.98; cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0"
- alias "viewmodel_he" "cl_righthand 1; viewmodel_offset_z -1.15; cl_bob_lower_amt 5; viewmodel_defaults"
- alias "viewmodel_grenade" "cl_righthand 1; viewmodel_offset_z -0.85;cl_bob_lower_amt 5; viewmodel_defaults"
- alias "viewmodel_knife" "cl_righthand 0; viewmodel_offset_z -0.85; cl_bob_lower_amt 5; viewmodel_defaults"
- alias "viewmodel_min" "cl_righthand 1; viewmodel_offset_z -2; cl_bob_lower_amt 30; viewmodel_defaults"
- alias "viewmodel_class" "viewmodel_presetpos 3"
- alias "viewmodel_desk" "viewmodel_presetpos 1"
- Echo "View Model Intialized"
- Echo
- //*=============================================
- //* Audio Settings
- //*=============================================
- Echo "Initializing Audio"
- Echo
- // Audio Defaults
- alias default_volume "volume 0.55" // 0-1
- alias default_VE "voice_enable 1" // Voice Chat Off / On
- alias default_VS "voice_scale 1" // Voice Chat Volume scale
- alias default_MLF "snd_mute_losefocus 1" // Sound on alt+tab Off / On
- voice_mixer_volume 1.00 // Transmit volume for my in-game microphone
- // Volume Controls
- snd_musicvolume "1" // Music Volume, having this set to anything over 0 enables the below options.
- snd_menumusic_volume 0 // Music at the main menu
- snd_roundstart_volume 0 // Music that plays at the start of the round
- snd_roundend_volume 0 // Music that plays at the end of a round
- snd_tensecondwarning_volume 0 // Music that plays during the final 10 seconds of a round
- snd_mapobjective_volume 0 // Music that plays after you plant the bomb
- snd_deathcamera_volume 0 // Music that plays after you get killed
- lobby_voice_chat_enabled "0" // Lobby Chat Off / On
- // Audio Settings
- dsp_enhance_stereo "1" // 0|1
- snd_headphone_pan_exponent "2.0"
- snd_headphone_pan_radial_weight "2"
- snd_legacy_surround "0" // 0|1
- snd_mixahead "0.05"
- snd_pitchquality "1"
- default_MLF
- default_VE
- default_VS
- default_volume
- // Speaker Config
- windows_speaker_config "1" // -1 Auto | 1 Headset | 3 4-Speakers | 4 Stereo | 6 5.1
- snd_front_headphone_position "45.0"
- snd_rear_headphone_position "135.0"
- snd_front_stereo_speaker_position "45.0"
- snd_rear_stereo_speaker_position "135.0"
- Echo "Audio Intialized"
- Echo
- //*=============================================
- //* HUD Settings
- //*=============================================
- Echo "Initializing HUD"
- Echo
- cl_hud_color "8"
- cl_hud_radar_scale 1.5
- cl_hud_background_alpha "0.100000"
- cl_hud_bomb_under_radar "0"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "1"
- cl_showfps "0"
- cl_showpos "0"
- hud_scaling "0.75"
- hud_showtargetid "1"
- // Enables netgraph for the scoreboard.
- net_graph "1"
- net_graphheight 2500"
- net_graphpos "2"
- net_graphproportionalfont "0"
- Echo "HUD Intialized"
- Echo
- //*=============================================
- //* Crosshair Settings
- //*=============================================
- Echo "Initializing Crosshair"
- Echo
- // Crosshair Styles
- alias "ch_style1" "cl_crosshairgap "-1.5"; cl_crosshairsize "3"; cl_crosshairthickness "0"; cl_fixedcrosshairgap "-1.5"; cl_crosshairstyle "4"; alias ch_style ch_Sytle1; alias ch_style_plus ch_Style2"
- alias "ch_style2" "cl_crosshairgap "-2.5"; cl_crosshairsize "4"; cl_crosshairthickness "0"; cl_fixedcrosshairgap "-2.5"; cl_crosshairstyle "4"; alias ch_style ch_style2; alias ch_style_plus ch_Style3"
- alias "ch_style3" "cl_crosshairgap "-3"; cl_crosshairsize "4"; cl_crosshairthickness "1"; cl_fixedcrosshairgap "-3"; cl_crosshairstyle "4"; alias ch_style ch_style3; alias ch_style_plus ch_Style4"
- alias "ch_style4" "cl_crosshairgap "-1"; cl_crosshairsize "4"; cl_crosshairthickness "1"; cl_fixedcrosshairgap "-1"; cl_crosshairstyle "4"; alias ch_style ch_style4; alias ch_style_plus ch_Style5"
- alias "ch_style5" "cl_crosshairgap "-2"; cl_crosshairsize "3"; cl_crosshairthickness "0.05"; cl_fixedcrosshairgap "-2"; cl_crosshairstyle "4"; alias ch_style ch_style5; alias ch_style_plus ch_Style6"
- alias "ch_style6" "cl_crosshairgap 0; cl_crosshairsize 3; cl_crosshairthickness 0.5; cl_fixedcrosshairgap 0; cl_crosshair_outlinethickness 0; cl_crosshair_drawoutline 0; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 0; cl_crosshairstyle "4"; alias ch_style ch_style6; alias ch_style_plus ch_Style7"
- alias "ch_style7" "cl_crosshairgap 0; cl_crosshairsize 5; cl_crosshairthickness 1.5; cl_fixedcrosshairgap 0; cl_crosshair_outlinethickness 0; cl_crosshair_drawoutline 0; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 0; cl_crosshairstyle "4"; alias ch_style ch_style7; alias ch_style_plus ch_Style8"
- alias "ch_style8" "cl_crosshairgap -8; cl_crosshairsize 2; cl_crosshairstyle 2; cl_crosshairthickness 1; cl_fixedcrosshairgap -6; cl_crosshair_outlinethickness 0; cl_crosshair_drawoutline 0; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 0; cl_crosshairstyle "2"; alias ch_style ch_style8; alias ch_style_plus ch_Style9"
- alias "ch_style9" "cl_crosshairgap 4; cl_crosshairsize 4; cl_crosshairstyle 2; cl_crosshairthickness 0.9; cl_fixedcrosshairgap; cl_crosshair_outlinethickness 1; cl_crosshair_drawoutline 0; cl_crosshair_dynamic_maxdist_splitratio 0.3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 0; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 4; cl_crosshairstyle "2"; alias ch_style ch_style9; alias ch_style_plus ch_Style1"
- alias "ch_style_plus" "ch_style2"
- //Crosshair Colours
- alias "ch_colour1" "cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; alias ch_colour_plus ch_colour2"
- alias "ch_colour2" "cl_crosshaircolor 5; cl_crosshaircolor_b 50; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; alias ch_colour_plus ch_colour3"
- alias "ch_colour3" "cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; alias ch_colour_plus ch_coloru4"
- alias "ch_colour4" "cl_crosshaircolor 1; cl_crosshaircolor_b 50; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; alias ch_colour_plus ch_colour5"
- alias "ch_colour5" "cl_crosshaircolor 1; cl_crosshaircolor_b 50; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; alias ch_colour_plus ch_colour1"
- alias "ch_colour_plus" "ch_colour2"
- //Crosshair Alpha
- alias "ch_alpha1" "cl_crosshairalpha 200; alias ch_alpha ch_alpha2"
- alias "ch_alpha2" "cl_crosshairalpha 255; alias ch_alpha ch_alpha1"
- // Smoke Crosshairs
- alias -ch_Smoke "ch_Sytle; ch_colour; cl_crosshairdot 0"
- alias +ch_Smoke "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10"
- // Load Defaults - Change these to the crosshair you like the most.
- ch_style1
- ch_colour1
- ch_alpha1
- cl_crosshairdot 0
- cl_crosshairusealpha 1
- cl_crosshair_outlinethickness 0
- Echo "Crosshair Intialized"
- Echo
- //*=============================================
- //* Radar Settings
- //*=============================================
- Echo "Initializing Radar"
- Echo
- // Radar Alias
- alias radar_center_default "cl_radar_always_centered 0" // Makes the radar so where it DOESN'T center on you (better radar visibility)
- alias radar_scale_default "cl_radar_scale 0.3" // Zoom of your radar (furthest out)
- alias radar_bombfind "cl_radar_always_centered 1; cl_radar_scale 0.60"
- alias radar_default "radar_scale_default; radar_center_default"
- cl_radar_icon_scale_min 0.60000 // Size of the coloured dots on the radar
- cl_radar_square_with_scoreboard 0 // The radar WON'T toggle to square when the scoreboard is visible
- cl_radar_rotate 1 // Normally I have this set to 1 (default), but I'm trying out something new. I may or may not change this back.
- radar_default
- Echo "Radar Intialized"
- Echo
- //*=============================================
- //* Mouse Settings
- //*=============================================
- Echo "Initializing Mouse"
- Echo
- m_customaccel "0"
- m_customaccel_exponent "0"
- m_customaccel_scale "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "0"
- m_pitch "0.022"
- m_rawinput "0"
- sensitivity "1.0"
- zoom_sensitivity_ratio_mouse "1.0"
- Echo "Mouse Intialized"
- Echo
- //*=============================================
- //* Alias Settings
- //*=============================================
- Echo "Initializing Alias'"
- Echo
- // UIAlias
- alias "bugd" "record bugremovrcrd;stop"
- alias "+showload" "cl_showloadout 1"
- alias "-showload" "cl_showloadout 0"
- // Audio Alias
- alias "mute" "mute_on"
- alias "mute_on" "volume 0; echo; echo; echo MUTE ON; echo; alias mute mute_off"
- alias "mute_off" "default_volume; echo; echo; echo MUTE OFF; echo; alias mute mute_on"
- alias "mute_win" "mute_win_off"
- alias "mute_win_on" "snd_mute_losefocus 0; say I have ENABLED my sound so I can hear while ALT+Tabbing to Windows; echo; echo; echo ENABLED SOUND WHILE IN WINDOWS; echo; alias mute_win mute_win_off"
- alias "mute_win_off" "snd_mute_losefocus 1; say I have MUTED my sound, so I cannot hear while ALT+Tabbing to Windows; echo; echo; echo MUTED SOUND WHILE IN WINDOWS; echo; alias mute_win mute_win_on"
- alias esp_Lo "default_volume; default_VS; cl_mute_enemy_team 0"
- alias esp_Hi "volume 0.85; voice_scale 0; cl_mute_enemy_team 1"
- //Display Damage Script
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; blip_1; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; blip_2; alias displaydamage "displaydamage_on""
- // Jumpthrow
- alias "+jumpthrow" "+jump;-attack;-attack2"
- alias "-jumpthrow" "-jump"
- // Crouch & Jump
- alias check_jump ""
- alias check_crouch ""
- alias +crouchjump "+jump; +duck"
- alias -crouchjump "-jump; -duck"
- alias +crouch "check_jump;-jump;+duck;alias check_crouch +duck"
- alias -crouch "check_jump;-jump;-duck;alias check_crouch"
- alias +jumping "spec_mode;-duck;+crouchjump; alias; check_jump +crouchjump"
- alias -jumping "-crouchjump; alias; check_jump"
- // Sounds
- alias "charged" "play items/suitchargeok1"
- alias "blip_1" "playvol buttons\blip1 0.5"
- alias "blip_2" "playvol buttons\blip2 0.5"
- // Jump Toggle
- alias jump_toggle_on "bind space +jumping; bind ctrl +crouch; blip_1; alias jump_toggle jump_toggle_off"
- alias jump_toggle_off "bind space +jump; bind ctrl +duck; blip_2; alias jump_toggle jump_toggle_on"
- // Bhop Toggle
- alias bhop_toggle bhop_toggle_on
- alias bhop_toggle_off "bind MWHEELDOWN invnext;bind MWHEELUP invprev;alias bhop_toggle bhop_toggle_on"
- alias bhop_toggle_on "bind MWHEELDOWN +jump;bind MWHEELUP +jump;alias bhop_toggle bhop_toggle_off"
- // Drop Stuff
- alias "dropC4" "use weapon_knife;use weapon_c4;drop;invnextnongrenade;say_team DROPPING BOMB AT MY POSITION"
- alias "buyanddrop" "buy ak47; buy m4a1; buy m4a1_silencer; slot1; dropsay_team DROPPING WEAPON AK | M4A1"
- // Knife Use
- alias +knife "use weapon_knife; viewmodel_knife; +lookatweapon"
- alias -knife "invnextnongrenade; viewmodel_min"
- // Volume Increase on walk
- alias +shiftloud "+speed; esp_Hi"
- alias -shiftloud "-speed; esp_Lo"
- // Bomb finder
- alias +bombfind "+use; gameinstructor_enable 1; cl_clearhinthistory; +lookatweapon"
- alias -bombfind "-use; gameinstructor_enable 0; cl_clearhinthistory"
- // Radar Bomb Finder
- alias "+radar_bombfind_on" "+use; radar_bombfind; gameinstructor_enable 1; +lookatweapon"
- alias "-radar_bombfind_on" "-use; radar_default; gameinstructor_enable 0"
- // Radar Zoom
- alias "+radar_zoom" "+use; +radar_bombfind"
- alias "-radar_zoom" "-use; -radar_bombfind"
- // Weapon Pickup - Allows you to hold down the assigned key drop your current weapon then pickup & equip a weapon. Tapping will still drop your current weapon.
- alias "+pickup" "cl_autowepswitch 1; drop"
- alias "-pickup" "cl_autowepswitch 0"
- // Netgraph Scoreboad
- alias +netgraph "+showscores; +net_graphheight 0"
- alias -netgraph "-showscores; +net_graphheight 2500"
- // Use Grenades
- alias UseFlash "use_knife; use weapon_flashbang; viewmodel_min"
- alias UseSmoke "use_knife; use weapon_smokegrenade; viewmodel_grenade"
- alias UseHE "use_knife; use weapon_hegrenade; viewmodel_he"
- alias UseInc "use_knife; use weapon_molotov; use weapon_incgrenade; viewmodel_grenade"
- alias UseDecoy "use_knife; use weapon_decoy; viewmodel_desk"
- // Alt Binds
- alias altG "bind g dropC4"
- alias altE "bind e UseFlash"
- alias alt1 "bind 1 UseInc"
- alias alt2 "bind 2 UseHE"
- alias alt3 "bind 3 UseSmoke"
- alias alt4 "bind 4 UseDecoy"
- // Default Binds
- alias defG "bind g +pickup"
- alias defE "bind e "+radar_zoom"
- alias def1 "bind 1 slot1; viewmodel_min"
- alias def2 "bind 2 slot2; viewmodel_min"
- alias def3 "bind 3 slot3; viewmodel_knife"
- alias def4 "bind 4 slot4; viewmodel_grenade"
- //Final Alt Config
- alias +altbinds "altE; altG; alt1; alt2; alt3; alt4"
- alias -altbinds "defE; defG; def1; def2; def3; def4"
- //*=============================================
- //* Buying Keybind Settings
- //*=============================================
- Echo "Initializing Purchasing Key Bindings"
- Echo
- // Grenade Buy Keys
- alias buy_grenades_flash_primary "buy flashbang; buy smokegrenade; buy flashbang"
- alias buy_grenades_smoke_primary "buy smokegrenade; buy flashbang; buy hegrenade; buy flashbang"
- alias buy_full_flash "buy defuser; buy_grenades_flash_primary; buy vesthelm"
- alias buy_full_smoke "buy defuser; buy_grenades_smoke_primary; buy vesthelm"
- // Build buys
- alias buy_pistol "buy tec9; buy fn57"
- alias buy_pistol_full "buy tec9; buy fn57; buy_full_flash"
- alias buy_Assault"buy ak47; buy m4a1""
- alias buy_Assault_full "buy ak47; buy m4a1; buy_full_smoke"
- alias buy_Sniper "buy awp"
- alias buy_Sniper_full "buy awp; buy tec9; buy fn57; buy_full_smoke"
- alias buy_pistolheavy "buy deagle"
- alias buy_pistolheavy_full "buy deagle; buy_full_flash"
- alias buy_AssaultLite "buy galilar; buy famas"
- alias buy_AssaultLite_full "buy galilar; buy famas; buy_full_flash"
- alias buy_SniperLite "buy ssg08"
- alias buy_SniperLite_full "buy ssg08; buy_full_smoke"
- alias buy_Shotgun "buy nova"
- alias buy_Shotgun_full "buy nova; buy_full_flash"
- alias buy_AssaultScoped "buy sg552; buy aug"
- alias buy_AssaultScoped_full "buy sg552; buy aug; buy_full_smoke"
- alias buy_SniperAuto "buy g3sg1; buy scar20"
- alias buy_SniperAuto_full "buy g3sg1; buy scar20; buy_full_smoke"
- // Alt1 Binds
- alias alt1num1 "bind kp_end buy_pistolheavy"
- alias alt1num2 "bind kp_downarrow buy_AssaultLite"
- alias alt1num3 "bind kp_pgdn buy_SniperLite"
- alias alt1num4 "bind kp_leftarrow buy_pistolheavy_full"
- alias alt1num5 "bind kp_5 buy_AssaultLite_full"
- alias alt1num6 "bind kp_rightarrow buy_SniperLite_full"
- // Alt2 Binds
- alias alt2num1 "bind kp_end buy_Shotgun"
- alias alt2num2 "bind kp_downarrow buy_AssaultScoped"
- alias alt2num3 "bind kp_pgdn buy_SniperAuto"
- alias alt2num4 "bind kp_leftarrow buy_Shotgun_full"
- alias alt2num5 "bind kp_5 buy_AssaultScoped_full"
- alias alt2num6 "bind kp_rightarrow buy_SniperAuto_full"
- // Default Binds
- alias defnum1 "bind kp_end buy_pistol"
- alias defnum2 "bind kp_downarrow buy_Assault"
- alias defnum3 "bind kp_pgdn buy_Sniper"
- alias defnum4 "bind kp_leftarrow buy_pistol_full"
- alias defnum5 "bind kp_5 buy_Assault_full"
- alias defnum6 "bind kp_rightarrow buy_Sniper_full"
- //Final Alt Config
- alias +alt1binds "alt1num1; alt1num2; alt1num3; alt1num4; alt1num5; alt1num6"
- alias -alt1binds "defnum1; defnum2; defnum3; defnum4; defnum5; defnum6"
- alias +alt2binds "alt2num1; alt2num2; alt2num3; alt2num4; alt2num5; alt2num6"
- alias -alt2binds "defnum1; defnum2; defnum3; defnum4; defnum5; defnum6"
- bind kp_end "buy_pistol"
- bind kp_downarrow "buy_Assault"
- bind kp_pgdn "buy_Sniper"
- bind kp_leftarrow "buy_pistol_full"
- bind kp_5 "buy_Assault_full"
- bind kp_rightarrow "buy_Sniper_full"
- bind kp_ins "+alt1binds"
- bind kp_del "+alt2binds"
- bind kp_enter "buy Vest"
- bind kp_plus "buy vesthelm"
- bind kp_home "buy flashbang"
- bind kp_uparrow "buy hegrenade"
- bind kp_pgup "buy smokegrenade"
- bind kp_slash "buy molotov; buy incgrenade"
- bind kp_multiply "buy decoy"
- bind kp_minus "buy defuser"
- Echo " Purchasing Key Bindings Completed"
- Echo
- //*=============================================
- //* Keybind Settings
- //*=============================================
- Echo "Initializing Key Bindings"
- Echo
- // Alternate Key Bind Toggle
- bind alt "+altbinds"
- // Movement Keys
- bind w "+forward; r_cleardecals" // Clears decals on move; blood, grenade marks, bulletholes etc.
- bind a "+moveleft; r_cleardecals" // Clears decals on move; blood, grenade marks, bulletholes etc.
- bind s "+back; r_cleardecals" // Clears decals on move; blood, grenade marks, bulletholes etc.
- bind d "+moveright; r_cleardecals" // Clears decals on move; blood, grenade marks, bulletholes etc.
- bind shift "+shiftloud" // Turns up volume, and mutes voice chat while walking
- bind n "+jumpthrow" // Jumpthrow for grenade
- bind space "+jump" // Jumps but toggles with the crouchjump
- bind ctrl "+duck" // Ducks but toggles with the crouchjump
- // Menus
- bind o "buymenu"
- bind m "teammenu"
- bind tab "+netgraph"
- bind ins "callvote"
- // Other Keys
- bind g "+pickup" // Picks up a weapon and equips it; cl_autowepswitch is set to 1 while depressed.
- bind r "+reload"
- bind f "+bombfind"
- bind y "messagemode"
- bind u "messagemode2"
- bind v "+voicerecord"
- bind z
- bind x
- bind c "+radar_bombfind_on"
- // Function Keys
- bind escape "cancelselect"
- bind f1
- bind f2 "rebuy"
- bind f3 "buyanddrop"
- bind f4
- bind f5 "displaydamage"
- bind f6 "jump_toggle"
- bind f7 "toggle voice_scale 1 0"
- bind f8 "ch_style_plus"
- bind f9 "ch_colour_plus"
- bind f10 "mute"
- bind f11 "disconnect"
- bind f12 "mute_win"
- // Mouse
- bind mouse1 "+attack"
- bind mouse2 "+attack2"
- bind mouse3 "bhop_toggle"
- bind pgup "UseFlash"
- bind pgdn "UseSmoke"
- // Equip Keys
- bind q "+knife"
- bind 1 "slot1; viewmodel_min"
- bind 2 "slot2; viewmodel_min"
- bind 3 "slot3; viewmodel_knife"
- bind 4 "slot4; viewmodel_grenade"
- Echo "Key Bindings Completed"
- Echo
- //*=============================================
- //* Speech Settings
- //*=============================================
- Echo "Initializing Speech Shortcuts"
- Echo
- Echo "Speech Shortcuts Completed"
- Echo
- //*=============================================
- //* Default Settings
- //*=============================================
- Echo "Initializing Defaults"
- Echo
- displaydamage_off
- jump_toggle_off
- cl_autowepswitch 0
- cl_disablehtmlmotd 1 // Disables the Message of the Day menu that comes up when you join servers
- cl_disablefreezecam 1 // When you die, it doesn't do that zooming in and freezing on the dude who killed you. Leave this off for better callouts
- spec_replay_autostart 0 // Disables the kill camera; you can still press R to have it do the replay
- cl_freezecampanel_position_dynamic 0 // Your camera doesn't swing around when you die. Leave this on for better callouts
- cl_showloadout 1 // Shows all the items you have on your HUD
- con_enable 1 // Enable Developer Console
- cl_color 1 // 0=yellow, 1=purple, 2=green, 3=blue, 4=orange
- developer 1 // Developer Mode + These 3 commands = Shows your damage inflicted in the upper-left corner of the screen
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage"
- snd_mute_losefocus 1 // Hear sounds while ALT+TABBED to windows
- bot_difficulty 3 // High bot difficulty (when they're playing at least)
- bot_stop 1 // Stops bots from moving around and thinking
- bot_kick // Removes bots as a default
- bot_chatter off // Doesn't seem to work
- mute_win_on
- r_drawtracers_firstperson 0
- gameinstructor_enable 0
- cl_autohelp 0
- cl_showhelp 0
- Echo "Defaults Intialized"
- Echo
- //*=============================================
- //* Write Host Config
- //*=============================================
- Echo "bugd:Remove any displaying bugs"
- Echo "Writing Host Config"
- host_writeconfig
- Echo
- Echo "RELOAD THE HUD & RELOAD THE SCHEME"
- cl_reload_hud
- ui_reloadscheme
- Echo
- Echo Deathjester's profile loaded
- Echo
- Echo "All settings loaded."
- Echo
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